Jump to content

RocketLord

Guides
  • Posts

    6,631
  • Joined

  • Last visited

Everything posted by RocketLord

  1. Archer II Connor moved closer. The guy was clearly freaked out, not that anyone could blame him. He had been holed up in a place like this for days, with whatever the Pinball Wizard had planned for them. How long had he even been in that cage? He barely had any room to move? And then there was Octoman and Spectre. Hardly the most normal looking people out there, but at least the guy seemed to hold up relatively stable. Silly or not, they had to take the Pinball Wizard seriously "Let's hope so." His response to Spectre was cut off by the Pinball Wizard and everything starting to shake. Connor started to move, forced to shift his position, but not quite tumbling, he planted both feet firmly on the ground again. Spectre fell, the guy from the prison fell. The ball started moving, struggling against the riot foam.
  2. CHEVAL The sounds, the cradle, everything happening here. It wasn't entirely unlike the feeling he had outside, the feeling of horror that had happened before. It was gone in moments, like it had never been there, but everything about that cradle and that child had felt real, like it was truly there. Not some vision, like it might have been. He remained in the door, while Persephone tended to the Woodsman. What was it he had said? He had killed someone? In defense of others or not, he had pushed a boundary, but Persephone was handling that better than he could, at least. Still, the sounds remained. Something was moving. It was not like him to stay passive, but for now, he had to wait. He planted his massive frame directly in the doorway, blocking any from entering the room. "Take care of the Woodsman. I will deal with whatever is down here."
  3. GM The creature cursed and shouted, falling as the Meta-Naut's blast hit it. It stood for a moment, staring into nothing, then fell face first on the ground. The last one standing fell to Justice's strike, and for the moment, the two were left alone in the ruins. No wind, no nothing. It didn't seem to exist in Z-Space. Just a swirling vortex of colors above and around them. It didn't seem like any of them were in a condition to talk right now. The big question would be whether they were alone or not.
  4. Justice That actually hurt. Not a whole lot, Robin had taken worse hits than that, but it still hurt. Meta-Naut was shouting something in some weird language, but it didn't really seem to do much, even as the Meta-Naut took down the one that had hit her. One guy remaining then. Alright, she could work with that. "Hey, you!" The last one probably couldn't understand her, but it really didn't matter. She just wanted its attention as she set off her jets, propelling herself up. Letting go of her hammer as she moved, she let it drop into a portal, then reached forward to grab her Power Sword from another portal, quickly landing and swinging it at the last guy. A bit brutal for her, but they had attacked first.
  5. TOU from the one attacked: 19 He's out. Justice jumps at the last one and switches Z-Space Arsenal to the Power Sword, and rockets swinging it at him: 29 A crit, so DC30 TOU save, which he can't possibly make, so the last one is out too. Combat's over.
  6. Forever Boy "Mean? Never. There's no fun in that." The voice came from above, a laugh hidden in its tone. "You looked like you could use some fun, and as always, I aim to deliver!" She would probably notice the golden dust softly falling near her, and if she looked up, she would see Pan flying upside down, his neck turned so he could look straight down at Mia, a wide grin on his lips. Mischief was on his mind, of course. "So, what do you say? Want to find an adventure?"
  7. GM Torpedo Lass' hits came fast and hard. Up close like this, she took out the Captain's advantage of the ship's backup, that much was true. The Captain might have avoided one blow, or two even, but they just kept raining down on her, with enough force and power to finally send her flying out over the ship, tumbling towards the water below. Indistinct shouting rose from the deck of the flying ship, the cannons fired again, hitting straight on the target this time!
  8. First is a miss, with +4 to DC. Second is a miss. DC29 TOU save: 16 To avoid this becoming too much of an anti-climax, the Pirate Captain shrugs off her Dazed condition, giving you a HP, leaving her with 1 bruise and being staggered. Knockback kicks in here, with +14 damage -6 knockback resistance meaning she gets knocked back 250 feet, flying straight into the water. The ship fires on Torpedo Lass: 22 DC28 TOU save. 20 - Pirate Captain - Bruise (x1), Staggered 12 - Torpedo Lass - 2HP - Unharmed
  9. GM Chromium tried to shift his shape. He tried to change, to slip from his bonds. Slowly, he started to lose cohesion, becoming fluid, as he had done so many times before. Then he was violently pulled back into his normal form by a magnetic pulse, smashing him hard against the wall behind him. Enough to hurt, at least a little bit. "Ha!" A male voice from outside the box, not one he had heard before. "Show us another trick!"
  10. The Metal, magnets, electricity etc complication kicks in due to the magnets all around you, keeping you in solid form. +1HP, though.
  11. CHEVAL He was right, then. Marcus let himself crack a smile. Clever, he was not, but even he could connect the dots, if he got enough of them. He had to admit, he hadn't been quite convinced if Persephone had just been flirting, or if there was more to it. His brother had often told him that he was oblivious to anyone showing any interest in him, and to be honest, James was probably right. Figured he would miss someone like Persephone showing interest. It all depends on you. If you're trying to keep your lives apart, then maybe being seen with me in public won't be the best? He sighed, then went to look up what this Mignon thing was. It was a the Symphony Hall, so he kind of doubted it had much to do with meat.
  12. Marcus gave Niro an appreciating nod at the comment. Yeah, he would have been, if fate hadn't had other plans. It would have been worth it, it would have been everything he had fought for, but no. What he did now was more important, but he would freely admit that he did miss his time in the ring. Well, Persephone was as eager as ever, explaining things far better than he could. The frictions, the issues... everything. She kept talking, which he had honestly come to expect of her by this point, and Marcus simply stood back and let her work her magic. He listened, of course, but found little to add, not until she paused, at least. "But if that is the case, you can always reach out to us. If you can't find what you need, then we might be able to." He had crossed his arms without thinking, he couldn't help it. "We will, of course, be willing to help." Make friends, not foes, right?
  13. @Darksider42: Can I get an IC post? You might have instant up, but you're still falling this round, and stuff can happen when the GM post rolls around.
  14. GM Explosions, chaos. Super powered Americans plowing through their ranks, confusion starting to spread through their ranks. The two soldiers still standing near Forever Boy and Rebound continued to hold their rifles high, continued to fire, with little luck in hitting the pair of agile heroes. "Über-soldaten! Wir kämpfen gegen Ûber-soldaten! Der Zenturio! Ruf den Kommandanten an! " one of the Nazi soldiers screamed into his radio as he watched the nearby tanks plow through the street. The first shot smashed into the street far from Specimen, while the second one managed to hit Legatus straight in the chest. Time would tell if he could take a shot like that or not. After the first grenade, the soldiers directly around Watchdog and Daystar quickly started to scatter, not wanting to be caught in another blast. The two nearby tanks had men at the machine gun turrets. The bullets rained down over the motorcycle as they attempted to bring it down and decrease their mobility, but it held on.
  15. There's currently 2 soldiers near Forever Boy and Rebound, and civilians trapped in the nearby school. There's 2 tanks and an unknown number of soldiers near Specimen and Legatus. Watchdog and Daystar have moved to the enemy front lines, where they have taken out 5 nazis with Watchdog's grenade, and are attracting all the wrong kinds of attention. There's about 10 soldiers and 2 tanks nearby, with others com The soldiers near Forever Boy and Rebound shoots at each of them, in that order: 6 14 Both miss The soldiers near Specimen and Legatus hold their fire, though one starts shouting in German in his radio. The tanks shoot at Specimen and Legatus, in that order: 11 15 Hitting Legatus. @secondling: Give me a DC25 TOU save. Finally, Watchdog and Daystar: The soldiers do their best to get out of the way and scatter to avoid more grenades and weird blasts, while the two tanks fire at the motorcycle with their heavy machine guns: 24 21 @Avenger Assembled: Alright, both hits, and since they get autofire, the first one has +2DC, so can I get a DC23 and DC21 TOU save for the bike? 29 - Forever Boy - 5HP - Unharmed 24 - Specimen - 3HP - Unharmed 18 - Rebound - 4HP - Unharmed 17 - Watchdog - 2HP - Unharmed - 1 assorted explosives used 11 - Daystar - Unharmed 11 - Enemy Combatants _____ Tanks: 1 smashed, 2 operational near Specimen and Legatus, 2 near Watchdog and Daystar _____ Soldiers: 7 KO, 2 standing near Rebound and Forever Boy, 4 near Specimen and Legatus, 10 near Watchdog and Daystar 2 - Legatus - 1HP - Unharmed Letters go weird, not sure why, but eh. Still somewhat visible? Will try to fix for the next one. @secondling: You're up for the next action, and 27 hour rule is back in full effect.
  16. Archer II: 7 posts + 3 GM posts = 10 posts = 2PP Contending with the Contenders (Posts marked Archer II) (1) Kingmaker: Checkmate (2) The Hunter (2) The Pinball Wizard Strikes (Posts marked Archer II) (2) Cheval: 8 posts + 2 GM posts = 10 posts = 2PP Dragon's Harvest (1) Thy Golden Stair (3) Vibora Bay: Even the Mere Reports of Such (4) Forever Boy: 7 posts + 3 GM posts = 10 posts = 2PP Dead Men Tell No Tales (1) Fairy Talers (Posts marked Forever Boy) (1) Shenanigans (Posts marked Forever Boy) (3) Survival Class (Posts marked Forever Boy) (2) Justice: 6 posts + 44 GM posts = 50 posts = 4PP + 1PP [NPC created] + 2PP [Guidebook page] + 1PP [Guide point] = 8 Mars Ultor (2) Meta-Justice Z (Posts marked Justice) (2) Monster of the Week (Posts marked Justice) (2) +1PP from NPC created (under Extracurriculars below +2 PP from Guidebook page created (under Extracurriculars below Rebellion: 1 post = 1PP The Kids Aren't Alright (Posts marked Rebellion) (1) GM: 28 GM posts = 56 posts to divide A Different Kind of Justice (2) A Missing Screwtop (5) Contending with the Contenders (Posts marked GM) (1) Emerald City Showdown (2) Fairy Talers (Posts marked GM) (2) Meta-Justice Z (Posts marked GM) (1) Monster of the Week (Posts marked GM) (2) Shenanigans (Posts marked GM) Survival Class (Posts marked GM) (5) The Kids Aren't Alright (Posts marked GM) (1) The Pinball Wizard Strikes (Posts marked GM) (2) Torpedo Lass vs. Queen Anne's Revenge (5) Extracurriculars NPC Created: Ultio Suit User [+1PP to Justice] Guidebook page: Z-Space [+2PP to Justice] 3 GM posts to Archer 2 GM posts to Cheval 3 GM Posts to Forever Boy 44 GM posts to Justice 4 GM posts leftover for miscounts
  17. GM "Wait, what?" Sunburn might not have paid attention before, but now that Kanunu started talking like that? She didn't even have the chance to avoid the water before it hit her straight on, putting out the flames that let her fly. Bubbling and cursing, she fell to the ground, quickly rolled around and got to her feet. She was drenched, but fire still burned in her hands. "You're dead! All of you!"
  18. My bad, I completely missed that! Let's do a proper power roll with Flight rank vs. that to see if it countered: 9 And down she goes... She's about 30 feet above ground atm, so that's fall damage vs DC18: 22 She made it.
  19. At first glance, it can seem like a lot of powers, yeah, but that all depends on how it gets built. Also remember that you can stunt the Alternate Power feat, meaning that, as long as it makes sense, you can suddenly use an ability you might not even have on your sheet. It will really be best if you try to build the things, fill it into a character sheet, try and build the powers, and then present that, but I'll try and give you some starting points here: Electricity powers: A lot, if not all, of these could probably be put into an array of alternate powers, but you might not even need to have all of them. Some could just be stunts, like I mentioned above. - Absorbing electricity: You should try and stay clear of Boost. It's not a good power, since you can't go above PL limits, which means that for it to be usable, the effects you try to boost need to be below PL when you aren't being boosted. If there's some powers that you want to only be usable when you drain electricity for a boost, like draining electricity to heal yourself, you could give it the Source [Electricity] flaw, or you could use a Drain power, with Electricity being the thing you drain. - Electrically charged melee: For this, you just need a Damage effect with the Electricity descriptor. Maybe give it the Mighty feat, to add your strength bonus to the damage. - Shock people that touch him/reactive defense: This will get very expensive. It would be a Damage effect with the Aura extra, which requires you to buy the power's duration up to Sustained with the Duration extra, which would be Duration 2 for a damage effect, on top of the Aura, would mean a cost of 4PP/rank - Ranged Zaps + Exploding ball lighting: The blast power with the Electricity descriptor, and the Area extra for the exploding ball of lightning - flash bang grenade: The Dazzle power, maybe with the Area extra to affect multiple people. - Stun attacks (ranged targeted? Area?): The Stun power handles that, with appropriate extras. Armor Suit abilities - Enhanced strength, speed, etc More of a dex build: Just Enhanced Ability for the stats you want, the Speed power for movement, etc. - So many Sensors: Look at the Super-Senses power, especially our house rules here: https://www.freedomplaybypost.com/start/house-rules/powers-r8/ - Detect electronic devices and/or detect EMF (devices, power lines, etc): Also handles with Super-Senses. - Internet access for Jack of All Trades: Grumble gave you some great suggestions here on discord earlier, so I'll take the liberty of copy pasting what he said: But if you're thinking "Internet connection", then I'm guessing what you're thinking is "able to look stuff up", right? That could be, including but not limited to, Enhanced Feats (Beginners Luck, Jack of All Trades), a Library like an HQ could have but as a Feature, Enhanced Skills (Knowledges), and probably other options I can't think of at the moment. Or even just Features 1 (Built-in smartphone). - Speed of thought computer use (quickness technology?): I'm not sure if Quickness would be allowed to be limited to just one skill or not, but its an interesting idea. Again, try to build it! The legs - 4 robot spider legs coming from back: Additional Limbs power. - Used in conjunction with parkour for movement (wall climbing, speed, etc): The Super-Movement power, Speed, whatever other powers you want. - Act as antenna for sensors + Medium for Datalink?: That would probably be more descriptor based, with the powers for your sensors being described as being placed in the legs. Maybe a drawback that it can't be used if the legs are disabled. - Used for melee combat, can be electrified, used to grapple: Aside from the electrification, that's handled by additional limbs. Electrification part is just a Damage effect, as I mentioned above. - Elongation 2, maybe 3?: Just Elongation limited to the legs. - Can be used to drain electricity from the environment (stabbing into power lines to draw power, or to intercept electrical attacks intended for other people): Again, just the descriptor for a drain, maybe a drawback that it can't be used if the legs are disabled. - Used to shoot out Ranged electric attacks: Again, just the descriptor for your damage/blast effects. Other Random Ideas - Can power small electric objects (radios, cellphones, jumpstart a car) Probably a feature: Feature, yep. - Can arc weld metals using two legs at once: Probably work as a Feature, too, but how often do you think it would be used? Probably better as a stunt. - EMP: Could probably work with a Drain Electricity or Nullify Electricity effect. - The ability to turn invisible to machines/cameras: Concealment with the Limited [Only invisible to machines/cameras] flaw. - Able to see through nearby cameras. Post-Cognition to review old footage?: Can be handled with the ESP power, with the Medium of Cameras, at least watching current stuff. Post-Cognition super-sense for old stuff, or datalink to hack into old databases.
  20. CHEVAL Vampires. Then he was right about that. Despite the situation, he couldn't help sending a knowing smirk at Persephone, though he quickly taught himself and stopped. The situation was too dire to feel happy about a little victory like that. He was about to say something about the Woodsman's methods when the other man paused and listened. Marcus followed suit. It was silent, yes. But there was something in the silence. Something too close for comfort. Another beast? Another creature like the one that laid before them? Or something else? Some other terrible monster that lived in this house? "I hear it." Marcus was short and to the point, his words directed at the Woodsman as he looked around. He was iron. He was fire. He was justice. He would not be rattled by strange noises. These things didn't like fire, it seemed. That was something he could work with.
  21. Sunburn's caught off guard, so that's flat footed and a hit! Resist with Acrobatics: 23 Trip resisted! @Exaccus, you're up after Durf's IC!
  22. Alright, let's see how many get caught in the blast radius, rolling between 4 and 7, since its kinda vague how many there is: 5 5x Reflex saves: 7 22 21 21 15 That's 3 saves vs. DC20, 2 vs. DC25 DC20 saves: 19 8 8 DC25 saves: 22 18 Watchdog takes out 5 nazis, creating some major disruption! There's no fortifications, so that'll be attacking a tank for Daystar, so that's a miss! Gimme an IC, and I'll follow up with GM post soon.
  23. Forever Boy Pan opened his mouth to speak, but found he made no sound. This was less than ideal. No room to talk, no way to communicate except for signs between each other. They were still visible, however. He could help with that. He waved his hand a bit, Pixie Dust sparkling around, then, an one way image appearing in the room. The side towards them had the words "ONE WAY WALL" written on it. Aside from the letters, they could see through it, whoever was back there could not see them. He gently placed his bags on the floor, couldn't risk hurting the gifts for his friends, after all, then motioned towards the image with his head. He slowly crept forward. Not making any noise was a nice trick, one that he had used many times before, so it was kind of amusing to see someone else using that same trick. He couldn't suppress a smile, despite the noise, as he moved behind the counter and peeked inside through his image.
×
×
  • Create New...