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RocketLord

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  1. GM The pirates looked at each other. They seemed unsure on who should speak up, on what decision to make. Finally one of them, a large man with a short beard and bald head stepped forward, slowly lowering his pistol. "Aye. We will step down, Lass." There were a lot of pirates there, but they had just seen what Torpedo Lass had done. "Give us the captain, and we'll be off! If ya don't, then we'll have a proper fight, none a' all this one-on-one nonsense!" The ship from above threw down an unfolding rope ladder, while the rest of the pirates gave agreeing murmurs and shouts. They all remained standing right now, a large group. Torpedo Lass might be able to take them all on on her own, but maybe she made the right choice by choosing diplomacy for now.
  2. Opposed roll, with a -5 adjustment from events so far: 9 See IC.
  3. GM There was a sound like nails on a chalkboard. A screeching sound coming from the gate, the one that the heroes had avoided, something tearing at it, tearing through it, and then, breaking through. A massive spike of bone shot through the gate, then tore through the side, a clawed hand breaking through the hole and tearing through the gate. "MIIIINE!" The sound was a howl, a scream, anger and pain all in one as the thing broke through the gate and into the warehouse. It tore straight towards them, running towards Justice as it howled and screamed the entire while. It was the same creature as before, but it seemed like it had given up all pretense of human appearance. Its jaws seemed to have unhinged and grown, giving it a vaguely reptillian face. A long bony tail struck out from its back, and it was covered in plates of bone all over its body, with massive spikes and horns breaking through it. Even as it moved, the bones kept twisting and changing, kept moving and shifting position. It seemed to have grown, standing easily 8 feet tall now, though slightly hunched as it moves.
  4. Alright, bone guy is back in action, and he's mean and he's pissed off and beefed up! Thanks to ES, the heroes are ready and skips surprise round, so let's see some initiative!
  5. Justice Oh, no. No no no, what had this weird guy been up to in here? This was too weird. What the hell was she gonna do about this? Had to get everyone away from this place, had to make sure nothing else happened to them, and... Emerald Spider came up with a warning. These people were in danger, something about to happen? Alright. She was not about to let these people get hurt. Time for justice! Moving over in front of the container, her back to the opening, she quickly got ready, both hands steady on her gun. "Get in there. Whatever's happening, I'm not gonna let you guys get hurt." Bold words. Hopefully she could live up to them.
  6. That's a hit. Opposed Str+Atk vs Grapple: 15 He's pinned.
  7. Resist: 15 She's demoralized. @Tiffany Korta, you're up 35 - Technaux - 0HP - Uninjured 19 - Metamind - Unconscious 19 -- 10x Mind Controlled Civilians - 3 Uninjured, 3 entangled, 4 bound and helpless 18 - Shrike - 1HP - KO 16 - Emerald Spider - 0HP - Bruise (x1) 15 - Sunburn - Uninjured, Demoralized (ATK/CHECK -2) 11 - Dinostroyer - Unconscious 4 - Kanunu - 1HP - Bruise (x2)
  8. GM "We have talked about this, Cross." Jonathan's tone seemed quite cross with Cross, as he crossed his arms and stepped closer to her. "They are not scum. They need to be saved, and kept safe from whoever's taking them off the streets. If you don't want to help, then just stay away." The winged woman's glare could almost be felt, but she remained silent. Jonathan, the large man, leaned closer to the bound Agnes. He seemed to doubt it. "Loses her powers when bound? Just what kind of powers work like that?" Nonetheless, he stepped back, uncrossed his arms and held one out towards the church. "Go in, then. The Preacher will help, if he can." "Yes, yes. I know how it works! He will make her see the light!" As bombastic as ever, the winged woman pushed Agnes forward, towards the massive doors to the church. She pushed one of them open, guiding Agnes inside. Inside, the church was just as rundown as on the outside. Light shone in from holes in the ceiling. Smashed glass littered the floors. The benches were scattered around. At the altar, a large Jesus on the cross statue had been painted in neon colors. And yet, an old man kneeled by the cross, seeming to be praying. His hair was thin and graying. He was clad in a priest's robes. Moving closer, Cross stopped herself and Agnes about halfway down the aisle, waiting for the Preacher to finish his prayer.
  9. Can I get a Bluff check for Jonathan and the Preacher?
  10. Give me a Diplomacy or Bluff roll, depending on which one you think fits better.
  11. GM "Sure, sure. Beats getting shot at, kid." The voice was calm, jovial even. It seemed Chromium would have to try pushing some different buttons, if he wanted to get a rise out of them. The small room, or cage perhaps, shook with Chromium's show of force. Not a lot, not enough to make it topple over or anything like that, but enough to at least be noticable. There was a knock from outside the cage, on the wall right in front of Chromium's face. "Knock it out, kid. You really don't wanna be on the Commander's bad side, so no need to cause a ruckus, hear? Just chill out and breathe, you'll get plenty of chances to work out later."
  12. CHEVAL The wooden building gave away. Of course it did. The entire place was rotten, and someone being made out of iron was not exactly light. Marcus let out a surprised yell as he fell, reaching out to try and grab onto something, but it only caused him to create an even greater hole. Down, through the next floor, through ceiling, plaster, floor, down to the very foundation that cracked under his weight. He rose slowly, his eyes trying to see something in the darkness around him. The floor felt sticky. Did he really want to know what he was standing in right now, or would it be better to not know? His musings were cut short as he noticed the burning pentagram. Rot, decay. The air was thick with it. The entire room was filled, far worse than the rest of the building he had seen so far. And then, that voice. Biting into him. He wouldn't let it shake him. He couldn't let it shake him. "Who are you?" He stood up straight, dusted himself off and looked around. Where was the voice coming from? Who was it? He slowly shifted into a boxing stance, fists held up in front of himself. "What have you done to this place?" Did this demon know him? Maybe, maybe not. If the sticky floor meant what he thought, then at least he had a trick or two up his sleeve.
  13. Forever Boy Explosions from far away. A big bright light show from Judy, probably, out near the bridge he had seen while flying. They could be in danger. They probably weren't, knowing Ashley, but they could be, and Pan didn't like the thought of that at all. Not when he and Benny only had two guys still standing around them. He shot Benny an apologizing glance. "You can handle these two and the people in the school, right? I believe it might be time for some air support!" He could hardly contain his grin. If this was that World War that he had read about, then these people were really bad guys, not just the kind of bad guys that you would stop from robbing a gas station or something like that. No, their leadership had done atrocious things, and to be fair, Pan did like the thought of messing with them. As far as he remembered, their enemies had bombed them in great flying machines... Pan flew high up, into the sky. He was glowing, he was visible, but that was fine. He focused. It had to look right, but he didn't have to worry too much about details. After all, it was high above the ground now, and as he dove towards Ashley and Judy at the front lines, five great dark planes emerged from the clouds above, the kind of planes that one would expect to carry bombs, no less! He grinned at his own idea once more, before catching up with the sisters, quickly flying besides them and winking at Ashley. "Having fun?"
  14. Alright, there's just two soldiers left, so Pan is gonna leave them to Rebound and fly off towards Watchdog and Daystar. On the way, he uses Endless Forms Most Beautiful to create an illusion of planes coming out of the sky all around him, sounds and all, to create a distraction to draw some attention away from Watchdog and Daystar. @Thunder King, you're up, followed by @TheAbsurdist
  15. GM The next tank came to a complete halt after Adam's strike. The turret moved slightly, before it simply gave in, smoke rising from it and the hatch being thrown open. A number of soldiers, all cursing in German, did their best to escape the disabled tank, while the rest of the soldiers around the pair of bruisers did their best to get out of the way as Legatus smashed into the second tank. The entire thing rattled, even if it wasn't outright stopped, and it seemed the crew needed at least some time to get it fully operational again after that blow. "Der Zenturio! Hilfe! Wr brauchen die Übersoldaten!" The soldier with the radio was still screaming into it for help.
  16. TOU save from the tank: 24. Failed by 6, so an Daze, Bruise and Injury, meaning the tank will skip next round. 29 - Forever Boy - 5HP - Unharmed 24 - Specimen - 2HP - Unharmed 18 - Rebound - 4HP - Unharmed 17 - Watchdog - 2HP - Unharmed - 1 assorted explosives used 11 - Daystar - Unharmed 11 - Enemy Combatants _____ Tanks: 2 smashed, 1 operational near Specimen and Legatus (Dazed, Bruise (x1), Injury (x1)), 2 near Watchdog and Daystar _____ Soldiers: 7 KO, 2 standing near Rebound and Forever Boy, 4 near Specimen and Legatus, 10 near Watchdog and Daystar 2 - Legatus - 0HP - Unharmed In next round territory, gonna follow up with Forever Boy after a short GM post.
  17. My bad, I forgot to add that in. DC25 TOU save from the spikes.
  18. Notice: 30 Everyone notices, then. There's time to get inside if you want, with room fo'r maybe 2 people, if squeezed together, if anyone wants to get into the cage. @Grumblefloof, you're up first.
  19. The reroll is a 22, so that's a hit. TOU from the tank, vs DC30: 15 That's another tank down. 29 - Forever Boy - 5HP - Unharmed 24 - Specimen - 2HP - Unharmed 18 - Rebound - 4HP - Unharmed 17 - Watchdog - 2HP - Unharmed - 1 assorted explosives used 11 - Daystar - Unharmed 11 - Enemy Combatants _____ Tanks: 2 smashed, 1 operational near Specimen and Legatus, 2 near Watchdog and Daystar _____ Soldiers: 7 KO, 2 standing near Rebound and Forever Boy, 4 near Specimen and Legatus, 10 near Watchdog and Daystar 2 - Legatus - 1HP - Unharmed
  20. GM The Pirate Captain fell into the water, shaking her head as she tried to breathe water for a moment, before giving up and starting to swim up towards the surface. She didn't even have time to react before Torpedo Lass dove into the water after her. She barely even noticed, didn't even have time to react, only just managed to turn her head, and then Torpedo Lass upon her! The blow hit home, the pirate was once more blown through the water, before falling still and slowly starting to sink. Above, the pirates flocked to the railing of the ship, all looking into the water where Torpedo Lass had disappeared, while the ship overhead slowly began descending towards the area where the pirates had gathered.
  21. Yup, at 1HP. Beating DEF by 7, so +3 to TOU, meaning DC28. TOU save: 25 And the pirate boss goes limp in the water. Potentially in or out of combat after this, all depends on what you do! 20 - Pirate Captain - KO 12 - Torpedo Lass - 1HP - Bruise (x1)
  22. GM The entire thing continued to shake. The ball shook and threatened to break loose, but Archer's riot foam held fast. The Pinball Wizard cackled, his laugh spreading through the entire place. All around them, neon lights were flashing and lighting up. "Aw man, not this again!" The prisoner struggled to remain standing as everything around them shook. In a circle of about 10 feet from the cage, long spikes suddenly started shooting up from the floor, with little choice but to move up or away to get out of their reach.
  23. The ball is starting to wriggle loose, but there's more traps there! Everyone close to the cage, that will be Octoman and Spectre, DC20 Reflex Save to avoid the spikes shooting up from the ground. Spectre has a -2 penalty from having fallen. TOU save vs. a DC20 from the Snare to see if the ball breaks free: 26 Still anchored. If you can beat a Notice DC20 Check, read the spoiler:
  24. @TheAbsurdist: Well, roll for it, unless you wanna wait till the turn comes back around? Two guys left with you.
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