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RocketLord

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  1. Archer II: 0 posts + 1 GM posts = 1 post = 1PP None Cheval: 0 posts + 1 GM posts = 1 post = 1PP None Forever Boy: 9 posts + 0 GM posts = 9 posts = 1PP Belly of the Beast (Posts marked Forever Boy) (1) Boat and Sail (2) Hero Prom (5) Strange Like Me (1) Justice: 15 posts + 10 GM posts = 25 posts = 3PP + 1PP [Guide Point] = 4PP Backtrack (Posts marked Justice) (5) Calling All Heroes (1) Emerald Consequences (Posts marked Justice) (1) If You Meet Yourself On the Road [Special Edition] (5) League of Their Own (Posts marked Justice) (1) Monster of the Week (Posts marked Justice) (2) Little Mermaid II: 4 posts + 6 GM posts = 10 posts = 2PP Bubblegum Heart (4) Nevermore II: 2 posts + 23 GM posts = 25 posts = 3PP Meanwhile at the Stately Summers Manor (2) Rebellion: 12 posts + 13 GM posts = 25 post = 3PP How To Get A Nice Suit (Posts marked Rebellion) (6) The Basement Shudders (6) Spaceman: 4 posts + 6 GM posts = 10 posts = 2PP Two Suns in the Sunset (4) GM: 33 GM posts = 66 posts to divide Backtrack (Posts marked GM) (5) Belly of the Beast (Posts marked GM) (1) Cosmic Love (2) Daddy Issues (5) Emerald Consequences (Posts marked GM) (2) Ghosts and Knights (1) How To Get A Nice Suit (Posts marked GM) (1) Joint Operations (4) League of Their Own (Posts marked GM) (1) Missing Pets (5) Monster of the Week (Posts marked GM) (2) Ultra Dreams (4) 1 GM post to Archer II 1 GM post to Cheval 10 GM posts to Justice 6 GM posts to Little Mermaid II 23 GM posts to Nevermore II 13 GM posts to Rebellion 6 GM posts to Spaceman That should be 60 GM posts divided, leaving 6 more posts to use in case I counted anything wrong.
  2. Will Save: 23 Gonna hit the men with Rebellion's Aura of Terror, so a DC20 Will Save for both vs. Fear. Better they piss their pants than end up with whatever that song is.
  3. I meant I'd try to grab the pseudopod arm (bad wording on my part) and try to pull out from wherever its coming from.
  4. REBELLION Part of Rebellion wanted to look into the crates, but he didn't have a lot of time. Not without having to disable the locks to get out, and then they would know that he had been there. Well, they would know that someone had been there. He spared another glance at the two men and their phones. Interrogating them would wait. Later, or another day. Could use them to check up on anything he found out in there. Large metal doorway or office? Papers or dirt? He wanted to see things for himself. He didn't need evidence, as nice as it would be to have. Anyone connected to the conspiracy would be too smart to leave a paper trail. Doorway it was. Moving along the walls, Rebellion crept closer to the doorway, before slipping inside.
  5. Justice Ms. Doors looked up, clutching the papers tight in her hand, almost crumbling them. "You're not allowed to be here!" Ms. Doors took a step back, scrambling for her phone and pulling it up. "How did you get in here? This is a student's personal space! I got campus security on speed dial, get out of here!" Ms. Doors wasn't usually the one to look at computers, not unless she had to for work, or if she wanted to look at Facebook to look at family and friends. She needed her fresh gossip, after all. She might hover around some students or their workshops to listen in or chat, but she wasn't the type to go in there if no one was there. Besides, she didn't have keys to the personal workshops. "Calm down, calm down." That phone... "We're super heroes, see? We're just here to follow up on a case, we wanted to see if the workshop's owner was in." Robin pointed to her mask. If Ms. Doors looked close enough, she might recognize her... but she didn't seem to be recognizing her at all, did she? "So, how did you get in here? I really don't think anyone but the owner's supposed to be able to get in, right? Did the owner let you in?" Ms. Doors looked at them. One could see the suspicion in her eyes. "No. I have a master key. The administration need to check up on things. Now, get out of here or I call the cops!"
  6. Rolling for Justice: 27 Rolling Bluff for Justice: 11 She is not good at bluffing. Effects coming IC.
  7. Reduce the distance. Pull his arm back out. Parker was still in front of the men, he didn't have to move. So, what was this thing? It didn't seem to be bothered by his punches, they just flowed into it. It had been hardening around his fist, like it was trying to pull him in. It was strong enough to hurt his so far unnamed ally, and she had seemed strong enough to handle herself up top. And it didn't like the fire? "Keep trying to burn it. I'll see if I can hold it in place." Focus, then. Grab onto space, pull around the thing. Stop it.
  8. Alright, in that case, let's try to get it with Move Object. Its perception range, so its an automatic hit. I attempt to grab the arm that's closests to pull the thing out of the gunk. Rank x2 for my grappling attempt: 29 That was bad, but let's see what happens, if it has any effect at all. Remember the Insidious and Subtle 2 effects.
  9. GM Armstrong was wearing a white t-shirt under his track jacket. He looked like he was in good shape, sure, but nothing exactly out of the ordinary. "Maybe I'll let the two of you handle that yourself. At least you started working together at the end there." He crossed his arms, waiting. "So. Looking at what happened, what did you do wrong? You tried alright, you put your powers to good use, but what didn't you think to do? Both of you."
  10. Pan opened his hand, placing his palm against the door and pushed, with little effect. He seemed puzzled, slightly amused, maybe. "So, we are stuck in here? There are easier ways to get alone with me, you know." He pushed again. "Is the door even there? On the other side, I mean?" He pulled back, rubbing his chin slightly. He looked to Eira, a small smirk playing over his lips. "Before you ask, this is not one of my tricks." Knocking a few times, he tried to find, well, any way to open the door. "I suppose we might have to start breaking things?"
  11. Pan is not good at searching for things, but he'll still try to Search for a way to get out without just breaking the door that might not be there: 16 Well, could be worse!
  12. Cyborgs? Mette hadn't even noticed. She should pay more attention, shouldn't she? So, like mandatory cybernetics or something like that? You gotta become robot if you want to stay here? Something like that? She didn't really know anything about Muirne, but Mette couldn't help but worry. Something about the entire thing just soudned so worried. What was that Schattenwelt? She kind of wished she had taken German classes instead of French, but couldn't really be helped now. What is the Schattenwelt? She at least tried to make her thoughts sound worried. I'm guessing its not something that's usually cut off easy, right? Could a normal force field do that? Oh, right, the driver had asked something, right? "I'm from Copenhagen. Nice place."
  13. Alright, starting with the fluff: I'd remove the subtitles from personality. It just makes it more difficult to read. Both Powers & Tactics and Power Descriptions should be expanded much more. What's his different tools, what's the things he does? Why do they work as weapoins instead of just be props? What do they do? What are his actual tactics? Do he bounce around and attack, do he keep his distance? What does he do to humilate his opponents? Wouldn't hurt to expand on his appearance a bit either, but that's a bit more minor to me. Moving on to the crunch: If you don't have any ATK/DC trade offs, remove that bit. There's no need to show it. PL caps: You don't meet your PL caps at all. If you need a refresher, read this guide: https://www.freedomplaybypost.com/start/playguide_35/pl-caps-trade-offs-extra-effort-and-hero-points-r28/ As it is, you ave TOU+12/DEF+0, which puts you at an average of PL6. You should bring your Defense up to at least +2. Since at least 1/3rd of that has to come from Base Defense, you must buy at least 1 rank of Base Defense and then either another rank or the Dodge Focus feat to meet caps at your current trade-off. On that note, I really wouldn't recommend that big a trade off at PL7, it'll mean you get hit with just about any attack, including the ones that target your exotic saves. Offensively, you're below caps too. As far as I can see, you got a Strike, Dazzle and Snare effect for offense, which is fine, but right now your Strike is at ATK+5/DC+7, your Dazzle is at ATK+2/DC+7 and your Snare is at ATK+2/DC+3. Not all attacks have to meet caps (though it is recommended), but all of yours are a good deal below. You need to fix meeting your PL caps before you do anything else, or you're just not gonna be effective in threads. I'm going to assume that you want to keep your Defensive trade-offs. In that case, you need to buy a +1 Base Defense [2PP] and the Dodge Focus 1 feat [1P], which gives you a total Defense at +2. I'd still recommend going higher, but your call. That's a total of 3PP you need. Offensively, we need to increase your Base Attack Bonus to +3, since 7/3 (rounded up) = 3, costing you 2PP. Then, exchange your Attack Focus [Melee] 3 feat for Attack Specialization [Gimmick Props] 2, saving you 1PP. That will put your Attack bonus with the things in your Gimmick Props array at +7. Now we're up at this costing you a total of 4PP. I'll rework your Devices a bit and put it in proper notation, and just making it one device. The way you've put it makes what it is much harder to read. Also: Use indents instead of spaces for, well, indents I've taken the Elongation out of the array. You don't get anything out of it being in there, since it won't even improve your reach for your Strike. Get it later, maybe as an AP to your Leaping? It seems that you missed that Visual Dazzle and Obscure is 2PP/ranks, compared to Dazzling/Obscuring other senses being 1PP/rank, so I've fixed that. I've also lowered the leaping by 1 rank, to make it all fit in a rank 7 device. You got 7 more PP to use in the Joy Tazer, so you could add an extra or some power feats there. --- Device 7 (Gimmick Suit; 35DP Container; Flaws: Hard-To-Lose) [28PP] (Invention, Technology) Communication 4 (Personal Radio; Sense Type: Radio) (Range: 1 mile) [4DP] Gimmick Props Array 7 (14DP array; Feats: Alternate Power 3) [17DP] BP: Strike 7 (Joy Tazer) {7/14DP} AP: Dazzle 7 (Visual Dazzle) {14/14DP} AP: Obscure 7 (Visual obscure) (Radius 500 ft.) {14/14DP} AP: Snare 7 (Silly String) {14/14DP} Leaping 3 (Spring Shoes; Feats: Alternate Power 1) (Leaping distance x10) [4DP] AP: Speed 2 (250 mph / 250 ft/rnd) {2/3DP} Protection 10 (Armor Lining) [10DP] --- That will make your powers cost a total of 28PP, 3 more than they do now, so in total, you will need to find 7PP to be able to meet caps. We'll see what we can find here as I go through the other things. Abilities: Save yourself a PP and lower the Charisma to 18. There's no need for that 1 point. That's 1PP saved. Combat: As mentioned above, you will need to make changes to Attack and Defense to hit your caps. Saving Throws Lower your Will save. You don't need it at +12 at PL7. Make it +8 or +9, then you've found a few more PP. Skills Your skills are way off, I'm afraid. I'm actually not quite sure how you wanted to put this, but as it is written right now, you got 14 ranks of feats, all with way higher total bonuses. For each skill, you should list it as Skill [Skill Rank] (+[Total skill bonus: Rank + Ability score bonus]) So, if you had Rank 2 [Craft Chemical] and Intelligence score bonus of +5, it should read as Craft [Chemical]2 (+7) Depending on what you do, this might be a place to save some PP so you can meet caps. Feats You should list the rank of the Benefit [Wealth] feat. I'm assuming its rank 1, but still. I'd suggest making the changes to the skills I mentioned under PL caps above. If you're hurting for PP, maybe get rid of the HQ for now and get it later. Powers I covered that above. --- So, in short, meet the PL caps, fix the skills and notations, and give expand a bit on the fluff.
  14. That's a hit. TOU: 19, another bruise. @Tarrakhash is up 31 - Levity - 3HP - Unharmed 17 - Chromium - 1HP - Unharmed 12 - Dragon - Bruise (x2)
  15. When you make an attack, remember to add your Attack Bonus for that attack to the roll. In Orokos, you would write it as 1d20+5 for your punches, for a total of 11, which is still too low to hit anyone here. Also, remember to tell me who you're attacking and with what, when you got multiple offensive powers. Also remember, if you're fighting Minions (such as the people in Gruop A), you can always 10 on attack rolls, though that isn't enough to hit these particular minions. Give me an IC and I'll follow up.
  16. An electric feeling shot through Pan's skin at the touch. His grin slowly returned as she spoke, the side of his lips starting to curl. He stared at her, was about to open his mouth to say something, and then fell silent as her lips pressed against his. First cold, then slowly warming, one of his head moved to the back of her head, the other to the small of her back, holding her close during the kiss. When he finally had to pull back for air, he couldn't resist grinning. "I suppose that was an ironic kiss?" His hand on Eira's neck moved down her back, as turned his head just slightly, looking in the mirror that showed their surroundings. "We have to do that again. Soon. But maybe not here." Pulling away slightly, he moved to grasp her hand tight, tugging lightly towards the party.
  17. "Not all of us started out in Freedom, you know. From what I've learned, Emerald's a different beast entirely." Robin mused on it for a moment, while Salvo opened the door. She was about to reply, then froze as they stepped inside. They weren't alone. The workshop looked pretty much as it had the last time she had been there to check on things, or work on some of her actual projects. To be honest, it was a bit of a mess. She had done her best to remove everything sensitive, so no weapons, no half-finished armors or anything. Not even schematics. A large table had some few bits and pieces that wasn't really easy to identify. Small motors, miniature. What looked like some grey fabric, stretched out between some poles. Schematics for various plans on how to try and make some common items smaller, or to make them able to fold together and still work, was all over the walls. Near one of those walls stood a large 3D printer connected to a computer. The computer was turned off. An older woman stood by the computer, with a paper in her hands. She had brown, slightly greying hair and glasses. She was dressed conservatively in a grey office dress, her glasses pushed over her forehead. Robin recognized her, Nicole might too. Marjory Doors, the university administrator that Robin had the unfortunate tendency of working together in her tech support job for the university. She was a bitter, nosy woman. Always complaining about things, always gossiping. Of course, she had led Robin to a number of cases... but still, she shouldn't be here.
  18. REBELLION Curious. Notebook in hand, Rebellion scribbled his almost unreadable notes in the book, before closing it and moving it into his coat. This whole business was strange. What use did someone have of cadavers? Rebellion's view of the city and its secrets had grown. Aliens, super humans. It wouldn't really surprise him if someone were using the bodies to try to create their own Frankenstein's monster. At the very least, it required investigating. Let the other heroes act in the light. He would handle the darkness. His entire body seemed to fade as he started walking down the building. Slowly, carefully, he approached, walking down the side of the building, moving into a crouch and then, stopping at the top of the gate, above the driver with the phone. Maybe there was something worthwhile? If not, he would continue crawling into the building, crawling in at the top of the gate.
  19. Activating the Concealment and moving closer, Skill Mastering Stealth for a result of 30. Keep an eye on what is happening with the driver and the man from the warehouse, staying close but hidden to listen in.
  20. GM Strategy, or luck? Whichever it was, it seemed that Levity's strategy worked, as the dragon dove towards the ground as the thrown barricade drew its attention. It roared loudly, drawing in breath as it dropped. It moved far faster than something of its size, propelled only by its wings, should be able to do. Something else was keeping it aloft than just physics. "Stop that! I am here to help! Why are you making this so difficult!?" The dragon sounded genuinely hurt as it shouted at Chromium. Then it let loose, blue flames streaming from its mouth as it flew above him.
  21. The dragon dives for Chromium and breathes fire all over him. DC20 Reflex save vs. Area, then a DC25/20 save depending on whether you pass the first save or not!
  22. "I am sorry." Pan looked down at her, his voice trembling ever so slightly as he spoke. He wore his emotions clearly now, no sheen of glamour or smile plastered across his lips, as he stared at her, his arms hanging limp by his sides. "It was my not my intention at all. I..." He paused, he was searching for the words. "I didn't think it would make you feel like that, I only meant it as a prank. Obviously, it was a very bad one. I am so sorry for that." His eyes lowered to her hand, and the necklace in it. He reached for her hand, gently taking it in his, taking the necklace and, stepping closer, he moved his hands up to close the necklace around Eira's neck again. "I do care about about you, Eira." He remained close, his hands moving down to her shoulders, holding her gently, but firmly. Of course she could escape if she wanted to. He wouldn't hold her in place. He frowned, shaking his head. "Why would you ever think that I could think about you like that? I know that I can be strange to anyone from this world, but do you honestly think I would think that about you?" He paused again, looking at Eira with those big, green eyes. "I care about you a lot, Eira. I like you, a lot. I'm sorry that I hurt you, it was never what I intended."
  23. Archer II Gather Information DC 5: The original Archer was active during the so-called Iron Age, disappearing after the Terminus Invasion, but never confirmed killed. DC 10: A new Archer has appeared, operating primarily in Southside. DC 15: Judging from comments made by other heroes and the new Archer himself, it seems that he has been trained by the previous Archer. Connor King Gather Information DC 10: Connor's parents were killed when he was 10 years old. DC 15: Connor disappeared between ages 10 and 13.
  24. Forever Boy Gather Information DC 15: Forever Boy is a student at Claremont. He is able to fly. DC 20: Forever Boy is able to manipulate what he calls Pixie Dust for a number of effects. DC 25: Forever Boy is from another world called Neverworld. He is searching for a way home. Knowledge [Literature] or Knowledge [Pop Culture] DC 5: Forever Boy seem to have many similarities with Peter Pan. Pan Barrie Gather Information DC 15: Pan is a student at Claremont from Luxembourg in Europe. DC 35: Pan did not legally exist before September 3rd 2018.
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