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Exaccus

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  1. pretty sure the portals are going to pull us all through and dump us together somewhere, forcing us to team up because we're all we've got to rely on in the past.
  2. Arnasaq had been rather disappointed to learn of the excitement that transpired after there last little visit to freedom city and much to his bemusement he found himself taking her there on various excursions to the Mecca for meta-humans curtsy of a conspicuously quiet Aldonite and whilst it was true that he found himself a little exhausted by the exertion it was never enough to ruin his day out with Arna, taking breaks now and again to intervine in the occasional street crime, that such was still a thing in the city where so many powerful human and meta-human heroes lived was something of a mystery to him. Today he had bigger problems it would seem, finding himself ripped from his coffee by the sudden appearance of portals eerily similar to his own parting the the very air itself and swallowing up or on occasion spitting things out. "Stay behind me." he bellows in his faux knightly tone and accent, more to Arna than the other patrons of the quiet little coffee shop, as Aldonite shimmers into being clenched in his left gauntlet "T'would seem things are about to get Exciting."
  3. here. Black knight will ready an action to try and counter a rift that opens and tries to consume a person, prioritizing in this order, Arnasaq, Children, Women, Men and finally himself.
  4. Lanternian Hunter-Gatherer Power Level: 7; Power Points Spent: 105/105 STR: +0 (10), DEX: +0 (10), CON: +5 (20), INT: +5 (20), WIS: +2 (14), CHA: +0 (10) Tough: +5/+9, Fort: +7, Ref: +5, Will: +7 Skills: Diplomacy 8 (+8), Knowledge (arcane Lore) 8 (+13), Language 4 (+4), Notice 4 (+6), Sense Motive 4 (+6), Survival 8 (+10) Feats: Attack Focus (ranged) 2, Dodge Focus 2, Evasion 2, Teamwork 3, Uncanny Dodge (Auditory) Powers: Aurora Scales (Force Field 4) (+4 Toughness) Flight 1 (Speed: 10 mph, 88 ft./rnd) Hunter-Gatherer Arts (Array 9) (default power: move object) . . Lunar Migration magic (Teleport 9) (Array; 20000 miles as full action; Accurate; Long-Range) . . Minds Eye Seeking (ESP 9) (Array; affects: visual senses) . . Minds Hand Moving (Move Object 9) (Default; Strength: 45, Carry: 4.3k / 4.3 tons / 6.4 tons / 12.8 tons) . . Prismatic Bolts (Blast 9) (Array; DC 24) . . Restore Self (Healing 8) (Array; Total; Personal; Persistent, Regrowth) lanternian biology (Immunity 8) (aging, enviromental conditions (all), suffocation (all)) Lanternian Cloak (Concealment 4) (sense - sight, sense - smell, sense - taste; Blending) Super-Senses 3 (analytical: Visual Detect Magic, detect magic; Custom) Attack Bonus: +3 (Ranged: +5, Melee: +3, Grapple: +3) Attacks: Prismatic Bolts (Blast 9), +5 (DC 24), Unarmed Attack, +3 (DC 15) Defense: +5 (Flat-footed: +2), Knockback: -4 Initiative: +0 Drawbacks: Vulnerable, common, moderate, Electricity, Vulnerable, common, moderate, Fire Languages: Delzatri, Galstandard, Lanternian, Lor, Za'akis Totals: Abilities 24 + Skills 9 (36 ranks) + Feats 10 + Powers 44 + Combat 12 + Saves 12 - Drawbacks 6 = 105 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved. Notes: Generic NPC lanternian, this is as close to a standard warrior as their modern society has, they make the jump down to the planet in groups of 4-6 "secure" a resource, be that downing and butchering a creature to return to the moon (in 50lbs chunks, taking rotations to catch their breath.) or stripping what mushrooms and hardy plants they can. They're rather more accustomed to working in an atmosphere than many lanternains (read moon-moth.) are and are jumpy at almost any sound, with the extremely hostile enviroment they've learned to trust in one another and get the heck out of dodge if they feel the air fill with heat or static. From my understanding these guys are pretty tough and highly resiliant for NPCs which is fitting given the race has incredibly small numbers due to their immortality, limited resources and lack of technology. feel free to water them down if you do fancy using them.
  5. Moon-moth nods silently and with a flick of his antenna and a crackle of his signature prismatic energy broadcasts his arcane mirage across the hanger, at first it seems like nothing much is happening, the ground quakes with fury of the battle above thrumming through it, making smaller stones skitter along the floor like rice on the skin of a drum, it is then that the fractures begin to form in the walls and floors of the environment with crisp clear cracking sounds, "The dangers is Illusionary, friends, but hopefully it will cause confusion and panic upon which we may capitalist." he whispers even as with a dull hiss plumes of sickly green gas begin to poor from the ground in acrid smelling torrents, clearly in the image of Tibanna gas a famously volatile form of chemical fuel toxic enough to kill in extended exposure.
  6. Hm, Moon moth with cast a illusion of various points in the cave's walls and ceiling and floor developing cracks, the floor ones venting thin whisps of some commonly known igniteable/poison gas that you have to hot box before you start feeling woozy but with an acrid smell and taste to it.
  7. "Dunno how much help I'd be with either; haven't learned the lingo quite yet, learning through immersion and all." he muses as he examines the outlying park "Ill keep an eye out for anyone suspicious though and detain them till one of ya's free to interpret?" he offers as he dusts his hands free of chipped cherry blossom wood. "less you think there's someone needs intimidating." he adds. <Why can't I ever just have a normal holiday?> he quietly laments to himself as he scans the crowds for signs of miffed faces.
  8. This time when the blow connected ulysses found himself feeling slightly less pain and slightly more clarity, time seeming to have slowed to a crawl in his eyes as he gazed out across what of the battle field he could see. <Might not be up too much longer...better do what i can whilst i can.> he resolves to himself and inadvertently over the mental link before, roaring back to life he surges forwards and downwards, plunging his arms up to the elbow into the ground and channelling his massive reserves of steam down into the ground, causing the floor around him to swell like a whelming wave with the building subterrainian pressure. "Here she blows!" he roars even as the first few cracks form, loosing pressurized jets of red hot steam in all directions, guided by the spirit of industries unfathomable will the vents are angled with conspicuous accuracy towards the communions drones and spacecraft, the chunks of concrete and asphalt puncturing and crumpling what the torrents of superheated water launching them don't permeate and melt. 20 jets all in all lance outwards from the roiling ground and all but 5 find there marks with sufficient force. Pleased with what he can see of his efforts ulysses Rises to his feet with an exhausted stumble, strained by the exertion but not quite depleted yet.
  9. Im fine with that, Ill make the attack roll. seems i can't link stuff in at the moment http://orokos.com/roll/301459 1d20+8=20
  10. save vs Antibody 1d20+7=21 Hmm, would it be possible for ulysses to Stunt up Damage 10 ("Geyser"; Steam, Heat, Ideas; Extras: Area Burst (targeted), Selective Attack Flaws: Action (full), PF: Increase area 6 (50-5000ft) [26pp] To represent driving his arms into the ground and creating a welling of underground steam that breaks through the ground at the feet of the antibodies and below the ships and basts into them?
  11. "Then it is times to let the universe know." moon moth states simply as his antenna extend straight up and begin to build a palpable charge of what might feel to be static visibly sparking between the chitinous surfaces between them, his magic connecting to countless others for the briefest of instants he sends his simple message, transcendent of language his voice reaches out across the known universe carrying with it the briefest of glimpses of the abominations demise as seen through his own eyes, the keening cries and the catastrophic collapse of the abhorrent mind-scape as Citizen Sharl ripped it asunder accompanied with these few words translated into a billion billion languages. <The communion is undone; We have prevailed.>
  12. Don't suppose i could burn my last hero points on a stunt to do an Omni-directional Communication 18 (pushing it to 20 with the secondary effect of extraordinary effort) with one rank of comprehend linked in to let the universe know the good news? Communication 18 ("Hope wave"; Magic; Medium (magic); Extras (Omnidirectional) + (comprehend 1("Projected experience."; Magic, Emotion, Sensory "you're understood") (36+2=38pp) Pushing the Communication to 20 and blowing both HPs to avoid exhaustion or fatigue
  13. Would you be opposed to black knight maybe signing up with you guys? his main thing so far has been about being shunted around and having weird stuff happening to him. and it'd be a good way for him to learn how to be more knightly if we stray into such time-zones. also a method for blod and him to become familiar for later character plots. Im more than willing to go towards making him more timey-wimey orientated as the points come in.
  14. Christopher Lee Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +1 (12), CON: +5 (20), INT: +3 (16), WIS: +2 (14), CHA: +15 (20/40) Tough: +13, Fort: +8, Ref: +5, Will: +10 Skills: Bluff 8 (+23/+27), Diplomacy 8 (+23/+27), Intimidate 8 (+23/+27), Knowledge (arcane Lore) 8 (+11), Language 4 (+4), Notice 8 (+10), Sense Motive 8 (+10/+14), Survival 8 (+10) Feats: Challenge - Improved Taunt, Dodge Focus 2, Improved Critical 2 (Man of Skill (Blast 10)), Skill Mastery (Bluff, Diplomacy, Intimidate, Disguise), Taunt Powers: Array 17 (default power: - linked powers -) . . Man of Skill (Blast 10) (Array; DC 25, Feats: Improved Critical 2 (Man of Skill (Blast 10)); Accurate 2 (+4), Affects Insubstantial 2 (full power), Incurable, Indirect 3 (any point, any direction), Precise, Subtle (subtle), Variable Descriptor 2 (Broad group - Magic)) . . Uncontestable Will power (Linked) . . . . Enhanced Charisma 20 (Linked; +20 CHA) . . . . Enhanced Trait 4 (Linked; Traits: Bluff +4 (+27), Diplomacy +4 (+27), Sense Motive +4 (+14), Intimidate +4 (+27)) . . . . Immunity 10 (Linked; mental effects; Limited - Half Effect) . . . . Immunity 5 (Linked; interaction skills) . . Unseen Forces (Move Object 10) (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Shapeable Area (10-50 cubes of 125 cu. ft. (5x5x5) - General); Progression, Increase Area 2 (area x5), Selective, Subtle (subtle)) Immunity 1 (aging) Leaping 1 (Jumping distance: x2) Protection 8 (+8 Toughness) Speed 1 (Speed: 10 mph, 88 ft./rnd) Thaumaturgic Thespian (Array 6) (default power: morph) . . Of many colours (Morph 4) (Default; morph: any form, +20 Disguise) . . Unyielding (Healing 5) (Array; Total; Personal; Persistent, Regrowth) . . Vapor and shadow (Insubstantial 2) (Array; Gaseous; Selective, Subtle (subtle)) Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +6) Attacks: Man of Skill (Blast 10), +10 (DC 25), Unarmed Attack, +6 (DC 15) Defense: +7 (Flat-footed: +3), Knockback: -6 Initiative: +1 Languages: English, Fiinish, French, Galstandard, German Totals: Abilities 32 + Skills 15 (60 ranks) + Feats 5 + Powers 61 + Combat 22 + Saves 15 + Drawbacks 0 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved. Notes:In tribute to the Reccently Deceased Christopher lee; this character is a mash-up of the three dark lord characters Christopher lee has played over his life, Dracula, Saruman and Count Dooku, i tried to give all three equal representation but i fell flat a few times, his main power is his uncontested Will power, allowing him to make incredibly difficult social rolls with minimal effort,(a trait i believe all three possessed) though when the donquixote does hit the windmill he has his Move object and blast to fall back on, as well as a secondary array to help keep savvy foes guessing. My advice for playing this build would be to volunteer nothing of yourself unless forced, that is not to say, don't help anyone (which would be counter productive to a heroic representation.) but to speak softly and carry a big stick (maybe grab a staff later on in your career and move some of your most blatantly offensive powers into it.) Use your charisma with care however, its very grey area when you can substantially affect a persons beliefs like that, either permanently or until such a time that they change their minds again. Why is he a hero if he's got dark lord archetype powers, maybe he's gotten fed up of always loosing, maybe he's a progressive type of warden rather than overlord who believes his ravenloft like home plane should be put to the use of rehabilitating the wicked souls of those whom are sent there rather than to torment them pointlessly for eternity and he's now living on earth to both try and nip evil in the bud as it were and find his own redemption; or maybe like saruman he's long walked the roads of good and evil both and has settled firmly on the side of good after a harrowing confrontation with one of his peers.
  15. Ganondorf Dragmire Power Level: 10; Power Points Spent: 150/150 STR: +10 (20/30), DEX: +0 (10), CON: +10 (20/30), INT: +2 (14), WIS: +2 (14), CHA: +2 (14) Tough: +10/+15, Fort: +10, Ref: +6, Will: +8 Skills: Intimidate 8 (+10), Knowledge (arcane Lore) 8 (+10), Knowledge (civics) 2 (+4), Knowledge (current events) 2 (+4), Knowledge (history) 2 (+4), Language 2 (+2), Notice 8 (+10), Sense Motive 8 (+10) Feats: Attack Specialization 2 (Unarmed Attack), Fearless, Improved Critical 2 (Evil Power (Blast 10)), Power Attack, Ritualist, Ultimate Effort (Knowledge: Arcane Lore) Powers: Demonking Plate Mail (Device 1) (Hard to lose) . . Protection 5 (+5 Toughness) High and Mighty (Growth 2) (+4 STR, +2 CON; Permanent; Innate) Triforce Of Power (Container, Passive 12) . . Array 16 (default power: blast; Accurate 2 (+4)) . . . . Corridors of Darkness (Teleport 6) (Array; 600 ft. as move action, 20 miles as full action; Accurate, Portal; Change Velocity, Easy) . . . . Evil Power (Blast 10) (Default; DC 25, Feats: Improved Critical 2 (Evil Power (Blast 10)); Penetrating [5 ranks only]; Indirect 3 (any point, any direction), Variable Descriptor 2 (Broad group)) . . . . Power-Incarnate (Super-Strength 13) (Array; +65 STR carry capacity, heavy load: 6.6k tons; +13 STR to some checks; Bracing, Countering Punch, Groundstrike (Radius: 100 ft., DC 20), Shockwave (+10, Cone: 100 ft., DC 20), Super-Breath (+10, Cone: 100 ft., DC 20), Thunderclap (Area: 50 ft., DC 20)) . . . . Waves of Darkness (Damage 10) (Array; DC 25; Burst Area (50-5000 ft. radius - General), Penetrating [5 ranks only], Selective Attack; Distracting; Precise, Progression, Increase Area 6 (area x100)) . . Enhanced Constitution 10 (+10 CON) . . Enhanced Strength 10 (+10 STR) . . Phantom Steed (Flight 2) (Speed: 25 mph, 220 ft./rnd; Platform; Subtle (subtle)) Warlock Blade (Device 1) (Easy to lose) . . Damage 4 (DC 29; Mighty (+10 to damage)) Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +16/+29) Attacks: Damage 4, +6 (DC Staged/Tou ), Evil Power (Blast 10), +10 (DC 25), Unarmed Attack, +10 (DC 25), Waves of Darkness (Damage 10) (DC Staged/Tou ) Defense: +5 (Flat-footed: +3), Knockback: -7 Initiative: +0 Languages: English, Gerudese, Hylian Totals: Abilities 26 + Skills 10 (40 ranks) + Feats 6 + Powers 74 + Combat 22 + Saves 12 + Drawbacks 0 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved. Notes: Ganondorf dragmire (or Mandrag Ganondorf at your preferance) The Gerudo king and demon thief, he has so much going on this build was supposed to be a christopher lee mashup of saruman, dracula and count dooku (Rest his soul) but as it became clearer and clearer the more instruments he had the blunter they needed to be made i began to see instead a hulking figure wearing armour and weilding a great weapon and sorcerorous knowledge. Whats to say, he's got a talent for bringing the pain at all ranges, throwing spells at any elf kids he likes, can fly on his ghostly steed and with power incarnate shrug off any gigantic tower that happens to fall on him if he's still concious, he can also given time cook up rituals (though don't expect to be popping out boss monsters any time soon.) or stunt off his big array,) the main idea became that as power is situational, power incarnate must be very adaptable, i gave him some knowledge of kingly things but ultimately i feel that he's generaly a poor leader whom keeps his massive horde of creatures in check with threats and displays of power and martial ability. one thing that many people might notice is that ganondorf is not very sneaky or lockpicky for a king of thieves, but i don't see such a big dude being very sneaky at all, he's more of a thug than a rogue, breaking through locked doors and overpowering the light contingents of guards that stand between him and his mark. though you could always make him less physicaly mighty and opt instead for a more tallented theif than warrior, personaly ganondorfs heavy use of magic would make feeling trimming down the greater artifact he's bound too feel wrong,
  16. Doing his best to make the most of the oppertunity the sudden arrivals had presented him with, bruised but unbowed ulysses charges back in, forsaking his computronium club for his trusty fists once more and making full use of his blinding speed he manuvers behind the three ghoulish invaders and lashes out with short, sharp and most importantly, devestating blows that crumple what they don't blast away. "Not out yet..." he huffs tiredly to no-one in particular "Not by a long shot!"
  17. Moon-Moth gives what passes for a mirthful grin as his compatriots speculate on what he might be doing. "That depends entirely on what you think magic is my friends, On lantern it is a discipline learned from decades of study and practise...to the great minds of old Delzatri it was a primitive method of focusing our latent power over subspace and higher dimensions, which would otherwise run rampant and I am told on many other worlds it is trickery practised by entertainers or charlatans; Often ruining my reputation millennia ahead of my birth, let alone arrival." he says rather evenly "Regardless, what I am doing is very much the reality; I regretting I only had time to make one batch, though next the time, I will gladly ensure one of you get to experience my work yourselfs if you should so desires." Following the terrans and lor, which now he saw them side by side seemed almost identical to him save perhaps for a few small traits here and there he takes his place at the conference, floating and sitting in Indian style mid-air, a good few feet off the ground he turns his rather ponderous intellect to the task of ensuring these evidently dangerous deviants did not escape. "hungers long suppressed and denied tend to rage when unbound, one of them won't be able to help themselves I'd be wagering." moth reasons "If we can find reports of characteristic indulgences we might be able to figure out a general area for our hunt; Hopefully they will be planet side, there vessel will be of up-most importance to their continued freedom and evasion of pursuers, so somewhere with a shipyard or dry dock that can maintain and modify Lor vessels of that class, I assume being government star ships civilian facilities will be lacking the required authorizations if not equipment to perform such duties, I imagine a former mentat would have knowledge of such facilities, either abandoned or far enough away from things that news of her dishonourable discharge have not reached them or have fallen into disorder and chaos if not outright revolt with the tragic loss of Lor-Van."
  18. "that it is." Ulysses returns in hushed tones as he hands back the undeniably useful escrima sticks to their owner "those things are neat." he adds in ernest sidetracking from the matter at hand before getting back on track. "How do you want to handle this then? might just be a homeless squatter but I reckon we can't take that chance." he huffs softly as he tests the integrity of the ground beneath him by rocking on his heels a little. "Think the building can take me moving at speed?"
  19. Eying the piece of runed up rock through his visor for a moment he ponders maybe learning a little bit more about magic if it was going to be constantly thrown in his face like this, now a little worried about this amulet thing maybe turning him into a necromancer skinhead too he puts off on grabbing the rock a little bit "Oh hey, person whos name i don't know, Thanks for the assist." he says with a big thumbs up "Don't suppose you know anything about Vikings perchance?" before turning to Phantasmo "You don't think Erik the red is still upset with us and is now sending Viking cultist skinheads our way for great vengeance or something do you? I mean he sent us to go beat up that greenlandic ghost..." Having quite accidentally made himself feel anxious with that otherwise comical line of thought his reflexes take over and before a chance for either of his compatriots to reply he grasps the amulet by its rocky centrepiece and pulls it over bovverboys head.
  20. Moon-Moth Only Hope Deadly Dozen Ghost in the machine We are legion Ulysses Sakura No Akuma Flight of the osprey Spirit of the blitz Black Knight American Vikings
  21. Save against mind blast 1d20+10=29 -1 =28
  22. Moon-Moth doesn't respond so much as continue his circle even as the communion screeched in its misbegotten tongues, elevating to get a better angle slightly this time extending his left hand before him with his middle digits curled into his palm and his thumb, fore and little fingers extended and unleashing a thick beam of prismatic energy that thrums as it lances through the spirit space and into the pupil of a mismatched eye. "Know us as your reckoning; Long overdue and delivered In heaps." He roars, rather more sedately than his earlier screaming but his contempt clearly felt in his voices edge.
  23. Ulysses had been quite stunned that someone knew who he was without a introduction, his public exploits must've been getting more attention than he'd thought, he returns the bow to tsunami awkwardly "And you too, Tsunami, I wish it were under better circumstances." he says, a little awkward now the heat of the battle has passed and he finds himself at the center of the attention, Finding himself saved by the timely arrival of the AI of the hour He ponders the invite for a while, whilst he had no desire to feel like a third caterpillar track he's been made keenly aware not only of the customs of hospitality but that as a member of the vanguard he would soon be representing the United kingdoms government, if ever there was a time to practise suffering in serenity now was it. "I would be honoured to attend; Dohmo Harigato" he tries with a graceful incline of his head that almost sends his cap falling to the floor, saved only by the timely intervention of his gloved right hand pushing it back onto his noggin, he remembered mirthfully when someone had asked if he glued it on to keep it in place whilst he was moving at full steam.
  24. moon-moth will Spend a HP to recover from daze aaand then he will shoot the communion right in its nearest eyeball. -2/+2 power attacking. 1d20+8=21 and continue moving, this time 50ft up and 50ft along continuing to girdle the communion.
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