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Found 132 results

  1. Shofet

    Birthday Girl

    Serena’s Apartment, the Fens, Freedom City Saturday, August 17, 2019 (Serena’s birthday) Evening “Jenna, honey, I’m back with dinner,” Serena said as she muscled into her apartment, carrying a big bucket of fried chicken. She hadn’t been feeling like cooking, lately, not that she ever really did, and it was hard to figure out what the latest arrival to her home was into. Ever since she had taken Jenna in, it had all been touch and go. She flipped on the light to her apartment to see that no one was there. Then, she remembered. Jenna was over with Lester for the weekend to spend time with her little brother. Looking down at the bucket of chicken in her arms, she groaned. Well, I guess I’m having chicken for breakfast tomorrow, she thought to herself. Sighing, she tossed her keys onto the tiny kitchen counter, and wandered towards the fridge. Seeing the six-pack of Coors she had stored in there, she picked it up by the ring and flopped onto her couch, turning on the TV. Time passed pretty quickly. Serena’s pants were gone, she was on her tenth piece of chicken and her fourth can of beer. The lights were back off, and Aqua Teen Hunger Force was flickering on the screen. She giggled dumbly to herself at the stupid gags, eyes fixed to the screen. The fact that she was going to the Moon in 3 days was now far from her mind as she focused on the show instead. Raising the can of beer to her lips, she saw a small reflection in the glossy cover of the can. She blinked, and then turned around to see the person who had entered her house. Lynn? She looked down, seeing that she was in a grease-stained t-shirt, crummy zip-up hoodie and her underpants and flopped down off the couch. “AAAAaaaaaa how did you get into my apartment?”
  2. I'll edit the opening posts in the IC and OOC threads to add more character tags as more PCs join the story. Heritage, if Grimalkin is in the store, then I'm assuming that, with her Extended Hearing, she can hear the "gentleman" whether she's out on the floor or locked away in her office. If you decide for whatever reason that she's not in the store, let me know, and I'll roll with it. But if she is, then give me some Knowledge skill checks, for Arcane Lore, Current Events, History, and Theology/Philosophy. If she lacks skill ranks for any of them, just do a raw Int check for those.
  3. GM The man who walked into Silberman's Books could best be described as "goth pimp with hipster garnish," the unholy union of a failed stage magician and an even less successful pick-up artist. He wore a long black velvet overcoat with puffy faux-fur trim, also in black. His slacks, suit jacket, and long-sleeved collared shirt were black as well, while his waistcoat and necktie were splashes of red. His dark hair was tied back in a braided pony-tail which almost reached his waist, peeking out from beneath a wide-brimmed black Stetson hat with a red ostrich feather stretching a foot and a half above and behind him. His beard was almost as long as his hair, waxed and styled in a pseudo 19th century fashion. He wore several fine chains around his neck, from which hung a giant gold pentagram and several different crystals. All of his fingers were covered with mis-matched rings. A pair of black snake-skin boots, polished to a high gloss shine, completed the ridiculous ensemble. The man clicked his walking stick on the floor as he strode up to the counter, swinging a briefcase with his other hand. The red-lacquered wood was topped with a silver handle shaped like a coiled dragon. He tipped the brim of his hat to the employee behind the counter and gave them a smug grin. "I'd be much obliged if you could point me toward the restroom, and if you could have a double espresso macchiato and your manager waiting for me when I get back. Assuming the beans are fair trade, of course." The man reached into the breast pocket of his suit jacket and pulled out a metal calling card case, and a money clip bulging with a three-inch thick stack of folded bills. He pulled out an embossed white business card, and a hundred-dollar bill, and slid them both across the counter. "Keep the change. Buy yourself something nice." He winked. The business card read "HAWTHORNE BOOKS & ANTIQUITIES," with an address in Bedlam City, Wisconsin.
  4. GM Bayview, Freedom City, USA July 27th, 10:00am Rachel Morgan would be a star employee at almost any other organization, but at ASTRO Labs, she was surrounded by all sorts of super-geniuses and was thus just one of many scientists. She had no personal workshop there, so when she wanted to tinker, she had to work at the one in her home. Which worked fine for her, she had many ideas she had no intention of monetizing. She had been kicked out of a few places thanks to problems with Home Owners Associations and late-night noise, so she had finally given up on attached homes and splurged on a solitary property in Bayview, where she could work in peace. She had the home specially built with sound-proofing in the basement so that she wouldn’t be bothered by any further noise complaints. Now, the most the Home Owners Associations mostly just bothered her about neglecting her lawn, which she promised herself she would fix the robot that mowed it for her soon. The house itself was unassuming, a fairly standard one-story building, built wide with a green tiled roof and with a cherry red electric car sitting out front. On a flag pole sat an American flag, and beneath it a pride flag. There was a porch, painted white, its front partially obscured by grass growing ever higher in front of it. The front door was protected by a screen in front of it, and a charming little welcome mat declared “I can see your underwear”. Yet in the place of a doorbell, there was a strange, HAL-looking piece of machinery. As the group approached, it chirped. “Hello there, I’m Garvey. Welcome to Ms. Morgan’s home. What’s your names, and what’s your reason for visiting?” Those with pop-culture affinities might have noticed it sounded quite a lot like Michael Caine. @Heritage @Electra @Tiffany Korta @Exaccus
  5. As time flowed, Moira and Estelle got... content with each other. They grew close. And that was fine for both women. But each knew they were not the settling down type. They had their love, but it was time to go their separate ways. With that, Moira caught a plane ticket to her old stomping grounds. Freedom City was like a big palette cleanser for Moira. It was her youth tied up with everything that made the world great. Not all of it though. But then you have the power to change things in Freedom City. From the smallest to the greatest. It's the reason she always had ties here. Unfortunately some ties got looser, but she would always remember them. First visit was to her home she always had. To check in on her father, the temple, and of course, Morleys pub. That was something she would fight for until her dying breath. Family. Even if Sean wasn't her biological father, he was her father. Ares was the type you went to when you wanted training or a fight. Sean was the one you went to when you wanted comfort and daddy's advice. Second visit was around the West End catching up on talk and people, but mostly, she wanted to see Lynn. The friend she'd always have. Plus, perching with her was always awesome. Well, if she'd allow. Moira looked at the last text she sent to Lynn. Half spelled out 'be back next weekend, love you' followed by a few emojis. That was last year. She sighed. It was almost indicative of her to be that flighty. Still it was fun. She sighed, shaking her head, followed by a quiet laugh. There was Lynn's door. It was Friday after hours. Knocking was purely customary, as she tried to open the door afterward. "Hey, anyone home? I brought the good stuff!"
  6. Shofet

    Green Thumb

    Riverside Farmer's Market, Freedom City Saturday, June 29, 2019 12 p.m. "I can't believe you invited your boss." Mia Mustafic Markov leaned against the car in the farmer's market parking lot, a sour expression on her face. She looked a lot like her mother, Serena Mustafic, but stretched out and paler. She stood 6'00" tall, making her a bit gangly, which dwarfed her mother's 5'04". A smattering of freckles dotted the bridge of her nose and checks, breaking up the milky colour of the rest of her face while being partially obscured by a pair of big round sunglasses. Her jet black hair was done up in a high pony tail held up by a baby blue scrunchie. She was dressed for the weather, wearing a black tank-top with Mr. Yuk on the front, though she had no idea who Mr. Yuk was, along with a pair of jean shorts. She had opted to only wear flip-flops on her feet, partially due to the promise of time at the beach later. "Lynn's a nice lady, give her a chance. Oh, and call her Ms. Epstein until she gives you the go-ahead." Serena didn't really look much older than her daughter at the best of times, and her choice of attire today didn't help. She wore a promotional t-shirt for Bad Religion's Empire Strikes First album, the art of a man praying in front of a black and blood coloured American flag now faded some, along with a pair of high-waisted pastel blue shorts. As always, she wore her worn Doc Martens, but for today accessorized with a wide brimmed straw sun-hat and teashades. A red pleather purse hung from her shoulders, clearly having seen better days. Serena pulled out her phone, and quickly shot Lynn a text message. 'hey, we r here in the parking lot. C u soon :)' Then, she stowed her phone back in her purse, and shot her daughter a glance. "You're not going to be a sour puss all day, are you?" she said to her daughter, peering over her sunglasses. Mia rolled her eyes. "M'not bein' a sourpuss." Serena smirked. "The sourest puss." Mia frowned. "Could be in Philly right now. Could literally teleport there," she said sulkily. "You do and the next place you better teleport is the moon, because I will kick your butt so hard it'll fly off," Serena said. She used a jokey tone, but Mia knew she would be in big trouble if she crossed her mom. "I wooooon't," Mia whined. Serena smiled. "Good. Now keep your eyes peeled for Lynn." Mia folded her arms and sighed. "What am I looking for?" "Tiny Jewish lady with more energy than a four year old on Halloween."
  7. Player Name: Heritage Character Name: Grimalkin Power Level: 10/15 (250/250PP) [286] Tradeoffs: +2 Defense/-2 Toughness, +2 Attack/-2 Damage Unspent PP: 0 In Brief: Shapeshifting faerie with a human soul Alternate Identity: Lynn Epstein Identity: Secret Birthplace: Atlantic City, NJ Occupation: Bookstore owner Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Family: Elaine Epstein (mother), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son) Description: DOB: June 17, 1988 Apparent Age: As Lynn, early thirties; as Grim, late teens Actual Age: Over 100 Gender: Female Height: 5'3" Weight: 122 lbs. Eyes: Brown Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair, though she can always alter them in a pinch. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. She evemtually married Reynolds in 2011, and retired from active crime-fighting, and had not been seen in Freedom City since. Upon her return in 2014, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She revealed to her friends that time moved differently on Colt's world, where she'd been for the last three years, and she's now over one hundred, having raised a family with her husband, who has since died at age 99 back in his home dimension. Lynn is currently in a semi-open long-distance relationship with Gretchen McDaniels, her former sidekick the Shrike, who has temporarily relocated to the Emerald Cities; what this holds for their relationship, no one knows. In addition, due to a traumatic event in the summer of 2018, she lost access to some of her previous powers, which will take some getting used to after all these years. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement. In combat, Grim prefers to use stealth to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents. Complications: Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination. Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore. Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do. Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works. Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc. Wish You Were Here: Lynn is really struggling with Gretchen's request for more space, and is not a fan of long-distance relationships. Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8) Combat: 24 + 8 = 32PP Initiative: +12 Attack: +12 Ranged, +12 Melee Grapple: +20 Defense: +12 (+4 Base, +8 Dodge Focus) Knockback: -5 Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8) Skills: 160R = 40PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Drive 2 (+10) Gather Information 7 (+15) Handle Animal 2 (+10) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 3 (+5) Knowledge (Civics) 3 (+5) Knowledge (Pop Culture) 3 (+5) Knowledge (Streetwise) 8 (+10) Knowledge (Tactics) 3 (+5) Knowledge (Theology and Philosophy) 3 (+5) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Perform (Dance) 2 (+10) Perform (Singing) 2 (+10) Pilot 2 (+10) Ride 2 (+10) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20) Survival 3 (+5) Swim 4 (+5) Feats: 33PP Acrobatic Bluff Ambidexterity Benefit: Wealthy Defensive Attack Defensive Roll 3 (+6 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 4 (20EP) Evasion 2 Fascinate (Bluff) Grapple Finesse Improved Initiative Move-By Action Power Attack Setup Takedown Attack 2 Taunt Uncanny Dodge (Auditory) Equipment: 4PP = 15EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective) [9PP] (Magic Wards) Dimensional Pocket 1 (Extras: Duration 3 [Continous, Lasting], Feats: Progression [Capacity] 1 [250 lbs.]) [6PP] (Magical Safe) Features 1 (Temporal Inertia) [1PP] Nullify 10 (Summon effects, Super-Movement [Dimensional Travel] effects, and Teleport effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 150' radius]) [91PP] (Magic Wards) Teleportation 8 (2000 miles/Continental, Extras: Duration 2 [Continous], Portal, Flaws: Anchor [Linked Mirror], Feats: Progression [Portal Size] 1 [10ft x 10ft]) [41PP] (Magic Mirror) Rusty's Ranch (PL10 Training Area) [5EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Security System 1 (DC 20) Powers: 4 + 16 + 3 + 19 + 7 + 12 + 10 + 12 = 83PP All powers carry the Magic, Dark Fae Lineage descriptors Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 2 [25ft cubes], Selective, Subtle, Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron], Flaws: Feedback) [16PP] (Dark Faerie Glamour) Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Glamour Body 9 (18PP Array, Feats: Alternate Power 1) [19PP] Base Power: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) [18PP] Alternate Power: Concealment 10 (All Non-Tactile Senses, Flaws: Passive, Feats: Close Range, Selective) [12PP] (Dark Faerie Body) Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Strike 6 (Extras: Penetrating [2] [DMG 8], Feats: Improved Critical 2 [18-20], Incurable, Mighty) [12PP] (Dark Faerie Claws) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 12 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Communication Link [with Shrike], Darkvision, Danger Sense [Auditory]) [12PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP] Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 52 + Combat 32 + Saving Throws 18 + Skills 40 + Feats 33 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness Damage (Physical) Claws Touch DC23 Toughness Damage (Physical) Create Object Ranged DC16 Reflex Trapped
  8. Player Name: Heritage Character Name: Grimalkin Power Level: 10/15 (250/250PP) [286] Tradeoffs: +2 Defense/-2 Toughness, +2 Attack/-2 Damage Unspent PP: 0 In Brief: Shapeshifting faerie with a human soul Alternate Identity: Lynn Epstein Identity: Secret Birthplace: Atlantic City, NJ Occupation: Bookstore owner Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Family: Elaine Epstein (mother), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son) Description: DOB: June 17, 1988 Apparent Age: As Lynn, early thirties; as Grim, late teens Actual Age: Over 100 Gender: Female Ethnicity: Caucasian Height: 5'3" Weight: 122 lbs. Eyes: Brown Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair, though she can always alter them in a pinch. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. She eventually married Reynolds in 2011, and retired from active crime-fighting, and had not been seen in Freedom City since. Upon her return in 2014, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She revealed to her friends that time moved differently on Colt's world, where she'd been for the last three years, and she's now over one hundred, having raised a family with her husband, who has since died at age 99 back in his home dimension. Lynn recently ended her relationship with Gretchen McDaniels, her former sidekick the Shrike, who relocated to the Emerald Cities, though she hopes one day they can try again to make it work. In addition, due to a traumatic event in the summer of 2018, she lost access to some of her previous powers, which will take some getting used to after all these years. However, she's recently uncovered a startling new power... Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement. In combat, Grim prefers to use stealth to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents. In addition, she's recently figured out how to create a near perfect duplicate of herself out of glamour. Complications: Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination. Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore. Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do. Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works. Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc. Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8) Combat: 24 + 8 = 32PP Initiative: +12 Attack: +12 Ranged, +12 Melee Grapple: +20 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8) Skills: 160R = 40PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Drive 2 (+10) Gather Information 7 (+15) Handle Animal 2 (+10) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 3 (+5) Knowledge (Civics) 3 (+5) Knowledge (Pop Culture) 3 (+5) Knowledge (Streetwise) 8 (+10) Knowledge (Tactics) 3 (+5) Knowledge (Theology and Philosophy) 3 (+5) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Perform (Dance) 2 (+10) Perform (Singing) 2 (+10) Pilot 2 (+10) Ride 2 (+10) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20) Survival 3 (+5) Swim 4 (+5) Feats: 33PP Acrobatic Bluff Ambidexterity Benefit: Wealthy Defensive Attack Defensive Roll 3 (+6 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 4 (20EP) Evasion 2 Fascinate (Bluff) Grapple Finesse Improved Initiative Move-By Action Power Attack Setup Takedown Attack 2 Taunt Uncanny Dodge (Auditory) Equipment: 4PP = 15EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Rusty's Ranch (PL10 Training Area) [5EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Security System 1 (DC 20) Powers: 4 + 17 + 3 + 19 + 7 + 11 + 10 + 12 = 83PP All powers carry the Magic, Dark Fae Lineage descriptors Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Glamour Conjuration 8 (16PP Array, Feats: Alternate Power 1) [17PP] Base Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 2 [25ft cubes], Selective, Subtle, Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron], Flaws: Feedback) [16PP] Alternate Power: Summon 16 (240PP Duplicate, Flaws: Feedback) [16PP] (Dark Faerie Glamour) Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Glamour Body 9 (18PP Array, Feats: Alternate Power 1) [19PP] Base Power: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) [18PP] Alternate Power: Concealment 10 (All Non-Tactile Senses, Flaws: Passive, Feats: Close Range, Selective) [12PP] (Dark Faerie Body) Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Strike 6 (Extras: Penetrating [2] [DMG 8], Feats: Improved Critical 2 [18-20], Incurable, Mighty) [12PP] (Dark Faerie Claws) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Auditory]) [11PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP] Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 52 + Combat 32 + Saving Throws 18 + Skills 40 + Feats 33 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness Damage (Physical) Claws Touch DC23 Toughness Damage (Physical) Create Object Ranged DC16 Reflex Trapped
  9. Freedom City Friday, July 26 5:58 PM Donahue’s Dockside Bar was not exactly the most glamorous of establishments. The outer walls were coated in flaking black paint, the sign that announced the bar’s name was a harsh neon red, and the windows were tinted in such a way that peering inside was at the very least difficult. On the steel front door was a sign which declared in hastily scrawled letters “closed for a private party”. The interior was not much better.The tables were made of old, battered wood, and the chairs had clearly seen better days. The lights were dim, as if to enhance the melancholic mood of anyone who happened to drink there regularly. The only thing really livening things up was a cloth-covered pair of tables, with a bright sign saying “free food - take what you like”. A few pieces sat under cloches, and the smell of hot sauce was strong in the air. Serena paced back and forth in front of the bar, rubbing at her temples. She was dressed in her Corona costume, a grey set of tights with black trunks and a leather jacket over top, along with a pair of welding goggles resting on her forehead. She sighed to herself. “Do you think anyone’s gonna show up?” she asked. Lester Donahue looked up from the glass he was polishing behind the bar. The muscle he had possessed in his teenage years had long ago turned to fat, and now an enormous belly hung in front of him, but he still possessed the orange fur and wet black nose that had come with the transformation that had given him inhuman levels of strength. He frowned at her, his yellow eyes following the superheroine as she moved back and forth. “It’s still two minutes to six, give’em time,” he said. “Besides, at least some of them are gonna show up for the free food alone, always do.” Serena looked over at him. “Well, that’s great but I kinda need superheroes.” Lester shrugged. “Superheroes like free food too. I mean, you’re mooching off of me right now,” he said with a slight smirk as he looked back down at his glass. Serena huffed. “Not mooching, I will pay you back.” Lester waved his hand at her dismissively. “Myaaaah, it’s fine. This is sticking it to Wu, it’s on me since I can’t uh… Well with my back injury and the heart condition…” Serena smiled sympathetically at him. “Thanks, Les.” Lester shrugged again. “Eh, it’s fine. EY! I think that’s the first person now!” he said, gaze drifting towards the window.
  10. Mr Murk April 15th, 2018, Silvermans Books 9.57pm The Sun was down, and it was nearly closing time. Mr. Murk needed the sun to be down. And he would prefer it to be nearly closing time. Less people around. Wrapped in the Murk, he entered as a stiff gentleman of advanced years, in a tween jacket and thick glasses. He was blind, but he didn't need eyes to see in a book store. He could feel the sumptous wit of the ink around him, he could feel the souls of those in their, and all he had to do was avoid chairs. He went up to the counter, smiling pleasantly. The immortal soul of Grimalkin was there, and he could feel its taste, and taste its feel. "Good evening. I hope I do not intrude at this lateness of hour?" he asked, softly, voice dusty with age, with a mild American accent that spoke of New York and Europhillia. He had come on a mission that required his gentle touch. Grimalkin was an immortal, and should be offered the duties and benefits of the Codus Immortus!
  11. Heritage

    Body Doubles

    Silberman's Books. Wednesday, March 27th, 2019. 12:35 pm It started out as a bit of joke, really, until the idea began to take hold in Lynn Epstein's brain. Then the more she thought about it, the better and better it sounded. Surely there were lots of people in 'the biz' who could this kind of service. And it wasn't like they needed the money; heck, they could do it for free! No need to discriminate against struggling, up-and-coming heroes; it could really give them a leg up! So she sent a message to the one person she knew who currently fit the bill in Freedom. And who knows, maybe they could eventually add more? The changeling waited in her office, sipping mint tea as she waited for guest to arrive.
  12. Grim's got a pretty tight build right now, but an idea has occured to me. If she and Shrike break their Communication Link, making their breakup official [], she has 1PP freed up, enough to add an AP to one of her powers. This realization reminded me of an idea I had a long time ago, Grim being able to make a single duplicate. If we built the AP off of her Create Object, she'd have 16PP to work with, enough to make a 240PP duplicate if she keeps the Feedback flaw, which I'm fine with since it's consistent with the base power. This is only 10PP short of Grim's original build, much of which can covered by removing Feats like Benefit and Equipment that she logically wouldn't have anyway. Keeping Dimensional Pocket off the build lops off another 3PP, and makes logical sense to me, and then Duplicates can't have the Duplicate power, which saves another 1PP. I think taking one PP out of Immunity to lose Aging makes the most sense, as a Duplicate that's Sustained will never age anyway. So this can definitely work! I think my main question would be what's the best way to write up the dupe? Spoiler text in the main page or a second simplified sheet after her main sheet, i.e. a full resubmit?
  13. Shofet

    Special Delivery

    The West End Silberman's Books June 14, 6:00 PM …For a minute there I lost myself, I lost myself Phew, for a minute there I lost myself, I lost myself The smooth sound of Thom Yorke’s voice filtered through Serena’s car speakers as she pulled up onto Pratt, looking for Silberman’s Books. As she spotted the store-front, she sighed to herself in relief. This was her last delivery of the day, and she was looking forward to the chance to finally relax after this. Normally, she engaged in superheroics after work, but today had been a bit of a mess and thus all she wanted to do was get in the shower and sleep like the dead. They sell coffee here, she thought to herself. Maybe I should pick one up. Pulling to a stop next to the store, Serena compulsively double-checked to make sure there wasn’t “no parking” sign to saddle her with a ticket she couldn’t afford. That’d really mess up her week. Safe. She disconnected her phone from the blue-tooth, and stuffed it into her front-right pocket before twisting the keys and yanking them out of the ignition, then headed to the back. The first thing she grabbed was her collapsible dolley, kicking it down to its full size before she loaded the three boxes down onto it. The delivery was a bunch of copies of some weirdo French, In My Name or And Numina or something. Not really her wheelhouse. Her ex, Pete, was into that stuff but he was never really able to get her into it like he was. The moment the math started, she was off into her own little world. Slamming her trunk shut, she locked the car - three times just to be safe - and began wheeling the dolley up the very convenient wheel-chair ramp and into the store. She looked around, seeing the magic posters, and whistled to herself. She used to spend more time in bookstores, back when Mia was younger, but these days she never had time to read. She kind of missed it. Used to be she’d never miss a Stephen King, but these days she wasn’t even caught up on the movies. She headed toward the front, wanting to get things done quickly. She was dressed in a baby blue blouse with the sleeves rolled up, showing off her colourful Bosnian flag wrapped around her right forearm and the cut-off depiction of a fanciful battle on her left. Her jeans had a tear in the right knee, but this wasn’t a fashion statement so much as a reflection of the fact that she needed to make every pair of pants last as long as possible, while her worn Docs had seen better days. She had made the decision to mostly eschew make-up today, wearing only some winged eyeliner, while her hair was tied up in a messy bun. “Hey, I got a delivery for a… Lynn Epstein?” She said, her voice a rough contralto.
  14. Heritage

    Mending Fences

    Millennium Comics, West End location. Saturday, March 23, 2019. 12:35 pm It had been a while since Grimalkin had done a signing event of any kind, but when her favorite local comic book store asked if she was willing to partner them and the charity of her choice, how could she refuse? The usual table was set up near the back of the store, and the changeling's ego got a bit of a boost since the line snaked its way out the front door. In the near five years since she'd returned to Freedom, she'd done enough crimefighting and overall heroics to put herself back in the public consciousness after being gone for the three previous years. And she had always proudly maintained her roots in the eclectic West End, to the point that many people still considered her one of their own. It was the usual crowd: middle-aged fans who'd been following her since 2008 when she first made her appearance, die-hard Interceptors fans in their twenties who always asked when she was going to rejoin Jack's team (she was always diplomatic and did nothing but praise the current team line-up), and now the new wave of cosplayers and little girls in their homemade costumes. Thankfully her current fan base was a lot less 'pervy' than it used to be, a welcome change in the last few years that made it a lot easier to do this sort of thing. And it helped that every dollar generated went to Freedom's Warriors, one of her favorite charities that helped out disabled local vets. The next group was two simply adorable little girls in cosplay, herded up to the table by their mom, holding her cellphone in one hand. Lynn's heart simply melted as they rushed up and grabbed her by each hand. "Hi Gimalkin!" "Hi Grimalkin!" "Omigod, you're so cuuute! What are their names?" "Sasha and Felicity," offered their proud mom, hands shaking in shared excitement as she tried to focus her iPhone. "Well, Sasha and Felicity, let's do a cool action pose, okay?" "Yeah!" "Cool!" All three Grimalkins stood in front of the backdrop Grim had conjured up that morning, a photo-realistic depiction of a moonlit roof top, crouched forward together with their claws out and snarled for the camera. "Grrr!" "Rawr!" "Raaahhhh!"
  15. Somehow or other, Lynn had gotten through the holidays on her own. Yes, she had loving family and many friends, but the separation between herself and Gretchen was painfully acute. They exchanged gifts through the mirrors, hugged and even kissed (quick, bird-like pecks), but it was still stiff and awkward. Anyways! As part of her attempt to move forward, she'd started taking a more active interest in her social media presence, which used to be more Gretch's department. This led to her curling up tonight in her big oversized leather chair in her office, a cup of chamomile tea and a sticky bun on her desk as she began to type on her computer keyboard.
  16. Christmas was a touchy time for Jessica. Sure, Freedom City loved their heroes. But those of her type were not seen as heroes at first glance. And especially since the holidays had been co-opted by Christianity. Well, Jessica didn't invited to go caroling. At all. Still, she had a lot to keep her busy. Gift giving was irreligious. Her magic lessons with Jack were the highlights of her days some times. Jack was the highlight of her days most of the time. She had already went shopping with him earlier, but this time she wanted to get a special something. She poked through her contacts to see where she could get to the weirder side of Freedom. She knew his style of magic was different than hers, but he barely knew about his. So she taught him hers. Quite fun. What she found was Silberman's Books. A bookstore, naturally, but something of a seller of magical things to the mundane. Magic For Dummies. How To Summon Confidence. Annotated Necronomicon. It all looked like a cash grab. But her sources knew better. She was here for something more advanced. And real. Arcane musings aside, Jessica's carnal spirits knew that there was something there that she needed. Most of demonblooded didn't take stock in writing, but a treatise was written a few hundred years ago. Only seven copies remained of it. And it was in reach. So much for buying the SO a gift. She was sure something would pop up.
  17. Millennium nightclub. Saturday, October 13th, 2018. 8:05 pm The night was cold and dark, which fit the way Lynn Epstein felt today; it had been thirteen days since Gretchen moved the last of her stuff out, other than one drawer in the bedroom on the off chance she visited and wanted to spend the night, which had happened exactly twice. Of course, with but a moment's thought she could reach out across two thousand plus miles, and tell the girl she loved how she felt, and she did from time to time. But Gretchen didn't always respond, and that felt worse than dying... So here she was! Millenium was one of Lynn's favorite clubs to work back when she was scamming guys in the 2000s; it's location near the major banks and trading houses meant lots of well-dressed, Gordon Gecko-wannabes with lots of cash. The nice ones she threw back into the sea after a pleasant night of drinks and dancing, but she took the real douchebags for all she could. The place looked pretty much the same, all polished chrome and recessed lighting, and the pulse of techno thumped down from the dance floors upstairs. Lynn was seated at the bar, nursing a Long Island ice tea as she tapped one foot to the beat; it took a lot of effort to get out of the store, and even more to be in a place this loud and public, but she knew she needed a change. She was thankful that Megan was free to come out and cheer her up, which she desperately needed tonight. God, when was the last time she'd hit a nightclub? It had to be decades ago, or at least since she'd been in one like this; back on Bill's world, they were all saloons. To get into the the mood for dancing, the changeling spent a lot of time on her look for the evening, conjuring up a bright red strapy dress that showed of a lot of leg, back and shoulder, and a pair of black low-heeled shoes that were a nice balance between sexy and comfortable. Her hair was much shorter than it had been for some time, 'cut' just past her jawline, and it was straight with a bit of wave and a lot of bounce. Overall, combined with her 'makeup' and a few other aesthetic refinements, Lynn looked almost ten years younger than when she'd left the store this afternoon; she was heading back out into it, and determined to make a splash.
  18. Player Name: Heritage Character Name: Grimalkin Power Level: 10/15 (250/250PP) [283] Tradeoffs: +2 Defense/-2 Toughness, +2 Attack/-2 Damage Unspent PP: 0 In Brief: Shapeshifting faerie with a human soul Alternate Identity: Lynn Epstein Identity: Secret Birthplace: Atlantic City, NJ Occupation: Bookstore owner Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Partner of the Shrike. Family: Elaine Epstein (mother), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son) Description: DOB: June 17, 1988 Apparent Age: Late twenties Actual Age: Over 100 Gender: Female Height: 5'3" Weight: 121 lbs. Eyes: Brown Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair, though she can always alter them in a pinch. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. She evemtually married Reynolds in 2011, and retired from active crime-fighting, and had not been seen in Freedom City since. Upon her return, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She revealed to her friends that time moved differently on Colt's world, where she'd been for the last three years, and she's now over one hundred, having raised a family with her husband, who since died Lynn is currently in a semi-open long-distance relationship with Gretchen McDaniels, her former sidekick the Shrike, who has temporarily relocated to the Emerald Cities; what this holds for their relationship, no one knows. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement. In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents. Complications: Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination. Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore. Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do. Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works. Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc. Wish You Were Here: Lynn is really struggling with Gretchen's request for more space, and is not a fan of long-distance relationships. Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8) Combat: 24 + 8 = 32PP Initiative: +12 Attack: +12 Ranged, +12 Melee Grapple: +20 Defense: +12 (+4 Base, +8 Dodge Focus) Knockback: -5 Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8) Skills: 160R = 40PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Drive 2 (+10) Gather Information 7 (+15) Handle Animal 2 (+10) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 3 (+5) Knowledge (Civics) 3 (+5) Knowledge (Pop Culture) 3 (+5) Knowledge (Streetwise) 8 (+10) Knowledge (Tactics) 3 (+5) Knowledge (Theology and Philosophy) 3 (+5) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Perform (Dance) 2 (+10) Perform (Singing) 2 (+10) Pilot 2 (+10) Ride 2 (+10) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20) Survival 3 (+5) Swim 4 (+5) Feats: 33PP Acrobatic Bluff Ambidexterity Benefit: Wealthy Defensive Attack Defensive Roll 3 (+6 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 4 (20EP) Evasion 2 Fascinate (Bluff) Grapple Finesse Improved Initiative Move-By Action Power Attack Setup Takedown Attack 2 Taunt Uncanny Dodge (Auditory) Equipment: 4PP = 15EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective) [9PP] (Magic Wards) Dimensional Pocket 1 (Extras: Duration 3 [Continous, Lasting], Feats: Progression [Capacity] 1 [250 lbs.]) [6PP] (Magical Safe) Features 1 (Temporal Inertia) [1PP] Nullify 10 (Summon effects, Super-Movement [Dimensional Travel] effects, and Teleport effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 100' radius]) [91PP] (Magic Wards) Teleportation 8 (2000 miles/Continental, Extras: Duration 2 [Continous], Portal, Flaws: Anchor [Linked Mirror], Feats: Progression [Portal Size] 1 [10ft x 10ft]) [41PP] (Magic Mirror) Rusty's Ranch (PL10 HQ) [5EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Security System 1 (DC 20) Powers: 4 + 16 + 3 + 19 + 7 + 12 + 10 + 12 = 83PP Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 2 [25ft cubes], Selective, Subtle, Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron], Flaws: Feedback) [16PP] (Dark Faerie Glamour) Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Glamour Body 9 (18PP Array, Feats: Alternate Power 1) [19PP] Base Power: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) [18PP] Alternate Power: Concealment 10 (All Non-Tactile Senses, Flaws: Passive, Feats: Close Range, Selective) [12PP] (Dark Faerie Body) Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Strike 6 (Extras: Penetrating [2] [DMG 8], Feats: Improved Critical 2 [18-20], Incurable, Mighty) [12PP] (Dark Faerie Claws) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 12 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Communication Link [with Shrike], Darkvision, Danger Sense [Auditory [12PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP] Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 52 + Combat 32 + Saving Throws 18 + Skills 40 + Feats 33 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness Damage (Physical) Claws Touch DC23 Toughness Damage (Physical) Create Object Ranged DC16 Reflex Trapped
  19. So I've recently been considering turning Grimalkin into an NPC, and having her Sidekick the Shrike take my remaining PL10 spot; that way, they can still be a couple and appear together in vignettes and the like. I've come to the conclusion that while I still love Grim, her PL and ridiculous array of powers really make it hard to find good threads, and as she's maxed out, she has no room to grow. Are there any serious repercussions to me as a player if I retire my Titanium PC?
  20. Moira was a guest employee at Silberman's since the beginning of the year. She'd pop in every Wednesday ring the register, but lately she and Lynn had an idea. What if instead of register work, she pulled in customers? She and Lynn talked about it and they both agreed that she would dress up in a costume. For the past two weeks it was successful. More people in the store, more word of mouth, more sales. Good for all. Not that she didn't get a say in the matter, but Moira generally joyed the work. She would have done it for free, but that's not how businesses work. This week she and Gretchen - the two had mended bridges over the winter months, taking to warmer climes to get to know each other better - had been talking back and forth. They would take lunch break together and wouldn't come back for the rest of the shift. A few hours later, Moira woke up in Gretchen's room, rested. She hadn't slept this peacefully in a while. No mind talk from the parents. And then she noticed her bracer was gone. That thing never left her arm! She didn't want to wake Gretchen, but Gretchen wasn't there either. hopping up from the comforting bed, she raced to put on a night dress and scoured the apartment. For her bracer. For her lover. For any signs of what happened. And nothing had happened! The only thing rustled was the things that got in the way when they came in.
  21. Hey gang! It occurs to me that Grimalkin and the Shrike have mostly been doing social threads recently, and I miss seeing them in action. I'm up for pretty much anything, though they tend to favor mystical/magical issues to deal with, though they're both pretty flexible. I would happily see them team up with other heroes as well.
  22. @Heritage Heroic hijinks are about to ensue!
  23. Silberman's Books, at the corner of Pratt and Frederick. Saturday, January 7th, 2017 10:30 am. With the panic and mayhem of another holiday season behind them, the crew at the West End's most popular used bookstore could finally breathe a collective sigh of relief. January was typically a month of austerity in the US, especially in the retail sector, which made it a good month to take stock and look back on the year that was, and begin serious planning for the year ahead. The decision to open earlier on weekdays and Saturdays, as well as offering breakfast sandwiches, meant major staffing adjustments and a lot more work for the openers. Despite the passing of the holiday rush, the store still need to hire a few more people. So far, the first Saturday morning was a success as the neighborhood discovered the new adjusted hours and menu items, but the store was just a little strained under the increased customer load. A number of Merges were on-site, though of course only one was currently behind the register; the others were either doing dishes or checking stock in back. Gretch was doing her best to 'play well with others' on bar while Lynn worked the floor, using her amazing social skills to good effect. As usual, the two lovers were going back and forth via mental communication, and as often was the case, it was playful and fairly snarky. I want you to list five things you like about Merge. Really? We're having this conversation? Five things. Fine. ...I'm waiting... She...always smells nice. Wow. Really, that's your opener? She does...cool stuff with her powers sometimes. Cute outfits and stuff...
  24. Silberman's Books, at the corner of Pratt and Frederick. Tuesday, January 23rd, 2018. 10:00 am. Today it was the 'Tuesday Morning Power Trio' on the floor at Silberman's; Gretchen dutifully working the register, Lance at the bar pulling shots and making the magic happen, and Maddy on the sales floor with her warmth and English Lit degree. The morning crowd of old Jewish men playing checkers and moms chatting chatting over coffee while their babies dozed in their strollers was very much in evidence. The store's owner Lynn Epstein was in her office, sipping coffee and reading resumes while waiting for another applicant to show up for her interview.
  25. Here's this. As always, ask me anything. I do make mistakes. Get your first post out of the way, and then let's Initiative ourselves. For my reference (and yours, if you like): Heart of the Earth Neutronic Paragon Blind Swordmaster
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