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RocketLord

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  1. I like the idea of 10-15 mins design and 1 hour build per PP, to cut down the time at least. Didn't see it mentioned, but just ahead of time, I don't think we should add the option of taking 20 for the build phase no matter what, or anyone with quickness could build inventions in a matter of moments.
  2. Updated version, which is what I'll probably use, unless something isn't allowed. In particular, I'm not sure if the Blaster Array inside the Blaster Armor would be allowed or not. Thoughts? Device 5 ("Justice Driver"; 25 PP Container; Flaws: Action [Free], Hard-To-Lose; Feats: Restricted 2 [Only you can use], Subtle) [18PP] (Invention, Technology) Armor Change Array 10 (20PP Array, Feats: Alternate Power 2, Drawback: Action [Move]) [21PP] (Z-Space) BP: Alternate Form 4 ("Justice Armor"; 20PP Alternate Form) {20/20PP} Damage 8 ("Justice Kick"; Feats: Knockback, Mighty) [10PP] (Bludgeoning Damage Type) Enhanced Stats 4 (Strength+4) [4PP] Enhanced Trait 4 (Attack Bonus+2) [4PP] Protection 2 [2PP] AP: Alternate Form 4 ("Stealth Armor"; 25PP Alternate Form) {20/20PP} Concealment 6 ("Stealth Field"; Options: All Visual, All Auditory) [12PP] (Technology) Enhanced Blast 0 ("Silenced Justice Shot"; Stacks with Justice Shot; Feats: Subtle 2) [2PP] Enhanced Trait 2 (Attack Focus [Ranged] 2) [2PP] Enhanced Trait 4 (Defense Bonus+2) [4PP] AP: Alternate Form 4 ("Blaster Armor"; 25PP Alternate Form) {20/20PP} Blaster Array 3 (6PP Array, Feats: Alternate Power 1) [7PP] Enhanced Blast 2 ("Justice Buster Booster"; Stacks with Justice Shot to Blast 7; Feats: Homing, Incurable) {6/6PP} (Impact Damage Type) Obscure 3 ("Smoke Grenade"; Options: Visual Obscure; Extras: Independent; Flaws: Limited [Only Affects Normal Vision]) {6/6PP} Impervious Toughness 8 [8PP] Leaping 3 ("Jump Jets") [3PP] Protection 2 [2PP] Enhanced Feats 1 (Improved Initiative) [1PP] Enhanced Stats 4 (Constitution+4) [4PP]
  3. He brought explosives. Inside his jacket? In that haphazardly put together armor? Just one wrong hit and he'd blow himself up. Jones was crazy. That had to be it. Honestly, how could anyone try pulling something like this off without being crazy? He had to be, honestly! It was the only way it made any sense! And then, they reached Metaphasic lab, and it seemed to be what Jones was here for. Robin guessed she had been right about him doing this for Anna, but would that even work? "Right. You blow this place up, and so what?" She pointed to the big CAUTION word. "Who knows what'll happen if you blow something like that up in the first place? If you're lucky, you just take out the whole block. If your friend tried to do this legally, then how do you think he'll feel about you doing it like this?" She paused for a moment. There might be plenty of evidence in there, or even something about what had happened to Anna. Maybe, if she got the chance, she could help. "I'm good with computers. Let me at one of the computers in there and I'll see if I can find something that can help."
  4. GM The swing hit home, knocking the gunman back a few steps. Whatever else he was going on, the gunman seemed human enough, or at least human enough to be hurt by the punch. He groaned, reaching up to grab his nos, where blood had started pouring. It seemed the cosmic fist of Captain Cosmos had managed to break his nose. "Hey!" Above, five of the gunmen had maneuvered closer to the hole, making sure that Captain Cosmos could see them. "One more step, and these guys get lead poisoning, hero!" The one that was addressing Buddy didn't seem to be playing around at all. No, he sounded deadly serious in fact. And who was he holding, but the very gentleman that had roused Captain Cosmos into action?
  5. That's a hit. Toughness Save: 22 Fail by 6, so a bruise and a daze. If you want to get close enough to the gunman, you'll have to move into the line of sight again The 9 gunmen move closer, each with their hostages, looking into the hole. 20 - Captain Cosmos - 1HP - Unharmed 18 - Gunman Leader - Bruise (x1), Dazed 15 - 9x Gunmen Minions - Unharmed
  6. GM Vegas looked almost relieved that Veronica was stepping up to take command of the situation. He tried to hide it, but at least the more perceptive of the students would be able to see it. "I... I really can't. I know that you're the senior Danger family present, but you're all just kids! We don't know what's out there, what's going on!" He looked to Harcourt for support, but she just shrugged in response. She was the science teacher, not about to get in between super powered teens and whatever was attacking this place. With a defeated sigh, Vegas gave in. "Alright, alright... Let's see what's going on." He was a company man, all things considered, and the Danger family was in charge. Even if the Danger present was a teenager. "Follow me, then. Everyone to the entrance, then we'll get those that want to go to the safe rooms and find out where the rest of you can help, unless there's any objections?"
  7. Forever Boy Pan could think of quite undesirable persons that would be looking for a Horologium, but if they had been driven enough to follow this Horologium to another world, then there was but a few it could be, and he was well aware of who was at the very top of that list. "Very mighty. All but two persons that has changed the fate of Neverworld has been in possession of a Horologium. Depending on what they have learned to do with their Horologiums, they could change the face of the world, level entire cities or worse. A Horologium owner has almost always meant changes to the world." He was not smiling as he was talking, a rarity. Pan had folded his arms over his chest, holding them in place as he looked at the others solemnly. "There are plenty that would want a Horologium, but I can only think of one mad enough to chase it across worlds: The Hooked Man." He shook his head. "But, I have no idea how he would even have arrived on Earth. I still don't know how I ended up here in the first place, after all! It is probably just a coincidence after all, or the Horologium is trying to warn us about whoever is attacking!" No, he did not quite believe that either, but it was worth a shot, was it not? He looked to Veronica, a weak smile playing over his lips. "Whoever is coming, it would be best to keep the Horologium away from them. A safe location, or safely with someone."
  8. @Avenger Assembled is up! 28 - Sgt. Shark - 1 HP - Bruise (x1) 19 - Asad - 3 HP - Undamaged 18 - Sea Devil - 2 HP - Undamaged 12 - Squid Jerk Minions x5 (x3 guns nullified) - Undamaged. 5x - KO 8 - Squid Jerk Leader - Bruise (x2)
  9. GM With the energy draining into Asad, the leader of the squids seemed to hesitate at first, before redoubling its efforts. Did it understand him, and what he was doing? Or was it merely biding its time, trying to figure out what to do? No matter the reason, the electric aura around it seemed to flicker for a brief moment, but it was still there. The other squids just looked puzzled. Or at least as puzzled as giant, alien squids could look to normal humans. For three, the weapons in their arms seemed to fizzle and sputter, being quickly brought up to be inspected to try and figure out what was happening.
  10. GM It didn't take long for sirens to come. A couple of police cruisers escorting a larger car, which, once they stopped, released what appeared to be a few members of the bomb squad. No one taking any chances, in case another bomb might go off. They disappeared into the building, probably hurrying up the stairs, while the officers outside started blocking the entrance. As one would expect, people started to gather, eager to see what was going on. Phones pulled out, pictures taken, that kind of thing. It would probably only be a question of time before the news would be arriving too. There was a lot going on, at at once, and yet, nothing seemed out of place for a situation like this. Everyone reacted like you would expect, but then, the Seeker noticed something else. There was someone there, at the opposite side of the street, standing on top of a building overlooking the situation below.
  11. Pan had to agree with Danica. "A sad angst baby do sound rather unappealing, but I am open to anything!" He looked over Danica shoulder at her phone and the pictures that scrolled past. Dragons or a park of wonders? Both sounded interesting, but to be honest, he was fine with either. "Honestly, I am fine with seeing either, or something else! Dragons and parks of wonders sounds great!" It was his first time at a movie theater, of course, so he trusted that the others would know what to pick. His attention was almost immediately diverted at the mention of movie food and drinks. "I have some money, but not that much, so if anyone wants to share, then I am in!" He should remember to ask what was good and what wasn't once they got in.
  12. Getting the hang of smashing? Robin was half of a mind to start smashing Jones, if he kept the commentary up. Well, at least there were nobody inside, which meant that nobody had gotten hurt by Jones' stunt. Breathing a sigh of relief, she turned back to Jones. Robin replied, with a bit of a harsher tone to her voice than before. "No. I don't." And even if she did, she was not about to share it with a lunatic like Jones. Once this was all over, she'd really have to look into him back at uni, try and make sure he wasn't up anything dangerous. But, she needed something else here, didn't she? Why was Jones doing this? So, maybe if she stuck around, she could find out something more about him, and just why he was doing this. Was he related to Anna somehow? Grabbing the Justice Buster with both hands, Robin raised it and started moving forward, trying to take the lead now. Better than Jones running ahead and smashing everything. "So, why are you doing this anyway? Did they hurt somebody you know?" Bit of a leading question, sure, but it might help.
  13. GM "What the %&#¤!?" the leader of the gunmen had not expected the ground to be shattered under him. Wood, dust and tiles were all shattered by the mighty cosmic fist of Captain Cosmos! What he lacked in finesse and skills, he certainly had in pure power! Despite his initial shock, he was quick to act once he landed on the floor below, quickly holstering his gun and grabbing his rifle. "Die you %¤#&ing bastard!" His language was certainly colorful as he pulled the trigger, sending bullets flying all around Captain Cosmos, but alas, it seemed that the shock of the fall threw off his aim. At the same time, the other gunmen moved quickly, each moving to grab a hostage, while shouting for everyone else to sit down.
  14. You're on the top floor, in fact! I agree that the Breaking Objects apply, and the floor can't take a hit like that, so down you go! Floor below is not especially high to the ceiling, so that's a 25 foot fall, so DC17 Tou saves, which you makes. Gunman leader Tou roll: 25 Made it! Move action to change weapons, Standard attacking to shoot with his assault rifle: 14 And he misses! I'm guessing you're still 4-dimensional and can see through walls: The other 9 gunmen each grab a hostage.
  15. Very stealthy. Give me a notice.
  16. Current situation around the room: The Cultist 2 (the big cultist) is blocking the doorway into the room. Ronin has reached outside the room and shot at Cultist 2. Cultist 3 (the Shadow cultist) is on the floor, between Cultist 2 and Ronin. Wadjet is in the hallway, next to the big cultist, learning that he's knife proof. Lady Horus and Liam is in the room behind Cultist 2. Mr. Strix is a bit further into the small room, with Cultist 1 having retreated to the corner the furthest away from Lady Horus. 31 - Ronin - Uninjured - 2HP 24 - Lady Horus - Uninjured - 0HP 24 - Wadjet - Uninjured 24 - Cultist 1 (Illusion Creator) - Uninjured 21 - Cultist 2 (Big Brute) - Bruise (x4), Dazed 12 - Mr. Strix - Shaken - 2HP 10 - Cultist 3 (Shadow) - Unconscious 7 - Dr. Thorne - Uninjured - 2HP @Grumblefloof you're up, followed by @Tiffany Korta
  17. GM While the brute remained in the doorway, blocking any further entrance, the other cultist struggled and pushed, and finally managed to free herself from Mr. Strix's grasp. She didn't have much space to move, and Mr. Strix had already shown that he was capable of crossing the entire room in a single bound, so where would she go? No doors, no windows. And Lady Horus and Liam had appeared in the room as well. With a loud yell in some strange language, sounding almost like a garbled mixture of English, German and French, she retreated towards the corner of the room opposite of Lady Horus and Liam.
  18. Edited - TA Dust Devil II Time for his big update to get from PL10 to PL12! First of all, please remove the power Super-Movement 1 (Sand Man; Trackless; Flaws: Limited to Sand) [1 PP] (Magic, Sand) which gives me 36PP tp spend Abilities: 4PP 4PP: Constitution +4, to 24. Combat: 8PP 4PP: Base Attack Bonus +2, to +8 4PP: Base Defense Bonus +2, to +7 Saving Throws: 3PP 3PP: Will Base Save +3, to +9 Skills: 1PP 1PP: Buying 4 ranks of Intimidate. Feats: 3PP Add All-out Attack and Interpose, increase the rank of Luck by 1 to Luck 2. Powers: 17PP 9PP: +9 ranks to Immunity, making it Immunity 12. Add the Life Support option. 2PP: +1 rank to the Walking Desert Array, making it rank 6. - Updating Base and Alternate Powers in the array as per the Powers block below. 6PP: +2 ranks to Magic Mesa Guardian Array, 4PP. Increase the Alternate Power power feat by 2 ranks to Alternate Power 5. - Updating Base and Alternate Powers in the array as per the Powers block below. - I have made a few changes to some of the powers in this Array, but they should all be visible below. 36PP spent. Updated Power Descriptions, Abilities, Combat, Saving Throws, Skills, Feats, Powers and DC blocks below. --- Power Descriptions: All of Cassidy's powers come from the magic of the Magic Mesa. Appointed as the Mesa' newest Dust Devil, Cassidy has become a being of living sand. Like the previous Dust Devil, Cassidy cannot be killed and he requires no rest or sustenance, and while he has yet to see the signs, he has stopped aging. He is incredibly resilient to damage, being able to shrug off most attacks and being unaffected by most kinds of poison and diseases. He posses incredible strength, only just learning the limits to his power. He can sense magic around him, just getting a feeling that there is something weird going on, though he has yet to explore this ability. While Cassidy's body normally appears fully human, he is able to to reshape it in various ways. He can become a cloud of sand, allowing himself to move freely through small cracks and become immune to most types of physical damage, or he can merge with sand around him, using it as a medium for travelling great distances. This is even possible if the sand at his location and destination is not directly connected. By manipulating the sand in his body, Cassidy is able to fly at roughly 25 mph. With Cassidy's mastery of his new body and abilities having grown, the disconnect that let to him creating weapons out of sand has disappeared, and he is now able to directly reshape his body into various weapons and extending his reach, or directly shoot sand out of his body in various forms, whether as quick blasts of hardened sand or longer storm effects that can push enemies back, without the need for creating fake weapons out of sand to do the work for him. Starting to tap into the mystic side of his abilities, he can create wide ranging sandstorms around him that only affects those that he wants, and can use the temporal abilities of the Magic Mesa to rapidly dehydrate enemies around them, making them easier to hurt. All of Cassidy's powers has the Magic and Sand descriptors, with some having additional descriptors as noted. --- Abilities: 8 + 4 + 14 + 0 + 4 + 0 = 30PP Strength: 18 (+4) / 34 (+12) Dexterity: 14 (+2) Constitution: 24 (+7) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 16 + 14 = 30 PP Initiative: +10 (+2 Dex, +8 Improved Initiative 2) Attack: +8 Base, +12 Unarmed (+8 Base, +4 Attack Specialization [Unarmed]) / +12 Sand Weapon (+8 Base, +4 Accurate Attack) / +12 Sand Blast (+8 Base, +4 Accurate Attack) Defense: +7 (+7 Base), +4 Flat-Footed Grapple: +12 (+8 Attack, +4 Strength) / +13 (+8 Attack, +4 Strength, +1 Super-Strength) / +17 (+8 Attack, +4 Strength, +5 Super-Strength) / +18 (+8 Attack, +4 Strength, +6 Super-Strength) / +20 (+8 Attack, +12 Strength) / +21 (+8 Attack, +12 Strength, +1 Super-Strength) / +25 (+8 Attack, +12 Strength, +5 Super-Strength) / +26 (+8 Attack, +12 Strength, +6 Super-Strength) Knockback: -8 / -20 (Impervious Toughness -12, Toughness -17/2) Saving Throws: 4 + 6 + 9 = 19PP Toughness: +17 (+7 Con, +10 [Protection]) Fortitude: +11 (+7 Con, +4) Reflex: +8 (+2 Dex, +6) Will: +11 (+2 Wis, +9) Skills: 68R = 17PP Concentration 8 (+10) Gather Information 8 (+8) Intimidate 4 (+4) Knowledge (Arcane Lore) 8Skill Mastery (+8) Notice 8Skill Mastery (+10) Sense Motive 12Skill Mastery (+14) Stealth 12Skill Mastery (+14) Survival 8 (+10) Feats: 13PP All-Out Attack Attack Specialization [Unarmed Attack] 2 Favoured Environment [Desert] Hide in Plain Sight Improved Initiative 2 Interpose Luck 2 Move-by Action Skill Mastery Takedown Attack Enhanced Feats Accurate Attack Improved Critical 2 [Unarmed Attack] Instant Up Power Attack Powers: 33 + 12 + 10 + 2 + 14 + 5 = 76 All have the Magic and Sand descriptor unless otherwise noted. Magic Mesa Guardian Array 14 (28PP Array, Feats: Alternate Power 5) [33PP] BP: Guardian's Strength (Linked) {28/28} Enhanced Strength 16 [16PP] (Rock) Enhanced Trait 2 (Improved Critical 2 [Unarmed Attack]) [2PP] Super-Strength 5 (Effective Strength 59, heavy load 44.8 tons) [10PP] (Rock) AP: Blast 12 ("Devil's Storm"; Extras: Area [Cone]; Flaws: Action [Full]; Feats: Knockback 4) {28/28} (Impact Damage type) AP: Blast 12 ("Sand Blast"; Feats: Accurate 2, Incurable, Precise) {28/28} (Impact Damage type) AP: Damage 12 ("Sand Weapon"; Extras: Penetrating 5; Feats: Accurate Attack 2, Variable Descriptor 1 [Bludgeoning, Impact, Piercing and Slashing damage type]) [20PP] + Enhanced Trait 2 (Accurate Attack, Power Attack) [2PP] + Elongation 6 [6PP] {28/28} AP: Drain Toughness 12 ("Dehydration"; Extras: Area [Burst], Selective; Flaws: Limited (Only affects living); Feats: Incurable, Progression 2 [Area], Reversible) {28/28} (Temporal) AP: Environmental Control 6 ("Sandstorm"; Distract DC5, Hinder Movement ½, Visibility -4; Extras: Selective, Duration [Continuous]; Flaws: Range [Touch]; Feats: Progression 4 [Area]) {28/28} (Radius: 250-6250 ft.) Immunity 12 (Aging, Life Support, Sleep, Starvation & Thirst) [12PP] Protection 10 [10PP] Regeneration 2 (Resurrection 1/day) [2PP] Walking Desert Array 6 (12PP Array, Feats: Alternate Power 2) [14PP] BP: Impervious Toughness 12 ("Solid Rock Form") {12/12} (Rock) AP: Insubstantial 2 ("Whirling Sand Form"; Gaseous Form; Feats: Selective) [11PP] + Enhanced Trait 1 [Instant Up]) [1PP] {12/12} AP: Teleport 12 ("Travel through sand"; Extras: Accurate; Flaws: Long-Range, Medium [Sand]) {12/12} (Range: 20 million miles) (Dimensional, Temporal) Whirling Sand Array 2 (4PP Array, Feats: Alternate Power 1) [5PP] BP: Flight 2 (Flight Speed 25 mph, 220 ft./rnd) {4/4} AP: Super Strength 1 (Effective Strength 23/64, heavy load 600 lbs./89.6 tons. Feats: Shockwave, Super-Breath) {4/4} DC Block Name Range Save Effect Attack bonus/Other Unarmed Touch DC19/27 Tou (staged) Damage +12, Crit 18-20 Sand Blast 120 ft. DC27 Tou (staged) Damage, Incurable, +12, Precise Sand Weapons Touch (10 ft.) DC27 Tou (staged) Damage, Penetrating 9 +12 Devil’s Storm Cone Area 120 ft. DC27 Ref Reduce Damage effect to DC21 Tou Area DC27 Tou (staged) Damage, Knockback 4 Dehydration Area 120 ft. radius DC22 Ref Reduce Drain effect to DC16 Fort Area DC22 Fort (staged) Toughness Drain Shockwave Cone Area 40/120 ft. DC14/22 Ref Reduce Damage effect to DC16/21 Tou Area DC19/27 Tou (staged) Damage Super-Breath Cone Area 40/120 ft. DC14/22 Ref Reduce trip effect to +2/+6 Area Opposed Trip save vs. +4/+12 Trip Totals: Abilities (30) + Combat (30) + Saving Throws (19) + Skills (17) + Feats (13) + Powers (76) - Drawbacks (0) = 185/185
  19. Gunmen: 12 came in, 2 down, 10 remaining, including leader. Gunmen minion initiative, just rolling them as one: 15 Gunman Leader: 18 20 - Captain Cosmos - 1HP - Unharmed 18 - Gunman Leader - Unharmed 15 - 9x Gunmen Minions - Unharmed You're in front of the leader, while the rest of the gunmen are scattered around the room! Better move fast, before they start shooting hostages!
  20. GM "What the hell!?" the leader of the gunmen were clearly shocked as the caped man quite litterally flew through the wall and came straight for him. He was moving, almost impossibly fast, but the leader of the gunmen were either faster, or just plain lucky, pulling back to get his gun out of Captain Cosmos' cosmic grasp! "Ha!" The gentleman with the great mustache was absolutely thrilled. "Go get 'em, kid!" The leader of the gunmen looked as shocked as a masked man could, slowly taking a step back. Buddy could swear that he muttered something about this not being part of the deal before raising his gun again, pointing it straight at Buddy. "Get him!"
  21. That's a miss, yes, even with the gunman being caught flatfooted. Let's see some intiative!
  22. Alright, Robin had to admit that Jones had a point about having wanted to punch somebody like that, but honestly, Jones seemed to be enjoying this way too much, and being way too reckless on top of it. She remained silent as he moved to the elevator, moving to cut the cables. "Hey!" She reacted too late, and the entire thing came crashing down. "Think about what you're doing! There could've been people inside!" He had no way of knowing if there were anyone in there, right? He could just as well had let someone fall to their deaths without ever having known. "You wait right there!" Robin shouted back to Jones, while she moved to the elevator door, then shouted, addressed at anyone that might be inside. "If there's anyone in there, move away from the door, I'll get it open!" There might not be anyone in there, sure. She really hoped there weren't, but she had to be sure. Power to the leg engine, feeling its hum around her lower leg, Robin kicked at the door, hopefully with enough force to break it open but not enough to hit anyone that might be inside.
  23. GM The moment after the window was slammed shut, the Seeker heard the door being broken down inside the apartment and cursing from the inside, followed by cries of nobody being around, someone saying they should wait for the police, followed by more murmur. It was a few floors to get to the roof of the building, but it didn't take him long to reach it. It was a simple rooftop, really. Nothing much to set, aside from a door leading up there connected to a small building, usual on many rooftops, really. Looking out over the building, he would be able to sense several other nearby buildings. He might be able to make it to one of them with a jump, or at least with the use of his trusty grappling hook. Otherwise, he could most likely break the door open and leave through the building. Who would take him for the man that had just been inside the room with the exploded toilet, after all? Or perhaps, the Seeker would find a third option.
  24. GM "Yes, it does seem rather convenient." Sam Vegas had stopped, listening as Pan explained and his friends asked questions. He sounded suspicious, gently rubbing his chin with his right hand without really realizing he was doing it. "We've been looking at this thing for weeks trying to figure out what it was, aside from a fancy clock, and the moment that you show up, it hits thirteen for the first time, and the alarm starts? Pretty convenient." And then he saw Nicole reaching for the Horologium, quickly moving forward to place a hand between them, but too late to stop her from taking the watch into her hand. "Hey, don't touch that!" He was worried, his voice was showing as much, but he was too slow, and the watch was in Nicole's hand. And nothing happened. Not at first, at least. Nicole could see something like magic, but not quite magic. Almost like if magic was a naturally occurring thing, and what she was seeing was someone's attempt to replicate it, but without using actual magic. It was very much like it, of course, but also very different in certain places. And to Nicole, the ticking seemed to grow ever louder, as she saw something else too. A distinct impression, an image engraved directly into her mind. Perhaps it was the owner of the item, perhaps it was merely related in some way, but if she remembered the story that Pan had told at Thanksgiving, and the images he had shown, she would recognize it: A giant, a beast of untold proportions: The Crocodile. "Alright, that's it! Put the clock down and everyone with me, right now!" Vegas was at least trying to take charge of the situation. He had a hand on a bluetooth earpiece he had produced from somewhere. "All communication's down, and I want you kids somewhere safe! Back to the entrance, figure out what's going on, then get you into the safe rooms! Go, go!" With some help from Harcourt, he began guiding the teens back down the hallways towards the atrium where they had first entered.
  25. Cultist 1 tries to escape Strix, so opposed Grapple from @Grumblefloof: 26 Cultist 2 is dazed again for this round, IC coming after opposed grapple.
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