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Found 17 results

  1. RocketLord

    Ink

    GM December 12th, 3 PM Bedlam City, all across town It hadn't happened all at once, but slowly, unrest had begun to spread in Bedlam City. It was small things at first. At first, any paper or print with the initials W.E.B. had been changed to the simple I.G. instead. Random menus at restaurants or fast food places would show different prices than usual. The grades on all papers at Walgrove Prep had been replaced by what appeared to be random fractions. The students revolved, the teachers apologized, but they knew little of what was going on. If it had just been just papers graded by one teacher, it would have made sense, but it was all of them. The first big issue happened on December 10th. The lottery numbers were drawn, and exactly 100 self-proclaimed winners showed up. On closer inspection, all of their tickets had the exact same number. They started a small riot. On December 11th, the workers at Snacktastic all went on strike. By what was announced as a printer error, all paychecks had been made out to the CEO of the company. All attempts to rectify the mistake seemed to produce the same results. The already threadbare city government ground to a complete halt on December 12th, in the early hours of the morning. All papers, all their archives, had been rendered entirely blank. And all animals at Stone Ridge Animal Shelter had the name tags on their cages switched around. Not much in the long run, but one inattentive volounteer was bitten as a result. Similar reports flowed through the city. Anything written could suddenly change, seemingly at random. The would-be heroes and super human element of Bedlam City did not go unaffected. Ronin found the labels on his grandmother's medicine changed. They made little sense anymore. Mister Strix had found all books he read in libraries to be altered, to greater or less degrees. Anything from a different text all together, such as a newspaper showing part of Harry Potter, with several expletives insert, to being complete nonsense or being blank. Lady Horus found that everywhere she went to distribute toys to needy children, the address was instead for the rich and powerful. Clearly, it was those not in need. And Doctor Thorne found Thorne Investigations rebranded as I.G. Investigations. Any notes she had in the office, any books, anything with written words, had the text replaced with the repeated phrase: "I AM YOUR GOD." Would the heroes come together to stop the chaos, follow their own paths, or simply let it be?
  2. Stark Hill July 12, 2018 The world was on fire. But it took a long time for the ashes to reach some places. While the sky bled crimson and the towers of the capes burned off on the East Coast, Bedlam was in a state of gridlock. There was doomsaying, but only at a somewhat greater pitch at any other day. The Mayor had already talked about getting the National Guard ready to deploy, but word was the Governor was holding off until there was tangible evidence that the threat had gotten beyond Lake Erie - and even then, odds were he would be much more interested in anywhere that wasn't Bedlam. The Special Assault Squad was in the streets in force, but they seemed to be taking their exercise dealing with desperate and fervid individuals hoping to take advantage of an all-you-can-grab, end-of-the-world sale. And so, the morning of July 12 dawned in Stark Hill as it had any other day. With the blood being hosed into the gutters, with the rise of an oppressive heat fed by the winds off of Lake Michigan, with Obedieh Brick on the 12th hour of "BREAKING NEWS," screaming about the need to grab the biggest gun one could and use it as the ultimate deterrent against the death gods from outer space. The haze and the fury was growing, but it was the same haze and fury as might be expected as Bedlam approached the dog days of summer. That is, until the brownstone on 3rd Street was cut in half. Those who were nearby would say it started as a "flash of black light," a half-second glimmer of palpable darkness. Curiosity turned to panic as the sound of crumbling brick and creaking steel filled the air, as gravity took hold on the building and rent it like a hunk of bread, causing it to list and tilt towards the buildings at either side. And from within, there was still that glimpse of brilliant darkness...
  3. GM 19th April, 2018 The rain started coming down in the early afternoon and it had not stopped. It was a hot, heavy rain in a hot, heavy city. Frank Slate, Bedlam City Detective, was investigating a murder. He was an old dog, tough and weathered, his experience making him both competent and cynical. Another dead body in Bedlam City, and he hardly raised an eyebrow. Just another job. The woman had been crushed, it seemed. But by what? She wasn't talking, and could any forensic scientist make sense of the pulp that was her bones? It was doubtful she had a bone left in her cold dead corpse that had not been broken. Her body had been found in Gravewood Iron Foundy, just outside of Bedlam. It had an awful track record for safety, but nobody had ever turned up like this mess. Possibly it was an industrial accident, but nobody was talking, and Frank couldn't see any loose machinery. "Hell, what do I know anyway?" he grumbled to himself. Word spread fast in Bedlam. And maybe somebody who did know would help...
  4. Player Name: AvengerAssembled Character Name: Lady Horus Power Level: 10 (150/168) Trade-Offs: +2 Defense/-2 Toughness, -4 ATK/+4DMG [as Lady Horus] Unspent Power Points: 18 No More Statuses: 0/0 In Brief: Lo, the Sunhawk returns for a new generation! But there are secrets. Homebase: Bedlam City Songs: "True Colors," Kesha "Meant to Live," Switchfoot Alternate Identity: "Wouldn't you like to know?" Identity: Secret Birthplace: Bedlam City, Wisconsin Occupation: Adventurer Affiliations: Various Family: "Just look it up in the books!" Age: Stories of Horus go back around 4 millennia. Gender: Female Height: 5'9" Weight: 150 lbs Eyes: Blue Hair: Platinum blonde Description: It's clear Lady Horus is probably not Egyptian by birth - most Egyptian women of any generation have not been fair-skinned platinum blondes, for all that her hair hangs in the curly ringlets in fashion in the New Kingdom. But other that she certainly looks the part - her costume consists of a gold-beaded white linen kalasiri that hangs loosely on her frame and comes down just below her knees, white bodice, white shawl over that, the cloth reinforced with polished bronze pieces that sparkle like the sun, all adorned with the gold and jewels of an Egyptian noblewoman. On her head is the blue khepresh of a pharaoh at war. She should probably not be able to see! The upper part of her face is covered by a gold and blue half-mask of a hawk, decorated in the Egyptian style, the mask itself resting on the lower part of her nose. Yet she does seem to be able to see just fine, thank you. When not wearing the Helm, she looks like . History: Lo! The Sunhawk has returned to the World of Man - as a woman! Lady Horus appeared in Bedlam over the Christmas holiday but has already made herself notable as the city's loudest and toughest protector. In a town of grim avengers of evil, criminal vigilantes and vigilante criminals, she's the biggest action in the city. Before she donned the Helm, she . Personality and Motivation: Lady Horus has the charisma of her predecessor (and the habit of showboating in combat) but evidently a different personality - she's more inclined to mock and belittle the failings of her opponents rather than call them out as a fellow warrior. She's more close-mouthed than her predecessor as well, talking little about the origins of her powers and what has brought her to Bedlam, generally spinning the question around to one about the welfare of the person she's speaking to. She likes kids and pets - is tolerant of certain kinds of crime but despises those who exploit others, particularly those who are hostile towards women and children. When angry, her accent 'slips' and she shouts in a gutter argot unfamiliar to the average citizen of Bedlam, sounding more like a 1930s cartoon character than the sometimes-Shakespearean Sunhawk. Without the Helm, she . Powers and Tactics: Lady Horus is faster and more agile than her masculine counterpart, wielding the Ankh of Horus with a frenetic energy that speaks more to the kineticism of a young sunhawk at war rather than the brute strength of the Avenger of old. That said she seems to be less creative with her powers than her predecessor - generally striking with mighty blows of her ankh while weaving in and out of combat, occasionally blasting foes or pummeling them with great strength. She has manifested some abilities denied to her predecessor - in particular teleportation, self-healing, and invisibility. Without the Helm, she . Complications: Fake!: Lady Horus is not the same person as the old Horus - a source of resentment for many, both divine and otherwise. Help Me Out Here, Sister: Much of Lady Horus' knowledge of the gods of Egypt comes from the spirit of Nephthys, the Lady of the Mansion. But Nephthys, or rather the fragment of her embedded in the Helm, has her own agenda and often keeps her own counsel - and has her own feelings towards the woman who wears the Helm of Horus. Hey, That's Mine!: When deprived of her Helm, Lady Horus reverts back to her normal self within the space of 1 minute. Not So Tough: Lady Horus lacks much of the physical prowess of her illustrious predecessor. Who Are You?: The mystery of exactly who Lady Horus is remains just that. Complications relating to her life without the Helm are at the discretion of the GM. Abilities: 0 + 4 + 4 + 0 + 4 + 2 = 14PP STR 26/10 (+8/+0) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 14 (+2) CHA 20/12 (+5/+1) Combat: 8 + 8 = 16PP Init: +22/+2 ATK: +4 (+6 Ankh/+10) DEF: +12 (+8 Dodge Focus, +4 Base, +2 flat-footed) Grapple: +4/+17 Knockback: -7/-1 Saves: 3 + 6 + 3 = 12PP TOU +8/+2 (+2 Con, +6 Protection [8 Impervious]) FORT +5 (+2 Con, +3) REF +8 (+2 Wis, +6) WILL +5 (+2 Wis, +3) Skills: 44R=11PP Bluff 6 (+7/+11) Disable Device 5 (+5) Escape Artist 6 (+8) Knowledge (History) 5 (+5) Knowledge (Theology and Philosophy) 2 (+2) Languages 2 (Ancient Egyptian, Arabic, Base: English) Notice 6 (+8) Sense Motive 6 (+8) Stealth 6 (+8) Feats: 15PP Dodge Focus 8 Eidetic Memory Evasion Fearless Move-By Action Taunt Ultimate Save (Will) Uncanny Dodge (auditory) Powers: 45 + 1 + 1 + 32 + 2 = 82PP Device 11 (Helm of Horus, Flaw: Hard to Lose, 55PP, PF: Restricted [Those Chosen By The Gods]) [45PP] Enhanced Charisma 8 (to CHA 20/+5) [8DP] Feature 1 (Advice from Nepthys) [1DP] Immunity 3 (aging, disease, poison) [3DP] Ankh Array 13 (26PP, PFs: Accurate, Alternate Powers 2) [29DP] BE: Flight 5 (250 MPH) {10} + Strike 14 (PFs: Improved Crit 1, Takedown Attack 1) {16} {10+16=26} AP: Blast 14 (Extra: Penetrating 10 [as DMG 24], Flaw: Action [Full], PFs: Improved Crit 1, Variable Descriptor 1 [any light]) {26/26} AP: Enhanced STR 16 (to STR 26/+8) {16} + Super-Strength 5 (Effective STR 50, Heavy Load 12 tons) {10} {16+10=26/26} Protection 6 (Extra: Impervious 8) [14DP] No peeking if you aren't a Ref! And no snitching! -AA costs Abilities (14) + Combat (16) + Saves (12) + Skills (11/44) + Feats (15) + Powers (82) = 150/168 pts
  5. Player Name: AvengerAssembled Character Name: Lady Horus Power Level: 10 (168/172) Trade-Offs: +2 Defense/-2 Toughness, -4 ATK/+4DMG [as Lady Horus] Unspent Power Points: 4 No More Statuses: 0/0 In Brief: Lo, the Sunhawk returns for a new generation! But there are secrets. Homebase: Bedlam City Songs: "True Colors," Kesha "Meant to Live," Switchfoot "Hurt," Johnny Cash "God's Gonna Cut You Down," Johnny Cash "Calendar Girl," Neil Sedeka Alternate Identity: "Wouldn't you like to know?" Identity: Secret Birthplace: Bedlam City, Wisconsin Occupation: Adventurer Affiliations: Various Family: "Just look it up in the books!" - Son, Richard Cline, Daughter-in-Law Paige Psion-Cline, Grandkids (2.5...maybe?) Age: Stories of Horus go back around 4 millennia/eighty-four this year. Gender: Female Height: 5'9" Weight: 150 lbs Eyes: Blue Hair: Platinum blonde Description: It's clear Lady Horus is probably not Egyptian by birth - most Egyptian women of any generation have not been fair-skinned platinum blondes, for all that her hair hangs in the curly ringlets in fashion in the New Kingdom. But other that she certainly looks the part - her costume consists of a gold-beaded white linen kalasiri that hangs loosely on her frame and comes down just below her knees, white bodice, white shawl over that, the cloth reinforced with polished bronze pieces that sparkle like the sun, all adorned with the gold and jewels of an Egyptian noblewoman. On her head is the blue khepresh of a pharaoh at war. She should probably not be able to see! The upper part of her face is covered by a gold and blue half-mask of a hawk, decorated in the Egyptian style, the mask itself resting on the lower part of her nose. Yet she does seem to be able to see just fine, thank you. When not wearing the Helm, she looks like an attractive older woman who keeps herself healthy through vigorous running; slender and healthy, with hair she'd begun to actually dye blonde because her natural shade of platinum looks too much like the grey it really is. She favors jogging suits and other outfits suitable for both anonymity and fast running, and usually is wearing a pair of old-fashioned running shoes. When she does get a chance to dress up, she favors bright gold jewelry that's just this side of tacky and bright red pumps. History: Lo! The Sunhawk has returned to the World of Man - as a woman! Lady Horus appeared in Bedlam over the Christmas holiday back in 2016 but has already made herself notable as the city's loudest and toughest protector. In a town of grim avengers of evil, criminal vigilantes and vigilante criminals, she's the biggest action in the city. Before she donned the Helm, she was a lovable rogue. No, she was a cold-hearted monster. No, she was a loving mother. No, she was an irresponsible adrenaline junkie. Anna Cline has been all these things, and more, in her long life (she turns eighty-four this year!). She ran wild as a teenager, becoming Calendar Girl - one of the last true supervillains of the 1950s. Empowered by the chronitons her body had absorbed from a childhood encounter with Dr. Tomorrow, she fought Midnight and the Centurion before disappearing into the future - a future where she met Dr. Tomorrow! She spent a few months as one of his companions, traveling through time and space with him, learning the true extent of her powers and what it meant to have a connection to Time itself. And then they landed in the early 1960s, and she realized how Tomorrow had betrayed her - while she'd been going on adventures in time and space, her estranged mother and father had died in the Olympian Invasion. The so-called heroes had taken all the glory, but had they been there? No! Had she been there, playing at hero? No! She cursed Tomorrow's name and ran; and didn't stop running until she ran into some old friends who were forming a new organization - the Crime League of the 1960s! She made a new friend there; Bryant Haliday, and for a little while Calendar Girl and Doc Holiday were partners in crime, and more. And then she was pregnant, and Bryant left her. Was she an unnatural mother to make sure her son was born with powers like hers, exposing him to temporal radiation even in the womb? Was it so bad for her to support herself and her son in the only way she knew how - to reinvent herself as Clock Queen, the mistress of time and crime, and battle everyone from Doctor Tomorrow to her personal arch-nemesis - the Centurion (aka "The Golden Gargoyle!")? Her family was dead and the heroes would take her son away if they caught her. So she made sure they never did, at least not for long. She had to do some things that weren't too pretty; but she never killed anyone or was part of any plans about killing, and if she was around killers, well - that wasn't her problem! It was the heroes' job to stop the so-called villains, wasn't it? When her son was old enough, he joined her as Tempus Fugit and she truly couldn't have been prouder. Her son had a girlfriend from those crazy Psions - but what the hell, maybe they'd pull it off and she'd get to preside over another generation of people like her. But times were a-changing, the 1970s turning into the 1980s. Bowman got drunk and quit?! Whatever happened to class? Horus defeated Set and imprisoned him? Man, she liked Set. And then came the museum robbery - the police closed in, now with power nullifiers (where the hell had they gotten _those_?) and one put a gun to her son's head to make her surrender. She cut him after that, charges they added to the many, many still on the books for Clock Queen, and when she realized her friends had abandoned her and her son she was left with an inescapable problem. Richard Cline turned eighteen years old two days after his arrest. Freedom City juries hated If he was tried as an adult, he'd be in jail for twenty years. So what does a mother do? Anna took all the blame herself, spinning a tale of child endangerment and abuse, one that got her son held until he turned twenty-one and then freed (to a criminal career she happily followed) - and one that, between this and that and the other thing, got her a sentence of twenty-five to life. She spent the 1980s in Blackstone and the 1990s in Blackstone too, even coming back after a few happy days of freedom after the Terminus Invasion, knowing that her incarceration was what kept her son from being jailed for the rest of his life if he was ever caught. She was immensely surprised to be freed the first time she was up for parole. The Centurion, dead now for years, had left a message in her file - a statement on behalf of her character, urging that she be allowed to rejoin society. That was a hell of a thing. By the time she was out, her son was married and settled down. She drifted for years after that - she couldn't go back to her old ways without endangering the life her son and new daughter-in-law had built, not without hurting the grandkids she adored. She wasn't going to sell out and be a hero, that was for damn sure - but what else was she supposed to do with herself? She lived on the money her son sent, and selling a few items she'd saved over the years, and maybe stealing now and again - acutely aware of a reality that her long time in prison had made absolutely acute. She was old, and getting older. She wasn't immune to aging as she'd often thought, it just happened more slowly to her than it did and the reality that the immortals she knew were this close to dancing on her grave became an ever-heavier weight balanced on her soul. Then, a couple of years ago, what was supposed to be one last job turned out to be a brush with divinity - with unexpected consequences. . Personality and Motivation: Lady Horus has the charisma of her predecessor (and the habit of showboating in combat) but evidently a different personality - she's more inclined to mock and belittle the failings of her opponents rather than call them out as a fellow warrior. She's more close-mouthed than her predecessor as well, talking little about the origins of her powers and what has brought her to Bedlam, generally spinning the question around to one about the welfare of the person she's speaking to. She likes kids and pets - is tolerant of certain kinds of crime but despises those who exploit others, particularly those who are hostile towards women and children. When angry, her accent 'slips' and she shouts in a gutter argot unfamiliar to the average citizen of Bedlam, sounding more like a 1930s cartoon character than the sometimes-Shakespearean Sunhawk. Without the Helm, she's not actually that different - just more tired. She can feel her time running out but she does her best to make sure no one can tell she knows. Powers and Tactics: Lady Horus is faster and more agile than her masculine counterpart, wielding the Ankh of Horus with a frenetic energy that speaks more to the kineticism of a young sunhawk at war rather than the brute strength of the Avenger of old. That said she seems to be less creative with her powers than her predecessor - generally striking with mighty blows of her ankh while weaving in and out of combat, occasionally blasting foes or pummeling them with great strength. She has manifested some abilities denied to her predecessor - in particular teleportation, self-healing, and invisibility. Without the Helm, she fights dirty - staying invisible as long as possible, hitting from behind, and otherwise doing whatever it takes to survive. The years may be catching up but she is still entirely capable of outfighting SWAT officers or even low-level metahumans, especially if her goal is just to run away and find the Helm (which it usually is). Complications: Anna, No!: Anna YES Fake!: Lady Horus is not the same person as the old Horus - a source of resentment for many, both divine and otherwise. Grandma: Not all of Anna's opinions have kept up with her age. Help Me Out Here, Sister: Much of Lady Horus' knowledge of the gods of Egypt comes from the spirit of Nephthys, the Lady of the Mansion. But Nephthys, or rather the fragment of her embedded in the Helm, has her own agenda and often keeps her own counsel - and has her own feelings towards the woman who wears the Helm of Horus. Hey, That's Mine!: When deprived of her Helm, Lady Horus reverts back to her normal self within the space of 1 minute. Long Past? Your Past: Anna Cline's life is on the record - and the record is not so cheerful. Not So Tough: Lady Horus lacks much of the physical prowess of her illustrious predecessor. Who Are You?: The mystery of exactly who Lady Horus is remains just that - at least to most. )$% @#$* *& @ !#$%*: Lady Horus's greatest antagonists are the Hammer of Justice and Stabbo the Clown. Also kind of the Centurion. Abilities: 0 + 4 + 4 + 0 + 4 + 2 = 14PP STR 26/10 (+8/+0) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 14 (+2) CHA 20/12 (+5/+1) Combat: 8 + 8 = 16PP Init: +2 / +22 with Super Speed ATK: +4 (+6 Ankh/+10 Super-Speed) DEF: +12 (+8 Dodge Focus, +4 Base, +2 flat-footed) Grapple: +4/+17 Knockback: -8/-1 Saves: 3 + 6 + 3 = 12PP TOU +8/+2 (+2 Con, +6 Protection [8 Impervious]) FORT +5 (+2 Con, +3) REF +8 (+2 Wis, +6) WILL +5 (+2 Wis, +3) Skills: 48R=12PP Bluff 10 (+11/+15) Disable Device 5 (+5) Escape Artist 6 (+8) Knowledge (History) 5 (+5) Knowledge (Theology and Philosophy) 2 (+2) Languages 2 (Ancient Egyptian, Arabic, Base: English) Notice 6 (+8) Sense Motive 6 (+8) Stealth 6 (+8) Feats: 33PP Dodge Focus 8 Eidetic Memory Equipment [Reward] 3 (Headquarters Old Main) Evasion Fearless Move-By Action Sidekick 18 (Wadjet) [+6 Reward] Taunt Ultimate Save (Will) Uncanny Dodge (auditory) Equipment: Belchner College's Old Main:. Old Main: [Size: Huge; Toughness: 15; Features: Communications, Computer, Concealed (2), Infirmary, Laboratory, Library, Living Space, Power System, Security System] [15EP] A few people who work at Belchner College remember the good old days. Belchner has never been the most prestigious institution in Wisconsin, but it spent decades attracting students from all over the northeastern part of the Badger State. Then came That Guy - the president they don't name, with his friends on the Board of Trustees, and his ties to the city's 'business community', and the way secretaries had to go into his office in pairs. That was when faculty started deserting, when alumni stopped donating, and when the students began to realize they could do whatever the hell they wanted. Old Main is from the good old days - a three story brick building covered in gargoyles, actually the first building on campus built back in the late 1880s. It had classrooms and the library, a chemistry lab, even a small museum down in the basement full of artifacts donated by wealthy alumni The building's been boarded up since a few years into That Guy's reign as President - he was sure students wanted a bigger gym and skating rink, and he was sure they didn't want to waste time in an "old dump" like this. There were plans to demolish the place but then a small group of alumni sued the president for threatening a college landmark, then a few years into _that_ suit the college turned out to be running deep in the red; and then the president fled the country ahead of an arrest warrant... The college spent some time dumping things they didn't need anymore - microfilm readers, desktop computers that were supposed to be replaced with free student iPads, the various detritus of a college in the midst of a transition. From the outside it's a sad building, covered in graffiti, its windows boarded up where they're not broken, its doors boarded up too; the dying grass on its little plot full of cigarette butts and beer cans. Inside, the first floor still looks like Hell - but the second floor is full of superheroes! Lady Horus (aka Anna Cline) and Wadjet (aka Esperanza Azul) have been living here for the last few months, having moved in during the college's Christmas holiday. They've fixed things up - the library, the chemistry labs, the computers, Anna acquiring things for her protege's genius to put to good use. There's no central heat, but cunningly-concealed solar panels on the roof provide electricity, and luckily the water systems in the college are indifferently run enough that they were able to get running water in the building. Anna's lived in worse places. And this is a place Esperanza built. It's a good place to fight a war. The Hammer of Justice hasn't found them...yet. Powers: 45 + 1 + 1 + 32 + 2 = 81PP Device 11 (Helm of Horus, Flaw: Hard to Lose, 55PP, PF: Restricted [Those Chosen By The Gods]) [45PP] Enhanced Charisma 8 (to CHA 20/+5) [8DP] Feature 1 (Advice from Nepthys) [1DP] Immunity 3 (aging, disease, poison) [3DP] Ankh Array 13 (26PP, PFs: Accurate, Alternate Powers 2) [29DP] BE: Flight 5 (250 MPH) {10} + Strike 14 (PFs: Improved Crit 1, Takedown Attack 1) {16} {10+16=26} AP: Blast 14 (Extra: Penetrating 10 [as DMG 24], Flaw: Action [Full], PFs: Improved Crit 1, Variable Descriptor 1 [any light]) {26/26} AP: Enhanced STR 16 (to STR 26/+8) {16} + Super-Strength 5 (Effective STR 50, Heavy Load 12 tons) {10} {16+10=26/26} Protection 6 (Extra: Impervious 😎 [14DP] Feature 1 (Temporal Inertia) [1PP]Immunity 1 (aging, Extra: Affects Others, Flaw: Limited [Half-Effect]) [1PP]Super-Speed 5 (Speed 5 [250 MPH/2500 ft per round], +20 Init, Quickness 5 (x50), 10PP array, PFs: Accurate 3, Alternate Powers 4) [32PP] BE: Concealment 10 (all senses, Flaw: Passive) {10/10}AP: Damage 4 (Extra: Autofire, PFs: Improved Crit 2) {10/10}AP: Damage 4 (Extras: Area [Targeted, Shapeable], Selective], Flaw: Action [Full], PFs: Improved Crit 2) {10/10}AP: Healing 2 (Extra: Total, Flaw: Personal) {10/10}AP: Teleport 3 (300 ft) (Extra: Accurate, Affects Others, Flaw: Short-Range Only, PF: Turnabout) {10/10} Super-Movement 2 (Wall-Crawling, Water-Walking, Flaw: Limited [Only While Moving]) [2PP] costs Abilities (14) + Combat (16) + Saves (12) + Skills (12/48) + Feats (33) + Powers (81) = 168/172 pts
  6. "When you're done, clean the place up and you can leave." Aliya nodded to the receding hairline of Paul Hamm as he walked away before looking back to the few young girls who still had the twinkle of dreams in their eyes. She envied their innocence as their pigtails and braids flipped and twirled while the girls practiced dismounts from the balance beam. There had likely been a time in her life where she looked much like them, although she couldn't recall it; the past clouded with broken promises and ambitions. "Miss M?" a four foot ball of energy in a blindingly pink leotard stepped up to her. "What is wanting Susan?" she said, her still noticeable Russian accent making the name sound more like Zhusan. "There is a lady at the front, she is looking for you." Alyia smiled at the young girl, "thanking for letting know. Will go see of this woman. Now, run to work the splits. Needing to be much more flexibles." As Susan ran off to the mats, she walked to the small counter that served as the office for 'Bounding Dreams' perhaps one of the saddest gymnastics clubs she had ever been in. That she now worked here made that fact even worse. The equipment was decades old, most of the lockers were inoperable, it was amazing that the lights even worked given how little money the place generated. No, Bounding Dreams was just that, another whimsical notion that had faded like the aging paint on the walls. It was so likely that someone was here to collect on something that the insolvent business couldn't pay out on that she was already speaking as she rounded the corner, "Mr. Hamm is not being here this times. Perhaps if needing pays, can come back to other time?"
  7. Okay, @BlazingCoconut, let me know if this is okay! And if it is, gimmie initiative!
  8. GM All Over the City Bedlam City, Wisconsin Wednesday, February 1st, 2017 5:30 PM Although it was a day away, Bedlam City was beginning to feel a whole lot like Groundhog's Day. No, there weren't any furry little creatures predicting the future from the comfort of their little burrows. No, much like Phil Connors the entire city was caught in an endless loop. The denizens of Bedlam found themselves sharing a recurring nightmare for the past week. A deep voice bellowing that "She be brought to him." Egyptian imagery and other incomprehensible babble about scorpions flooding their minds. Before returning to the waking nightmare that was life in Bedlam. Suffice to say, you'd be hard pressed to find anyone who cared about the going ons in Freedom City. The Atlantean King's announcement went under the radar as the sleepless city grew concerned with local worries. With the noted exception of Dr. Stoppleman, Curator of the Bedlam Museum whose live podcast came to an abrupt stop in the middle of streaming, the distinct sound of glass breaking and furniture being thrown around the last things viewers heard.
  9. Ok AA and Cape, tag here!
  10. Nancy Street, Oct. 17th 10:47PM It was a relatively quiet night on Nancy street. Gunfire could be heard in the distance, a woman's scream, a child crying, the sounds of domestic disturbances and aggravated assaults, and of course after the screams faded to whimpers, the sounds of sirens. All in all, a quiet night in comparison to most. The rain had started to fall on Bedlam City, doing it's level best to wash the grime and the muck and the human refuse away. To leave the world clean and new again. Bedlam, and Nancy street in particular, would not be so easily swept away. It's stain marked the states, the world, a dark black spot on a hardwood floor that refused to come up no matter how much you scrubbed. Bedlam was the reminder of mistakes past, of wrongs done, of lives lost. A strange sound over the din of inequity peeled through the air of Nancy street. The church bells started to ring. No mass anyone knew of was taking place, it was no holiday, it was not quite midnight. The crystal clang of that pure sound seemed both off and ominous, and many lights turned on in the houses and tenements, this sound above all others piqueing the curiosity of the jaded residents. As the bells faded there was a knock on Ronin's door. Downtown Bedlam Abandoned Mill It was a quiet and dark place that Victor popped into, stepping out of the shadows. This was not part of his contract with the Scarpias, but old habits died hard, and he needed to destroy something... precious. No one was in at the moment, as he had made sure, it wasn't time for justice to be meted out, it was time for the chase. Victor laid the parchment he brought on a dresser and pinned it in place with a dagger, it's hilt in the style of a rose dripping blood, the symbol of his old Order. The parchment read: The Church on Nancy Street. Come find me, or I find those you hold dear. There was no signature. Victor smiled again as he melted back in the shadows. The petty thugs might be upset that he was bringing an uninvited guest, but he cared little. They were nothing, he did work for them to pay bills, so he could do his real Work. The game had begun.
  11. Okay, initiative time: Lady Horus: 35 Stabbo the Clown: 34 Nightingale: 28 Thugs: 7 Lady Horus: Move Action 1: Enter the bedroom and return (interrupted w/Move-By Action) Move Action 2: Don her Lady Horus helm and transform Free Action: Activate Concealment 10 She'll surge (and hold her action), readying an attack vs. anything that attacks Esperanza Stabbo the Clown: Move Action: Enter the kitchen! Free Action: Activates Concealment Standard Action: he'll prepare a standard action to attack Lady Horus when she appears! Nightingale is up as soon as I post IC!
  12. May 10, 2017 Wolverton Bedlam City Black Rose Detective Agency 9AM A god kicked in the door not long after opening. Lady Horus flew into the Black Rose Detective Agency with speed fast enough to send loose papers flying everywhere, then kicked the door shut behind her with equal alacrity. "Lo!" she called in that oddly resonant voice that was familiar both from the television and to the local residents of the Wolverton/Hardwick Park area - "where is thy doctor? This girl needs care!" In her arms, or rather, wrapped in her white and gold cape was a battered-looking young woman in the torn remnants of a super-costume - the darkly complected Hispanic girl looked like she'd taken a heavy beating from somebody.
  13. February 14, 2017 http://bedlam-maniac.tumblr.com/post/157056952707/hardwick-park-crazyshit (CN: Violence, Bright Lights, Disturbing Imagery Video Description: A blonde woman in Egyptian-style garb is standing in the middle of a run-down looking playground. A badly-beaten man is laying on the ground at her feet - and behind him, a small group of frightened gang-bangers are making a pile of guns, knives, and various drugs they seem to have been carrying on their persons. We can't see her face, but her voice crackles with supernatural power as she declares, "Lo, villains! Never again will you market thy poisoned goods in Hardwick Park!" She reaches behind her back and pulls from nothing a glowing Egyptian ankh - which she then plunges into the pile of guns and drugs at her feet. In a flare of light, the contraband vanishes. "This block is guarded by Lady Horus herself! Now begone, and find you honest work! Show pride in thy home!" She turns and addresses the camera directly, her voice calming a little, as the men run. "Didst you get all that, girl? Good. Send it to every teenager in this city!" )
  14. January 10, 2017 Bedlam City Hall Downtown It was one of those too-bright January days when the sun is shining down from a clear blue sky that makes it look downright inviting outside, - until you step out into the teeth of an Upper Midwest winter. Snow was piled everywhere, thick and dirty, as usual in Bedlam at this time of year. The meteor hit with a flash of light and roar of noise, striking the decaying pavement directly in front of Bedlam's equally-mouldering City Hall. The few squatters living in the building, and the odd passerby on their way to the County Courthouse down the block, recovered from the impact and blinding light with difficulty, rubbing their eyes and blinking as the glow at the center of the crater faded. Inside was a man - no, not a man at all! Standing inside the crater was a hulking figure in bizarrely-colored robes like something from a lurid Egyptian-set melodrama - but the thing inside was no actor. Towering some nine feet in height, its scaly reptilian skin, narrow head, and long, wicked-looking fangs suggested not a man at all but some sort of horrible;..Serpent-Man! Hefting high a glowing staff that crackled with unspeakable eldritch power, the snake-man hissed "At lassst! I have essscaped the bonds of Ra'ssss infernal prissson!" The snake-man gestured with his staff and serpents began to wriggle their way impossibly out of the cracked winter pavement at his feet. "Behold, brief mortalsss! The Scion of Set hasss returned to rule the landsss of men!" Then a laugh sounded, not far above his head - and seemingly from out of the sun itself, emerged a new figure - her face hidden by a hawk-faced mask, her head covered in a Pharonic crown, her body wrapped in gold and linen like an Egyptian queen out of legend, she clutched in her hand the glowing ankh of Horus! (To her recollection, the Sunhawk had never actually visited "the mistake by the lake") She laughed again, her thick golden ringlets shaking with mirth. Of the snake man and his serpent minions, some of whom were growing to humanoid size and shape, she showed no fear at all. "Fool! Set is as barren as the desert sands! Thou are but a craven ill-breeding lewdster - a castoff of Apep who apes the Serpent as a lapdog apes Anubis!" Ugh. Handle this one thyself, 'Horus', I will return when yon idol of idiot-worshippers begone. Okay, fine! i was trying to do you a favor! The Scion of Set's eyes boggled at first - but then narrowed with serpentine cunning, and no little godly rage. "You...how dare you! Your mockery will be your death warrant! False Sunhawk, come low and be tested!" The Scion fired a beam of green energy from his staff at Horus, only to find her far fleeter than he expected. "Thy tongue outvenoms the Nile - but thy aim is that of a child! Come and face the Sunhawk in battle, then!" And then Horus flew down and struck the Scion across the body with her glowing ankh - and the battle was on!
  15. Good place for die rolls.
  16. Looking to recruit Bedlam PCs for a thread! (probably just three) The idea is that an open super-battle breaks out in downtown Bedlam - and Lady Horus is one of the combatants! Will the PCs intervene/get caught up in the fracas?
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