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Cubismo

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  1. Cubismo

    Amygdala OOC

    Stealth Check: 1d20+2 7 Fail. Will Check: 1d20+7 13 Also Fail. Actually that will save should be 11. Forgot about the -4 to Wisdom. My bad.
  2. Cubismo

    Amygdala

    "But!" Astrid began before clapping her mouth down into a frustrated grimace. Mia was right. Probably. None of them were in the right mode to be fighting even if Astrid desperately wanted to be. She hated this. Waiting and having to play coy when the baddie was just right there waiting for a righteous clobbering. Astrid tried to settle her battle fever by taking in another calming breath. It worked. Kind of. She was still angry as all Hel but she at least was confident that she wasn't going to lose it and try to start slamming Ms. I'm-Totally-That-Creepy-Witch-In-Disguise-Johansen with Porrklubba. Not that her warclub would be of much help. It had been turned into a worthless plastic toy cudgel that was embarrassing to even look at. Feeling like she finally calm enough talk again, Astrid turned to speak to Mia only to realize that she had teleported to Lulu's side. Astrid's brow rose in realization. So they at least still had their powers in this "room." Astrid turned her gaze to a heavy looking toy chest in the corner of the playroom as her face began to form a mischievous grin. She mentally apologized to Mia as he started to crawl towards it. Maybe they could take to fight to Ms. I'm-Totally-That-Creepy-Witch-In-Disguise-Johansen after all...
  3. Ms. Thursday Power Level: 10/11 (165/181PP) Trade-Offs: -2 Attack/+2 Damage (Strike), +2 Attack/-2 Damage (Blast) Unspent Power Points: 16 In Brief: She's the bastard daughter of Thor and a rebellious punk-maiden of Asgard. Catchphrase: "Djevelen tar deg!" Theme: Enslaved - Loke Alternate Identity: Astrid "Thursday" Torsten Identity: Secret Residence: Claremont Academy Birthplace: Risør, Norway Occupation: Claremont Student, Musician Affiliations: Claremont Academy, The Aesir Family: Thor Odinson (Father), Cathrine Torsten (Mother), Numerous other Aesir gods and goddess. Description: Age: 17 (DoB: January 19th, 2002) Gender: Female Ethnicity: Norwegian/Asgardian Height: 6 Ft. (180 cm.) Weight: 150 lbs. (113 kg.) Eyes: Grey Hair: Red Physical Appearance Astrid takes after her father, possessing the same fiery red hair and fierce grey eyes as the God of Thunder's. From her mother she inherited a row of freckles that are scattered across her cheeks and nose. Having had a rough and tumble childhood, Astrid has always been in decent shape, but her training in the practice yards of Asgard have made her athletic and honed. Similarly, while Astrid always been tall, discovering her heritage has strangely caused her to go through an abrupt growth spurt. Although she’s just itching to be a heroine, Astrid doesn't possess a really possess a superhero costume and prefers her causal wardrobe to classic spandex. She nevertheless does make an effort to at least have the image of a thunderbolt somewhere on whatever clothing she wears when she goes into a fight. Her favorite "battledress" and the closest thing she does have to a superhero costume is a rune-inscribed black-leather jacket with a large stylized thunderbolt symbol on the back. While Astrid has a notable Norwegian accent, its tinged by her travels across Europe, and recently the United States. It's not uncommon for her to pepper her sentences with not only her home country's slang but that of other countries she's visited. She has a brash and straightforward way of talking that can be intimidating when she's in a rage. When she's acting as an agent of Asgard she plays up the warrior princess shtick, ironically mimicking a hero from a medieval play and throwing out "nays" and "thines" for the hell of it. History Astrid was born in a sleepy small town in Norway that most people have never heard of and she’d like to forget. While her childhood wasn't perfect it was mostly a tolerable one. Her mother loved her and while her father was a distant man who would disappear for months at a time he did always come back eventually. That was until he didn't. When that happened, everything changed. Her mother fell into a long depression and once she started using alcohol to self medicate things only got worse from there. When her mother wasn't blaming Astrid for her father leaving, she was berating her being just like him. Eventually Astrid started running away from home whenever things got too bad with her. At first, she tried to find her father whenever she did, but as Astrid got older the futility of chasing a man she barely remembered and her own growing resentment against him caused her to simply travel around aimlessly. Consequently, her biggest role models growing up were her friends in similar domestic situations and the burned-out would-be rockers that she would see performing in bars whenever she runaway to a large town. This cycle of running away and crashing with friends, only to come back for one reason or another, came to an abrupt and tragic end when her mother suddenly died in a car accident during a thunderstorm while she was looking for her. Filled with grief and guilt over not resolving her differences with her mother, and terrified of what the future would hold without her, Astrid purposely got into a random brawl that quickly went too far and became deadly. Fortunately for her, a valkyrie came to Astrid’s rescue and whisked away to Asgard. The valkyrie was sent by none other than Thor, the God of Thunder, who turned to her long lost father. He explained that the father she knew was just one of his many mortal avatars, created to circumvent a Pact that prevented the gods from directly interfering with humanity at their fullest power. By doing so he could return to his favorite hobby of quietly slaying monsters that threatened the world. He also explained how he unexpectedly fell in love with Astrid's mother and started a family with her even knowing that such a union could not last. When Astrid's mother dead, the Odinson thought it necessary to finally intervene in his daughter’s life again and instruct her in the ways of the Aesir. While his explanations didn't do much to calm or convince her, Astrid did accept her father’s offer to let her live in Asgard to hone her suddenly developing powers. After going though some Asgardian battle training, Astrid returned to Earth so that she could finish her education. Given that she was a bonafide demigoddess the only the place that could possibly finish her training was a certain school in the US of A. Personality & Motivation Rebellious, bold, impulsive, stubborn, crass and far too willing to get into a brawl if someone sets off one of her neuroses, Astrid is someone whose fun to be around but can quickly become unbearable if set off. A lot of these issues are a consequence of her father's abrupt disappearance and her mother's subsequent slide into depression and alcoholism. Her mother's death and the revelations about her father's true nature have prompted a positive change in her though. While still prone to brashness, she has learned to rein in a lot of her worse impulses and think things through. Her new responsibilities have also given her a sense of direction and purpose that was non-existent beforehand. Interests-wise, Astrid has a semi-ironic thing for 80s American pop culture, particularly its era of heavy metal music, horror films, and fashion. She used to play baseball when she was younger and has found having a good back-swing immensely useful when fighting monsters. She hates to admit it, but behind her cool rocker girl mystique she has a wide-eyed love of obscure folk music. While she's most knowledgeable about Nordic history she enjoys learning about the folk songs, customs, and traditions of other cultures as well. Powers & Tactics Hit the bad guys with Þórrklubba until they give up or go unconscious or splat. That's Astrid primary tactic, and it usually works, but when separated from her weapon she typically relies on her fists to pummel or grapple whatever gets in her way in the meantime. Though she went through martial training in Asgard and knows some of the basic techniques of the ancient Norse martial art Glima, Astrid’s fighting style mostly takes after her experience with schoolyard brawls in that she is by no means above headbutts, groin attacks, eye-poking and anything else associated with street fights. She cares very little for "honorable" combat. Power Descriptions As the demigoddess daughter of almighty Thor, Astrid possess many of the superhuman physical traits that are common to Asgardians. She's incredibly strong, being capable of various astonishing feats of strength, like lifting a giant over her head without strain and pulverizing villains with only her bare hands. She’s likewise extremely durable, resisting attacks that would outright kill a normal human and doing little worse for wear. Naturally, Astrid shares the Aesir's natural immunities to cold, disease and poison. Along with her inborn gifts, Astrid wields Þórrklubba, a warclub forged by the legendary dwarven weaponsmiths, Eitri and Brokkr. Þórrklubba is a magical weapon and as such can call upon the primordial forces of the firmament: striking foes with bolts of lightning, summoning icy rainstorms, and allowing Astrid to fly at high speeds. Þórrklubba also gives Astrid the ability to teleport short distances in flashes of multi-colored lightning. While a devastating weapon, Þórrklubba looks from a distance like a normal metal baseball bat. This is by design as Astrid wanted a weapon that wouldn't be to conspicuous in public. Up close, Þórrklubba is a martial masterpiece, a silvery club beautifully inscribed by silver Nordic runes that lightly cackle with static energies. When not in use Þórrklubba can be glamoured and take the form of a small hammer amulet. Complications: Reluctant Agent of Asgard (Responsibilities): As the child of mighty Thor, Astrid has a sacred duty to Asgard and is obligated to serve the Aesir (and their interests) whenever they need something done on Midgard regardless of her own thoughts on the matter. GM Suggestion: You can give Astrid a Hero Point whenever her obligation to the Aesir forces her to pick between her duty to the gods and her own personal desires, beliefs or morals. Proud Nazi Puncher (Temper): Beyond the obvious reason of them being genocidal morons, Astrid despises Nazis due to their constant attempts to exploit the power of the Aesir. She's also peeved that their Neo-Nazis descendants infiltrated the Nordic heavy metal scene. She’ll go into a rage whenever she confronts villains that share their genocidal and supremacist ethos. GM Suggestion: Grant Astrid a Hero Point if this single-minded rage impairs her ability to focus on protecting civilians caught in the cross-fire. Black Sheep of the Aesir (Prejudice): Astrid has an fraught relationship with her father and much of the rest of the Norse pantheon. Her father’s excuses for why he left has never satisfied Astrid, and she partially blames him for her mother's death. Conversely, the Asgardians consider Astrid to be a bastard and an example of Thor’s foolish dalliances. To them, she’s a useful agent on Earth and not much else. GM Suggestion: Have beings associated with the Norse gods treat at Astrid with disdain or distrust. Give her a Hero Point if this prejudice inconveniences her in some meaningful way. Violence Is The Best Answer (Temper): She's getting better at it, but Astrid still believes that violence is usually the best answer when it comes to solving problems, especially when it comes to fighting villainy, and tends to resort to it as a first response unless someone can talk her out of it. GM Suggestion: Grant Astrid a Hero Point if her punch first, ask questions never mindset disadvantages her or turns a situation that could have been handled diplomatically into a needlessly violent one. Just a Punk Kid (Status): Astrid is still technically a minor and is therefore bound to certain legal restrictions that can be obstructive to her superhero duties. GM Suggestion: Feel free to give Astrid a Hero Point if her legal status somehow interferes or impairs her ability to act as an independent superhero. Abilities: 16 + 4 + 20 + 2 + 2 + 4 = 48PP Strength: 26 (+8) Dexterity: 14 (+2) Constitution: 30 (+10) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 24PP Initiative: +6 Attack: +8 Melee (+8 Base), +8 Ranged (+8 Base) Grapple: +16/+21 (+8 Melee Atk, +8 Strength, +5 Super-Strength) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -7 Saving Throws: 6 + 7 = 13PP Toughness: +10 (+10 Con; Impervious 5) Fortitude: +10 (+10 Con) Reflex: +8 (+2 Dex, +6) Will: +8/+12 [Lionheart] (+1 Wis, +7) Skills: 56R = 14PP Bluff 4 (+6, +10 Attractive) Diplomacy 0 (+2, +6 Attractive) Intimidate 12 (+14) Knowledge (Arcane Lore) 4 (+5) Knowledge (Art) 4 (+5) Knowledge (Theology and Philosophy) 4 (+5) Language 4 (Danish, English, Old Norse, Norwegian (Native), Swedish) Notice 4 (+5) Perform (Singing) 8 (+10) Perform (Stringed Instruments) 8 (+10) Sense Motive 4 (+5) Feats: 16PP All-Out Attack Attractive Benefit (Asgardian) Dodge Focus 6 Improved Initiative Interpose Lion Heart Luck 2 Power Attack Takedown Attack Powers: 28 + 3 + 5 + 2 + 12 = 50PP Device 6 ("Þórrklubba") (30PP Container; Hard-to-Lose; Feats: Indestructible, Restricted 2 [Only Ms. Thursday], Subtle 1 [Can Transform into a Hammer Amulet]) [28PP] (Divine) Flight 3 "Flaugun!" (Speed: 50 MPH / 500 Ft. Per Move Action) [6PP] (Divine) The Powers of Þórrklubba (20PP Array; Feats: Alternate Power 4) [24PP] (Divine) Base Power: [15 + 5 = 20PP] Strike 4 (Feats: Affects Insubstantial 2 [Full Power], Improved Critical 2 [18-20], Incurable, Mighty, Variable Descriptor 1 [Bludgeoning, Cold, Lightning]); Extras: Penetrating 4) (Divine) Dazzle 10 (Affects: Auditory; Flaw: Range [Touch]) (Divine, Sound) Alternative Power: [20PP] “Leiptr!" Blast 8 (Feats: Accurate 2, Indirect 2 [Any Point, Directed Away]; Extras: Area (Targeted, Burst: 40 Ft. Radius); Flaws: Action [Full]) (Divine, Electricity) Alternative Power: [20PP] “Veðr!" Environmental Control 4 (Cold 2 [Extreme], Distraction 2 [DC 10], Hamper Move 1 [50%], Range: 40 Ft., Radius 50 Ft.; Extras: Independent (+0), Selective Attack; Flaws: Action [Full Action]) (Divine, Weather) Alternative Power: [20PP] "Skykkr!" Stun 8 (Feats: Accurate 2, Affects Insubstantial 2 [Full Power]) (Divine, Electricity) Alternative Power: [20PP] “Fara!" Teleport 5 (500 Ft. [Move Action], 5 Miles. [Full Action], Feats: Change Velocity, Easy, Mass Progression 2 [500 lbs.], Turnabout; Extra: Accurate) (Divine) Immunity 3 "Asgardian Resistance" (Environmental Cold, Disease, Poison) [3PP] (Asgardian Physiology, Divine) Impervious Toughness 5 "Asgardian Durability" [5PP] (Asgardian Physiology, Divine) Super-Movement 1 “Summon the Bifröst!” (Dimensional: Asgard) [2PP] (Asgardian Magic, Divine) Super-Strength 5 "Asgardian Might" (+25 STR Carry Capacity, Heavy Load: 14.7 tons; Feats: Super-Breath, Thunderclap) [12PP] (Asgardian Physiology, Divine) Drawbacks: 0 = -0PP DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed (+8) Touch DC 23 Toughness Damage (Physical) Blast 8 (+12) Burst Area: 40 Ft. DC 23 Toughness Damage (Divine, Electricity) Strike 4 (+8) + Dazzle (+8) Touch DC 27 Toughness + DC 20 Reflex/Fortitude Damage (Divine, Physical) + Deafened (Divine, Sound) Stun 8 (+12) Touch DC 18 Fortitude Dazed/Stunned/Unconscious (Divine, Electricity) Super-Breath Cone Area: 80 Ft. DC 18 Reflex Trip (Wind) Thunderclap Burst Area: 40 Ft. DC 18 Reflex Deafened (Sound) Totals: Abilities (48) + Combat (24) + Saving Throws (13) + Skills (14) + Feats (16) + Powers (50) - Drawbacks (0) = 165/181 Power Points
  4. Cubismo

    Amygdala

    Astrid tried her best not to answer Mia's question with sarcasm. She had been turned into a toddler. How the heck was supposed to be okay in a situation like that?! She didn't say any of that, though. Not when one of her teammates was low-key freaking out as well. Astrid took in a steady breath and tried to form something that could pass as a reassuring expression on her toddler face. "Yeah, I'm good. Mentally anyways," she says before almost immediately amending her answer. "Kind of. It's hard to focus. Everything is so freaking big and colorful. It's..." Astrid tried to find the right word but she was finding it hard to focus. Her eyes began to wander around the room. Scanning the various toys, which were increasingly becoming tempting sirens to her toddler brain. Astrid just barely managed to shake the temptation off and focus her eyes back on Mia. "I don't know what's going on with the others but it looks like Danica is still normal. Maybe we can-" Astrid was abruptly cut off mid-sentence by someone calling them all over. It was circle time apparently. Not that Astrid cared. Astrid looked closely at the blond women in question and squashed up her face in distrust. "She's the witch lady," she declared to Mia, way more confident that she actually felt. "Has to be. She went from witch to nurse and now she's pretending to be a kindergarten teacher." The fact that the blond women was creeping towards Dio and Leroy only confirmed Astrid's paranoia. "Stay away from them!" she screamed, trying to sound threatening but only reaching petulant.
  5. Cubismo

    Amygdala

    Everything had happened seemed have happened in a flash. First she's trying to fend off two orderlies with the others coming to her rescue and then suddenly Astrid felt yourself being slammed to the ground and dragged off to some creepy hospital room and bound to an electric chair of all things. Astrid may have been able to appreciate the irony of that if not for the fact she was far to busy screaming various threats to the front desk receptionist who had apparently swapped her witch costume for a nurse's uniform. As the lever to the electroshock went down, Astrid wondered whether her father, as much of an ass as he was, would be proud that she went down screaming oaths of vengeance to her tormentor or disappointed that she allowed electricity to be the thing that finally did her in. In the end, it didn't matter, because just as Astrid thought that the Orange Squad's number had been punched, she awoke to a woman's voice. Astrid looked around the room they were suddenly in and seriously started to ponder whether she really did resist the orderlies sedative because what she was seeing was batty. "Hva i helvete?" Astrid says in disbelieve, more to yourself than anyone in particular. The vulgar words added to the surrealism of the scene by the fact that for all incidents and purposes a three year-old had said them.
  6. Cubismo

    Amygdala OOC

    Ok. I'll edit my post to take that all into account.
  7. Cubismo

    Amygdala OOC

    Fortitude Check: 1d20+5 25 Oh my God! I was totally expecting a complete blowout here, but the gods were insanely kind even with the cap.
  8. Cubismo

    Amygdala

    It would be something of an understatement to say that Astrid was perturbed by the current chain of events. Indeed, she made her displeasure quite apparent as the orderlies tried to manhandle her and put a needle in her neck. "Hva pokker?! Get that thing away from me, you bastards!" Astrid struggled the best she could, throwing out her arms as she tried to ward the orderlies off. Not that it did much good. She felt so pitiably weak compared to what she could usually do and she was being jumped by two people that weren't exactly push-overs in her current state. Astrid was about to yell out for the others to help her out if they could but she was interrupted by the pain of the syringe piecing her neck. She immediately started to feel its poisonous effects, feeling lightheaded and dozy. It would have been so easy to just let the drug do its thing and for half a second Astrid was tempted to do just that. Maybe she'd wake up from this nightmare if she did? The Asgardian squashed the thought a second after it had wormed itself in her head. She was a punk rock warrior of Asgard and there was no way she was going down to a sedative of all things. Astrid shook her head furiously and forced herself to concentrate on Dr. Harlan and the orderlies. Maybe not all of Asgardian-ness was nullified by this place or maybe Astrid was running on pure teenage defiance, but somehow she was able to resist the sedative and break out of her encroaching fog. Mostly... "Is that... the best... you donkeys can do?" Astrid felt like she had just swam the entire Atlantic Ocean and she was finding it really had to concentrate, but even still, she shut up her dukes and gave the orderlies a defiant glare. "I can do this all night."
  9. Cubismo

    Amygdala

    "Send me back to my..." Astrid repeated incredulously before she just shook her head in utter disbelieve. And contempt. There was a whole lot of contempt in Astrid's eyes. "Utrolig. You really think you can concern troll your way out of this? Pretend to be my friend so I don't rightfully ask what the Hel is going on here." The Asgardian sneered and clenched her fists. "Well, hate to break this to you 'Doc' but I know this whole thing is a bullshit illusion. It has to be. And you have to be the one behind it, which means..." A more logical part of Astrid knew that sucker punching Dr. Harlon may end up making things go from bad to disaster. Alas, a more ticked off part wanted her to keep her promise and soon Astrid's fist was flying towards Dr. Harlon's incredibly punch-able face.
  10. Cubismo

    Amygdala

    Astrid response to Dr. Harlan's question was as immediate as it was vulgar. "Oh, you can just go and eat all the bullshit your peddling, you drittsekk!" She cursed aloud, her face having turned into a furious glower. Astrid rushed to join Lulu by the supposed doctor, backing the other redhead up. "We're not crazy, and this is some bush league trickster crap. Loki would be second-hand embarrassed by this shit show." Astrid wasn't entirely sure about the veracity of her words, but that really wasn't what was important right now. She had to vent to stop her yourself from losing her cool. Her body felt... wrong. Weaker that it had been for years, and the feeling was starting to creep up her spine. If she didn't start kicking a fit now she'd end up allowing that feeling to overwhelm her, and Astrid had no intention of that happening. She edged in close to the doctor, looking him straight in the eye as she said her next few words. "Your going to tell us who the Hel you really are right freaking now, or the by the Gods, I'll sock you something fierce."
  11. Cubismo

    Amygdala OOC

    Ok. Let us see Dr. Hanlan can even be intimidated shall we. Standard Intimidate: 1d20+10 25 Like the IC post said, Astrid wants some honest answers on who Dr. Harlon is and where they all are.
  12. Character Name Power Level: 10/12 (180/180PP) Unspent Power Points: Trade-Offs: In Brief: 1-2 sentences which sum up the whole character. Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc. Theme: (Optional) A theme song for the character. Alternate Identity: ??? (Public) or (Secret) Birthplace: Residence: (Optional) Where the character normally resides / lives. Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere. Occupation: Affiliations: People and/or groups you work with. Family: Close or otherwise significant relatives. Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Atlantean, Etc. Height: Weight: Eyes: Hair: Physical Appearance: History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Abilities: 18PP Strength: 18/30 (+4/+10) Dexterity: 10 (+0) Constitution: N/A Intelligence: 26 (+8) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 20PP Initiative: +8 Attack: +10 Melee (+6 Base, +4 Attack Focus), +6 Ranged (+6 Base) Grapple: +14/+24 (+10 Melee Attack, +4/+10 Strength, +4 Super-Strength) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -9 Saving Throws: 12PP Toughness: +12 (+12 Protection; Impervious 6) Fortitude: Immune Reflex: +7 (+0 Dex, +7PP) Will: +7 (+2 Wis, +5PP) Skills: 48R = 12PP Computer 4 (+12) Craft (Electronic) 4 (+12) Craft (Mechanical) 4 (+12) Disable Device 4 (+12) Knowledge (Technology) 4 (+12) Language 8 (Arabic, English [Native], French, Hindi, Mandarin, Japanese, Portuguese, Russian, Spanish) Medicine 8 (+10) Notice 8 (+10) Search 4 (+12) Feats: 20PP Attack Focus (Melee) 4 Benefit 2 (Wealth 2) Dodge Focus 4 Eidetic Memory Equipment 2 Fearless Improvised Tools Luck Jack of All Trades Skill Mastery (Computer, Knowledge [Technology], Notice, Search) Speed of Thought Takedown Attack Equipment: 10EP The Forge Chamber (Headquarters) [10EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [8EP] Communications, Computer, Concealed 1 (DC 10), Fire Prevention System, Laboratory, Power System, Security System 1 (DC 20), Workshop Powers: 101PP Flight 3 “Magnetic Self-Propulsion” (50 MPH / 500 Ft. Per Move Action) [6PP] (Magnetic, Technology) Immunity 30 “Android Body” (Fortitude Effects) [30PP] (Construct, Technology) Immunity 10 “Positronic Brain” (Mental Effects) [10PP] (Construct, Technology) Quickness 2 “Internal Hyper-Processor” (x5; Flaw: Mental Tasks Only) [1PP] (Technology) Protection 12 “Hyper-Alloy Endoskeleton” (+12 Toughness; Feat: Impervious 6) [18PP] (Technology) Regeneration 5 “Nano-Active Bloodstream” (+5 Recovery Bonus) [5PP] (Nanites, Technology) Super-Senses 2 “On-Board Sensor Array” (Infravision, Radio) [2PP] (Technology) Technopathy Array 3 (6PP Array, Feats: Alternate Powers 1) [7PP] Base Power: [6PP] Datalink 3 “Wireless Interface” (Sense Type: Radio, Range: 1,000 Ft.; Feats: Machine Control, Online Research, Well-Informed) (Technology) Alternate Power: [1 + 5 = 6PP] Communication 4 “Crypto-Communication” (Sense Type: Radio, Range: 1 Mile.; Feats: Rapid [x10], Subtle) (Technology) Weapon Suite Array 10 (20PP Array, Feats: Alternate Powers 2) [22PP] (Technology) Base Power: [12 + 8 = 20PP] Enhanced Strength 12 “Carbon-Fiber Musculature” (+12 Strength) (Technology) Super-Strength 4 “Nano-Boosted Physique” (Lifting Strength: 50, Heavy Load: 12.8 tons.) (Technology) Alternate Power: [20PP] Blast 8 “Manifold Energy Cannon” (Feats: Accurate 3, Variable Descriptor 1 [Concussive, Electricity, Heat]) (Energy, Technology) Alternate Power: [20PP] Move Object 8 “Magno-Suspension Emitters” (Effective Strength: 40, Heavy Load: 3.2 tons.; Extra: Range [Perception]; Feats: Accurate 3, Precise; Flaw: Limited [Ferrous Metals]) (Magnetic, Technology) Drawbacks -3PP Vulnerability (Magnetism Effects, Frequency: Uncommon, Intensity: Major [x2 Effect Rank]) [-3PP] DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed (+10) Touch DC 25 Toughness Damage (Physical) Blast 8 (+12) 80 Ft. DC 23 Toughness Damage (Energy, Technology) Move Object 8 Perception Grapple vs. +16 Pinned/Bound (Magnetic, Technology) Throw (+12) Perception DC 23 Toughness Damage (Physical) Totals: Abilities (18) + Combat (20) + Saving Throws (12) + Skills (12) + Feats (20) + Powers (101) - Drawbacks (-3) = 180/180 Power Points
  13. Astrid blinked. She was about to kindly explain to Leroy that she didn't understand what the Hel he was talking about before it hit her that she actually totally did. She lobbed a finger Leroy's way. It would be the first of several energetic hand gestures she would make as she tried to decode Leroy's family problem. "Right, so, you're pissed because your extended family is a bunch of crazy chest-beaters that get off describing how they slaughtered so-and-so and such-and-such back in the good old days," she says sarcastically as she parodies the image of a proud warrior beating their chest. "And because they're warmongering lunatics with a decapitation fetish they think you're too soft or some such nonsense because you aren't as murder-happy as they are even though you freaking helped kill a giant Santa-demon-thing." She was getting angrier now, her hands closing into fists as her voice rose higher. "But worse that, they want to sell you off to one of your freaking cousins!" Astrid practically roared out the words, not caring that other people may hear the conversation. "The Aesir aren't as bad as the Olympians when it comes to keeping it in the family, but faen meg, that doesn't mean they haven't tried to pull the same kissing cousins crap on me." She notably recoiled as the memory of a very awkward proposition spring back to mind. Astrid was raging but was able to reign yourself in enough to remember that she was supposed to helping Leroy with his problem, not venting her own familial drama. "But whatever, that's my cross to bear. If you're mom thinks you're weak, which is a totally freaking blinkered idea by the way, but if she honestly believes that nonsense and thinks you need to prove your manhood or whatever than I know of a couple Nordic beastlings on the loose whose heads you can bring back home to show how tough you are." She looked Leroy intently in the eye then. The anger was still there but it was more focused now in the demigoddess' piercing eyes. "Personally, though, I'd just tell mom she can stuff it for being an asshole, but if you really want to do this. Finding your strength, if that's what you wanna call it. Than like I said, I'm in. But remember, Leroy. If I know anything about Judy its that she couldn't care less about you proving yourself. You're a mensch and she knows that." Astrid patted Leroy on the back as her speech/rant came to a close. They were dealing with heavy stuff and Astrid figured some levity would be nice about now. "Also... Your a total stud, which totally helps."
  14. Cubismo

    Amygdala

    "Loki's balls! What's going on?" Astrid cursed, her eyes darting across the room for something that would make sense of what was happening. Their inexplicably changing room. Not to much their inexplicably changed clothes. Astrid's Ziggy costume was gone and replaced with something that was decidedly not her style. Not that style was all that in important, given the situation. The moment Astrid's eyes spotted Dr. Harlon her hands instinctively grabbed at her back to get a hold of Porrklubba only for to realize then that the weapon was just as gone as her costume. She cursed again, mean and low. Having Porrklubba would have definitely been nice right about now, but it looked like she was going without. Astrid figured that there was about a 20% chance that this Dr. Harlon might not be on the haunted house shenanigans and could actually be of help. It was a pretty slim chance but Astrid figured that starting off swinging might not be the best way to go... yet. "Hey, Doc. Where the Hel are we?" Astrid asked as charmingly as ever.
  15. Cubismo

    Amygdala

    Astrid greeted Leroy warmly and did the same when Abigail arrived on the scene. After some talking with the squad, Astrid followed Mia and the rest into the Black House. She looked the place and quickly zoned in on the fake cobwebs and plastic vermin and skeletons scattered around the room. Yep, it was as she feared. When the witch at the front desk gave warning Astrid couldn't help but roll her eyes. It might have a jerk move, but the pee comment was a bit of an over-sell. "Ja, sure, we'll keep that in mind," she said sarcastically before realizing that Mia was suddenly staring at all them with a very bewildered look on her face. Astrid awkwardly scratched her neck and tried to say something encouraging. "Might not be what were hoping for, but hey, it was still a good excuse for us to all hang out together, Mia. Plus, we can always go somewhere else after this."
  16. Cubismo

    Amygdala

    "Abigail, ja?" Astrid answered, quickly looking around to confirm that was the case. It wasn't exactly the most through search since the Asgardian almost immediately got distracted by what Mia was holding in her hands. She also noted Lulu's pained expression after taking a swig from said item but that only attracted Astrid to the idea of trying it out yourself. The Asgardian made a show of looking disappointed at Mia. "Punch, eh? What would our poor headmistress think if she learned that something as corrupting as punch was being given to her impressible students?" Astrid made a coy smile. "Oh well. I guess we have to destroy the evidence if we want to stop Summers from finding out. May I?" Astrid had a good swill of the 'punch' before handing the bottle back to Mia. If Astrid was being honest the punch really didn't do much for her. One of the major downsides of drinking in the halls of Asgard was that all Earth alcohol had little impact in comparison, never mind the fact that Asgardians had a hell of a constitution for alcohol in general. It would take a lot more swings of that punch before Astrid got even a little buzzed and primed for scares. Still, it was the thought that counts, and so Astrid made sure to give her compliments to the mixer. "Thanks for the booze, Mia. Pretty strong stuff you got there." After that she greeted the new arrivals, giving them all credos for their snazzy costumes.
  17. Cubismo

    Amygdala

    Ms. Thursday Astrid heard her phone blowing up in her pant pocket but she had to ignore. Sure it was bad etiquette to ignore a text coming your way. Especially when you know its about you being late for something, but Astrid for once had a legitimate excuse for why she wasn't grabbing at her phone and shooting Mia back a "I'm a coming" text. It's kind of hard to text back when you're flying through the night air with a badass warclub occupying one of your hands after all. Apparently the rule against using powers off school grounds was still in effect but Astrid honestly couldn't care less. Flying around with Porrklubba was still freaking cool even after all this time and Astrid never passed up the opportunity to take a whirl. Plus, she needed the on-air speed if she wanted to get to this supposedly scary Black House place anywhere close to on time. She had an excuse for that too though. Getting all decked out in costume ended up taking a lot more time than she thought it would. Getting the boots, pauldrons and stripped jumpsuit for her Ziggy Stardust costume had been surprisingly easy to procure once she found out that the drama club at Claremont was giving way some of their old costumes for free. It was the makeup that took awhile . Astrid could apply some killer smokey eyes with no problem but bigger applications sometimes got the better of her. Ziggy's red and blue face thunderbolt took a couple tries before Astrid felt comfortable showing her painted face anywhere but in the end she thought it was worth it. When Astrid finally spotted from above what she figured had to be Mia and Dianca in costume she started her descent back to the surface. As she did she took a look at this haunted house they'd be going through. The place seemed pretty bog-standard for a haunted house. From the outside it didn't look all that impressive. A big, dark mansion that was probably filled with fake spider webs and plastic bats. Astrid didn't see herself getting scared but she figured that chilling with her teammates would still make the experience worth it even if her heart rate barely shifted at all. "Hallo, hallo," Astrid called out to the pair, waving with her unoccupied hand as she finally touched the ground. "Sorry I didn't text you back, Mia. Had to focus on flying here. So this is the Black House, ya?" Astrid shrugged as she looked at it. "Doesn't seem to scary from here but who knows. Could end up being a real adrenaline rush."
  18. Sounds like awesome Halloween fun. I'm in.
  19. Ms. Thursday - Initiative Check: 1d20+2 18 Just a heads up. I'm in the works of making Ms. Thursday PL 11, but for this game I'll be sticking to her old sheet.
  20. This seems right up Ms. Thursday's alley. I'm game.
  21. Ms. Thursday Even though Leroy literally jumped out a window and hit the ground didn't hear him land. Then again, that's not particularely surprisingly when you can manipulate gravity and give yourself a nice soft landing. Astrid might have been envious about his much happier landing compared to her own if she wasn't already smile at him. "Woah, woah, woah. Slow down, Leroy," she cautioned jokingly, putting on her hands in mock protest. "I know it probably feels like you haven't seen you me in ages but you gotta ease into the questions. A girl can only answer so much on the spot, ya know?" She careful dropped both her duffel bags to the sides and enveloped Leroy a tight hug. Sure, it might have a bit to familiar, but Astrid was still a little angry and needed some positive feels. Plus, Leroy seemed like the type of guy that was into hugs. Astrid released him from it after a second and started answering his questions, listing them off with her fingers. "Now with that out of the way. Pretty good since I got to do a lot of travelling. Cold, miserable and filled with easily angered drunk people. And totally. Big ones too. Especially the wolves. I actually tried to make one a pet. That was definitely a bad idea. Fun try, but still real stupid." She giggled to herself reminiscing about her sad attempt at wolf training before asking her own question. "What about you, huh? How was your summer? Went back home for a bit?"
  22. Ms. Thursday The skies above Claremont Academy suddenly darkened and turned stormy. Clouds appeared out of nowhere and replaced the clear summer sky. Students and parents were on the verge of rushing inside to avoid the showers but quickly realized that there was no need when the clouds dissipated just as quickly as they had arrived... But a moment before they did a beam of rainbow light cut through the dark sky like a sword and hit an empty section of the parking lot with a crash that sounded a lot like a bolt of lightning. Emerging from the mess of multi-colored magical energies that lingered where the Rainbow Bridge dropped its passenger was a very annoyed Astrid Torsten, who was flipping the bird to the sky even as she walked out out of the parking lot. The Half-Asgardian was wearing her typical fare: A denim jacket and pants ensemble that had both seen better years, a Darkthrone t-shirt she had gotten over the summer, and a sweet pair of black Doc Martens. She also had two massive duffel bags on her. One was held in her left hand and the other strapped to her back. While the latter shifted and moved about with Astrid's angry steps, the former was held tightly to avoid any movements that could end up breaking anything precious within. When Astrid got to the front of Claremont's doors, and finally lost the barely suppressed urge to shout at the sky like a maniac for her bumpy ride back to Midgard, she softy dropped the duffel bag in her hand and dove into her pocket for something. After a few seconds of rambling for a sheet of paper that would tell her where the Hell she was supposed to go and who her roommate was supposed to be Astrid gave up and started cursing. A lot. In several languages. And very, very loudly. It took about a half-minute of her literal raging at the gods for dropping her at Claremont with the aim of a drunk archer and likely losing her roommate notes in some random dimension for Astrid to realize that she was making a fool of herself and that she should probably care about that. She sighed, made one last curse under her breath and pushed inside Claremont after she picking up her duffel bag again. Without an guide on where she was supposed to be Astrid moved across the campus building looking for the front desk before halfway changing her remind. It was a pain to lose the note but she still had time to just wonder around and see if saw anyone she recognized. If anything that was probably for the best. Talking with someone familiar would definitely chill her out after weird Aesir shenanigans.
  23. I'm not sure if Ms. Thursday is still on the Orange Team, but I'd be game for a road trip.
  24. Ms. Thursday Power Level: 10/11 (165/166) Trade-Offs: -2 Attack/+2 Damage (Strike), +2 Attack/-2 Damage (Blast) Unspent Power Points: 1 In Brief: She's the bastard daughter of Thor and a rebellious punk-maiden of Asgard. Alternate Identity: Astrid "Thursday" Torsten Identity: Secret Residence: Claremont Academy Birthplace: Risør, Norway Occupation: Claremont Student, Musician Affiliations: Claremont Academy, The Aesir Family: Thor Odinson (Father), Cathrine Torsten (Mother), Numerous other Aesir gods and goddess. Description: Age: 17 (DoB: January 19th, 2002) Gender: Female Ethnicity: Norwegian/Asgardian Height: 6 Ft. (180 cm.) Weight: 150 lbs. (113 kg.) Eyes: Grey Hair: Red Physical Appearance Astrid takes after her father, possessing the same fiery red hair and fierce grey eyes as the God of Thunder's. From her mother she inherited a row of freckles that are scattered across her cheeks and nose. Having had a rough and tumble childhood, Astrid has always been in decent shape, but her training in the practice yards of Asgard have made her athletic and honed. Similarly, while Astrid always been tall, discovering her heritage has strangely caused her to go through an abrupt growth spurt. Although she’s just itching to be a heroine, Astrid doesn't possess a really possess a superhero costume and prefers her causal wardrobe to classic spandex. She nevertheless does make an effort to at least have the image of a thunderbolt somewhere on whatever clothing she wears when she goes into a fight. Her favorite "battledress" and the closest thing she does have to a superhero costume is a rune-inscribed black-leather jacket with a large stylized thunderbolt symbol on the back. While Astrid has a notable Norwegian accent, its tinged by her travels across Europe, and recently the United States. It's not uncommon for her to pepper her sentences with not only her home country's slang but that of other countries she's visited. She has a brash and straightforward way of talking that can be intimidating when she's in a rage. When she's acting as an agent of Asgard she plays up the warrior princess shtick, ironically mimicking a hero from a medieval play and throwing out "nays" and "thines" for the hell of it. History Astrid was born in a sleepy small town in Norway that most people have never heard of and she’d like to forget. While her childhood wasn't perfect it was mostly a tolerable one. Her mother loved her and while her father was a distant man who would disappear for months at a time he did always come back eventually. That was until he didn't. When that happened, everything changed. Her mother fell into a long depression and once she started using alcohol to self medicate things only got worse from there. When her mother wasn't blaming Astrid for her father leaving, she was berating her being just like him. Eventually Astrid started running away from home whenever things got too bad with her. At first, she tried to find her father whenever she did, but as Astrid got older the futility of chasing a man she barely remembered and her own growing resentment against him caused her to simply travel around aimlessly. Consequently, her biggest role models growing up were her friends in similar domestic situations and the burned-out would-be rockers that she would see performing in bars whenever she runaway to a large town. This cycle of running away and crashing with friends, only to come back for one reason or another, came to an abrupt and tragic end when her mother suddenly died in a car accident during a thunderstorm while she was looking for her. Filled with grief and guilt over not resolving her differences with her mother, and terrified of what the future would hold without her, Astrid purposely got into a random brawl that quickly went too far and became deadly. Fortunately for her, a valkyrie came to Astrid’s rescue and whisked away to Asgard. The valkyrie was sent by none other than Thor, the God of Thunder, who turned to her long lost father. He explained that the father she knew was just one of his many mortal avatars, created to circumvent a Pact that prevented the gods from directly interfering with humanity at their fullest power. By doing so he could return to his favorite hobby of quietly slaying monsters that threatened the world. He also explained how he unexpectedly fell in love with Astrid's mother and started a family with her even knowing that such a union could not last. When Astrid's mother dead, the Odinson thought it necessary to finally intervene in his daughter’s life again and instruct her in the ways of the Aesir. While his explanations didn't do much to calm or convince her, Astrid did accept her father’s offer to let her live in Asgard to hone her suddenly developing powers. After going though some Asgardian battle training, Astrid returned to Earth so that she could finish her education. Given that she was a bonafide demigoddess the only the place that could possibly finish her training was a certain school in the US of A. Personality & Motivation Rebellious, bold, impulsive, stubborn, crass and far too willing to get into a brawl if someone sets off one of her neuroses, Astrid is someone whose fun to be around but can quickly become unbearable if set off. A lot of these issues are a consequence of her father's abrupt disappearance and her mother's subsequent slide into depression and alcoholism. Her mother's death and the revelations about her father's true nature have prompted a positive change in her though. While still prone to brashness, she has learned to rein in a lot of her worse impulses and think things through. Her new responsibilities have also given her a sense of direction and purpose that was non-existent beforehand. Interests-wise, Astrid has a semi-ironic thing for 80s American pop culture, particularly its era of heavy metal music, horror films, and fashion. She used to play baseball when she was younger and has found having a good back-swing immensely useful when fighting monsters. She hates to admit it, but behind her cool rocker girl mystique she has a wide-eyed love of obscure folk music. While she's most knowledgeable about Nordic history she enjoys learning about the folk songs, customs, and traditions of other cultures as well. Powers & Tactics Hit the bad guys with Þórrklubba until they give up or go unconscious or splat. That's Astrid primary tactic, and it usually works, but when separated from her weapon she typically relies on her fists to pummel or grapple whatever gets in her way in the meantime. Though she went through martial training in Asgard and knows some of the basic techniques of the ancient Norse martial art Glima, Astrid’s fighting style mostly takes after her experience with schoolyard brawls in that she is by no means above headbutts, groin attacks, eye-poking and anything else associated with street fights. She cares very little for "honorable" combat. Power Descriptions As the demigoddess daughter of almighty Thor, Astrid possess many of the superhuman physical traits that are common to Asgardians. She's incredibly strong, being capable of various astonishing feats of strength, like lifting a giant over her head without strain and pulverizing villains with only her bare hands. She’s likewise extremely durable, resisting attacks that would outright kill a normal human and doing little worse for wear. Naturally, Astrid shares the Aesir's natural immunities to cold, disease and poison. Along with her inborn gifts, Astrid wields Þórrklubba, a warclub forged by the legendary dwarven weaponsmiths, Eitri and Brokkr. Þórrklubba is a magical weapon and as such can call upon the primordial forces of the firmament: striking foes with bolts of lightning, summoning icy rainstorms, and allowing Astrid to fly at high speeds. Þórrklubba also gives Astrid the ability to teleport short distances in flashes of multi-colored lightning. While a devastating weapon, Þórrklubba looks from a distance like a normal metal baseball bat. This is by design as Astrid wanted a weapon that wouldn't be to conspicuous in public. Up close, Þórrklubba is a martial masterpiece, a silvery club beautifully inscribed by silver Nordic runes that lightly cackle with static energies. When not in use Þórrklubba can be glamoured and take the form of a small hammer amulet. Complications: Reluctant Agent of Asgard (Responsibilities): As the child of mighty Thor, Astrid has a sacred duty to Asgard and is obligated to serve the Aesir (and their interests) whenever they need something done on Midgard regardless of her own thoughts on the matter. GM Suggestion: You can give Astrid a Hero Point whenever her obligation to the Aesir forces her to pick between her duty to the gods and her own personal desires, beliefs or morals. Proud Nazi Puncher (Temper): Beyond the obvious reason of them being genocidal morons, Astrid despises Nazis due to their constant attempts to exploit the power of the Aesir. She's also peeved that their Neo-Nazis descendants infiltrated the Nordic heavy metal scene. She’ll go into a rage whenever she confronts villains that share their genocidal and supremacist ethos. GM Suggestion: Grant Astrid a Hero Point if this single-minded rage impairs her ability to focus on protecting civilians caught in the cross-fire. Black Sheep of the Aesir (Prejudice): Astrid has an fraught relationship with her father and much of the rest of the Norse pantheon. Her father’s excuses for why he left has never satisfied Astrid, and she partially blames him for her mother's death. Conversely, the Asgardians consider Astrid to be a bastard and an example of Thor’s foolish dalliances. To them, she’s a useful agent on Earth and not much else. GM Suggestion: Have beings associated with the Norse gods treat at Astrid with disdain or distrust. Give her a Hero Point if this prejudice inconveniences her in some meaningful way. Violence Is The Best Answer (Temper): She's getting better at it, but Astrid still believes that violence is usually the best answer when it comes to solving problems, especially when it comes to fighting villainy, and tends to resort to it as a first response unless someone can talk her out of it. GM Suggestion: Grant Astrid a Hero Point if her punch first, ask questions never mindset disadvantages her or turns a situation that could have been handled diplomatically into a needlessly violent one. Just a Punk Kid (Status): Astrid is still technically a minor and is therefore bound to certain legal restrictions that can be obstructive to her superhero duties. GM Suggestion: Feel free to give Astrid a Hero Point if her legal status somehow interferes or impairs her ability to act as an independent superhero. Abilities: 16 + 4 + 20 + 2 + 2 + 4 = 48PP Strength: 26 (+8) Dexterity: 14 (+2) Constitution: 30 (+10) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 24PP Initiative: +6 Attack: +8 Melee (+8 Base), +8 Ranged (+8 Base) Grapple: +16/+21 (+8 Melee Atk, +8 Strength, +5 Super-Strength) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -7 Saving Throws: 6 + 7 = 13PP Toughness: +10 (+10 Con; Impervious 5) Fortitude: +10 (+10 Con) Reflex: +8 (+2 Dex, +6) Will: +8/+12 [Lionheart] (+1 Wis, +7) Skills: 56R = 14PP Bluff 4 (+6, +10 Attractive) Diplomacy 0 (+2, +6 Attractive) Intimidate 12 (+14) Knowledge (Arcane Lore) 4 (+5) Knowledge (Art) 4 (+5) Knowledge (Theology and Philosophy) 4 (+5) Language 4 (Danish, English, Old Norse, Norwegian (Native), Swedish) Notice 4 (+5) Perform (Singing) 8 (+10) Perform (Stringed Instruments) 8 (+10) Sense Motive 4 (+5) Feats: 16PP All-Out Attack Attractive Benefit (Asgardian) Dodge Focus 6 Improved Initiative Interpose Lion Heart Luck 2 Power Attack Takedown Attack Powers: 28 + 3 + 5 + 2 + 12 = 50PP Device 6 ("Þórrklubba") (30PP Container; Hard-to-Lose; Feats: Indestructible, Restricted 2 [Only Ms. Thursday], Subtle 1 [Can Transform into a Hammer Amulet]) [28PP] (Divine) Flight 3 "Flaugun!" (Speed: 50 MPH / 500 Ft. Per Move Action) [6PP] (Divine) The Powers of Þórrklubba (20PP Array; Feats: Alternate Power 4) Base Power: [15 + 5 = 20PP] Strike 4 (Feats: Affects Insubstantial 2 [Full Power], Improved Critical 2 [18-20], Incurable, Mighty, Variable Descriptor 1 [Bludgeoning, Cold, Lightning]); Extras: Penetrating 4) (Divine) Dazzle 10 (Affects: Auditory; Flaw: Range [Touch]) (Divine, Sound) Alternative Power: [20PP] “Leiptr!" Blast 8 (Feats: Accurate 2, Indirect 2 [Any Point, Directed Away]; Extras: Area (Targeted, Burst: 40 Ft. Radius); Flaws: Action [Full]) (Divine, Electricity) Alternative Power: [20PP] “Veðr!" Environmental Control 4 (Cold 2 [Extreme], Distraction 2 [DC 10], Hamper Move 2 [25%], Range: 40 Ft., Radius 50 Ft.; Extra: Independent; Flaws: Action [Full Action]) (Divine, Weather) Alternative Power: [20PP] "Skykkr!" Stun 8 (Feats: Accurate 2, Affects Insubstantial 2 [Full Power]) (Divine, Electricity) Alternative Power: [20PP] “Fara!" Teleport 5 (500 Ft. [Move Action], 5 Miles. [Full Action], Feats: Change Velocity, Easy, Mass Progression 2 [500 lbs.], Turnabout; Extra: Accurate 5) (Divine) Immunity 3 "Asgardian Resistance" (Cold, Disease, Poison) [3PP] (Divine) Impervious Toughness 5 "Asgardian Durability" [5PP] (Divine) Super-Movement 1 “Summon the Bifröst!” (Dimensional: Asgard) [2PP] (Divine) Super-Strength 5 "Asgardian Might" (+25 STR Carry Capacity, Heavy Load: 14.7 tons; Feats: Super-Breath, Thunderclap) [12PP] (Divine) Drawbacks: 0 = -0PP DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed (+8) Touch DC 23 Toughness Damage (Physical) Blast 8 (+12) Burst Area: 40 Ft. DC 23 Toughness Damage (Divine, Electricity) Strike 4 (+8) + Dazzle (+8) Touch DC 27 Toughness + DC 20 Reflex/Fortitude Damage (Divine, Physical) + Deafened (Divine, Sound) Stun 8 (+12) Touch DC 18 Fortitude Dazed/Stunned/Unconscious (Divine, Electricity) Super-Breath Cone Area: 80 Ft. DC 18 Reflex Trip (Wind) Thunderclap Burst Area: 40 Ft. DC 18 Reflex Deafened (Sound) Totals: Abilities (48) + Combat (24) + Saving Throws (13) + Skills (14) + Feats (16) + Powers (50) - Drawbacks (0) = 165/166 Power Points
  25. RETURNING STUDENT Name: Astrid Torsten Codename: Ms. Thursday Year: Junior Pronouns: Her/She Current Intramural Team: Orange Squad Current Roommate: Lulu Beaumont Reflection: Realized that juggling school, pursuing her music and serving Asgard didn't make for a sustainable situation. Wants to find out what she really cares about. Thinks she meet and befriended some really cool people at Claremont and had quite a few exhilarating experiences. Kind of disappointed that Summers was such a stickler, though. School Club: School Band
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