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Cubismo

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  1. Arrow IV Power Level: 8/10 (150/161PP) Unspent Power Points: 11 Trade-Offs: +3 Attack / -3 Damage, +4 Defense / -4 Toughness In Brief: Type A go-getter and semi-reformed mean girl becomes the newest Arrow. Catchphrase: "Easy target." Theme: Go Getter | Royal Deluxe Alternate Identity: Olivia "Liv" Elizabeth Lord (Secret) Birthplace: Freedom City, New Jersey Residence: Claremont Academy (School Year), Lord Manor in North Bay (Holidays/Summer) Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont Academy, Lord Enterprises, Fletcher Beaumont (Bowman IV) Family: Randall Lord (Father), Cordelia Lord née Leveck (Mother), Garrett Lord (Older Brother), Bryce Lord (Older Brother), Susan Lord (Younger Sister), Warren Lord (Younger Brother), numerous half-siblings from her father's previous marriages along with various other extended family members Description: Age: 16 (DoB: 2004, April 23) Gender: Female Ethnicity: Anglo-American Height: 5'8" Weight: 125 lbs. Eyes: Green Hair: Honey Blonde Physical Appearance: Olivia is a teenage girl who manages to cut an imposing presence despite her youth. Blessed with her mother’s “well-bred” looks as opposed to her father’s, Olivia has intelligent hazel-green eyes, high cheekbones, slim shoulders, and honey blonde hair. Though she changes her hairstyle regularly, she’s currently cropped her hair into a layered pixie cut. While not especially tall, she is rather willowy, making it all the easier for her to look down on people. Years of gymnastics and other competitive sports have made her athletic and nimble, honing her body into a slender wiry figure. When it comes to her moods, she is often seen wearing a bored expression on her face, as if she’s seen it all and is very unimpressed by whatever or whomever is currently trying to get her attention. Olivia shifts her speech depending on who she is talking to, going from modern day teen vernacular to clipped and verbose East Coast elite on the given social situation. Which is more true to herself is up to debate, but even in the former persona she is never insipid and enjoys peppering her speech with ten-dollar words that are either archaic or largely exclusive to the rich circles of the old money elite. This is especially true when in her Arrow alter-ego, wherein she greatly enjoys taunting criminals with her advanced verbiage. While the newest in designer clothes and fashion are always readily available in her considerable wardrobe, Olivia tends not to go with whatever is currently in vague, relying instead on her own favored aesthetics and tastes. Said tastes are decidedly of the high-class preppy look, her attendance in various elite prep schools in the American Northeast having been a major influence. Plaid blazers and skirt combos, along with argyle sweaters and chiffon button-ups with either bow broaches or pearl necklaces as accessories are some of her favorite ensembles. Olivia’s Arrow costume is a sleek black form-fitting unitard streaked with pink stripes. A pair of durable pink kneepads, long nylon gloves, black leather combat boots, and a gadget-filled utility belt complete the costume. It only has a passing resemblance to current Bowman’s own costume or the various Arrows that came before her but does possess an arrowhead insignia on its chest to denote her connection to the storied Bowman legacy. Designed to allow for a greater range of bodily movement over physical protection, the suit is made out of an experimental synthetic fiber over traditional spandex, the former material being even more flexible, and far more durable, than the latter. When it comes to protecting her civilian identity, her costume comes with a classic black domino mask and a black wig to match. History: The prestigious and well-to-do Lord family has had a presence in Freedom City since its earliest days as a British colony. That’s what they claim anyway, and lo to anyone who argues against that historical “fact” to one of Freedom City’s self-proclaimed founding families. Regardless of the truth of their claims, the Lords have maintained her influence on the city through the centuries by virtue of their ownership of some of its most profitable estate properties along with a litany of other lucrative ventures. That stranglehold on the fortunes of Freedom City changed extraordinarily little by the time Olivia’s father, Robert Lord, inherited his own father’s billion-dollar fortune when he took over the family business. Like his father before him, Robert was taught the Lord family virtues of hard work, discipline, and ruthless ambition, virtues that, for better or worse, he rigorously installed in his own children as well. Though born and raised in the lap of leisure in Freedom City’s affluent North Bay neighborhood, to say that Olivia strongly took up and internalized these demanding values would be an understatement. The literal middle child in her family, Olivia strove to stand out amongst her siblings, if only to garner her parents hard earned attention if not their love. Even at an exceedingly young age, she willed herself to be the best at whenever new activity she believed would catch her parents’ eye attention. From competitive gymnastics to archery to taekwondo to even linguistics, Olivia excelled, winning various national competitions in those fields and others, and doing so with the same determination that her family’s legacy and expectations demanded of her. It was an endeavor made all the easier by her natural aptitude to almost anything she put her mind to. The fact her parents could afford some of the best trainers and instructors in the country certainly helped in that regard as well. For the Lords family having the best at their disposal and being the best was simply a given. Unfortunately, along her with such success, came an arrogance that only grew as Olivia got older and earned more awards and accolades. While the runners-up at her competitions probably suffered it the most it was those who she went to school who most often had to deal with her less than stellar personality. Using a mix of her own talents, reputation, and force of personality, Olivia reigned supreme in the social jungle that was Freedom City’s finest prep schools, becoming something of a local legend (and terror) in those student bodies. Those who didn’t meet her standards were promptly labeled as beneath her and worry of ridicule. After all, her father never let her forget any one of her mistakes or failures. Why should any of her peers get any slack? That was Olivia’s life for most of the first half of her teens, one she stubbornly kept to even as she grew increasingly unsatisfied and bored with it. Things would only change when Olivia’s father suddenly disappeared from their mansion home in North Bay without a trace. Olivia knew that her father’s “extended business trips” often had very little to do with anything professional, but when he still remained gone after a week it became obvious that something had gone amiss. Olivia’s mother opted to resort to hiring discreet private investigators that could look into the disappearance without the possible scandal and fallout that could come from alerting the police. However, their investigation quickly amounted to little despite the considerable amount of money dropped for it. Exasperated with their lack of progress, and feeling increasingly afraid for her father’s life, Olivia started her own investigation looking into where he could possibly be. Having taken note of her father’s strange absences and behavior even before his disappearance, she was able to roughly discern a few places where he could possibly be in Freedom City. Of course, either her mother or her hired detectives were sold on the investigative skills of a teenager and only paid condescending lip service to her theories while still chasing their own slip leads. Fed up, Olivia took to the search personally, secretly scooping out her list of locations and writing them off one by one until she finally found herself outside a little-known club in Lantern Hill. A sojourn to snag some pictures of the club almost immediately devolved into something more dangerous as she spotted one its bouncers with a diamond ring that strikingly resembled the one her father always wore. Curiosity and pride got the best of her then and she took the less than pragmatic choice of sneaking into the club and verifying her suspicions before alerting her mother. Stupid as it was, she actually managed to infiltrate the place without notice and found a series of occupied cells underneath, one which had her very drugged and very out-of-it father within. There reunion was cut short though by the appearance of several goons suddenly arriving to take stock of their captured clientele. Despite not having brought any weapons, Olivia was able to hold her own against the criminals that tried to bind her for a considerable amount of time. Chances were that good fortune won’t have lasted for that long, but as luck would have it wouldn’t need to. Just as she was about to done in by the crooks, the Bowman himself raided the cells with bow and arrow in hand! In record time, the archer had the bouncers put down but not before Olivia was able to help drop one that nearly got the drop on him. After the club’s victims were successfully released from their cells and the police alerted, Bowman explained that he had been investigating a rash of disappearances amongst Freedom City’s monied elite for months, having finally been able to connect the dots to the club when he realized that the infamous Usher clan was behind them. While he still couldn’t tell her what they had in mind for her father and the others, he did at least tell Olivia that he was impressed by her determination. He was even more impressed though when she correctly guessed at his true identity. Olivia recognized the person behind the mask as Fletcher Beaumont, a man she knew since childhood, having seen him a great many times at the various high-class functions and parties held by her father. What happened next was a series of intense negotiations and arguments that eventually ended in Olivia narrowly convincing an apprehensive Fletcher to take her own as his first sidekick. While the two didn’t exactly have the easiest partnership despite their similar status, Olivia did prove to be an implacable student, picking up the practical points of being the new Arrow with stunning speed even as they trained in secret. Even still, Fletcher saw in her something that reminded him of his own overly self-assured youth. Seeing that his own stay in Claremont Academy helped him mature to be more level-headed, he maneuvered to get his apprentice enrolled in the superhero academy despite her lack of powers. Olivia’s own thoughts on the matters were mixed, but she’s never been one to sleep on an opportunity enhance her skills and make some useful connections, especially when those connections could potentially help her find out more about the House of Usher. Personality & Motivation: Olivia was born to money and privilege and it shows. She can be haughty in a way that is both parts unpleasant and awe-inspiring in its self-confidence. She often comes across as cold and aloof and knows it, leaning into her persona as a dominating Ice Queen who can eviscerate someone with a snide remark. Of course, like all lot of teenagers, much of this need for control is rooted in a seemingly paradoxical inferiority-superiority complex, one formed as a result of her parents’ high expectations. Accordingly, she’s believed for most of her life that there were only two types of people in the world: The haves and have-nots, with her family conveniently being in the former category by virtue of their infamous work ethic and ruthless ambition. Olivia’s desire to stay firmly out of the latter category, along with her other hang-ups, is one of the main reasons for why she is such an obsessive perfectionist and competitor. While her obsessive need to win runs deeper than even she’d care to admit, she does have something approximating a softer side. While not exactly big on admitting when she’s wrong, she is willing to admit her flawed preconceptions and is always willing to give credit and respect to those who earn it by virtue of their actual merit. She’ll still try to one day surpass them, of course, but she’ll never deny their talents. This is especially true when it comes to artistic photography, a hobby and possible future career that she’ll unapologetically geek out over. Much of Olivia’s motivation for becoming Arrow is tied up in less than admirable desires. The first being her vendetta against the villains who wronged her family, and the other her near pathological need to succeed at whatever she puts her mind to. While training under Bowman has mellowed her out somewhat, installing in her a sense of greater responsibility and even mild humility, whether it will actually be the catalyst for greater change is still very much up in the air. Powers & Tactics: Olivia has no powers to speak of (beyond being incredibly wealthy) and relies on years of acrobatics training and her tutelage under Bowman to be a match for the villains she faces as Arrow. As her codename would suggest, Olivia is an archer whose signature weapon is equipped with an assortment of trick arrows that run the gambit of military-grade armaments. Beyond her bow, Olivia also makes use of a utility belt, which is filled with useful gadgets, like night-vision shades and grappling devices. Given her weapon of choice, Olivia prefers to fight opponents at a long or mid distance. When that optimal situation isn’t readily possible, she’ll either use her natural speed and agility to transition into a better position or jump into the fray herself and rely on her acumen in martial arts to put someone down as quickly as possible. Given how relatively fragile she is though, she tends to avoid getting herself caught in melee or in a location that would impede her ability to get out of a tight spot quick. Power Descriptions: Olivia’s standard arrows are carbon steel tipped broadheads with shafts made out of a hybrid mix of aluminum and carbon fiber. The combination makes it so that her arrows are both lightweight and precise while in flight, making them all the more effective at reaching their target. All her standard arrows tips are fitted to be easily equip-able with an array of diverse add-ons. On account of Olivia being entirely human, all her abilities are either the result of training or a product of her technological devices. Complications: Legacy Hero (Responsibility): Olivia is the newest bearer of the Arrow name and one half of Freedom City’s most respected duo of archer heroes. This also means she has to shoulder the immense expectations and responsibilities that come with such a legacy. GM Suggestion: Give Olivia a Hero Point if she’s put into a tense situation where she has to live up to the Arrow legacy or is specifically targeted by the Bowman’s enemies due to her association with the proud line of superheroes. Blueblood (Reputation): The Lord family name is both parts respected and maligned when it comes to its colored reputation in Freedom City. Many people consider them to be modern day robber barons and upper-class snobs underserving of their considerable wealth and privilege. GM Suggestion: You can give Olivia a Hero Point if her family’s infamy and/or celebrity status somehow impairs her ability to be a superhero or gets her caught up in some kind of old money feud. Mean Girl (Temper): Despite having something of an epiphany, Olivia is still a smart-ass teen who can be rather arrogant and condescending when it comes to addressing those she considers beneath her. Most of the times this antipathy is directed to those who “deserve it,” but other times it's most certainly not. GM Suggestion: Consider giving Olivia a Hero Point when her elitist attitudes get her into trouble that otherwise that could been avoided with a more empathetic and humble attitude. To All the Boys Girls I've Loved Before (Prejudice): Olivia is open a lesbian who has no issues admitting that fact to her yourself and others. Consequences and assholes be damned. GM Suggestion: Consider giving Olivia a Hero Point if her sexuality results in her being accosted, harassed, or otherwise inconvenienced by bigots who are aware of it. Aren’t You… (Secret): Like most heroes Olivia has a civilian identity that she wants to protect. While her costume and altered mannerisms while on patrol help in this regard, it still doesn’t change the fact that her face is recognizable to those familiar with the Freedom City’s old money elite. GM Suggestion: Consider giving Olivia a Hero Point if members of the paparazzi, reporters, or other Freedom City socialites are able to correctly guess at Olivia’s identity. Out of Arrows! (Detriment): Like all the Bowman and Arrows before her, Olivia’s weapon of choice is both her greatest strength and most obvious liability. While her quiver is chock-full of trick arrows, the fact remains that she can only bring a finite supply of them whenever she goes out on patrol, never mind the possibility of having her bow or quiver out of reach in a fight. GM Suggestion: If the GM is a kind sort, they may consider giving Olivia a Hero Point in the event she loses access to her bow or runs out of trick arrows. ABILITIES: 44PP Strength: 14 (+2) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 16 (+3) Charisma: 20 (+5) COMBAT: 24PP Initiative: +5 Attack: +6 Melee (+6 Base), +11 Ranged (+6 Base, +5 Attack Focus) Grapple: +8 (+6 Melee Attack, +2 Strength) Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Knockback: -2/-1 (Flat-Footed) SAVING THROWS: 8PP Toughness: +4 (+2 Con, +2 Defensive Roll) Fortitude: +4 (+2 Con, +2PP) Reflex: +9 (+5 Dex, +4PP) Will: +5 (+3 Wis, +2PP) SKILLS: 19R = 76PP Acrobatics 10 (+15) Bluff 6 (+11, +15 Attractive) Craft (Artistic) 5 (+10) Diplomacy 6 (+11, +15 Attractive) Drive 5 (+10) Gather Information 5 (+10) Investigate 5 (+10) Knowledge (Business) 2 (+7) Knowledge (Pop Culture) 2 (+7) Knowledge (Streetwise) 2 (+7) Language 4 (English [Native], French, Italian, Mandarin, Spanish) Notice 7 (+10) Search 5 (+10) Sense Motive 7 (+10) Stealth 5 (+10) FEATS: 36PP Acrobatic Bluff Attack Focus (Ranged) 5 Attractive Benefit (Status) Benefit (Wealth) 2 Challenge (Fast Task: Taunt) Defensive Roll Dodge Focus 6 Eidetic Memory Equipment 3 Evasion 2 Quick Draw Jack-Of-All-Trades Luck 2 Power Attack Precise Shot 2 Skill Mastery (Acrobatics, Bluff, Sense Motive, Stealth) Taunt Ultimate Aim Uncanny Dodge (Auditory) Well-Informed Equipment: 15EP The Bolt (Motorcycle/Vehicle) [15EP] Strength: 20 [2PP] Speed: 4 (100 MPH / 1,000 Ft. Per Move Action; Feats: Subtle) [5EP] Toughness: +8 [3EP] Defense: 10 [0PP] Size: Medium [0EP] Features: Alarm 2 (DC 25), Navigation System (+5 Navigation), Remote Control, Tire Inflators [5EP] POWERS: 19P Device 4 ("Compound Bow and Trick Arrows") (20PP Container; Flaw: Easy-to-Lose) [12PP] (Technology, Weapon) Trick Arrows (15PP Array; Feats: Alternate Power 5) [20PP] (Technology, Weapon) Base Power: [15PP] “Standard Arrows" Blast 5 (Feats: Improved Critical 2 [18-20], Improved Range 2, Variable Descriptor [Bludgeoning, Piercing, Slashing]) (Bludgeoning, Piercing, Slashing) Alternative Power: [15PP] “Rapid-Fire Arrows" Blast 5 (Extras: Area [Targeted, Cone: 25 Ft. Radius], Selective Attack; Flaws: Action [Full Action]) (Piercing) Alternative Power: [15PP] “Flashbang Arrows" Dazzle 5 (Affects: Visual; Feats: Improved Critical 2 [18-20], Improved Range 2, Incurable) (Light) Alternative Power: [15PP] "Sticky Arrows" Snare 5 (Feats: Improved Critical 2 [18-20], Improved Range 2, Reversible) (Adhesive) Alternative Power: [15PP] “Taser Arrows" Stun 5 (Extra: Range [Ranged]; Flaws: Unreliable [5 Uses A Day]) (Electricity) Alternative Power: [15PP] “Bow Strike" Strike 6 (Feats: Accurate, Extended Reach [5 Ft.], Improved Critical 2 [18-20], Improved Throw, Improved Trip, Mighty, Takedown Attack 2) (Bludgeoning) Gadgets 1 “Utility Belt” (5PP Variable Pool, Any Power, Multiple Powers At Once, Extras: Action [Move]; Flaw: Easy-To-Lose) (Invention, Technology) [7PP] Example Powers: DRAWBACKS-0PP DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed (+6) Touch DC 17 Toughness Damage (Bludgeoning) Blast 5 (+11) 250 Ft. DC 20 Toughness Damage (Bludgeoning, Piercing, Slashing) Blast 5 (+11) Cone Area: 30 Ft. DC 20 Toughness Damage (Piercing) Dazzle 5 (+11) 250 Ft. DC 15 Fortitude Blinded (Light) Snare 5 (+11) 250 Ft. DC 15 Reflex Entangled/Helpless (Adhesive) Stun 5 (+11) 50 Ft. DC 15 Fortitude Dazed/Stunned/Unconscious (Electricity) Strike 6 (+8) 5 Ft. DC 23 Toughness Damage (Bludgeoning) TOTALS: Abilities (44) + Combat (24) + Saving Throws (8) + Skills (19) + Feats (36) + Powers (19) - Drawbacks (0) = 150/161 Power Points
  2. Name: Astrid Torsten Codename: Ms. Thursday Year: Senior Pronouns: She/Her/Hers Current Intramural Team: Green Squad Current Roommate: Maxine O'Brian (Spectre) Reflection: I've chilled out. A little. I've learned more. Kind of. And I've made friends that I haven't pissed off and turned away. Mostly. Goals were sort-of-kind-mostly met but with some room for improved. It ain't a finish but isn't the start either. Community Cause: Actually educating people in Scandinavian culture beyond the stereotypes would be sweet. And being an instructor for a rock music class for kids would be awesome. But lending my voice and tunes to a LBGT advocacy group in Freedom City would be radical!
  3. Assuming that Blue and the other suits have hightailed it out there, Ultra Girl is just gonna try to get the KO'ed Ultio's to safety.
  4. Courtney sighed in relief as she saw the Ultio-Suits flee into the horizon. "Oh, thank God that's over." She her optics looked down toward the three unconscious remaining suits with mild contempt before eventually flying towards them. They were jerks, sure, but she could hardly just leave them there to rot on the roof until they woke up. The fact that at least Dreamer, if not her pet monster, seemed fine to let the rest of the idiots fly off was also a weight off her shoulders. Pursing them any further would only have made things, no matter how she may have wanted to bring the whole lot of them to justice. That, and maybe interrogate a few more of them about MarsTech, not that she was particularly confident that they even would anything. The android hero put those latter concerns aside though and focused on the now. At the roof she turned to Dreamer. “No thanks are needed. It was right thing to do after all,” she says, giving the other hero a smile before a streak of worry ran through her face. “Leaving would probably be best since we don’t know if any other suits are in the area and are looking to score a points on that idiot system of there’s, but…” she guiltily lobbed a finger at the three suits splayed out on the ground. “I still think we should try to get them to ground level if not somewhere safer. I, uh, don’t really know my own strength yet and can’t be entirely sure that I didn’t hurt them a lot more severely than I intended. Mind helping me do that before we leave together?”
  5. Ultra Girl Ultra Dreams (2) 2 posts = 1PP
  6. @RocketLord Sure thing. Edited post has been edited with mention of a triple knockout!
  7. Nice! Alright, if the 2nd Ultio Suit and Ultio Red is in Takedown Attack melee range then she'll go for the former first and latter second when it comes to the attacks. Attacking 2nd Ultio Suit: 1d20+6 26. Very nice! That's a crit so Toughness save is now DC 30 but since their a minion I think they go down immediately on a crit. Attacking Ultio Red: 1d20+6 19 Not as glorious but a possible hit all the same. DC 25 Toughness .
  8. Ok, let's see if Ultra Girl can pull out a miracle and knockout one of the Ultio Suits that just tried to melee so she can make use of her Takedown Attack feat. Ultra Girl Standard Action: Trying to melee hit one of the nearby Ultio Suits with her Enhanced Strength. Attacking Nearby Ultio Suit: 1d20+6 11. Ouch. Ok. Let's burn yet another Hero Point and try that again. Attacking Nearby Ultio Suit: 1d20+6 25. Much better! That's another 25 vs. Toughness.
  9. Though she hated to admit, punching that loudmouth Ultio-Suit in red had been immensely gratifying. Seeing her almost fall out of the sky on the otherhand was terrifying behind belief. "Oh my god! I didn't mean to-" She didn't finish the sentence before two more suits started trying to wail on her from behind. The android managed to dodge the first blow but the second caught her on the sides. Luckily, her chassis once again proved resilient and absorbed the attack easily. The same wasn't entirely true of the bright blue laser beam that blasted the side of her head. The attack was so intense that it nearly managed to penetrate her endoskeleton but miraculously it still held together, but just barely. Still scared about what happened with the red Ultio-Suit, but knowing that her luck was gonna run out the longer this fight kept on, Courtney took a swing at one of the suits that tried to attack her, this time taking care to hit them in a way that their calculated trajectory would hopefully send them landing on the roof of the nearby building that Dreamer and Carnifex were on. To her own shock, the planned blows not only landed but absolutely demolished both of the Ultio idiots that tried to take a swing at her. Better yet, her plan to send them flying towards the building of instead of the open air worked as well, with both Ultio-Suits having landed there with a heavy enough thud that it was obvious they weren't going to be getting up anytime soon. Her confidence rising after the double knockout, Courtney set her optics on the Ultio-Suit user that was most responsible for the fight. Moving only a few feet to where the still reeling rabble-rouser was, Courtney made her apology before she did what needed doing. "I really hope this doesn't hurt to much, but you people seriously need a timeout to chill." With that said she let her fist fly and launched the the red Ultio towards her friends on the roof.
  10. Toughness Save vs. Ultio Melee: 1d20+12 25 Succeeds! Toughness Save vs. Ultio Laser: 1d20+12 18 Fails! Gonna use a Hero Point to re-roll. Toughness Save vs. Ultio Laser: 1d20+12 31 Made it!
  11. Ultra Girl Free Action: Switching from Laser-Vision back to Nano-Boosted on Weapons System Array. Move Action: Using Flight to get in melee range with Ultio Red. Standard Action: Trying to melee hit Ultio Red with her Enhanced Strength. Attacking Ultio Red: 1d20+6 21. That's a 25 vs. Toughness.
  12. Courtney's glowing red eyes turned back to their normal shade of blue only to ironically themselves be staring down an energy attack not a moment later. "Oh wow, that's not good." The flying hero hoped that she'd be able evade the jet burst with some clever aerodynamics, but that turned out to be impossible as the assault proved to wide for her to out-maneuver. Fortunately, it turned that she didn't have to bother. Her underlying chassis was a strong enough that it was able to tank the force of the burst without Courtney suffering any major internal damage to her systems or even sufficient superficial damage to her organic sheath. Alas, her cape wasn't as luck and did end up getting a bit scorched at the ends. "Ok. I tried to be nice and reasonable, but you MarsTech idiots just had to char my cape. No more Miss. Nice Ultra Girl." Courtney immediately moved from her position and headed towards the Red Ultio who was currently attacking Dreamer's pet monster. She may not have been the one who ruined her cape with the burst attack, but she was definitely the main instigator of this pointless fight, which in Courtney's mind made her the most reserving of an Ultra Punch to her inflated ego. Now in position with her target, Courtney shifted her weapon systems to power her artificial muscles, momentarily buffing them and giving her punch a boost in raw kinetic power as she slammed her fist into the Ultio-Suit's chin.
  13. Ultra Girl Ultra Dreams (1 post) 1 post = 1PP to Ultra Girl) Ms. Thursday Ancient Enemies (2 posts) = 2 IC posts (1PP to Ms. Thursday)
  14. Ultra Girl Reflex Save: 1d20+6 13 vs Shockwave Area Attack Toughness Save: 1d20+12 19 vs Shockwave Area Attack Ultra Girl has an Impervious Toughness rank of 5, so she should be able to simply tank those non-Area Blasts unless they have Penetrating.
  15. Astrid gave a Micah apologetic shake of the head. "Not gonna be much help on the tracking front. The extended fam in Asgard trained me to be a warrior not a hunter, and they definitely didn't bother teaching me any tracking spells that could help out here. Honestly if they gave me a chance to at least have a couple sessions with Skadi or one of the hunting focused Valkyrie I may have been able to..." Astrid suddenly stopped, realizing just how useless, unimportant and sort of selfish it was to be complaining about Asgard's bad cross-training methods when they were trapped in another dimension. "Never mind. Forget I said anything. Just know that Porrklubba over here is made for smashing giants and cool weather tricks. Speaking of which," the Asgardian hefted her signature weapon and allowed its energies to ambiently pass through her. "Yeah, I can definitely help Micah with the weather issue. Just trying to negate everything is probably gonna be a real Hel of a time, but if we divide the work, like, me talking care of the rain while Micah has the wind than maybe we can create a big enough buffer zone that we don't have to worry about the tracks getting lost or Micah causing a super storm by overdoing it."
  16. Astrid gave Veronica an affirmative nod as she reeved up Porrklubba and promptly she soared into the sky. The Asgardian tried to get a decent vantage point in the skies to try and find a missing Ben but ended up spotting nothing of note beyond more dense jungle stretching on to the horizon. "Hate to say it but I got nothing too," she reported back to the others on the jungle floor. "Maybe Ben decided to go scout ahead in stealth mode and got himself stuck on the other side of the portal?" It was just a guess and rather lame one by Astrid's estimation, but with nothing else to go on she figured it was the theory that was probably the most hopeful. If Ben someone got separated from the rest of them during their transit through the portal it was possible that he could end up virtually anywhere in existence! While not exactly the most optimistic thought, it did get Astrid to start thing about where exactly they were and why it seemed oddly familiar. Searching her brain for the answer, she eventually remembered a chat she had with another student at Claremont that claimed to be a planewalker. "Hey!" exclaimed trying to get everyone's attention as she prepared to go into a rather long explanation. "Might sound a bit weird, but did anyone else remember the recent reading material we got for Cosmology 101? Ok, well, if not it doesn't really matter. Point is, it went on and on about this this place called the Lost World. It described as this massive jungle dimension with all kinds of extinct dinosaurs and lost civilizations. I know its kind of a stretch but maybe that's where we've ended up."
  17. Notice: 1d20+5 14 Trying to spot a missing Ben. Knowledge (Arcane Lore): 1d20+5 25 Checking to see if Astrid knows anything about the portal and wherever they just warped to.
  18. Courtney made sure to give Dreamer a fragile smile and a quick "Thank you" as the latter made it clear that wasn't planning on leaving her in the wind. With the said, and her clumsy attempts at deescalation well and truly over, Ultra Girl kicked her weapons systems to high gear as the Ultio Suits made their attack. It took Courtney's computer brain only fractions of seconds to calculate the apparent variables of the unfolding battle. Whatever laser weapons the MarsTech goons were using against Dreamer's Carnifex was evidently useless against the dream-creature's hide, which immediately drew a sigh of relief from Courtney. Not wanting that respite to go to waste, and wanting to stick close to Dreamer just case one of the suits go to close, Courtney set her eyes on the sole remaining Ultio Suit that wasn't preoccupied by one of Dreamer's constructs. "It didn't have to be this way," she says to the Ultio Suit, surprised by just how angry she is feeling right now. As if to reflect her mood, Courtney's sky blue eyes turn into a overwhelming and flashing red that quickly gives way to a blast of ruby light aimed towards the Ultio Suit.
  19. Since Dreamer already has two of the Ultio Suits in Box Jail and Carnifex is nomming on Ultio Red, Ultra Girl is going to pick a fight with the one unboxed Ultio Suit. She's going to go about this by setting her Weapons System Array to its Alternative Power Laser-Vision and just blasting them. For the record, her Ultra Systems Dynamic Array is set currently to its Base Power. Ultra Girl Free Action: Switching from Base Power to Laser-Vision on Weapons System Array. Standard Action: Using Laser-Vision on unboxed Ultio Suit. That's a initial Attacking Ultio Suit: 1d20+8 13 but I'm going to use a Hero Point to roll again. Attacking Ultio Suit: 1d20+8 9. That's also terrible but hopefully the boost to 19 should be enough to hit. Damage is 23 Toughness.
  20. Ultra Girl Ultra Dreams = 6 posts 6 IC posts = 1PP to Ultra Girl)
  21. Courtney knew she was in for an uphill battle when she tried to intimidate the Ultio-Suits but even so she at least hoped that it would make some of them hesitant for a second or two. As the whole lot of them started to fall in line with the Ultio in red who was apparently leading them, Courtney realized just how naivete that idea had been. She and Dreamer were seriously out numbered, a problem that would only escalate once more Ultio-Suits. Trying to just flee the scene seemed to be least violent option, but Courtney doubted that either she or Dreamer would get very far with the suits on their tail. That left only one other option left. The caped hero looked over her shoulder and tried to give Dreamer a confident, self-assured look. "Looks like a very stupid fight is about to happen. I can try and hold them off while you and you constructs escape but I'm not sure how long I'll last." It was the honest truth. Courtney was pretty confident she could take down a Ultio-Suit one on one pretty easily, but multiple attacks at once was an altogether different ballgame. Unless... "Do you think... Well, would be willing to help me fight these jerks off?"
  22. So much for trying to be reasonable. Courtney tried her best to suppress a grimace that was threatening to takeover the micro-servos in her face. She was a pretty optimistic person by design but even to her eyes it was starting to seem like the growing horde of Ultio-Suits were hellbent on turning an unfortunate misunderstanding into a pitched battle for no reason other than for darn hero points. This was hardly the first time that Courtney resented the fact that a whole legion of apparent narcissists and fame-seekers had been given superpowers, but this was the first time she ever felt that the consequences of that reality were going to turn hopelessly violent unless she did something extreme. Courtney floated to block the approaching Ultio-Suits way, making it so so that most of them would literally have to go past her to reach Dreamer and her constructs. "I can't let you do this," she said firmly, eyeing red-and-white Ultio-Suit but speaking aloud to all of them. "Even you have to see this is wrong and pointless... but if you can't, I won't just float here and let you attack people that were only trying to help. So please. Back off."
  23. I don't like my chances but let's see if Ultra Girl can Intimidate the whole lot of Ultio-Suits. Intimidating Group Check: 1d20+2 13 Oof.
  24. Going to try and reason with lead Blue Armor Ultio-Suit to chill out and move on. Diplomacy: 1d20+10 21
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