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  1. Character Name Power Level: 10/12 (180/180PP) Unspent Power Points: Trade-Offs: In Brief: 1-2 sentences which sum up the whole character. Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc. Theme: (Optional) A theme song for the character. Alternate Identity: ??? (Public) or (Secret) Birthplace: Residence: (Optional) Where the character normally resides / lives. Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere. Occupation: Affiliations: People and/or groups you work with. Family: Close or otherwise significant relatives. Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Atlantean, Etc. Height: Weight: Eyes: Hair: Physical Appearance: History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Abilities: 18PP Strength: 18/30 (+4/+10) Dexterity: 10 (+0) Constitution: N/A Intelligence: 26 (+8) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 20PP Initiative: +8 Attack: +10 Melee (+6 Base, +4 Attack Focus), +6 Ranged (+6 Base) Grapple: +14/+24 (+10 Melee Attack, +4/+10 Strength, +4 Super-Strength) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -9 Saving Throws: 12PP Toughness: +12 (+12 Protection; Impervious 6) Fortitude: Immune Reflex: +7 (+0 Dex, +7PP) Will: +7 (+2 Wis, +5PP) Skills: 48R = 12PP Computer 4 (+12) Craft (Electronic) 4 (+12) Craft (Mechanical) 4 (+12) Disable Device 4 (+12) Knowledge (Technology) 4 (+12) Language 8 (Arabic, English [Native], French, Hindi, Mandarin, Japanese, Portuguese, Russian, Spanish) Medicine 8 (+10) Notice 8 (+10) Search 4 (+12) Feats: 20PP Attack Focus (Melee) 4 Benefit 2 (Wealth 2) Dodge Focus 4 Eidetic Memory Equipment 2 Fearless Improvised Tools Luck Jack of All Trades Skill Mastery (Computer, Knowledge [Technology], Notice, Search) Speed of Thought Takedown Attack Equipment: 10EP The Forge Chamber (Headquarters) [10EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [8EP] Communications, Computer, Concealed 1 (DC 10), Fire Prevention System, Laboratory, Power System, Security System 1 (DC 20), Workshop Powers: 101PP Flight 3 “Magnetic Self-Propulsion” (50 MPH / 500 Ft. Per Move Action) [6PP] (Magnetic, Technology) Immunity 30 “Android Body” (Fortitude Effects) [30PP] (Construct, Technology) Immunity 10 “Positronic Brain” (Mental Effects) [10PP] (Construct, Technology) Quickness 2 “Internal Hyper-Processor” (x5; Flaw: Mental Tasks Only) [1PP] (Technology) Protection 12 “Hyper-Alloy Endoskeleton” (+12 Toughness; Feat: Impervious 6) [18PP] (Technology) Regeneration 5 “Nano-Active Bloodstream” (+5 Recovery Bonus) [5PP] (Nanites, Technology) Super-Senses 2 “On-Board Sensor Array” (Infravision, Radio) [2PP] (Technology) Technopathy Array 3 (6PP Array, Feats: Alternate Powers 1) [7PP] Base Power: [6PP] Datalink 3 “Wireless Interface” (Sense Type: Radio, Range: 1,000 Ft.; Feats: Machine Control, Online Research, Well-Informed) (Technology) Alternate Power: [1 + 5 = 6PP] Communication 4 “Crypto-Communication” (Sense Type: Radio, Range: 1 Mile.; Feats: Rapid [x10], Subtle) (Technology) Weapon Suite Array 10 (20PP Array, Feats: Alternate Powers 2) [22PP] (Technology) Base Power: [12 + 8 = 20PP] Enhanced Strength 12 “Carbon-Fiber Musculature” (+12 Strength) (Technology) Super-Strength 4 “Nano-Boosted Physique” (Lifting Strength: 50, Heavy Load: 12.8 tons.) (Technology) Alternate Power: [20PP] Blast 8 “Manifold Energy Cannon” (Feats: Accurate 3, Variable Descriptor 1 [Concussive, Electricity, Heat]) (Energy, Technology) Alternate Power: [20PP] Move Object 8 “Magno-Suspension Emitters” (Effective Strength: 40, Heavy Load: 3.2 tons.; Extra: Range [Perception]; Feats: Accurate 3, Precise; Flaw: Limited [Ferrous Metals]) (Magnetic, Technology) Drawbacks -3PP Vulnerability (Magnetism Effects, Frequency: Uncommon, Intensity: Major [x2 Effect Rank]) [-3PP] DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed (+10) Touch DC 25 Toughness Damage (Physical) Blast 8 (+12) 80 Ft. DC 23 Toughness Damage (Energy, Technology) Move Object 8 Perception Grapple vs. +16 Pinned/Bound (Magnetic, Technology) Throw (+12) Perception DC 23 Toughness Damage (Physical) Totals: Abilities (18) + Combat (20) + Saving Throws (12) + Skills (12) + Feats (20) + Powers (101) - Drawbacks (-3) = 180/180 Power Points
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