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  1. Character Name Power Level: 10/12 (180/180PP) Unspent Power Points: Trade-Offs: In Brief: 1-2 sentences which sum up the whole character. Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc. Theme: (Optional) A theme song for the character. Alternate Identity: ??? (Public) or (Secret) Birthplace: Residence: (Optional) Where the character normally resides / lives. Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere. Occupation: Affiliations: People and/or groups you work with. Family: Close or otherwise significant relatives. Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Atlantean, Etc. Height: Weight: Eyes: Hair: Physical Appearance: History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Abilities: 18PP Strength: 18/30 (+4/+10) Dexterity: 10 (+0) Constitution: N/A Intelligence: 26 (+8) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 20PP Initiative: +8 Attack: +10 Melee (+6 Base, +4 Attack Focus), +6 Ranged (+6 Base) Grapple: +14/+24 (+10 Melee Attack, +4/+10 Strength, +4 Super-Strength) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -9 Saving Throws: 12PP Toughness: +12 (+12 Protection; Impervious 6) Fortitude: Immune Reflex: +7 (+0 Dex, +7PP) Will: +7 (+2 Wis, +5PP) Skills: 48R = 12PP Computer 4 (+12) Craft (Electronic) 4 (+12) Craft (Mechanical) 4 (+12) Disable Device 4 (+12) Knowledge (Technology) 4 (+12) Language 8 (Arabic, English [Native], French, Hindi, Mandarin, Japanese, Portuguese, Russian, Spanish) Medicine 8 (+10) Notice 8 (+10) Search 4 (+12) Feats: 20PP Attack Focus (Melee) 4 Benefit 2 (Wealth 2) Dodge Focus 4 Eidetic Memory Equipment 2 Fearless Improvised Tools Luck Jack of All Trades Skill Mastery (Computer, Knowledge [Technology], Notice, Search) Speed of Thought Takedown Attack Equipment: 10EP The Forge Chamber (Headquarters) [10EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [8EP] Communications, Computer, Concealed 1 (DC 10), Fire Prevention System, Laboratory, Power System, Security System 1 (DC 20), Workshop Powers: 101PP Flight 3 “Magnetic Self-Propulsion” (50 MPH / 500 Ft. Per Move Action) [6PP] (Magnetic, Technology) Immunity 30 “Android Body” (Fortitude Effects) [30PP] (Construct, Technology) Immunity 10 “Positronic Brain” (Mental Effects) [10PP] (Construct, Technology) Quickness 2 “Internal Hyper-Processor” (x5; Flaw: Mental Tasks Only) [1PP] (Technology) Protection 12 “Hyper-Alloy Endoskeleton” (+12 Toughness; Feat: Impervious 6) [18PP] (Technology) Regeneration 5 “Nano-Active Bloodstream” (+5 Recovery Bonus) [5PP] (Nanites, Technology) Super-Senses 2 “On-Board Sensor Array” (Infravision, Radio) [2PP] (Technology) Technopathy Array 3 (6PP Array, Feats: Alternate Powers 1) [7PP] Base Power: [6PP] Datalink 3 “Wireless Interface” (Sense Type: Radio, Range: 1,000 Ft.; Feats: Machine Control, Online Research, Well-Informed) (Technology) Alternate Power: [1 + 5 = 6PP] Communication 4 “Crypto-Communication” (Sense Type: Radio, Range: 1 Mile.; Feats: Rapid [x10], Subtle) (Technology) Weapon Suite Array 10 (20PP Array, Feats: Alternate Powers 2) [22PP] (Technology) Base Power: [12 + 8 = 20PP] Enhanced Strength 12 “Carbon-Fiber Musculature” (+12 Strength) (Technology) Super-Strength 4 “Nano-Boosted Physique” (Lifting Strength: 50, Heavy Load: 12.8 tons.) (Technology) Alternate Power: [20PP] Blast 8 “Manifold Energy Cannon” (Feats: Accurate 3, Variable Descriptor 1 [Concussive, Electricity, Heat]) (Energy, Technology) Alternate Power: [20PP] Move Object 8 “Magno-Suspension Emitters” (Effective Strength: 40, Heavy Load: 3.2 tons.; Extra: Range [Perception]; Feats: Accurate 3, Precise; Flaw: Limited [Ferrous Metals]) (Magnetic, Technology) Drawbacks -3PP Vulnerability (Magnetism Effects, Frequency: Uncommon, Intensity: Major [x2 Effect Rank]) [-3PP] DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed (+10) Touch DC 25 Toughness Damage (Physical) Blast 8 (+12) 80 Ft. DC 23 Toughness Damage (Energy, Technology) Move Object 8 Perception Grapple vs. +16 Pinned/Bound (Magnetic, Technology) Throw (+12) Perception DC 23 Toughness Damage (Physical) Totals: Abilities (18) + Combat (20) + Saving Throws (12) + Skills (12) + Feats (20) + Powers (101) - Drawbacks (-3) = 180/180 Power Points
  2. La Sombre Power Level: 10 (150/150) Unspent Power Points: 0 Trade-Offs: +3 Attack / -3 Damage, +3 Defense, -3 Toughness In Brief: A fledgling vampire wanting to use his curse to take down the scourge of corruption. Catchphrase: "Shhh. You're not going to die." Theme: Alternate Identity: Faust Felix (Secret) Birthplace: Paris, France Residence: Base of Operations: Occupation: None Affiliations: Family: Mayme (vampire mentor) Description Age: 21 (DoB: 14 July, 1997) Apparent Age: early twenties Gender: Male Ethnicity: Afro-French Height: 1.78m Weight: 90kg Eyes: Black Hair: Black Faust is physically fit with a body of a gymnast, athletic and lithe with muscle tone. His head is shaved clean, but he leaves a small patch on his chin and just under his lip. Normal nights he's made to wear formal attire; a long sleeved button up shirt, a vest, dress slacks, shined shoes, and gloves. He opts to where a top hat when out doing his mistress's bidding. Though when not under her thumb, he has a costume for when he's La Sombre. A full body black spandex suit that covers his head to his toes. The top is a mask. History: Faust's early days were simple, he was a people person, loved mingling with different circles. But he truly loved the nightlife. The sights, the sounds, the drugs and the sex. Little did he know he was a pretty little fly wrapping himself in Lady Mayme's web. Faust and Mayne made fast friends and lovers, but she was grooming him as her next victim. Though she really didn't want to kill off the beautiful specimen of a man, if she made him a vampire, she'd have to take care of him. It was a risk she was willing to take. One night in the throws of passion, while Faust was stoned out of his gourd, she drained him of his blood. He didn't even struggle. He knew what was happening, even though he was high as a kite. As he lay there dying, Lady Mayme gave him his first taste of his new life. For the next few months, Faust and Mayme were on the happiest honeymoon they could ever want. They both taught each other things neither knew. Faust however began to itch against his undeath. Being powerful was no good unless you exerted that power. He knew of heroes in other countries. He even talked to Mayme about going to America to 'enrich themselves in the culture'. Mayme said it would be a while before they could even think about that luxury. And for the most part, she kept him busy. But what Mayme didn't know is that Faust had been trying out the hero gig behind her back. Taking down gangs and corrupt cops. Due to her teaching him how to harness The Shroud, he was an invisible nightmare to those who would harm the people of Paris. Personality & Motivation: Faust is a talkative fellow, he loves meeting new people and learning about them. He's a passionate person. Even before his undeath, he loved getting close to others. He's dependent on companionship. Even though Mayme will be with him 'forever', he longs to have more than just her in his life. Which it basically has come to. She keeps him on a short leash. His heroics are thrillseeking romps. He does enjoy the feeling when he takes down another 'bad guy' but this street level vigilantism is getting droll. He wants to test his skills out on villainy. He wants to be the hero people want. Powers & Tactics: Under the tutelage of Lady Mayme, Faust has learned to access The Shroud that all vampires have. Even fledglings like him. Whle he is not powerful or diverse as her, he has used his inner power to do simple things such as grow claws and fangs. Find sustenance in living blood. Run incredible speeds, jump incredible heights. See in the dark as long as there is a flicker of light. And his newest trick, using The Shroud to mask him from eyes and ears. That's his main trick now. He disappears and shreds any opposition that might be in the area. They never see it coming. Power Descriptions: None to speak of. The Shroud is internal vampire age and prowess. Speed and Leaping, sure, they look like he's running and jumping. Concealment is he just disappears from view. Claws and Fangs are not that noticeable. He slices, he dices, he julienne fries. Complications Je suis La Sombre!: It's an identity that he keeps secret. Le jour redoute: During the day, vampires are helpless until they get into a place where no sun is touching. Oui, Maitresse: Lady Mayme is his mentor. She teaches him how to behave like a vampire and use The Shroud. She also has him in thrall until she dies. Sorry. My English is bad: He only knows English at a rudimentary level.
  3. Salvage Power Level: 10 (150/150PP) Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play. Trade-Offs: None In Brief: DIY gadgeteer hero and master of repurposed and improvised technology. Catchphrase: N/A Theme: "Weird Science" by Oingo Boingo Alternate Identity: Matthew Moss (Secret) Birthplace: Kingston Residence: Clairemont dorms Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere. Occupation: Affiliations: People and/or groups you work with. Family: Daniel (Father, age 45), Alice (mother, age 42), Elizabeth (sister, age 11) Description: Age: 16 (DoB: July 10th, 2001) Apparent Age: 16 Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 117 lbs Eyes: Green Hair: Dark brown, shoulder length, wavy. Matt looks like your stereotypical skinny nerd- somewhat taller than average, lean, has a very guarded stance when not in costume, and wears glasses. However, ever since he took up the superhero life style, his physique is actually getting a slight amount of muscle built up. Matt doesn't really fuss over how he looks- as long as he's clean, wearing clothes appropriate for the season, and comfortable, he's fine. His wardrobe consists mainly of band t-shirts, jeans, and a pair of sneakers in desperate need of replacement. As Salvage, Matt wears a white labcoat, goggles with circular lenses, black rubber gloves, black trousers, and a white face mask scarf with an intricate pattern designed to throw off facial recognition software. Speaking of throwing off facial recognition, the labcoat material was made with thousands of glass nanospheres and infrared lights woven into the material that interferes with both flash photography and video cameras. History: Matt was born and raised in the Kingston neighborhood, the son of Daniel and Alice Moss. Daniel worked at one of the big companies in Freedom City as a systems analyst, while Alice worked from home as a graphic designer. They both loved Matt, but they realized very early on in his life that he wasn't like most children. He wasn't very expressive as a baby, he didn't seem to react to his name, and when he got to the age of 6, Matt was noticably different from other children. He'd struggle with understanding how others felt, he'd make rapid hand movements that looked like flailing when he was bored, and he hated being touched. Matt's parents grew concerned, wondering if there was something wrong with Matt- and this began a long process of taking him to various child behavior experts, trying to deduce what Matt's problem was. At the age of 7, Matt was diagnosed with Asperger's Syndrome, ADHD, and ADD. For a few days, Matt's parents were in denial, but came to accept Matt's condition. As a child, Matt was very quiet, preferring books and TV to socializing with other kids. It was about age 9 when he discovered his love of science- a teacher demonstrated to the class how things flew with a model rocket, and the sight of the rocket taking off and disappearing into the blue sky resonated with something in Matt. He ran from school to the library and checked out every book about science he could get his hands on- even the ones that would be above the reading level for most kids his age. Matt even began to open up more, talking excitedly with his family about whatever interesting scientific factoid he'd learned that day. Personality & Motivation: Matt's struggled with being on the Autism spectrum, having a hard time relating to people until he got into his teens- and even now, he's still socially awkward. However, he doesn't suppress his emotions like he used to- if anything, he hides nothing. Matt's easily excitable- especially about anything that has to do with science- and when he talks about something he's really passionate about he'll talk so fast it's nigh impossible to understand what he's actually saying. Matt really loves making gadgets, learning how to make gadgets, and using his gadgets to fight crime. Originally, if you'd asked him why he became a superhero, he would have told you it was something he did for fun, but he's starting to take it more seriously. Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: Salvage's trademark tool for fighting crime is his laser rifle, dubbed 'The Troubleshooter'. Built from scrap metal, DLP projector parts, focusing lenses, and LiPo batteries, The Troubleshooter concentrates several high-intensity lasers into one powerful violet-blue laser beam that can deliver a brutal burn to his opponents. When a more delicate approach must be taken, Salvage can adjust the lenses in the Troubleshooter, splitting the beams to momentarily blind onlookers. Salvage also employs an EMP jammer that looks like a small remote made of black plastic with a switch on the side and a copper wire coiled around an antenna coming out the top of the box. The EMP jammer interferes with electronic devices and communications, allowing Salvage to rush in and neutralize a group of criminals without them signalling for backup via conventional methods. After getting injured during a patrol, Salvage began to employ a chemical compound he based off of research papers from superscientists that helps the body heal from injuries. The delivery mechanism is a small, pistol-like injector filled with a bright-red fluid. Complications: Name: Accident: Matt's gear is essentially made of parts not intended to work together, so malfunctions are bound to happen. Abilities: 0 + 3 + 0 + 20 + 10 + 0 = 33PP Strength: 10 (+0) Dexterity: 13 (+1) Constitution: 10 (+0) Intelligence: 30 (+10) Wisdom: 20 (+5) Charisma: 10 (+0) Combat: 0 (2PP / Base Attack) + 8 (2PP / Base Defense) = 32PP Initiative: +1 Attack: +8 Base, +12 Laser Rifle Defense: +9 (+9 Base, +0 Dodge Focus), + Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 4 (1PP / Fortitude) + 5 (1PP / Reflex) + 0 (1PP / Will) = 9PP Toughness: +11 (+0 Con, +11 [Protection], +0) Fortitude: +4 (+0 Con, +4) Reflex: +6 (+1 Dex, +5) Will: +5 (+5 Wis, +0) Skills: 84R = 21PP (1PP = 4 Skill ranks) Computers 8 (+18) Craft (chemical) 8 (+18) Craft (electronics) 8 (+18) Craft (mechanical) 8 (+18) Disable Device 8 (+18) Investigate 4 (+14) Knowledge (earth sciences) 5 (+15) Knowledge (life sciences) 6 (+16) Knowledge (physical sciences) 6 (+16) Knowledge (technology) 10 (+20) Medicine 8 (+13) Notice 5 (+10) Feats: 9 PP Beginner's Luck Eidetic Memory Equipment Improvised Tools Inventor Luck Master Plan Skill Mastery (Computers, Craft (Electronic), Craft (Mechanical), Disable Device) Equipment: 1PP = 5EP (1 rank of the Equipment Feat = 5 'Equipment Points') Modified Smartphone (Can be used to hack computers) [5EP] Powers: 15 + 8 + 3 + 2 + 12 + 3 = 43PP Device 5 (laser rifle): Blast 12 (easy to lose; Power Feats: Alternate Power — Dazzle (visual) 12) (15 PP) Device 2 (goggles): Super-Senses 10 (hard to lose, Extended, Danger Sense, Infravision, Darkvision, Distance Sense, Microscopic Vision 3, Tracking) (8 PP) Quickness 3 (X10; Flaws: Limited to mental tasks) (2 PP) Device 1 (EMP Jammer): Easy to Lose, Dazzle (Radio), Nullify 2 (Electronics), Damage (Subtle, Fort Save, Duration, Effects objects only, limited to electronics) (3 PP) Device 3 (Salvage Costume): Hard to Lose, Concealment (Visual, Only works against cameras), Protection 11, Leaping 3 (12 PP) Device 1 (Stimpack): Easy to Lose, Healing 1, Persistent) (3 PP)
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