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Tiffany Korta

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Freedom City Guidebook

Freedom City PBP: A How-To Guide

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  1. Penthouse Suite, Newmar-Kitt Building, Central Park, Manhattan, New York 9 am Monday 24th August 2020 It had taken fifteen minutes to overcome the various alarms and traps but Callie finally had disarmed all of them, all but one. She hoped that it would be enough to bring her elder self to come see what she was up to this time, her features reflecting against the glass of the Raven suit that both of them had worn before. She wondered if her other self set all this in place to train her abilities, always the teacher at heart as she was now. Today was special for them both as it was her birthday, and whilst spending the night with her father he’d mention how he’d try to surprise her every birthday. Still as sharp as ever she knew that he’d put the idea to do it for her elder, who tended to avoid celebrating now. She knew something bad had happened, though the details were still a little vague, but she wanted to do something to say thanks to the other her. Still she couldn’t do all this on her own, so she’d asked for some help on this day, the firsrt of which would be arriving soon. And even if this didn’t work then at least they could have a party just for her. And you never knew someone might surprise her as well.
  2. Name: Calliope “Callie” San née <writing unreadable> Codename: Madame Raven Year: Sophomore Pronouns: She/Her/Hers Prospective Roommate: I’m surprised one hasn’t already been picked out, I guess surprise me. Goal: Callie’s family is one of secrets on secrets and she’s trying to unravel all the secrets that they won’t, or can’t, reveal. Also just enjoy everything that the 21st century has to offer, and everything that she’ll miss back in the 80's. Even if she has to return to that decade… First Impression: Callie will spend most of the week before planning out her outfit, checking trends and fashions blogs to pick out the coolest clothes to wear. Obviously they’ll need to be black, she has a brand to uphold, but she will look as cool as she can be. And then she’ll ruin it by squeeing over all the other people that she’ll get to meet.
  3. Yeah just probably not the best to pull on people during a pandemic. Hence saving it for later.
  4. Emerald Spider will try and snare Bill Attack Roll (Snare): 1d20+10 22 DC 19 Ref save.
  5. Emerald Spider She’d like a little more time to prepare and plan out how to share the information she’d gathered but now wasn’t really time for a sit down chat. Taking her best guess as to the quantum signature she beamed a quick message to Protectron. Here’s the portal Quantum Signature, hopefully we can use it to track the destination -Emerald Spider XXX To back this up she swung down from her changing place and with the appropriate hand signals firing off a stream of “sticky” quantum filaments at the giant Lizard man. Hopefully it should hold him long enough to hold the guy for a while. “Maybe we should take his somewhere else and talk this all out. How about Vasquez Rocks?”
  6. Few more Spdr Blasts at the villain, hopefully to finish 'em off Attack Roll: 1d20+10 15, borderline but if it hits that's DC 25 Toughness.
  7. Emerald Spider Keeping an eye on those Mars newcomers, more likely to hurt themselves than catch the baddie, Emerald Spider spun back around to get into a good positions. “Kids leave this kind of stuff to the professionals.” Feeling that, hopefully, this battle was near its end she fired off another round of Spdr Blasts from her suit. Not the best of shots, maybe not the best time to boast about your abilities it was true, but hopefully they’d be good enough to finish the job. “Shows over, you can all go home now!”
  8. This one is probably not one to do now, considering everything going on, but I was thinking of doing a Vignette about the heroes being forced to spend a week indoors as some cosmic force of other fixes reality after some red sky crisis or other. You could even add that powers won't work during the time and cover how they deal with being "normal" for a week.
  9. Camera Obscura II Power Level: 12 (180/180PP) Trade-Offs: +2 Attack, -2 Damage Description: Age: 28 (DoB: December 9, 1992) Gender: Female Ethnicity: African-American Height: 5'4" Weight: 112 lbs. Eyes: Grey Hair: Blonde with highlights Merge is the exact opposite she dresses outrageously in bleeding edge, and often slightly bizarre, clothes that show off every inch of her curvaceous figure. She often dresses in joke costume appropriate to the situation. Her hair is "naturally" blonde is also long but falls to the side to extenuate her heavily made up face. The tips of her hair are often dyed in a different color with each copy having a different shade. Tacky yet stylish may be a way to describe her look. Power Descriptions: Through practice Merge Trois has learned to use her duplication powers in a number of creative way's. Many of them just involve using a large number of duplicates working in tandem to achieve her tasks. Other work by projecting herself out at a distance, in a series of rapid projects to move at distance, or at extreme distance to collect information. Personality & Motivation: Merge Trois acts loud, brash and eccentric and comes across as a little bit dumb, but this is just an act to throw people off what really going on. Her personality is used to distract from what she is really trying to do. She tends to try and surprise people, either by distractions or by dropping knowledge of what going on into the conversation. Abilities: 0 + 6 + 20 + 22 + 10 + 0 = 58PP Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 30 (+10) Intelligence: 32 (+11) Wisdom: 20 (+10) Charisma: 10 (+0) Combat: 12 + 12 = 24PP Initiative: +7 Attack: +6 Base, +10 Unarmed Grapple: +6 (base 6, Str +0) Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -5 Saving Throws: 0 + 6 + 7 = 13PP Toughness: +10 (+10 Con) Fortitude: +10 (+10 Con, +0) Reflex: +9 (+3 Dex, +6) Will: +12 (+5 Wis, +7) Skills: 104RP = 26PP Computers 9 (+20) Concentration 10 (+15) Drive 2 (+5) Gather Information 15 (+15) Investigate 4 (+15) Knowledge (Arcane Lore) 4 (+15) Knowledge (Art) 4 (+15) Knowledge (Behavioral Science) 4 (+15) Knowledge (Business) 4 (+15) Knowledge (Current Affairs) 4 (+15) Knowledge (Earth Sciences) 4 (+15) Knowledge (History) 4 (+15) Knowledge (Life Sciences) 4 (+15) Knowledge (Physical Sciences) 4 (+15) Knowledge (Popular Culture) 4 (+15) Knowledge (Technology) 4 (+15) Knowledge (Technology) 4 (+15) Knowledge (Theology) 4 (+15) Notice 10 (+15) Search 4 (+15) Feats: 8PP Attack Specialization (Unarmed) 2 Dodge Focus 4 Eidetic Memory Well-Informed Powers: 7 + 10 + 20 + 14 = 51PP Communication 6 (Radiowaves, 20 miles Feat: Rapid Flaw: Permanent) [7 PP] Comprehend 5 (Read, Speak and Understand all Languages, Speak and Understand Machines) [10 PP] Concealment 10 (All Senses) [20 PP] Datalink 6 (Mental, 20 miles Extra: Area (Omni-Directional) Feat: Rapid, Machine Control Flaw: Permanent)[14 PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Totals: Abilities (58) + Combat (24) + Saving Throws (13) + Skills (26) + Feats (8) + Powers (51) - Drawbacks (0) = 180/180 Power Points
  10. Merge Trois Power Level: 12 (180/180PP) Trade-Offs: +2 Attack, -2 Damage Description: Age: 20 (DoB: December 9, 1992) Gender: Female Ethnicity: African-American Height: 5'4" Weight: 112 lbs. Eyes: Grey Hair: Blonde with highlights Merge is the exact opposite she dresses outrageously in bleeding edge, and often slightly bizarre, clothes that show off every inch of her curvaceous figure. She often dresses in joke costume appropriate to the situation. Her hair is "naturally" blonde is also long but falls to the side to extenuate her heavily made up face. The tips of her hair are often dyed in a different color with each copy having a different shade. Tacky yet stylish may be a way to describe her look. Power Descriptions: Through practice Merge Trois has learned to use her duplication powers in a number of creative way's. Many of them just involve using a large number of duplicates working in tandem to achieve her tasks. Other work by projecting herself out at a distance, in a series of rapid projects to move at distance, or at extreme distance to collect information. Personality & Motivation: Merge Trois acts loud, brash and eccentric and comes across as a little bit dumb, but this is just an act to throw people off what really going on. Her personality is used to distract from what she is really trying to do. She tends to try and surprise people, either by distractions or by dropping knowledge of what going on into the conversation. Abilities: 16 + 14 + 18 + 0 + 4 + 8 = 60PP Strength: 26 (+8) Dexterity: 24 (+7) Constitution: 28 (+9) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 24 + 14 = 38PP Initiative: +7 Attack: +12 Base, +14 Unarmed Grapple: +20/28 (base 12, Str +8, w/S-Str +8) Defense: +12 (+7 Base, +5 Dodge Focus), +3 Flat-Footed Knockback: -5 Saving Throws: 2 + 3 + 7 = 12PP Toughness: +10 (+9 Con, +1 Protection) Fortitude: +11 (+9 Con, +2) Reflex: +10 (+7 Dex, +3) Will: +9 (+2 Wis, +7) Skills: 76RP = 19PP Acrobatics 13 (+20) Bluff 16 (+20) Diplomacy 11 (+15) Drive 2 (+9) Gather Information 6 (+10) Intimidation 6 (+10) Language 1 [Spanish, Native: English] Notice 8 (+10) Sense Motive 13 (+15) Feats: 15PP Acrobatic Bluff Attack Specialization (Unarmed) 2 Dodge Focus 5 Evasion Interpose 1 Move-by Attack Power Attack Takedown Attack Taunt Uncanny Dodge (Auditory) Powers: 10 + 25 + 1 = 36PP Concealment 10 (all senses) (Flaw: Miss Chance Only) [10 PP] Duplication 10 (20PP Array, Feats: Alternate Power 5) [25 PP] Base Power: Add (Extras: Selective Attack, Targeted Area [burst]) to Unarmed {16/20 PP} Alternate Power: Communication 3 (auditory, 1,000 ft) [3 PP] and ESP 4 (all senses, 1 mile, Feat Rapid (x10)) [13 PP] [17/20 PP] Alternate Power: Add (Extras: Autofire, Secondary Effect) to Unarmed [16/20 PP] Alternate Power: Quickness 12 (x10,500) [12 PP] and Speed 6 (500 mph Feats: Wall Run, Water Run) [68 PP] [20 PP] Alternative Power: Snare 8 (Any Point, any direction Extra: Engulf; Feats: Tether, Indirect 3) [20 PP] Alternative Power: Super-Strength 10 (Lifting Strength +50 [Heavy Load : 482 tns] [20 PP] Protection 1 [1 PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC23 Toughness (Staged) Damage (Physical) Unarmed Area (40ft) DC23 Toughness (Staged) Damage (Physical) Totals: Abilities (60) + Combat (38) + Saving Throws (12) + Skills (19) + Feats (15) + Powers (36) - Drawbacks (0) = 180/180 Power Points
  11. Nicki Dee Power Level: 12 [13] (204/204PP) Trade-Offs: None Unspent PP: 0 In Brief: To help her brother she become a criminal, now she trying to make up for that time. Alternate Identity: Merge Trois Identity: Secret Birthplace: Lincoln, Freedom City Occupation: Student Affiliations: Camera Obscura Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother) Description: Age: 28 (DoB: December 9, 1992) Gender: Female Ethnicity: African-American Height: 5'4" Weight: 112 lbs. Eyes: Brown Hair: Black Nicki is an unremarkable looking woman, an image she works hard to maintain. Her clothes are fashionable, but off the peg, her hair cut helps hide her features and she taken to wearing glasses, though she doesn't need them. Power Descriptions: With a few moments concentration Nicki can call up her alter ego, Merge Trois, who can create copies of herself. Despite her name Merge Trois can produce an almost unlimited number or copies, though she often limits herself to three initially to confuse her foes. Whilst the Nicki and Merge are mentally linked, and Merge is driven by Nicki's desires, Merge can carry on independently of Nicki for an almost indefinite period. History: Growing up was often hard for the Dee family with her parents struggling to make end meets, this tension often led to heated arguments between Nicki parents. To escape this she created imaginary friends who she would spend hour happily playing with, her brother however escaped into alluring world of gangster rap and gang culture in general. Whilst Nicki studied hard to try and make a better life for herself and her family Dwayne fell into a life of petty crime and violence. Despite this Nicki care deeply for her brother who in his own way was always trying to look after and protect his little sister. For a while however things were okay the gang Dwayne ran with were pretty minor, happy to commit relatively low key crimes staying out of the way of the more powerful and violent gang and the notice of Lincoln resident supers. Then one day this all changed when a strange man offered the gang a chance for one big score. Nicki has never been sure exactly what happened as Dwayne came back changed. All of the gang were granted powers of some sort but Dwayne, who had volunteered to be lookout, came off the worst. As well as gaining the power to conceal him from all senses, he also gained the power to monitor and control all electronic devices as well as receive and transmit all broadcast frequencies. The problem was he can't turn the signals off and is constantly bombarded with the chatter of the electronic devices that fill our world. Whilst he can look after himself and following simple instructions, apart from occasional flash of his old self, Dwayne has been lost in the constant electronic noise. Her parents couldn't cope with what happened to their little boy and it fell on Nicki to take care of her big brother. Whilst doing that, and trying to complete her studies, she also started to make subtle inquiries about a cure for her brothers condition. Eventually she found somebody who was willing to help, but he warned her it would take massive amounts of money to achieve a cure. Luckily for her he could offer her powers, safe ones at that, which would allow her to gather this necessary money, for only a tiny addition to the total. Having exhausted all other options for a cure she reluctantly agreed asking for the type of power that would allow her to be in several places at the same time. Then she carefully began planning ways to earn the money necessary for his cure. Her short criminal career was successful and she managed to put by quite a bit of money for herself, her brother and her family. But it was with the help of the cities heroes that she managed to fine the help that her brother needed. Whilst her brother was recovering she retired from her brief criminal career, she even stopped being Merge for a while. But she missed the thrill of being Merge Trois and when the Freedom City was in crisis she decide to come out of her brief retirement and help her community. She hadn't consciously made the decision but now Merge is going to try to help Freedom City. Personality & Motivation: Whilst Nicki can come over as introverted she anything but shy and has, over the hard years of high school, learned to stay in the background and subtly manipulate people to get what she wants. Though Nicki is still inclined to use her abilities to just be left in peace she does now try to use them to help other people. Nicki has always had a strong moral code, she could never harm or kill anyone, and her career as a criminal hasn't changed her attitudes. She does however have a dim view of large corporations and banks, something her criminal career has only helped but be reinforce (though there are rare exceptions), she’ll make sure that people aren’t harmed but wouldn’t attempt to reduce property damage or the loss of earnings. Powers & Tactics: Whilst Merge prefers to use guile and cunning to avoid conflict if trouble starts she tend to rely in sheer strength of numbers to defeat her foes flooding the area with as many duplicates as she can. She also tend to avoid bringing Nicki into direct contact with the plan in hand, if possible she will remain a safe distance away and allow Merge to handle the situation herself. Complications: Freedom: No one knows that Nicki is Merge Trois, something that she works very hard to maintains. As far as possible they've try to maintain that they don't know each other, or at least only vaguely aware of each other. Right by My Side: Nicki feel responsible for her brother and will try to keep him safe and out of danger. Whilst she sometime uses him in her plans, if he's put into immediate danger she will put all her energies into protecting him. If made to choose between helping her brother and helping other's she naturally inclined to protect him first. Pound the Alarm: As far as law enforcement is concerned Merge Trois is still a wanted criminal, as well as a few of the Superhero community. Here choice of target's means she has little hassle for most beat cop's and detectives, but there always a few. Beez in the Trap: Merge's method of using other villains of for her own gain, as well her habit of getting revenge on those who tried to burn her, means that she has made quite a few enemies. The foundry in particular wish to get revenge on her for ruining one of their operations. Abilities: 0 + 6 + 4 + 10 + 8 + 10 = 38PP Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 18 (+4) Charisma: 20 (+5) Combat: 16 + 12 = 28PP Initiative: +3 Attack: +8 Base, +12 Unarmed Grapple: +12 (base 12, Str +0) Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Knockback: -1 Saving Throws: 8 + 8 + 8 = 18PP Toughness: +2 (+2 Con) Fortitude: +10 (+2 Con, +8) Reflex: +11 (+3 Dex, +8) Will: +12 (+4 Wis, +8) Skills: 124RP = 31PP Acrobatics 12 (+15) Bluff 15 (+20) Concentration 10 (+10) Diplomacy 10 (+15) Drive 2 (+5) Gather Information 10 (+15) Intimidation 10 (+15) Knowledge (Behavioral Science) 10 (+15) Knowledge (Current Affairs) 5 (+10) Knowledge (Popular Culture) 5 (+15) Knowledge (Streetwise) 10 (+15) Language 2 [Native: English, Spanish, Latin) Notice 11 (+15) Perform (Dance) 5 (+10) Sense Motive 11 (+15) Feats: 14PP Attack Specialization (Unarmed) 2 Benefit (Wealth) 2 Contacts Dodge Focus 6 Luck 2 Well-Informed Powers: 19 + 50 = 69PP ESP 6 (all senses, 20 miles, Flaw: Medium [Merge Trois, Camera Obscura], Rapid (x10)) [19 PP] Summon 12 (Merge Trois, Camera Obscura Extra: Fanatical, Heroic, Duration [Continuous]; Feat: Mental Link, Progression 1 (2 Minions); Flaw: Feedback) [50 PP] Totals: Abilities (38) + Combat (28) + Saving Throws (24) + Skills (31) + Feats (14) + Powers (69) - Drawbacks (0) = 204/204 Power Points
  12. Emerald Spider 1 post (GM Post) = 1PP Madame Raven 1 post = 1PP Meanwhile at the stately Summers Manor... (1) Merge Trois 1 post (GM Post) = 1PP Valkyrja 2 PP (Vignette) The Sword (Vignette) Zhenshchina-voin 2 posts = 1PP + 1PP (Ref Point) = 2PP Bubblegum Heart (2) GMing posts (1 x 2 = 2 posts) Meanwhile at the stately Summers Manor... (1)
  13. Valkyrja – The Sword “I don’t believe you used to call this place home it’s a dump.” Gajue’wji’j sulked as they trudged through the forest. Takhi didn’t bother to point out that the smoking crater just outside this wood was actually her original home, the almost constant bickering of Gajue’wjj’j was something she’d gotten used to over the years. After being orphaned she’d been taken by the Stellar Khanate forces where she’d first met the young feline humanoid, growing up together as they were trained to serve the Star-Khan. When a scout ship picked up a strange signal on this planet, the Khanate not much concerned with the scattered human survivors to have more than a skeleton force, Takhi force had been dispatched to investigate partly due to her knowledge of the area. After a few hours they’d found nothing and Gajue’wji’j was getting bored, which was generally bad for those that just happened to be around. She’d knew it was a lost cause but something had caught her attention, something she wanted to check out before they let to return to the fleet. “Gajue’wji’j return the squad to the ship, I’ll join you in a moment.” “You want to check out that boring rock again don’t you?” Gajue’wji’j knew her so well “I’ll leave you and pet rock to have you fun…” with a sneer she rounded up the rest of the team. Using the servo’s of her suit she lifter the large stone she’d seen earlier, feeling that it had some importance in her past. Most of it was a vague set of emotions, most of them pain and torment, but she did have some memories of this forbidden forest. As she’d expected the stone contained as series of marks, some kind of language is guessed her translation device not having any data on the language. Clearing away some of the dirt revealed a picture in the middle, surrounded by the text she couldn’t understand. It was a little faded but it seemed to show two women fighting, or perhaps hugging, and behind them was a sword bisecting the stone. The sword seemed important somehow and her eye looked downward to catch the glint of something buried under a thin layer of soil. Wiping away the dirt she could see the hilt of a sword almost identical to the one carved into the stone. Also most without thinking she grasped the handle and lifted it out of the soil, for a moment she was disappointed that it was just the hilt but only for a moment... As she held the hilt up to examine it the blade began to coalesce out of thin air, bathing the area with light as it appeared. And as the light flowed over her she began to changer, her power armour struggling to adapt to her increased height. As it did it began to also its outer form taken on a more Norse like appearance and mix of ancient Asgardian styling and modern technology white with runes and edges picked out i gold. Taking off the helm she shook out golden hair styled into two plats, rather than her rather modest short hair in an up-do. Awakening into this new body was somebody that had been rested all these centuries Sanngriðr, the Valkyrja sent here who broker peace with this sword. There were of two minds and yet one as Sanngriðr accessed the mind of Takhi, what had happened to her homeworld whilst she slept. <"This is wrong."> was her first words she'd spoken in centuries. Gently putting down the stone she strolled off through the forest to determine the best way to help free her newly refound world, ignoring the small disagreeing of Takhi in her mind. Straight into the surprised path of a pair of local inhabitants who had come to investigate the glowing lights in the forest. The woman looked on with some shock at the amazonian figure of the Valkyrie whilst the man at least had the presence of mind to point his bow towards the warrior. "Do not be afraid I am Sanngriðr. I am here to help you." it took a few tries before she spoke in a language they understood, with some excitement and trepidation they led her away to where they were camped. From the trees Gajue’wji’j watched on in some confusion. She'd not seen the transformation just that her friend had disappeared in the area that this giant woman had strolled out from, only to straight away hook up with these Terran rebels. They obviously done something with Takhi, so she had to admit she cared for deeply, so without informing the rest of the squad she began to follow the trio out of sight of them all. Even if she couldn't recover her friend she would extract her revenge and gain honour for the Great Khan whilst do it. Around a campfire sometime later the two humans had told Sanngriðr what had happened to their planet when the aliens had come, details that the now quieter Takhi confirmed, with the abuses they had committed when humanity had resisted there benevolent rule. It hadn't taken long for Takhi to begin to see how they'd been mistreated, coming to some sort of peace with the woman that now controlled the body they were both in. Sanngriðr had been in many strange and curious events and this was just another thing she accepted without question. It was Odins way after all. With the two voices now in agreement they decided on a plan of action Sanngriðr relented there form back to Takhi, who resorted to her normal form, and the two went to find the ship. There they could feed information back to the human rebels, and maybe even help them in the battles ahead. As she left the forest for the landing craft she found Gajue’wji’j waiting for her, she didn't know what was going on but she suspects something strange was goin on. She'd have to watch to see what would unfold in the future, not quite accepting her friends explanation of "getting lost". Either way both suspected that there time on this planet wasn't coming to an end, instead it was most definitely... The Beginning!
  14. Zhenshchina-voin Klara wanted to dig further into what was going here, something was rotten in the state of robotstan. But one of her team was in trouble and she wasn’t going to let anything happened to them. Klara had lost team members, friends, in the past and she wasn’t about to do so now. Seeing as the fight was over, and good whilst she did approve of the methods Dr Otaku deserved punishment for what he’d done in the past, she had some help just waiting in the ring. Hopping the bar she grabbed on with one hand before offering the other down to Mette, hopefully the bots were to busy celebrating to be annoyed by her sudden action. <”Something’s wrong with Shadowborne, we need to go find them now!”> she’d only been studying Danish for a few months and was still a little rough.
  15. Sorry been a rough month posting wise, I'll try and get something down soon-ish.
  16. Whilst we wait for @Exaccus do you want to do your action @Avenger Assembled ?
  17. Angrydurf Ace Danger: 1 post = 1PP [Is now maxed] Empyrion: 1 post (GM post) = 1PP Kanunu: 1 post = 1PP Ouroboros: 1 post (GM post) = 1PP Red Lynx: 1 post = 1PP + 1PP (Ref Point) = 2PP GM Posts: 1 post x 2 = 2 posts Cubismo Ms. Thursday: 2 posts = 1PP Ultra Girl: 1 post = 1PP Dr Archeville Artificer: 2 posts + 1 post = 3 posts = 1PP Horrorshow: 1 post = 1PP Protectron: 2 posts = 1PP + 1PP (Ref Point) = 2PP Fox Dragonfly: 1 post + 2 posts = 3 posts [Maxed] Eclipse: 1 post (Rollover post) = 1PP Grim: 1 post (Rollover point) = 1PP Masque: 1 post = 1PP Nocturne : 1 post (Rollover post) = 1PP + 1PP (Ref Point) = 2PP Heritage Crystal-Gazer: 1 post + 3 posts + 1 post = 5 posts = 1PP KnightDisciple Raven III: 3 posts = 1PP + 1PP (Guide point) = 2PP Thunderbird: 2 posts + 2 posts + 5 posts + 1 posts = 10 posts = 2PP + 1PP (Guide Post) = 3PP RocketLord Archer II: 1 post (GM post) = 1PP Cheval: 3 posts = 1PP Forever Boy: 1 post + 7 posts + 5 posts + 1 post = 14 posts [Maxed] Justice: 8 posts + 1 post + 1 post + 1 post = 11 posts + 14 posts (Rollover) = 3PP + 2PP (Vignette) = 5PP Little Mermaid: 3 posts + 7 posts (GM posts) = 10 posts = 2PP Nevermore II: 3 posts + 22 posts (GM posts) = 3PP + 1PP (20Q) + 2PP (HellQ) + 2PP (Guidebook) + 1PP (Reputation) + 2PP (Origin Vignette) + 2PP (Vignette) + 1PP (Guide point) = 14PP Rebellion: 5 posts + 9 posts + 11 GM posts = 25 posts = 3PP Spaceman: 2 posts = 1PP GM Posts: 8 posts + 1 post + 3 posts + 3 posts + 1 post + 1 post + 1 post + 1 post + 2 posts = 22 x 2 posts = 44 posts Tiffany Korta Dr Thorne: 1 post (GM post) = 1PP Emerald Spider: 1 post + 1 post = 2 posts = 1PP Madame Raven: 1 post = 1PP Ms Bright: 1 post = 1PP The Immutable Betsy Brooks: 3 posts = 1PP The Traveller: 1 post (GM post) = 1PP + 1PP (Ref Point) + 2PP (Vignette) + 2PP (Wiki) + 2PP (HellQ) + 2PP (Guidebook) = 10PP (and is now maxed) Valkyrja: 1 post (GM post) = 1PP White Lioness: 2 posts = 1PP Zhenshchina-voin: 1 post = 1PP GM Posts: 1 post + 1 post = 2 posts x 2 = 4 posts Zeitgeist Blue Salvo: 8 posts + 32 posts (GM posts) = 40 posts = 3PP GM Post: 2 posts + 7 posts + 8 posts = 17 x 2 posts = 34 posts
  18. Zhenshchina-voin Klara might have been a warrior, but she was also a people person enjoying the company of others. After the war she’d played spy for a while and Tracy had taught her many of the tricks of the trade, and other much more fun things but now wasn’t the time. She ask around chatting with various people in the languages she knew, the one advantage of dealing with robot and cyborgs was that they tended to ignore how you looked after a while. It didn’t take long to figure out what was going on really, even back home they did something similar. This is all bread and circus here, no body of importance though. We might be being kept at arms length for whatever reasons. Its almost like that don’t trust us or something! As she spoke she thought she finally figured out who was fighting, weaved through the people to get a better looks. Yes it was that little bugger Otaku, if he’d actually been here she’d wring his little neck right here and now. Luckily for her someone was about to give him a good beating, and not the fun kind. Be on you guard that's Dr Otaku you're fighting down there, he's a tricky little bugger.
  19. Madame Raven Callie smiled at Charlie either unconcerned or unbothered by the arguments that she was causing with the adults. “Its just a knack I guess! Helps that one of use has been through all this before.” she glanced at her older duplicate. “And if you need to discover anything about the modern world you go to the internet, once I figured out how it worked it was just quicker and easier to find out how things had changed. The I found social media and that was it…” She must have been half listening to the other conversation as she added. “It was a woman that bought me forward in time, she didn’t bother to give me a name.”
  20. GM Post Calliope Summers Calliope looked at Ashley with the patient look of a teacher used to dealing with many different types of students. “I only found out a couple of days ago, I was planning to tell you but my younger self seemed to be a little impatient to visit old haunts.” she looked a little wistful for a few moments at her younger self “Its pleasant really seeing a younger me unburdened by what happened just a few days later.” The moment passed and the grand chess-master was back as, seeing her younger self was distracted, leaned in to talk to the older heroes. “Someone is trying to disrupt my timeline and I do not like it one bit. For now I think it best to keep her here whilst we try and find out who is trying to do such a things. Worse of the worse we can use a telepath to suppress the memories until the timeline is reset properly, I can just about survive having two set of memories of teenage years!”
  21. Initiatives 23 Centurion, unharmed, GM 22 Oz, unharmed, 2HP 21 Sea Devil, unharmed, 4HP 20 Meteor, unharmed, 3HP 19 SP #1, unharmed, minion 15 SP #2, unharmed, minion 14 Justice, unharmed, 4HP 4 SP #3, unharmed, minion 3 SP #4 & #5, unharmed, minion Centurion will hold for now, so @Exaccus you're up!
  22. Science Police's Initiative: 5#1d20+1 19 15 4 3 3, Ms. Centurion Initiative: 1d20+6 23
  23. Klara's Gather Information: 1d20+15 27, I'll try asking around Bluff: 1d20+15 26, Diplomacy: 1d20+15 29 and Sense Motive: 1d20+15 18.
  24. Dr Thorne 1 post (GM Post) = 1PP Emerald Spider 2 posts. Emerald Consequences (1) League of Their Own (1) Madame Raven 1 posts Meanwhile at the stately Summers Manor... (1) Ms Bright 1 posts A Different Kind of Justice (1) Keep Their Heads Ringing () The Immutable Betsy Brooks 3 posts Cross Road Blues (3) The Traveller 1 post (GM Post) = 1PP + 1PP (Ref Point) + 2PP (Vignette) + 2PP (Wiki page) + 2PP (HellQ) + 2PP (Guidebook) = 10PP Guidebook (Traveller) HellQ The Architects (Wiki page) Vignette Valkyrja 1 post (GM Post) White Lioness 2 posts Dangerous Dockside Dealings (2) Zhenshchina-voin 1 post Bubblegum Heart (1) GMing posts (2 x 2 = 4) If you meet yourself on the road... (1) Meanwhile at the stately Summers Manor... (1)
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