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Ecalsneerg

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  1. Power Level: 9 (158/175 PP) Trade-Offs: +1 Attack / -1 Damage (melee), +2 Attack / -2 Damage (ranged); +1 Defense / -1 Toughness Unspent Power Points: 17 In Brief: Daughter of the first Arrowhawk using Norse artifacts to fight crime Residence: Abandoned subway station underneath Stark Hill Base of Operations: Bedlam, Wisconsin Alternate Identity: Osla Jónsdóttir, Osla Jonsson Identity: Secret Birthplace: Upon the Bifrost, outside the gates of Asgard Occupation: Superhero/honourary Valkyrie Affiliations: Aesir, Arrowhawk I, Loki (grudgingly), Valkyries Family: John Fraser (Arrowhawk, father), Vivian Kriger (Valkyrie, mother, deceased) Description: Apparent Age: Early 20s Gender: Female Ethnicity: Scandinavian/Scot (Caucasian) Height: 6'0" Weight: 175 lbs Eyes: Blue-grey Hair: Golden blonde Osla is an imposing young woman; tall, broad, and muscular. She takes very much after her mother, with pale skin, piercing blue eyes, and long blonde hair she keeps in a tight plaited braid. Her physique is very much one borne of practicality, muscular and strong without making sacrifices in speed or agility. Her movements are precise and graceful, her hands and forearms scarred and nicked from a childhood in a wild, often unforgiving environment. Her features also come across as a little harsh, the lines of her jaw and cheeks lacking softness, especially with her hair pulled back tightly. In her uniform, Osla dons armour of black leather, with strike plates of a carbide composite segmented over the more vulnerable areas. The Arrowhawk emblem is emblazoned across her chest in a white-silver hue. Her cape is a dark grey, with a hood kept up over her hair. Her features are obscured beneath the hood with a black domino mask, throwing her ice-blue eyes into sharp contrast. The more modern Arrowhawk costume is contrasted by the Norse artifacts she wields. She wears fingerless gloves of an intricately small chainmail, each with four carved metal claws on the back, stopping at the knuckles. Her boots are a soft dark leather, lacing up the side and with scale mail over their tongues and toes, with a faint engraved hoof design on each individual scale. A bronzed belt coils around her waist, made of a narrow chain that loops around three times, fastening at the front with a snake's head with ruby eyes. She also hangs her quiver from her belt, a battered, elderly looking construction of worn brown leather and fraying stitching. When not fighting crime, Osla favours simple, practical clothes; wearing thrift store work boots and worn blue jeans alongside flannel shirts and leather jackets. She often carries a shoulder satchel containing a couple of knifes or axes in case something happens and she isn't otherwise armed. Power Descriptions: Osla's heritage hasn't particularly given her many innate abilities. Her sight and vision is clear and sharp, and her health hale, resistant to the ravages of the time and the cold. If she inherited anything from either parent, it was a great physical prowess, being as strong, fast and tough as some of the greatest warriors with twice her experience, taking to combat and to woodmanship like a duck takes to water. Somewhat reluctantly, she has accepted gifts from the trickster god, Loki, to aid her in her efforts upon Midgard. Fenrir's Gauntlets imbue her with near-superhuman strength, allowing her to lift nearly half a ton without breaking a sweat, and hurl grown men around like ragdolls. Sleipnir's Shoes bolster her speed, allowing her to outpace the fastest steed, and keep pace with cars at a dead sprint. The enchantment on the Cincture of Jormungandr lets her obfuscate herself from view, obscuring the sight and scent of her from all but the most observant. All of these are also enchanted such that only a worthy warrior can wield them, someone willing to defend the weak and innocent, and also to battle those that would harm them both with violence and with terror. Her father also saw fit to give her her own suit to be Arrowhawk, based on modern fabrics and materials. The suit manages to be light-weight and easy to move in and don, while also being incredibly resilient. The hood can deflect a bullet of low enough calibre, and it's much less armoured than most of the suit. The most important part of her outfit is her bow. Named 'Arrowhawk' itself, it is enchanted to be able to strike even the intangible, and with the same restrictions upon its use as her raiment. It comes with a supply of enchanted arrows, able to burst into flames upon striking, cover a target in impenetrable icy bonds, or even explode like the lightning of Thor himself. The body and strings are also reinforced to allow Orheidr to not just be used as an improvised weapon, but as one in deadly earnest, able to deliver repeated blows with Osla's enhanced strength without taking damage. She also has a limited supply of arrows carved from fragments of the Bifrost, allowing her to punch temporary rifts in the fabric of the Nine Realms, stepping from one to another like walking through a door. History: Some years ago, Vivien Kriger, the Valkyrie, emissary to Midgard of the Allfather, was slain in battle with Doktor Archeville in a period where he was consumed by madness. Tragically, she was pregnant at the time. Having embarked on a brief relationship with John Fraser, the first Arrowhawk, neither of them knew this at the time. But despite their dismissal of Kriger, the Aesir were not utterly without merciless, and so they allowed Osla to be born despite her mother's technical death. Children were a rarity in Asgard, and so Osla grew up among Einherjar and valkyries, among gods and beasts. Despite her great talent for physical pursuits, she didn't have the physique of a literal deity. Even after training for hours and hours, her skill would never surpass the Einherjar's skill won of lifetimes and lifetimes. And technically residing in the afterlife, she never knew her father. Her mother was seen as something of an embarrassment and an outcast by the Aesir. Osla grew up very lonely, and without much in the way of friends. So she listened to the stories her mother told her of the Arrowhawk, a man fighting in the shadows against the worst of mankind, not stopping to bask in the glory or honour of it. Surrounded by people who found glory and honour in things not savoury enough to merit it, she found this intriguing, and sought to emulate it. As was the nature of time in the Nine Realms, Osla grew up within a few Midgard years, and was allowed to become a valkyrie. But their treatment of her mother chafed, and the condescension over her mortal nature hurt even more. But one day, a visiting member of another pantheon, the Heliopolitans, came to speak to her. Set informed her of the looming threat of Typhon, Father of Monsters, and his assault on the mortal realms. And of how he needed to recruit mortal warriors to do so, and of how one of them would be her father, if only he could get her across to Midgard... Without the resources and weapons her mother had been given, then stripped of; and without the backing of the gods to get across the Bifrost, Set took her to Loki. They made an open-ended deal. He would provide weapons and tools with which to fight, and a means to cross the Realms. She would in return do him a few favours, one day in the future... Reluctantly she accepted, and finally reunited with her father, and was shocked to find out the stories were true, but not quite so glorious. He was a sad, lonely old man, and didn't even know she'd been born. Making up for some lost time, they spent months together, before she broached the subject of doing what he did. After a few months more, he finally acceded, giving her the blessing to take up the Arrowhawk name and go to Bedlam City, in the hope of providing what aid she could to the denizens of this, one of the most blighted and dangerous places on Midgard. Personality & Motivation: Osla is a by and large a direct, motivated person. She favours economy of action, and of speech, often coming off as blunt and reserved because of it. The task in front of her is the most important thing to her. Osla's watchwords are stubbornness and directness; she's a doer even to the exclusion of tactics and in some cases even foresight. Her very isolated upbringing and the necessity of the arduous training and work needed to keep up with her near-superhuman companions has led her to place very little value on social interaction. As such, on those occasions where she does wish to be social and have companionship and friendship, she is less task-focused, but also quite awkward and inarticulate. Much of her motivation comes from her perception of never being quite good enough. Her parents' careers, the powers of the Aesir she grew up among, and the martial skill of the einherjar and valkyries have led her to have skewed perspectives on her in no way inconsequential martial prowess and combat effectiveness. But what primarily drives Osla is a sense of kinship with the underdog. She didn't enjoy being treated like the runt, like a mistake, and takes great umbrage with others being treated in the same way. This is why she chose to go to Bedlam, even if she doesn't quite consciously register it: she doesn't believe the city is beyond saving, or that it isn't worth the effort to do so. Complications: A More Civilised Weapon for a Bygone Age: The disadvantage of Arrowhawk using arrows as a primary means of attack is that this is 2016. Arrows are bulkier, and if they run out due to being much more limited in how much ammunition can be carried, restocking is only possible in a select few stores. And much of Osla's arsenal of magical, and thus can only be replenished if she spends time creating more in her downtime, not by simply walking into a sporting goods store. Deal With The Devil: In order to even be on Midgard, in order to be armed and equipped to deal with the worst it has to offer, to be the Arrowhawk, Osla was forced to make an open-ended deal with the Norse trickster deity Loki. In exchange for being able to cross worlds, and for being armed, Loki has the right to ask a number of favours of her. He's not foolish, though, and will tend to ask her for things she'd likely agree to anyway even if it didn't further his own ends. Double-Edged Arrowhead: As the second Arrowhawk, Osla inherits a fearsome reputation, but also the downsides of the legacy: organized crime the English speaking world over knows the Arrowhawk will come for them. As such, mafia families may have specific preparations for archers, or even come gunning for her personally. Has To Win The War, Not Just The Battle: Osla doesn't quite understand the sheer level of institutional rot and endemic corruption in Bedlam, and as such hasn't come to terms with the fact she may not be able to save the city. As such, she deeply struggles with the idea of a tactical withdrawal, and outright won't run away. This can lead to her being dragged out of hopeless fights, or only staggering away into the dark after enduring grievous and needless injury. Never Quite Good Enough: For all her skill, for all her power, Osla can't quite come to terms with the idea she's perfectly worthy of both her parents' mantles. She feels she isn't skilled or moral enough to take up either, and as such is driven to prove herself worthy of feats of great martial skill and derring-do, even if it would be smarter or less dangerous to those around her to stop and reconsider her actions. Stranger In A Strange Land: While Osla has been on Midgard a few months now, she still grew up on Asgard. As such, things we take for granted, she has no familiarity with, like how to drive or how to reset the wi-fi. She knows what these things do, but isn't practiced or particularly skilled in how to make them do it. As such, she cannot Drive at all, and any modern technology she uses a little slowly and haltingly for any task which is more complex than being able to read and press buttons. Additionally, her identification is fake and she doesn't have a legal birth certificate or Social Security number. ABILITIES: 8 + 8 + 10 + 2 + 2 + 4 = 34PP Strength: 22/18 (+6/+4) Dexterity: 18 (+4) Constitution: 20 (+5) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 14 (+2) COMBAT: 14 + 12 = 26PP Initiative: +8 Attack: +7 Base, +10 melee, +11 bow Grapple: +14/+17 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -4/2 SAVING THROWS: 4 + 4 + 8 = 16PP Toughness: +8 (+4 Con, +4 Protection) Fortitude: +9 (+5 Con, +4) Reflex: +8 (+4 Dex, +4) Will: +9 (+1 Wis, +8) SKILLS: 68R = 17PP Acrobatics 2 (+6) Bluff 4 (+6/+10) Diplomacy 0 (+2/+6) Gather Information 8 (+10) Intimidate 12 (+14) Knowledge [Theology and Philosophy] 4 (+5) Knowledge (Arcane Lore) 4 (+5) Knowledge (Streetwise) 4 (+5) Language 1 (Old Norse [Native], English) Medicine 4 (+5) Notice 9 (+10) Perform [string instruments] 3 (+5) Sense Motive 9 (+10) Stealth 11 (+15) Survival 9 (+10) FEATS: 23PP Accurate Attack Attack Focus (melee) 3 Attack Specialization (bow) 2 Attractive 1 Beginner's Luck Benefit (Reputation: Arrowhawk) Dodge Focus 4 Equipment 0 + 4 [Veteran Reward] Evasion Fearless Luck 2 Move-By Action Quick Draw Startle Takedown Attack Track Uncanny Dodge [auditory] Equipment (20ep/20ep): Dane Axe: Strike 2 (Feats: Improved Critical, Mighty, Thrown) [5ep] Grappling Hook Pistol: Super-Movement 2 (slow fall, swinging) [4ep] Other equipment: Flashlight, Masterwork violin [2ep] HQ: Abandoned Subway Car and Station: 9ep Size: Small; Toughness: 10; Features: Communications, Concealed 2 [+10 DC to find], Gym, Living Space, Security System 2 [DC25], Workshop POWERS: 4 + 16 + 14 + 1 + 3 = 38PP Device 1 (5PP Container, Flaws: Hard to Lose [-1]) [4PP] (Arrowhawk Costume) Protection 3 (Feats: Second Chance [Toughness save vs bullet damage], Second Chance [Toughness save vs conventional blades]) [5PP] (armour) Device 5 (25PP Container, Flaws: Easy to Lose [-2], Feats: Restricted [only the worthy]) [16PP] (Orheidr) Bow & Magic Arrows Array 9 (18PP Array, Feats: Affects Insubstantial 2, Alternate Power 5) [25PP] Base Power: Blast 3 (standard arrows, Feats: Improved Critical, Improved Range [75' increment], Mighty 4, Progression [750' maximum range], Variable Descriptor [bludgeoning/piercing/slashing]) [14PP] (arrow, magic, variable) Alternate Power: Blast 3 (rapid arrows, Extras: Autofire [7]; Flaws: Action - Full; Feats: Improved Critical, Improved Range [75' increment], Mighty 4, Progression [750' maximum range], Variable Descriptor [bludgeoning/piercing/slashing]) [18PP] (arrow, magic, variable) Alternate Power: Blast 3 (flaming arrow, Extras: Secondary Effect [7], Feats: Mighty 4) [17PP] Alternate Power: Dazzle 6 (thunderbolt arrow; visual and auditory, Extras: Area - Burst [+1]) [18PP] Alternate Power: Snare 7 (ice arrow) [14PP] Alternate Power: Strike 2 (bow strike, Feats: Extended Reach, Improved Critical, Mighty) [4PP] Device 3 (15PP Container, Flaws: Hard to Lose [-1], Feats: Indestructible, Restricted [only the worthy]) [14PP] (Raiment of the Trickster) Fenrir's Gauntlets Enhanced Feats 2 (apply Affects Insubstantial 2 to unarmed strike) [2PP] Enhanced Strength 4 [4PP] (magic) Super-Strength 1 (Heavy load: 1/2 ton) [2PP] (magic) Cincture of Jormungandr Concealment 4 (normal visual and all olfactory; Flaws: Blending [-1], Passive [-1], Feats: Close Range) [3PP] (illusion, magic) Sleipnir's Shoes Leaping 2 (x5 distance, 80'/40'/20' jump) [2PP] (magic) Speed 2 (25MPH) [2PP] (magic) Immunity 2 (aging, cold, Flaws: Limited to half effect [-1]) [1PP] (divine, valkyrie) Super-Senses 3 (extended hearing [x10], extended vision [x10], low-light vision) [3PP] (divine, valkyrie) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC19 Toughness (Staged) Damage (Physical) Gauntlets Touch DC21 Toughness (Staged) Damage (Physical) Arrows Ranged DC22 Toughness (Staged) Damage (Physical) Blast (fire) Ranged DC22 Toughness (Staged) Damage (Energy: Fire), Secondary Effect Dazzle Area [Burst] DC21 Reflex Blinded/Deafened Snare Ranged DC22 Reflex (Staged) Entangled Strike Touch DC23 Toughness (Staged) Damage (Physical) TOTALS Abilities (34) + Combat (26) + Saving Throws (16) + Skills (21) + Feats (23) + Powers (38) - Drawbacks (0) = 158/175 Power Points
  2. So, for Bedlam, Arrowhawk'll be retiring and Osla, his daughter from Asgard will be taking up the mantle. Here's her build. Arrowhawk II Power Level: 9 (150/150 PP)Trade-Offs: +1 Attack / -1 Damage (melee), +2 Attack / -2 Damage (ranged); +1 Defense / -1 ToughnessUnspent Power Points: 0 In Brief: Daughter of the first Arrowhawk using Norse artifacts to fight crime Residence: Abandoned subway station underneath Stark HillBase of Operations: Bedlam, Wisconsin Alternate Identity: Osla Jónsdóttir, Osla JonssonIdentity: SecretBirthplace: Upon the Bifrost, outside the gates of AsgardOccupation: Superhero/honourary ValkyrieAffiliations: Aesir, Arrowhawk I, Loki (grudgingly), ValkyriesFamily: John Fraser (Arrowhawk, father), Vivian Kriger (Valkyrie, mother, deceased) Description:Apparent Age: Early 20sGender: FemaleEthnicity: Scandinavian/Scot (Caucasian)Height: 6'0"Weight: 175 lbsEyes: Blue-greyHair: Golden blonde Osla is an imposing young woman; tall, broad, and muscular. She takes very much after her mother, with pale skin, piercing blue eyes, and long blonde hair she keeps in a tight plaited braid. Her physique is very much one borne of practicality, muscular and strong without making sacrifices in speed or agility. Her movements are precise and graceful, her hands and forearms scarred and nicked from a childhood in a wild, often unforgiving environment. Her features also come across as a little harsh, the lines of her jaw and cheeks lacking softness, especially with her hair pulled back tightly. In her uniform, Osla dons armour of black leather, with strike plates of a carbide composite segmented over the more vulnerable areas. The Arrowhawk emblem is emblazoned across her chest in a white-silver hue. Her cape is a dark grey, with a hood kept up over her hair. Her features are obscured beneath the hood with a black domino mask, throwing her ice-blue eyes into sharp contrast. The more modern Arrowhawk costume is contrasted by the Norse artifacts she wields. She wears fingerless gloves of an intricately small chainmail, each with four carved metal claws on the back, stopping at the knuckles. Her boots are a soft dark leather, lacing up the side and with scale mail over their tongues and toes, with a faint engraved hoof design on each individual scale. A bronzed belt coils around her waist, made of a narrow chain that loops around three times, fastening at the front with a snake's head with ruby eyes. She also hangs her quiver from her belt, a battered, elderly looking construction of worn brown leather and fraying stitching. When not fighting crime, Osla favours simple, practical clothes; wearing thrift store work boots and worn blue jeans alongside flannel shirts and leather jackets. She often carries a shoulder satchel containing a couple of knifes or axes in case something happens and she isn't otherwise armed. Power Descriptions: Osla's heritage hasn't particularly given her many innate abilities. Her sight and vision is clear and sharp, and her health hale, resistant to the ravages of the time and the cold. If she inherited anything from either parent, it was a great physical prowess, being as strong, fast and tough as some of the greatest warriors with twice her experience, taking to combat and to woodmanship like a duck takes to water. Somewhat reluctantly, she has accepted gifts from the trickster god, Loki, to aid her in her efforts upon Midgard. Fenrir's Gauntlets imbue her with near-superhuman strength, allowing her to lift nearly half a ton without breaking a sweat, and hurl grown men around like ragdolls. Sleipnir's Shoes bolster her speed, allowing her to outpace the fastest steed, and keep pace with cars at a dead sprint. The enchantment on the Cincture of Jormungandr lets her obfuscate herself from view, obscuring the sight and scent of her from all but the most observant. All of these are also enchanted such that only a worthy warrior can wield them, someone willing to defend the weak and innocent, and also to battle those that would harm them both with violence and with terror. Her father also saw fit to give her her own suit to be Arrowhawk, based on modern fabrics and materials. The suit manages to be light-weight and easy to move in and don, while also being incredibly resilient. The hood can deflect a bullet of low enough calibre, and it's much less armoured than most of the suit. The most important part of her outfit is her bow. Named 'Arrowhawk' itself, it is enchanted to be able to strike even the intangible, and with the same restrictions upon its use as her raiment. It comes with a supply of enchanted arrows, able to burst into flames upon striking, cover a target in impenetrable icy bonds, or even explode like the lightning of Thor himself. The body and strings are also reinforced to allow Orheidr to not just be used as an improvised weapon, but as one in deadly earnest, able to deliver repeated blows with Osla's enhanced strength without taking damage. She also has a limited supply of arrows carved from fragments of the Bifrost, allowing her to punch temporary rifts in the fabric of the Nine Realms, stepping from one to another like walking through a door. History: Some years ago, Vivien Kriger, the Valkyrie, emissary to Midgard of the Allfather, was slain in battle with Doktor Archeville in a period where he was consumed by madness. Tragically, she was pregnant at the time. Having embarked on a brief relationship with John Fraser, the first Arrowhawk, neither of them knew this at the time. But despite their dismissal of Kriger, the Aesir were not utterly without merciless, and so they allowed Osla to be born despite her mother's technical death. Children were a rarity in Asgard, and so Osla grew up among Einherjar and valkyries, among gods and beasts. Despite her great talent for physical pursuits, she didn't have the physique of a literal deity. Even after training for hours and hours, her skill would never surpass the Einherjar's skill won of lifetimes and lifetimes. And technically residing in the afterlife, she never knew her father. Her mother was seen as something of an embarrassment and an outcast by the Aesir. Osla grew up very lonely, and without much in the way of friends. So she listened to the stories her mother told her of the Arrowhawk, a man fighting in the shadows against the worst of mankind, not stopping to bask in the glory or honour of it. Surrounded by people who found glory and honour in things not savoury enough to merit it, she found this intriguing, and sought to emulate it. As was the nature of time in the Nine Realms, Osla grew up within a few Midgard years, and was allowed to become a valkyrie. But their treatment of her mother chafed, and the condescension over her mortal nature hurt even more. But one day, a visiting member of another pantheon, the Heliopolitans, came to speak to her. Set informed her of the looming threat of Typhon, Father of Monsters, and his assault on the mortal realms. And of how he needed to recruit mortal warriors to do so, and of how one of them would be her father, if only he could get her across to Midgard... Without the resources and weapons her mother had been given, then stripped of; and without the backing of the gods to get across the Bifrost, Set took her to Loki. They made an open-ended deal. He would provide weapons and tools with which to fight, and a means to cross the Realms. She would in return do him a few favours, one day in the future... Reluctantly she accepted, and finally reunited with her father, and was shocked to find out the stories were true, but not quite so glorious. He was a sad, lonely old man, and didn't even know she'd been born. Making up for some lost time, they spent months together, before she broached the subject of doing what he did. After a few months more, he finally acceded, giving her the blessing to take up the Arrowhawk name and go to Bedlam City, in the hope of providing what aid she could to the denizens of this, one of the most blighted and dangerous places on Midgard. Personality & Motivation: Osla is a by and large a direct, motivated person. She favours economy of action, and of speech, often coming off as blunt and reserved because of it. The task in front of her is the most important thing to her. Osla's watchwords are stubbornness and directness; she's a doer even to the exclusion of tactics and in some cases even foresight. Her very isolated upbringing and the necessity of the arduous training and work needed to keep up with her near-superhuman companions has led her to place very little value on social interaction. As such, on those occasions where she does wish to be social and have companionship and friendship, she is less task-focused, but also quite awkward and inarticulate. Much of her motivation comes from her perception of never being quite good enough. Her parents' careers, the powers of the Aesir she grew up among, and the martial skill of the einherjar and valkyries have led her to have skewed perspectives on her in no way inconsequential martial prowess and combat effectiveness. But what primarily drives Osla is a sense of kinship with the underdog. She didn't enjoy being treated like the runt, like a mistake, and takes great umbrage with others being treated in the same way. This is why she chose to go to Bedlam, even if she doesn't quite consciously register it: she doesn't believe the city is beyond saving, or that it isn't worth the effort to do so. Complications: A More Civilised Weapon for a Bygone Age: The disadvantage of Arrowhawk using arrows as a primary means of attack is that this is 2016. Arrows are bulkier, and if they run out due to being much more limited in how much ammunition can be carried, restocking is only possible in a select few stores. And much of Osla's arsenal of magical, and thus can only be replenished if she spends time creating more in her downtime, not by simply walking into a sporting goods store. Deal With The Devil: In order to even be on Midgard, in order to be armed and equipped to deal with the worst it has to offer, to be the Arrowhawk, Osla was forced to make an open-ended deal with the Norse trickster deity Loki. In exchange for being able to cross worlds, and for being armed, Loki has the right to ask a number of favours of her. He's not foolish, though, and will tend to ask her for things she'd likely agree to anyway even if it didn't further his own ends. Double-Edged Arrowhead: As the second Arrowhawk, Osla inherits a fearsome reputation, but also the downsides of the legacy: organized crime the English speaking world over knows the Arrowhawk will come for them. As such, mafia families may have specific preparations for archers, or even come gunning for her personally. Has To Win The War, Not Just The Battle: Osla doesn't quite understand the sheer level of institutional rot and endemic corruption in Bedlam, and as such hasn't come to terms with the fact she may not be able to save the city. As such, she deeply struggles with the idea of a tactical withdrawal, and outright won't run away. This can lead to her being dragged out of hopeless fights, or only staggering away into the dark after enduring grievous and needless injury. Never Quite Good Enough: For all her skill, for all her power, Osla can't quite come to terms with the idea she's perfectly worthy of both her parents' mantles. She feels she isn't skilled or moral enough to take up either, and as such is driven to prove herself worthy of feats of great martial skill and derring-do, even if it would be smarter or less dangerous to those around her to stop and reconsider her actions. Abilities: 8 + 8 + 8 + 2 + 2 + 4 = 32PP Strength: 22/18 (+6/+4) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 14 + 12 = 26PP Initiative: +8 Attack: +7 Base, +10 melee, +11 bow Grapple: +14/+17 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -4/2 Saving Throws: 3 + 4 + 8 = 15PP Toughness: +8 (+4 Con, +4 Protection) Fortitude: +7 (+4 Con, +3) Reflex: +8 (+4 Dex, +4) Will: +9 (+1 Wis, +8) Skills: 56R = 14PP Bluff 4 (+6/+10) Diplomacy 0 (+2/+6) Gather Information 8 (+10) Intimidate 9 (+11) Knowledge [Theology and Philosophy] 4 (+5) Language 1 (Old Norse [Native], English) Medicine 4 (+5) Notice 9 (+10) Perform [string instruments] 3 (+5) Sense Motive 4 (+5) Stealth 11 (+15) Survival 9 (+10) Feats: 25PP Accurate Attack Attack Focus (melee) 3 Attack Specialization (bow) 2 Attractive 1 Beginner's Luck Benefit (Reputation: Arrowhawk) Dodge Focus 4 Equipment 0 + 4 [Veteran Reward] Evasion Fearless Improved Initiative Luck 2 Move-By Action Quick Draw Startle Takedown Attack Track Uncanny Dodge [auditory] Equipment (20ep/20ep): Dane Axe: Strike 2 (Feats: Improved Critical, Mighty, Thrown) [5ep] Grappling Hook Pistol: Super-Movement 2 (slow fall, swinging) [4ep] Other equipment: Flashlight, Masterwork violin [2ep] HQ: Abandoned Subway Car and Station: 9ep Size: Small; Toughness: 10; Features: Communications, Concealed 2 [+10 DC to find], Gym, Living Space, Security System 2 [DC25], Workshop Powers: 4 + 16 + 14 + 1 + 3 = 38PP Device 1 (5PP Container, Flaws: Hard to Lose [-1]) [4PP] (Arrowhawk Costume) Protection 4 (Feats: Second Chance [toughness save vs bullets]) [5PP] (armour) Device 5 (25PP Container, Flaws: Easy to Lose [-2], Feats: Restricted [only the worthy]) [16PP] (Orheidr) Bow & Magic Arrows Array 9 (18PP Array, Feats: Affects Insubstantial 2, Alternate Power 5) [25PP] Base Power: Blast 3 (standard arrows, Feats: Improved Critical, Improved Range [75' increment], Mighty 4, Progression [750' maximum range], Variable Descriptor [bludgeoning/piercing/slashing]) [14PP] (arrow, magic, variable) Alternate Power: Blast 3 (rapid arrows, Extras: Autofire [7]; Flaws: Action - Full; Feats: Improved Critical, Improved Range [75' increment], Mighty 4, Progression [750' maximum range], Variable Descriptor [bludgeoning/piercing/slashing]) [18PP] (arrow, magic, variable) Alternate Power: Blast 3 (flaming arrow, Extras: Secondary Effect [7], Feats: Mighty 4) [17PP] Alternate Power: Dazzle 6 (thunderbolt arrow; visual and auditory, Extras: Area - Burst [+1]) [18PP] Alternate Power: Snare 7 (ice arrow) [14PP] Alternate Power: Strike 2 (bow strike, Feats: Extended Reach, Improved Critical, Mighty) [4PP] Device 3 (15PP Container, Flaws: Hard to Lose [-1], Feats: Indestructible, Restricted [only the worthy]) [14PP] (Raiment of the Trickster) Fenrir's Gauntlets Enhanced Feats 2 (apply Affects Insubstantial 2 to unarmed strike) [2PP] Enhanced Strength 4 [4PP] (magic) Super-Strength 1 (Heavy load: 1/2 ton) [2PP] (magic) Cincture of Jormungandr Concealment 4 (normal visual and all olfactory; Flaws: Blending [-1], Passive [-1], Feats: Close Range) [3PP] (illusion, magic) Sleipnir's Shoes Leaping 2 (x5 distance) [2PP] (magic) Speed 2 (25MPH) [2PP] (magic) Immunity 2 (aging, cold, Flaws: Limited to half effect [-1]) [1PP] (divine, valkyrie) Super-Senses 3 (extended hearing [x10], extended vision [x10], low-light vision) [3PP] (divine, valkyrie) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC19 Toughness (Staged) Damage (Physical) Gauntlets Touch DC21 Toughness (Staged) Damage (Physical) Arrows Ranged DC22 Toughness (Staged) Damage (Physical) Blast (fire) Ranged DC22 Toughness (Staged) Damage (Energy: Fire), Secondary Effect Dazzle Area [Burst] DC21 Reflex Blinded/Deafened Snare Ranged DC22 Reflex (Staged) Entangled Strike Touch DC23 Toughness (Staged) Damage (Physical) Totals: Abilities (32) + Combat (26) + Saving Throws (15) + Skills (14) + Feats (25) + Powers (38) - Drawbacks (0) = 150/150 Power Points A few design notes: Osla can hit PL7 caps unarmed, and goes up to PL9 in her armour and with her bow. She's pretty much a Badass Normal build with some magic items from Loki to up her into slightly super-human levels. I also made the Arrowhawk suit a Device so I could have Second Chance, like in the scene in BvS where Batman's suit is deflecting bullets, even if it visibly hurts like hell. She's a worse archer than her dad, but very much follows the CW model of her being just as good a hand to hand combatant, able to mix it up in a melee. She's also, thanks to her magic items, much more in the mould of Captain America/The Winter Soldier than Batman/Daredevil. However, she's not quite as sneaky or intimidating yet, and doesn't have the same tactical acumen, lacking Master Plan. She doesn't have Skill Mastery, and only has one skill at the +15 level. Also, she isn't good enough yet to have Archery Supremacy. So she's not quite on the same level speaking generally, but is still quite a threat in the lower PL Bedlam environment.
  3. Taking a well-earned holiday for the next week, be back on Sunday.
  4. alderwitch Bombshell = 1 PP Nightwatch = 1PP Phantom = 1PP Psyche = 1PP Volcanic = 1PP angrydurf Ace Danger = 1PP Ouroboros = 1PP Phalanx = 1PP Ari Red Moon = 2PP The Speaker = 1PP Azuth65 Silver Spider = 1PP Blarghy Adept = 1PP Leviathan = 3PP Darksider42 Ruby Voxx = 1PP Ecalsneerg Arrowhawk = 1PP Equinox = 1PP Galvanic = 2PP Exaccus Doctor Deoxy = 5PP Moon-Moth = 1PP Fox Eclipse = 1PP Gaian Knight = 1PP Grim = 1PP Wraith = 1PP geniusostrich Eternal Dragon = 2PP Gizmo Reagent / Alkahest = 5PP Heritage Miracle Girl = 3PP HG Morrison Roulette = 1PP KnightDisciple Thoughtspeed = 1PP MisterShoebox Phantasmo The Unliving = 1PP Nick Ardent = 2PP Blue Fox = 1PP olopi Barrier = 2PP Bonfire = 5PP R. Bluefish Echo = 2PP Starlight = 1PP TheRedGuy El Huracan = 1PP Sailor Endeavor = 1PP Torpedo Lass = 4PP Sophistemon Presto = 1PP Upgrade = 1PP Raveled Blue Jay = 1PP Corona = 1PP Supercape Doctor Warp = 7PP Flintlock = 4PP Lord Steam = 1PP Red Rat = 2PP Starshot = 4PP TheAbsurdist Asad = 3PP Bliss = 1PP Errant = 1PP Thevshi Tsunami = 6PP Synapse = 4PP Paradigm = 5PP Tiffany Korta Blodeuwedd = 1PP Frostbyte = 3PP Miss Grue = 1PP Ms Britannia = 1PP The Traveller = 2PP Triakosia = 1PP Voin Zhenschina = 1PP Vahnyu Hronos= 1PP Mater Vyrdna = 5PP Meatheral = 3PP Net Fly = 3PP
  5. OK, let's roll to try and find a trail Search: Searching for clues, Velma: 1d20+10 29
  6. Geckoman staggered out of a nearby supply closet and towards Jill, looking discomfited at the weird animal attacks. "Well, aren't we having just the most brilliant day?" He sighed and shook his head, tutting. "Oh well. Let's find the culprit. Y'know, kick his ass up between his ears, yadda yadda yadda." He tapped his fingers to the side of his mask, where his earpiece was just underneath it. And also his ear. "I'll go look for clues, Velma." Sticking out his tongue and making a mock saluting gesture at Jill, he quickly darted off further into the hospital, looking to and fro sharply, sniffing and looking for some sort of trail or sign as to the culprit behind all this. There was always something.
  7. Arrowhawk shook his head, and let out an exasperated sigh. Really? Playing the tough guy act on him? He didn't break stride, but simply turned sharply. A professional would have just shot him, not called the two obvious capes 'assholes'. He nodded to Errant to follow him, and nocked an arrow, holding it loosely, pointed just towards the ground, so he could pull and fire in a split second. "Yes," he hissed in a low tone. "Yes, we mind, boy." He slowly tilted his head up, letting the red light of his lenses come into view. "Drop any weapons and merchandise. That'll be the easy way." Arrowhawk cocked his head to one side, waiting for them inevitably not to take it, and for them to come out shooting.
  8. Galvanic smiled sunnily at Corona. It was good to be working with these people again, even if it was under somewhat suspicious circumstances. Making herself comfortable, she floated up off the floor a couple of feet, crossing her legs underneath her, the tail of her coat dangling beneath. "Soooo... the ambassador. Bringing own retinue?" The Tempestian looked questioningly at Paradigm. "'Imperiatrix?'" Chlo'zel grinned even broader, finding the rank amusingly elaborate. In truth, she wasn't overly concerned about how many the Khanate Ambassadaor was sending. Bar Star Khan himself showing up, surely they could handle any problem sent their way. Although... "And will Praetorians watchguard the shuttle? No wish to be blindsided." Galvanic's smile faded a little bit at the thought of this.
  9. Chris thumped his chest under his big sweater. His knuckles made a solid rapping noise against the muscle. "Always do. When I stop, talc shares will plummet. Seriously, it gets pretty warm in here." Surreptitiously, he walked back over to where Ellie was hunkered down, glancing at what she was doing. He met her gaze as she stood up, shaking her head. "Welp, that would have been easy. Could have just filled you with Red Bull and run around fixing it." Chris threw his arms up in exasperation. "Fine, meet you back here in a couple. Going to go strip down in a cupboard." He stomped away grumpily, moving into a side room and moving to pull his sweater off over his head.
  10. Chris broke out into a grin and pointed up at the nearest speaker. "Well, you're right! Someone is actively breaking the rules!" He jumped a little and punched the air. Then suddenly the smile faded off his face and he frowned. "Wait, we're locked down in a hospital with infected people rapidly turning violent. I think I've seen this movie. This is not a good one." He abruptly spun one way, then the other, knocking out both of the rabid men with solid blows to the temple. "We're going to need to get everyone into some sort of safe area. And we need to find out who that is." He inclined his head towards the PA system. "And get this thing stopped, and do it fast." Chris stopped, putting a hand to his head wearily. "And there's only two of us in a locked down quarantine. Great."
  11. Galvanic folded her arms and nodded, five times in rapid succession. "Course, course." The Tempestian looked thoughtful for a second. "Don't liketrust this. Would like to be there." She acknowledged Mater Vyrdna with a nod, noticing her discomfort. She understood that she was nervous of the possibility of her shorting out her cybernetics, so tried not to take it too personally. "Will meetjoin you soon." Galvanic cut the feed. And soon was an understatement, as a scant handful of seconds, everyone in the room felt a brief tingling sensation and a quick burst of ozone. For a moment, a sparking neon blue figure stood in the middle of the room, before coalescing into Galvanic's slim form, kneeling on the floor. She stood up, greeting everyone with a perfunctory handwave. "Have strategyplan?" she asked.
  12. CHARGED BY HGM Okie dokie, Galvanic's got 19pp, let's make her PL12! And make her a proper one, none of this using Strikes and Force Fields nonsense. Fluff: - Change her age by one year. Feats: 2PP 2PP: Dodge Focus 2 Powers: 17PP 9PP: +9 Enhanced Strength, to a total of 31, or 14/45 Strength 2PP: Protection 2 2PP: Super-Movement 1 (space travel 1) 4PP: Increase Blast to rank 12 The arrays have also been changed commensurately, and all formatted as Array structures. - The Blast array removes the Strike from the aura slot, and drops Space Travel to 1 in the Flight/Insubstantial slot. All powers are increased in rank due to increased array size. - The Force Field array loses the Force Field power, becoming Sustained Immunities AP Sustained Impervious Toughness - The Paragon array is unchanged bar formatting. Sheet is also generally cleaned up a little bit.
  13. Galvanic's hologram flickered to life finally. "Apologysorry," she burst out, waving one hand in apology, the other smoothing down her rumpled coat. "Some uproarpanic commercial district." Sure enough, her holographic image had some black smudges on its cheeks, her hair sticking out in random directions. She was hovering about a foot off the ground, whizzing a few inches to and fro as she adjusted certain items just off the periphery of her image. Chlo'zel suddenly stopped, and looked straight at Paradigm. She looked somewhat older, despite the two having met only a year ago. Especially around the eyes. "People frightened. What can I do to helpaid?"
  14. "I could do better," muttered Chris, in regards to the idea he could be Ellie's boyfriend. "Anyway. Long story short." Chris held up the small paper bag, proffering it at Ellie. "Ms Big Time Adult, your mother sent me down with lunch." He pointed at the bag with his other hand and grunted. "Then I go home and sleep. The team are doing stuff." He waved his hands vaguely. "Not sure what, things are weird." Chris shook his head woozily, and pointed at his own head. "God, I need sleep. I miss sleep. I-" His insomniac babbling was cut off by the crash from the two patients brawling. Chris interposed fairly quickly, shoving his palm hard against the chest of the man not on the ground, and pushing him back one-handed, even with his flailing and aggression. Casually, he slid his foot up onto the other man's thigh so he couldn't get up. "Right! This is a hospital! For sick people. Fight elsewhere. Only don't, we're not children here."
  15. Chris yawned and rubbed at his eyes. He couldn't remember the last time he slept. Crime-fighting and babies was awful, just awful. Was this why Erik was so moody? Possibly, he reflected, as he wandered the corridors of the hospital. Ellie had been down here for some time, helping out, and Gina had insisted he take her a bagged lunch. Which fell to him because, well, he could probably walk off a super-plague. But he also was now half-awake and trying to find one person in a crowded hospital. He was also incognito, as he wasn't so keen on wearing the uniform in hospitals after The Incident. So he had it on underneath his jeans and a baggy green sweater. God, was he exhausted. He leaned against a convenient wall for a second, trying to get his bearings. Eventually, he just resorted to waving a nurse. "Uh, hi, do you know where Ellie Espadas is?" Chris waved the brown paper bag in an explanatory manner.
  16. Update: may not have laptop back until Monday. Hate everything.
  17. Update: the damned company screwed up. Not going to have a laptop until Monday, and that is working under the assumption that they don't screw up again.
  18. Equinox +1 Ref PP Geckoman Vignette: "Cassandra"
  19. Roll Notice using Super-Senses 8 (Magic Awareness 3 [Mental], Extras: Accurate, Acute, Extended [100ft Notice Increments], Ranged) [8PP]. Skill Mastery on K: Arcane gets her 25 if that's relevant Doing the Troi routine: 1d20+15 23
  20. Equinox strolled into the house after the others at a more languid pace. She didn't move much further than slightly beyond the threshold. If they had to do a more in-depth search, that'd be fine, but it'd be a lot easier if she could sense anything amiss. Besides, if something was lurking inside, she'd much rather know about it in advance. Closing her eyes, the action dimming the glow coming from them, she spread her left hand out in front of her, fingers spread out, trying to feel the very air for anything particularly... amiss.
  21. "Cassandra" Geckoman January 29th, 2016 “Chris, I'm in labour.” “I'm... I'm sorry, what?” Geckoman nearly dropped the phone. He could have misheard. Sometimes the mask muffled phones. “Did you just...?” "I'm in labour, Kenzie,” Liz sighed down the phone, as if it was the most perfunctory thing in the world. “You know, the whole baby thing.” Geckoman pursed his lips and nodded. “I'm familiar, yes.” He glanced around himself, at the several men lying face down with their hands handcuffed behind their backs. “I'm kind of tied up right now?" "Who are you talking t- mmf!” He gently pushed the struggling man's face back into the concrete. "Is that someone you've just hit?” “Yes, dear,” said Geckoman distractedly. A long, put-upon sigh came down the phone. “OK. I'm heading to the hospital now. Get Dick to come collect them, and get your ass over here.” Geckoman looked around blinking. Well, crap. ----------- By the time the FCPD showed up, he was pacing back and forth, and wringing his hands. Dammit, dammit, dammit, why didn't bank robbers have better timing? A weary, stubbled detective in a rumpled suit wandered over, rubbing at his chin. “Kid,” he acknowledged. “Detective Giordano.” Geckoman watched anxiously, as the cops slowly began to read the robbers their Miranda rights, loading them into the cars. “Could we hurry this along? Uh, she's in labour.” They tried not to use names. That way, Dick Giordano wouldn't feel obliged to arrest her. That was the unspoken agreement. “Really?” Giordano shifted to stand beside Geckoman, watching his men work. “I'm sure it'll be fine.” “I just don't know if... if I'll be a good dad.” Chris looked down at his feet, shifting nervously from side to side. Giordano just smiled. “Kid... how long have we known each other? You'll do good. It's tough with the job, but you'll look at that kid, and, well...” He put a hand on the other man's shoulder. “You won't have a damn stupid thing to say, I'll tell you that.” Chris burst out laughing. “I would really not advise you to put any money on that.” The detective patted his shoulder, and walked over to join his men. “We'll see. Get going. Go see your kid.” “Cheers, Dick!” Geckoman immediately turned and began to sprint, calling down the Pitchoo en route. ----------- Chris skidded into the hospital ward, hair ruffled, wearing sweats and an old t-shirt he'd found under his pilot's chair. His face was red and sweat trickling down his face. “Lawlett?” he breathlessly gasped to the nurse on the station. She smiled wryly, having seen this exact situation over and over again. “Right this way,” she said, leading him to the delivery room. ----------- Liz lay, a little sleepily on the bed, holding their baby in a pale yellow blanket. After the requisite screaming and wailing and cutting, she'd eventually fallen asleep, eyes closed, tiny fists clenched. Chris curled up on the bed beside her, one arm around her shoulders. “So, did we agree on Cassandra?” she said, glancing at Chris. “Yeah,” said Chris slowly. “I mean, this family is all going to have long names which nobody ever calls them. It's traditional.” “Yeah.” Liz sighed. “Isn't she the cutest thing?” She turned, holding up the blanket. “Do you want to hold her?” He awkwardly took the bundle from her. Support the head, right? He nervously sat, tensely, scared of dropping her. Chris looked down at the little bundle in his arms. His lips opened and shut, but he didn't really have anything to say. She was so tiny. The most beautiful thing he ever saw. She stirred a little in the blanket, and a huge smile formed on his lips. “Hello, Cassie,” he said. “I'm your dad." Cassandra Jean Lawlett-Kenzie Born 29th February 2016
  22. I'll be very scarce until Sunday, away in Edinburgh
  23. Equinox And He Built A Crooked House (1) Geckoman Count Your Blessings (1) Galvanic +1 Ref pp
  24. Chris and Liz stayed resolutely on the couch. They had no intention of going in there. None whatsoever. So they just settled down to watch the kids eating chocolate and listening to the Frozen soundtrack. "See, it'll be easy. You can corral a kid with music and chocolate." Liz smiled wryly. "I'm not sure that's a solid long-term solution. We presumably have to feed it properly." "What does healthy food look like?" "You know all the aisles you don't go into? Like that." She punched Chris lightly on the shoulder. "I'm not listening to Frozen over and over, though." "Eeeeeh. I read some thing where kids learn faster and better if they rewatch and relisten to the same stuff over and over. Think of it as karma. You're stupidly smart. You were probably much, much worse." His eyes went wide. "Oh god, and we were hoping the kids would be like you." Liz's facial expression echoed Chris's. "Wait, so we get endless Frozen, or have to keep whitewashing the ceiling tiles? Oh, come the hell on. That's just... oh, that's not fair." She leaned back into the cushions more and smiled faintly as the kids played. "Worth it, though?" They sat and talked quietly together for a while, trying to ignore the next room, before the quiet and distinct lack of shouting and hurling things and suffering of Erik because he said something really dumb. Chris sidled across the room, trying to keep out of the eyeline of the doorway. No way in hell was he going in there. He just wandered over, shuffling over next to Steve in a sidelong hustle. "Well. This is awkward, Steve." He glanced over his shoulder. "I'm waiting for the gunshots. Do you hear gunshots?"
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