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Ecalsneerg

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  • Birthday 09/07/1991

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  1. Galvanic Chlo'zel wasn't done trying to destroy the ship's weaponry. Even if they managed to shut down the reactor from within, this ship could still harm many others. After all, they'd so often failed to bring Dovox to justice. Bracing her feet against the ship's hull, she reached up with slender arms and grasped the underside of the slanted cannon from beneath, vacuum distorting behind her as jolts of lightning propelled her up and back, floating unsupported in the void with her teeth straining, steam streaming from the melting ice of Galvanic's blue skin, turning even paler in the unprotected void. Inside the ship's helm, red warning lights began to flash and emergence sirens pealed as one of the ship's main guns fully detached, floating in the void held on the shoulders of a much-smaller Galvanic, grunting as she shouldered the barrel, getting a solid grip on it, her hands distorting the metal somewhat to form handholds.
  2. OK, so! Free Action: Shift arrays thusly: Electrical Control to Damage 6 (Reaction) Paragon Powers Array to Super-Strength 7 [total 8] Full-Round Action: Bring Galvanic's Super-Strength to bear to detach the gun barrel she already damaged (with the intent to use it as a big improvised weapon), so her Strength bonus is +17, plus +8 from Super-Strength is a total of +25... DC 40 Toughness save to break off a chunk of spaceship Current Status: Uninjured, 3 HP, Flight 1, Super-Strength 8, grapple +32, immune to environment
  3. Free Action: Shift arrays thusly: Electrical Control to Flight 5+Space Travel 1 Electromagnetic Aura to Immunity Paragon Powers Array to Super-Strength 0 [total 1] Flight 7 [total 13] Turn on all said powers Move action: Leisurely shoot across towards the alien ship at 10,000MPH and see what it is is about to come ruin our days. Standard Action: Smash some gun barrels! Autohits, DC 32 Toughness
  4. Galvanic As the rest of the assembled heroes teleported to the incoming ship, Chlo'zel and Sitara decamped to the hangar, where the blast doors swiftly unfurled, revealing the infinite dark void of space, the planet below visible beneath them. The oxygen was kept in the room by a force shield covering the entire opening. Hopefully it was calibrated properly for her doing this... Glancing to Sitara, she lifted off the floor. "Step outside?" she asked in Galstandard before she flew forward through the force field in a stream of blue sparks and a crack of ozone, arms forward and coat trailing behind her as she shot into the void, growing faster and faster, her veins so charged with lightning that she couldn't feel the cold of space. She rapidly approached Dovox's ship, a quickly growing blue speck growing brighter and brighter through the bridge's viewscreens. She streaked around the prow of the ship in a tight loop before coming up atop it once more, heels drawing long rents as she came to a clumsy halt under one of the ship's main cannons. Dwarfed by the enormous metal barrel, she looked up at it as lightning coruscated across her face, melting the forming ice crystals as they formed on Chlo'zel's face. Drawing back she leapt up at it, accelerating the gun. It shook in its housing, several components warping and bending. Settling back down atop the ship's hull, the barrel flopped askew, the ship-mounted gun rendered utterly useless.
  5. "<Myothizar can teleport us there, or worst case scenario, I am capable of interstellar flight and can engage in void,>" Chlo'zel said tersely, frowning at the holographic screen. "<Dovox is known to us. Not a pleasant customer, we never quite managed to capture him.>" With a crackle of ozone, she flew up another couple of feet, coat swishing beneath her. "<I say we engage now, before they have the opportunity to reach Earth. Paradigm secures the Khan, we show Dovox where his unpleasantness gets him.>" She mashed one tiny fist into another with enough force that the rush of air surged over everyone in the room briefly.
  6. Galvanic Chlo'zel breathed a sign of relief. Perhaps this fiasco was over. No doubt Paradigm would easily talk the Star Khan down, they'd escort him back to CoVic Station, and hopefully they'd be able to enjoy a period of peace. Galvanic nodded. "<Yes, it does seem rather more convenient. I do somewhat miss defending one planet. It was so much easier to visit home.>" She paused contemplatively. "<But well, if Paradigm can talk the Khan into going back, perhaps I'll have more time to visit.>" She turned and approached the Justicar, hovering a foot off the floor as she moved, hands still clasped behind her back. "<Vor'an, I trust that in future the Khanate well remember the discretion and professionalism of the Terrans today.>"
  7. THE HAMMER OF JUSTICE – PL 13/228pp “I have done this longer than you have been alive, and if you don’t drop this, I’ll be doing it after you’re gone. This is my city. And I have been tolerating your presence in it. Remember that.” DESIGN NOTES This is pretty unabashedly benchmarked on being meaner and crueler than Arrowhawk I. He’s a little less speedy and agile to reflect being in his 60s, but is incredibly powerful physically, as he’s never truly risked his life in the way John Fraser or Duncan Summers or Travis Hunter would and thus hasn’t ended up with career-ending injuries. He’s also been up-gunned mentally to better reflect being a cunning, charismatic force maintaining his small empire by manipulation as much as force. His skills were a little low for what’s basically meant to be a PL13 Evil Batman so while he’s not a masterful detective or great hacker like Bruce, he’s a lean mean street level machine. He’s incredibly well-informed and knows the city like the back of his hand, he has fingers in every pie. Notably he’s not quite as intimidating as a lot of PC Batmans: Batman gazed into the abyss. Owlman did so, and blinked. The Hammer of Justice is too venal to bother with the abyss and thus is only so terrifying. His gun’s ‘explanation’ for being so high rank is that he fits great in Bedlam’s tone! So great that if he shoots you it’s like being shot. Abilities 64pp Strength 22 Dexterity 16 Constitution 22 Intelligence 14 Wisdom 20 Charisma 20 Combat 66pp Initiative +11 Attack +17 Grapple +23 Defence +16 (+8 flat-footed) Knockback -5 / -3 Saves 19pp Toughness +10 / +6 (+6 Con, +4 Protection) Fort +12 (+6 Con, +6) Reflex +10 (+3 Dex, +7) Will +11 (+5 Wis, +6) Skills 148r = 37pp Acrobatics 7 (+10) Bluff 15 (+20) Disable Device 8 (+10) Gather Information 15 (+20) Intimidate 10 (+15) Investigate 8 (+10) Knowledge (Civics) 8 (+10) Knowledge (Streetwise) 18 (+20) Knowledge (Tactics) 8 (+10) Language 1 (Italian, native: English) Notice 10 (+15) Profession (police officer) 10 (+15) Sense Motive 10 (+15) Search 8 (+10) Stealth 12 (+15) Feats 32pp All-out Attack Assessment Blind-Fight Challenge 3 (Durable Lie, Fast Startle, Forceful Intimidation) Chokehold Connected Contacts Defensive Attack Equipment X* Favored Environment (Stark Hill) Improved Disarm Improved Grab Improved Initiative 2 Improved Pin Improved Sunder Instant Up Master Plan 2 Quick Draw Power Attack Prone Fighting Redirect Sneak Attack 1 Startle Stunning Attack Takedown Attack 2 Taunt Uncanny Dodge (auditory) Well-Informed *: For DM purposes, Chuck can access pretty much anything in the arsenal of a police force, particularly a vastly corrupt one. He usually has at least the below: - Billy Club (Mighty Thrown Strike 1) - handguns to plant on accidental deaths - handcuffs and taser Powers 4+6=10PP Device 1 (Armoured suit, Hard to Lose) [4PP] - Protection 4 [1DP] - Enhanced Feat 1 (Second Chance [Toughness saves vs bullets]) [1DP] Device 2 (Justice, Easy to Lose) [6PP] - Blast 7 (Power Feats: Improved Critical 1) [15DP] (ballistic, bullet)
  8. Galvanic Chlo'zel raised an eyebrow at Ashley. "<I perhaps think you're reading too much into this, Agent. There is not some grand plan here. Indeed, myself, the Praetorians and his handler are here because the Khan having done this has the potential to ruin his actual grand plan, which is to reform the Stellar Khanate. On my world, we have a proverb, that if the dust diver retreats into the soil, do not overthink and look for a predator or a warren or a nest, you look to the sky for the incoming storm.>" She exhaled. "<I am no fan of the man, but I do not believe he is his father's son.>" She kept her arms behind her back, watching the screen from a respectable distance. "<I agree with Sitara, I do believe he is trying to do good,>" Galvanic commented. "<And less incompetently than I feared. I think we should remember, this is a diplomatic incident, this is a real upset in Lor politics, he is clearly a bit naive and overly enamoured, and to be blunt, I dislike him. But I don't doubt he wants to do good.>" She clicked her teeth disapprovingly. "<Velocity, should Paradigm and your Fleur fail to contain him, should we be on standby? I can be planetside within 3 of your Earth minutes, providing I don't push it too hard.>"
  9. Galvanic Chlo'zel wasn't especially interested in trade agreements. She was sure they were very important and as such much more important people than her should listen to the details. Hovering a few inches over the floor, she shot over towards the side exit, reaching it around the same time Amara did. She whirled to fly backwards, her arms folded and an expectant look in her eyes. "Not to put pressureobligation here, Amara, but..." Galvanic shrugged, unsure what exactly to add to this deeply awkward situation. "Need to be alonesolitary, or need us to attend talks? Or..." Her attempt at looking professional faded, and she leaned forwards, suddenly the gossipy farmgirl from a backwater world instead of a Praetorian that had torn multiple spacecraft apart bare-handed. "Did you expectsee that coming? What... what..." Chlo'zel stumbled over her words. "Just dropped Imperiatrix. Now you add... Queen? Khatun? What's the titlehonorific?"
  10. Galvanic Chlo'zel exasperatedly sighed as Megan reiterated her understanding of the situation. "<That would unfortunately seem to be the situation, yes. Ultimately I do think, in the name of ending hostilities with the Stellar Khanate, which is a lofty goal, we need to... mitigate the impact of Kinarr's actions. I do not believe he intends harm, but...>" She threw her hands up, sighing deeply before turning to the Justicar briefly. "<Look, Justicar, I apologise, but in the spirit of honesty? If it wasn't liable to end a hard-earned peace, I'd do to the new Khan the exact same thing I did to his father. Agent, I assure you, if it had been up to me, we would not be debating how to stop this ship. It would be floating in the void light years behind us as we had this conversation.>" Her exasperation was apparent in her voice having become desynced from how fast she was speaking in her native tongue, staccato clicking and chirping and shirt syllables taking significantly more time to convey in most languages. She held out a hand to Traveller and Moon-Moth. "<Given as our commander is occupied with her... paramour. I think Velocity's plan sounds fairly sound. Our priority is to stop the Khan jeopardising his own peace and to stop his enemies from jeopardising him. Secondary priorities include getting some vid footage to hold over our commander. Are we in consensus?>"
  11. Galvanic Chlo'zel strode off the ship, her yellow-and-gold coat streaming behind her, striding in her leather boots as she pulled on some matching gloves. She looked almost human, but her eyes had red irises and no visible pupils, her skin uniformly cerulean, her hair white. A faint scent of ozone trailed in her wake. She inclined her head amiably to the rest of the group, flashing a wide smile. "Translator software?" Galvanic asked, inclining her head to hear a strange language. "Gooddesirable." She switched to Tempestian, if she was going to be translated anyway, there was no real need to try to speak through multiple layers of second languages. "<Greetings, my name is Doctor Chlo'zel Elzak,>" she said, greeting the other humans she didn't know. "<Sitara is correct, there's been a mild diplomatic incident where the leader of a sovereignty has...>" She trailed off, a strained expression on her face. "<I will confess, while I have met a couple of humans, I do not know your values. Do you have a phenomenon where the male of your species will do some truly incredibly foolish things in the name of love?>"
  12. Hurricane Jones Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: -1 Attack / +1 Damage, +0 Defense / +0 Toughness In Brief: Modern day pulp adventurer, great-granddaughter of Spitfire Jones Alternate Identity: Annabelle "Annie" Jones (Semi-Public) Birthplace: London, England Residence: Family home in Fitzrovia Base of Operations: London, England Occupation: High school student Family: Horatio David "Spitfire" Jones (great-grandfather, deceased) Description: Age: 16 (DoB: Year [Optionally, Day & Month]) Gender: Female Ethnicity: Mixed Race (White / Punjabi) Height: 5'6''/ 1.7m Weight: 121lbs/55kg Eyes: Brown Hair: Brown Annabelle Jones is a fairly slender teenage girl, with a moderately dark complexion, a button nose, and large brown eyes. She tends to dress a little anachronistically, favouring vintage and retro fashion in her day-to-day life. She keeps her dark brown hair cut in a severe chin-length bob. When in the field as Hurricane Jones, she wears an old brown RAF flight jacket with a fleece collar, aviation goggles strapped to her forehead or over her eyes depending on the need, brown rugged combat trousers and calf-length brown leather boots. History: During World War II, Horatio David "Spitfire" Jones fought alongside the Allies of Freedom, using strange powers he'd acquired during a test flight to rip Nazi aircraft out of the air as he flew among them. Sadly, he died in March 1945 fighting Nacht-Kriger, who murdered the English hero in a single blow. David had been a lothario, a girl in every port, and unknown to him when he flew off on that final mission, he'd left a girl pregnant several months beforehand. Anaya Kapoor, an Indian woman who had recently immigrated to London, was left in a difficult situation for women of the time. To avoid the scandal (and because it was the right thing to do), Jones' family took the woman and her eventual son in, raising him as one of the Jones family. The family's fortunes grew over the post-War decades, and Jones' grandchildren grew up in comfortable wealth in London that he himself had never grown up with. However, his son didn't exhibit any of Jones' powers, and neither did his children, or most of their children until Annabelle Jones, the only child of Hugo and Anjli Jones, exhibited the ability to fly at a family picnic at the age of 14. Annabelle had grown up a fairly comparative upper class English girl, attending expensive private schools which cultivated her interest in art. A confident, charismatic girl, Annie was well-liked by her peers and fairly easily took her burgeoning superpowers in her stride. While the Jones family's connection to superpowers is public knowledge, for a couple of years, Annie was able to avoid much scrutiny. She kept the sneaking out to fly to a bare minimum, spent a lot of time at her family's country home and most of the family aware of her powers kept a lid on it. But it was never going to be a secret forever, and rumours of a successor to Spitfire Jones began to trickle through some of the usual circles. As soon as Whitehall caught wind of this potential legacy hero, there were murmurs of strongly encouraging her to operate with the Ministry of Powers as a state-sponsored hero. Annie was, for the time being, fortunately spared by her fairly young age and continued full-time education. She wanted to use her powers to do good, and she admired her great-grandfather, but she didn't want to be moulded into what other people thought doing good should look like or citing what they think he would have wanted. Adopting the moniker of Hurricane Jones, she began the occasional foray out in an outfit inspired by her great-grandfather's classic look, fighting minor crimes in London, trying to proverbially and literally fly under the radar. Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: Spitfire Jones got his powers when flying through a mysterious fog over the Irish sea. While the powers skipped a couple of generations, Annie's seem to be very similar. She can propel herself through the air at speeds which can slightly exceed mach 1. She also is incredibly resistant to cold, a necessity for flying at altitude, as well as possessing a keen visual acuity and inherent sense of direction akin to a homing pigeon's. She possesses physical might slightly in excess of the absolute peak of human potential; Annie can bench-press a hatchback, and unlike her great-grandfather, Annie doesn't need to be flying to access her great strength. To this day, the provenance of the cloud that gave David Jones his superpowers is unknown, however, Annie's powers stem directly from her genetic lineage from him and constitute essentially an inborn metahuman ability. Hurricane Jones uses her powers much as Spitfire Jones did, flying from target to target with great speed, and using her powerful strength to somewhat artlessly pummel her foes. While coming into her superpowers, Hurricane is fairly inexperienced and is only a somewhat competent fighter, aided greatly by her ability to ping-pong rapidly between opponents. Buoyed by the confidence of being able to effortlessly fly just out of reach, she enjoys repartee with opponents, exchanging quips and barbs. Power Descriptions: Hurricane Jones' powers mostly aren't showy, despite her incredible strength she doesn't externally look significantly more muscular than a teenage girl in decent shape. However, she does bear one hallmark similar to her great-grandfather: when she takes to the air, a faint golden contrail follows behind her briefly before fading into nothingness, intensifying as she moves at faster speeds until she is trailed by a shining golden blur. Complications: Abilities: 2 + 4 + 4 + 0 + 4 + 6 = 20PP Strength: 26/12 (+8/+1) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 8 + 8 = 16PP Initiative: +6 Attack: +6 Unarmed, +4 Base Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed Grapple: +14/+5 Knockback: -3, -1 flat-footed Saving Throws: 1 + 5 + 2 = 8PP Toughness: +7/+6, +3/+2 flat-footed (+2 Con, +4 Defensive Roll, +1 Protection) Fortitude: +3 (+2 Con, +1) Reflex: +7 (+2 Dex, +5) Will: +5 (+3 Wis, +2) Skills: 40R =10PP Acrobatics 6 (+8) Bluff 7 (+10) Gather Information 7 (+10) Knowledge (Art) 5 (+5) Knowledge (History) 5 (+5) Language 2 (French, Punjabi, native: English) Notice 8 (+10) Feats: 19PP Attack Specialisation (unarmed) 1 Beginner’s Luck Benefit (Wealth) 2 Contacts Defensive Roll 2 Dodge Focus 3 Equipment 1 Evasion Improved Initiative 1 Luck 1 Move-by Action Power Attack Takedown Attack 2 Taunt Equipment: Leather Jacket (Protection 1), 4 unspent ep Powers: 14 + 10 + 1 + 3 + 4 = 32PP Enhanced Strength 14 (peak human strength)[14PP] (genetic, mutation) Flight 5 (human Spitfire; 250 MPH) [10PP] (genetic, mutation) Immunity 1 (environmental cold) [1PP] (genetic, mutation) Super-Senses 3 (enhanced vision; direction sense, extended vision, low-light vision) [3PP] (genetic, mutation) Super-Strength 2 (peak human strength; Heavy load: 1.8 tons) [4PP] (genetic, mutation) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Toughness Damage Totals: Abilities (20) + Combat (16) + Saving Throws (8) + Skills (10) + Feats (19) + Powers (32) - Drawbacks (0) = 105/105 Power Points
  13. NB: Galvanic's DCs here assume a character whose background is extraterrestrial. The DCs are likely 5-10 points higher on Earth. Knowledge (Earth Sciences) DC 15: Chlo'zel Elzak is a fairly well respected figure in the discipline of terraforming, an expert in climatology, geology and meteorology. She got empowered in the accident that destroyed the Cloudbreaker Device, an attempt to terraform the atmosphere of the planet Tempest. DC 20: Elzak's work is primarily in the effects of the constant and vicious lightning storms that constantly wrack the planet Tempest's surface. She's long been a sceptic of the viability of successfully terraforming the planet. Knowledge (Galactic Lore) DC 5: Galvanic is one of the Praetorians, a Tempestian with incredible strength. DC 10: Galvanic is the pseudonym of Chlo'zel Elzak. She is one of the more powerful heroes to have appeared in the wake of the Communion attacks. Beyond her work with the Praetorians, she's known for wandering world to world as a roving hero, with a fairly positive reputation among the common citizen. DC 15: During the Incursion, Galvanic fought alongside the heroes Paradigm and Rock to bring down the Star Khan.
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