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Ecalsneerg

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  1. Arrowhawk II Give her my Ref PP and Gecks's rollover Galvanic Revanche: At The Point Of A Sword (1) Geckoman Interceptors: Echo v Gecko (1)
  2. OK, another stunt, bring her down to only 2 HP, bah. Dimensional Travel, opening up in the realm of the fire giants, with the Portal extra, plus enough Progression to make it helicopter sized. Away from book, but it's a fairly cheap power.
  3. Arrowhawk took a few quick steps forward, lips curling into a snarl. "The Hammer sent you? Why would he send you after me? What would he gain?" Something was wrong. Something was really wrong. The Hammer of Justice was working closely enough with the mobs to be able to call in enforcers in an attempt to kill off people like her. So Bedlam's greatest hero was... Osla's reverie was interrupted by the more and more urgent sounds of the helicopter overhead, and she looked up, seeing how out of control it was. Seeing the pilot bail. "<Odin's Blood!>" she snarled, dropping her axe to the floor as she hefted her bow once more. "Do not move an inch!" commanded Osla, pulling a strange gold and silver-embossed arrow from her quiver, aiming it at a point slightly to the front of the falling machine. Drawing back the bow, she felt the painful tug on the edges of her consciousness as she willed the arrow to work, before letting it fly. It abruptly stopped at a point in mid-air, cracks seemingly appearing out of nowhere, a rainbow light sparking from the holes forming as a jagged rift in space opened up, the other side of it showing a craggy, volcanic landscape, running with lava and random spurts of flame.
  4. Arrowhawk slowly walked out from behind the car, footsteps silent on the pavement. She reached behind her, pulling out her axe from beneath her cape, sliding her hand up until her grip was just below the axe head. Not breathing, she slipped among the group as they hunted for her. For a moment, she closed her eyes, feeling the cold night air on her face. Then she spun and slammed the handle of her axe hard into a man's jaw, sending him crumpling to the ground. "I reiterate what I said. Mere men." She turned quickly, delivering a sharp side kick to one of the men even as she scythed another's legs from beneath him. Cloak fluttering behind her, she pivoted fast, bringing her raised foot down on the fallen thug's knee even as she drove her palm upwards into the nose of a third opponent. Even as she gripped and lifted him up, Arrowhawk contemptuously flung her axe at the man she'd just kicked, the head of the axe colliding with his stomach and hurling him down. With a final yell of effort, she swung the man down one-handed onto a fourth mercenary, leaving them entwined in a heap. "You've been spared. Repay the favour with information," threatened Arrowhawk, calmly stepping over the four men she'd dispatched and walking towards the fifth and final assailant.
  5. Move Action: Cross the distance. Free Action: Pull out her axe. Standard Action: SLAM YOUR BODY DOWN AND WIND IT ALL AROUND. She's Fatigued, so is at -1 to hit and -1 DC from lack of Strength, but she's also striking from Concealment, even if it does immediately drop when she attacks. She All-Out Power Attacks for 2, so has +9 to hit, and a DC of 24. Taking 10 to hit is 19.
  6. Overview A small planet located in the vicinity of the Syl'n system, Tempest's name is drawn from the constant weather conditions wracking the planet. The very atmosphere of the planet is a permanent lightning storm. Great clouds blanket the sky, making it very rare to be able to see celestial bodies, even stars, from the planet's surface. Communications technology is disrupted by the level of electromagnetic radiation in the air, and most electronic devices function only sporadically even if EMP-shielded. Cheap electronics have been known to break merely by being in planetary orbit. But most threatening of all, the surface is wracked by lightning. The very sky sears the planet's surface, leaving much of it a blasted desert. The planet's four continents have very little diversity of ecology, being a mess of canyons, crags and dryland. The only real respite is at the poles, where the storms are thinnest. Despite this, the planet has indigenous life, most of it incredibly specialised in its adaptation to the conditions. A Lor sub-race inhabit this planet, the Tempestians. These unusual people are living lightning rods, drawing in lightning strikes, and able to expel the built-up electricity at will. The inability to build up much of a technological base without dwelling underground has led to them mainly being an agrarian society, and largely peaceful due to their isolation from galactic affairs. Very few of their people go off-world, and despite being members of the Lor Republic, the Republic leaves them alone by and large. Their delegation only very rarely goes off-world to the Senate and runs a nominal planetary government while leaving regions to largely self-rule. So far, this arrangement has worked out fine, although extremists exist on both sides, those that want to leave the Republic formally, and those angered by a perceived neglect of their world and its affairs. Planetary Characteristics Tempest is a relatively small planet, about three quarters of the size of Earth. Its years are 553 Earth days long, and a day lasts for 17 hours. The atmosphere keeps the temperature in, meaning the planet averages temperatures of around 300-350K. There are four continents; two of them equatorial, one supercontinent covering the northern pole and much of the northern hemisphere, and a small continental shelf in the south supporting an island chain. Rules traits: Much of Tempest is very warm, and often weather is hot enough for it to be uncomfortably warm, provoking a Constitution check every hour against environmental heat (p167 of Core Rulebook). In especially arid areas in summer, this interval can increase to every ten minutes. Tempest's atmosphere and gravity are within survivable norms for a Lor or Human, although the gravity is negligibly lower than Earth's at 0.88g. At the GM's discretion, storms plague the planet surface. These will have a variety of Area effects at a variety of ranks, from Nullifying Electronics, to straight-up Blasts, Dazzle effects from blinding lightning, and large scale Obscure effects from dust storms. Fauna & Flora Tempestian wildlife generally falls into one of two categories: somehow able to avoid or live in symbiosis with the electrical storms, or subterranean. However, even with these species existing on the planet, there is not a lot of biodiversity, and many arid desert areas devoid of any life. The heat of the planet means that reptiles are somewhat more dominant and aggressive than on many worlds, and mammalian or sea life is much rarer. Dust Diver: A curious omnivorous species, Dust Divers are opportunistic. Lacking any resistance to the storms, they get their name by their habit of rapidly burrowing underground whenever a lightning strike is imminent. Tempestian scientists still do not know how they know in advance. Dust divers look very much like flying squirrels, if a flying squirrel had three eyes and four arms. Their tails are large and flat, acting both as a steering mechanism when gliding, or as a shovel when burrowing. Gahar'kaha tree: An important part of the Tempestian ecosystem, these trees are spindly looking, with long, thin networks of branches pointing upwards, and a similar root structure. They conduct electricity through them and into the soil, and thus Tempest's nitrogen cycle is very dependent upon them. The tree also produces an orange fruit on its trunk with a bitter taste and thick, chewy texture. Slitherslide: A subterranean creature, the slitherslide resembles a blind snake with two disproportionately muscled arms, each with spade-like hands. They sense their surroundings through a combination of vibrations and sonar, and subsist off a diet of insects and tree roots. They rarely come to the surface, but are considered a Tempestian delicacy when cooked and left to cool. Wrackbeast: One of the most terrible and dangerous creatures on the surface of Tempest, a wrackbeast is a ten foot long reptile, armoured with jagged orange scales and with an unusual mouth; it possesses external jaws with curved, sword-like teeth for pinning its foes, and an internal jaw of much smaller spiked fangs for ripping and tearing. It's surprisingly fast for its size, some specimens having been clocked at 30MPH at a sprint. The creature gets its name from its defence mechanism against the storms. Wrackbeasts project an ionised radiation cloud which opposes the charge of incoming lightning bolts, deflecting them outwards in a destructive mini-storm. The highly radioactive cloud is also very toxic to those who breathe it in, causing a cancer-like illness. Zwin'kaha: The name literally translating to "milk food", the zwin'kaha is a herbivorous mammalian creature around the size of a cow. Grazing on what plant life does exist on the planet, the creatures possess a long prehensile neck allowing them to reach plant life at different heights. Their most unusual feature is they ingest their food cooked. They possess an electrically powered inner furnace which allows them to heat food in their mouth as they chew it, or in the females, to heat the milk they produce in one of their three udders. Tempestian Society Tempestians are largely a peaceful, decentralised people. Almost every town, village or the handful of larger cities has its own government, ranging from theocracies to democratic republics to councils of elders. Theoretically every Tempestian has the right to vote but most don't care. When a planet-wide government is needed, the Senate delegation acts as one, but its purview is very limited and it largely restricts itself to education and foreign affairs. The inability to develop or use mass-scale technology has led most Tempestian society to be agrarian, based around farmers, hunters and merchants. Buildings shielded enough to use more advanced technology are restricted to a handful of government or academic buildings largely concentrated on the northern continent. It is here that those few Tempestians who are scientists and engineers work, often on methods to overcome the barriers to mass technological development. Some of Tempestian society's portrayal as backwater and primitive comes from the fact they do not speak Lor or Galstandard well. Their language uses very few articles and is separated in staccato segment fragments. Additionally, many nouns and adjectives are hybrid words, the first being the 'root' word, and the second being a qualifier clarifying the context. So zwin'kaha means "milk food", whereas "gahar'kaha" means "fruit food". The act of milking a zwin'kaha is zwin'sqzzuk, roughly translating as "milk, to take milk from". Tempestians speaking Lor or Galstandard often instinctively apply this to adjectives and nouns in those languages and have problems with the sentence structure of those languages. Notable Places Diplomat's Point: Not actually on Tempest, but orbiting around the planet, Diplomat's Point is a waystation between Tempest and the Lor Republic. It's very difficult, and requires very specific weather conditions, to land on Tempest with any form of planetary craft, so travellers wait here for those few small windows of opportunity to move on and off the planet. In any case, very few do so, except Senators, specialized merchants or visiting scientists, and those few Tempestians who feel compelled to go off-world and join the Lor military. The Cloudbreaker Device: A noble effort to improve Tempestian society by dispersing large swathes of the electrical cloud, the Cloudbreaker Device was funded by a number of business interests seeking more reliable intergalactic trade and travel. Climatologists, chemists and engineers laboured to construct the engine, but tragedy struck, the Device destroyed in a failed attempt to activate it during a notably deadly period of storms.
  7. The HellQ Originally written in Standard Tempestian, later translated into Galstandard. Introduction Who are you? Sum yourself up in one sentence. I am a geologist from Tempest who gained strange and new powers in a freak accident during a science experiment. Do you have any nicknames, street names, titles, or nom de plume? I am also known as Galvanic. What is your full birth name? My full birth name is Chlo'zel Elzak. Where do you live? I do not currently have a fixed abode, but spend some time on the Coalition Victory Station. My parents also maintain a farmstead on my native Tempest. How old are you? What year were you born (if applicable)? By Galactic Standard Reckoning, I am 23-24. On my planet, due to its longer years, I am sixteen. Physical Traits What is your gender? If not applicable, please explain. I am female. How would you describe your heritage? I am of Equatorial Tempestian descent, and thus my antennae are sub-dermal rather than the prominent examples many of my species have. We also tend to live in more agrarian communities. How tall are you? I am 5'1'', which is considered unusually short. Most Tempestians average at around 5'7''. What is your body type? I'm very slim and short, but don't really know how I'd describe my body type. I think some refer to it as the 'bell shape'. Do you have any particular weaknesses, such as allergies or physical disabilities? Like most of my people, my ability to expel any electromagnetic energy I've channelled is vastly hampered if I've been doused in dihydrogen monoxide. I also have a very painful allergy to the fruit of the gahar'kaha tree, which makes me break out in hives. How do you carry yourself? Are you graceful, or heavy on your feet? Can you be stealthy, do you walk with confidence? I was a very, very awkward child. I'd trip and fall and drop things all the time, and I have not improved overly much. I do walk with a lot of confidence these days, as the nature of my abilities means it is very difficult for anything to especially harm me. It's quite refreshing to not need to worry, or indeed, need to even walk. Describe your skin, eye, and hair color. I have darker skin than a lot of my people, being somewhat cerulean. My eyes are a dark, dark red colour, with pronounced irises and shrunken pupils and sclera. My hair is a clean white, kept that way by charged particles repelling dirt to a minor extent. How do you wear your hair, if applicable? Do you have facial hair? Tempestians do not have body hair except on their heads. I wear my hair between chin and shoulder-length so it does not get in the way. Do you consider yourself attractive? Do others? Well, it would be a little conceited to dwell on my own attractiveness, but I don't think I'm particularly unattractive. I have had amorous attention in the past, so quite possible I'm considered attractive? At least I don't dislike how I look. Do you have any scars, tattoos, piercings, or birthmarks? I have some very minor scarring on my lower arms from injuries before I received my powers, but in general, I am very hard to injure, and thus don't really scar. I also didn't have any piercings or tattoos beforehand, and doubt if it'd be easy to acquire them now. Do you resemble anyone famous? I don't believe so. Few of my people really leave the planet for the galactic stage, and so even fewer have gone to achieve any level of notability. So there's really no one for me to resemble. Do you have a dominant hand? I favour my left hand slightly. What kind of clothing do you wear? My culture dress quite plainly, with a lot of tunics and robes. Nothing too fancy or adorned. I might wear a dress to a formal enough event. Do you wear makeup? I might if the occasion called for it, but both science and fighting don't exactly require one to apply make-up. What is your vocal range? Is your voice distinctive in some way? I don't know, most species cannot hear their own voice as their speaking interferes with their hearing. My voice is on the higher end of the spectrum, so I think I sound younger than I actually am. Do you have any distinctive habits, nervous tics, or mannerisms? Where did they come from, and what causes them? Do other people notice and remark on these habits? Do they annoy you or other people? I speak Lor and Galstandard with a somewhat thick accent. Tempestian doesn't have the same grammar or sentence structure, and I'm not especially fluent in either language, so often mix up how they're spoken with how I'm accustomed to. History Where do you come from? I was born in a small farming community on the planet Tempest, near the equator. I grew up with my mother, father and our herd of zwin'kaha beasts. Have you made any major moves, or do you live in your hometown? I left my hometown fairly young to go study at some of the best schools and universities. Upon graduation, I worked at a weather station at the northern pole, until my accident. I later left to travel the galaxy. Do you feel loyal to your country of citizenship? Do you consider yourself patriotic? How do you feel about the government of your country? I am very proud of where I came from. Often other Republic species view us as bumpkins, but we were not so fortunate as to grow up in a world where the sky would let us have technology. We've made the best of our lot, and forged a society and many communities in it. The Lor Republic often ignores us, or doesn't act in our interests, but all in all, we prefer it. We're happy to be a part of the greater galactic community, but are content to be on the sidelines of it. It would be nice if they made more effort to help us or understand us, though. How do you feel about the place you come from? While I love Tempest, it's so samey. The atmosphere means most biomes are the same. Our cultures are all agrarian. We lack many comforts. But now I see new worlds. Alien skies. New cultures. Different species. It would be almost impossible to be bored out here. Tempest bored me a little, in hindsight. Perhaps I was always going to leave, powers or no powers. Where is your home town? What was/is it like? My town was near the equator, but not so much a town as a closely grouped cluster of farmsteads gathered around some community buildings. It was very quiet. We all knew all our neighbours, we kept an eye out for each other. It didn't even have a name. There was little reason for anyone to come to it, and most people didn't need a name for their home. But a lot of people didn't trust outsiders, didn't trust new technology or ways. It was quite limiting. Even after going to school in some of the cities, I felt a little out of place. Growing up, were most of the people you knew similar to you, or were you somehow a minority? How did that affect you? I've always felt a little left out. When I was very young, I wanted to be a scientist, but all the kids nearby wanted to be farmers, or merchants. And then when I went off to go to school, all those kids were from the cities, and from richer families, and looked down on me a little. It hurt a little, but I tried not to let it affect me. I don't want to start disliking people just because of where they're from. Is there something you've always been really good at or really bad at? How has that affected your life? I've always been passionate about science. I collected rocks, and liked big maps. I took soil samples when I was 3 years old. Without it, I'd never have seen so much of my homeworld. Never have got into my accident. Never have seen the universe. And I'd never have been prepared for the vastly different worlds and species out in it. I've never been very good at being forceful until recently. I'm not a very intimidating person. I'm too small to be scary, and try to think the best of people so can't really stick up for myself that way. I used to get walked over a lot. But I work on it, I mean, now I can fly and smash through reinforced titanium, so it's easier to pretend to be a bit meaner than I actually am. Were there any traumatic experiences in your early years (death of a family member, abandonment, orphaned at an early age)? Not really? My parents were lovely, and very supportive of me and my ambitions. It hurt a lot going off to school a long way from them, but we were still close. They tried their best to make sure my childhood wasn't traumatic or scary or affected my adversely. I hope they succeeded. I think they did. Briefly describe a defining moment in your childhood and how it influenced your life. Well... I'd say it was when I was about six years old, or ten in Galactic Standard. The local school just couldn't keep up, and my parents managed to get a scholarship for this really prestigious school preparing children for a career in science, and they got me in. And I really wanted to go, but the days before I left, I cried and cried and cried. I didn't want to go away. But when I finally did, and settled in, and made friends, I realised... it's kind of fun getting out and seeing new places and people. And I don't think I got over that. I still get homesick now, galaxies away from home, but I like seeing new things. What stupid things did you do when you were younger? Oh, there were a lot. When I was about seven, I was back home for a while, and there was a big storm and a river actually was diverted in the aftermath, so I wanted to go and see it. But it turned out it had made a small lake, and a lot of wildlife had congregated there. I didn't get too close, or thought I didn't. A herd of wild zwin'kaha was there, and I got too close. It was also calfing season, and one of the mothers saw me and chased me about two kilometres. Where did you go to school? How much school did you have, and did you enjoy it? I went to school in a few places. There was a teacher in my hometown who taught the basics to the local children, but when it was clear I was very academic, I got sent off to two or three private schools to get formally educated. Then I did some undergraduate work, and a post-graduate study on climatology, and helped on a research project in weather alteration. I really enjoyed it, it's what I wanted to do with my life, and it let me see a lot of the world. Do you have any mementos of your childhood? What are they, and why did you keep them? If you have none, why not? I travel a lot, and because I can travel in space unassisted, I travel very light. So anything of my childhood is back home on the farmstead. My parents kept a lot of my things, especially the awards and diplomas. They have a wall. It's embarrassing. When did you decide to become a hero? Why? Did anyone influence you one way or another in the decision? Well, when I got these powers, it meant I could do so much. I can fly, endure great trauma, lift great weights. It even means using my innate abilities carries less personal risk when deployed at extremes. And given it means I can go out and see the universe... why not help? I can help, so I should. I don't like seeing people hurt. And I can stop it. Is the reason you give people for becoming a hero different than your real reason? If so, why? Not really. I don't particularly understand why it's such a big deal. The only thing I particularly enjoy about being classified as some kind of hero is it gives me an excuse to be a little more dramatic than is conventional for back home. Do you have any deep, dark secrets in the past that may come back to haunt you? I don't think so? I had a pretty normal life before now. I don't see how it would come back to haunt me. Do you represent yourself as being different from who you really are? Why? I try not to, I don't like coming across as false or projecting someone I'm not. If you do have these secrets, what do you fear would happen if the truth became known? How far would you go to protect those secrets? There are a lot of questions about secrets in this. Are a lot of people secretive? Not many people I know are. Do you have any sort of criminal record? If so, is it public knowledge? Nope! Family What are your biological parents' names? My father's name is Sul'jor Elzak, and my mother's name is Lar'zel Elzak. My mother's name before marriage was Mongann. Were you raised by them? If not, please explain and describe who raised you. Except when I was at school in other places, they raised me. What was their standing in the community? What did/do they do for a living? They were quite respected in the community. My great-grandfather started this farm, so my father's family have been here a long time. Both of them worked maintaining the farm. My father did more of the farming, my mother was very good at getting good prices at market and with larger vendors. Where are your parents now? They're still on the farm. They have talked about selling it and retiring, but I think it would kill my dad to give up the farm. Did your family stay in one area or move around a lot? I moved around a lot, but my family did not. How did you get along with their parents? How do you get along with them now (if applicable). I've always been very close to my parents. They were supportive of me, supportive of my goals, and worked very hard to let me achieve them. My father used to take me out into our land and tell me what everything was. My mother took me with her when she went off to the city to negotiate with wholesalers. When I first left Tempest, they were a little upset, but they see me as often as they did when I went off to school, and by now they're used to me not being around quite so often. How do your parents view you now, or how would they? They are proud of me. It's quite embarrassing, they've got all my academic honours up on a wall, and made hard copies of some news articles about me from the Incursion. It's a little too much. Do you have any siblings? If so how many and what are their names? Describe your relationship with them. I was an only child, they don't talk about it much, but it was a difficult birth and I don't think my mother could have more children after me. What was your birth order in the family? I'm my parent's only child, but in terms of the wider family, am the youngest cousin. Do you love or hate one member of the family in particular? Well, I don't like to play favourites, but I always got on with my mother in particular. She's more well travelled than my dad, and always brought back maps and books and models for me. And when I was older, took me on her trips. Is any member of the family special to you in any way (perhaps, as a confidant, mentor, or arch-rival)? Are there any black (or white) sheep in the family (including you)? If so, please explain. I'm not especially close with the wider family except my parents, I'm the definite black sheep. My family are all very much farmers or merchants or smiths, and I was the only one to go into academics and further education. Do you have a notorious or celebrated ancestor? If so, please explain, including how it has affected your life. Well, my great-grandfather was one of the people to set up the small community I grew up in, so it always weighed heavily on my father, and a little on me. We felt we had to live up to it, to live up to the standards he lived by of treating his neighbours fairly and well, to look out for people. Do you have a partner and children currently? If so, please describe them. Oh no, I am much too busy for such things. If you do not have a partner or children, do you want them someday? How firm are you in your opinion on this, and what might change your mind? Well, in the future, I might wish to settle down. I'm not against having a family, I just think I'm too young, and have so much I've yet to do and see. What type of person would be your ideal mate? I'd like someone well-travelled. I wouldn't necessarily want someone who shares my passion for science, but it'd have to be someone with passions and interests. Someone who cares about things like that. Also I like really tall men. Relationships Do you have any close friends? If so, please describe them, and how you came to be close to them. Not especially. I travel a lot, and always travelled a lot. So I never became too close to anyone. It wasn't so bad, I did have friends, just none I'd consider close or especially stayed in touch with. Do you have a best friend? If so, how did they become your best friend? How close are you to your best friend? For the same reasons as above, I never really had a best friend. If you were to go missing, who would worry about you? Well, my parents would worry. I've done a lot of work with the Lor military and the Praetorians, so they at least would notice I've gone missing. Have you lost any loves? If so, how did it happen, and what did you do? There were a couple of boys, one at one of my schools, one when I was working at the weather research station. There was no big drama to it ending, it was simply a manner of both of us moving in different directions and to different places. Do you have any bitter enemies? If so, please describe them and their history with you. I don't have any real particularly bitter enemies. I did once engage the Star Khan in combat and injure him quite badly in defeating him, so I imagine he doesn't think too well of me. If you have enemies, how do you think they might attempt to work against you in the future? Well, I have the luxury of being somewhat insulated from retaliation. Tempest is hard to attack due to the storms, and I myself am very dangerous. So the only real recourse I think anyone would have is to assault the place I'm currently living, or to attack myself with overwhelming force. What is the worst thing someone has done to you? I don't hold a lot of grudges, all things considered. People have fought me, shot me, tried to attack innocents on my watch, but I've been fortunate enough to have helped in repelling these attempts. I suppose so far I have been very fortunate. Where do your loyalties lie? In what order? My loyalties are to my family, Tempest, and to the people around me. I wouldn't say that order is especially strict, I love my parents and homeworld, but I'd hate to even be in a situation to need to prioritise helping them or helping someone I've never met. Who or what do you trust the most? Why? I trust my parents greatly, they've always loved me and I love them very much. I also trust many of those who helped me in repelling the invasion from the Communion, like Paradigm and Corona. Who or what do you despise? Why? I try not to be too hateful or hold grudges, but I dislike people who lord their own strength over others. True strength is in knowledge and exploration, not in people obeying you or in physical might. What qualities do you admire most in other people? Are these qualities you possess? I admire people of great intellect, scholars, tacticians, teachers. I think learning new things, finding new methods, exploration, is the most important calling society has, and it shouldn't be neglected. What qualities do you hate most in other people? Do you have any of those qualities? I don't like people who need to be in charge. For one, a good leader wants to do best by those she leads, not to have them serve her. If people don't wish to follow you, there is likely a good reason for that, and you should change your approach. Do you have a secret identity? If so, who knows it? I never saw the point. When I dress plainly enough, I'm not especially noticeable either way. Do you hide it from people who are close to you? Why? I don't hide my identity. Although I do generally go by Galvanic rather than Chlo'zel when I'm away from home. Do you work well on teams and in groups? Are you a leader or a follower? I'm not really a leader. I wasn't too confident growing up, and in any case don't like the responsibility of everyone looking to me for what they should so. But I can follow direction and defer to someone who's in charge if appropriate, so I generally get on well in a group environment. Are you on a super team? If so, how do you get along with your comrades? I've recently done a lot of work with the Praetorians. We get on well enough, but I've not done it long enough to have become especially close to anyone in the group. Plus a lot of them hail from centuries ago and knew each other then. Do you trust them, or do you have secrets from them? I don't really have any secrets to keep. Who wrote this? What are you hiding? Are you a member of any church, fraternal organization, club, committee, political party, or other group? How much time do you spend on that? I'm not especially religious. I am a member of a couple of alumni associations, but those are mainly some newsletters and a meeting every year or so. Personality & Beliefs Who are your heroes? Did you ever become disillusioned with former heroes or idols? If so, why and what were the circumstances? Do you like being a hero? If so, what is the most rewarding part? If not, what makes you keep doing it? Is there anything that would make you give up hero work, or even switch sides? What are your short term goals (what would you like to be doing within a year)? What are your long term goals (what would you like to be doing twenty years from now)? What is your greatest fear? Why? What do you do when something triggers this fear? Is there anything you would give you life for? How do you feel about money and material wealth? Do you desire it or disdain it? Are you miserly with what you have, or do you like to share? Is it a mark of success, or a means to an end? How do you generally treat others? Are you a trusting person? Has your trust ever been abused? Are you introverted (shy and withdrawn) or extroverted (outgoing)? Do you have a lot of self-confidence? How do you act around attractive, available members of your preferred sex? What are your most annoying habits? Do you feel contempt for any general category of people? Who are they, and why? What is your favorite food? Do you prefer any particular type of food? Do you take the time to enjoy your food, or do you eat as fast as you can? What is your favorite drink (alcoholic or otherwise)? What is your favorite treat (dessert)? Are there any specific foodstuffs that you find disgusting or refuse to eat? What is your favorite color? Are there any colors you dislike? I really love gold. I just like the rich colour to it. I don't like green, though. It's just a nauseating colour. What sort of music do you like? Is there any that you hate? If you have a favorite scent, what is it? Do you have a favorite animal? I'm very fond of zwin'kaha. They're a herd animal on my home planet, we domesticate them and use them for meat and milk. They can't expel electricity, but use it to power an internal furnace to heat the milk they produce in their triplicate udder, because their babies don't like cold milk. What is your most treasured possession? Why? Do you enjoy "roughing it", or do you prefer your creature comforts? Is there a job or a task you would absolutely refuse to do? Do you consider yourself a spiritual person? If so, how do your beliefs affect your life? How important is it to you? Was your faith influenced or molded by anyone special? If you belong to a religious organization, how often do you attend? Do you have a specific place of worship, or friends within the organization? How much do you agree with the beliefs of your organization? Could you kill? Have you killed? I don't particularly enjoy killing, nor would I do it to a sentient opponent. But I've helped do the slaughter back home, and once you get past them being cute, you can easily kill it, cook it and eat it. But I don't think you should kill sentient species unless absolutely necessary to do so. What circumstances led to you forming that conviction, or taking that action? Are there circumstances under which you believe it is permissible to kill? What are they? Well, if it absolutely comes down to them or you and you can't restrain them, you shouldn't roll over and die. Or if they're too much of a threat to be contained. Generally I feel that if you're certain someone should have been killed, you shouldn't have killed them. Uncertainty even after killing someone monstrous is a good sign you're not an awful person. How would you react to watching someone kill another person? Would your reaction be different if the killer was a friend or an enemy of yours? How would you react if something important was stolen from you? How would you react to public humiliation? How would you react if a good friend or relative were purposely or accidentally killed? Has it happened to you? What do you consider to be the worst crime someone could commit and why? If your life were to end in 24 hours, what five things would you do in those remaining hours? Career & Training Do you have any special training in your hero skills? If so, where and how did you get it? Well, my actual superpowers, I've had no training. I learned to fly largely through practice and time, but being very strong and tough themselves don't require much time or effort. Not accidentally breaking things took some time, but after practice, it becomes second nature. My innate abilities, which some seem to think are unusual, I had at birth. All Tempestians can innately store and expel electricity, else we'd have died out as a species long ago. I can do more than a lot of my people can, but that's in part due to practice, in part because it's easier to do certain things when there's less risk of personal injury. Who taught you the most about your heroing abilities? What was your relationship with that person? Do you have any particularly unusual skills? How did you acquire them? Do you do something besides hero work for a living? Have you ever done anything else, or do you plan to? What is your preferred combat style? I punch things. Really, I am not very good at fighting, but I'm very strong and fast, so I stick to hitting things. Sometimes I expel electricity at foes, but I often forget to, because I find it odd that it hurts people. On my home world, we used to play 'tag' with it. Have you ever received any awards or honours? What skill areas would you like most to improve in? Is there anything you can't do that you wish desperately you could? How do you act around people who are more skilled than you in areas you'd like to improve? Are you jealous, or do you try and learn? Lifestyle & Hobbies What is a normal day for you? How do you feel when something interrupts this routine? Do you have any hobbies, or interests outside hero work? What are they, and where did you pick them up? What do you do for fun? Do you have a costume? What does it look like? How do you normally dress when not in costume? What do you wear to bed most nights? Do you wear any special jewelry? What is it, and what does it look like? Do you have a special place where you keep your valuables? What's your preferred means of local travel? How about long distance? Miscellaneous Have you ever made a will, or tried to make arrangements for your death? What provisions did you make? If your features were to be destroyed beyond recognition, is there any other way of identifying your body? What would you like to be remembered for after your death? Do you believe you pose a threat to the public? Why or why not? What do you perceive as your greatest strength? What do you perceive as your greatest weakness? As a player, if you could, what advice would you give your character? Speak as if he/she were sitting right here in front of you. Use proper tone so they might heed your advice...
  8. Looks good to me, but maybe a bit of a longer description'd be nice. A picture's handy, but given it's not mandatory, a fuller description'd help. For example, your description doesn't actually mention he's a robot This is all very good, love the story, like the motivations, like the backstory, like the complications. Maybe do a quick spelling/grammar check in a couple of areas, for example, you misspell your own PC's name in the first sentence and mix your tenses a little. But barring that, everything looks good. I'd also make it a little more clear that he cannot see, and anything blocking his radar effectively 'blinds' him. Abilities add up. Rather than +4 melee/ranged, you can just write +4 Attack, +10 Blades. Also, for Knockback, note that it's -6/-4 flat-footed. Adds up. You've got the maths a little off here, this adds up to 94 skill ranks. However, where I think the error is is that Computers rank should be 4 to have a +10 bonus. If I assume Computers is 4, not 2, it all adds up. This should be alphabetised. Otherwise, this adds up. Adds up. But please use the proper formatting. For a partial example: Enhanced Strength 18 [18PP] Enhanced Dexterity 18 [18PP] Elongation 4 (50') [4PP] Feature (Indestructible brain casing) [1PP] Immunity 30 (Fortitude effects) [30PP] Protection 8 [8PP] Speed 5 (250MPH) [5PP] Strike 6 (Telescoping Blades; Feats: Mighty) [7PP] Super-Senses 3 (Radio; Ranged, Accurate) [3PP] (radar) Additionally, you don't need to list Equipment or Drawback headers if you lack any. Your unarmed DC is also 19, not 15 in the DC block. And you should list your trade-offs instead of leaving the +/- symbol.
  9. Galvanic PL 15 build Power Level: 15 (250/250 PP)Trade-Offs: -5 Attack / +5 Damage (melee); -5 Defense / +5 ToughnessUnspent Power Points: 0 Abilities: 4 + 0 + 6 + 6 + 2 + 4 = 22PPStrength 14/50 (+2/+20)Dexterity 10 (+0)Constitution 16/40 (+3/+15)Intelligence 16 (+3)Wisdom 14 (+2)Charisma 12 (+1) Combat: 14 + 8 = 22PPInitiative: +4Attack: +7, +10 melee, +15 Electrical ControlGrapple: +12, +31 with powers, up to +38 with full Super-StrengthDefense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-FootedKnockback: -1/-10, [-16 vs energy attacks] Saving Throws: 3 + 7 + 9 = 19PPToughness: +3/+20 (+3/+15 Con, +5 Protection), [Impervious 12 vs energy attacks]Fortitude: +6/+18 (+3/+15 Con, +3)Reflex: +7 (+0 Dex, +7)Will: +11 (+2 Wis, +9) Skills: 56R = 14PPComputers 7 (+10)Concentration 8 (+10) Diplomacy 9 (+10)Knowledge ("Earth" Sciences) 12 (+15) Knowledge (Galactic Lore) 2 (+5)Knowledge (Physical Sciences) 7 (+10) Knowledge (Technology) 1 (+4)Language 2 (Galstandard, Lor, default: Tempestan)Sense Motive 8 (+10) Feats: 16PP All-out Attack Attack Focus (melee) 3 Dodge Focus 6 Environmental Adaptation (Zero-G) Improved Grapple Improved Initiative Luck 2 Power Attack Powers: 37 + 16 + 24 + 36 + 2 + 7 + 16 + 10 + 5 + 4 + 3 = 160PP Electrical Control Array 17 (34pp array, Power Feats: Alternate Power 3) [37pp] (alien, electric) Base Power: Blast 15 (Electrical Control, Power Feats: Accurate 4) [34pp] (alien, electric) Alternate Power: Damage 8 (Extras: Reaction (to melee attacks against her) [+3]) [32PP] (alien, electric) Alternate Power: Blast 15 (ball lightning, Extras: Area - Burst [+1], Flaws: Action - Full [-1], Power Feats: Progression 4 [100' increments, 1500' radius total]) [34PP] (alien, electric) Alternate Power: Dazzle 15 (arc lightning, visual Dazzle, Extras: Area - Cone [+1], Flaws: Range - Touch [-1], Power Feats: Progression 4 [250' increments, 3750' total]) [34PP] (alien, electric) Electromagnetic Aura Array 7.5 (15pp array, Power Feats: Alternate Power 1) [16pp] (alien, electric) Base Power: Insubstantial 3 (electrical form) [15PP] (alien, electric) Alternate Power: Impervious Toughness 12 (Extras: Duration - Continuous [+1], Flaws: Duration - Sustained [-1], Limited to Energy attacks [-1]) [6PP] and Flight 4 (electromagnetic propulsion, up to Flight 5/13 [250 MPH/100,000 MPH] [8PP] [total 14PP] Enhanced Constitution 24 (superhuman endurance) [24PP] (genetic, mutant) Enhanced Strength 36 [36PP] (genetic, mutant) Flight 1 (10MPH / 100' per round) [2pp] (genetic, mutant) Immunity 7 (all environmental effects, suffocation) [7PP] (genetic, mutation) Paragon Powers Reserve 8 (16pp reserve, Flight and Super-Strength) [16pp] (genetic, mutant) Flight +8 (up to 9, 5000 MPH) Super-Strength +8 (total of 9, heavy load: 6,400 tons) [14PP] (genetic, mutant) Immunity 10 (electrical effects) [10PP] (alien) Protection 5 [5PP] (genetic, mutant) Super-Movement 2 (space travel [interstellar]) [4PP] (genetic, mutant) Super-Strength 1 (Heavy load: 24 tons, Power Feats: Shockwave) [3PP] (genetic, mutant)Drawbacks: 3PPPower Loss (Electrical Control array and Electromagnetic Array, when wet, Common, Moderate, -3PP) DC Block: ATTACK RANGE DC EFFECT Unarmed Touch DC34 Toughness (staged) Damage (Physical) Arc Lightning Touch Cone DC25 Reflex/Fortitude Visual Dazzle, Reflex is for Area, Fort for recovery Electric aura Reaction Touch DC23 Toughness (staged) Damage (Electricity) Shockwave Touch Cone DC25 Reflex/DC 28 Tough Damage, Reflex is for Area Blast Ranged DC30 Toughness (staged) Damage (Electricity) Ball Lightning Ranged Burst DC30 Toughness (staged) Damage (Electricity) Abilities (22) + Combat (22) + Saving Throws (19) + Skills (14) + Feats (16) + Powers (160) - Drawbacks (3) = 250/250 Power Points
  10. Chris easily ducked under Buffy's blow, spine nearly bending backwards as he brought his leg up in a rolling kick. Buffy's swift reversal left him harmlessly bringing the movement to an end onto the crash mat. "Old man's a compliment. I've been doing this a long time." He quickly crossed the remaining distance in an almost-blur, knee coming up swiftly to jab into Buffy's side before pushing quickly off his other foot, regaining the short distance between them. "I mean, I told you, I was going easy on you. The big question is..." Chris shot Buffy a wide, cocky grin. "Were you actually trying?"
  11. Standard Action: Everybody was kung fu fighting: 1d20+16 29 Hah! Move Action: Fast Taunt using Skill Mastery, for a 31 on Bluff. If successful, demoralise gives an all-important -2 to attack.
  12. Notice to avoid being blindsided: 1d20+9 17
  13. Chris bounded backward across the room, moving as if he hadn't just been kicked, a big smile on his face. He spread his arms wide and beckoned with a 'come get me' gesture. He bounced lightly on his heels and took a couple of air jabs. "C'mon, two hits? That's an easy lead. Letting you think it was a hard fight." He turned away, his attention completely off Buffy as he turned to the onlookers. "And can you make your gambling less brazen? I feel like a racehorse. At this rate, if some horrible miracle causes me to lose, I feel like you'll take me out back, shoot me, and use me for glue."
  14. Move Action: Move to the other side of the room. Standard Action: Ready an attack to hit if Buffy gets into melee range.
  15. Galvanic hovered a foot or so off the floor, keeping pace with everyone's walking speed. She stayed rather impassive, knowing she wasn't directly involved in this, and not wanting to let down Paradigm after she'd so kindly asked for her help. But Corona was looking to be starting something, and with the delicate situation... She floated in between the Lady Tal'gar and Corona, hands held up placatingly. Her eyes darted between the two. "What thinkknow she means, if actually diplomacy, then perhaps should accept some will have less goodwill for priorpast crimes." Galvanic shrugged. "Hmm?"
  16. Firstly, you can edit out the blue text as it's only a marker for the template, so you can delete the Theme: and the Optionally, Day & Month. Also, you should list some form of alternate identity. If you know it, then it should say even if he doesn't know, if even you don't know, you should just denote it as 'Amnesiac' or 'no known identity'. OK, most of this looks good, especially the complications, but maybe expand a couple of sections. What's Superlative been doing and living since the accident? What hero rescued him? Where's Dr Lobe now? Also maybe split it into some paragraphs. I'd also expand on the tactics. How does he use his powers? Does he rely on stealth and surprise attacks? You could very easily write a little more for a couple of sections here. You've got 16 Intelligence listed, when the breakdown and the maths indicates 14. I'd denote Base Attack for clarity's sake. Plus, melee bonus does add to grapple, so it should be +14. Additionally, we round base defence down when determining flat-footed Defence, so +5 rounds down to +2, and so an odd value is a waste. Knockback is also all one word. However, otherwise, all the maths adds up fine here. Ok, firstly, please follow the template. There's no need to bullet point things. Secondly, by Knowledge (The Streets), do you mean Streetwise? This adds up to 160r = 40PP, so you're 2PP short here. Adds up, but again, no bullet points. Adds up, but Equipment should be in a quote block immediately after Feats. You should also include a descriptor for the source of his Concealment, so we know what sort of effects interact with it. You should also include a bottom line showing the final maths total, as shown on the sheet template. I also have some concerns over a perpetually invisible character. How will he interact with other player characters going forward in the long term, and form relationships?
  17. Chris fell backwards, landing lightly on his feet as he recoiled from Buffy's tap. "Please, I'm just going easy on the new kid. Plus I was doing my reps, working on my abs." He tapped his stomach with his knuckles, before bolting quickly forwards, one foot hitting the wall at an angle as he ran up it in a crescent, swinging his fist. As it swung wide of Buffy as she moved, he quickly leapt off the wall and rolled across the floor, coming to his feet in an easy stance, swaying gently from one side to the other. "See. Going easy on you," he said petulantly. "Letting you have a head start."
  18. Osla closed her eyes and took in a deep breath for a moment. There was no way she could stop the helicopter and the gunmen simultaneously. There simply wasn't enough time to do it. She had to take down the helicopter. Her eyes shot open and then narrowed, drawing her arc of fire until it was going to hit the helicopter's gun right in the barrel. She let go of the string, propelling her shot through the night air, unerringly landing to stick in one of the barrels of the weapon. The arrow trailed a pale blue mist behind it, that mist congealing and expanding upon impact, rapidly solidifying into layer after layer of thick, heavy ice. Arrowhawk let out a sigh of relief. The helicopter was neutered for now. She quickly dropped into a low running stance, charging forward at an angle to stop behind a car, drawing her cloak around her as she felt herself vanish from sight, just as invisible in the night as she would be in the day.
  19. Osla fears nothing. Reflex save to avoid suppressing fire: 1d20+8 18 Standard Action: POWER STUNT off her bow array: Nullify 6 (one power of the 'gun' descriptor, Extras: Duration - Sustained [+2], Independent [+0]) [18PP]. So she makes an attack roll, followed by an opposed power check. Hoo boy. She's also going to use that +2 Aim bonus to off-set Power Attacking for 2. Aim the ice arrow: 1d20+11 22 Nullify the gun using ice: 1d20+8 10 Bah. Throw a HP into it. MAXIMUM EFFORT: 1d20+8 17+10 for rolling under 11. That's a 27 to opposed power check to shut down the gun. Move Action: Run 100' towards nearest cover. Free Action: Turn on her concealment. Osla is also not going to use her HP to off-set the Extra Effort Fatigue.
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