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Ecalsneerg

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  1. Arrowhawk wheeled as gunfire shot in all directions, sparks kicking up around her as Midgard engineering spat its ammunition at her. She had not expected this level of resistance, but she'd faced worse before and come out the other end. But this flying machine, its weapons were larger and its armour thicker than anything she'd prepared to fight this evening. Steeling herself, she reached into her quiver and nocked an arrow, drawing it back tight. She took a deep breath, holding her nerve even as gunfire kept erupting around her, incredibly conscious of the fact that her armour would be unlikely to withstand even a brief assault from that gun. So she squinted in the spotlight, her keen eyes moving to the weapon, illuminated as it was by the constant flash of detonations. All it would take was one good shot...
  2. Adds up. I will say, though, 16/16/24 physical stats is probably really implausible for someone skinny and lanky. That's really athletic in two stats and peak human potential in another. Maths adds up. You've not edited your Knockback score to -3/-13. You've also not included your Attack Focus attack bonus, so it's Attack +4, melee +5 Adds up albeit still kinda low. Adds up, but please alphabetise feats. Your Alternate Form is 84pp, not 85pp. You can denote rank as 16.8 if you like, but we're not too fussy, also, you shouldn't include the feats in the Alternate Form entry given you've also got Enhanced Feats. Drawbacks, I'm afraid I'm saying no to all that. Full Round Action for 3pp on the Alternate Form is perfectly acceptable, but you cannot have it and Normal Identity for 4pp. I'd allow maybe the 3pp Action drawback and a Power Loss for if he's afraid, but otherwise it's double dipping.
  3. OK, I did some minor format clear-up for you here and there. I'm also skipping the backstory and history on a second pass, since you've done as I asked and it was a perfectly solid character (*rimshot*) with what was already there beyond a couple of points needing expanded. Now, maths. This adds up, but has an error in it. You've only paid for Constitution 12 here, not 14. You're 2PP short on how much you should be paying. The PP adds up. But something I didn't notice just jumped out at me. Base Defence 5 plus Dodge Focus 2 is +7 Defence, not +5. If its unclear, your dodge bonus to defence and Dodge Bonus, the feat, aren't the same thing. Half of your base defence takes the form of a dodge bonus to defence. Dodge Focus the feat increases that dodge bonus, but it's not included as part of the Base Defence. However, I would note that you could achieve the exact same Defence scores by buying Dodge Focus 3, and not Dodge Focus 2. It'd save you 1PP. (Since 5 and 4 both round down to 2 flat-footed defence). Adds up. I still think you should really, really, really, really consider putting more PP into this, but it's not outright illegal not to do so, and we discussed this in Chat. Skills add up and feats adds up. Couple of points. As mentioned, you've got Dodge Focus listed in the Combat section, but haven't paid PP for it, and haven't actually accounted for its bonus in the maths. Ambidextrous is basically useless, sorry, I missed it on the first pass. We don't penalize people for having off-hand penalties, not in the near-decade we've been running. I'd particularly recommend maybe something like All-Out Attack, or a rank in the Luck feat. OK, first things first. As-is, your Enhanced Strength isn't outside the alternate form. You've indicated he's super-strong even when not transformed, but mechanically, unless you buy Enhanced Strength outside the Alternate Form, he isn't. Also I fixed the formatting on stuff like Immunity and Super Senses for you again. Please don't use HeroLab's default, it's not particularly clear to a casual scan. Additionally, this is totalling up to 84PP, not 85PP, so you're 1pp under what the Alternate Form says, and 1pp over what the Powers total on the bottom of your sheet says. (Also, y'know, the numbers in the headings and final total shouldn't differ) Totals: Abilities (28) + Combat (18) + Saving Throws (1) + Skills (13) + Feats (1) + Powers (83) - Drawbacks (0) = 150/150 Power Points I do however, have some good news in that you're underspent. Not accounting for correcting the couple of minor 1-2PP errors here and there, your total as-is on the sheet comes to 144PP, not 150. You've still got 6, and that's before you check the errors.
  4. I still need your IC for your last action
  5. I'd maybe remove the reference to Peter Parker, and possibly include a birthday, but otherwise this works for me. I'd maybe expand on this, it's pretty short. Was he a natural genetic mutant? Is there any reason why, or is it just a random thing? Why does he feel the need to be a hero? Why is he more meek in his normal form? I find this last one particularly interesting if he's at Claremont, given most students don't keep secret identities from their fellow students, so a personality difference between forms could be some pretty interesting ground to cover. Two things here. No issue with character backgrounds done in first person at all, but it's weird that it becomes first person for two sentences when it otherwise isn't Also, maybe clarify what happens if the concrete is damaged and night falls? Is he wounded? If you smash him completely, is he dead? If you start cracking stuff but don't smash it, does he get broken limbs? Can he feel it when he's turned to stone? I don't quite get your maths here, for one thing, there's only six ability scores, so you should only have six numbers adding up. You should also format scores which are Enhanced/have Density/etc, as, say, 40/30 (+15/+10). But honestly, I'd help you figure out what went wrong here, but between this and a later issue, I'm not entirely sure what's what myself. I also question why his superhuman strength in human form isn't an Enhanced Ability. It doesn't need to be, but for his descriptors it seems more likely than not. Looks largely good to me. I might split Initiative into transformed/non-transformed values, and possibly just list Attack +4 since you've just bought base attack. Same with grapple bonus. Your Knockback adds up, but bear in mind during play if you move more than your move action in a round, you lose your Immovable modifier to Knockback. However, your Flat-Footed Defence is only +2, as you lose all Dodge Focus, and half of your base Defence. You don't need to list attributes in powered form if the powered form doesn't vary. I'd also denote the level of Impervious Toughness with it. So: Toughness: +9/+1 (+6/+1 Con, +3 Protection [Impervious 8]) Fortitude: +7/+2 (+6/+1 Con, +1) Reflex: +5/+3 (+5/+3 Dex, +0) Will: +1 (+1 Wis, +0) Additionally, your exotic saves are very, very low. We tend to advise Fort, Ref and Will average out at around PL-2/3, whereas yours average out at PL-6. Low saves are workable, but it makes him very vulnerable to PL-level threats, and with how low his Will is, even stuff that would only affect Bystanders. He also doesn't meet defensive PL caps. With Defence +6, and Toughness +9, he's around PL7.5. You could go as tough as Toughness +14 if you wanted to, and if he doesn't, he's not PL10 (you could also heighten Defence, but phooey). As we discussed in Chat, you've listed skills wrong, so I'll check the maths there when it isn't. You also don't need to list skills you've got 0 ranks in, or that you don't swim if you're transformed. I'll go into this in the Powers, but I don't get where your extra ranks are coming from, 60 I might use italicised instead of bold headers for the split feats, so it's less distracting, but otherwise it works, and I like how you listed them in both places for clarity. OK, this is going to have a lot of issues, so sorry in advance. Firstly, before I go into the maths and some caps problems, your formatting is off. Take a look at some other sheets for an example. Maybe format it to show that Alternate Form is the top level power. I would also remove the Feats from the Alternate Form itself and include them as Enhanced Feats (if you only have the core, this is actually one of the easier ones to do. You know how you can buy Enhanced Strength and Enhanced Dexterity and so on, and it costs and does just what they do, only it's a power? Enhanced Skills and Enhanced Feats are the exact same). Alternate Form 17 (Gargoyle Form, 85PP alternate form) [85PP] (mutation) Enhanced Feats 5 (Distract (Intimidate), Fearless, Improved Grapple, Takedown Attack, Weapon Break) [5PP] You should list the Strength and Impervious bonuses alongside the other ones with density. Your Super Senses don't have any Feats. They're (Darkvision, Scent [Accurate]) But comparison, your Additional Limbs do, it's formatted as (Feats: Improved Grapple) Your Flight shouldn't be Permanent, movement powers are never Permanent. Maybe his wings are always there, but he's not always flying because wings are a description, Flight is a power. Your Strike breaks PL caps, despite you being undercapped here. Basically, we have a house rule that your maximum trade-off is 5, so you can go to +15 DC and +5 Attack. +16/+4 breaks this by 1. Yes, the core book has a +/- 6 archetype, but we don't allow it Your Immunity is (Tough Like Stone; Ballistic Damage, Disease, Poison, Sleep, Starvation and Thirst, Suffocation [All]) You also seem to have omitted your Enhanced Ability scores from the powers section. While you should include Drawbacks (0) in the total, if he doesn't have any, you don't need to list them on the sheet. I'm not sure where your DCs are coming from. Unarmed, he's got +10 or +15 to Strength from the Ability block, so that'd be 15+bonus, so DC25/30. His claws, which he only has at Strength 40, are Strike 1, so DC 15+15+1 = 31 (which also breaks caps, which I go into above)
  6. Chris was barefoot, wearing a loose green t-shirt, and a pair of black knee-length shorts. He'd been warming up, juggling a pair of escrima sticks one-handed, occasionally lifting his foot to catch one and bounce it back up into his hand. He snatched one out of the air with his other hand, briefly pointing it at Steve before returning it to the circle. "See, Steve gets me. He knows I know the way of the warrior." He caught the sticks and returned them to the rack he'd got them, albeit in a very different slot from where he'd pulled them. "Don't worry, Buffy. I'll go easy on you." Chris lightly sprang up and stuck his hands to the ceiling, doing a couple of makeshift pull-ups. "I mean, it's only fair, I do it for Fearless Leader."
  7. Gonna post my OOC actionwhile I wait for your IC action. Osla is going to take a full round action to pose dramatically and aim at the helicopter.
  8. Osla had raised her eyes from her book as Luthor had come in, and had just folded over a corner to mark her place. Setting down her book, she rose with her drink in hand, to cross over to the bar and greet him. It was then that the newcomer jovially threw his arms around Luthor and... it suddenly got violent. Her stride quickened as she crossed the bar, not quite quick enough to stop Luthor's first blow upon the man, but she confidently crossed into the space between the two large men. Osla's knuckles tightened around the handle of her jug as she roughly planted it in the chest of the large blonde man, fixing him with an unblinking stare, blue-grey eyes hard. To Luthor, she planted a hand firmly on his shoulder. "Luthor? He's just drunk. There's no need to fight," she said, her voice quiet and level.
  9. Arrowhawk stared down the man, aware of his allies surrounding her, levelling their weapons. She was outnumbered and they were heavily armed, even more so now the light of the helicopter was above them. She gritted her teeth for a second, needing more information, but very much aware it would only take one or two lucky shots to take her out there. With a snarl, she hurled her captive hard at one of the gunmen, sending the two sprawling into a heap on the cement. Quickly drawing her bow, she leapt backwards, notching an arrow and drawing it back in mid-air, aiming it towards the centre of the group, At around twenty feet up, the apex of her prodigious leap, Arrowhawk loosed the arrow. Landing in a half-crouch a good thirty or forty feet away, she let herself have a brief smile of satisfaction as the arrow detonated with the sound and light of a thunderstorm, her assailants crying out in pain.
  10. OK, unharmed and with 5HP Standard Action: Throw the guy she's holding at one of the gunmen. Assuming ~200 lbs, he can throw him up to 10 feet. DCs are based off her Strength 22, so DC 21. Taking 10, that's 17 to hit a guy with another guy. Move Action: Jump out of the circle, She can move 40' as a standing long jump, clearing the ring of people. Free Action: Quick Draw her bow and swap array slots. Free Action: SURGE for an extra Standard Action. Standard Action: Fire a thunderbolt arrow! Dazzle visual and auditory rank 6, DC 16 Reflex save for the Area, then DC16 Reflex Save for the Dazzle effect.
  11. Osla reclined in a booth in the corner, feet sprawled up casually on a small stool. She was wearing a plain white t-shirt, a pair of skinny bluejeans, and a chunky pair of black combat boots, her blonde hair tied up tight in a french braid at the back. A battered looking leather jacket was slung casually over a nearby chair. In one hand, she had a paperback held open with her thumb, an intimidatingly large stein of beer in the other hand. There was a distinct possibility that it may have just been a repurposed jug. At the sound of someone singing, her nose wrinkled in irritation and she glanced up. Her frown deepened as her sharp hearing heard him ordering a glass of milk? In a mead hall? Midgard indeed had some strange, strange customs. She blew a stray strand of hair away from her face with an audible huff, before flicking one page carefully over, and taking a long slow swig of her beer.
  12. Arrowhawk advanced, bullets ricocheting off her armour with a clatter, tilting her head slightly to the side to avoid exposing it. An audible growl came from the back of her throat, as she seized one of the gunmen by the shoulders, lifting him up into the air, feet dangling, without even so much of a grunt of effort. Slowly tilting so the man's body was between her and his recovering compatriots, she looked up into his face, blue eyes blazing with anger. She tightened her grip as she lifted him a good feet further into the air. "I have slain giants. Do you think I fear mere men?" Arrowhawk tugged the man closer in towards her face, teeth bared and white in the darkness. "What fool sent you?"
  13. Ok, let's commit violence. Standard Action: Make a Grapple attempt. She'll take 10 to hit, giving her a 20. Easy peasy. Her grapple roll is: Do you lift, bro: 1d20+17 22. Let me know if it fails, I'll edit my post and action appropriately. Move Action: Intimidate the guy as a Move Action, at -5. Raargh: 1d20+5 20
  14. Took me long enough responding... OK, I'm going to do 2 rolls for each since she has Second Chance and it's quicker. First gunshot: 2#1d20+8 28 20 Nooooope Second gunshot: 2#1d20+8 26 25 And noooope. Yeah, Osla don't care.
  15. Toughness saves v gunfire: 3#1d20+7 12 13 27 Well, he fails that first one by 8, bruising and dazing him. The second one is then failed by 8, doing the same. The two bruises don't reduce the last one enough to stop him resisting, so Geckoman is now Bruised x2. Of course, one will peel off on his turn
  16. Notice check: 1d20+9 13 Woops.
  17. Geckoman currently has 4 HP and is uninjured. However, he'll pay a HP to get rid of the Fatigue from his Extra Effort last turn. Move Action: Use Fast Taunt and Skill Mastery, for a result of 31 to demoralise. Standard Action: Use a Geckorang attack, 5 increments away so -10 to hit, All-Out Attacking for 2, for -2 Defence, and a net -8 to hit. It'll be a DC21 Toughness save, with The Dragon at -2 to save if he fails to resist being demoralised. Throw a load of geckorangs: 1d20+6 25 And that's... critical hit number 2. DC26 this time! This leaves Geckoman with 3 HP and uninjured.
  18. Geckoman pointed his staff at The Dragon, before whirling it quickly in one hand like a conductor's baton. "C'mon. I'm not some flying dragon guy, I've just got a big stick here." He threw back his head and laughed loudly. "I mean, I'm not saying I want to get beaten up, but I came up here expecting a fight." Whirling his staff again in a mock salute, he whipped it around across the metal supports, the electrified end sending up a cloud of sparks. Geckoman quickly reached into a pouch on his belt, pulling out a handful of G-shaped boomerangs and hurling them with a sharp motion in the direction of The Dragon's face, unerringly managing to land three of them solidly upon his adversary's nose.
  19. Free Action: Extra Effort to boost his Leaping from rank 1 (x2 distance) to rank 3 (x10 distance) Move Action: Leap vertically 50' or so, until he's on the wall somewhere below the roof. Free Action: Pull out his staff Standard Action: Charging Power Attack for 5! That's a net -2 Defence, -3 to hit, and +5 DC, or +11 to hit for a DC26 Toughness save. Take me out to the ball game: 1d20+11 31 Wooo, DC31 Toughness save! And an Acrobatics check of 25 with Skill Mastery to balance on the still-standing framework.
  20. "Well, that doesn't sound like something very good to have running around in-doors. We're already under a load of falling glass here. Right. Let's do this." Geckoman bent low, twisting into himself, before leaping up and away like a spring, feet slamming into a wall fifty foot above him. He balanced himself quickly with one hand, the other pulling out his staff. He took another massive leap, aiming for the impact hole Bird Boy had left on his way down, soaring through it even as he made a quick gesture, his staff snapping out and extending from both ends. Geckoman made a quick roll along with the movement of the staff, sending himself into a twirl as he elegantly brought his staff around like a baseball bat towards the dragon man. "Hey, big guy! How's it going?" laughed Geckoman as he hit him at high speed, reversing the movement to land perched on a couple of the thin metal framework, avoiding the jagged shards of broken glass still sticking out from them.
  21. Initiative if needed! WE'RE DOING DIE HARD: 1d20+12 27
  22. The Pitchoo settled into stillness, hovering outside the top floor of the Hayward Building, gravjets quietly whirring in the cold night air. Geckoman fiddled with the controls for a moment, sliding one of the cannons out to dangle from the bottom of the craft, pivoting to aim itself at a window. He'd picked up a 911 call, from someone claiming to have been working nights here, when the building was seized. They'd had time to hide in a maintenance closet before the building was taken. Apparently there'd been a lot of them, organised, with guns. Seemed like a comparatively quiet evening. The gangplank on the Pitchoo slid down, and Chris walked to the edge of it, lightly twiddling with a button on his wrist. The canon pulsed, a burst of crackling blue-yellow energy blowing a window wide open, glass shattering and crashing inwards over the carpeted floor as Geckoman leapt into the room, whipping out a couple of escrima sticks as shards bounced off his shoulders. "Dynamic entrance! Even the Russian judge is impressed! Woo!" He did a little spin on his heels, and sauntered across the room.
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