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RocketLord

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  1. Everyone ganging up on the poor wolf that haven't done anything. Will Save: 28
  2. Bound and helpless. Charlie's getting such good use out of his snare.
  3. That's a hit. TOU vs. DC23: 28 @RedSpine is up! For the record, we'll now be moving to the 72 hour rule: If there's no post within 72 hours of the last post, the next in order should feel free to post. 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn) 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7) 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
  4. Nevermore II Shadows it was, then. Small guy was the one that'd get them in and out, so taking him down would be priority, but keeping the big guy from fighting would be good too. Taking aim with his gauntlet, Nevermore fired a line, aimed at the big guy's legs. The snare connected, slipping around and then, Charlie pulled at the big guy, pulling him off his legs and away from the others.
  5. Gonna hit the tough thug with a Snare: 15 Kinda doubt its a hit, but if the surprise attacks make it one, that's a DC18 Reflex Save vs Snare
  6. GM The security was not exactly weak. More like it had been absolutely shredded and still left in that state after Freestyle's visit. The desktop was a mess. Icons, folders, shortcuts, everywhere. Random files, pictures, all in one big mess. At a quick glance the ENH. OP folder held plans for upgrades to the robotic arms. Everything from stability, durability and strength enhancements to secret compartments, magnetic grip, laser fingers and much more. The designer that were creating this arm was dreaming big, at least. Speaking purely from a data standpoint, nothing seemed to be added or falsified, but Chimera knew too little about the project to be able to identify any changes made to the data in the individual files.
  7. GM The Preacher crumbled to the floor after one hit. He was unconscious. Whatever else he might have been able to do, he did not seem especially durable. He stopped glowing as soon as he was knocked out. Jonathan had quickly caught up. He looked down at the preacher, then back to Ms. Bright. "Now what?"
  8. Madame Raven is sickened. 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn) 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7) 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
  9. Nevermore II "Sure, have you seen the number of dragon guys running around? Its pretty common, y'know." Charlie grinned playfully back at Luke. "Now demons? That's much more exciting, don't you think?" "I don't really know too much about demons and such." His tone turned serious. "Its not the kind of thing the Raven usually deals with, but I know we gotta figure out how they got there, and hopefully be able to figure out how to get them to leave. Just kicking their asses probably won't be enough." He stretched his arms above his head. "Lead the way, Nightie. I'll just do my thing." With a soft laugh, he disappeared into the shadows.
  10. Nevermore II Charlie went silent as he fell. He saw the guy in red... and he recognized him. "Crap." Reaching for his belt, he pulled out a snareline and fired it towards him, but the guy in red moved out of the way, easily dodging it. Quickly switching to his gauntlet, Charlie fired a grappling hook towards one of the plaza's buildings, letting the line pull him in towards it. Stay up above it all, get an overview. "Guys, that's the Red Death!" Callie should at least recognize the name. The others? He wasn't sure.
  11. GM Trawler moved far faster than the lumbering frame would suggest, quickly moving away from his burning colleagues. He obviously had little care for what happened to his companions, while he raised his right hand towards the flying dragon. He fired a quickly expanding steel mesh net towards the dragon, which quickly started to wrap around the mighty dragon's wings! The Fearmaster moved ran, ignoring the flames that licked across his costume. As the Ravenrangs hit near him, he stopped in place, staring up at the rapidly descending Madame Raven. "Are you sure you're not afraid of heights after all, little bird?"
  12. To avoid too much double posting I'll put Trawler and Fearmaster's actions in the same post from now on, even though Nevermore's happen before Fearmaster. Trawler Move Action: Move away from the rest of the group to prevent another group attack Standard Action: Fire a Steel Mesh Snare at Nightscale: 16, that's a hit. @Nerdzul give me a DC19 Reflex Save vs. Snare Nevermore II Notice vs. DC25 to spot Red: 28 Knowledge History check to try to recognize him, with a circumstance bonus from Raven Legacy benefit: 17+4 from Eidetic Memory = 21. Recognized, due to the bonus: He is the Red Death. Standard Action: Fire a Snare at the Red Death: 13, miss Free Action: Switch City Movement array to the grappling line. Move Action: Grapple towards a building, stick to it, before getting to the ground. Fearmaster Move Action: Move away from Trawler and Beekeeper Standard Action: Perception Range Nauseate on Madame Raven. @Tiffany Korta give me a Will Save vs. DC18 vs. Nauseate @Kaede Kimura is up! 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn) 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
  13. GM The wolf yelped at Zhenshchina-voin's blow to its guts. All the wind was knocked out of its lung, it bent over, gasping for air. It tried to huff. It tried to puff. But it could not quite do so, with little air to use.
  14. Big Bad Wolf spends his turn clearing the Daze. @Thevshi is up! 24 - Little Mermaid II - 5HP - Unharmed 20 - Zhenschina-voin - 2HP - Unharmed 20 - Big Bad Wolf - Bruise (x1) 17 - Synapse - 3HP - Unharmed 12 - Three Little Pigs - Unharmed 9 - Shadowborne - 3HP - Unharmed
  15. Alternatively, you could have stunted for the power attack feat, but this works too! That is a hit. TOU save: 27 Fort: 27 Fort to shake off the sickened state: 33, no longer sickened. Give me an IC and we'll see what happens. 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Staggered, Dazed, Grappled by Nightscale, Surrendered 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Tripped (-4ATK, -4DEF vs Adjacent, +4DEF vs Ranged) 10 - Nevermore II - 0HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 5/10 rounds, on Initiative 10.
  16. Give me some rolls for stealth and attack, then.
  17. Nevermore II "I'm... not really sure there's room for everything at once," Charlie mentioned, after following El into the line. He looked into his wallet. He had the cash, so, alright. Could go that. Alek probably wouldn't appreciate it if he used the emergency credit card he'd given him to pay for all the pizzas. "... 'sides I'm not really sure I could afford that..." Alright, he didn't want to rain on her parade or anything, but the stipend from the Summers' estate didn't cover everything. "So, uh, how about you pick out a few slices you want to try instead? I got you covered."
  18. That's a hit. TOU: 17, bruise and dazed. Give me an IC and I'll follow up. 24 - Little Mermaid II - 5HP - Unharmed 20 - Zhenschina-voin - 2HP - Unharmed 20 - Big Bad Wolf - Bruise (x1), Dazed 17 - Synapse - 3HP - Unharmed 12 - Three Little Pigs - Unharmed 9 - Shadowborne - 3HP - Unharmed
  19. Archer II "I wouldn't count on that. I'm not really a big name in the hero community, y'know." No time to get dressed up, then. That was fine. Reaching into his bag he quickly pulled out his red mask and tied it on, then his quiver and folded up bow. He unfolded the bow with a quick thrust forward with his arm, then picked an arrow. "Don't need a fire escape. But thanks." Alright, he had to admit that he wanted to show off just a little. All these people with powers everywhere, like it was nothing. He fired a grappling line arrow, hitting the wall just a foot away from the other Merge. "See ya up there, I guess." He pulled on the line and let it pull him up, quickly landing by the other Merge.
  20. Initiative: 7 Ah, yes. Keep going with low initiative rolls for Charlie.
  21. That's a hit, but miss on 11+: 9 He's not really able to take a hit, so he's effectively down, and we're out of combat.
  22. GM To Eira's disappointment, steps before the castle were all but empty, manned only be automatons. Vaguely human looking machines, they were dressed in red shirts and blue trousers, with black bearskin caps on top of their heads. They were all armed with rifles incredibly more sophisticated than Eira would at first. The rifles were long, dark metal, with faint yellow power lines running through them. As she touched down, the automatons, the metal men of Victori, were at first slow to react, but then they raised their rifles. A voice called out from a large speaker placed above the steps to the palace. "Go away. We have all the science we need, thank you very much miss Eira Katastroff Natt Och Dag."
  23. Nevermore II Honestly, it was kind of amazing watching El's reaction to, well, everything. There were a lot of people around, even during the afternoon, and there were a lot to take in, but her curiosity about everything was just something else. "Don't worry, we'll take everything at your pace. You need a break, we'll take a break, alright?" Once at the food court, Charlie couldn't help himself from snickering as El moved from place to place, taking every sample she could, studying everything before finally deciding. "Pizza's great. I love pizza." He motioned with his head towards a place called Freedom Pizza, just one of a few pizza places at the food court. "C'mon, Freedom Pizza's the best. Just, y'know, read what's on each I guess? There's lots of different pizzas. And you can get pineapple on it if you want, just, people are weird about that for some reason. Some people think its weird for some reason." Charlie shrugged. "People get worked up over the weirdest things, y'know."
  24. "You can try," Pan responded to Ashley's very good friend with a wicked grin. He listened to Judy's explanation thoughtfully, nodding along the way, his eyes darting between Ashley and Fa'Rua. "Yes, yes, the being that were to take care of the children were not quite emotionally invested in their well being. Perhaps your space force should look into that, yes? Child endangerment by potentially higher beings should be punishable, no?" At Danica's outburst, he raised his hand up, pointing to the sky. "There is only one thing we can do, Danica, my friend: We must rescue your mount!"
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