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RocketLord

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  1. GM The group seemed to be compromised mainly of campus security and a few cops. As Jennifer followed them up the stairs, she was stopped by one of the security people, a man in the late 30'es with a brown crew cut. "Hey, where'd you come from? This area's off limits, somebody broke in! If you got work here, you gotta wait until we're done!" Before Jennifer had a chance to reply, a man in a hoodie appeared from behind her and pushed through, running towards the room she had just left. "Hey! Stop! Come back here!" The guard followed, leaving Jennifer behind, with no one to stop her.
  2. You take him down and don't seem to be noticed.
  3. Justice Out of all my characters, Justice is probably the one that I consider the most heroic out of all of them. As such, the majority of her themes deal with her path towards heroism. Big Heart - Kirby Krackle Starting out, Justice didn't exactly have a lot of skills or clues what she was doing, taking most of her ideas and initiative from super hero shows and the like. She was pretty much a fangirl with a super suit and a highly advanced gun, she had as many losses as victories when she dealt with anything outside her own weight class, and as a result she was manipulated and thrown into situations where she only her sense of right and wrong ended up saving the day. The Moment - Miracle of Sound ft. Karliene The moment Robin finally put on her suit and became a hero was a rush, everything she had waited for and more. She was still learning, of course, but that moment, and so many others, all leading her towards eventually becoming a real super hero. Harder Better Faster - Daft Punk Robin learned from her victories and losses. She's become better and stronger, she's learned and improved and expanded her arsenal to help her deal with situations she's encountered. Plus, she likes to listen to Daft Punk while working on her equipment. Stand Out - Tevin Campbell Robin noticed that Emerald City didn't have a lot of heroes, and the few that were around were all very recent? So, why was that? And why shouldn't Emerald have some more heroes. The song represents her choice to become a hero with all it entails, standing out from the crowd to do what is right. Light Up the Sky - Thousand Foot Krutch If Justice was part of a TV show, this would be the theme that played whenever she transformed into her suit for the first time in this episode, with the full version playing whenever she got into any major battles. Robin's here to protect Emerald City, and she'll light up the sky and make sure that everyone knows she's there to keep them safe. Superhero - Simon Curtis Robin's ultimate goal is becoming a hero, and not just that, she is hoping to inspire many more to become active in Emerald City alongside her. The song's an upbeat anthem that follows Robin's own thoughts that anyone can be a hero if they're given the chance and means, depsite what MarsTech has proven so far with the less than heroic Ultio Suit Users. Falling On - Finger Eleven There's two reasons for this song being on the listen. Initially, I choose it due to Robin's own feelings and conflict on whether she actually could become a hero early in her career, but as she's grown to become a main part of Emerald City's growing super hero community, I also feel it fits with her aim to be there for any of the other heroes that need her. The Champion in Me - 3 Doors Down Another song dealing with Justice's struggle to become a hero. She fought long and hard, trained, planned, built and improved again and again, learning harsh and hard lessons along the way until she ultimately rose to become the champion that she knew was in her. Hell No! - Mel Senese Robin's defiance of anyone or anything thinking that she wouldn't be enough, her main theme, that she would rise to become a hero, that she will never back down no matter what hardships she face along the way, be it idols betraying her, grave losses or worse. She's a hero, and she knows it. Hell Yeah - Rev Theory How the lyrics can be understood aside, this song is more for the title and music, as the theme for Justice's H.E.R.O. Mode Armor. In H.E.R.O. Mode she goes all out on speed and power, and the title is a nice follow up to Hell No! as her main theme.
  4. Forever Boy The overarching theme for the majority of Pan's music is freedom and adventure, some of them with a hint of something a bit darker behind it all. He's a Pirate - Hans Zimmer/Klaus Badelt I feel like I'm repeating Gizmo here, but He's a Pirate really is the greatest theme for a a swashbuckler there is. It is climatic, it is bombastic, it is joy and it is freedom, and honestly, that (and a whole lot of trickery and friendship) is what Pan is all about. Climatic battles, swinging alongside a pirate ship while fencing with Sky-Pirates? There's no better theme for that. Storytime - Nightwish A song about stories and tales, with references to Peter Pan and much else, with adventurous, yet somewhat omnious music. The song is a tribute to storytellers and their stories, and, well, Pan is a story come to life. The song just sparks my imagination and was one of the original inspirations for Forever Boy that evolved into many of the themes and plans I have for him, even including him coming from another world with lines such as "Searching the heavens for another Earth". A few lines such as "the empty crib of Peter Pan" and "follow the madness" hint at darker undercurrents that Pan has displayed just a few times so far. Fly - Blind Guardian Much like Storytime, Fly has influenced many of my thoughts and ideas about Pan. It is quite blatantly about Peter Pan, and well, I couldn't skip a song like that. The lines above everything being make believe fits particularly well with Pan and some of his more meta-conceptual concepts of being a story, and just what he can do and why. The Vagrant of Love [Extended] - Bravely Default OST This music is adventure. From the opening to the melody and instruments, it is one long promise of adventure and freedom. The track is happy and lacks any of the more omnious undertones of other tracks, showing Pan at his best and brightest. The Greatest Show - The Greatest Showman Pan puts on a show. His entire life is one great big show, from start to finish, an adventure unlike any other (at least if you ask him), the greatest show of all. For an alternate meaning, his tactics often involve putting on a show to trick and confound enemies and allies alike, or just when he really puts his charisma to use. The Greatest Show Rock/Metal Cover - Jonathan Young & Caleb Hyles An alternative to the above, when Pan is influenced by Eira, with many of the same meanings to the Pan, but suitably different from the changes that their relationships have brought to his life. Friends - Miracle of Sound Friends and friendship is important to Pan! In fact, the friendships and relationships he's forged at Claremont has served to make him better than he was, particularly his closer relationships with Micah, current and former members of his squad and Eira. He is there when they need him and he value them more than anything, but with that said... Friend Like Me - Aladdin Pan is not quite like the rest of them, and according to himself, they have never had a friend like him! This fits both with Pan's theatrics and flair for putting on a show and his commitment to friendship. Run Boy Run - Woodkid Back to some of the darker themes, Pan's past is not as happy as it might seem at first if you have only seen movies or read books about his counterpart. He ran from Neverworld, though it is unclear how much of it was his own doing and how much was the crocodile. There's darker undercurrents to his story, as events in the Return to Neverworld storyline are starting to show. Kamikaze Love - Poets of the Fall Pan has seen his share of love and pain in the past. He is forever, while others are not. Will his relationship with Eira be different? Another song that also deals with themes of imagination and fantasizing about things being different.
  5. Will save: 19, another bruise, still dazed. 24 - Little Mermaid II - 5HP - Unharmed 20 - Zhenschina-voin - 2HP - Bruise (x1) 20 - Big Bad Wolf - Unharmed 17 - Synapse - 3HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1), Dazed -- Second Little Pig - Unharmed -- Third Little Pig - Bruise (x2), Dazed 9 - Shadowborne - 3HP - Unharmed
  6. GHOST What the hell was this guy even made of? It was insane. The other guy was setting him on fire, Casper was throwing everything he had at him, and he just kept going and going. Whatever had given these guys powers did their best job on the hairy guy with the axe. He waited, just a second... ghosting through someone tended to leave a bit of a lasting effect, it should hit any time now... any time, please and... Then he fell over. "Oh god, finally." Moving up out of the ground, Ghost looked around. At least everyone around them seemed to be recovering by the time the bikers were down, so... that was good, at least. He looked up at the hero, giving him a thumbs up. "Hey, nice job. I guess his secret weakness was bikes, huh?"
  7. GM "Wha?" Cueball looked up, raised his arms up in front of himself, and was then knocked back a few feet when the burning motorcycle collided with him. "You..." Cueball's words were slurred by now. "You little..." He really seemed to have trouble even talking by now. "Gonna... gonna ¤%&# you up an'..." And then, finally, something seemed to just glitch inside him and Cueball fell over, face first into the ground... just as the STAR Squad arrived...
  8. Cueball clears his daze. Ghost DC30 TOU save from Cueball: 14 Fail by 15! KO! FINALLY! And we're out of combat. 26 - Cueball - Bruise (x7), Unconscious 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
  9. On the way, not there. Give me an IC for smacking him with the bike first!
  10. "Huh." Comrade Frost, then? Yeah, alright. He could give him a call. Casper would probably be turned away, but what the hell. "Thanks, I appreciate it. I'll... try to figure out what to do. At least the kid would probably think it'd be cool if I was in the League." Now he was feeling all weird. Just meeting Fleur here and she was already helping him out like this. Casper didn't even know he wanted to try to join the League until this talk. "Oh, yeah, Frost's that Russian ice guy, right? What's his deal, anyway? Got bit a by a radioactive freezer or something? Too many winters in Siberia in his youth?" Ghost shuddered a bit. "I don't really do too well with cold. Ever hear about Freezeburn? He... left kind of an impression." Yeah. Those fights had all been bad. Freezeburn liked to freeze people solid, then break them. Laughing all the while. Always found a way to break out, too.
  11. REBELLION Girl in the wheelchair got in the way. Did something weird, something with small little creatures with weapons and claws. Still not smart. The Takazumi-gumi ruled Jadetown. Wouldn't accept anything that made them look weak. Ryu especially. Then what? Intervene? Try to help her? Could blow the whole thing. Should wait, watch, listen. Figure out what was going on.
  12. GM With Dreamer and Dreams in their way, the group stopped. They didn't seem to notice or care about anything else. The woman looked around, worried for a moment, then smiled as she saw some of the dreams. The leader of the group, Ryu, stepped forward, crossing his arms and staring down at the girl in the wheelchair. "No." His voice did not waver in the least. He was completely sure of himself. "If you don't know who we are, then you are an outsider that does not belong here. Go away and take your pets. We don't have time to deal with crazy cripples today."
  13. Nevermore II Charlie leaned back out of reach, using minimal effort to move out of the way for once. Alek had taught him that little trick, and it usually scared the crap out of people like this guy. Guy in cape and cowl, barely even bothering to move to get out of the way? Yeah, that should work. "Man, you really don't know who you're dealing with, do you?" He reached into his belt and pulled out a small silver ball-like device. With a grin, he tossed it the guy, where it would explode into a quickly expanding grey foam that wrapped around the man, potentially keeping him stuck to the ground. "I'm Nevermore. Y'know, like in the Raven and..."
  14. Gonna try to Snare myself a goon: 27. I'm guessing that hits! Rolled a 19, and the Snare got Improved Crit, so that should crit for a total DC23 Reflex Save vs. Snare!
  15. Can't beat that feint. That's a hit, TOU save vs. DC25: 17, another bruise and dazed ? Give me an IC and we'll see if the secondary effect from Ghost's attack does more than give him just another bruise! 26 - Cueball - Bruise (x7), Dazed, DC30 TOU Save on Init 19 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
  16. GM *tick* *tock* As Eira worked her very own brand of magic, she could hear the sound of the automaton's beating clockwork heart. *tick* *tock* It was calm and ever steady, continuing on, no matter how much she pilfered and crackled and removed and rebuilt. *tick* *tock* Inside, the automaton looked much a human, only artificial in every way. Clockwork hearts, lungs, stomach, intestines as cables that carried power through the machine. It was a marvel, in its own way, carefully crafted and put together. *tick* *tock* And yet, Eira would pull it apart with ease, rebuilding it for her own purposes, while the people that had allowed her to work on the machine watched in silence.
  17. That's a hit! TOU: 25, nope! I'll follow up after IC.
  18. Casper froze. She saw right through him, didn't she? "I guess I'm that easy to read, huh?" He shrugged. "I dunno. I don't really know if I'm team material at all, y'know. Besides, I bet there's all kinds of responsibilities, team meetings and everything." He probably shouldn't do it. It'd be weird. Showing up to something like that, they'd probably turn him away anyway. Or someone would call him a villain around that time and it'd be bad publicity or something.
  19. GHOST Ghost paused for a moment, looking at the burning man in front of him, then back to the big flying super hero with the cape and sixpack and everything. "I think you should keep setting him on fire." Moving in, he touched Cueball's chest, causing him to groan in pain. Good, good. A hit, not really stopping him or anything, but... "Geez, man. What're they feeding you?"
  20. GM Cueball was set on fire. Again. "STOP! WITH! THE! %¤/%¤(/&(¤/%##! FIRE!" Somehow, he was still standing, despite being set on fire over and over again. And somehow, he was only getting more and more pissed off.
  21. Continuing per your request Cueball clears his daze. Ghost Will save to overcome Slowed: 24, got rid of Slowed! Free Action: Switch Ghost With the Most Array to Attack again. Move Action: Fast Feint at -5: 10 Cueball's resist: 20 Standard Action: Attack Cueball: 30, crit! DC30 TOU save for Cueball: 26, a bruise... DC30 TOU save for Cueball on Ghost's turn You're up! 26 - Cueball - Bruise (x6), DC30 TOU Save on Init 19 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
  22. DC28, gets a -1 for every Feint made by you against him before. But, he can't reach that, so feinted. That's a hit, DC+1 for DC26 TOU: 21, another bruise and daze ? 26 - Cueball - Bruise (x5), Dazed 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed, Slowed (-1ATK/DEF/REF, DC19 Will to overcome on Init 10) 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
  23. Alright, then @Thevshi is up! 24 - Little Mermaid II - 5HP - Unharmed 20 - Zhenschina-voin - 2HP - Bruise (x1) 20 - Big Bad Wolf - Unharmed 17 - Synapse - 3HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1), Dazed -- Second Little Pig - Unharmed -- Third Little Pig - Bruise (x1), Dazed 9 - Shadowborne - 3HP - Unharmed
  24. GHOST Good, good. Another one down, and that just left... the guy with the big weird axe that just wouldn't go down no matter how much he was set on fire. Lovely. "C'mon, man. All your buddies are down. How about you just give up?" No? Right, Casper figured he wouldn't go for that anyway. Flying forward, he cursed himself as he missed the guy. How could he miss someone at that size from way up close, anyway?
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