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RocketLord

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  1. Coming in at new initiatives... Angel: 10 The Born Loser: 7 Cueball Clears daze Ghost Move Action: Fly up to the approaching bikes under ground and keep up. Standard Action: Attack The Born Loser with Snare effect: 13, that's a miss! Spending a HP to reroll: 26, hitting! DC20 Reflex Save for the Born Loser: 21, makes it, but being hit by secondary effect on Ghost's next turn. You're up! 26 - Cueball - Bruise (x2) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 2HP - Unharmed 12 - Sparkler - 1HP - Unharmed 10 - Angel - Unharmed 7 - The Born Loser - Unharmed, DC20 Snare effect on Ghost's turn
  2. Archer II Let Shooting Star handle the big guy? Fat chance. The last of the gunmen were pulling into building, sure, but Shooting Star and the big guy was kind of in between there. He couldn't really get around them. With the big guy already distracted, he let the arrows he had pulled fly towards him, 3 syringes digging into Bthe big guy's arm. And not really doing anything. Great.
  3. GM Billy grinned, opened his mouth to say something... and then he was punched right in the face. "Ow." He almost sounded like he didn't believe what had just happened, taking a step back and stumbling slightly while he tried to make the world stop spinning. The last of the armed men looked between Billy, Archer and Shooting Star, made a gesture that very much made his thoughts on the situation clear, then quickly backed away back into the building.
  4. Billy clears his daze. Attacker 4 back away, back into the building without shooting. Archer cashes in on his feint and shoots Hypodermic Arrows with Rapid Fire Arrows add on, set to drain TOU: 19 +3DC, DC19 Fort save for Billy: 21, nope, that didn't work You're up 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP - Unharmed 7 - Billy - Bruise (x1) 7 - Attackers - x4 -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: KO -- Attacker 4: Bruise (x1)
  5. Pan stared at the elephant for another moment, moving backwards behind it as it moved towards the beach, then quickly flew up to the others on the elephant's back. "Ah, you are back, good, good." He looked over the children, before continuing. "Well. The elephant is alive. Or at least it believes itself to be alive. It acts like someone would think an elephant would act, but only not quite? Someone might have made it change. Is it not terribly exciting?"
  6. Nevermore II Feeling her arms around him was surprising, but alright, Charlie did offer, and he was going fast. Bit faster than he normally would out of costume, but hey, if El wanted to see what he could do, then he was game. "Well, I... kinda made the Raven teach me. Kept going until he finally relented and agreed to teach me how to do what he does, just so I wouldn't end up in trouble I couldn't get out of." Charlie shifted his weight to the side, making a sharp right turn. "Sorry, I really can't talk that much about him. Guy's not what I'd call harsh, but he got rules, and he got them for a good reason." He paused briefly, making it across a crossing a second before the light turned red. "Never learned anything about your mentor? I mean, you gotta have learned something if he taught you what to do, right?"
  7. "Heh, yeah. Its incredible that they letting him out on that idea about him being psychologically compelled to get all the gold he can. I means, sure, might be a thing, but he's kinda going overboard with the gold battlesuit he keeps using. Honestly, I think he's just having fun with it." He looked at the flower, grimacing as it spat out all the trash. "That's... actually kinda disgusting. Sorry, effective and all, but that can't be good for the flower. And, y'know. A barfing flower." He shook his head and looked down at his goggles, tapping the glass for one eye with his fingers. "Sure. Kinda need 'em when I go through stuff so I can see anything. X-ray vision and GPS, makes it much easier to find my way around."
  8. GHOST "Sorry 'bout that," Ghost muttered to Cueball, then pointed to the logo on his chest. "Guess that and the whole walk through the ground and your buddy thing didn't really clue you in on what I can do, did it?" Pushing away from Cueball, he floated on his side, quickly reaching down to touch him on the way. With his flames almost out by now, Buddy seized at the touch, then stopped moving. Finally. Guy was way tougher than he should've been. "See ya!" With that, Ghost dove head first into the ground just behind Buddy, leaving Cueball standing alone and raging at the sky, the ground and everything in between.
  9. GM As Cueball watched his axe pass through Ghost, he only grew even more pissed off. "GRRAAAH! You %&¤#! I'm going to ¤%¤& and then %&¤# you and after I'm done you'll be nothing but a ¤#&/¤%'ing %¤%&# left of you!" The glow on the axe seemed to shift slightly after his outburst and yell, dimming a bit, perhaps, but also changing color. "Hey, she's up there somewhe-" Buddy didn't get the time to finish his sentence before fire rained down on him from above. Throwing himself to the ground, he stared rolling to try and put it out, yelling in pain the entire time.
  10. Cueball Standard Action: Attacks Ghost: 25, hit! But passing harmlessly through Ghost. Buddy Recovers from dazed Ghost Secondary effect from the Damage effect affects Buddy, DC20 TOU save: 27 Standard Action: Attack with Damage Effect effect: 12. Spending a HP to reroll: 23, hit! TOU vs. DC25: 9, fail by more than 15, KO Move Action: Move under the road You're up. 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 3HP - Unharmed 12 - Sparkler - 1HP - Unharmed
  11. That's a hit. TOU: 16 He's staggered and dazed! Give me an IC and I'll follow up
  12. "Yes, yes. That does sound rather satisfying," Pan mused for a moment, looking at some point behind Luke, further away from the table, where he could see Casanova and Stinger walking around, glaring towards Luke every now and again. Even if the fight he had heard of had been a while ago, Casanova was wearing a bandage over his rather obviously broken nose. With one arm around Eira, he looked between Luke and Muirne, and smiled that just too wide smile, looking at Eira. "We should dance if Judy and Micah sings, yes?"
  13. Doktor'd! Nevermore II I'll buy 4 ranks of skills with 1PP, buying Languages 4: Language 4 (Native: English; Learned: American Sign Language, Chinese [Mandarin], Japanese, Russian) I'll spend 6PP on buying this power: Luck Control 1 (Force Rerolls; Feats: Innate, Luck 2) [6PP] (Descriptors: Master Tactician, Training) And 4PP on increasing the rank of his Utility Belt device to rank 5, with an updated version below. I'm replacing the Stunning Attack feat on the Collapsible Staff with Subtle, replacing the Nauseate effect with a Stun effect, adding a Dazzle effect and updating the other powers a bit Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 8.5 (17DP Array; Feats: Alternate Power 8 ) [25DP] (Descriptors: Gadgets) BP: Damage 4 (Extras: Ranged; Feats: Improved Range, Mighty 4) {13/17DP} (Descriptors: Ravenrang, Piercing Damage Type, Thrown Weapon) AP: Damage 4 (Feats: Accurate, Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Subtle, Takedown Attack 2) {12/17DP} (Descriptors: Collapsible Staff, Bludgeoning Damage Type) AP: Dazzle 8 (Visual Dazzle; Flaws: Action [Full]; Feats: Improved Critical 2, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological]) {15/17DP} (Descriptors: Visual Distortion, Flash, Darkness, Optic Disruption, Etc.) AP: ESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) (Range: 5 miles) {17/17DP} (Descriptors: Remote Viewing Drone, Remote Control, Spy Device) AP: Illusion 8 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (50 ft. radius area) {13/17DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) AP: Obscure 6 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2, Variable Descriptor 2 [Any Technological]) (Range: 60 ft., Area: 250-500 ft. radius) {17/17DP} (Descriptors: Cover Grenade, Grenade, Darkness/Flashbang/Other) AP: Snare 8 (Flaws: Action [Full]; Feats: Improved Critical 1, Improved Range 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: High Tech Snares, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.) AP: Stun 8 (Flaws: Action [Full]; Feats: Accurate, Extended Reach 1 [5 ft.], Improved Critical 2) {12/17DP} (Descriptors: Stun Staff, Electricity) AP: Trip 8 (Feats: Improved Critical 1, Improved Range 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: Trip Tricks, Various Tripwires, Bolas, Snarelines, etc.) DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC19 Tou (staged) Damage +6 Ravenrang 100 feet DC23 Tou (staged) Damage +8 Collapsible Staff Touch: 5 ft. DC23 Tou (staged) Damage +8, Crit 18-20, Takedown Attack 2 High Tech Snares 200 ft. DC18 Ref (staged) Fail: Entangled >5: Bound and Helpless +8, Subtle, Triggered 2 Noisemaker 80 ft., 50 ft. area DC18 Will Fail: Believe audio illusion Independent, Triggered 2 Stun Staff Touch: 5 ft. DC18 Fort (staged Fail: Dazed >5: Stunned >10: Unconscious +8, Crit 18-20 Trip Tricks 200 ft. DC18 Trip Resist (Worse bonus) Tripped +8, Crit 19-20, Subtle, Triggered 2 Visual Distortion 200 ft. DC18 Ref DC18 Fort to recover Blinded +8, Crit 18-20, Subtle, Triggered 2 Please remove the Eidetic Memory feat and put in the Jack-of-All-Trades feat instead. Please add the following Enhanced Feats below the normal feats: Enhanced Feats Luck 2 -> Luck 4 Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades] Takedown Attack 2 Thank you!
  14. That's a hit, +4 Autofire for DC29. TOU: 24, bruised and dazed. 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Bruise (x3), Dazed, (Secondary effect Damage DC25 on Ghost's turn) 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 2HP - Unharmed
  15. Forever Boy "Ah, yes, you cannot be a rebel if you wear the same outfit as someone else, yes?" Pan looked to Eira as she returned, now wearing quite a different outfit. His eyes rested on Elena, following her as she moved away with Danica. Whatever he thought of it, he kept it to himself as he instead looked at Micah. Pulling himself free from Eira for a second, he leaned in close and whispered "Good, good. Now, keep it up, yes?" Then he was back by Eira's side, quickly looking Luke up and down, his lips breaking out into that just slightly too wide smile. "Oh, you are the dragon boy, are you not? I heard you ran into some trouble with Casanova's little gang a while back. Tell me, was it as fun to put him in his place as I imagine?"
  16. GM Cars would be towed, people would be calmed, and Armstrong would do his best to calm the people around them and make sure that no one knew that the teens suddenly having super powers and taking down Omegadrones were from the Claremont Academy (while he kept mumbling about having to teach them to take the time to get into proper uniforms at some point). Eventually, AEGIS representatives retrieved the remains of the Omegadrones, while Elena was taken to Claremont for the time being. At least they had experience with interdimensional or time traveling refugees.
  17. GM Matt looked at Judy, awestruck, but defensively pulled his arm back when she touched it, quickly moving his other, fully human, hand up to touch the spot she touched. "Y-yeah. Its new." He hesitated a tiny bit as he spoke. Nothing too much, but enough that Luke should at least notice it. He turned to glare at Luke. "What's up with this? With me being half robot? That's your fault, man! Somebody had to leave me behind when I get shot, and turns out this was the only way I'd ever walk again!"
  18. I'd completely missed the posts here, sorry!
  19. GHOST Ran away? Casper kinda doubted it. She hadn't sounded like the type to run away just because of a big axe... that was coming straight for him. Quickly floating to the side, Casper stared at the glowing axe as it passed by him, then shifted to look at the man. That axe looked weirdly glowy... he really didn't want to see if it could hurt him or not. He quickly pushed himself back, flying straight towards Buddy again. That sick feeling... he really had to do something about Buddy. People around them were dropping. "And now I'm gonna touch you again." Ghost passed right through Buddy, coming out on the other side. "Ew. Ever considered taking a shower?"
  20. GM Cueball turned towards Ghost instead. "Ah, screw this. Little witch ran away." He made a grunting noise, lunging straight for Ghost and swinging his axe at him. It was still glowing with golden light with every swing. Buddy groaned when Ghost touched him, then quickly pocketed his phone. "The hell was that? You barely touched me!" He rubbed his shoulder as he moved closer to Ghost, trying to box him in alongside Cueball. The sick feeling continued to spread from him.
  21. Failed by 1, so Sparkler is dazed and back in action soon. As described on discord, the stun is a sick feeling that makes her cough for the daze. Cueball Move Action: Goes for Ghost now Standard Action: Attacks Ghost: 11, miss Buddy Standard Action: Release a pathogen cloud in the area. DC20 Reflex Save vs. Area, followed by DC20/15 Fortitude Save vs. Stun, for both Ghost and Sparkler. He doesn't have many tricks, but its a nasty one Ghost Reflex Save: 23, no need for Fort Secondary effect from the Damage effect affects Buddy, DC20 TOU save: 30 Move Action: Back in melee with Buddy, since he need to be shut down Standard Action: Attack with Damage Effect effect: 19, that's a hit TOU vs. DC25: 23, that's another bruise! Slowly wearing him down! You're up 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Bruise (x2) (Secondary effect Damage DC25 on Ghost's turn) 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 2HP - Unharmed
  22. "Tell me about it. One time she found my goggles," he pointed up to the goggles around his neck, "and put them on, ran around my in-laws' place with them on. At least she didn't turn 'em on." Finally noticing the flowers moving near the trash can, Ghost perked up a little bit. "Huh. That's a neat trick. Keeping the city safe one trash can at a time?" He shrugged at the question. "Eh. Nothing big. Stumbled on a few would-be-robbers, a couple of ninjas. One of Doctor Midas' goons tried to hold up a pawn shop for all their gold. Just the usual."
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