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RocketLord

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  1. Nevermore II The Red Death disappeared again. They had to deal with him, but... things were happening fast. Trawler and Beekeeper were ganging up on Luke, Callie were fighting against the Fearmaster and... he could still see Centurion fighting above. It was chaos. Right, Red Death was gone. He'd be back, but right now... Callie was alone against Fearmaster. Nevermore leapt from the building, throwing a Ravenrang towards Fearmaster. He blocked it with his gauntlet, but that was fine, it got his attention. Using his cape to glide for a short moment, Nevermore ended with a flip and a spin that sent him spiralling towards the ground, landing between Madame Raven and Fearmaster.
  2. GM "Big dragon, eh? Let's see what you can do." Trawler ran forward, straight towards Nightscale. The armor let him move surprisingly fast, much faster than his bulk would have anyone suspect, at least. He pulled his arm back, letting his fist fly towards the dragon's face. Fearmaster ducked away from Madame Raven and Nevermore's attacks, his tattered grey cloak moving about him as he ducked and weaved. His red eyes shone behind the mask as he pointed his blade towards Nevermore while he backed away.
  3. Trawler Move Action: Move in close with Nightscale. Standard Action: Punch Nightscale: 23, that's a hit. @Nerdzul give me a DC25 TOU save vs. Damage. Remember your existing bruises! Nevermore II Standard Action: Throw a Ravenrang at Fearmaster: 25, that's a hit. Fearmaster TOU save vs. DC23: 24, blocked! Move Action: Fast Acrobatic Bluff vs. Fearmaster, 25 w. Skill Mastery. Fear Mastery resist: 27, nope! Fearmaster Move Action: Move away from Madame Raven and Nevermore. Standard Action: Perception Range Paralyze on Nevermore. DC18 Will Save for Nevermore: 20 @Tiffany Korta give me a DC18 Will Save vs. DC18 to try to recover from Nausea! @Kaede Kimura is up! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7) 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
  4. The Toughness save was for Midas, not for you! Anyway, its your turn! You're grappled, but you can try to break away, escape the grapple or do something eles!
  5. GM "You saw someone? Through the window?" One of the security guards, a woman with short blonde hair, turned to Jennifer. "Why didn't you call the police?" The man at the computer didn't even seem to notice Jennifer. "What did they look like?" the security guard continued.
  6. GM "What?" Matt just stared at the videos. He barely seemed to register that Judy disappeared. "I, that's, what, I..." His voice was changing. There was a strange reverb to it. "But, you... you weren't there, I was..." His eyes start to glow yellow. "No!" Matt pushed at Luke. His entire body was shaking. Something was clearly happening, something that he was fighting against.
  7. "But..." Pan stumbled over the words a bit, looking up and gestured with his hands towards Danica's feet, then towards the sky again, his hands almost trembling as he was clearly struggling with the letdown. "But... adventure?" He sighed, and shook his head. "Fine, fine, I suppose. We shall stay here. But do not blame me if the segway somehow gains a mind and returns to terrorize Danica for abandoning it!"
  8. "See?" Pan asked, an arm around Eira, his hand holding her shoulder. "Trust me, and all will be fine." He let her have this moment with the puppy, simply humming softly and keeping her close, staring at the happy little ball of fur as it fully enjoyed the attention that Eira lavished on it.
  9. Forever Boy Landing by his friends, Pan gathered the Pixie Dust to him, forming a shining gold blade in his hand, a Forever Weapon. His hair matted and clinging to his face from the rain, he still smiled. Now this was more like it. Adventure awaited them, a stand against overwhelming odds here, by the Dreamwoods! "Handle the fire, my friend. I will keep you safe!"
  10. GM The rain started falling heavily from the sky, the fire slowly being put out, giving way. Around the Forever Boy and the Thunderbird, the forests came alive. Sky-Pirates flocked towards them from the woods, a wild mass of people brandishing cutlasses and muskets. They moved strangely. Like puppets on a string. Like something had them hooked.
  11. OOC for this. Give me an initiative roll @KnightDisciple
  12. GHOST Ghost shrugged. "Can't argue with that." Yeah. It sounded worse. He could probably make it sound even worse if he really wanted to, but... eh. Kid didn't need that right now, did she? She was starting to freak out about this getting in the papers or the news or something. "Eh, you get used to it. If you're lucky good ol' triple C will say you're the one that stopped all these people and I just got in the way."
  13. "Yeah, sure. I think I know where it is." Art gallery? Yeah, sure, why not. Not the place he'd guessed, but alright, could do that. "Nothing to worry about, I think. I'll be there at 5." Full costume, then? Yeah, probably. "Thanks." That was... an easier start to things than Casper had thought it would be.
  14. "At first, I guess. Got the hang of it pretty quick, at least. Now it's weird not to be able to walk through walls." Ghost shrugged. "Not like I really wanted to be a hero at first, but, y'know, stuff happens." He didn't really feel the need to go into further details than that. "Y'know, I probably should go ask, yeah. Just kinda made me feel like like a creepy stalker or something, y'know?"
  15. As per our talk... Charlie got time to set up 25 traps, and do a Master Plan in preparation. So, let's start with Master Plan: 28 That's a +3 bonus to Attack and Skill rolls for all of us once Charlie initiates the bonus, lasting fully for 3 rounds, then dropping by 1 each round until its gone. Trap types Illusion 8 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (50 ft. radius area) {13/17DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) Snare 8 (Flaws: Action [Full]; Feats: Improved Critical 1, Improved Range 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: High Tech Snares, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.) Trip 8 (Feats: Improved Critical 1, Improved Range 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: Trip Tricks, Various Tripwires, Bolas, Snarelines, etc.) All Snares should tether the targets to the ground. Noisemaker + Snare Combo I'll place 5 Noisemakers scattered around the area. 3 on the ground, 2 on rooftops near buildings. Their triggers are all set to Remote Activation. I'll place 5 High Tech Snares, one by each Noisemaker, with a proximity trigger, if they come to investigate the noises. The descriptor is Cold, with a rapid freeze that creates a block of ice to immobilize them. Freeze Snare 1 to 5, rolled in order: 19, 17, 20, 25, 18 Tripwires near the Gangster I'll place 5 Tripwires around the gangster hanging upside down, as snarelines to make them trip, with a proximity trigger. Tripwire 1 to 5 near the upside down gangster, rolled in order: 13, 27 (CRIT!), 25, 16, 10 Ground Level Snares 6 Snares placed around the road in the alley, all rapidly expanding hardening foam. They are all Remote Activated. Foam Snares 1 to 6, rolled in order: 14, 13, 15, 21, 18, 26 Roof Level Snares 4 Snares placed on the walls of the buildings in the alley, shooting out a high tech net that catches around a target, remaining stuck to the point of origin with a tether. They are all Remote Activated. Net Snares 1 to 4, rolled in order: 23, 15, 11, 27 (CRIT!) And Charlie would like to gag the gangster and go hiding at Stealth 25 with Skill Mastery.
  16. Nevermore II "Are all the demons like yours? Anything they're weak to?" Nevermore was staring into the man's eyes, his lips crooked into a grin. Yeah... This could work. He'd need to be quick about this, but it could work, and Luke and Muirne were the perfect people for this to work. He turned away from the man, approached his friends and put his hands on their shoulders, drawing them in close. "So... here's the plan: There's a bunch of people coming all at once. We're in way over our heads, of course, but y'know... they don't know anything about us. So, we get ready. Buddy here is bait, and I got enough traps to cover most of the area. Nightsale, you got your illusions. Use them to confuse them, keep them off balance. Shadowborne, we'll need some darkness. We can see them, they can't see us. Take them down one by one, we make sure that we don't draw too much attention all at once. Running and hiding is fine, we'll circle back."
  17. Nevermore II Charlie could hear the sounds and shouts from his hiding place. El was doing good, but Midas didn't sound like he was backing down. The cowl was on, most the costume. He closed the utility belt with the big N, and put his hands into the silver gauntlets. Standing, his cape fell behind him. Go time.
  18. GM "Gold is everything!" Midas proudly proclaimed as the Outrider was sent flying. He took a step to the side as she kicked him, but seemed otherwise unharmed and actually laughed at her. "And you are nothing!" Dr. Midas leapt back, a short burst of jet from his boots putting distance between himself and his foe, before he fired another golden beam at her. Upon hitting her, it created a golden field around Elena that held her in place. "Mock me at your own peril, you overgrown mannequin!"
  19. That's a hit. TOU save vs. DC21: 27 Dr. Midas fires a beam at you: 15 That's a hit. Its a Move Object effect, so give me a Grapple roll vs. 37 He'll hold you stationary. And here's his roll, if you try to break free on the next turn: 25 Charlie is getting ready! And you're up! 15 - Outrider - 3HP - Unharmed 15 - Dr. Midas - Unharmed 10 - Nevermore II - 3HP - Unharmed
  20. ROCKET Wait, what just happened? Where did she go? She was there one moment, then gone when he zoomed around her, and... He didn't do that, did he? No, he could see the slight crack of electricity where she stood and... she was suddenly very small. Jay really didn't know how to deal with that, so... "Woah."
  21. OOC for this. We'll start off with just @Kaede Kimura and @Nerdzul, I'll call in @RedSpine, @Cubismo and @Lone_Star as everyone else gets involved!
  22. GM Claremont Academy March 9th, 2020 Afternoon, after class Aside from Casanova and Stinger's grudges, things seemed to have calmed down considerably since the fight between New Young Freedom and the group of young heroes in October. New Young Freedom had resumed their patrols in December and, so far, they seemed to stay on the straight and narrow path. Well, things between the two groups had been mostly calm. A week or so before, Muirne, Luke's girlfriend, had been teamed with Sebastian for a project. Soon after, she had started talking about how maybe Sebastian wasn't that bad, that Luke and the others should try to give him another chance...
  23. GM Headmistress Summers was not amused. With the evidence presented to them, a few of the group spoke up on the behalf of some of the members of New Young Freedom. They all seemed to agree that Casanova was the only one that was really a bad guy. The group was told to wait outside while Summers deal with New Young Freedom. Not too long after, the group left. Casanova was holding an icepack against his broken nose, glaring at the group, but otherwise remaining silent as they were ushered out of the room, flanked by a teacher. Nevermore, Arrow, Shift, Howl and Nightscale were told to enter Summers' office. She was sitting behind the desk, looking as equally unamused with this little group as she had been with New Young Freedom. "Thank you for bringing this matter to us. We will keep an eye on Shields and his friends and make sure they don't cause any other trouble." There was a but coming. It just hang in the air. "But we do not tolerate students fighting each other. If you had suspicions, you should have brought them to your teachers. We're here to solve these problems. I have no choice but to give you each a week of detention." She sighed and rubbed the bridge of her nose. "You're all dismissed. Get out of here before I change my mind."
  24. Justice "Doing better than I did," Robin said, looking around. Sure, she had taken down a lot of them, but Ultra Girl had held own. "Well, you are new, and I remember how that was. All new, not a whole lot of heroes around, and these jerks can't make that easier, so... yeah. I was looking for you. Wanted to see if you could use some help." "Yeah. Looks like you could need some rest." Justice placed a hand on her belt, next to the big pink stone in the middle, and clicked a button. A bright rainbow colored portal appeared in front of them, big enough for both to walk through. Justice held out a hand towards Ultra Girl. "C'mon, the AnneX is a safe place." If Ultra Girl accepted, Justice would help her through the portal, coming out into a garage that housed Justice's bike, her armor and several different armor pieces all over.
  25. Control. Right. That was good. No need to put anyone in danger if Carrie did get powers. Like herself. "That's good. I remember rescuing a kid some years back, she had this weird thing where she put everyone in a shared dream, couldn't control it, everyone running from nightmares. Vicky or something like that. I think she was sent to Nicholson. I've wanted to check in on her a few times, but, y'know, it'd be weird." How old? Huh. He didn't expect that question. "Older than those kids, at least. Must've been... 14 or 15? Something like that, I think. Didn't know anything about Claremont, so kinda did my own thing."
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