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RocketLord

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  1. Pan continued to watch the game, as the ball flew back and forth between the two teams. As Micah took a hard fall, Pan winced. Sure, he was up in a moment, but that still had to hurt his shoulder. And he got the ball at least! So, that was probably considered a win, right? "Nice save!" he shouted from the sidelines, before getting to his feet. The game was exciting, but Pan was getting thirsty. Drifting across the sand, he reached the cooler shortly after Abigal. He remembered her from his first day at the campus, even if he hadn't run into her much since then. "Hello, Abigail. Enjoying the party?" He reached into the cooler and pulled out a can of what he had learned was called soda or pop. Really, it had a lot of different names, and there were so many kinds. They almost all tasted sweeter than any drink that Pan had tried before coming to Freedom City. He loved them, obviously.
  2. "Shut up, Abdul." Cassidy was getting tired of this. Abdul was annoying enough on his own, and now the old man had to join in as well. At least he wasn't raving about the cosmos or being one with everything like Abdul. Venomax tried to defuse the situation, at least. With a threat of accidental poisoining. Taking a step back from the old man, Cassidy finally took his physical form again. On one side, a know it all college kid high on drugs. On the other, someone that seemed way too into poison, and a guy in a costume that also dealt in poison. He made sure to harden the sand that made up his body, just in case he tried to come close with that knife. Pulling one of the leaves from his pocket, Cassidy held it up, making sure that everyone in the cave could see it. "This is one of Abdul's leaves. Smoking it seems to be highly addictive. According to Abdul, he can see the cosmos and just about everything when high on this thing. I need to find his dealer, someone that he called the Snake." He put emphasis on the word dealer, while shooting a glance at Abdul. "You live by the Mesa." He was looking at the man now. "You know he can't be allowed to abuse it." Going for the old man's morality was a long shot, but hopefully one worth taking.
  3. Pan fully agreed. Flying was an amazing feeling. Back on Neverworld, he had never met anyone else but pixies that could, and the airships of course, but here on Earth, it didn't seem like a rare gift. Of course, it made him less unique, but he felt he had no reason to complain. After all, it could only be more fun to fly around with others than by himself. He grinned mischievously at Micah's laughter, then made a quick exaggerated bow. "That sounds like a brilliant idea! If the name 'Peter Pan' is so famous in this world that it even rival your heroes, then I should be able to put on quite a show for them!" Oh, it sounded like he would get along just fine with Micah. Then he would just have to find that book. Having few belongings, Pan simply sat on his bed while Micah unpacked. "I don't really know much about schools. I never went to one, being raised by Pixies and all. I'm excited to see what it will be all about."
  4. I can throw Justice in, once she gets approved.
  5. Justice Power Level: 11 (153/164PP) Unspent Power Points: 11 Trade-Offs: Justice Armor [+3ATK / -3DC (Justice Shot), -2ATK / +2DC (Justice Kick)], Stealth Armor [+3ATK / -3DC (Justice Shot), +2DEF / -2TOU], Blaster Armor [+2ATK, -2DC (Justice Shot)] ; No Defensive In Brief: Genius tokusatsu fangirl making her dreams come true. Catchphrase: Time for justice! Theme: The Moment - Miracle of Sound ft. Karliene Alternate Identity: Robin Lynne Langley (Secret) Birthplace: Emerald City Residence: University Hill, Emerald City Base of Operations: University Hill, Emerald City Occupation: PhD Student at Emerald City University, Tech Support Affiliations: None Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother), Mark (20 years younger brother), Dottie (paternal grandmother) Description: Age: 23 (DoB: 1997 [April 1st]) Gender: Female Ethnicity: Caucasian Height: 5'5'' Weight: 125 lbs. Eyes: Green Hair:Dark brown Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green eyes and wears glasses. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. As Justice, Robin tends wear casual clothes, her Justice Driver belt and a red domino mask to hide her identity. She will often combine this with a hoodie when trying to go incognito, while still being in costume. She will usually pull her hair into a pony tail. Activating the Justice driver causes her armor to appear: A dark red suit with purple-pink power lines running up the arms and down the legs from the belt buckle of the Justice Driver belt, with grey metal plating on the chest and shoulders. Her arms and legs are wrapped in dark grey and purple armor, with similar armor plating as the chest area. Her helmet has silver armor plating on the side and two small antenna on top, and a silver armor plate over her mouth, with large purple-pink one-way lenses over her eyes. Robin has also added red scarf in a brighter color to the rest of the armor. History: Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration. Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider. Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. Personality & Motivation: Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat. Powers & Tactics: Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her Justice Buster and any other gadgets she has managed to bring along. She will usually do her best to keep her distance rather than get involved in melee combat, unless she has brought gadgets designed for such an occassion. Robin will usually use her full acrobatic abilities to keep mobile. Power Descriptions: Robin posses no innate powers. All her abilities come from gymnastic skills or technology she created herself. At the moment, Robin's main inventions are the Justice Buster and the Justice Driver. The one exception to the rule is Robin's grandmother's amulet, which lets her open portals to Z-Space, and works as a power source for the Justice Driver. The Justice Buster is a slightly over sized gun, but not too large to be fired one handed. It fires bursts of kinetic energy rather than any kind of bullets. The Justice Driver is Robin's prized invention. She can cause a lightweight body armor to appear from the belt, hiding her identity, either by the voice command "Henshin" or by a code entered with her fingerprint on a special program on her phone. Robin has enhanced her design to improve her combat capabilities and flexibility, using the magic power from her grandmother's amulet as a power source for the armor. By opening portals to Z-Space, Robin is able to exchange parts of her armor by remote control, altering her capabilities. She currently has 3 armor configurations: The balanced Justice Armor, the heavily armored and powerful Blaster Armor that improves the power of the Justice Buster and the Stealth Armor, useful for infiltration. Robin has added an utility belt to the Justice Driver, letting her bring a large assortment of gadgets into the field. Complications: Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode. Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows. Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out. Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something. Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life. WIP: Robin's Justice Driver is very much a work in progress. It has been known to malfunction in different ways, such as not providing the power it is supposed to. Lack of Funds: Robin isn't exactly poor, but building and maintaining her gadgets takes quite a bit of her resources. Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action. Abilities: 0 + 4 + 4 + 10 + 4 + 4 = 26PP Strength: 10 (+0) / 14 (+2) [w. Justice Armor Form] Dexterity: 14 (+2) Constitution: 14 (+2) / 18 (+4) [w. Justice Driver] Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +2 / +6 (+4 Improved Initiative from Justice Driver) Attack: +4 Base, See below for breakdown Defense: +4 Base, See below for breakdown Grapple: +4, Justice Armor [+6 (+4 Base Attack, +2 Strength)] Knockback: -2 (TOU 4/2), Justice [-5 (TOU 10/2)], Stealth [-4(TOU 8/2)], Blaster [-11(10 Impervious - TOU 2/2)] Armored Combat Breakdown: Armor Melee Ranged Buster Defense Flat Footed Normal ID +4 +7 +9 +8 +2 Justice Armor +8 +13 +15 +10 +3 Stealth Armor +4 +13 +15 +12 +3 Blaster Armor +4 +7 +9 +8 +2 Saving Throws: 3 + 6 + 6 = 15PP Toughness: +4 (+2 Con, +2 Defensive Roll) (Normal ID) Justice Armor [+10 (+4 Con, +2 Defensive Roll, +4 Protection)] Stealth Armor [+8 (+4 Con, +2 Defensive Roll, +2 Protection)] Blaster Armor [+12 (+4 Con, +2 Defensive Roll, +6 Protection)] Fortitude: +5 (+2 Con, +3) / +10 (+4 Con, +6) [w. Justice Driver] Reflex: +8 (+2 Dex, +6) / +10 (+2 Dex, +8) [w. Justice Driver] Will: +8 (+2 Wis, +6) Skills: 96R = 24PP Acrobatics 6 (+8) Bluff 6 (+8) Computers 6 (+11) Concentration 6 (+8) Craft [Electronics]Skill Mastery 7 (+12) Craft [Mechanical]Skill Mastery 7 (+12) Diplomacy 6 (+8) Disable Device 6 (+11) Drive 4 (+6) Gather Information 6 (+8) Investigate 3 (+6) Knowledge [Physical Sciences]Skill Mastery 7 (+12) Knowledge [Popular Culture] 4 (+9) Knowledge [Technology]Skill Mastery 7 (+12) Notice 6 (+8) Search 3 (+8) Sense Motive 6 (+8) Feats: 18PP Attack Focus [Ranged] 3 Attack Specialization [Justice Buster] 1 Defensive Roll 1 Dodge Focus 4 Eidetic Memory Equipment 4 Improvised Tools Inventor Skill Mastery (Craft [Electronics], Craft [Mechanical], Knowledge [Physical Sciences], Knowledge [Technology]) Uncanny Dodge [Auditory] Enhanced Feats Improved Initiative Equipment: 4PP = 20EP The Law Rider (Vehicle; Motorcycle) [10EP] The AnneX (Headquarters; Abandoned Outpost in Z-Space) [10EP] Powers: 5 + 6 + 38 + 8 = 57PP Device 1 ("Grandmother's Amulet"; 5PP Container; Flaws: Easy-To-Lose, Feats: Restricted 2 [Only you can use]) [5PP] (Magic) Super-Movement 1 ("Z-Space Portal"; Options: Dimensional Movement [To and From Z-Space], Extras: Portal (+2), Feats: Progression [Portal Size] 1) [5PP] (Dimensional, Magic, Z-Space) (Up to 10ft x 10ft portal) Device 2 (Justice Buster; 10 PP Container; Flaws: Easy-To-Lose) [6PP] (Invention, Technology) Blast 5 (Justice Shot) [10PP] (Kinetic) Device 9 ("Justice Driver"; 45PP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only you can use];) [38PP] (Invention, Technology) Armor Change Array 17 (34PP Array, Feats: Alternate Power 2, Drawback: Action [Move]) [35PP] (Z-Space) BP: Alternate Form 6.8 ("Justice Armor"; 34PP Alternate Form) {34/34PP} Damage 10 ("Justice Kick"; Feats: Knockback, Mighty) [12PP] (Bludgeoning Damage Type) Enhanced Feats 2 (Attack Focus [Ranged]+2) [2PP] Enhanced Stats 4 (Strength+4) [4PP] Enhanced Trait 8 (Attack Bonus+4) [8PP] Enhanced Trait 4 (Defense Bonus+2) [4PP] Protection 4 [4PP] AP: Alternate Form 6.8 ("Stealth Armor"; 34PP Alternate Form) {34/34PP} Concealment 6 ("Stealth Field"; Options: All Visual, All Auditory) [12PP] (Technology) Enhanced Blast 0 ("Silenced Justice Shot"; Stacks with Justice Shot; Feats: Subtle 2) [2PP] Enhanced Feats 8 (Attack Focus [Ranged] 6, Dodge Focus 2) [8PP] Enhanced Trait 4 (Defense Bonus+2) [4PP] Protection 2 [2PP] Super-Movement 3 (Trackless, Wall-Crawling 2) [6PP] AP: Alternate Form 6.8 ("Blaster Armor"; 20PP Alternate Form) {34/34PP} Blast Array 7 (14PP Array, Feats: Alternate Power 1) [15PP] BP: Enhanced Blast 6 ("Enhanced Justice Shot"; Stacks with Justice Shot to Blast 11; Feats: Homing, Incurable) {14/14PP} (Impact Damage Type) AP: Obscure 7 ("Smoke Grenade"; Options: Visual Obscure; Extras: Independent) {14/14PP} (Smoke) Impervious Toughness 10 [10PP] Leaping 3 ("Jump Jets") [3PP] Protection 6 [6PP] Enhanced Feats 1 (Improved Initiative) [1PP] Enhanced Stats 4 (Constitution+4) [4PP] Enhanced Traits 5 (Fortitude Save+3, Reflex Save+2) [5PP] Gadgets 1 ("Utility Belt"; 5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [8PP] (Invention, Technology) Sample powers Drawbacks: (-3) = -3PP Normal Identity (Major, Uncommon; Free action to activate, Normal ID has no access to Justice Driver or Justice Buster; Requires Utility belt to activate) [-3PP] DC Block Name Armor Range Save Effect Attack Bonus Unarmed All Touch DC15 TOU (staged) Damage +6 Unarmed Justice Touch DC17 TOU (staged) Damage +8 Justice Shot Justice, Stealth 50 ft. DC20 TOU (staged) Damage +15 Justice Shot Blaster 50 ft. DC20 TOU (staged) Damage +9 Enh. Justice Shot Blaster 110 ft. DC26 TOU (staged) Damage +9 Justice Kick Justice Touch DC27 TOU (staged) Damage +8 Totals: Abilities (26) + Combat (16) + Saving Throws (15) + Skills (24) + Feats (18) + Powers (57) - Drawbacks (-3) = 153/164 Power Points
  6. "Shut up." Cassidy's reply to Abdul was short and to the point. He might be telling the truth, but the man of smoke had already shown that his version of the truth was distorted at best. The bit about poisons was backed up by Venomax's introduction. Cassidy looked at him. He was not a local, that much was true. But if Abdul was telling the truth, and the old man was really the Snake, then having an ally in this might be his best option. "I'm the Dust Devil. I found the leaves in Freedom City, they're some kind of drug that has given him a small army of followers. I'm supposed to protect the Mesa, and people like him," he motioned with his head towards Abdul, before turning to the old man again, "are not supposed to be here or be travelling through the Mesa." The man of sand walked closer to the old man, until he stood right in front of him. He ignored the big woman for now. He was still sand, and so far he had found that few things could affect him like this. "I'm only going to ask once more, old man: Did you give Abdul the leaves?"
  7. GM The man stumbled forward, he smiled brightly and stood up straight. He was probably in his late 60'es, but he could pass for someone younger, and was quite handsome now that he smiled. "Oh, I found you! Finally!" As he got a closer look at Jessica, the smile faded and his shoulders fell again. "Sorry to bother you, Miss, I thought you were someone else." He sighed and wiped his forehead with his handkerchief. "You see, I am a magician of some renown, and my assistant has run off. She wears makeup quite like your own." He paused and looked at Jessica with an appraising eye, admiring her makeup. "A different shade, perhaps. And yours seem to be applied much better." He stopped himself, shaking his head. "Oh, where are my manners. I am Leonardo the Langorous!" He paused. It was if a lightbulb had been lit. His smile brightened, and it was clear that he was trying to put on his best attempt at charm. "Say... would you happen to know anything about stage magic?" His idea should be clear.
  8. GM October 31st, 2018, 7:30 PM The Boardwalk, Freedom City On the outside, the Boardwalk was much the same as usual, despite the day. Aside from a few pumpkins, ghosts and skeletons, the fronts of the casinos showed little of the holiday. Inside, it might be different. Posters around the Boardwalk told of special Halloween events. Escape rooms themed from horror movies. Horror movie marathons in cinemas housed inside the casinos themselves. Ghoulish deals and unholy bargains. All in the name of business. No trick or treaters appeared on the Boardwalk on this evening, aside from the few that were simply passing through. A man clad in a tuxedo stumbled through the streets. His clothes were an ill fit, probably a rental. He carried a bowler hat in his white glowed hands, occassionally grabing a napkin in his pocket to wipe the sweat from his brow. His once black hair was greying at the temples, and obviously thinning. His small black moustache was immaculate, and his pride and joy. He stumbled from passerby to passerby, quickly asking if they had seen a young woman with red skin that had left his act. He needed to find his assistant. And so, he finally saw a young woman with red skin, but perhaps not the one that he sought.
  9. Of course Abdul didn't give a straight answer. That really would have been too much to ask for. The man of sand glared at Abdul, as much as a man of sand could. He was sounding more unhinged by now. Had the trip through the Magic Mesa scrambled his mind even further? Or was this just the effect of the leaf? Hearing the old man talking to his costumed companion, Cassidy made the decision to approach, leaving Abdul behind for now. He hadn't proved physically dangerous yet, and he would remain as sand anyway, just to be on the safe side. Since they were at the Mesa, the reputation of his predecessor should be alive. Hopefully, it would be a help. "You led him to the Mesa?" The man made of whirling sand stopped right in front of the much older man. Again, he glared as much as a being made of sand could. "Are you the one that gave him his damn leaves too?"
  10. Ashley knew more about this than she was letting on, that much was clear, but Pan decided not to press the issue yet. At the moment, and given Judy's condition, it would be much better to follow orders of the one that might know something about what they were dealing with. So, he should try and find a book that would look like the book that brought them here, and then burn it? He looked over at Dio. The dragon could provide the fire, at least. Hopefully it would be at the statue. Otherwise, he would have to figure something else out. "Is there any hints about where the book might be? Places significant to the story in the book, or just random places? In case we have to expand our search." This was a puzzle. Pan liked to solve puzzles. After the answer, he would motion for Dio and call out for him to follow, then take off and fly off before the other group could approach. Given everything else, it might be best not to have a flying boy and a dragon around.
  11. Everything whirled by Cassidy, faster and faster. He saw worlds and realms that he had never imagined. Places that he thought impossible. He knew the Mesa was vast. He knew it reached everywhere, and yet, he had underestimated just how much was contained in everywhere. Everything whirled by him, as he chased after Abdul. The dust chasing the smoke, through impossible tunnels and cracks, through twists and turns and mad worlds. Through darkness and light, and finally, they emerged through a tunnel into a cave. His body still a swirling mass of dust and sand, Cassidy gathered his wits before continuing. Where had Abdul led them now? Not dinosaurs again, but then what? They were not alone in the cave, at least. A short wiry man in jeans and white vest with thinning hair. A man in a costume. And finally, a giant scorpion. Because today was normal so far. They were still at the Magic Mesa. Or close to it, at least. He was sure of that. Abdul had not lead them too far away. "Where are we?" Past, present, future, sideways world? He had to know before making a decision on his next action.
  12. "And if it was easy, then they wouldn't need you, would they?" Cassidy shot back. He didn't even notice the dog sized dinosaurs near them. There were more important things going on now. "Think about what you're saying! They considered the risks worthwhile? Nothing comes easy? Just who do you think you're talking to? Just how do you think I became the Dust Devil?" It had not been an easy path, no matter what Abdul thought. And then the smoke that was Abdul disappeared into the cracks in the Mesa once more, daring him to follow. This time, there were no fires to out. No leaves to ruin. The Dust Devil's sand form rushed right after Abdul at full speed. For some reason, this entire thing was starting to remind him of a book he had once read. He hadn't even thought about it for ages. Couldn't remember the title, but the writer was supposed to be famous. He could remember the start of the book, though. It had stayed with him, for some reason. And now, as he raced after the smoke, having crossed a desert to get to it, he remembered the beginning of the book once more. The man in black fled across the desert, and the gunslinger followed.
  13. "Ha! You can fly too!" Pan couldn't help himself. He loved flying, and now he saw that his roommate could fly too? They would have to race some day. He was brought back in the moment quick enough with Micah's theory. Echoes from Neverworld to the Earth? Or the other way around? Were they all just echoes reflected after all? Pan absentmindedly rubbed his chin with the thumb and index finger of his left hand. "Maybe?" He smiled at Micah, raising a single eyebrow. "I have heard of weirder things in Neverworld, but I don't really know enough about this world to know if it is possible." He didn't want to get too moody over this. He didn't even have the book, or any of the movies that had been mentioned. He stood up straight, gesturing with a pointed finger to the ceiling. "At least there's one good thing about this!" Pan grinned triumphantly. "I'm already famous in this world!"
  14. "You said it yourself. You give. And you might not ask for anything in return, but you get it." Two could play at a breaking speech, Abdul. "I've met your followers. I've seen the look in their eyes. I've heard their desperation. They don't just want the leaf anymore. They need it. You've created addicts. They hang to your every word, your every action. Why do you think that is? Because you have opened their eyes to the cosmos and the world around them?" Cassidy's voice was anything but cold. It was rising, in both volume and fervor. "They're addicted, that's all. They give you the validation you need. They make you feel like you're right, like you're the one with all the answers. All for one more taste of the leaf, all for one more chance to feel good. To you, the leaf might be the answer to all your questions. To them, it is just a drug. You're their dealer. And a cheap one at that: All you need from them is their time and devotion." He paused for a moment. Dramatic effect, maybe? Cassidy wasn't sure. It was like something else was driving him. "One of your addicts attacked an innocent woman that was trying to help him, just for a chance to find a leaf. Another almost died in your car in the desert, too high to notice she was dying from dehydration. Is that the path of enlightenment you preach, Abdul?"
  15. The Porpoise was heavy. Pan slowly managed to pull him across the floor and towards the portal. He could throw him in. It might work, would end all the danger. He could see the shadows from the portal that used to be Facsimile reaching out towards the gauntlets. It might shut them down. He was just about to do it when the woman shouted about deadly force on a captive. Pan frowned. Save everything around them, or save one villain? Really? Was that how things were in this world? Put the villains before the good of everyone else? He was just about to do it anyway, before pausing. She was right, though. Doing something like this, throwing a helpless victim to his probably death, that was something the Hooked Man or his pirates would do. Pan was better than that, wasn't he? Smarter, too. "You better be happy about this, Fishface." He kneeled by the still prone Platinum Porpoise and focused for a moment. He had done this before. It was a good trick. One that he should try and do a bit more often. Might come easier to him then. He created a golden ball of energy in his hand, much like the one that he had created for attacking earlier. Then it started to take shape, forming into a short blade of glowing golden energy. Then he put it to work, starting to try and cut the armband off. Get that off, then get it into the portal. There, problem solved.
  16. Reflex Save: 1d20+10 = 12 Well, Toughness Save then. 1d20+5 = 23
  17. Going to Power Stunt Forever Boy's Blast power into this power: Damage 10 (Golden Blade; Extras: Penetrating 9; Feats: Precise) {20/20} And use a HP to get rid of the fatigue caused by the power stunt. Pan will then use the Golden Blade to try and cut Porpoise's Armband off.
  18. Cassidy paused. He hadn't even thought about what Abdul was saying before now. Was he just a fool, following the will of something like the Magic Mesa, without wondering why? He looked down at his hands, made entirely of sand. He had died. He knew that. Uncle Ben had shot him, and he had passed, but the Mesa reached out, and he had returned. But looking at himself, Cassidy couldn't help but wonder... what was he? He was a man built on a foundation of sand. Was he even a man? He was blindly following, that much was sure. At least until now. He steeled himself. This was much too soon to give in to Abdul just because of words. He was here for a reason. He could figure the rest out later. "Sure, you can see it all. You've seen the past and the future, all the others weird worlds and places that the Mesa leads to, and because of that, you think you know everything? You think you're changing the world for the better? And I'm just the one blindly serving?" "Nah, I don't think so. Look at what that Snake is making you do. You're nothing but a drug dealer on a greater scale. That's all you are, a dealer that started using from your own stash."
  19. Skills Drive 10? Justice rebuild: M.O.D.: Modular Output Defense I.D.E.A.: Interactive Dynamic Expansion Application R.I.D.E.R.: Rapid Intervention Defense and Emergency Response M.O.V.E.: Multivariable Outrageous Virtous Extension H.E.R.O.: Heuristic Emergency Response Operating system Upgrade HQ: More people! Add following: Give the HQ a TP power (maybe with dimensional if needed) limited one way to beacons that are low PP devices. or even equipment ... We had something like that on the old old Young Freedom HQ Beacon with 1EP or 1PP Teleport 8 (Flaws: Limited [One Way, to Beacon devices], Long-Range; Feats: Dimensional) (2000 mile range from Emerald City) [5EP] Beacon Super Movement 1 (Dimensional Movement [To Justice's Z-Space HQ]; Flaws: Hard-to-lose) [1PP] (Descriptors: Z-Space HQ Teleport Beacon, Technology) Justice Power Level: 12 Effective Power Level: 10 Power Points: 182/182PP Unspent Power Points: 1 Trade-Offs: Breakdown in table below; Defense Trade-offs scale between -5DEF/+5TOU to +5DEF/-5TOU, see M.O.D. System power Attack DC ATK Justice Strike +0 +0 Shock Blaster -4 +4 Rocket Hammer +2 -2 In Brief: Genius tokusatsu fangirl making her dreams come true. Catchphrase: Time for justice! Theme: The Moment - Miracle of Sound ft. Karliene Alternate Identity: Robin Lynne Langley (Secret) Birthplace: Emerald City Residence: University Hill, Emerald City Base of Operations: University Hill, Emerald City Occupation: PhD Student at Emerald City University, Tech Support Affiliations: None Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother), Mark (20 years younger brother), Dottie (paternal grandmother) DESCRIPTION Age: (DoB: 1997 [April 1st]) Gender: Female Ethnicity: Caucasian Height: 5'5'' Weight: 125 lbs. Eyes: Green Hair:Dark brown Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green eyes and wears glasses. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. As Justice, Robin wears a dark red suit with her Justice Driver belt. The upper body part of the suit has a tall collar with bright pink trim, which connects to a pink zipper that goes to Robin's right shoulder and down over her right breast to the center of her belt. She has a classic, heraldic lion in pink over her left breast, using it as a logo. Her sleeves end in bright pink trim at her wrists, while she wears grey gloves that leave the back of her hand bare, with a pink trim in a square shape. She wears light grey boots that ends about halfway up her lower leg in a W-shape, with the trim and soles being bright pink. To protect her identity, she wears a dark red domino mask with white lenses, in the same color as the costume. Activating the Justice driver causes her armor to appear: A dark red suit with purple-pink power lines running up the arms and down the legs from the belt buckle of the Justice Driver belt, with grey metal plating on the chest and shoulders. Her arms and legs are wrapped in dark grey and purple armor, with similar armor plating as the chest area. Her helmet has silver armor plating on the side and two small antenna on top, and a silver armor plate over her mouth, with large purple-pink one-way lenses over her eyes. Robin has also added red scarf in a brighter color to the rest of the armor. HISTORY Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration. Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider. Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. Since her debut, Robin has faced gangs of thieves, monsters, super natural threats and much more. She has been gifted her grandmother's amulet, that she once used as the super hero Miss Step, allowing her to access Z-Space, where she has established headquarters in an abandoned structure, though not going unnoticed by other inhabitants. She has worked through multiple iterations of her armor, finally settling on a modular design. Faced with the knowledge that MarsTech had stolen her designs to create the Ultio Suits and that Max Mars himself had discovered her identity, Robin put out the call to the heroes of Emerald City. Gathering together, the group has started to work against Max Mars and MarsTech, Justice has been thrust into a leadership role that she never expected to find herself in. PERSONALITY & MOTIVATION Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat. Having grown more confident in herself, Robin has begun learning what it means to be a hero. She has faced tough decisions and battles, reacting by continuing to update her armor and arsenal. POWERS & TACTICS Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her arsenal and any other gadgets she has managed to bring along. She will usually switch rapidly between weapons, using whatever the situation calls for, while creating portals to Z-Space to exchange other bits and pieces of her modular armor while in action. A favorite trick is to activate her smoke in an area around her, then shift to her visual enhancements, allowing her to see through the smoke, while her enemies are left unable to see her. POWER DESCRIPTIONS Robin posses no innate powers. All her abilities come from gymnastic skills or technology she created herself. After several different battle suit iterations and design philosophies, including her prototype suit and using a number of different armors for different situations, Robin has finally settled on a modular armor design, using her grandmother's amulet, now incorporated directly in the new and improved Justice Driver belt. The amulet is a large light purple, almost pink, round stone, normally hanging from a necklace. Unknown to Robin, her grandmother had used the amulet's ability to access Z-Space as the 70'es super hero Miss Step. Unaware of the amulet being magic, rather than just a great source of energy and a way to reach Z-Space, Robin continues to use it as her power source. The newest iteration of the Justice Driver belt houses both an utility belt, able to access a multitude of Robin's inventions, and access to the Justice Armor. By activating the Justice Driver through inserting her grandmother's amulet, and using the keyword "Henshin", Robin expands the under armor from the Justice Driver belt, while simultaneously summoning the rest of the armor. While the armor's actual appearance seems more or less unchanged since the last iteration, everything underneath, both hardware and software, has been changed greatly, utilizing 4 systems that Robin has created. Together, they utilize the power source in the amulet in a fine balance, driving precisely the amount of power needed for each task. The principal system used by the armor is the Rapid Intervention Defense and Emergency Response (R.I.D.E.R.) system . The R.I.D.E.R. system provides base enhancement to the wearer's physical strength, while offering protection and computer assistance to the wearer's reflexes and combat skills. The Modular Output Defense system (M.O.D.) , was designed to offer variable speed and protection in combat. By rapidly altering the armor plating on the suit, the wearer can quickly switch between slow, but heavily protected armor, or fast, but not quite as formidable armor, or anything in between, adapting to fit the situation as needed. While the process is quick, it is possible to interrupt it during combat, which leads to Robin prefering an armor setting for the M.O.D. system as combat starts. To improve her mobility in combat, Robin designed the Multivariable Outrageous Virtous Extension (M.O.V.E.) system. By using rocket boosters housed in the boots, Robin can either propel herself forward in great leaps or move at incredible speeds for brief periods of time. The system also enhances the wearer's carry weight, due to the various support structures needed in the armor to make sure the rocket boosters caused her no harm. Alternatively, by diverting energy from the rocket boosters, Robin can attach heavier, bullet proof armor. Whereas the other systems are rather rigid in their design and utility, the Interactive Dynamic Expansion Application system (I.D.E.A.) contain a great number of different gadgets and tools that Robin developed for the armor, connected by using the same power source from the armor. While the list of tools in the I.D.E.A. system is ever expanding, it so far contains enhanced visual options and, allows Robin to use her grandmother's amulet to create portals to Z-Space, allowing her access to the AnneX, or to summon different armors parts and weapons. Finally, Robin has begun using what she has dubbed her Z-Space Arsenal. By rapidly creating portals to the AnneX in Z-Space, Robin is able to swiftly exchange the weapons she need during a battle. While she has a number of plans for how to expand her arsenal, it currently includes the Shock Blaster, a one-handed gun that fires small bullets that give off a powerful electric shock on impact, the Rocket Hammer, a two-handed battle hammer that further enhances the force of its blows with quick bursts of the jet booster attached to it and Smoke Grenades, which releases a thick, obscuring smoke when activated. Both the Shock Blaster and Smoke Grenades can be tossed through Z-Space Portals to arrive from any position near their target. Outside of the external arsenal, she retains her signature Justice Strikes, where she redirects power from the armor into powerful motors in her legs or arms, allowing her to strike with incredible force. To combat the ever growing threats of Emerald City, Robin has developed Heuristic Emergency Response Operator mode, or H.E.R.O. mode, an alternative battlesuit. While the H.E.R.O. mode armor is more powerful, drawing directly on energies from Z-Space, it is designed solely for combat, with little utility outside speed and pure power. COMPLICATIONS Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out. Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode. Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action. Modular Armor Problems: It can take time to change the amount of armoring, allowing Robin to shift between defense and speed. If the GM determines that a situation is too chaotic, they can prevent changes in PP allocation for the M.O.D. systems array, giving Robin 1 HP instead. Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something. Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows. Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life. ABILITIES 4 + 4 + 8 + 14 + 4 + 4 = 38PP Strength: 14 (+2) / [Justice Armor] 18 (+4)Dexterity: 14 (+2)Constitution: 18 (+4)Intelligence: 24 (+7)Wisdom: 14 (+2)Charisma: 14 (+2) COMBAT 8 + 8 = 16PP Initiative: +7 (+7 Int [Speed of Thought]) Attack: +4 Base, [Justice Armor] +6 Base Defense: +4 Base, [Justice Armor] +5 to +15 (+4 Base, +1 Enhanced Defense, +0 to +10 from M.O.D. System) Grapple: +6 (+4 Base Attack, +2 Strength), [Justice Armor] +8 (+4 Base Attack, +2 Enh. Base Attack, +2 Strength, +2 Enh. Strength), +10 (+4 Base Attack, +2 Enh. Base Attack, +2 Strength, +2 Enh. Strength, +2 Super-Strength) Knockback: -2 (TOU 4/2), [Justice Armor] -3 to -8 (TOU 5-15, based on M.O.D. System) SAVING THROWS 3 + 6 + 8 = 17PP Toughness: +4 (+4 Con), [Justice Armor] +5 to +15 (+4 Con, +1 Protection, +0 to +10 from M.O.D. System) Fortitude: +7 (+4 Con, +3) Reflex: +8 (+2 Dex, +6) / [Justice Armor] +10 (+2 Dex, +6, +2 Enh. Reflex Save) Will: +10 (+2 Wis, +8) SKILLS 108R = 27PP Acrobatics 5 (+7) Bluff 3 (+5) Computers 8 (+15) Concentration 5 (+7) Craft [Electronics] 8 (+15) Craft [Mechanical] 8 (+15) Diplomacy 8 (+10) Disable Device 8 (+15) Drive 5 (+7) Gather Information 6 (+8) Investigate 3 (+10) Knowledge [Physical Sciences] 8 (+15) Knowledge [Popular Culture] 3 (+10) Knowledge [Technology] 8 (+15) Medicine 3 (+10) Notice 8 (+10) Search 3 (+10) Sense Motive 8 (+10) FEATS 13PP Equipment 5 Improvised Tools Inventor Jack-of-All-Trades Luck 3 Speed of Thought Uncanny Dodge [Auditory] Enhanced Feats Accurate Attack Evasion 2 Power Attack Quick Change Takedown Attack 2Justice Strikes Uncanny Dodge [Visual] Equipment: 5PP = 25EP The Law Rider (Vehicle; Motorcycle) [10EP] The AnneX (Headquarters; Abandoned Outpost in Z-Space) [10EP] POWERS 74 = 74PP Device 18 (90DP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only Robin can use]) [74PP] (Descriptors: Justice Armor, Invention, Technology) I.D.E.A. System 4.8 (24DP Container) [24DP] Gadgets 1 (5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [8DP] (Descriptors: Summon Gadgets, Invention, Technology) Sample powers Super-Movement 1 (Dimensional Movement [To and From Z-Space]; Extras: Portal (+2), Feats: Alternate Power 1, Progression [Portal Size] 3) (Up to 50ft x 50ft portal) [8DP] (Descriptors: Z-Space Portal, Dimensional, Magic, Z-Space) AP: Teleport 4 (Flaws: Short-Range; Feats: Change Direction, Change Velocity, Turnabout) (400 ft. distance) {7/7DP} (Descriptors: Combat Teleport) Super-Senses 8 (Counters Visual Concealment, Counters Visual Obscure, Uncanny Dodge [Visual]) [8DP] (Descriptors: H.U.D., Computer Analysis, Combat Subroutines) M.O.D. System 5 (10DP Array; Feats: Alternate Power 1, Dynamic Alternate Power 2) [13DP] DBP: Protection 0-10 (Total Toughness +5 to +15) {0-10DP} (Descriptors: Extra Armor) DAP: Enhanced Feats 0-10 (Dodge Focus 0-10; Total Defense +5 to +15) {0-10DP} (Descriptors: Less Armor) M.O.V.E. System 4 (8DP Array; Feats: Alternate Power 2) [10DP] BP: {4DP + 4DP = 8/8DP} Leaping 4 (Leap distance x25: Running 350 ft.) [4DP] (Descriptors: Jump Jets, Rocket Boots) Super-Strength 2 (+10 Effective Strength, heavy load: 700 lbs./1200 lbs.) [4DP] (Descriptors: Enhanced Musculature) AP: {4DP + 4DP = 8/8DP} Speed 4 (100 MPH, 1000 ft./rnd) [4DP] (Descriptors: Boost Jets, Rocket Boots) Super-Strength 2 (+10 Effective Strength, heavy load: 700 lbs./1200 lbs.) [4DP] (Descriptors: Enhanced Musculature) AP: Impervious Toughness 8 {8/8DP} (Descriptors: Armor Plating) R.I.D.E.R. System 3.6 (18DP Container) [18DP] Enhanced Feat 4 (Accurate Attack, Evasion 2, Power Attack) [4DP] (Descriptors: Combat Subroutines) Enhanced Feat 1 (Quick Change) [1DP] (Descriptors: Collapsible Armor) Enhanced Trait 4 (Attack Bonus+2) [4DP] (Descriptors: Combat Subroutines) Enhanced Trait 2 (Defense Bonus+1) [2DP] (Descriptors: Combat Subroutines) Enhanced Trait 2 (Reflex Save +2) [2DP] (Descriptors: Combat Subroutines) Features 2 (Built-in Subtle Computer) [2DP] (Descriptors: Computer, A.I. System) Morph 1 (One Form [H.E.R.O. Mode]; Feats: Metamorph 1) [2DP] (Descriptors: Armor Change) Protection 1 [1DP] (Descriptors: Armor) Z-Space Arsenal 11 (22DP Array; Feats: Alternate Power 3) [25DP] (Descriptors: Weapons, Z-Space) BP: {18 + 4 = 22/25DP} Damage 6 (Extras: Penetrating 5; Feats: Accurate 2, Improved Critical 2, Mighty, Takedown Attack 2) [18DP] (Descriptors: Justice Strikes, Kicks, Punches, Enhanced Musculature, Motors, Bludgeoning Damage Type) Enhanced Strength 4 [4DP] (Enhanced Musculature) AP: Blast 6 (Extras: Penetrating 1; Feats: Accurate 4, Indirect 3, Variable Descriptor 2 [Any Technological]) {25/25DP} (Descriptors: Justice Buster, Blaster, Variable Ammunition, Z-Space Portals) AP: {18 + 4 = 22/25DP} Damage 8 (Feats: Accurate, Extended Reach, Improved Critical 2, Knockback 5, Mighty) [18DP] (Descriptors: Rocket Hammer, Bludgeoning Damage Type) Enhanced Strength 4 [4DP] (Descriptors: Enhanced Musculature) AP: Obscure 9 (Visual Obscure; Extras: Independent (+0); Feats: Indirect 3) (2500 ft. area radius) {21/25DP} (Descriptors: Smoke Grenade, Grenade, Smoke, Z-Space Portals) DRAWBACKS -3PP Normal Identity (Major, Uncommon; Free action to activate, Normal ID has no access to Justice Armor; Requires Justice Driver Belt to activate) [-3PP] DC BLOCK Name Range Save Effect Attack Bonus Unarmed Touch DC17 TOU (staged) Damage +4 Unarmed – Justice Armor Touch DC19 TOU (staged) Damage +6 Justice Strike Touch DC25 TOU (staged) Damage +10, Crit 18-20, Penetrating 5 Justice Buster 60 ft. DC21 TOU (staged) Damage +14, Penetrating 1, Indirect 3, Variable Descriptor 2 [Any Technological] Rocket Hammer 5 ft. DC27 TOU (staged) Damage +8, Crit 18-20, Knockback 5 Totals: Abilities (38) + Combat (16) + Saving Throws (17) + Skills (27) + Feats (13) + Powers (74) - Drawbacks (-3) = 182/182 Power Points
  20. So, Abdul was disappointed. He wanted to impress Cassidy, to bring him over to his side, whatever side that was. It didn't matter. He wasn't here to join a time travelling drug dealer. He was here to stop this, before Abdul's leaves spread, and before he misused the power of the Magic Mesa further. He looked once at the dinosaurs, and the world around them. Yes, it was beautiful, but he rarely thought about the world like that. He hadn't bothered before, and he wasn't going to now. Not in a situation like this, at least. The cloud of sand took on a more humanoid shape, while looking straight at Abdul's smoke form. "I already told you who I am. That should tell you why I'm here." Of course, Abdul had guessed right, and Cassidy could lie, but he had made his intentions clear already. Changing the story now wouldn't do him any favors. "I will find the Snake. And I will stop both of you. Simple as that."
  21. Pan did indeed not get the reference, but he just shrugged and smiled. This was just something he would have to get used to. Lots of Earth culture to absorb and participate in. His smile widened as his roommate spoke about having always having dreamt of flying. Now there was a common thread! They should go out and fly together some time! Explore the city and the world, see what kind of trouble and adventure they could find! Maybe on another day. Micah wasn't the first to mention the book, or the movies. Elizabeth had done so earlier, and truth to be told, Pan was curious. Just what were the relation of those tales? His smile faded for a moment before returning. "I actually just learned about Peter Pan today from some of our classmates. And you're not the first to tell me the older cartoon isn't great." He floated over to his bed and sat heavily on it. "To be honest, I would love to read the book. From what I've been told, there seem to be a lot of things that seem like my world, and not just the name of the title character." He leaned back, lying down on the bed and staring up at the ceiling. "It's weird. I only just got to this week a few weeks ago, and I'm still not sure what happened. But maybe that book will have some answers."
  22. Electromagnetic absence didn't mean much to Pan, but the rest of Leroy's explanation clued him in, at least. So, nothing electronic seemed to be working. It wouldn't be much of a problem for him, but Judy seemed scared, and that was a good enough reason to find a way to get out of this dead zone fast. "Right." he nodded at Leroy's question about helping him take a look around, and after looking at Judy and Ashey and offering another apology, he set off, quickly ascending into the sky. It didn't take him long to get to a comfortable height where he could scout the island. There wasn't much to see on the island. Trees, hills, some ruins. Water that surrounded them. The area around them was much more exciting. It looked like some kind of harbor, almost like those back home, even if it was in bad shape, and the island was in the middle of it. Maybe Dio would be able to carry those that couldn't themselves, or Pan and Leroy could take turns... What was that in the water? Pan strained to see. He was right. A ship was approaching, and at speed as well. It looked exotic. Nothing like what Pan had seen back in Freedom City. He had seen pictures of vessels like it on Neverworld, but never seen one before. For once, he thought it better to actually think things through. He pointed out the ship to Leroy, making sure not to shout, before rapidly descending to the others to tell them the news. No sense in alerting the people on the ship to their presence, if they hadn't already been spotted. He quickly landed by Ashley, Judy, Jack and Adam, crouching a bit to brace his body from the impact. "There's a strange ship heading our way. Was too far away to count how many."
  23. "You're crazy." Maybe not the best comeback, but Cassidy was sure there were more to Abdul's ranting than just the effect of the leaf. His sand form moved closed to Abdul's smoke form. They wouldn't be able to do much to each other, but creating a sandstorm might have some effect on Abdul's smoke form, if necessary. So he had that plan, at least. "I've heard about Atlantis, somewhere out in the ocean. But being around at the same time as dinosaurs? Don't be ridiculous." You had to admire Abdul's drug business on some level. He wasn't content with just peddling normal drugs. No, he went to the past to get them. How could he even do something about this? Would stopping something in the past while time travelling even matter? It probably depended on how well Abdul could control his travels through the Mesa. He would figure that out later, once he found the supplier. "Stop stalling. Where is the Snake?"
  24. Abdul had to be joking. If he had visions of this, a world of dinosaurs, then why would he even go here? Hadn't he ever watched Jurassic Park? Abdul was smoke, and Cassidy was dust, and yet, a pair of nearby dinosaurs noticed them. Not that Abdul's exclamation had helped keep them hidden. Cassidy knew little of dinosaurs, and he wasn't sure what would happen if one of them actually managed to take a bite out of him while he was like this. He wasn't really anxious to find out. For what would probably not be the first time, Cassidy wondered if he should have tried to take out Abdul at the top of the Mesa, even if he needed to find the supplier. As they were, he wouldn't be able to do much against him. Instead he let the whirling sand that made up his self drift a bit further away from the dinosaurs, as he waited for Abdul to make his move.
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