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RocketLord

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  1. Time and space is chaos? Not just a river? Was Setho just mad, or was there something more to it? He didn't have much time here. A choice, quick or slow. The Lemurians were coming closer behind them, and their intention was clear. They wanted to kill Setho. He was mad, he was dangerous... but what would it actually do to time and space to kill him? Would he be changing things too much? "And what do you mean by that?" Cassidy found himself almost snarling the question. This sorcerer, this snake was pissing him off. He was a drug dealer at a cosmic scale. That did not endear Setho to him in any way. But he had to know more. There was something about it, a drive for knowledge that he had never known before. "That you know what I will do? That you can foresee the future?" Perhaps it was the Mesa's influence. Perhaps he had just never experienced anything like this before. But he had to know what Setho meant.
  2. Initiative for Forever Boy! 1d20+9 = 23 And gonna use his Jack-of-All-Trades feat for a Knowledge (Theology and Philosophy) Roll: 1d20+2 = 22 Anyone wanna cover some history?
  3. RUFIO'd by GIZMO Forever Boy Removing the Redirect feat (-1 PP) Removing Stun from from Tricks array, reducing the Alternate Power to 3 (-1PP) That puts Forever Boy at 154/164 PP, so 10 Unspent power points Giving me PL +1, to PL 11 Combat Base Attack +1, to +6 (2 PP) Base Defense +1, to +6 (2 PP) Skills (2 PP) Bluff+7, to Bluff 16 (+21) Stealth+1, to Stealth 3 (+8) Powers Increasing Tricks Array to rank 11.5 (3 PP), updating powers in array as detailed below Protection +1, to Rank 2 (1 PP) 10 PP spent 164/164 PP spent Updated Tricks Array: Tricks Array 11.5 (23 PP Array; Feats: Alternate Power 3) [26PP] (Pixie Dust, Trained. Additional descriptors on each power) BP: Damage 14 ("The Forever Blade"; Feats: Mighty, Precise; Extras: Penetrating 5) + Enhanced Feat 2 (Improved Critical 1, Stunning Attack) {23/23} (Kinetic, Light, Slashing) AP: Blast 11 ("Pixie Blast"; Feats: Homing) {23/23} (Kinetic, Light) AP: Dazzle 7 ("Fireworks"; Affects visual and auditory senses; Feats: Accurate 2) {23/23} (Light, Sound) AP: Snare 11 ("Binding Bands"; Feats: Homing) {23/23} (Kinetic, Light) Updated Trade-Offs: Trade-Offs: (The Forever Blade) -5 Attack / +5 DC, (Fireworks) +4 Attack / - 4 DC, +5 Defense / -5 Toughness Updated Combat and Saving Throw blocks: Combat: 12 + 12 = 24 PP Initiative: +9 (+5 Dexterity, +4 Improved Initiative) Attack: +6 Melee, +11 Ranged (+6 Base, +5 Attack Focus [Ranged]), +15 Stun Burst, Fireworks (+6 Base, +5 Attack Focus [Ranged], +4 Accurate) Defense: +16 (+6 Base, +10 Dodge Focus), +3 Flat-Footed Grapple: +8 (+6 Base, + 2 Str) Knockback: -2 / -3 (With Defensive Roll) Saving Throws: 5 + 5 + 6 = 18PP Toughness: +6 (+2 Con, +2 Protection, +2 Defensive Roll) Fortitude: +7 (+2 Con, +5) Reflex: +10 (+5 Dex, +5) Will: +7 (+1 Wis, +6) Updated DC Block Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 Binding Bands 110 ft. DC21 Ref (staged) Entangled/Bound +11, Homing (1 attempt) Fireworks 70 ft. DC17 Ref (Staged) Auditory/Visual Senses Useless +15 Pixie Blast 110 ft. DC26 Tou (staged) Damage +11, Homing (1 attempt) The Forever Blade Touch DC31 Tou (staged) / DC 26 Fort (staged) Damage / (Dazed/Stunned/Unconscious) +6 Endless Forms Most Beautiful Perception DC11 Will (staged) Tricked if disbelieving illusion N/A
  4. GM If the aliens had thought the sharks would be a challenge to the ragtag group of heroes, they were sorely mistaken. Asad's shockwave blew through the water, catching three sharks in its wake. They were sent tumbling through the water, instantly unconscious. With no fight left in them, they simply began drifting. Before the last shark even had a chance to react, Sgt. Shark was on it. He was the mighty predator, he was the alpha here. In moments, he had ripped the shark to pieces, blood filling the water around him, almost like smoke. The obstacle removed, the heroes would be free to resume their journey towards the aliens.
  5. Toughness Save: 1d20+4 = 21 All sharks unconscious or dead! Combat over, for now!
  6. Well, PL has increased by 1, with DC, Accuracy, Toughness and Defense following suit. Aside from that, the only big change is a new melee attack power.
  7. EDIT! I had forgotten the minion rule about being KO'ed on a failed toughness save Alright, effects of Shockwave: Since I didn't specify their locations that much, rolling 1d4 to determine how many get caught in the cone: 1d4 = 3 Reflex Saves vs. DC25 for half damage: 3x 1d20+5 = 12 12 19 Sharky Toughness saves vs. DC30: 3x 1d20+4 = 19 24 17 So, new status: 24 - Sgt. Shark - 1 HP - Undamaged 22 - Shark 1 - Undamaged, Shark 2, 3, 4 - Unconscious 15 - Asad - 3 HP - Undamaged 13 - Sea Devil - 2 HP - Undamaged
  8. Shark Stats, for ease of use for me Initiative: 1d20+2 = 22 Beware the dreaded turbo sharks And yes, that'd be a fail, if I understand Handle Animal checks listed right. So, initiative: 24 - Sgt. Shark - 1 HP - Undamaged 22 - 4 Sharks - Undamaged 15 - Asad - 3 HP - Undamaged 13 - Sea Devil - 2 HP - Undamaged So, @Supercape is up!
  9. GM The guard came back, carrying a pair of worn boots. Old, and brown, and caked in mud. Once golden buckles to tie the boots were now caked in dust and dirt. They might have been wonderful boots once, but now, their magic were hidden behind age and use. The guard presented them to Lament. "We know where she reside, bard. She is in Jutland, in a secret cave, not far from what was once the hall of Hrothgar, ancient king of the Danes. It is far from here. Days of travel by carriage! Maybe a fourth of a day by a modern train. But with these, these wonderful seven league boots, it will be mere hours!" He paused, standing dramatically. His cape fluttering in a non-existent wind. "What say you, bard? Will you retrieve my tears from the foul beast? Will you be my champion?"
  10. "Yeah. My grandmother once told me that a you never catch anything alive with dynamite. We gotta keep this quiet, and the fewer that know about this, the better." Robin knew that a lot of her grandmother's saying were weird, but they seemed to be oddly fitting for a lot of the things she was experiencing as Justice. So, the plan was set. She had to get out some leads, try and figure out where exactly Amber was staying. If she was in hiding, or if she was being paid off... heck, if she was even alive at all! It would hopefully not be that bad, but if not, they would have to go for the accountant. Hopefully Jackson would be able to keep the protest going for a bit, so they could take the time they needed.
  11. Works for me, I'll just do a last post for this day. Gather Information: 1d20+8 = 22 Also, do you mind if I use the new update that got approved and updated for Justice from this point on? Just so I won't have to remember the old profile.
  12. GM Mister Strix The guard struggled, but he had little chance against Mr. Strix's grip. His hands on Mr. Strix's wrists, he tried in vain to make the strange man that had suddenly appeared let go. He opened his mouth to scream, and then fell completely silent, as Mr. Strix issued his command. He enthusiastically shook his head when Mr. Strix asked if he wanted to remember him. He would answer any question, he would do anything that the stranger and his friends asked him. He was fine with that. He would do whatever they asked. Outside Ronin and Wadjet made their way inside unnoticed. The guards seemed completely occupied with what was going on up front, and it would be easy to avoid being spotted.
  13. Strix hits, no issue there. Opposed grapple: 1d20+1 = 5 And opposed Will Save: 1d20+1 = 10 So, I'd say you get whatever you want from the guard. And opposed Notice check for the others trying to sneak in: 1d20 + 2 - 2 (from the distraction) = 3 Blind as bats!
  14. Corrected, TA Justice @TheAbsurdist I think a few errors crept into Justice's profile with the update. PL is supposed to be 8, not 9. Strength should be: Strength: 10 (+0)/ 14 (+2) Toughness saving throw should be: Toughness: +4 (+2 Con, +2 Defensive Roll) / +8 (+4 Con, +2 Defensive Roll, +2 Protection) The Search skill goes off Intelligence in the book, so it should be Search 3 (+8) The Justice Driver device should be rank 5, and a 25 PP container: Device 5 (Justice Driver Alpha v5; 25 PP Container; Flaws: Action [Free], Hard-To-Lose; Feats: Only you can use, Subtle) [18PP] (Invention, Technology) And finally, this is the updated DC block I had put in the update: Name Range Save Effect Attack bonus Unarmed Touch DC15/DC17 Tou (staged) Damage +6 Justice Shot 50 ft. DC20 Tou (staged) Damage +11 Justice Kick Touch DC25 Tou (staged) Damage +6
  15. "Yeah, I didn't think this was gonna be easy." Robin was at a crossroads, here. She honestly wasn't sure what would be the right thing to do, but both Kidd and the Wall seemed to have chosen her to take the lead on this, so... She had to make some kind of choice. "Right. We got no idea how long Blowfish and Jackson will be around. We gotta come up with something that won't take too long. You're right that due process with be slow and painful, which just means we gotta get something that'll make sure that Blowfish, excuse my pun, blows up in public. Something big enough that everything he got will be looked through with a fine comb." The accountant probably knew more. But that would take too long. "Do you know where the singer is? If time's an issue here, she should be out first attempt, at least. Should be faster than breaking into some heavily armed fortress, which is outside city limits."
  16. GM The King seemed to ponder. What, indeed, could he remember of this visitor? "She was not of this world, mortal. We thought her an Elven maid, but not of my kingdom. We welcomed her as kin, and if she is indeed the thief, we were betrayed." He turned to one of the guards. "Fetch a pair of seven league boots. The mortal will need them, if he is too seek out this thief, after all." Returning his gaze to Lament, he crossed his arms. "I truly hope you are a formidable warrior, mortal. That there are more to you than meets the eye. For the thief is no ordinary Elven maid, or even Elven at all. She is the Grendel's mother! A horrible beast in her own right! But if you bring back my tears from this foul beast, I will let the children go."
  17. Thank you, I've edited in for the henchmen. I figure it matter a little bit in that case, since they're just henchmen, and not supposed to have too many toys.
  18. GM Lady Horus The man looked up at Lady Horus, with wide eyes. Her words seemed to help him, even as he was hesitating. "I just don't know. This is all so crazy." He turned away from her, to an old typewriter that stood on the table behind him. "Just look at this! It has fresh ink and everything! I've tested it!" he held up his hangs, smudged in ink. Then he turned to the typewriter and wrote. Everything came on the page, then, moments later, faded away. "What is this?" Doctor Thorne, Ronin and Wadjet Wadjet's distraction worked. The rioters shouted and screamed, believing that the guards had attacked. The guards approached carefully, believing that the rioters had set off some kind of weapon or gas attack. Neither side knew that it was all thanks to Wadjet. If the trio worked fast, they could enter the building while the guards were distracted. One of the doors had been left conveniently open by a surprised guard. Mister Strix It didn't take long for Mr. Strix to make his way up the building, or to find an open window, about halfway to the roof. There was a single guard inside, but at the moment, he seemed more interested in playing with his phone than actually keeping a watch out the window. The room was set up much like a standard office, with a desk with an old computer, a chair occupied by the guard. Some shelves with books. Record keeping, perhaps?
  19. @Grumblefloof Using his Concealment, Strix can get in without much trouble. Give me a RP of how his search goes, and I'll judge if it applies to aiding the others. @Avenger Assembled@Tiffany Korta@Supercape Can I get Stealth checks, if you try to get inside without being spotted?
  20. Oh, this demon was just annoying, was it not? They almost had it, it looked like Lulu had it on the ropes, and then it called for help. What kind of demon went and called for help from its master, when things were going South? And then it started floating above the ground, shrieking and growling, doing something to them that Pan just couldn't quite feel. What was it? That feeling? One he hadn't felt in quite some time? Oh yes, fear. Such an interesting concept. "Is that it? Trying to scare us? We Claremonters are made of sterner stuff, demon!" he quickly announced, all but oblivious to any effects the wave of fear might have on his friends. A two-pronged attack, then! Catch the Sam-thing by surprise while it was busy howling and shrieking and generally being a nuisance! The glowing pixie that had gone far around the demon that wore Sam as a pair of brand new pants turned around, flying straight at it from behind. Then, once the Pixie Blast either missed or connected, Pan focused the Pixie Dust that was by now filling the air around them from his flying, trying once more to create a set of binding bands around the Sam-thing to hinder its movements.
  21. Forever Boy got the Fearless feat, so he's immune to all fear effects, and no need to roll. The Pixie Blast was homing, so I get a second chance to hit again as a free action this turn: 1d20+12 = 29 DC 23 Toughness if that hits. And trying a Snare again: 1d20+10 = 14 Not as lucky with that one, so I'll spend a HP to reroll: 1d20+10 = 30! Critical threat for catching him! DC 20(+5 if Crit threat is confirmed) Reflex save.
  22. "More than me, at least." Robin admitted to Kidd with a shrug. She wasn't about to try and suggest that she knew more about Blowfish than either Kidd or the Wall, so she could just as well admit it. So, the Wall suggested a singer called Amber. Kidd suggested Blowfish's accountant. Or El Sierpe, who sounded plenty scary on his own. Going for a Mexican cartel might be a bit out of Robin's wheelhouse, so she'd probably stick to the singer or accountant, and given who Kidd and the Wall were, she was guessing she'd have to be the one to search them out, in either case. Robin sighed heavily. She would have to do all the work here, wouldn't she? "Alright, so just to be sure: We got a singer, who is probably not exactly heavily protected, and knows a lot about Blowfish, but she's a singer, and who knows if people will even take her seriously. And then we got an accountant, who will be taken very seriously, but, he's in some fortress out of town, and it will take time to get him. And won't be legal. So we won't be able to use whatever he can provide in court. Right?" She wanted to be sure she had all the nuances here, before getting involved in it. "I haven't decided on anything yet, but would this singer even be willing to talk to someone like me? I mean, I'm guessing you guys won't be doing the talking."
  23. GM The King paused. He seemed to greatly think things through. Great thoughts, too great for any mortal to ponder, perhaps. Or maybe he was just wondering if this mortal that stood before him, that seemed to know a great deal more than he would have first believed, when he saw him, would be as capable as he sounded. "You heard the man!" The Elf King's voice boomed. Soon, an Elf appeared, carrying parchment and quill. It seemed that Lament was getting his wish. Detective work it was, then! The Elf King returned to his throne, slowly sliding into it. His body fell heavily into the tree that had been fashioned into a shape, quite unlike its natural one. "It was many moons ago, mortal. I do not know how many, to tell the truth. We had a visitor. She claimed to be a traveller, she had heard of the great shows that I commissioned, and yet... once she left, I could no longer feel the awe at the great showings. I could no longer shed tears of joy at great plays, or musical masterpieces... not even at the sight of the dance of an Elven Maiden!" He seemed to be more trusting towards Lament, now. Perhaps he could solve this mystery and save the children, after all!
  24. Doctor Thorne's magical senses can sense a great deal of magic concentrated deep within the factory, at one of the upper floors. There seems to be something blocking her from sensing the exact type of magic, but it is old. Not exactly ancient, but old.
  25. Also, +1 HP for very much living up to Showman so far!
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