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RocketLord

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  1. Spaceman Power Level: 12 (Built as PL10) Powers Points: 180/180PP Unspent Power Points: 0 Trade-Offs: -5 Defense / +5 Toughness In Brief: Retired hero returns to action when his powers return. Now he has to balance his life, family and need to use his powers for good. Theme: Shooting Star - Kirby Krackle Alternate Identity: Parker Powers (Secret) Birthplace: Freedom City Residence: Bayview, Freedom City Base of Operations: Freedom CityOccupation: Teacher at the Nicholson SchoolAffiliations: Nicholson School, Powers Holdings Inc.Family: Penelope Powers (nee Thomas) (Born 1980, wife, Writer), Paris Powers (Born 2006, son), Pia Powers (Born 2011, daughter), Peter Powers (Born 1949, father, Retired), Penny Powers (Born 1948, mother, Retired), Tracy Powers (Born 1975, sister, CEO of Powers Holdings) Description: Age: 41 (DoB: 1979 [May 27] Gender: Male Ethnicity: Caucasian Height: 6'1'' Weight: 265 lbs. Eyes: Light blue Hair: Blonde Parker has semi-long blonde hair with a full beard, and light blue eyes that seem almost inhuman in color. He has an athletic build, having done his best to keep in shape even during his retirement. He tends to stand up straight, and will usually have a friendly smile on his lips. While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. As Spaceman, Parker wears a primarily white costume, with a black triangle shape at the top of his chest, starting from his solar plexus. He wears a black cape directly attached to the black area of his costume, near his shoulders. In the center of the black area on his chest, he displays his logo, a stylized golden "S" with light grey, almost silver, borders in a diamond shape. He wears a golden belt and golden armbands. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. History: Peter and Penny Powers: What had started as a business partnership had evolved into romance and eventually marriage. Philanthropists, adventurers, explorers, they travelled across the world, spending their wealth and time to try and make the world a better place. Penny came from old money from the Freedom City Powers family, but she was all too happy to take Peter up on his offer to actually start using that money for good. Not even the birth of their daughter Tracy seemed to slow them down. During late August 1978, when their daughter Tracy was 3, the Powers family visited one of the many laboratories that Penny had set up, one that was researching alternative sources of power. One particular research group led by one Doctor Joseph Siegel was working on a device that would siphon energy from a theoretical buffer zone that laid between universes. While Doctor Siegel explained the machine and its potential uses to the Powers couple, young Tracy grew restless and bored, and started toying with the machine, unnoticed by all. One fateful click of a button, and Penny was bombarded with a cascade of rainbow energy from the machine. She screamed in shock, but the shock soon turned to confusion, as it seemed to be nothing more than colors. While Doctor Siegel scrambled to shut off the machine and was quick to apologize and subject Penny to a number of tests, all but one came up as negative: Penny was unharmed by the burst of energy, but she was pregnant with the Powers couple's second child. The experiment into the theoretical buffer zone continued, before eventually being shelved a few years later. On May 27nd the following year, Parker Powers was born into a loving family. A doting older sister, parents that loved both siblings and did their best to teach them wrong from right, to threat everyone with respect and offer what help they could. In short, the Powers children were taught to believe in truth and justice, and to always apply those lessons to the best of their abilities. They attended the very best private schools in Freedom City, both Parker and Tracy loving the Freedom Friends cartoon, even years after the Freedom Leagoe disbanded. Parker in particular idolized the Centurion, while his sister was always more fond of the Daedelus. The siblings were inseperable, spending virtually all their time together. After going public with their criticism of Mayor Moore, The Powers couple saw their wealth dwindling during the Moore administration, leading to the eventual shutdown or many of their humanitarian efforts during Freedom City's Iron Age, though they still did what they could to make the world a better place. In 1989, on his tenth birthday, Parker first displayed super human abilities, as he found himself floating above the ground. Tracy was of course the first to discover it, even when Parker tried to keep it hidden. It wasn't a good time to have powers in Freedom City, after all. Still, after some experimentation where they discovered that flight was simply the first of Parker's abilities, the siblings came clean to their parents, revealing Parker's ability to seemingly manipulate space itself. While worried for their child's safety, Penny and Peter showed nothing but love for their children as they did their best to help Parker understand his strange new abilities and what he could do. Still, despite his parents' help, it was Parker's sister that helped him understand how he could use his abilities on not just the world around him, but himself as well, allowing him to emulate several abilities of his heroes. Parker spent the following years struggling with his powers and keeping them to himself. He couldn't risk discovery by the Moore Administration, but with everything he had been taught and how he had been raised by his parents, it felt wrong to not use his powers to help others. In 1993, he got his wish. The Terminus Invasion struck Freedom City, and as the largest alliance of heroes united to repel the invaders, Parker couldn't just look on anymore. Donning a pair of jeans, a t-shirt with a stylized S, a pair of goggles and a leather jacket, Spaceboy made his debut fighting the minions of the Terminus. Stumbling into the battles and saving anyone that he could, Spaceboy joined the fight against Omega and saw as his hero, the Centurion, sacrificed himself to save the world. In the years after the Terminus Invasion, Spaceboy became a regular sight in Freedom City, flying across the sky, fighting villains and saving the day. Despite the extent of his abilities, he would only rarely use them to their full extent, instead prefering to give the appearance that he only possessed flight, super strength, invulnerability, intangibility and not much else. As he fought for truth, justice and protect the people, Parker found his powers slowly increasing, and as he grew more comfortable in the role of a hero, he gradually changed his look. By 1996, the now 17 years old Parker started calling himself Spaceman, and by 1998, he started wearing the costume that he would be known for. Through trials, battles, partnerships and more, Parker gradually grew into a better man and hero, often being the sponsor to give villains and criminals the chance to redeem themselves before, during and after serving their sentence. While his parents stood by him the entire time, offering help, advice and shoulders to cry on, none was closer to Parker than his sister Tracy, who he credited with keeping him grounded as Spaceman soared to ever greater heights. He met Penelope Thomas in 1997, and the two immediately hit it off. An aspiring writer, Penelope sought to write the story of the heroes of Freedom City, her first goal being the story of Spaceman. While he was amused, Parker did not wish to deceive Penelope, and soon after they started dating, he revealed his identity to her. What kind of hero would he be if he lied to his significant other, after all? The two remained a steady couple, with Parker eventually proposing in 2000. In the years that had followed since his debut on the super hero scene, it seemed that Parker met and fought a veritable who's who of super heroes and villains, including encounters with the Atom Family, the Delinquents, Flashforward and Hologram, Doctor Metropolis and many, many more, but since her first debut in 1999, his most recurring and personal foe was the mysterious villain known as Doctor Deviation. Seemingly Doctor Deviation's only target, and a quite personal one at that. While strangely never targeting any of Parker's friends or loved ones, Doctor Deviation seemed all too willing to target any other civilian or public gathering that could draw Spaceman's attention. While Spaceman would triump again and again during their battles, Doctor Deviation always worked through proxies or managed to escape, and her motives never seemed clear, beyond hurting and stopping Spaceman. Even when Parker confronted Doctor Deviation alongside allies, she seemed intent on targeting him. As the years passed, Doctor Deviation's methods grew more brutal, as did their battles. Spaceman remained a respected member of the hero community in the years that followed. In 2003, Parker and Penelope married, and by 2006, Penelope was pregnant with the couple's first child. Then, Doctor Deviation struck. More unhinged than ever, Deviation lured Spaceman to Greenland, where they fought what would turn out to be their final battle. At the end of an extended, gruelling duel where Doctor Deviant held the life of a small village in her grip, Spaceman finally prevailed, seemingly defeating his archenemy for good, as Doctor Deviation disappeared below the arctic waters. Sustaining massive injuries that left him wheelchair bound for months and walking with a cane for a year after, Parker found that his powers had disappeared, and the Spaceman disappeared from the public eye, his fate left uncertain to the world at large. With his young son Paris to take care of and be an example to, Parker decided that he still had to do something, even if he couldn't be a super hero anymore. Despite his access to the Powers fortune meaning that he didn't actually have to work for a living, Parker started to study to become a teacher. By 2011, Penelope gave birth to their daughter Pia, and both Parker and Penelope agreed to keep their father's past as a hero secret, at least until the children were old enough to properly understand. By 2012, Parker earned a position as a science teacher at the Nicholson School in Freedom City, happily teaching the super powered children of the world. Since then, Parker had lived a quiet life with his family, letting his sister Tracy run the revived Powers Holdings Inc., carrying out the family's vision, while he was content to teach and spend time with his family. Still, despite being content with his life, Parker would at least admit to himself that he missed being a hero, and he still felt a twinge of regret when he heard of situations where he could have helped. Parker woke in the morning to find small black bubbles generating from his body as he once again affected space around him. It seemed that it was once again time for Parker to put on the cape, but if Spaceman returned, could Doctor Deviation be far behind? Personality & Motivation: Parker is a loving father, a devoted husband and a respected teacher. He is caring and slow to anger, secure in himself and his life. Despite feeling the pull of heroics, and still ending up putting himself in harms way to protect his loved ones and students a few times, he had accepted that his days as a super hero was over, and he was happy with his life. Compassionate and always prefering to talk through problems rather than fight, Parker is the calm presence that keeps his family together. With the return of his powers, Parker has once again taken on the mantle of Spaceman, unable to deny the responsibility that his powers give him, though he feels out of place in the world of modern heroes, which has moved on since he hung up his cape. He recognizes few of the current generation, but despite his prior heroics, he has found himself content to let the younger heroes act on their own, rather than try to force them to conform to the way he thinks heroes used to be. Despite the return of his powers, Parker has found himself feeling less secure in his abilities than he used to. Was it his injuries that caused his powers to disappear, or something else? They might have returned, but he is weaker than he used to be, and as his familarity with his powers have resurfaced, he has found himself acting as if they were at their old levels on numerous occassions. Having yet to tell his children of his secret identity, Parker struggles with whether he should tell them, hating that he is, so far, keeping secrets from them. While acting as Spaceman, Parker acts much like he used to: He is a champion, a defender, standing up for everyone in danger. He focuses on keeping people safe and tries to avoid violence whenever possible. If he finds himself believing that a villain can be redeemed, he will try to help them to the best of his ability, whether behind the scenes or with their knowledge, depending on their individual needs. Powers & Tactics: Parker tends to present himself as a typical paragon. Strong, faster, tough and can fly. While the more advanced uses of his powers are not exactly a secret, its not something he will boast about using. Spaceman's first priority is keeping people safe and out of harms way, and he prefers to solve conflicts through words. If the situation allows him to talk down a foe instead of fighting them, he will attempt to do so. Power Descriptions: Parker's powers come from a peculiar connection to Z-Space, the realm between universes in the multiverse. On top of a general physical enhancement, giving him greater reflexes and making him physically tougher, the connection allows him to manipulate space, the distance between two objects. He has a total spatial awareness and a constant sense of the exact distance between everything around him. He is also granted a peculiar ability to seem unassuming and have a forgettable apperance when he is out of his costume, an unconscious effect of his connection to Z-Space, a sort of dimensional ripple effect that makes him harder to recognize By manipulating the distance between himself and other things, Parker can fly, or, by moving himself instantly, achieve a teleportation effect. Turning his powers on himself, he can make himself harder to hurt and move or stronger by increasing his molecular density and space, or become incorporal by decreasing his molecular space. Turning his powers outward, Parker can decrease the distance between himself and his targets, allowing him to hit someone far away, even from different angles, or alternatively to hit everyone in an area at once, applying the full force of his strength at once. He can change the physical distance between two objects, effectively moving them through space, slam space itself into a target, create a sense of vertigo by manipulating the distance that a target's senses inform them about, or even effectively locking a target in place by increasing the distance between them and everything around them. As Parker uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. Since his powers returned after being unable to access them for more than 10 years, Parker has found them greatly weakened than before. Complications: Broken Pedestal: While the majority of Freedom City in general is happy to have Spaceman back, some people might feel differently, perhaps feeling that he abandoned the city, especially since he has done little to explain where he has been. The GM can award Spaceman with a Hero Point if a situation is made more difficult by encountering someone that has taken offense to his disappearence. Chronic Hero Syndrome: Even before and after losing his powers, Parker has always had some serious issues with not helping those in need. Walking ladies over the street, getting beat up fending off muggers, you name it. This makes it very difficult for him to ignore someone in need, a fact that can, and has been, used against him numerous times, and makes it nigh-impossible for him to not start using his powers as a hero once again. Dented Iron: Parker isn't as powerful as he used to be and still feels the effects of his last battle before he lost his powers. The GM can award him with a Hero Point if he tries to do something he just can't anymore, or if his old injuries act up causing him to lose concentration. Alternatively, not wanting to let others down, he might end up in situations that he could once have handled, but are now much more difficult. Deviant Doctor: During his years as an active hero, Spaceman was the almost sole target of the villain Doctor Deviation, who seemed to personally target him at every opportunity, doing everything she could to draw him out, even doing small and petty acts just to annoy him. While Spaceman would eventually emerge victorious in most of their battles, Doctor Deviation was never captured, and he never learned her true identity. After their final fight, which greatly injured Spaceman and, at least temporarily, cost him his powers, Doctor Deviation disappeared. Now that Spaceman is back, Doctor Deviation is bound to return as well. While Doctor Deviation will never do anything to target Spaceman's family and friends, she is prone to aiding other villains when fighting Spaceman, either by sending minions, directly interfering or simply finding ways to make the situation more difficult, earning Parker a Hero Point from the GM in the process. Enemies: As the Spaceman, Parker fought a number of enemies before losing his powers and retiring. When he retired, some of these enemies remained active, while others disappeared. Now that he is back, they might return, looking to settle old scores, or new villains might take a shot at the once prominent hero. Father, Husband, Son, Brother, Teacher, Hero: Parker has a lot of responsibilities to his parents and to his students. Now that his powers have returned, he has even more. While his family might be understanding, that doesn't mean Parker won't feel responsible if he lets them down. The GM can award Parker with a Hero Point if he ends up in a situation where having to choose between his responsibilites somehow hinders Parker, including putting them in harms way, having to finish up something before picking up his children, dealing with curious students or even just having to answer a call from his mother who wants to chat while he is fighting Gargaton the Unspeakable. Redemption Sponsor: Even if he is by no means naive, Parker would much rather redeem any villains or criminals into using their abilities for the good of society and others, rather than just beat them up. Of course, they have to be judged as the law dictates, but before, during and after serving their sentence, he is more than willing to help them. This also means that, if it is possible in the situation, Spaceman will often try to diffuse a situation without violence, and at least offer a villain a chance to surrender and turn their skills to good before a fight. A GM can award Spaceman a Hero Point if this stalls him during a battle or gives the villain a chance. Secret Identity: Parker's wife, parents and sister knows of his secret identity. Even his children haven't been told, though now that his powers have returned, it is getting harder and harder to keep the secret. Z-Spaceman: While he is aware that his powers are tied to somewhere or something else, Parker doesn't know how deep this connection runs, or just how the connection works, but it gives Parker a certain feel and background radiation that interdimensional travellers tend to be able to sense, attracting him a lot of the wrong kind of attention. The GM can award Parker a Hero Point if someone being able to sense or detect him due to being interdimensional travellers or having the right equipment causes trouble. Abilities: 0 + 2 + 2 + 6 + 6 + 4 = 20PP Strength: 10 (+0) / 30 (+10) w. Spatial Strength or Reach Everything Dexterity: 12 (+1) / 16 (+3) Constitution: 12 (+1) / 30 (+10) w. Enhanced Constitution Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 20 + 4 = 24PP Initiative: +3 (+3 Dex) Attack: +10 Base Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Grapple: See table below Knockback: -8 (TOU 15/2) / -23 (TOU 5/2, -10 Imp. TOU, -10 Spatial Constant) Grapple Table Total Score Base Attack (BA) Increase Molecular Space (IMS) Infinite Reach + Spatial Strength (IR) Change Physical Distance (CPD) Values +10 +10 +17 +14 BA +10 +10 CPD +24 +10 +14 IMS +20 +10 +10 IR +27 +10 +17 IR+IMS +37 +10 +10 +17 Saving Throws: 0 + 3 + 7 = 10PP Toughness: +15 (+5 Con, +5 Enhanced Con, +5 Protection) Fortitude: +10 (+5 Con, +5 Enhanced Con) Reflex: +6 (+3 Dex, +3) Will: +10 (+3 Wis, +7) Skills: 44R = 11PP Diplomacy 13 (+15) Gather Information 3 (+5) Knowledge [Behavioral Sciences] 2 (+5) Knowledge [Physical Sciences] 7 (+10) Language 3 (Native: English; French, German, Spanish) Medicine 2 (+5) Notice 7 (+10) Sense Motive 7 (+10) Feats: 11PP Benefit 1 (Fame) Benefit 1 (Wealth) Dodge Focus 3 Improved Grab Improved Grapple Interpose Luck 3 Powers: 30 + 22 + 35 + 11 + 6 = 104PP Enhanced Physiology 6 (30PP Container) [30PP] (Descriptors: Physical Mutation, Z-Space) Enhanced Constitution 18 [18PP] Enhanced Dexterity 4 [4PP] Feature 1 ("Forgettable apperance out of costume") [1PP] Flight 1 (Flight Speed: 10 mph, 100 ft./rnd) (Stacks with Spatial Flight from Space Movement Array) [2PP] (Descriptors: "Spatial Flight", Space/Spatial, Personal Spatial Placement Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: "Spatial Flight") Protection 5 [5PP] Personal Space Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Descriptors: Mutation, Space/Spatial, Z-Space, Personal Density Manipulation) BP: {10 + 10 = 20/20} Impervious Toughness 10 [10PP] (Descriptors: "Increase Molecular Density") Immovable 10 [10PP] (Descriptors: "Spatial Constant") AP: Insubstantial 4 (Incorporeal) {20/20} (Descriptors: "Decrease Molecular Space") AP: Super-Strength 10 (+50 Strength to checks; Carrying capacity: Heavy load 819.2 tons w. Spatial Strength) {20/20} (Descriptors: "Increase Molecular Space") Space Control Array 16 (32PP Array; Feats: Alternate Power 3) [35PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: {12 + 20 = 32/32} (Descriptors: Personal Space Manipulation) Elongation 7 (Feats: Indirect 3, Subtle 2) (Reach: 500 ft., range incr 70 ft.) [12PP] (Descriptors: "Infinite Reach", Distance and Position Manipulation) Enhanced Strength 20 [20PP] (Descriptors: "Spatial Strength") AP: Move Object 14 (Extras: Range [Perception]; Flaws: Distracting; Feats: Insidious, Precise, Subtle 2) {32/32} (Descriptors: "Change Physical Distance", Distance and Position Manipulation) AP: Nauseate 10 (Extras: Range [Ranged]; Feats: Subtle 2) {32/32} (Descriptors: "Vertigo", Sensory Distance Manipulation) AP: Snare 10 (Extras: Transparent; Feats: Subtle 2) {32/32} (Descriptors: "Unending Prison", Distance Manipulation) Space Movement Array 5 (10PP Array; Feats: Alternate Power 1) [11PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: Flight 4 (Feats: Subtle 2) (Flight Speed: 100 mph, 1000 ft./rnd) {10/10} (Descriptors: "Spatial Flight", Personal Spatial Position Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: "Spatial Flight") AP: Teleport 4 (Feats: Change Direction, Change Velocity) (Range: 400 ft. as move action, 1 mile as full action) {10/10} (Descriptors: "Change Personal Position", Instant Personal Spatial Position Manipulation) Super-Senses 6 (Options: Distance Sense, Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Radius, Ranged]) [6PP] (Descriptors: "Spatial Senses", Enhanced Senses, Mutation, Space/Spatial, Z-Space) Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +10 Unarmed – Infinite Reach + Spatial Strength Touch at 500 ft. Range incr: 70 ft. DC25 Tou (staged) Damage +10, Elongation 7, Indirect 3, Subtle 2 Change Physical Distance - Thrown Objects 140 ft. DC25 Tou (staged) Damage Perception Range, Insidious, Precise, Subtle 2 Vertigo 100 ft. DC20 Fort (staged) Fail: Sickened 2nd Fail or Fail >5: Nauseated 3rd Fail or Fail >10: Helpless +10, Subtle 2 Unending Prison 100 ft. DC20 Ref (staged) Fail: Entangled 2nd Fail or Fail >5: Bound & Helpless +10, Transparent, Subtle 2 Totals: Abilities (20) + Combat (24) + Saving Throws (10) + Skills (11) + Feats (11) + Powers (104) - Drawbacks (0) = 180/180 Power Points
  2. He wasn't alone here, at least. He could see Persephone and Corazon so far. A police boat heading out. And... Corazon was walking on the water. Somehow, that was even more shocking than anything else that could be done. His instincts drew him in another direction, however, setting into a run to another of his allies. "Persephone!" His voice carried against the wind. She had carried them all before, maybe she could so again. Catching up to her, he couldn't suppress his smile despite the situation, but he stopped himself from giving her the hug he wanted. "Can you get us to the ship?"
  3. Oh, joy, another reflex save for Cheval 18 Let me know how that goes before I do something
  4. GM Madame Blitz looked shocked as Rebound appeared, sailing through the air. They managed to hit a window, smashing through it and out on the ground outside the church, where they could both see the strange golden mists. <"Get off me! Get off!"> Madame Blitz was struggling, lightning dancing over her body until she finally released a powerful electric burst. --- At the other side of the church, Donar finally came to his senses, just in time to see Daystar blasting at the ceiling and die Eule falling moments after. With a loud yell, he ran forward, knocking the fleeing people aside as he swung his large hammer, then threw it straight towards Daystar, where it would collide with someone at full force before flying back to Donar's hand.
  5. Madame Blitz is grappled, but since she doesn't need to move to use her powers, she shocks Rebound: @TheAbsurdist Give me a DC20 Fortitude save vs. a Stun effect. Donar: Busts into the church, throws his hammer at Daystar: 27. That's a hit, give me a DC27 TOU save. Watchdog can interpose, if you want it. @secondling, you're up 29 - Forever Boy - 5HP - Unharmed - Obscure East of Church: 19 rounds remaining24 - Specimen - 2HP - Unharmed23 - Die Walküre - Bruise (x1) - On frontlines, near Forever Boy and Specimen. In Obscure effect.22 - Sea-Wolf - Unharmed, Bound and Helpless, No dodge bonus - On frontlines, between Forever Boy and Specimen (near the bridge) and the church. Still in Obscure effect - Shadow snare - TOU+12, Injury (x1)20 - Roter Adler - Staggered- In the air, fighting Legatus18 - Rebound - 4HP - Unharmed17 - Watchdog - 1HP - Bruise (x1) - 2 assorted explosives used11 - Daystar - Unharmed 11 - Die Eule - KO - Inside the Church11 - Madame Blitz - Bruise (x3) - Outside church, to the East, close to Forever Boy and Specimen11 - Enemy Combatants_____ Tanks: 4 smashed, 1 near Specimen and Forever Boy (1 damaged: Bruise (x1), Injury (x1))_____ Soldiers: 9 KO, 4 near Legatus, 10 near Specimen and Forever Boy7 - Donar - Bruise (x1) - Inside church2 - Legatus - 0HP - Unharmed
  6. "That depends," Pan raised an eyebrow, smirking to mirror Eira's smirk, "Can I trust you?" Along with Eira, he turned to Adam as he started to explain. He folded his arms over his chest, a slightly amused expression on his face as Adam explained how he came to be and Eira called him a bio-droid. "A bit harsh," he injected, but otherwise didn't interrupt Eira's musings or Adam's explanations. "He sounds like a lovely person." Pan's voice just dripped with sarcasm, while he moved over and once again pulled Adam in close, with an arm around his shoulder. "But at least he did something good by making you! And besides, we are all strange here! You fit right in!"
  7. Crack crack crack, said her hand. Not the first time one of her hands had made such a sound. Pan's eyes turning to her hand as it made the sound at least made him notice. He remained motionless, not really something normal for him. "So many lectures, yes. On one thing, or the other. It seems the teachers here have a never-ending list of subjects." He laughed and leaned back in chair, moving his hands behind his head to support it. "Oh, I am not picky at all. Anything exciting, any adventure will do." He leaned forward again, whispering with a hint of secrecy to his own. "It is the normal that bore me." His lips were twisted into a wide grin. Human looking, sure, but maybe not quite? Like a hint of something else? "It sounds like you might have an idea for some trouble?"
  8. Archer II Alright, interception delivered. The hit was deafening, Fly-Boy was down and TKO had probably run off, if what Connor had heard about him was right. Didn't meant Connor was about to drop his guard in any way. "Nice work." He planted a hand on Facs' shoulder. He was battered and bruised, but Facs had stood his ground, he had taken them down. And then the kid called out. Quickly reaching for a riot foam arrow, Connor took aim. "Make one move and I let the arrow fly."
  9. GM Fly-Boy zoomed in, buzzing and cursing in his weird noises, then stopped as Facsimile came flying at him. The massive chain and weapon hitting home, wrapping around him and throwing him into the floor, Fly-Boy was unconscious as he soon as the hit landed, left motionless. If TKO was still there, he was silent. The Contenders were down, Facsimile stood the victor and the hero of the hour. "Shit!" The young man over by nearby laptop broke the silence of the moment. Maybe not the smartest move.
  10. You don't need the grapple. TOU save: 21 Another one down! And with TKO having run off, that takes us out of combat.
  11. Justice Robin had no idea what Meta-Naut and the little imp were talking about, so she just did her best to look pretty and scary with her armor and big hammer. She could read enough of Meta-Naut's tone that she sounded annoyed. It really didn't seem like the little imp was giving her what she wanted, if it was even giving her anything at all. She kept a close watch. Sure, Meta-Naut could watch herself, she was a hero, she was great, but she had a bad feeling. And then the moving, and twisting and then leaping. Justice moved forward, swinging her hammer. The rocket at the end activated, the blow landing and sending the creature flying into the ground, knocking the creature out again. "Right, what was that about now?"
  12. GM <"I..."> The strange creature looked around, at the others that did seem like they were still alive, and back to Meta-Naut. It looked over at Justice's giant hammer, which kind of ran against the Meta-Naut's changed approach, before focusing on the Meta-Naut again. <"You're strangers! Everyone for themselves! Nobody here isn't out for just themselves!"> The creature shifted nervously, slowly trying to push away. Its companions were still out cold. <"The master said to protect the ruins while he was in there! Can't let you get in!"> It seemed like something was going on with the creature. It started moving, twisting like it was fighting against itself. <"The Master said to keep him safe! We... live to... serve the master!"> Pushing itself off the ground, it launched itself towards the Meta-Naut, hands held out like claws in front of it.
  13. CHEVAL Persephone, no Camellia, was a whirlwind as always. Words and introductions coming so fast, a hug that was both tight and loose at once, happiness at his flowers and Marcus was just lost actually looking at her as, well, her. Not as Persephone, not as the hero that he had now fought and worked with, but as "just" Camellia. Not that there was anything "just" about her in any way. Some of the exotic flavor of her green skin and purple hair was gone, but she was no less beautiful from the change. He returned the embrace, hugging her back perhaps a little bit too tight, before handing her the flowers with a smile. "Bonjou, Camellia. Anchante." There was a wink in his eye at the greeting. Of course they had met before, but well, not quite like this. Letting her take the flowers, he put his jacket up on the rack and followed her into her home. To be honest, much of it was like what he had expected, especially the flowers everywhere. Part of him wondered how deep her relationships to flowers were, but ultimately, it mattered little. "It is a lovely home." he added in between her explanations, as she led him to the living room. He couldn't suppress a slight grin when the flowers leaned closer to her. "Please tell me that you call that the Disney Princess trick," he said as he sat down, a slight laugh in his voice, before she started explaining the food and how it wasn't ethically sourced, it was all gifts and so on. And why she added a little something to her own drink. "Everything I see looks great." His eyes were not on the food as she spoke, raising his glass to clink against Camellia's, before sitting down, folding his hands on the table in front of himself. "I know exactly what you mean about normalcy. Just look at me." He didn't exactly sound sad or anything like that, more resigned. "I can be bullet proof, and sure, I can help people, but turning into iron is not exactly as easy as everyone thinks." He chuckled lightly. "You wouldn't imagine how many floors I stepped through or things I smashed when I first got these powers." It was in the past, sure, but it was still part of him.
  14. Pan looked down at the cold hand, then up to Eira, as she began to play the brief snippet of a song he had heard more than few times, now. The same smile remained on his lips, while he sat back down, leaning his face on the back of his hands as he looked at her, after her little statement about privacy to Adam. "I am that, and so much more. A neat little trick, to be sure." A glimmer of Pixie Dust, and another song played softly around Eira, before ceasing a moment later. "Of course, we would not want to break any rules, would we, Adam?" His tone was playful, seemed like he took no offense to Eira's little song, but was not above a response, either. "So tell me then, what part is not worth it? Reading through curriculum, or the experiences?"
  15. That's a hit, TOU vs DC20: 17, yet another bruise. Opposing grapple: 15 Yeah, you got her grappled. 29 - Forever Boy - 5HP - Unharmed - Obscure East of Church: 19 rounds remaining24 - Specimen - 2HP - Unharmed23 - Die Walküre - Bruise (x1) - On frontlines, near Forever Boy and Specimen. In Obscure effect.22 - Sea-Wolf - Unharmed, Bound and Helpless, No dodge bonus - On frontlines, between Forever Boy and Specimen (near the bridge) and the church. Still in Obscure effect - Shadow snare - TOU+12, Injury (x1)20 - Roter Adler - Staggered- In the air, fighting Legatus18 - Rebound - 4HP - Unharmed17 - Watchdog - 1HP - Bruise (x1) - 2 assorted explosives used11 - Daystar - Unharmed 11 - Die Eule - KO - Inside the Church11 - Madame Blitz - Bruise (x3) - Outside church11 - Enemy Combatants_____ Tanks: 4 smashed, 1 near Specimen and Forever Boy (1 damaged: Bruise (x1), Injury (x1))_____ Soldiers: 9 KO, 4 near Legatus, 10 near Specimen and Forever Boy7 - Donar - Bruise (x1),- Outside church2 - Legatus - 0HP - Unharmed
  16. Let's just consider you being allowed to Interpose despite being too far away the HP TOU for Madame Blitz: 27, she takes another bruise. Yep, Eule is flat-footed, but he also got Uncanny Dodge, which negates that, but its still very much a hit. Fort save: 17, -2 TOU TOU vs. DC24: 5 Eule is down Give me an IC, and I'll follow up. 29 - Forever Boy - 5HP - Unharmed - Obscure East of Church: 19 rounds remaining24 - Specimen - 2HP - Unharmed23 - Die Walküre - Bruise (x1) - On frontlines, near Forever Boy and Specimen. In Obscure effect.22 - Sea-Wolf - Unharmed, Bound and Helpless, No dodge bonus - On frontlines, between Forever Boy and Specimen (near the bridge) and the church. Still in Obscure effect - Shadow snare - TOU+12, Injury (x1)20 - Roter Adler - Staggered- In the air, fighting Legatus18 - Rebound - 4HP - Unharmed17 - Watchdog - 1HP - Bruise (x1) - 2 assorted explosives used11 - Daystar - Unharmed 11 - Die Eule - KO - Inside the Church11 - Madame Blitz - Bruise (x2) - Outside church11 - Enemy Combatants_____ Tanks: 4 smashed, 1 near Specimen and Forever Boy (1 damaged: Bruise (x1), Injury (x1))_____ Soldiers: 9 KO, 4 near Legatus, 10 near Specimen and Forever Boy7 - Donar - Bruise (x1),- Outside church2 - Legatus - 0HP - Unharmed
  17. Archer II: 9 posts + 1 GM posts = 10 posts = 2PP Contending with the Contenders (Posts marked Archer II) (2) Kingmaker: Checkmate The Hunter (5) The Pinball Wizard Strikes (Posts marked Archer II) (2) Cheval: 8 posts + 2 GM posts = 10 posts = 2PP Deep Runs the Dreadnaut (4) Dragon's Harvest Thy Golden Stair (3) Vibora Bay: Even the Mere Reports of Such (1) Forever Boy: 23 posts + 27 GM posts = 50 posts = 4PP + 1PP [Guide Point]= 5PP Dead Men Tell No Tales (2) Fairy Talers (Posts marked Forever Boy) I Don't Wanna Stop (7) Shenanigans (Posts marked Forever Boy) (2) Survival Class (Posts marked Forever Boy) (6) The Eagle Flies Alone (7) Justice: 8 posts + 17 GM posts = 25 posts = 3PP Mars Ultor (2) Meta-Justice Z (Posts marked Justice) (3) Monster of the Week (Posts marked Justice) (3) Rebellion: 0 posts + 10 GM posts = 10 posts = 2PP The Kids Aren't Alright (Posts marked Rebellion) Spaceman: 0 posts + 25 GM posts = 25 posts = 3PP GM: 43 GM posts = 86 posts to divide A Different Kind of Justice (3) A Missing Screwtop (2) Contending with the Contenders (Posts marked GM) (2) Cosmic Love (10) Emerald City Showdown (2) Fairy Talers (Posts marked GM) (1) Ghosts and Knights (3) Meta-Justice Z (Posts marked GM) (3) Monster of the Week (Posts marked GM) (3) Shenanigans (Posts marked GM) (1) Survival Class (Posts marked GM) (11) The Kids Aren't Alright (Posts marked GM) The Pinball Wizard Strikes (Posts marked GM) (2) 86 GM posts to divide. 1 post to Archer 2 posts to Cheval 27 posts to Forever Boy 17 posts to Justice 10 posts to Rebellion 25 posts to Spaceman That should put me at 82 posts divided, with 4 posts left in case I did any miscounts. If I did any miscounts worse than those 4 posts, take posts away from Rebellion, as long as he keeps 1 post.
  18. That's a hit. TOU: 26 Makes the save. Give me an IC.
  19. GM Die Walküre looked away, and then she flew. Sailing up high above the buildings of the small village, out of sight of the heroes and the Nazis they were fighting, she disappeared into the distance, far away. She went silent immediately, the sheer force of the blow being more than enough to take her out almost as soon as she had realized what happened. Sea-Wolf might have heard the sound of the blow, but he was otherwise occupied, with the strange shadow grasping and grabbing at him, holding him in place, holding him to the ground even as he struggled to get free. His arms by his side, he struggled and grunted, pushing against his bonds. The shadow started to move, but it wasn't enough. He would not break free that easily... and both of the super powered teens he had tried to evade would be able to reach him. Roter Adler titled off course, but regained his senses after Legatus' blow. He was shaken, but not out of the fight quite yet. Still, he was wounded, as he tried to climb higher into the sky, away from his pursuer.
  20. Sea-Wolf is bound and helpless, so he tries to break the Snare. DC21 TOU save for the Snare: 20, an injury to the snare, which still holds. Roter Adler is dazed and can't act. @TheAbsurdist, @Avenger Assembled, you're up 29 - Forever Boy - 5HP - Unharmed - Obscure East of Church: 19 rounds remaining24 - Specimen - 2HP - Unharmed23 - Die Walküre - Bruise (x1) - On frontlines, near Forever Boy and Specimen. In Obscure effect.22 - Sea-Wolf - Unharmed, Bound and Helpless, No dodge bonus - On frontlines, between Forever Boy and Specimen (near the bridge) and the church. Still in Obscure effect - Shadow snare - TOU+12, Injury (x1)20 - Roter Adler - Staggered- In the air, fighting Legatus18 - Rebound - 4HP - Unharmed17 - Watchdog - 1HP - Bruise (x1) - 2 assorted explosives used11 - Daystar - Unharmed 11 - Die Eule - Unharmed - Inside the Church11 - Madame Blitz - Bruise (x1) - Outside church11 - Enemy Combatants_____ Tanks: 4 smashed, 1 near Specimen and Forever Boy (1 damaged: Bruise (x1), Injury (x1))_____ Soldiers: 9 KO, 4 near Legatus, 10 near Specimen and Forever Boy7 - Donar - Bruise (x1),- Outside church2 - Legatus - 0HP - Unharmed
  21. GM If Ms. Bright had expected Crimson Cross to argue against her, she was happily surprised. "She has seen the light!" the winged wonder exclaimed, before crossing her arms. "But keep her bound, if the demons come over here again. It takes away her power!" The old preacher leaned closer, staring at the bonds, then slowly turning his wrinkled face up to stare at Agnes again. "There is something about you, child. Something about this power of yours. It smells familiar, somehow." He paused again, stroking his chin as he pulled back. "Tell me, what is your name? What can you do? What wicked demon gave you these powers?"
  22. Forever Boy Pan frowned, and pointed at his feet, a good foot or so above the ground. "Why walk, when you can fly?" he asked, a slightly puzzled tone to his voice. He made a quick movement with his hand, a small paper slipping out from his sleeve, which he dropped into Mia's hand. When she unfolded it, it showed an address a few blocks South of the Bayview Mall. "I guess bad things tend to happen on Halloween," he mused, while Mia read the note. He looked somber at the thought. "The year before a group of students tried to summon a demon. Some were hurt, lots of trouble, but we tricked the thing into leaving. This should be less traumatic, in any event. Nothing scary, as far as I have heard."
  23. CHEVAL Marcus stood by the waterfront, just looking out over the water. It wasn't long ago that he had stood on the beach, showing off and playing with the kids. Francis didn't like that he kept taking those charity jobs, kept showing up to kids' birthday parties, but he couldn't help it. He didn't really need to earn money. They had invested a enough to keep him afloat for a long while, after all, and if he didn't do all this for the kids, then why? The kid had enjoyed his presence, crawling all over him, and he had fun, but it was nice with a moment to himself, even if passerbys kept glancing at him. Even outside his costume, wearing a pair of worn jeans and a black t-shirt, he was recognized. Not that he minded. Then, the flash. He instinctively turned away and covered his eyes, before looking out over the bay. Had it been some kind of explosion? No matter, the ship was burning, and the people would need help.
  24. Alright then, Rapid Fire Strobe Light arrows for the hoppy toad: 34, and rolling 20, so that's a full +5DC from Autofire and +5DC from Crit, for a total DC26 Will Save vs. Paralyze
  25. So this was Eira, the new girl that was now staying with Lulu? Of course they had to go and introduce themselves, even if Adam was hesitating a bit at first, but that was Adam, after all. Now Pan, he didn't have those reservations, no, instead he had pushed Adam ahead, let him introduce himself first. Still, a rather flat reaction. They could do better than that, could they not? "Hel-lo!" All smiles, a big grin, he made a quick bow before planting himself at the table in front of Eira, reaching over it with an open hand. "I am Pan, the Forever Boy! Nice to meet you, Eira! Tell me, where did that music come from just before? I guess it was you, but I see none of those music players around." Of course he had heard it, sensitive ears and all that.
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