Jump to content

EternalPhoenix

Moderators
  • Posts

    3,549
  • Joined

  • Last visited

Everything posted by EternalPhoenix

  1. Alternatively, I could have a massive allergy attack at work yesterday and become too traumatized to go outside for a while. Even though the lawn needs mowing before it rains for the next three days.
  2. I'm going to get this AC connector fixed, finally. I said I'd do it during the winter, but...there was this big snowfall that Tuesday. And it still, you know, worked more or less. Now it's decidedly less. So, tomorrow morning I'm taking my laptop to the shop. Dunno how long it'll take. A day? A week? Who knows? What I do know it that it'll be depressingly expensive. Computer tech labor costs too much, you guys. Too much.
  3. Ah, but could he both take 10 and hit them in the bargain? That is the question.
  4. It wasn’t like business was exactly…slow. This was the Southern Queen. Home of Maybelle McQueen, one of the best-no, Maybelle corrected herself. The best chef in the city. But…maybe Chris had a point. There was nothing wrong with a little spectacle to bring in new customers. Then maybe we could expand the dining room a little or maybe add a little more room to the kitchen. We’ve got the land room. Maybelle was ensconced in meal prep. Meatless Surprise Pork Roast. Potatoes, mashed, wrapped in bacon, and baked. Lovely honey sauce painted on the bacon when it was half cooked. Well…normally, anyway. This customer had, of all things, a honey allergy. And was a vegetarian to boot. Challenge accepted. She grinned fiercely. And then the Daughter of the Seas burst into the Southern Queen in her characteristically blunt fashion. Maybelle winced. Even if you didn’t take the door of the hinges, that loud of a bang signified damage to something. Well, this is ready for the oven anyway. Do believe I just provided meat flavor without meat. Or tofu, for that matter. She slid the dish into one of the Queen’s ovens and strode out to the dining room. Donna, one of the waitresses, had found a free table for Glamazon, who looked just like her pictures on the internet. A word from Donna and Maybelle knew what was going on. “You know how this works, right? You order five full meals. That’s appetizer, entrée, and dessert. Each. Drinks are free for challengers. No child’s portions. If you can eat all that by yourself, which is over six pounds of food, it’s free. If you can’t, you pay and have to take home whatever’s left over. I won’t tolerate waste in my restaurant.”
  5. Terrifica has left rubber marks on the asphalt on the way to the supermarket. Ordinarily, she obeyed the posted speed limits or only exceeded them but so much. This time, she cranked the Terrifi-cycle’s throttle up as high as it would go. If they were planning what they thought she was…no. Best not to think of it. Best to simply, well…haul ass, as crude as the idiom may be. Aside from turns, her odometer hadn’t dipped below 100 MPH all trip. Ah, there the supermarket was now. From what she’d gathered, these weren’t the type to listen to reason. She’d most likely have to fight off a crowd of crazed cultists. That wasn’t necessarily without its own merits, however she would try to talk them down. It was who she was, and that would never change. Terrifica roared into the parking lot. She braked to a stop by the doors, noted any vehicles in the lot, and vaulted off her cycle more or less simultaneously. Time to go to work.
  6. Character Name: Omnia Power Level: 8 (120/120 PP) Trade-Offs: +2 Damage, -2 Attack; +2 Toughness, -2 Defense Unspent PP: 0 Alternate Identites: Caitlin Ferguson Identity: Open Secret/Semi-Public Abilities: 22 Strength 30 (+10) [14 (+2) Enhanced Statistic) Dexterity 12 (+1) Constitution 30 (+10) [14 (+2) Enhanced Statistic) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 14 (+2) Combat: 16 Initiative: +1 (+1 Dex) Attack: +4 Base, +6 Unarmed, +8 Heat Vision Grapple: +14 w/o Super Strength, +20 w/ max Super Strength Defense: +6 (+4 Base, +2 Flat Footed) Knockback: -9 (-1 without Force Field) Saving Throws: 11 Toughness: +10 (+10 Con) Fortitude: +10 (+10 Con) Reflex: +7 (+1 Dex, +6) Will: +7 (+2 Wis, +5) Skills: 44 SP= 11PP Craft (Music & Lyrics) 6 (+8) Diplomacy 5 (+7) Gather Information 3 (+5) Knowledge (art) 6 (+8) Notice 6 (+8) Perform (singing) 6 (+8) Perform (stringed instruments) 6 (+8) Sense Motive 6 (+8) Feats: 11PP Attack Specialization (Unarmed) Attack Specialization 2 (Heat Vision) Benefit (Wealth) Dodge Focus 2 Eidetic Memory Endurance Interpose Power Attack Uncanny Dodge (auditory) Powers: 49 PP Blast 8 [16PP] (Heat Vision) Enhanced CON 16 (Power Feat: Innate; Flaw: Permanent) [9PP] Enhanced STR 16 (Power Feat: Innate; Flaw: Permanent) [9PP] Dynamic Base Power: Flight 6 (Power Feat: Dynamic) Dynamic Alternate Power: Super Strength 6 (Lifting STR 30; Power Feat: Dynamic) DC Block: Unarmed (+6 Hit, Touch, DC 25 Toughness) Heat Vision (+8 Hit, Ranged, DC 23 Toughness) Abilities 22 + Combat 16 + Saving Throws 11 + Skills 11 + Feats 11 + Powers 49– Drawbacks 0= 120/120 And the very last one, Caitlin Ferguson alias Omnia. The very spitting image of a paragon. Strong, hits hard, and flies. Heat vision for when she just can’t quite get her mitts on her opponent. Solid musical skills, and the money from selling her music on the internet. She’s by a good bit the strongest of The Rivals, and naturally the toughest, too. She’s not bullet proof by any means, but she can take some big hits for a PL 8 without needing to make a Concentration check. As befits such a person, she has Interpose to take those hits for the rest of the group should they need her to. Eidetic Memory might seem like a weird choice, but it gives a chance at knowing virtually anything. Techna can’t always be around, you know… Her complications aren’t, well, complicated. She’s simply much too hot blooded. She has an alarming tendency not to back down from a fight until someone’s unconscious. She loves a good fight, after all. She’s not selfish, exactly…she just does what she pleases without thinking about such silly things as other people’s feelings and consequences.
  7. Character Name: Techna Power Level: 8 (120/120 PP) Trade-Offs: +2 Damage, -2 Attack; +2 Toughness, -2 Defense Unspent PP: 0 Alternate Identites: Portia Whitfield Identity: Secret Abilities: 18 Strength 30 (+10) (10 [+0] Enhanced Statistic) Dexterity 10 (+0) Constitution 10 (+0) Intelligence 24 (+7) Wisdom 14 (+2) Charisma 10 (+0) Combat: 14 Initiative: +7 (+0 Dex, +7 Speed of Thought) Attack: +3 Base, +4 w/Enhanced Attack, +6 Unarmed/Energy Repulser Grapple: +3 w/o Armor, +14 w/Armor but w/o Super Strength, +19 w/ All Powers Defense: +6 (+4 Base, +2 Flat Footed) Knockback: -8 (-0 without Armor) Saving Throws: 13 Toughness: +10 (+0 Con, +10 Protection [+8 Impervious]) Fortitude: +5 (+0 Con, +5) Reflex: +7 (+0 Dex, +5 Enhanced Reflex, +2) Will: +8 (+2 Wis, +6) Skills: 44 SP= 11PP Computers 3 (+10) Craft (electronic) 5 (+12) Craft (mechanical) 5 (+12) Investigate 3 (+10) Knowledge (physical sciences) 5 (+12) Knowledge (technology) 5 (+12) Notice 6 (+8) Search 1 (+8) Sense Motive 6 (+8) Feats: 8PP Beginner’s Luck Dodge Focus 2 Eidetic Memory Inventor Power Attack Skill Mastery (Craft [electronic], Craft [mechanical], Investigate, Knowledge [technology]) Speed of Thought Enhanced Feat Attack Specialization (Unarmed) Powers: 56 PP Techna Armor (Device 14 [70PP Container], Drawback: Hard to Lose) [56PP] [device]Blast 10 (Power Feat: Accurate) (Energy Repulser) Alternate Power: Enhanced Strength 20 (Armor’s Might) Enhanced Attack 1 + Enhanced Feat (Attack Specialization [Unarmed] + Enhanced Reflex 5 (Tactical Computer) Dynamic Base Power: Flight 5 (Power Feat: Dynamic) (Repulser Flight) Dynamic Alternate Power: Super Strength 5 (Power Feat: Dynamic) Immunity 10 (Life Support, Starvation & Thirst) (Life Support System) Protection 10 (Extra: Impervious 7)[/device] DC Block: Unarmed (+6 Hit, Touch, DC 25 Toughness) Energy Repulser (+6 Hit, Ranged, DC 25 Toughness) Abilities 18 + Combat 14 + Saving Throws 13 + Skills 11 + Feats 8 + Powers 56– Drawbacks 0= 120/120 First things first. Battlesuits are fuxing expensive. This build was impossible until I caved and arrayed Blast with Enhanced Strength. I still hate the compromise, but what can I do? Nothing, that’s what. Anyway, Techna, alias Portia Whitfield. Genius. With Eidetic Memory, likely knows something about everything. Capable investigator. Does. Not. Do. People. Also the first and only member of The Rivals to sport any Impervious Toughness without a Force Field. So there’s that. Also the first to sport the version of Super Strength that actually lets her bench press things. Best Init, thanks to Speed of Thought. And the only one to sport full Life Support instead of a decent Fort and Endurance. The dwarfism is best as a complication. Because incorporating Shrinking and Growth would utterly break this build far beyond the possibility of repair. Don’t forget about Inventor and her Skill Mastery. Basic battlesuit, built by a genius that doesn’t do people. So. Complications. Prejudice, anyone? People with dwarfism aren’t always treated properly. The usual things from a genius who’s bad with people. Can’t be diplomatic to save her life. Gets a little mad scientisty from time to time. You know how it goes.
  8. Character Name: Shadow Girl Power Level: 8 (120/120 PP) Trade-Offs: +2 Attack, -2 Damage (Quarterstaff); +4 Attack, -4 Damage (Unarmed); +2 Defense, -2 Toughness Unspent PP: 0 Alternate Identites: Ming Li Identity: Secret Abilities: 44 Strength 18 (+4) Dexterity 20 (+5) Constitution 18 (+4) Intelligence 16 (+3) Wisdom 18 (+4) Charisma 14 (+2) Combat: 32 Initiative: +5 (+5 Dex) Attack: +6 Base, +10 Melee, + 12 Unarmed Grapple: +14 Defense: +10 (+10 Base, +5 Flat Footed) Knockback: -3 (-2 Flat-Footed) Saving Throws: 11 Toughness: +6 (+4 Con, +2 Defensive Roll) Fortitude: +7 (+4 Con, +3) Reflex: +10 (+5 Dex, +5) Will: +7 (+4 Wis, +3) Skills: 48 SP= 12PP Acrobatics 5 (+10) Climb 1 (+5) Computers 2 (+5) Diplomacy 6 (+8) Disable Device 3 (+5) Gather Information 6 (+8) Investigate 4 (+7) Notice 6 (+10) Search 4 (+7) Sense Motive 6 (+10) Stealth 5 (+5) Swim 1 (+5) Feats: 21PP Acrobatic Bluff All Out Attack Attack Focus (melee) 4 Attack Specialization (Unarmed) Defensive Attack Defensive Roll Endurance Evasion Equipment 1 Fearless Hide In Plain Sight Improved Disarm Instant Up Power Attack Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth) Takedown Attack Uncanny Dodge (auditory) Equipment 1PP=5EP Quarterstaff (Strike 2 Power Feats: Extended Range[5ft], Mighty) [4EP] DC Block: Unarmed (+12 Hit, Touch, DC 19 Toughness) Quarterstaff (+10 Hit, Touch, DC 21 Toughness) Abilities 44 + Combat 32 + Saving Throws 11 + Skills 12 + Feats 21 + Powers 0– Drawbacks 0= 120/120 And here she is, Ming Li. Not a lot to say about her. More or less bog standard martial artist, with the less bits being her investigative skills. She’s flippy, stealthy, and hits things. Hide In Plain Sight, Skill Mastery & Takedown Attack help in that regard. Defensive Attack against more accurate foes. All Out and/or Power Attack against less dodgy ones. Instant Up, because even the best spend their fair share of time on the ground. Improved Disarm because most of the time a thug with a weapon is much, much weaker without it. Like I said, more or less bog standard martial artist. Complications mainly stem from her impulsive nature. She may fight cautiously, but she’s prone to becoming overexcited about an investigation (for the school paper, of course) and end up in dangerous situations she’s not quite ready for. Of course, she doesn’t think she’s unprepared, having just enough of Arrogant Kung Fu Girl in her to fuel an overconfident streak. Not helping matter is her tendency to be emotionally distant, confusing that for keeping her emotions in check as she was trained. In short, she’s young, eager, and thinks she’s nigh invincible. Just another teenager, amiright? Only with more flying kicks to the face.
  9. Character Name: Invisigirl Power Level: 8 (120/120 PP) Trade-Offs: Unspent PP: 0 Alternate Identites: Naomi Ellison Identity: Secret Abilities: 12 Strength 10 (+0) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 16 (+3) Wisdom 12 (+1) Charisma 10 (+0) Combat: 16 Initiative: +2 (+2 Dex) Attack: +4 Base, +8 Invisible Force Hands Grapple: +4 Defense: +8 (+4 Base, +4 Shield, +2 Flat Footed) Knockback: -8 (-0 without Force Field) Saving Throws: 14 Toughness: +8 (+0 Con, +8 Impervious Force Field) Fortitude: +5 (+0 Con, +5) Reflex: +5 (+2 Dex, +3) Will: +7 (+1 Wis, +6) Skills: 52 SP= 13PP Concentration 7 (+8) Craft (artistic) 5 (+8) Diplomacy 10 (+10) Gather Information 8 (+8) Knowledge (art) 5 (+8) Notice 7 (+8) Sense Motive 7 (+8) Feats: 6PP Attack Specialization 2 (Invisible Force Hands) Benefit 3 (wealth) Uncanny Dodge (auditory) Powers: 59 PP Concealment 4 (All Visual Senses; Power Feat: Close Range) [9PP] (Invisiblity) Force Field 8 (Extra: Impervious; Power Feats Subtle 2) [18PP] (Invisible Force Field) Move Object 8 (Lifiting STR 40; Extra: Damaging; Power Feats: Subtle 2) [26PP] (Invisible Force Hands) Shield 4 (Power Feats: Subtle 2) [6PP] (Invisible Shield) DC Block: Unarmed (+4 Hit, Touch, DC 15 Toughness) Invisible Force Hands (+8 Hit, Ranged, DC 23 Toughness) Abilities 12 + Combat 16 + Saving Throws 14 + Skills 13 + Feats 6 + Powers 59– Drawbacks 0= 120/120 This is one of those characters whose powers both fit their personality and are also tremendously ironic. Naomi is an artist. She paints. She sculpts. She sketches. And so on. She’s also the least likely of the entire student body to be recognized at graduation. She’s heir to one of the largest fortunes ever, but even the most dedicated tabloid reader wouldn’t recognize her at first glance. Irony. Yes. Anyway, all that Subtle means not only is she invisible, but everything s he does is, too. You’d need a ranged radius nonvisual sense and pass a DC 20 Notice check to pick up a trace of that invisible fist speeding towards your face. Or that invisible pair of hands dragging your pal away. Or the reason why your bullets don’t seem to hurt her, once you’ve found her. Invisibility, you guys. It’s a subtle thing. Because puns. Anyway, she has the art skills. Some diplomacy. No stealth, because the “never really noticed” thing isn’t something she’s trying to do, and anyone actually looking for her can find her pretty easily. She’s ludicrously wealthy, so if anyone needs any material items, this is the chick you find. Complications spiral out of her wanting flashier powers, her natural timidity and lack of presence causing the media to literally not notice she’s there and attribute her actions to someone else. Things like that. When I say she’s timid, I don’t mean just a little shy and anxious in social situations. I mean she scares easily, is seemingly incapable of speaking higher than just above a whisper, and does her level best to fade into the walls when not being paid attention to. Adorable? Yes. Drives the poor girl nuts because she’d rather be bold like say, Madeline? Also yes.
  10. Character Name: Lodestone Power Level: 8 (120/120 PP) Trade-Offs: +2 Damage, -2 Attack; Unspent PP: 0 Alternate Identites: Madeline Spencer Identity: Secret Abilities: 16 Strength 10 (+0) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 14 (+2) Combat: 12 Initiative: +2 (+2 Dex) Attack: +2 Base, +6 Ranged Grapple: +6 Defense: +8 (+4 Base, +2 Flat Footed) Knockback: -8 (-0 without Force Field) Saving Throws: 15 Toughness: +8 (+0 Con, +8 Impervious Force Field) Fortitude: +5 (+0 Con, +5) Reflex: +7 (+2 Dex, +5) Will: +7 (+2 Wis, +5) Skills: 51 SP= 13PP Bluff 6 (+8) Concentration 6 (+8) Diplomacy 6 (+8) Gather Information 3 (+5) Investigate 3 (+5) Knowledge (life sciences) 6 (+8) Medicine 6 (+8) Notice 6 (+8) Search 3 (+5) Sense Motive 6 (+8) Feats: 12PP Accurate Attack Attack Focus (ranged) 4 Dodge Focus 4 Power Attack Taunt Uncanny Dodge (auditory) Powers: 52 PP Blast 10 (Power Feats: Alternate Power 4) (Magnetic Blast) [24PP] [array]Alternate Power: Blast 6 (Extra: Area Burst [30 ft radius]) (Magnetic Burst) Alternate Power: Magnetic Control 10 (Lifting STR 50) Alternate Power: Nullify Technological 8 (Extra: Area Burst [40 ft radius]; Flaw: Range [Touch]) (Electromagnetic Pulse) Alternate Power: Snare 10 (Extra: Regenerating; Flaw: Medium [metal]) (Magnetic Bonds)[/array] Flight 6 (500 MPH) [12PP] Force Field 8 (Extra: Impervious) [16PP] (Magnetic Shield) DC Block: Unarmed (+2 Hit, Touch, DC 15 Toughness) Magnetic Blast (+6 Hit, Ranged, DC 25 Toughness) Magnetic Bonds (+6 Hit, Ranged, DC 20 Reflex) Magnetic Burst (DC 16 Reflex to Hit, Ranged, DC 21 Toughness) Electromagnetic Pulse (DC 18 Reflex to Hit, Touch, DC 18 Will) Abilities 16 + Combat 12 + Saving Throws 15 + Skills 13 + Feats 12 + Powers 52– Drawbacks 0= 120/120 What is it with magnetic controllers being snooty jerks? I dunno. Anyway, here’s Madeline, alias Lodestone. Able to fly since she was 4, able to lift cars with her mind since she was 8. More or less bog standard magnetic controller, but with a twist. She’s a solid medical professional, at least as far as skills go. +8 on both life sciences and Medicine. I thought I might give her a Healing AP, but then I though she doesn’t know the science behind how her powers work all that well, so let’s…not do that. There isn’t a lot I can say here, honestly. Aside from her powers, she’s got jack of all trades syndrome, which is a thing I like to cultivate in my heroes without a specific skill niche. You know, the face, the sneaky one, the techy one, etcetera. What she doesn’t hit the first time she’ll likely hit the second, with Accurate Attack. Or she could just lay some fool out with a Power Attack. And, of course, Taunt. Because no arrogant jerk is complete without the ability to demoralize their opponents with insults. Her complications mostly deal with her attitude and the fact that she’s a walking magnet. Unshielded computers get fried. Cellphones are a pointless investment, as are credit cards. And oh god, paper clips. Or those random bits of metal that city life has everywhere. As for that attitude, well…The Rivals as a whole are good, heroic people. But Madeline is definitely the one with the most villainous tendencies. She’s the one with the nasty temper and petty streak a mile wide. It’s not like she doesn’t regret it later, you understand. Between that and feeling relatively godlike in comparison to other people, well...everyone’s got flaws.
  11. And I'd like to point out that Queenie is neither the first person nor the last to wield a Ring of Aura. Hers or any of the other two. Triakosia, Grim, and Queenie were all in Matter Over Mind together.
  12. Character Name: Angel Rodriguez Power Level: 8 (120/120 PP) Trade-Offs: +2 Damage, -2 Attack; +2 Toughness, -2 Defense Unspent PP: 0 Alternate Identites: None Identity: Impossible NOT to be Public Abilities: 16 Strength 14 (+2) Dexterity 12 (+1) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 12 (+1) Charisma 14 (+2) Combat: 22 Initiative: +5 (+1 Dex, +4 Improved Initiative) Attack: +5 Base, +6 Melee Grapple: +8 (Wings can’t grapple, so no SSTR) Defense: +6 (+6 Base, +3 Flat Footed) Knockback: -9 (-1 without Force Field) Saving Throws: 17 Toughness: +10 (+2 Con, +8 Impervious Force Field) Fortitude: +7 (+2 Con, +5) Reflex: +7 (+1 Dex, +6) Will: +7 (+1 Wis, +6) Skills: 68 SP= 17PP Bluff 6 (+8) Climb 3 (+5) Concentration 6 (+7) Diplomacy 5 (+7) Drive 4 (+5) Gather Information 5 (+7) Knowledge (civics) 5 (+5) Knowledge (current events) 5 (+5) Knowledge (streetwise) 7 (+7) Medicine 3 (+4) Notice 7 (+8) Search 5 (+5) Sense Motive 7 (+8) Feats: 7PP Accurate Attack Attack Focus (melee) Attractive Endurance Environmental Adaptation (aerial) Equipment 1 Improved Initiative Takedown Attack Taunt Teamwork Uncanny Dodge (auditory) Powers: 35 PP Paragon’s Wings (Array 5 [10PP], Power Feats: Alternate Power 2; Drawback: Power Loss [Restrained Wings]) [11PP] [array]Base Power: Flight 5 (250 MPH) [10PP] (Paragon In Flight) Alternate Power: Move Object 10 (Lifting STR 50; Extra: Area [Line, 5x250 ft]; Flaws: Limited Direction [pushing away], Range [Touch]) [1PP] (Wing Flap) Alternate Power: Strike 8 (Power Feat: Mighty) [1PP] (Wing Smack)[/array] Force Field 8 (Extra: Impervious) [16PP] (Wing Shield) Immunity 4 (Disease, Environmental Condition [Cold], Suffocation [All]; Flaw: Limited [Half Effect]) [2PP] (Wing Bleed Over) Super Strength 8 (Lifting STR 40, +8 to Escape checks; Flaw: Limited To Wings [No Grappling or Hands]) Equipment 1PP=5EP Handcuffs [1EP] Nightstick (Strike 2 Power Feats: Extended Range[5ft], Mighty) [4EP] DC Block: Unarmed (+5 Hit, Touch, DC 15 Toughness) Wing Smack (+6 Hit, Touch, DC 25 Toughness) Nightstick (+6 Hit, Touch, DC 19 Toughness) Abilities 16 + Combat 22 + Saving Throws 17 + Skills 17 + Feats 11 + Powers 37– Drawbacks 0= 120/120 And there’s Angel. The basic idea is that she has a massive pair of wings (longer than she is tall and wider than she is as well) with the standard paragon power set. Strength, Speed, Invulnerability, and Flight. Only the last of which has any effect on the rest of her all too human body. So, she can fly, generate prodigious qualities of wind by flapping hard and fast, and hit with enough force to punch through steel. The wings are big enough and fast enough to get in the way of any attack that could harm her body, but it’s a conscious effort (thus Force Field over Protection). There’s no Power Loss on the Force Field because her wings are so big that just tying them to her is like wrapping her in a suit of armor. Thusly, specifically tying her wings so they can’t protect her is a complication worth a hero point, I think. The Super Strength is mainly so a bola or a net doesn’t end her contributions to a fight. That said, go ahead and pry stuff open or fling things into the air. Her wings are strong and sturdy, so use them! They just lack, you know, hands so normal power lifting is kind of but not totally impossible, and the grapple benefits are completely off the table. And of course, her wings aren’t much help if her hands and feet are restrained, aside from that nifty Strike power to break the annoying things. Don’t forget she has the basic skill set of a police officer, either. You never know when basic knowledge of the law and legal procedure will come in handy. And thenightstick is for flying attacks. She doesn’t meet caps with it because it’s a backup method of attack in case a Wing Smack can’t be used for whatever reason. Flying, room’s too small, don’t want to give away how strong they are, whatever.
  13. May I volunteer Maybelle McQueen, who has magic, time travel, and high technology baked right into the origin of her mighty Ring of Aura? Also, she could cater. Even heroes gotta eat. :D
  14. Character Name: Lovechild Power Level: 8 (120/120 PP) Trade-Offs: +3 Attack, -3 Damage; +1 Defense, -1 Toughness Unspent PP: 0 Alternate Identites: Sara Quincy Identity: Secret Abilities: 40 Strength 10 (+0) Dexterity 16 (+3) Constitution 24 (+7) Intelligence 10 (+0) Wisdom 16 (+3) Charisma 24 (+7) Combat: 18 Initiative: +3 (+3 Dex) Attack: +5 (+11 Golden Bow) Grapple: +5 Defense: +9 (+4 Base, + 5 Dodge Focus, +2 Flat Footed) Knockback: -3 Saving Throws: 9 Toughness: +7 (+7 Con) Fortitude: +7 (+7 Con) Reflex: +7 (+3 Dex, +4) Will: +8 (+3 Wis, +5) Skills: 44 SP= 11PP Acrobatics 5 (+8) Bluff 1 (+8/+20) Diplomacy 1 (+8/+20) Disguise 0 (+7/+22) Gather Information 1 (+8/+20) Investigate 5 (+5) Knowledge (current events) 5 (+5) Knowledge (pop culture) 5 (+5) Notice 5 (+8) Search 7 (+7) Sense Motive 9 (+12) Feats: 7PP Attack Specialization (Golden Bow) 1 Dodge Focus 5 Uncanny Dodge (auditory) Enhanced Feats Distract (Bluff) Fascinate 2 (Bluff, Diplomacy) Improved Critical 2 (Golden Bow) Skill Mastery (Bluff, Diplomacy, Gather Information, Sense Motive) Powers: 35 PP Device 4 ( 20 PP Container, Power Feat: Restricted (Summer Fae Heritage); Flaw: Hard to Lose ) [17PP] (Golden Bow) [device]Blast 5 (Power Feats: Accurate 2, Incurable, Improved Crit 2; Extra: Penetrating [20DP][/device] Enhanced Feats 4 (Distract [Bluff], Fascinate 2 [Bluff, Diplomacy], Skill Mastery [Bluff, Diplomacy, Gather Information, Sense Motive]) [4PP} Enhanced Skills 9 (Bluff 12, Diplomacy 12, Gather Information 12; Power Feats: Subtle 2; Flaw: Permanent) [7PP] Immunity 1 (Aging) [1PP] Morph 3 (Broad Group [female humanoids]) [6PP} DC Block: Unarmed (+5 Hit, DC 15 Toughness) Golden Bow (+11 Hit, Ranged, DC 20 Toughness) Abilities 40 + Combat 18 + Saving Throws 9 + Skills 11 + Feats 7 + Powers 35– Drawbacks 0= 120/120 Well, there you have her. Sara Quincy, alias Lovechild. Honestly…she needs a better name, , but eh. I’m lazy. I’ve built her as an absolute social monster, who has no idea she’s using superpowers. Enhanced Skills are technically Continuous, apparently. Feats might be as well, but that seems much shakier to me. With her Golden Bow, she’s a threat to enemies above her PL, and with a crit, well…you get the point. I could recoup the 4 PP saved by making her Enhanced Skills Permanent if I had to. Ditch a rank of Subtle. Pare back her non-Enhanced Skills. Step her Base Attack back and use Attack Focus (Ranged). Do the same with Defense and Dodge Focus as a last resort. There’s room. But her greatest power is being a teenage girl with 24 CHA at a superhero school. Fanboys. Fangirls. Sound the charge. With superpowers.
  15. The Rivals I said I’d do this a while back, and I’m finally getting around to it. The next series of builds will be The Rivals, Claremont’s other superhero team, made up of all girls by more or less sheer coincidence. They’re all members of Claremont’s class of 2017, also known as the same year as Vonnie Murray, alias Samaritan. Let’s begin. Sara Quincy, aka Lovechild. Caucasian. Short black and pink hair. Brown eyes. Fan of leather and belts. Archer. Charismatic and a natural at talking people into things. Can morph general appearance. Most popular member of the Class of 2017. Used to getting her way. Wants to be a reporter. Angel Rodriguez, no codename. Hispanic American. Long brown hair. Brown eyes. Big fan of jeans. Super strong, super fast, and invulnerable wings. Responsible and goodnatured. One of Sara's two best friends. Wants to be a police officer. Madeline Spencer, aka Lodestone. Caucasian. Short blonde hair. Blue eyes. Fan of tight fitting clothing. Magnetic controller who can fly. Egomanical jerk, with heart of gold occasionally visible. Wants to be a doctor. Naomi Ellison, aka Invisigirl. Ambiguously brown. Long brown hair. Bright blue eyes. Fan of loose fitting, non descript clothing. Invisible girl with equally invisible telekinesis. Shy, with a tendency to stutter the first syllables of sentences. Crazy rich. Wants to be a professional artist. Ming Li, aka Shadow Girl. East Asian, unknown which, but American. Medium black hair with reddish streaks. Fan of baring her midriff and arms. Non powered martial artist with a quarterstaff. Wants to be a reporter, as well. Portia Whitefield, aka Techna. Caucasian. Has dwarfism. Lavender dyed hair in twin ponytails. Lavender eyes with use of contacts. Doesn't care about fashion. Genius techie with battlesuit. Is overconfident in her abilities. Wants to be a private detective like her father. Caitlin Ferguson, aka Omnia. Hispanic American. Medium black hair. Dark brown eyes. Big fan of leather and short skirts. has super strength, toughness, heat vision and the ability to fly, but not bulletproof. Brash hothead who lacks empathy for others. Wants to be a more than internet famous rocker. Sara, Angel, and Madeline are a trio of best friends forever, rarely found without each other. Naomi is basically invisible at school, as befits her powerset. Ming Li works for the school paper, and is considered one of their best reporters. Naomi is actually Ming’s best source of info in school, as people tend not to notice she’s there, even when she’s not invisible. Portia spends the majority of her time in the tech lab, working on her battlesuit. Caitlin does the coffee shop circuit, looking for her big break. Portia sometimes helps Caitlin out with recording her music. Sometimes Ming and Caitlin spar, as dangerous as that sounds. Sometimes Angel takes a turn as the rest of the Power Trio watches. Madeline and Naomi sometimes help Portia around the lab. And Sara, being the effortless social butterfly that she is, has no problem hanging out with any of them. Basically, they’re meant to add some life to Claremont besides the PCs. I may throw in a second generation when this batch hits their senior year, and I may not. Anyway, the builds are all perfectly playable PL 8 120 PP builds. You, as the GM, aren’t required to stick to them (though I’d appreciate it since I put the work in to make them), and you can (and should) scale their PLs up and down according to your adventure’s needs. Well, that’s enough talk out of me. Without futher ado, The Rivals.
  16. Vonnie whipped his head around, glaring into the fog as if that would help. “Oh, yeah. Endeavour, Miracle Girl and I are practically a super team at this point.” He’d been quiet up to this point, as he’d had nothing to say or do, really. Casey had the sky. Blod was sneakier. Endeavour was taking a turn as leader for once. The only thing he had going for him was his spatial awareness, and the advantage it had over everyone who was half blind because of fog. Vonnie wasn’t the type to speak just to fill silence, after all. “Okay, that’s not right.” It wasn’t the first time ever that his spatial awareness had been compromised in some way, but all the same…he never liked it. So…yeah, he was starting to get nervous. “Something’s very wrong. I can’t sense the buoy out there anymore, and I’m losing sea space by the second. I…something’s blocking me.” Okay, more than a little nervous. His ace was being taken from him, and he didn’t know how or why. “That’s…not something just anyone can do.” It was quite literally like going blind or deaf, only worse. I mean, what can block the mind’s eye?
  17. http://orokos.com/roll/290213 Sigh. 9. Vonnie can't hit sh*t. Like, at all. +7 bonus isn't nearly enough, noooooo.
  18. http://orokos.com/roll/290212 And Samaritan gets 24.
  19. Yep, still has the starting one. I'll do a proper chart after you're done.
  20. Can I just say yes to all of the above? Because that's what I want to do.
×
×
  • Create New...