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  1. Important Disclaimer: My builds are based on how I understood the core rules, ultimate power, our House Rules, etcetera at the time of posting. Please consult said rules and our Rednamed Refs. If you ask me, I'll fix one up for you if it's wrong now. This doesn't mean it'll be accepted, mind you. I may be a Ref now but my approval isn't everything. Also, I generally don't use site format. Mostly because dear god, there's so many I'd have to do. But a little bit because you should learn how to do it yourself. We have a sample sheet and everything. You should've seen it by now. Table of Contents Character Factory The Icons Overview Caviezel Fletcher Medic Queenie Sage Shadowspirit Tex Austin The Shining Guardian Tidal Terrifica Spike Douglas Candy Z Marian Soaring Eagle Magna Orca ******************************************** The Javier Academy Overview Headmaster Carlos Javier Alpha Team Solaria (Autumn Winters) Pyrox (Rusty Jenkins) Broyle (Nick Lachlan, teen Nick Phoenix) Wilder (Anna-Marie Winston) Titan (Pietro Cole) Eagle Eye (Russell Harris, Staff Advisor) Beta Team Lightning (Richard Jones) Erased (Vernon Chase) Cinder (Phoenix Ramsey) Charger (Jason Montanez) Sureshot (Rachel Harris) Miss Invincible (Francine Simms, Staff Advisor) Gamma Team Relay (Tessa Matthews) Waverider (Naomi Suleiman) Slick (Olivia Montanez) Motor (Michael Taylor) Apocrypha (Aleki Uta'i) Aerialist (Frank Simms, Staff Advisor) Delta Team Augment (Cyrus Gramble) Taffi (Tomoko Nagatsuka) Eden (Ivy Reubenstein) Agent Fortune (Tariq al-Rabadi) Shift (Serafina Chavez) Starwoman II (Jody Thompkins, Staff Advisor) Theta Team Grava (Daraja Ishola) Kinetix (Fabien St. Pierre) Geonic (Isabelle Oliveira) Warp (TIffany Broadchurch) Sky Eye (Jacob Lewis) Illusionist Knight (Maia Turei, Staff Advisor) Notable Staff Members Monique Desjardins (Chief Counselor) Roulette (Stefan LeRoux, Security Consultant) Lisa Lindsay (Chief of Student Fitness) ******************************************** The Exiles & Exile House Overview The Exiles In the Freedomverse Exile House So You Want To Be An Exile? Core Squad (Portland, Oregon) Blackrose (Raya Hall) Radical Dreamer (Noah Griswald) Myrcelle (Myra Mercer) Astra (Unknown) Flare (Francis Bowman) Stormy (Unknown) Cory (Unknown) Windstorm (Gwendolyn Carter) First Gen (formerly Portland, Oregon; now Vancouver, Canada) Tigress (Thelia Alton) Magi (Mazar Miller) Morphin (unknown) Clon (Cameron Edgerton) Priestess (Elizabeth Prentiss) Second Gen (Los Angeles, California) Barry Holden Cavatina (Tina Chavez) Stoker (Darrell Brown) Electric Lady (Janelle Stone) Opera (won’t tell) Miss Fist (unpronounceable to human tongues) Third Gen (Portland, Oregon) Their real names are kept secret for legal reasons. Thanks, Barry. Hummingbird Redpin Sailor Scout Brutus Pathfinder Android “.5” Gen (Portland, Oregon & Los Angeles, California) The “.5” Gen is not an official team, and honestly the group doesn’t so much superhero as suffer from the Exiles’ trademark awful luck and get away by the skin of their teeth while one of the actual teams (or a local hero, or the police) take care of the problem. And even then their adventures are far more “slice of life” than “superhero action/adventure” as far as genres go. Portland Los Angeles Steeltoe Wingz Malocchio Pern Phobia Octagirl Ferrous Karone Rambo Sabre Frostee Illusia Tenshi Tressa Flutter ******************************************** The Seawings Where We Started From Roll Call: Yasmine (Yas) Sakaguchi Rebecca (Rikki) Heskett Dark Sword Portia (Portia Rousseau) Raheed the Dragon King (as summoned by Yas) Laki Sigrah, Herman Heskett, & Sione Sigrah The Seawing Bringing Things Up To Date Coyote (unofficial member) Tobias ******************************************** BLACK & the Phantom Network Overview BLACK & the Phantom Network in the Freedomverse BLACK Main Team Ghost (Vincent Mortelini) Adept (Brian Matthews) Spartan (Leonidas King) Pyrewing (Karen Murdock) Prodigy (Regina Marcus) Paradigm (Leona King) Relena BLACK Reserves (not limited to those listed) Talia Mortelini Zack Mortelini Nila (Moon) Teška (Heavyweight) Khiimori (Wind Horse, mythological) Alhelí (Wallflower) Umeluleki (Mentor) Phantom Network Operative Archetypes ******************************************** Pure Archetypes Archer Gadgeteer Mystic Super Soldier ***************************************************************** Archetype Blendarama Part 1, in alphabetical order: Color Controlling Cowl Device Using Psychiatrist Digital Shadow Fey-Touched Artificier Flying Transmuter Gravity Controller Johnny The Kid Kitsune Paragon Living Electromagnetism Magic Teddy Bear Martial Artist w/ Sonic Scream Matter Eater Mistress of Fear Mixed Martial Artist Phantom Swordsman Plant Battlesuit Poisonous Martial Artist Queen of Hellfire Ricardo The Mariachi Scarlet Witch Size Changing Golden Age Legacy Sky Dreamer Sonic Device User Speedster Archer Squid Girl Summoner Tacocat Transforming Weapon Master Ultimate Martial Artist Winged Sniper ******************************************** Part 2, in alphabetical order Beast Master Child Assassin Cloud 9 Cursed Mystic Deconstructor Elastic Paragon Electric Speedster Ex-Soldier Fairy Fencer God of the Sword Jester Hacker Magical Girl Magma Martial Artist in a Battlesuit Master Blaster Master of Elements Motorcycle Daredevil Portal Sniper Powerhouse Archer Psionic Battlesuit Ranged Cowl Snow Elemental Space Warping Swordswoman Speedster Battlesuit Survivalist Archaeologist Telekinetic Thief Telepathic Speedster Tiny Paragon Weather Controlling Battlesuit Wolf Totem Swordsman ******************************************** Part 3, split in two. Conversion of the Sentinels, 3e's canon superhero team Dragoneye Kid Robot Mongrel Princess Rocky The Rook Ultramarine Victor Vortex Xeno The rest, in alphabetical order Ancient Paragon Bird Themed Mystic Death Knight Euryale Full Contact Sorcerer Gepetto The Puppeteer Gunslinging Gadgeteer Icy Wyrm Lucky Sniper Mistress of Dark Lightning Nigh-Invincible Man Phantom Psionic Phoenix Corps Member Punchy Gadgeteer Songstress Sonic Controlling Speedster Stealth Android Survivalist Gadgeteer Vampire Winged Water Controller ******************************************** Part 4 aka Of Weapons And Sorcery, in alphabetical order Aristocratic Swordmaster Armored Wizard Bird Controlling Swordmaster Cold Controlling Swordmaster Cute Witch Cybernetic Martial Artist Cyborg Soldier Cyborg Warrior Darkness Controlling Powerhouse Demon Fighter Firecracker Flying Demon Swordmaster Frost Archer Hawk Totem Mystic Kitsune Cat Swordmaster Lady of War Magic Painter Meteor Warrior Necromancer One-Eyed Warrior Panda Totem Paragon with Sonic Device Plasma Warrior Punchy Mage Shield Knight Stealth Mage Telekinetic Artificier Infiltrator Undead Ectomancer Wilderness Warrior Winged Telekinetic Swordmaster ******************************************** Part 5, in alphabetical order: Android Gadgeteer Android. Idol. Soldier. Card Battler Chaos Mage Classic Kitsune Cyberpunk Mage Dancing Thief Device Using Bird Controller Downsized Creation God Dragon Mage Dragon Totem Swordmaster Firebreather Force Field Gadgeteer Gadgeteer Paragon Jedi Knight Shadowcat Kaiju Hunter Magic Violinist Magical Baker Phantom Technopath Princess of Hell Psionic Spirit User Pyro Knight Rabbit Totem Sword Dancer Techno-Spy Telepathic Gadgeteer Wandering Bard Wild West Swordmaster Willpower Warrior ******************************************** Part 6, in alphabetical order Aqua Maxima Armored Paragon Bowmaster Cold Controlling Songstress Cosmic Powered Space Warper Death God Scion Dragon Totem Giant Archer Goddess of the Sun Hard Boiled Gun Bunny Jewel Mage Magical Librarian Phoenix Totem Swordmaster Piratical Swashbuckler Pixie Mage Powerhouse Speedster Rain Controller Reaver of Souls Sci Fi Soldier Sentient Computer Program Smooth Talking Summoner Solar Mage Spatial Displacer Spear of the North Stage Magician Succubus Survivalist Animal Mimic Vampire Weather Controller Warrior Angel Warrior Queen ******************************************** Part 7, in alphabetical order w/ a surprise at the end Android Machine Gunner Black Ice Operative Chainsaw Cyborg Cold Sniper Cyber Gunner Dense Gadgeteer Flippy Martial Artist Goddess of the Sea Guitar Slinging Gadgeteer Heavy Artillery Soldier Ink Controller Machine Gun Samurai Mage Hunting Archer Mistress of Despair Naval Air Battlesuit Ocular Mentalist Poison Assassin Rifle Toting Gadgeteer Soccer Player Soul of Flame Speedster Swordmaster Swingin' Gadgeteer Transforming Gadgeteer Wind Controlling Swordmaster And now, the surprise: Xenosaga! Shion Uzuki KOS-MOS chaos Gaignun Kukai Jr. Ziggy MOMO ******************************************** Part 8 (the PL 7s) in alphabetical order Aquarian Warrior Battlemage Bio-Metal Brick Budding Mentalist w/ Pet Car Drivin' Badass Cat Totem Archer Coin Kinetic Dreamwalker Electromagnetic Cyborg Fledgling Keymaster Frictionless Skin User Gadgeteer...ish Jet Black Dress Light Controlling Alien Lucky Mage Magical Energy Being Mystic Cowl Perfume Mage Pint Sized Powerhouse Pirate Queen Polisher Property Locker Psionic Warrior Psychometric Attention Diverter Pure Soul Rock and Roll Queen Stone Heart Time Displacing Martial Artist Vehicle Mimic Weapons Master ******************************************** Part 9, in which I go back to PL 10s but the last 10 are requested builds. How novel. All in alphabetical order. Blind Mystic Car Drivin' Badass Redux Draconic Battlesuit Feline Totem Speedster Frog Totem Goddess of Storms Gunslinger Mage Heart of the Earth Intrepid Pilot Physical Biokinetic Professional Doctor Property Locker Redux Scion of Artemis Scion of Asclepius Scion of Athena Scion of Hephaestus Scythe Wielding Cleric Spider Totem Mystic Valkyrie Weather Controlling Ninja As promised, the request builds. Avian Speedster Goddess of Art Insect Mimic Negative Woman Octopus Totem Mystic Skyler Storm Sonic the Hedgehog Telepathic Barrier Warrior Time Controlling Gadgeteer Vampire Hunter ******************************************** Part 10, in alphabetical order: Air Controlling Android Angel Android Clawed Genius Cosmic Energy Controlling Battlesuit Crimson Avenger Device Boosted Paragon Energy Manipulator Explosive Hero Feline Totem Battlesuit Gas Slinging Fox Totem Goddess of Summer Goddess of Winter Gunslinging Cowl Lucky Staff Master Medical Battlesuit Mistress of the Air Personal Mass Controller Powerhouse Cowl Shark Totem Skywalking Cowl Smoke Elemental Sneaky Blaster Solar Champion Spatial Warper String Controller Temporal Hacker Transmuting Powerhouse Undead Powerhouse Vampire Thief In Battlesuit Water Sprite ******************************************** Part 11, aka the johnbecaro commission builds, in alphabetical order. Acrobatic Powerhouse Android Speedster Archer Paragon Blind Battlesuit Speedster Blind Swordmaster Combat Maid Cyber Armed Flyer Demon Rider Elastic Kineticist Electric Cowl Electric Cyborg Electric Engineer Feline Martial Artist Fiery Martial Artist Goddess of Autumn Goddess of Spring Gravity Controlling Cyborg Holographic AI Immortal Warrior Invincible Battlesuit Light Controlling Gadgeteer Lightning Dragon Ninja Martial Artist Mystic Plant Controlling Powerhouse Psychic Ninja Psychic Paragon Spider Themed Spy Super Agent Technomancer Undead Acrobat ******************************************** Part 12, Of Requests and Regular Builds, split apart but in alphabetical order Builds Assassin Automotive Totem Black Swordsmage Cat Themed Fighter Cosmic Puncher Cyber Ninja Diamond Armored Hero Fiery Ringmaster Fusion Incarnate Half Undead Mystic Jedi Battlesuit Living Water Modern Day Viking Phasing Swordmaster Powerhouse Martial Artist Psionic Energy Controller Psychic Knight Silent Assassin Size Changing Swordmaster Skull Knight Snake Totem Battlesuit Star Gem User Surveyor Requests Graffiti Girl Hemokinetic Love Fueled Illusionist Mantis Shrimp Totem Psychic Healer Tattooed Amazon Unicorn Totem ******************************************** Part 13, in alphabetical order Bird Themed Fighter Burning Swordmaster Cyber Angel Cybernetic Archaeologist Demonic Acrobat Draconic Ice Mage Electric Agent Energetic Gun Bunny Goddess of Flowers Gravity Controlling Paragon Heroic Mime Light Manipulating Battlesuit Lunar Shield Mage Magical Costumed Detective Master Infiltrator Metal Mimic Mystic Rope Summoner Neutronic Paragon Phantom Mystic Pirate Mermaid Precise Hydrokinetic Psychic Warrior Rocket Girl Snake Themed Master of Disguise Speedy Costumed Detective Spirit Shaman Tattooed Berserker Trickster Battlesuit Undead Cowl Witchbuster ******************************************** Part 14. Villains and Non Combat Focused, in alphabetical order. Some are requests. Villains Battlesuit Dolphin Crime Lord Demonic Ninja Pirate Construct Doggone Evil Fallen Sidekick Fireworks Generating Thief Golden Bruiser Gravity Controlling Battlesuit Gun Toting Assassin Gunslinging Annihilist Lunatic Paragon Powerhouse Psychiatrist Rudo Luchador Sea Hunter Tentacled Biokinetic Trolling Troll Ultima Thule Outcast Vampire Were-Elephant Non Combat Focused Canine Detective Edutainment Child Human Top Lucky Pyrokinetic Master Farmer Morphin' Phenom Pathfinder Psychic Detective Quaker Shaker Saint Among Mortals The Bouncer The Critic ******************************************** Part 15. Back to Basics. In alphabetical order. Alien Martial Artist Classic Space Hero Crimson Huntress Dense Shrinker Detective Paragon Dhampir Gadgeteer Drone Using Technopath Earth Controlling Giant Electric Werewolf Empathic Spy Mage Firefighting Battlesuit Golden Huntress Gutsy Brick Hair Queen Heartland Soldier Infernalist Witch Immortal Powerhouse Ivory Huntress Master of Weapons Nanite Gadgeteer One Large Brick Plant Controlling Giant Powerhouse Medic Psionic Crossbowyer Shadow Huntress Shrine Guardian Snake Totem Mystic Street Level Hero Swordsbrick Winged Gorilla Swordmaster ******************************************** Part 16, Yet More Basics in alphabetical order. Air Controlling Agent Alchemic Sorcerer Armor of Vengeance Armored Bounty Hunter Armored Speedster Child of the Sea Cold Controlling Agent Cosmic Archer Cosmic Energy Warrior Cowboy Shaman Digital Demon Divine Shepherd Earth Controlling Agent Ectomancer Espionage Expert EM Controller In A Battlesuit Feline Attuned Swordmaster Gun Toting Vigilante Jar Brain & Cyber Doll Laser Swordsman Light Controlling Agent Hammer Warrior Midas Wolf Mystic Adventurer Pixie Battlesuit Precognitive Sniper Psionic Archer Shrinking Battlesuit Space Warping Magus Wrist Crossbow Scout
  2. As some of you know, I am hosting an M&M 3e campaign on Discord, so in the interest of fairness towards the players and wanting to improve my DMing skills, I have decided to release builds of enemy NPCs I am planning on having the characters face over the course of the campaign, so people can look over them and check to see if a party of 5 to 6 PL 10 can reasonably be expected to beat them, and, if not, what should be changed. Please note that I am not very experienced in making 3e builds and have made the majority of these in Hero Lab.
  3. Stormrider Power Level: 10 or 12 (with gear) (180/180PP) Unspent Power Points: 0 Trade-Offs: ±0 Attack / ±0 Damage, -5 Defense / +5 Toughness In Brief: Lobo by way of Battletoads, He fights Crime! Catchphrase: Let's Rumble! Theme: Steppenwolf - Born to Be Wild, Allman Brothers - Midnight Rider, Amon Amarth - The Berserker At Stamford Bridge, The Hu - Wolf Totem Alternate Identity: Krunk Kronos, Birthplace: Lost to Terminus Residence: Freedom City Base of Operations: Occupation: Biker Affiliations: None Family: None Description: Age: ??? (DoB: ??? ) Apparent Age: ??? Gender: Male Ethnicity: Rhinellian Height: 8'4" Weight: 524 lbs Eyes: Black Gold Iris Hair: None Kronk is a large amphibious humanoid. His body plan follows the common two legs, two arms, upright stance and gait found among a surprising majority of the species of the multiverse. His heavily muscled form is covered in a thick leathery hide, dark olive at the spine wrapping to a dusty tan at his sides to a light yellow on the belly and face. As a non-mammalian species he's hairless and his head grows directly from his shoulders with no discernable neck. His eyes are sunken beneath heavy boney brow ridges with black sclera but dominated by thick gold iris slit vertically. He usually wears a battered leather duster and where custom demands shorts or a loincloth not having a cultural attachment to modesty nor vulnerable external genitalia this is for the comfort of others. He's never without the Wyld band that stabilizes his psyche the heavy black ring usually on one broad finger. When girded for battle he once more fastens his shackles to his wrists and utilizes the dangling chains in combat. History: Stormrider was born on a steamy tropical world where the advanced lifeforms had evolved from amphibians. A technologically advanced civilization developed extending both into the depths of hte seas and swamps and the heights above, and with it a highly ordered caste structure and bureaucracy. Given the fecundity of the species social mobility was high, particularly for those with exceptional powers. Like most of his kind Kronk was born in an enormous public creche and grew to adulthood in a hardscrabble life earning his keep. He was however one of the lucky ones and clawed his way to the top. As one of the elites Kronk was expected to look after the lower castes as well as reap the rewards of his status and serve as an example to strive toward. The other elites were bound together by the bureaucrats taking on protectorates and roles for the betterment of society. Kronk did not fit into this pristine system of noblesse oblige and was by any reckoning a criminal and mobster. A rebel more interested in his own hedonistic pursuits than societies loftier goals he quickly found himself at odds with the Premier, the de-facto ruler and protector of his world. When Omega came and the Premier bent knee to save some remnant Kronk found himself in the unique position of being the expected leader of the rag tag rebellion. He failed. While personally mighty and inspiring in his own way he lacked the leadership and really allies to turn the tide. A fact perhaps the Premier had seen sooner. When his world was fed to the Terminus Kronk lived on to challenge the newly risen Annihilist, his regenerative capacity exceptional even among the hardy Rhinellians. When he was eventually captured he watched as his world was rent asunder by the doom coil and for his impertinence in standing against Omega and the Premier a fitting punishment was chosen. Unbreakable chains forged on Nihilor bound him to a ragged fragment of his shattered world and left to drift for eternity in the warpwold. And there he stayed as time lost meaning and the twisting influence of the warp and his solitude eroded his mind. When Hard Momma and the Outriders found him he was hale and healthy but his mind was all but gone. The Outriders freed him and gave him a new name, and a new purpose, a new family. They used what skills and tech they had and their own mastery of the warp to nurse his mind back to health. Eventually he even pieced together bits and pieces of his life before. He rode with them evading the Omegadrones and Anihilists and taking what they needed. Not quite heroes but less villains than their greater foes at least. In time as his mind recovered Kronk grew reflective and began to grow apart from the Outriders. They were free but only so long as they ran and they had all served Omega once unlike Kronk, now called Stormrider for the oversized wyldride they gave him. Eventually their predations became too much for him. They parted on friendly terms, if only because the Outriders of anyone understood that sometimes one had to go their own way. He has however learned that one can not stand alone against the Terminus and having escaped Omega and Premiers clutches once he's not eager to try his hand alone again. After some time wandering he finds his way to earth prime which really if trying to evade the forces of entropy is probably one of hte better places to do it. Personality & Motivation: Kronk has a bit of a problem with authority, which tends to get him in trouble, or chained the the wreckage of a shattered world drifting in the warpwold. He has learned from these experiences enough to value others freedoms as much as his own at least though he can come off as gruff and impatient with more by the book heroes. He's seen first hand the price of putting too much faith in institutions but knows there are foes that require more than individuals to stop. His approach to interventions and crime tends to fall in line with his beliefs in personal liberty. Crime is not wrong because the government says so but because it strips others of their freedoms. this can put him at odds with authorities when it comes at some property crimes and particularly when liberties are infringed by through legal means. While rough around the edges he is trying to be more of a people person. His long view is that ultimately we are all in this together and our only chance is not turning on one another. Some days he even acts on his philosophy. Powers & Tactics: Kronk fights with the ferocity of the last of his kind. It helps that as far as he can tell he can't die. He will wade into the forefront of the battle heedless of his own safety to engage the biggest threat first and fights with reckless ferocity. He's not without strategy, but his strategy tends to focus on eliminating the enemy as quickly as possible with whatever means are available. He takes full advantage of his size and reach to dominate his area in combat. He's accustomed to single combat, his time in the warpwold having left him unused to the need to battle several lesser foes. Too much exposure to the energies of the Terminus or the warpwold erode his focus regress much of the progress he's made in rebuilding his psyche after his imprisonment. Normally he's just slower to act and uncertain, sometimes more given to surrendering to baser urges. A potent enough jolt may leave him lost to reality for a time, catatonic or worse interacting with a world not as it is. Power Descriptions: Most of Stormriders powers draw from his alien physiology, particularly his regenerative capabilities and powerful physique. His Tongue can be launched a great distance and the sticky pad can retrieve objects or disarm. When he inflates his vocal sac he's able to project infrasonic messages a great distance around him as warning or to call attention to a situation. The Wyld band that protects and bolsters his mind after his long time in the warp is a simple onyx band with hidden circuitry that engages both a universal translator and means to stabilize his psyche. His Duster is sturdy if oft patched, each stitch with a story behind it. While not particularly advanced he's had it a very long time and is quite attached. He has turned the shackles that once bound him to his shattered world into his weapon of choice. Though he's able to release them at any time now. The dusky black metal of Nihilors forges is near indestructible and serves as both a physical and psychological weapon. Finally he has retained his customize 'WyldeRide" from his time with the Outriders. While not as swift as some of the others bikes it is larger and heavier than the others a real beast capable of moving his bulky form without strain and remains exceptional by any earthly standards. The Black and chrome of the bike he keeps polished and detailed most times as a matter of pride instilled by his former companions. He hangs trophies from past enemies, bits of armor, patches, not biological trophies, from the long handlebars and has carefully marked the omega drones he's bested on the fuel tank. Complications: Hunted: At least one Annihilist would like to see him chained back to his rock. When facing foes in service to the Terminus there is a chance he'll be recognized and targeted for capture. Broken: Sudden exposure to large amounts of Terminus or Warp energies can leave him briefly catatonic or detached from reality, this can act as a stun or confuse effect. Monstrous: While the residents of Freedom may be familiar enough with alien and monstrous physiologies his form is not one that spurs trust, Authorities may suspect him and civilians fear him. Additionally he's not really going anywhere unnoticed. Outside the cosmopolitan world of Freedom or similar areas this is more pronounced. Abilities: 12 + 6 + 16 + 0 + 0 + 0 = 34PP Strength: 22/30 (+6/+10) Dexterity: 16 (+3) Constitution: 26/30 (+8/+10) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 8 + 6 = 14PP Initiative: +3 Attack: +4 base; +10 Melee, +4 Ranged, +12 Chains Defense: +5/+7 (+3 Base, +3/+5 Dodge Focus, -1 size), +1 Flat-Footed Grapple: +26 (+10 att +10 Str +4 size +2 SS) Knockback: -7/-8 Saving Throws: 2 + 4 + 0 = 6PP Toughness: +15/+17 (+15 Con, +0/+2 ) Fortitude: +12 (+10 Con, +2) Reflex: +7 (+3 Dex, +4) Will: +7 (+0 Wis, +0/+7) Skills: 36R = 9PP Intimidate 8 (+8/+10 growth) Knowledge: Cosmology 3 (+3) Pilot 7 (+10) Notice 10 (+10) Survival 8 (+8/+12 Feeding self) Feats: 21PP All-Out Attack Attack Focus: Melee 7 Attack Specialization: Chains 1 Benefit: Native (Warpwold) Dodge Focus 3 Equipment 7 Power Attack Lucky Jacket Dodge Focus 2 (to 5) Luck 1 Chains of Nihilor Improved Trip Equipment: 7PP = 35EP Kustom Wyldride (Vehicle) 35EP Large; STR 30; Defense 9; Toughness 15; 2,500 MPH Flight Size: Large [1EP] Strength +20 [4EP] Toughness +8 [8EP] Feature: Communications [1EP] Feature: Remote Control [1EP] Power: Flight 8 [16EP] Power: Space Travel 2 [4EP] Powers: 76 + 12 + 4 + 4 = 96PP Container 16 (Rhinellian Physiology; 80 PP Container; Feats: Innate) [81PP] (Alien Physiology) Additional Limb 1 (Prehensile Tongue) [1PP] Communication 5 (Infrasonic calls; Extras: Area(5 miles)) [10PP] (Infrasound) Elongation 2 (Extending Tongue; 50' ; Flaws: Limited: Additional limb only) [1PP] Feature 1 (Amphibious; Environmental Adaptation Aquatic) [1PP] Feature 1 (Opportunistic Feeder; Iron Stomach) [1PP] Growth 4 (Large; Reach 10'; Extras: Continuous, Flaws: Permanent) [12PP] Immunity 10 (Life support, Aging) [10PP] (Hardy Physiology, Regeneration) Protection 5 (Instant Regeneration; Drawbacks: Weakpoint -1) [4PP] (Regeneration) Leaping 4 (Powerful Legs; Feats: Alternate Power) [5PP] (alien anatomy) Alternate Power: Swim 4 (Aquatic) {4/4} Regeneration 28 (Healing Factor; Bruised No action(3), Injured no action(6), Staggered standard action (5), Disabled 1 round (6), Ability Damage 1/hour (2), Resurrection 5 minutes (6); Feats: Persistent, regrowth) [30PP] (Regeneration) Super Senses 1 (Rhinellian Hearing; ultra hearing) [1PP] Super Strength 2 (Mighty; lift str 45 6 ton Heavy Load) [2PP] (alien anatomy) Device 3 (Wyld Mind Band; 15 PP Container; Flaws: Hard-To-Lose) [12PP] (Tech, Psychic) Comprehend 4 (Universal Translator; Speak, Understand, Read/write all languages at once) [8PP] Enhanced Will 7 (Mind Shield;) 7PP] Device 1 (Lucky Jacket; 5 PP Container; Flaws: Hard-To-Lose) [4PP] (Tech, Fate) Enhanced Feats 3 (Lucky; Dodge Focus 2, Luck 1) [2PP] Protection 2 (Armored; ) [2PP] Device 1 (Chains of Nihilor; 5 PP Container; Flaws: Hard-To-Lose) [4PP] (Metal, Terminus) Damage 2 (Beatdown; Feats: Extended Reach 1 (15'), Improved Trip, Mighty) [5PP] (Bludgeoning) Drawbacks: (-0) + (-0) = -0PP Weakness (Terminus/Warpwold Sickness; Frequency: Uncommon; Intensity: Moderate -1 checks/attacks/defense per minute exposure )[-5PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed 10'/50' DC 25 Toughness Damage Chains of Nihilor 15' DC 27 Toughness Damage Totals: Abilities (34) + Combat (14) + Saving Throws (6) + Skills (9) + Feats (21) + Powers (96) - Drawbacks (0) = 180/180 Power Points
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