Search the Community
Showing results for tags 'ooc'.
-
OOC for thread, featuring Havoc and Asad! We kick off with a story for Havoc, but it will soon move to include Asad (absurdist if you could just keep your eyes open) Could both of you tag this thread! TO begin with, I will presume that Havoc or his alter Ego witnesses the military man and his assailants in whatever capacity you like, Stickie - walking down the road in ID, on patrol as Havoc, buying a hot dog, etc. You may roll Knowledge [streetwise] Untrained DC 10
-
The OOC thread for >this
-
OOC for thread. Tag please!
-
OOC threa for >here.
-
The OOC thread, sports fans
-
Feel free to ask for any information you think should reasonably be part of their briefings and make and Knowledge or Gather Information checks you'd like now, before they head out.
- 12 replies
-
- tiamat
- gaian knight
-
(and 2 more)
Tagged with:
-
OOC for thread, as we start pulling the team and relationship map together, and may see the beginnings of conflict and investigation!
-
Out of character thread for
- 2 replies
-
- claremont academy
- amelyth
- (and 4 more)
-
OOC for this thread.
-
OOC thread for >this thread. Something happens I believe.
-
Alright, superspeed and supernatural shenanigans! Interceptors, feel free to establish yourselves either on the same rooftop or nearby checking in on communicators. Thev, I'm assuming Jack has some way of reaching Velocity but if we need to specify how exactly, go for it. Temperance will get folded in a little later, so we'll keep you in the loop, troll.
- 2 replies
-
- geckoman
- jack of all blades
-
(and 4 more)
Tagged with:
-
OOC for Short intro thread for Osprey
-
For the whole two people who are a little interest on that massive epic combat I made a bunch of rolls as follow's Crimson’s Initiative 1d20=1[/url] Crimson’s Attack’s 1d20+8=23, 1d20+8=16, 1d20+8=23, 1d20+8=20, 1d20+8=12, 1d20+8=22, 1d20+8=26, 1d20+8=23, 1d20+8=22, 1d20+8=23 Crimson’s Toughness 1d20+14=24, 1d20+14=30, 1d20+14=27, 1d20+14=22, 1d20+14=29, 1d20+14=32, 1d20+14=24, 1d20+14=25, 1d20+14=25, 1d20+14=15 Merge’s Initiative 1d20+7=27[/url] Merge’s Miss 1d20=4, 1d20=2, 1d20=14, 1d20=2, 1d20=13, 1d20=15, 1d20=18, 1d20=20, 1d20=11, 1d20=16 Merge’s Attack 1d20+10-2=14, 1d20+10-2=11, 1d20+10-2=23, 1d20+10-2=11, 1d20+10-2=10, 1d20+10-2=9, 1d20+10-2=28, 1d20+10-2=28, 1d20+10-2=23, 1d20+10-2=16 Merge’s Toughness 1d20+10=12, 1d20+10=20, 1d20+10=21, 1d20+10=19, 1d20+10=27, 1d20+10=11, 1d20+10=13, 1d20+10=26, 1d20+10=12, 1d20+10=29 All of which more or less pointless as we get. Round 1 Merge Attack : 14 miss Crimson’s Attack : 23 Merge miss : 4 hit Merge’s Toughness : 12 Unconcious
-
OOC for >this thread, as we will need it!
-
OOC for >this thread, as we will need it. For record keeping: El Heraldo (currently at 6 HP (+1 for fiat in Mousetrap and +1 for being caught up in Tsunami's complication)) Net Fly (currently at 3 HP (+1 for fiat in Mousetrap and +1 for being caught up in Tsunami's complication)) Tsunami (currently at 3 HP (+1 for her complication)
-
OOC thread for where Heraldo has some stuff happen in the spirit world of Puerto Rico. For rolls and other out of character methods of conveying information and resolving issues.
-
OOC thread for A Canadian Wilderness adventure for Blue Jay!
-
OOC for >This Upon meeting Fingers, can Kit roll a notice roll DC 15 I have left the background deliberately hazy, feel free to narrate it how you wish, I will roll with it. YOu may wish to have used Knowledge [streetwise] or Gather Info on him, if so, post them!
-
Whoopsie sorries about that. TK if you wanna Intimidate them, go ahead. I believe Az did a bluff check, can you repost that?
-
OOC content here
-
OOC for thread! Carrie and Cannonade back to Earth Victoriana, to face some political skullduggery and the Cannonites! Please tag! Starting of with Steam and Carrie, will hook Cannonade in asap! Steam is purely a hook here, will not participate in adventure!
- 71 replies
-
- cannonade
- silhouette
-
(and 1 more)
Tagged with: