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RocketLord

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  1. GM Thomas rushed forward, grabbing hold of Jennifer's shoulders with both hands. "Who did it? What did they look like?" He obviously haven't been listening to a word she had said before then. "Why didn't you stop them or call for help!?" The security guards eventually managed to pry him off. "Sir, you need to calm down. She didn't have anything to do with this." "She could have stopped it!"
  2. GM The warehouse seemed abandoned, much like it was supposed to be. Empty, covered in thick layers of dust. Some broken windows. A few scattered containers left behind, all empty. If there was anyone there, it didn't seem like they noticed the group as they entered. It seemed like it was a bust. Then Archer noticed some tracks in the dust. Facsimile could track a miniscule amounts of the strange blue drug that he had sensed. It led to a large hatch in the floor. Shooting Star would be strong enough to hold it up. It was big enough that a car could drive through, if needed.
  3. Oh no, its 2021 and no new thread! Anyway, gonna be gone for about a week starting March 27th. Might have a computer, won't have any stable internet.
  4. The House of Usher From the shadow of the Kingston Doomforge, the House of Usher is reborn! Once again, a new generation of Ushers stand to profit, providing the Freedom City underworld with anything and everything they want or need. No deed is too depraved, no request too dark. What they want, they take. What they can't, they destroy. All is for the House of Usher. Description & History The Ushers have lived in Freedom City for centuries, trading in everything dark and depraved that decent men and women would turn away from. Swindling Native Americans out of their lands, trading slaves after slavery was abolished, assassination, breaking strikes, running bootleg liquour, supplying super villains with drugs, minions and whatever else they needed, even trading with Nazi Germany at the height of World War II, no sin was too great for the Ushers. In the name of profit, they would do anything. The Ushers were so reviled by Freedom City at large that they had to turn to inbreeding to preserve their lineage. Their madness and deformity only grew. During the 1960'es, family patriarch Alister Usher cultivated a criminal empire born of sin and wickedness, eventually attracting the attention of the original Raven. After nearly a decade of conflict, the Raven managed to defeat Alister Usher. On November 12th 1969, the House of Usher in Lantern Hill was burned to the ground, leaving only charred bodies behind. For decades, the Usher line was believed to be extinct. In 2018, Alister Usher's grandchildren returned to Freedom City. Unnoticed in the chaos of the 2018 Terminus Invasion, the Usher's staked their claim on Kingston. Here, in the Shadow of the Doomforge, they built an exact replica of the House of Usher that once stood on Lantern Hill. Slowly and carefully, the House of Usher expanded their reach and grew their power, careful not to attract unwanted attention until they were ready. Their clandestine actions bore fruit, and through blackmail, coercion and manipulation, their power grew. The House of Usher grew strong in the shadow of the Terminus. They changed, their constant exposure granting them uncanny abilities, twisted powers that only increased their madness. The House of Usher exists for two reasons: Profit and revenge. They do not care that the original Raven has long since he retired. The Raven Family will suffer, as their grandfather did, and they do not care if all of Freedom burns alongside them. Members The House of Usher The scions of the House of Usher are all warped in some way. Most commonly, their skin will be pale and seem like it is almost rotting, though other deformities and mutations can appear. Anthony Usher: The head of the family. A pale young man, always dressed in immaculate Victorian era suits. Anthony led the return to Freedom, all in the name of profit and revenge. Anthony was born with insensate flesh, but otherwise dramatically enhanced senses. His time in the shadow of the Doomforge has granted him the ability to instill fear in others and control shadows, even shaping them and turning them solid. Bernard Usher: The thief. Bernard is a lanky man with long black hair, his left eye noticably larget than his right. His Victorian suits will invariably be in tatters. Motivated solely by greed. He has always been able to have whatever he wanted. Why should he stop now? The Doomforge has unhinged Bernard from reality. Unless focused, his body seems to stutter between movements, as he bypasses great distances in little time, almost as if he moves at super speed. David Usher: The smuggler. A trader of human beings, David services the most depraved of the Usher's clients. A short young man, standing at barely 5 feet tall, with short blonde hair. He lives for the thrill of the hunt, to find whatever others can't, to procure whatever is desired, no matter how or why. The powers he has been granted by the Doomforge, if any, are a mystery. Francis Usher: The enforcer. A hulking brute of a man, Francis was one of the main advocates for taking revenge on the Raven Family. He is the youngest of the Ushers and looks up to Anthony, who he will often accompany. Bald, tall, unnaturally muscled and appearing much older than he is, Francis is a sadist that takes joy in pure violence and inflicting pain on others. He is much smarter than his appearance and demeanor would suggest. The Doomforge have only served to further warp Francis' body into grotesque proportions. Strong, durable and fast. Vivian Usher: The mastermind. An anomaly among the Ushers, Vivian was born beautiful and perfect with long white hair, and thus, she was shunned by her family. Only her brother-cousin Anthony would look upon her, and they grew to be co-dependent. Vivian is a mastermind and Anthony's co-conspirator, the one that makes all his dreams and plans come true. She continues to push the House of Usher to take revenge on the Raven Family, making sure that the family never forgets. She has only grown more beautiful and deadly in the shadow of the Doomforge. A perfect woman, she charms any and all into her graces, then kills them with a poison touch. Known Associates The Devil's Advocates: A group of bikers that made a deal with the Devil to gain powers based on the Four Horsemen of the Apocalypse. They, and the bikers that serve under them, serve as enforcers and security for the House of Usher. Angel: The leader of the group. A hedonistic Satanist that believes that might makes right. Death. Born Loser, the: An conman and aspiring musician with a fondness for permanently disfiguring his victims. Famine. Buddy: A crude, disease-ridden lech. Plague. Cueball: A supremely violent and tough man. War.
  5. Little Mermaid II (Brief Summary of Character here, who they are, where they operate, what they are like) History (Character History Information. This can be an expanded version of the backstory given on the character sheet, information on what the character has done since coming to Freedom City, or anything else relevant.) Costume and Appearance (What your character looks like, in civilian and heroic identity. Details about face, hair, height, build, types of clothing they are likely to wear. Description of their costume, design, color, mask if applicable, visible weapons or gadgets, special features.) Powers (Information about character powers. Cool origin of powers, descriptors, especially interesting power stunts, potential weaknesses.) Allies Vanguard Foreshadow II: Mette isn't quite sure what to think Shadowborne Synapse Zhenschina-voin Others Angelic Danish Dynamite Jens Vejmand Little Mermaid I Madsen, Lasse: Father Madsen, Tanja: Mother Snow Queen, the Rogues Gallery King Crab: A rogue Atlantean pirate with a crab shaped power armor. He has become fixated on Mette, seeing her as his perfect bride. Timeline 2000 Winter Mette is born on Christmas eve, the same day that Little Mermaid I debuts. 2012 Summer Mette is caught in a battle between Little Mermaid I and the villain Metalhead. Soon after, she becomes Little Mermaid I's unofficial sidekick. 2017 Winter On Christmas Eve, Little Mermaid I passes her powers to Mette, who becomes Little Mermaid II. 2018-2020 As Little Mermaid II, Mette becomes a beloved Danish heroine, fighting to keep the country safe from villains. 2020 Summer June 1st: Bubblegum Heart: Mette traveled to the newly established Rurland with the Vanguard and Angelic, seeking to uncover the mysteries of the new robot country. She officially joined the Vanguard shortly after 2021 Winter February 21st: Mirror Mirror: A shopping trip and bonding experience with Mette's teammates in the Vanguard was abruptly ended as civilians were transformed into the Big Bad Wolf and the Three Little Pigs, causing chaos in London. Spring March 20th: Assassination Classroom: Mette joined Foreshadow II and Shadowborne in investigating a violent subculture spreading across Europe.
  6. Give me some Stealth and Notice rolls, then I'll follow up with a GM post. @Kaede Kimura @Exaccus
  7. Archer II Archer paused for a moment, staring at Shooting Star. "Screw you." He silently shook his head at the question. She wasn't that much younger than him, and still, he wanted to complain about freaking kids. Not a good sign. Archer leapt off the rooftop, swinging down to the building, landing next to the others. He looked at Shooting Star and Facs. The way she was acting, she was clearly picking up on something. "Don't read too much into everything." He reached into his quiver and pulled out a few arrows, nocking them on the bow. "This ain't high school. Not everyone ribbing on you are into you." Moving along the wall, Archer crept towards a door and lightly pushed it open. "We go silent, then bring the noise once we find something."
  8. GM The four ring leaders of the gang were loaded into a van, shackled with powers dampeners, while O'Brian tried to direct the other officers in how to remove all the bikers that Ghost had gotten stuck in the ground, grumbling all the while, sending annoyed glances at Ghost. The van drove off, into the city. Cueball was the first to come to, struggling against his restraint to little effect. Angel was next, followed by the Born Loser. Buddy was the last to open his eyes. Even stuck in traffic, it shouldn't have taken them this long before they reached somewhere equipped to handle them, somewhere they could be held, at least until transfer to proper detention. The guard inside the van appeared uneasy. He knocked on the wall, talking in a hushed voice about what was happening. He didn't get any response, which only made him more nervous. Finally, the van came to a stop. The guard was, if anything, even more nervous now, moving his weapon between the four Devil's Advocates. The door to the van opened behind to darkness. The Kingston Doomforge loomed in the distance. A shadow struck, impaling the guard against the wall, before a pale man with white hair, dressed in a victorian suit, stepped into the van, with a smile on his face. Angel returned the smile.
  9. GHOST Different costume and name? Nah. Casper had been doing this too long to change now. He looked after witch girl and her monkey as they flew away for a second, before turning and moving back to the people around them. He might be getting some weird looks, but he had to make sure everyone was alright. And the day had been so good up until those guys showed up... Oh well. At least Carrie hadn't been around for this.
  10. "Likewise. Kinda feel like I'm the one that got the most outta this meeting, but, eh... Thanks for the help and numbers." Ghost looked up, his feet leaving the ground as he started floating up. He had placed his goggles on again. He probably should go home and sleep, but... quiet night or not, somebody might need his help. "Gotta get back to it, I guess. Let me know if you ever need help with anything, alright?"
  11. Ah, right, forgot that part! He's cuffed and locked and everything, stuck to the table! Give me an IC.
  12. Nevermore II "Gimme a sec, I'll meet you by the bike." And... he pretty much just vanished. Nothing super natural or anything like that, no powers, he was just gone. Charlie came jogging out to the bike soon after, back in his regular clothes with his backpack, before quickly slipping back on the bike. With El's arms around him, he paused briefly, before speeding off down the street, away from the sound of approaching sirens. "Somewhere in mind?" He thought for a brief moment. "Ever had sushi?"
  13. Casper stared at Frost for a moment. He couldn't have misunderstood that, could he? Or... he grinned behind the mask as Frost laughed. Dad jokes. The Russian thermovore was making dad jokes. Sitting down by the seat, he shook his head and laughed lightly. "And people tell me my jokes are bad. Yours are something else, Comrade." Alright, he could play along. "Was that supposed to be an icebreaker?" Frost probably couldn't see the grin behind Ghost's mask, but the joke had helped put him at ease. "Yeah. I met Fleur a few days ago, gave me the idea. I've been doing this a long while. Maybe it's time I do something more, y'know? And, well..." He moved his hand down on the table. Then through it. And back up again a few times, for the effect.
  14. GM "Thank you, I will," Sebastian responded to Luke, smirking slightly as he turned away. Sebastian and Muirne walked in silence, with Sebastian leading the way into the library building, past the librarian that didn't even look up from her work. They moved further, past stacks of books and shelves, moving into a private room and closed their door. It would be difficult for Luke to follow, but if he was fast, there was a window outside. Melanie Cutter was waiting inside, leaning against a wall with her arms crossed, her cowboy hat resting on the top of her head. The room was small, without a lot of space, with a small oval table in the middle. "Took ya long enough." She sounded impatient. "What's it gonna be, then? Casanova smiled, turning to look at Muirne. "Melanie's right, y'know. It's about time you gave us answer, my dear. Are you ready to join New Young Freedom?"
  15. @Kaede Kimura give me a notice check to see if Muirne notices Luke. Feel free to use the notice score on your new sheet. Casanova does not seem to notice anything.
  16. GM "What could someone want from here?" Thomas sounded like he couldn't believe what he was hearing. He stood up abruptly, rushing towards Jennifer, poking a finger at her. "We're developing highly advanced, affordable prosthetics! Do you understand what it could mean if someone steals all our data? Do you? Everything we have worked for?" Thomas paused, almost like he only just noticed Jennifer. "Who are you, anyway? Why are you here?"
  17. GM All four men, muggers and muggee, scrambled at Madame Raven's voice. And then turned so fast you'd think they almost got whiplash when the Bouncer bounced onto the scene. The three men didn't really seem like they knew what to do at first, with the voice from the shadows and the Bouncer before them, with his big grin. Eventually, one of them grabbed the victim by the hood on his hoodie. "B-back off! I mean it!"
  18. REBELLION Rebellion followed the Takazumi-gumi from the roof, walking behind them. He could ambush them now, but it wouldn't serve any purpose. He wouldn't learn what they were up to like that. And then the monster followed him. He stopped in his tracks, glancing at it just as Tomiko and Ryu slipped away. He didn't have time for this thing getting in his way. "Go away." He had to get in there, somehow. Having a giant monster following him around wouldn't work. Unless...
  19. GM The Takazumi-gumi group continued down the alley, eventually coming to a stop in front of a small building that seemed to house a little shop. The kind that sold various knick knacks, souvenirs, whatever could be pawned off on stupid tourists. While Ryu and Tomiko continued inside with most of the men, two remained outside, standing at either side of the door.
  20. Doktor'd! Little Mermaid II Please update the description on the sheet to this: Mette is a woman of obvious Scandinavian descent. She has dark brown hair, usually cut into a pixie cut, and dark green eyes. She is toned and in shape from countless hours spent swimming, both with and without the use of her powers. She is good-looking, but not supernaturally so, though she has plenty of charm to make up for that. Mette's style tend to be a clash of frilly dresses in light colors and leather or denim jackets, often with heavy boots. When Mette transforms into her costume, her hair grows to reach her waist, flowing freely. The parts of her costume that covers her upper body are mainly in green scales, with a red pointed mark just below her neck, and red bands aroudn her wrists. She wears a green mask in the same scale material on her head, leaving the top of her head, her mouth and her chin free. The costume's pants are white, with a red line seperating the the green upper body and white lower body. The soles of her feet are red, with three thick red lines on the outside of her lower legs. When Mette enters water, her legs fuse into a white mermaid's tail And update the images to these: --- Then, time to spend some PP! Skills Buying 16 ranks of skills, worth 4PP Diplomacy +5 to 15 (+20) Intimidate +5 to 15 (+20) Knowledge [Arcane Lore] +3 to 3 (+5) Knowledge [Earth Sciences] +3 to 3 (+5) Feats Buying 5 feats. Add Accurate Attack, Challenge [Fast Startle], Power Attack and Startle. Increase Skill Mastery by 1 rank to Skill Mastery 2 [Diplomacy, Gather Information, Intimidate, Knowledge [Earth Sciences], Notice, Perform [Singing], Sense Motive, Swimming] That should be 9PP spent and 2PP remaining that I'll leave for now. Thanks!
  21. Grapple: 12 And no need to roll attack. Reflex vs. Snare: 24 He manages to trash and pull out of his way of that! Give me an IC @Avenger Assembled
  22. PL7 powerhouse build. Strong, tough, with the power to punch anything Powers come from being a T-baby/or maybe 2nd/3rd gen t-baby Eventually go all the way to +5/-5 Str DC/ATK and TOU/DEF Get Accurate Attack, Power Attack, Defensive Attack? Get more Super-Strength Maybe Enh. Strength AP with Blast for punching air waves at people? Regen too much? High Fort, High Will, Low Ref Powers granted by narrative, allowing him to achieve heroic feats that shouldn't be possible with super strength/toughness alone? TITAN Power Level: 7 Effective Power Level: 7 Power Points: 105/105PP Unspent Power Points: 0 Trade-Offs: Unarmed: ATK-2/DC+2; DEF-2/TOU+2 In Brief: X Catchphrase: "I'm gonna punch it." Theme: Get Up - All Good Things / I Have the Power - All Good Things Alternate Identity: X Birthplace: X Residence: X Base of Operations: X Occupation: X Affiliations: X Family: X DESCRIPTION Age: X Apparant age: X Gender: X Ethnicity: X Height: X’X’’ Weight: X lbs. Eyes: X Hair: X Physical description HISTORY X PERSONALITY & MOTIVATION X POWERS & TACTICS Doesn't know where his powers come from, doesn't care. Maybe he's a T-Baby? COMPLICATIONS Complication: X. ABILITIES 8 + 2 + 8 + 0 + 0 + 4 = 22PP Strength: 28 (+9) / 18 (+4) Dexterity: 14 (+2) Constitution: 28 (+9) / 18 (+4) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 14 (+2) COMBAT 8 + 8 = 16PP Initiative: +2 (+2 Dex) Attack: +4 Base, +5 Melee, +4 Ranged, see Power attack bonuses in DC Block Defense: +5 (+4 Base, +1 Dodge Focus), +2 Flat-Footed Grapple: +15 (+4 Base Attack, +1 Attack Focus, +9 Strength, +1 Super-Strength) Knockback: -8 (TOU/2, Impervious Toughness 7) SAVING THROWS 0 + 3 + 7 = 10PP Toughness: +9 (+4 Con, +5 Enh. Con) Fortitude: +9 (+4 Con, +5 Enh. Con, +0) Reflex: +5 (+2 Dex, +3) Will: +7 (+0 Wis, +7) SKILLS 40R =10PP Climb 1 (+10) Drive 2 (+4) Gather Information 8 (+10) Intimidate 8 (+10) Notice 10 (+10) Sense Motive 10 (+10 Swim 1 (+10) FEATS 8PP All-Out Attack Attack Focus [Melee] 1 Challenge [Fast Startle] Dodge Focus 1 Power Attack Startle Takedown Attack 2 POWERS 10 + 10 + 2 + 7 + 3 + 3 + 4 = 39 Enhanced Constitution 10 [10PP] (Descriptors: Prowess) Enhanced Strength 10 [10PP] (Descriptors: Prowess) Enhanced Traits 2 (Adds Feats: Affects Insubstantial 2 to Unarmed) [2PP] (Descriptors: Touch the Untouchable, Prowess) Impervious Toughness 7 [7PP] (Descriptors: Prowess) Movement Array 1 (2PP Array; Feats: Alternate Power 1) [3PP] (Descriptors: Prowess) BP: Speed 2 (25 MPH, 250 ft./rnd.) {2/2} (Descriptors: Run Fast) AP: Leaping 2 (x5; Running: 95 ft.) {2/2} (Descriptors: Leap Far) Super-Strength 1 (Feats: Countering Punch, Thunderclap) (+5 STR carry. Heavy Load: 2400 lbs) [4PP] (Descriptors: Prowess) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC19 Tou (staged) Damage +5, Affects Insubstantial 2 Unarmed - Enhanced Strength Touch DC24 Tou (staged) Damage +5, Affects Insubstantial 2 Thunderclap 45. ft. Area Radius DC19 Ref Halve Auditory Dazzle Affects Insubstantial 2 DC19 Ref Auditory Dazzle, DC19 Fort to recover Totals: Abilities (22) + Combat (16) + Saving Throws (10) + Skills (10) + Feats (8) + Powers (39) - Drawbacks (0) = 105/105 Power Points
  23. ROCKET His World - Zebrahead Fast! Jay is a speedster, not the fastest man alive or anything like that, but he's still pretty damn fast, and this song is just fast. Despite being one of the more calm speedsters around, Rocket is still speeding everywhere, living in his own world of speed that's in many ways very different from the normal world that everyone else lives in. When you can do anything so much faster, you're going to end up just a little bit impatient with everyone else. Jet Fuel Heart - Miracle of Sound Happy, peppy, a song about moving forward and searching for adventure and excitement. Full speed ahead, nothing will slow Jay down. On a bit of a darker side, the song references not dwelling on failures and not giving up on a dream, which I also use as a reference to Jay moving on from his past without looking back, perhaps a bit too eagerly. Yellow Line - REDLINE OST Getting pumped, starting out relatively slow and setting a nice pace, then starting to get faster as the guitars keep in, this is, to me, an essential fighting speedster theme. The song starts out slower with just keeping a pace. As the song progresses and evolves, so too does Rocket's speeds, becoming faster and more serious, racing towards the finish line. Roundtable Rival - Lindsey Sterling Super speedster battle! Coming up against another speedster is something entirely different than fighting someone else! It is intense, it is fast, it is a blur of motion and speed, dancing around each other to try and get that final hit. I Am The Doctor - Murray Gold The Atom Academy offers it's members access to adventure and wonder beyond the wildest imagination, facing both miracles and monsters along the way. This is Rocket's theme for the Academy and the friends that he is making there, a some times light and some times darker theme, reflecting all the adventures they will have! Leaving Earth - Mass Effect 3 OST Standing on the precipice, staring into the unknown. At once omnious and wonderful, Jay is drawn to explore, to discover, to journey into the unknown, to find the farthest shore and everything that lies beyond. This is Rocket's theme for serious exploration, where he is given pause as he stands at the threshold, simply staring in awe at the wonders before him. Welcome to the Show - Britt Nicole Uncle Johnny Rocket's theme. Johnny might have become a more serious hero since his debut, but he still knows how to have fun, and he has done his best to help Jay learn the same. If you're a super hero and everything is serious, you'll be bogged down eventually and everything will be much worse than it could otherwise be. Jay truly treasures all these memories of fun and good times with his uncle. Driving With The Top Down - Ramon Djawadi A more dramatic battle theme. The chips are down, Rocket is racing to save everything. Further, faster and better than ever before, racing like a rocket to the finish line. Jet Set Run - My Hero Academia OST Rocket's heroic theme! Just, listen to it? That is the music of someone coming to save you, someone that rushing to do the right thing and keep you safe, moving full speed ahead. Here We Go Again - Miracle of Sound Jay isn't meant for just sitting still and being bored. He has to explore, he has to make new discoveries, whether it is in the lab or abroad. He is out to explore the wonders of everything, running face first towards adventure and wonder.
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