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RocketLord

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  1. As I brought up on discord, I've been toying with the idea of giving Justice a few alternate armors that she could switch between, potentially within the same thread, but I want to make sure that its not anything that will turn it into just a swiss army knife. I was thinking something along the lines of 3-5 forms, and I'm completely fine with going as low as its deemed necessary to make it work, if possible. So, as TA suggested, here's a quick mock up of how it could work. The different forms give some different powers, and plays a bit around with trade offs. I've included the entire device. Thoughts? Device 5 ("Justice Driver"; 25 PP Container; Flaws: Action [Free], Hard-To-Lose; Feats: Restricted 2 [Only you can use], Subtle) [18PP] (Invention, Technology) Armor Change Array 10.5 (21PP Array, Feats: Alternate Power 2, Drawback: Action [Move]) [22PP] (Z-Space) BP: Alternate Form 5 ("Justice Armor"; 21PP Alternate Form) {21/21PP} Damage 8 ("Justice Kick"; Feats: Knockback, Mighty) [10PP] (Impact Damage Type) Enhanced Feats 1 (Improved Initiative) [1PP] Enhanced Stats 4 (Strength+4) [4PP] Enhanced Trait 4 ("Enhanced Attack"; Attack Bonus+2) [4PP] Protection 2 [2PP] AP: Alternate Form 5 ("Stealth Armor"; 25PP Alternate Form) {21/21PP} Concealment 6 ("Stealth Field"; Options: All Visual, All Auditory) [12PP] (Technology) Enhanced Feats 1 (Improved Initiative) [1PP] Enhanced Trait 4 ("Enhanced Attack"; Attack Bonus+2) [4PP] Enhanced Trait 4 ("Enhanced Defense"; Defense Bonus+2) [4PP] AP: Alternate Form 5 ("Blaster Armor"; 25PP Alternate Form) {21/21PP} Blast 6 ("Justice Blaster") [12PP] (Impact Damage Type) Enhanced Feats 1 (Improved Initiative) [1PP] Enhanced Trait 2 ("Enhanced Attack"; Attack Bonus+1) [2PP] Flight 2 ("Jetpack") [4PP] Protection 2 [2PP] Enhanced Stats 4 (Constitution+4) [4PP]
  2. AGED by Fox Forever Boy Pan's at 187 PP, so time to increase him to PL12. Spending 17 PP on the following: 2PP on Abilities, increasing Constitution by 2 to 16 4PP on Combat, increasing base Attack bonus by 1 and base Defense by 1. 4PP on Saves, increasing Reflex Save by 2 and Will Save by 2. 2PP on Skills: Bluff +1 to Rank 17 and Notice +7 to rank 13. 2PP on Feats, buying Challenge (Fast Feint) and Skill Mastery (Bluff, Notice, Sense Motive, Stealth). 3PP on Powers, increasing Tricks Array by 1.5 to rank 13. Updated Ability, Combat, Saves, Skills and Feats blocks: --- Abilities: 4 + 10 + 6 + 4 + 2 + 10 = 36PP Strength: 14 (+2) Dexterity: 20 (+5) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 20 (+5) Combat: 14 + 14 = 28PP Initiative: +9 (+5 Dex, +4 Improved Initiative) Attack: +7 Base, +7 Melee, +12 Ranged (+7 Base, +5 Attack Focus [Ranged]), +16 Fireworks (+7 Base, +5 Attack Focus [Ranged], +4 Accurate) Defense: +17 (+7 Base, +10 Dodge Focus), +4 Flat-Footed Grapple: +9 (+7 Base Attack, +2 Str) Knockback: -2 / -3 (with Defensive Roll) Saving Throws: 5 + 7 + 8 = 20PP Toughness: +7 (+3 Con, +2 Protection, +2 Defensive Roll) Fortitude: +8 (+3 Con, +5) Reflex: +12 (+5 Dex, +7) Will: +9 (+1 Wis, +8) Skills: 40R = 10PP Acrobatics 2 (+7) Bluff 17Skill Mastery (+22) Notice 13Skill Mastery (+14) Sense Motive 3Skill Mastery (+4) Sleight of Hand 2 (+7) Stealth 3Skill Mastery (+8) Feats: 32PP Attack Focus [Ranged] 5 Challenge [Fast Feint] Defensive Roll 1 Distract Dodge Focus 10 Evasion 2 Fearless Improved Initiative 1 Jack-of-All-Trades Luck 3 Move-by Action Skill Mastery (Bluff, Notice, Sense Motive, Stealth) Taunt Uncanny Dodge 3 [Visual, Auditory, Mental (Danger Sense)] --- Updated Tricks Array power: --- Tricks Array 13 (26 PP Array; Feats: Alternate Power 3) [29PP] (Pixie Dust, Training. Additional descriptors on each power) BP: Damage 15 ("The Forever Blade"; Feats: Extended Reach 2 [10 ft.], Mighty, Precise; Extras: Penetrating 5) + Enhanced Feat 2 (Improved Critical 1, Stunning Attack) {26/26} (Light, Slashing Damage Type) AP: Blast 12 ("Pixie Blast"; Feats: Homing, Precise) {26/26} (Light, Impact Damage Type) AP: Dazzle 8 ("Fireworks"; Affects visual and auditory senses; Feats: Accurate 2) {26/26} (Light, Sound) AP: Snare 12("Binding Bands"; Feats: Indirect 2) {26/26} (Solid, Light) --- Updated Power Descriptions, based on Tricks Array update --- Power Descriptions: Pan's powers come from one of two sources: His alien genetics as a resident of Neverworld, or his usage of Pixie Dust, gifted to him by the Pixies of Neverworld. Any powers with the Pixie Dust descriptor, save for those explicitely told otherwise, tend to have a golden glow and leave behind golden glitter that disappear after a few seconds. Pixie Dust are, opposite to what would be believed from popular culture, explicitely not magical, and appear to be based on manipulating sort of intense light instead. Anyone is able to be empowered by Pixie Dust, if it is given as a gift by the Pixies of Neverworld, though it might cause different effects. The only standard effect for everyone seem to be the ability to fly. Pan is currently able to use his Pixie Dust in a number of ways: - "The Forever Boy": Pan doesn't appear to age, which seems to be an unique reaction to the Pixie Dust. - "Forever Uniform": Pan is able to use his Pixie Dust to summon his costume at will. - "Fairy Flight": Pan is able to fly, leaving behind a trail of golden glitter as he does so. - "Endless Forms Most Beautiful": Pan spreads the Pixie Dust, creating illusions capable of fooling all the senses. He is able to shape the sounds, sights, smell, taste and feel of his illusions. One of the few Pixie Dust powers that do not leave behind golden glitter. - "Hide & Seek": Using his illusionary powers, Pan creates an all concealing fog in the area around him. - "The Forever Blade": Pan is able to create a variety of slashing weapons out of Pixie Dust in his hands, glowing with the light of the dust. While his most common weapon is a sword, his imagination seems to be the sole limit on what exactly he can create. - "Pixie Blast": A Pixie shaped blast of light that homes in on Pan's enemies. - "Fireworks": A flash of light and sound, to leave his enemies dazzled. - "Binding Bands": Pan spreads Pixie Dust that solidifies into glowing bands that hold his target. It can appear in seemingly any place around him. Pan's alien heritage as a Neverworlder leaves him tougher than a regular human, along with greatly enhanced hearing and a sixth, mental danger sense that warns him of danger moments before it happens. His mind is sharp, even for a Neverworlder, letting him complete mental tasks at incredible speeds, and he is able to understand any written or spoken language. He has always been exceptionally lucky, from being found by the Pixies to ending up in a place as interesting as Earth-Prime. --- And finally, updated DC Block: --- Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 Binding Bands 120 ft. DC22 Ref (staged) Entangled/Bound +12, Indirect 2 Fireworks 80 ft. DC18 Ref (Staged) Auditory/Visual Senses Useless +16 Pixie Blast 120 ft. DC27 Tou (staged) Damage +12, Homing (1 attempt), Precise The Forever Blade Touch (Up to 10 ft.) DC32 Tou (staged) / DC 27 Fort (staged) Damage / (Dazed/Stunned/Unconscious) +7 Endless Forms Most Beautiful Perception DC11 Will (staged) Tricked if disbelieving illusion N/A --- Thank you!
  3. "I agree." Pan had moved, hovering by Nicole and her wonderful armor. The soul was too precious to be lost to one such as the beast before them, and he would not let it come to that. His Pixie Dust seemed to glow greater than ever, as he held his hands out towards her. He was sure that Nicole had some plan here, beyond just trading her services. "Just look at this magnificent piece of magical armor? A tool crafted by its maker must be worth much more to you than the likes of four souls, one even so tainted that he would sell out his friends for something as fleeting as power!" Pan paused a moment, eyeing Mike, taking just a little bit of pleasure in him being silenced by the tongue around him. And he realized that he was perhaps not the only trickster here, and Nicole's offer had been very broad. "Of course, there must be some rules. A contract, if you will!" He could not simply let Nicole be caught up in a task that would spend her entire mortal life, could he now?
  4. Bluffing to try and support Nicole's scheme: 1d20+21 = 26, so 31 with the interaction bonus. Not my best roll, but meh!
  5. GM OINK! The sound was like thunder to Oswald's ears! A giant of pigs stood before him, its snout mere inches from his face. A laughing Charlemagne stood besides them, as they now found themselves in a giant pigsty, where the pig had frolicked mere moments before, fresh mud still clinging to its body. The sky above them was blue, without a single cloud to be seen, but Oz could not see any suns. "Now, now, you must behave William. Mr. Oswald is a guest!" Charlemagne said, excitement in his voice as he brushed the giant pig's side.
  6. GM A guard accepted the boots, and the king pointed towards the way from which Lament had entered, the entrance under the giant tree that stood far taller than any other thing, made by man or nature, in Denmark. "The way from which you came. Leave my kingdom, and find your way back." The children were flocking around Lament by now. The king chuckled. "Perhaps you can find your way through the fog. Or perhaps you will meet a troll. In either case, our business is concluded."
  7. "You call that safe?" Pan asked Lorenzo He moved a glittering Forever Blade, swiftly pointing it at what would have been Lorenzo's neck, if he had had a body. "You, do not move. Not until Oswald has had his say." He paused, looking at Penny by Oswald's side. He had most likely been somewhere else, yes. Lost in a fog much like what the natives of the small islands around Neverworld would enter, when they ingested their special herbs and spices. But that was controlled. This was not. "Is he alright? Can he stand again?" Pan questioned Penny. "And what of the Black Rose, here? What did you see, Oswald?"
  8. Sorry for the delay! @Avenger Assembled Sense motive check, please.
  9. GM The leader of the alien squid looked at Sea Devil, its dark eyes unreadable even to Aquaria. It turned to the others, quick, dull flashes of light being shared between them, before it turned back to Aquaria. It flashed briefly flashed a yellow color, flowing into blues and purple. We came in peace. We were attacked. We just wish to leave.
  10. U.F.O. 777 was getting closer to the Praetorian signal. It was sure of it. Everything was whirling past in hyperspace, a blur of the universe around it, but 777 knew what paths to take, knew how to track the system. It was excited? Was that the right emotion it was feeling right now? Alone for so long, then travelling the stars, but now finally, it might find the Praetorians again? Exiting hyperspace, 777 hovered above Draede III for a brief second before putting all power to its engines. It could track the signal much clearer now, as it broke through the atmosphere. So many signals everywhere, but the Praetorian vessel stood out! Yes, 777 was sure that this was excitement that it was feeling. It was a very exciting feeling to experience, as it soared directly over the battle, barely even noticing, coming to a complete stop right in front of the Praetorian ship and the Traveller.
  11. Feel free to narrate that. You won't find anyone except for the heroes, the beat up security from earlier, and the cultists.
  12. "Yes, yes, I am sure that you smelled all kinds of interesting things, used your nose for all kinds of interesting actions," Pan commented to Lorenzo, not quite agreeing with the idea to ingest any of the mushroom mountain, despite the strange sorcerer's wishes. And yet, Oswald proved to be far less resistant to such an action, seemingly agreeing to actually eat it. What a curious fellow he was. "Do you believe that to be the best course of action, Oswald?" he chimed in. "This is, after all, not just a fungus, but a mountain as well. It might be too heavy for the body." And Pan had still decided that he did not trust Lorenzo.
  13. "Would you give it a rest already?" Yeah, Robin was just done with Kidd now. Justice and the law was not the same. She was more than aware of that, but what Kidd wanted to do wasn't Justice either. They had witnesses, and of course it would be Blowfish's word against theirs, and he had an army of lawyers and yeah, this probably wouldn't turn out that great, but she'd deal with it, somehow. Not quite sure how yet, but somehow. And Blowfish still didn't know about Amber, at least. "You're the cop, right? Maybe you should do your job and make sure that everything we found on Blowfish and Johns sticks, yeah? And would you cuff him already?" Her glare moved from Kidd to Blowfish, and she begun approaching. "Is there any chance any of you two won't try and hit me while I try to help him?" she asked, motioning towards the bleeding bodyguard. She wasn't a doctor or anything, but she could at least try. "And would someone call an ambulance already?" She should just leave, shouldn't she? That would be the smart thing to do here. Still, didn't feel right. Instead she approached the guard and kneeled down to try and stop his bleeding, hoping both Blowfish and Kidd would leave her alone while she did that.
  14. GM The King paused for a mere moment, as he looked at the card, then flicked it towards Lament, the card landing directly at Lament's chest. And he stood, slowly approaching Lament. "Yes, you have lived up to your end of the bargain, mortal." Now, would the King keep his promise? Would he release the children? "Release the children." It appeared very much that he would, indeed. Applause filled the cave, the King's subjects seemed overjoyed to have him back with a smile on his lips. Then it quickly died as he turned again, while guards opened the gates. He moved, and he sat heavily on his throne once more. "You held true to your bargain, mortal. Know that you have my boon. Do not waste it."
  15. I say Salvo go next with that knowledge, then Forever Boy and Gauss can follow that up.
  16. Agreed to the no soul selling. Again, Pan's soul is worth much more than that. Let's see how the knowledge works out, and if nothing else, Pan can try to distract Baal to give everyone a cheap shot at him.
  17. Alright, positions as they are now, as far as I think they are. Feel free to correct me if you think its different somehow. And sorry for not doing this in the previous post. Top floor, center of the building Inside the room that appears to be covered with ink: 3 cultists. Just outside: Mr. Strix Two floors below the top floor: About 160 feet from the Cultist room, counting moving around stairs inside the building Inside the room that you all lit on fire, which is on the side of the building with windows: Lady Horus Outside the room you all lit on fire: Ronin, Wadjet Somewhere between those two floors: About 60 feet from the Cultist room, counting moving around stairs inside the building Doctor Thorne, heading up towards Mr. Strix EDIT: Some more info: The Cultist room has a round table in the middle, with 3 books on it. The room itself is about 50x50 feet in size, with no visible features aside from the table. Everything else seems to be covered in hardened ink.
  18. "Well, not really invisible," Pan felt that he had to at least try to make Penny feel a bit better about him using the same trick. "More like an image of us just not being here, I suppose?" It was true, honestly. It was a fun little trick, one of his favorites, and he would have it addressed properly. And he couldn't keep a laugh from his lips as Penny did something to Lorenzo that sounded like it hurt. Yes, that was magnificent. "I am afraid that the Black Rose is right. Singing will not quite do, it might give us away. Now, let us make haste!"
  19. GM The guard quickly backed away with the children in his arms, quickly putting some distance between himself and the strange mortal that had come to their world. And then he saw the cards being thrown at his king, and he was almost ready to lunge at the Sultan of Sorrow! And he would have done so, had he not carried his own children in his arms! For his part, the king looked unimpressed as the cards were thrown, then outright hostile for a brief moment as they bounced off him. Aside from the one that stuck to his forehead. With a long fingered hand, he reached for the card, and he pulled it forward, glaring at it. Then saw the image. A King. And one of hearts. His lips started moving. Was this not the very reason that he had sent the mortal to Grendel's Mother? To bring back his tears, and his heart? And then, he laughed. It was a happy sound, it was a deep sound. No cold, no evil. Just pure joy.
  20. Let's see how the King's sense motive goes against that: 1d20+20 = 30!
  21. Please, Pan's soul is a vintage edition. Its worth much more than a few mortal souls.
  22. Robin held her breath. Kidd was just making things worse every time he opened his mouth, wasn't he? She didn't believe in death penalty. Killing in self defense, or with no other option? Maybe. She hoped she would never have to make a choice like that, but in this situation, there was no need to kill anyone, if everyone would just calm down, so maybe, just maybe, it would be nice if Kidd would just keep his mouth shut for just one moment. She was really starting to regret having trusted Kidd for even a moment. But Robin waited. The Wall was not a bad guy. His methods were bad, and maybe he belonged behind bars, but not like this. And she just couldn't deal with him, Kidd and Blowfish at the same time. He relented, he was about to leave, and then Kidd opened his mouth again. And the look in the Wall's eyes said everything. Robin was about to get ready. One more kick. Another blow to hopefully take him down. And then Kidd moved his gun, finally and the Wall bounced off into the hole in the floor. And now Kidd's gun was pointing in Robin's general direction. She turned to him, making no move to raise her gun, instead just glaring at him from behind the mask. "The death penalty's hardly universal, And at any rate, it is decided by a jury of peers, not by some maverick detective wanting to play judge, jury and executioner. Isn't that right, Kidd?" She really wasn't sure how Kidd would react if Jackson stopped filming. She had to be ready if he decided he didn't care anymore.
  23. Initiative: 24, 21, 10 So, order: 31 - Ronin - Uninjured - 1HP 24 - Lady Horus - Uninjured - 1HP 24 - Wadjet - Uninjured 24 - Cultist 1 - Uninjured 21 - Cultist 2 - Uninjured 12 - Mr. Strix - Shaken - 3HP 10 - Cultist 3 - Uninjured 7 - Dr. Thorne - Uninjured - 2HP @Supercape is up, followed by @Avenger Assembled
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