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  1. Today
  2. GM Sunday 19th May 8pm Union Rail Yards Greenville The day had been been quiet, a train arriving around midday to offload cargo, some historic items bound for the Hunter Museum of Natural History being locked securely in a safe in the primary warehouse. As the sun descended however the quiet was suddenly disrupted, the armoured form of the villain Steel Shade and his team smashing through the wall next to the safe, before the rest of his team got to work. Within minutes they were ready to depart, the teleportation device they'd made use of many times prior about to activate when a stone flechette tore through the delicate device, and a tide of small green creatures burst from the walls. The combat quickly became a fighting retreat, leading deeper into the train yard. Gunshots and yells ring out across the evening air as the groups engage in their battle. For the first time in quite a while the heroes have time to respond to this latest robbery.
  3. Cerebral and Cerebellum The twins seemed to act as if they were one person. Daniel would reach out his hand and try to hold the Hunter with his Telekinesis, however he was not able to get a good hold on the man since his will was a bit too strong. At the same time, Iris held out her own hand and gripped a drone with her powers and looked over at Daniel. "I couldn't hold him." The young man spoke to his sister telepathically. "Throw it anyway." Iris nodded with a look of concentration as she pulled her hand back and thrust it forward like one would throw a shot put. The drone, with extremely feint purple energy outlining it, pulled itself back before launching foreward as if an invisible hand had thrown it. The machine when flyin and hit the Hunter before BOOM! it exploded!
  4. That is fine with me, so she gets free.
  5. Alright, that's a crit! So I'm treating this as a TK attack on both the Drone and Esquire; this means the DC is 15 + Power Rank + 5, which is 28. Toughness Results 1d20+8: 20 [1d20=12] The drone Explodes! Toughness Results 1d20+5: 24 [1d20=19] Esquire rolls very well however, he only takes a bruise! Round 1 Neko: 28, 1HP Kazra: 26,1x Bruised Timeout: 21, 4HP Esquire: 21, 1x Bruise, Everyone has Total Concealment from him. Drones: 13, 5 of them Daniel: 4, Bruise Iris: 4 2HP once Draco does their IC post, an ally will be joining on Esquire's side and then it will be Neko's turn.
  6. 17 on the Grapple so doesn't beat it, still fighting this psychic attack. Realized by rules I can do an Escape Artist check which is higher but will go with what I rolled for now Thev unless it's okay to substitute the modifier, which is just +2 more and would free her. Up to you.
  7. Missed the response because I'm bad. Okay; so Esquire has Uncanny Dodge, BUT since this is the first round and this is basically you all surprising him suddenly, I'll let the sneak attack go through for this one but he'll be aware from now on. Grapple Roll Results 1d20+14: 30 [1d20=16] So Iris grapples and Throws it. In Comparison, on Daniel's roll; Grapple Roll Results 1d20+11: 31 [1d20=20] The guy gets a nat 20 and escapes. So Iris should now roll an Attack roll (Can't take 10 on it); if she hits, she's hit the guy with the drone. Otherwise she's just smashed the drone into the tree he's hiding behind
  8. Predator The soldier slipped through her grip and forced his way into the cockpit. In an instant he had incapacitated both pilots. Predator cursed behind her helmet and made a split second decision. The soldier was bent over the controls, thrashing at buttons and switches, and she tensed. She exhaled and like a coiled spring, the armored hero sprung in blur. She had every intention to carry them both straight out through the front windshield. The full weight of the armored hero collides with the suped-up soldier. Slamming into him and driving them both out through the window in a rain of glass, most of the debris blowing back into the plane from the sheer force of wind. The two tumbling across the nose of the plane and out into the open air. Predator let him go with a shove, watching as he plummeted away. Leaving the potential biological weapon to gravity’s unkind mercy.
  9. Yesterday
  10. GM The remaining large mecha saw both Sovereign and a Justicar fall in short order. Rather than focus on the Terran heroine before it, who was mainly acting on the defensive, the mecha decided it needed to try to deal with one of the more serious threats. Moving away from Fleur, the large mecha closed with Paradigm, bringing its plasma bladed down at the Praetorian in a wide swing. However, the Naram paragon was easily able to side-step the attack, the blade cutting into the pavement next to her instead. A short distance away, the remaining Justicar climbed back to his feet, taking a moment to glance about. He then leveled his weapon at the held La Puma Negra, firing a blast of energy at the teen, hoping to remove her from the fight. But Star Khan stepped back into the path of the attack, raising one gauntleted hand to deflect the blast away.
  11. Okay, going to stop picking on Fleur (as E is too busy) and the Hunter will move over to attack Paradigm (it is one of the few things with an attack that can hurt her now). It badly misses. This brings up: ROUND FIVE 26 Justicar Wryy (bruised, prone) 22 Fleur de Joie 3 HP (bruised) 22 La Puma Negra 1 HP (bruised, bound and helpless) 20 Paradigm 2 HP (bruised, weakened -1 all stats rnd 1) 19 Star-Khan (fatigued) 18 Boran Lieutenants (x2, one facing Predator bruised 2, staggered; 1 on Paradigm/Golden Star) 13 Predator HP (bruised 2) 10 Tough Aliens (x2, one on Fleur, one on Predator) 10 Troopers (two groups: 20 to the left and 20 to the right) 9 Hounds (1 telekinetic on right, one telepath on left bruised) 8 Golden Star 0 HP (bruised 2) 6 Hunters (x1 in melee with Paradigm) The remaining Justicar will get to his feet and try to blast La Puma, Star Khan will interpose: misses Star Khan. To keep us moving, I will say Fleur deal with the minion alien on her, that brings up @MoonSimply La Puma. She can use a move action to try to get free from the grapple. The hound only gets a 17 on its grapple check.
  12. The "Soldier" cannot beat that, so out of the plane you both go, tumbling through the air! And the soldier cant fly!
  13. Snakebite In Finding your teeth On the fifth day, the fever broke. Those days had been full of sweat and delirium, dreams of jungles and strange night skies full of unfamiliar stars. Several times, the doctors and nurses had been fearful for Cassandra Crow’s life as they struggled to keep her temperature up, or temperature down. The Crow family could afford for the best of care, although their relationships were not always pleasant. It had not gone unnoticed that a few choice members had been hovering around Cassandra’s bed with a glint of glee, hoping that some of the Crow’s byzantine inheritance laws my bless them upon her passing. A month ago, Cassandra Crow had been deep in Amazonian Jungle, exploring the unexplored. She had located a golden snake head, about the size of a fist, with glittering emerald eyes and a malign serpents grin. Worth a fortune, to be sure, but it was glory not dollars that motivated Cassandra Crow. Caressing her prize, she heard a click… and two golden fangs stabbed into her hand. If it was simply a matter of a few scars on the back of her hand, there the story would have ended. But each fang contained a shot of ancient and Eldritch poison. Her temperature rose, her tongue coarsened and swelled. Her eyes darkened and pierced the dark. The poison was crawling around her arteries, into her muscles and skin, changing her. And quite possibly killing her. To get back to the Amazonian river boat was a feat of endurance that she would have, a day before, considered impossible, beyond human flesh. Lying in the boat, convulsing, shaking, was an agony she would rather forget. And then, descent into a coma, until she awoke five days ago in a Hospital in London. And now, the fever had broke. She could sit on her bed, she could even walk, clutching onto her IV drip strand like a crutch. Sleep – yes, sleep. She could sleep twenty hours a day and still feel tired. But no longer was her temperature spiking. No more mysterious cold fevers. It was, as the doctors said, as if her blood could not decide whether she was hot blooded or cold blooded. All in all, she was a mystery. Her blood tests, only now resolving, were impossible to understand, and should have killed her. The ascribed her ongoing life to Ms. Crow’s remarkable fitness, what with her being an explorer used to climbing, hiking, and swimming through the harshest of Earth’s terrains. Maybe that was true, but Cassandra Crow suspected other forces were at play. The Crow family were as wealthy as you could be, thanks to good fortune. But fortune was a fickle and two sided beast. Curses, Hex’s, supernatural bad luck – these too came with the Crow Raven Hair and Crow hooked nose. The Golden Snake Head had sensed something in her, it had smelled the Crow blood, and it had attacked! “Uuurgh….” It was a groan of livid arteries, of pounding head. Pain that morphine had muffled but not removed. Her mother and sister were at the bedside. Caring, in that Crow way. Obscured, mysterious, even narcissistic caring, but caring all the same. And Cassandra would rather have them there than some of the more obnoxious and machevellian characters in the more distant part of the family. “How long?” she asked. “Too long…” said her mother, he black crow hair tied, harshly, to the back of her head. “We feared the worst, you rapscallion! Although… I would not have my daughters any other way. You get poisoned, your sister falls of mountains. Tsk! Better a day a lion, eh?” “Or a snake…” muttered Cassandra. There followed more days in hospital, more mysterious medicine. And then a trip to the Crow family manor once she was healthy enough. In some ways, the doctors told her, she was suspiciously too healthy. They were not wrong. A couple more weeks, and Cassandra was riding, swimming and running through the grounds of the Manor. She was always athletic, her long limbs used to the strain of hiking and exploring. But now she rode harder, she swam faster, and she ran for longer than ever before. Her strength was beyond her frame – tight, hot muscles able to lift a motorcycle above her head (yes, she tried). And speed, yes – faster than before, able to balance and leap like a cat competing for the cat Olympics in agility. Cassandra could feel her body writhe, stretch and bend like rubber. Like a cat. Like a snake. And then, there were the teeth. They manifested – with an sharp electrical pain – when Cassandra was running through the nearby woods and was startled by an irritable fox. No threat, neither before her transformation or, much less so, after it, but enough to cause that little flux of adrenaline. Her canines elongates – subtle, maybe half an inch or most, but quite the shock nonetheless. And the bitter taste of poison at their tips. What was she? The answer surely lay in books. And the Crow family had plenty of dusty tomes in the library. Books of history, archeology, certainly. And darker, eldritch, arcane tomes of pre-history and mythology. Books documenting – in crazed words – the worlds of Atlantis, Lemuria, the lost world. And even, in some particularly hushed and warped words, of the yellow sign. But even these were not enough. Cassandra turned to the British library, pulling strings to get the most obscure and forbidden texts. She spent her days away from sunshine, in the depths of the library, in a private and dusty reading room, poring over yellow paper. At least, it was usually paper. Sometimes it was hide. Sometimes it was skin. There it was: Lodged between a scrawled (in blood?) ramble on the sixty six dimensions of the silver chair, and an alleged spell to bind the third eyes of the unspeakable one. A note on the golden skull of Lemuria, its poison deadly to all but those with snake blood. A ritualistic device to prove one was a true snake person. And Cassandra Crow had survived the bite. Survived the poison. It made her blood run as cold as a lizards. Her sweat felt icy, her tongue felt bloated. Something was very wrong with the Crow family line. Something… inhuman. Somehow, they were not mere homo sapien, but something else. Maybe not material, maybe not genetic. But somehow, in aeons past, the Crow family had taken something of the Lemurian people. Perhaps this explained their strange fortunes, their mystic eyes, the family legacy littered with witches, shamans, sorcerers and oracles. Cassandra Crow was a snake? Then so be it. An enigmatic and twisted smile creased the corner of her lips. There was more work to be done. As Snakebite.
  14. Predator Predator watched her screens as she followed the overlay showing their projected path across the roofs. She nodded as Echohead informed her about what he sensed. “A puppeteer may be beneficial if it stops the puppets when we cut his strings. Otherwise, it could be problematic if doing so sent the copies in to a frenzy.” Pausing on a roof across the way. They spotted the open window and someone waving them in. Cynthia already has the trajectory calculated and a small thrust and leap easily carried the two over to the building. She let Echohead pass through the open window first, then followed him in. “How many survivors are here?” Predator asked even as she switched between scanning modes, searching for potential threats.
  15. Last week
  16. Rush attack on solider to try to push the solider out the front window. Opposed Str (+9+3/super Str+4/super speed): 30
  17. Okay, doing a Knowledge (Physical Sciences) check to try to identify weak points in the temporal barrier. Given her Mental Quickness I am guess it'd be considered a free action, but I'll wait for confirmation from Thev on that. 1d20+18+3 = 33
  18. GM "You pathetic fools have no chance against my electrical electricity!" yelled down General Sparks, carressing the turret as if it was a lover. the tip of the barrel was glowing white hot, and steam hissed from the weapons innards. Once again General Sparks pressed the trigger of the fierceome weapon, only to be greeted with the beep of an alarm. "Admittedly," he conceded it a more muted, more vexed tone, "the overheating is a bit of an issue. But once I electrocute my top scientists to motivate them with painful pain, I am sure they will have the necessary motivation to iron out the problems, and revere me as their beloved leader. Nay! Thank me for torturing them! Yes!" He pressed the trigger a few more times - just feeble sparks. But, the tip of the weapon was cooling down fast!
  19. GM The mighty torrent of water slammed open the doors of the "factory". That was the thing about water - it was heavy and it was powerful, and Tsunami had it in the palm of her hand. It was under control. However, chaos was still afoot. Chemicals were seeping into the water at an alarming rate. The ground level staff were screaming, some of them getting washed out of the building. And the four men - dressed in (now sodden wet) black suits were - with remarkable agility - standing utop heavy metal machines, knives drawn. And Mr Silk himself? Was starting to mumble as he floated, slowly following the water which would take him out of the building. Not yet awake - but not quite so solidly knocked out...
  20. Michael would make Carmen laugh at that sort of idea, "That's soo cheesy... maybe I could do it though in the right place?" she says in response. Him talking her up made her feel confident and secure, Micheal giving the werecat a needed boost whenever he talked her up or was near her definitely made rather a difference in her life, as if Micheal was the perfect good luck charm and confidence booster. In a way, Carmen wished she could be a bit more like he was. "That'll be nice. Have you ever attended a Catholic mass?" Carmen would ask him as she moved close to him, holding on to one of his hands, curious what they'd do now after finishing their meal together. Fuzzy and soft. Even if she gave a slight appearance of a sort of wild child, Carmen seemed to keep care of herself, especially with all the hair and fur. In fact, over the past few months her dark black head of hair had grown out purposely, now reaching to right to the middle of her back, "I've been talking to a few professors and Patriot. I'm thinking I could get something to do with some government office work. I can't really tell yet. I'll have to do all the independent life transition work when I hit 21."
  21. Harlequin Power Level: 12 (180/180PP) Built as PL8 Unspent Power Points: 0 Trade-Offs: +4 Defense / -4 Toughness In Brief: Prince of Ogres and Goblins fated to nobility and heroism. Catchphrase: “Might I have your name?” Theme: Born to be a Killer - Chase Noseworthy Alternate Identity: Alden Underwood (Human Name, Secret), Eòghann Soillearsgian, Prince of the Shadowed Places (True Name, Secret) Birthplace: Kingdom of Goblins and Ogres, Avalon Residence: Claremont Base of Operations: Freedom City Occupation: Student, Prince Affiliations: Claremont Academy, Ogres and Goblins, Unseelie Fae, Aes Sídhe Family: Muireadhach the Goblin King, Mòrag the Ogre Queen, Cathán the Unseelie (Secret) Description: Age: 16 (DOB: 1 November 2008) Ethnicity: Fey (Natural Form) / Caucasian (Human Form) Height: 5’5” Weight: 113lbs Eyes: Yellow (Natural Form) / Green (Human Form) Hair: Blonde Eòghann has a thin, lithe figure, possessed of grace beyond the normal for humanity, even when he's disguised as a human the perceptive can see it, his movements are too smooth and any accidents seem planned to be only the most minor and harmless. In both his normal human disguise and his natural form his face is elfin and beautiful, his combined heritage softening the sharp features of his goblin father and thinning the more bulbous features of his ogre mother to produce a face that bears graceful, gently curved lines. In both forms he possesses flowing golden locks that if straightened the tips would reach his shoulders, but instead creates loose curls around his face and ears instead. Below elegantly arched eyebrows his eyes are bright and focused, mischief dancing within them when he relaxes, a golden yellow when in his natural form and bright green when disguised. In his natural form his skin is a dusky green-blue hue, his teeth pointed and sharp, and his ears are long and pointed, both of which are hidden beneath lightly tanned and freckled skin and human teeth and ears. His clothes tend to reach the Romantic Era and be no more modern, given to ruffles and other trappings of the era. When going out as a hero he wears a harlequin costume and masquerade mask, painting what of his skin is visible white, or using his illusions to the same effect if he does not have time to apply the paint normally. History: Eòghann's parents are powerful rulers in the lands of Faerie, the King of Goblins and Queen of the Ogres each rule their fearful throng. But both wanted more, and harbored a great affection for the other. So motivated they arranged to be wed, so that their peoples may be joined and their might combined. There was but one foible. They were without child. No matter how the royal couple tried, an heir eluded them, and as the other fruits of their union grew, they became ever more desperate to secure their legacy, and their rising station amongst the Unseelie Courts. So driven they invoked the True Name of Cathán, a mighty knight of the Aes Sídhe, binding him to weave his magics to allow them to sire a child. Cathán was incensed at the invocation of his Name, but nonetheless intrigued at the audacious request and so he bestowed three blessings and one curse upon the child, unbeknownst to the King and Queen. The babe would be powerful, beautiful and share in his own blood, his own secret heir. But he would also possess a nobility of spirit that would never be quenched. Eòghann was born on the morn of Samhain, and from the moment of his birth could never understand what might be wrong with him. He took the lessons in stride, learning from the mightiest Ogre Mages and the most devious Redcaps and exceeding in his studies far beyond his years. But his heart was never settled, and he could never bring himself to fully embrace the darker teachings, the thieving of names and infants, the slaughtering of livestock and laying of traps. Still he did his damnedest to meet the expectations of his parents and tutors, while sneaking out during his free time to undo the damage caused as best he could. This charade has continued until his sixteenth year. His parents had their most devious plan yet. Their son would infiltrate the world of Men beyond Avalon, and ensnare the latest generation of their great heroes in Fae schemes, and graduate with new champions in his thrall! Personality & Motivation: Eòghann is gregarious and enjoys having company, having not been around many peers growing up. He is still muddling through the mess of expectations that his parents, tutors and culture laid upon him prior to leaving for the human world, and how they interact with his own morals and knowledge, leading to uncertainties and insecurities which he covers with mischief and bravado. At his heart Eòghann wishes for everyone to get a happy ending, be they man, ogre or goblin, which is at the core of his crisis: How can he make everyone happy? Powers & Tactics: Eòghann is an accomplished mage for his age, able to disguise himself as both people and animals, cast illusions, make plants grow wild and strong and conjure weapons made of shadows, immaterial blades which attack the very soul for as long as they remain embedded within the foe. The spell he is most proud of is his ability to shield others from harm, a shield of light and silver in the shape of a Harlequin mask springing up between them and whatever would do them harm, an ability he developed while trying to undo the damage his lessons caused. In addition, Eòghann is practiced in the art of stealing names, able to through a mix of guile and magic weasel past the defenses of the wary to claim their names, which he can then use to work more insidious magics upon them, able to confuse and control the mind but here too he has found a way to twist the magic to help others, able to grant others access to his magical techniques although it is a very tiring practice. Finally he is able to channel his magics to disguise himself, teleport, burrow and regenerate. In addition he can comprehend any language spoken or written and speak to anyone. Complications: Thy Truest Name Invoking Eòghann's True Name grants one power over him, allowing the individual to control the young Prince. Anyone who knows Eòghann's full True Name can command him as though via Mind Control with ranks equal to their Power Level or his, whichever is greater. Under Revealing Light The light of the full moon and similar phenomena dispel falsehoods, rendering many of Eòghann's magics ineffective. Under the light of the full moon, or after being affected by a power with the Light descriptor as well as the Blessed/Celestial/Holy and/or Silver descriptors, Eòghann's Shapeshifting, Illusion, and Glamour powers are nullified. I Bar Thee from Entry A location warded with charms of Iron, Rowan, or a line of Salt around the entrance is barred to Eòghann. Eòghann is unable to willingly enter a location warded with Iron, Rowan or Salt. The Tongue of Thine Birth Eòghann’s magic allows him to understand and be understood by anyone, but this could also help reveal his secrets. Eòghann always speaks in listeners native language, this can raise suspicion if there's no way for him to have known the listeners native tongue, doubly so if there's no reasonable explanation for how he knows it. Prince of the Unseelie Eòghann may have worked to repair the damage he caused under his tutor’s guidance and his parent’s expectations but he did so under disguise, and so those who see his true form will see only the dark prince. When not disguised, Eòghann may be recognized by witnesses, who may respond to the prince negatively. Abilities: 0 + 16 + 8 + 4 + 8 + 16 = 52PP Strength: 10 (+0) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 26 (+8) Combat: 16 + 8 = 24PP Initiative: +8 Attack: +8 Melee (+8 Base), +8 Ranged (+8 Base) Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 0 + 0 + 2 = 2PP Toughness: +4 (+4 Con) Fortitude: +4 (+4 Con) Reflex: +8 (+8 Dex) Will: +6 (+4 Wis, +2) Skills: 72R = 18PP (1PP = 4 Skill ranks) Acrobatics 3 (+11) (Skill Mastery) Bluff 6 (+14) Diplomacy 6 (+14) Disguise 2 (+10/+20 [Morph]) Gather Information 6 (+14) Intimidate 6 (+14) Knowledge (Arcane Lore) 10 (+12) Languages 0 (Fae [Native]) Notice 12 (+16) (Skill Mastery) Perform 2 (+10) Sense Motive 12 (+16) (Skill Mastery) Stealth 7 (+15) (Skill Mastery) Feats: 18PP Luck 2 Ritualist Dodge Focus 8 Benefit (Fey Royalty) Benefit (Wealth) 3 Evasion 1 Skill Mastery 1 (Acrobatics, Notice, Sense Motive, Stealth) Uncanny Dodge (Auditory) 1 Powers: 39 + 18 + 9 + 6 + 1 = 73PP All powers have the following descriptors: (Magic, Fae, Goblin, Ogre, Trickery) Magic Array 18 (36PP Array; Feats: Alternate Power 3) [39PP] Additional Descriptor(s): None BP: Damage 8 (Shadowstuff Blades; Extras: Alternate Save [Will], Duration [Sustained]; Feats: Affects Insubstantial 2, Extended Reach, Split Attack) {36/36PP} (Piercing, Shadows, Soul) AP: Illusion 8 (Faerie Mirage; All Sense Types; Feats: Progression 2 [Area, 20ft.]; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) {32/36PP} AP: Create Object 15 (Plant Growth; Extras; Duration [Continuous], Impervious 4; Feats: Innate, Precise, Progression [Area, 10ft. Cube], Subtle; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Permanent) {36/36PP} (Plant, Wood) AP: Deflect 12 (Shield of Silver; All Attacks 3PP/Rank; Extras: Range [Ranged]; Feats: Triggered 2; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Limited [Only Deflect Attacks Against Others]) {36/36PP} (Light, Silver) Name Invocation Array 8 (16PP Array; Feats: Alternate Power 3; Drawbacks: Power Loss 1 [When unable to speak]) [18PP] Additional Descriptor(s): (Curse, Sonic) BP: Transform 8 (Name Stealing; Mental Transform 2PP/rank; Target Forgets Name(s); Extras: Duration [Continuous]; Feats: Subtle; Drawbacks: Reduced Range [5 Increments]; Flaws: Requires Opposed Skill Check [Bluff]) {16/16PP} (Interaction) AP: Mind Control 8 (Command the Named; Extras: Conscious; Flaws: Limited [Requires Target to be effected by Name Stealing]) {16/16PP} AP: Confusion 8 (Curse the Named; Extras: Insidious; Feats: Incurable, Reversible; Flaws: Limited [Requires Target to be effected by Name Stealing]) {10/16PP} AP: Share Magic adds (Extras: Affects Others, Range [Ranged]; Feats: Progression 2 [5 Targets]) to Magic Array (Feats: Subtle; Flaws: Limited [Requires Target to be effected by Name Stealing], Tiring) {14/16PP} (Blessing) Might and Mischief 3 (6PP Array; Feats: Alternate Power 3) [9PP] Additional Descriptor(s): (Bloodline) BP: Morph 2 (Glamour; Any Humanoid 2PP/Rank; Extras: Duration [Continuous]) {6/6PP} (Disguise, Illusion) AP: Burrow 3 (Goblin Tunnels; Extras: Area [15ft. Tunnel], Penetrating; Flaws: Distracting) {6/6PP} (Earth) AP: Teleport 2 (Fae Escape; Feats: Change Direction, Change Velocity) {6/6PP} AP: Healing 1 (Ogre Toughness; Extras: Action 4 [Reaction]; Feats: Stabilize; Flaws: Personal) {6/6PP} Comprehend 3 (Understand and Speak All Languages) [6PP] Comprehend 1 (Read All Languages; Flaws: Duration 2 [Concentration]) [1PP] Drawbacks: -3 + -4 = -7PP Vulnerability (Iron; Frequency: Uncommon [+1PP]; Severity: Major [+100% Effect, +2PP]) [-3PP] Weakness (Iron; Frequency: Uncommon [+1PP]; Intensity: Moderate, -1 Constitution Drain [+2PP], Accelerated Effect: 5 Minutes [+1PP]) [-4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Shadowstuff Blades Touch (Ext. Reach) DC 23 Will Damage (Sustained) Name Stealing Ranged DC 18 Will Mental Transform Command the Named Perception DC 18 Will Mind Control Curse the Named Ranged DC 18 Will Confuse Totals: Abilities (52) + Combat (24) + Saving Throws (2) + Skills (18) + Feats (18) + Powers (73) - Drawbacks (7) = 180/180
  22. GM The Annihlist managed to shake off the mental blast, briefly glancing over towards Iris before focusing her gaze back on Bernadette. The tall woman rushed toward the redhead, swinging her sword as she closed. The broad form of Bruiser suddenly stepped into the Annihlist's path, blocking her from reaching Bernadette. Martinet's glowing sword slashed across the hulking man’s chest, sending a small spray of blood as it cut him and sent him falling back to the ground, dazed and injured from the attack. The Annihilist brought her sword back into a ready position as she refocused back on Bernadette, waiting to see what the redhead did in response.
  23. Okay, Martinet will move to attack Bernadette, with Bruiser interposing. She hits with a 23, so a DC 28 toughness save for Bruiser: he gets a 23 so is bruised, injured and dazed. @Tiffany Korta Starshine's turn!
  24. Cerebral "Bernadette!!" Iris cried out, despite all this chaos around her, she would witness the other losing her clone and the pain it seemed to shoot through her. This older girl was the first actual friend both Iris and Daniel had made in the school...arguably the first they had made in Freedom City. Because of this protective rage flowed through her veins. She would pop out from behind her cover and point towards the tall woman that had done the dreaded deed, and extremely faint bolts shot from her forehead and towards the villainess'. She would be able to feel something trying to harm her mind but she pushes through it unharmed. Upon Iris realising this, she clutches the pike she stole close to her before running and ducking behind a destoryed car.
  25. Yeah, no effect. Go ahead with your IC post.
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