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  2. Poncho

    Digital Hex

    The lightning bolts came down hard on Michael, but he was in the zone at this point! He was really feeling it, on cloud nine after all these struggles, at the runner's high portion of the event! Even the bolts that did hit him through the shower bounced off him and left him completely unharmed. He felt like he could take on the entire world. "Your power's all washed up, General Sparks! You might be the biggest cheese, but I'm the grill, and we're gonna turn you into grilled cheese! And we're GAS powered, not electric!" leaving aside that gas grills were actually older than electric ones but whatever. "So get ready for some grill marks! We're taking you out!" He declared as he swooped down to the thinnest point of the wobbly, wibbly tower, and slammed into it with his shoulder like a burst of solar light, making a great big echoing BOOM as he smacked into it! It wobbled more, but stayed steady, but he was prepared to hit it again when he could swing back around.
  3. alright! Let me see! And we talked about a DC25 Strength check to knock over the tower so let me roll that. Strength Check Results 1d20+15: 19 [1d20=4] Negative! IC post coming in
  4. "Bolas could be interesting...It'd help lock people up. I've been working on that a bit myself; ranged options, not bolas necessarily. Like...laser beams or something." He said, smiling. "I could see you cutting an inspiring figure, wrapping up goons in bolas and being like 'No one can escape my claws!' or something like that." He didn't want to talk heroing, but he did love talking up Carmen, so for that at least, he was very pro talking about how cool Carmen was. But he didn't at all mind switching to something else and sighing happily as he finished his sandwich and wiped his own mouth to lean back against the pillar, and partially onto her. He was quite comfortable at this point. "That would be great, then. We'll bring you along, introduce you to my parents. Everything will go a-okay. Just a nice, relaxing vacation, I think." he said. "Then after that you'll be a senior...almost ready to go on to the rest of your life. Won't that be interesting." He thought about it for a bit. "Well, I'm sure no matter how it goes, it'll be good for you and you'll excel." he nodded. "...I should go to church with you on Sunday. I know I usually go with my Mom, but still, it'd be appropriate, I think."
  5. @Kaede Kimura Okay, Blue Bolt is up. Let me know if you have any questions on things.
  6. GM The green beams from Baz's eyes strike one of the large drones that had hit him, sending it tumbling backward to lie motionless on the ground. Lawrence took a moment to glance around him, his eyes again overflowing with blue cosmic energy as he began to focus his powers once again. Clenching his fists, the blond teen then thrust his arms out to his sides, opening his hands as he did so. A burst of temporal energy rippled out from the teen, again washing harmlessly over his friends and allies, while striking all the Communion drones in the park and well beyond. A massive temporal bubble erupted in the heart of City Center, as dozens of the Communion drones were returned to their original form. Lor, Grue and members of more than a dozen other alien races were suddenly standing in the area, momentarily confused at where they found themselves. In the air, more than two dozen of the small, fast insect like drones also returned to their original form, buzzing about in initial confusion as well. Across the park, another four of the Praetorians were returned to their original form as well, looking about in confusion as they quickly took in the scene around them. However, five of the Praetorians still remained in their silver, Computronium form.
  7. Today
  8. Okay, time for Lawrence to burn some more HP. He will stunt the following power: Transform 10 (3 pt per rank (Communion drone to original state); Extras: Permanent (+2), Targeted Burst Area (50ft up to 1250ft), Selective, Alt Save: Will (0); Flaws: Distracting, Full Round action; Feats: Accurate, Progression 4 (x25 area burst); Indirect 3) [58/58] He will take the +3 Inspire from Michael and power attack (-2/+2) for +12 effect with +7 to hit. 16 on the attack roll, so will use a HP to reroll: 24 So, that will trigger a lot of DC 22 Will Saves. First the large groups: Normal Drones (will say it catches about 60 within its area): Only about 18 make their saves: Insect Drones (say about 30 in the area): Only 5 make the save: Large alien drones (will say there are 10): 1 makes the save: Now the drone Praetorians: Traveller: 18 Elite: 10 Dragonid: 25 Moon-Moth: 24 Barrier: 9 Magnetar: 18 Kharg: 25 Spectra: 25 Seresk: 23
  9. Ok sorry for delay Iiris has ff up so her Toughness save is increased to 12 which is still a fail by 15, so she is knocked out (unless you reroll with an HP) Daniel foes much better, passing his reflex roll and thus reducing tough save to DC 22. With forcefield up, thats a tough save of 11 which is bruised and dazed. Golden Star shrugs off the electricity Can @Ponchoand @Dracosternmake IC posts and (if you wish, Draco, reroll Iiris toughness). You can also post IC and OC your responses.
  10. Gamma Buzz "Gee! Carried away like a baby!" said Gamma Buzz. "I mean, I have only slightly completely dislocated my leg, its nothing, honestly. I can probably walk just fine on one leg." Baltazar grasped his dislocated hip in agony. "And it's not at all painfull. I'm not wincing, lets be clear. I just thought this was a great time to fit in my daily face-muscle exercises. And i'm not crying with pain, either. All this movement, I just got a bit of dust in my eye...." He wiped away his glowing green tears. "And screw these monsters, anyhow. They need a taste of... GAMMA VISION!" With a frown of anger, he screwed up his eyes (more) and unleashed a furious pain of glowing green laser beams directly at the nearest drone!
  11. Of course! I'm guessing he might need an Acrobatics check, to maneuver close enough. He's got no ranks in that, but I'll use one of his 7 HP to use Beginner's Luck to gain a 'phantom' 5 ranks. 1d20+6: 17 [1d20=11] Knowledge (Behavioral Sciences) 1d20+16: 20 [1d20=4] I can do better. Using an HP (down to 5 now) to re-roll. 1d20+16: 19 [1d20=3]+10 = 29 (I figure there may be some penalties for working with non-human intelligences.) Knowledge (Galactic Lore) 1d20+16: 31 [1d20=15] Knowledge (Life Sciences) 1d20+24: 33 [1d20=9] Oh, why not -- another HP re-roll. (Down to 4 HP now.) 1d20+24: 30 [1d20=6]+10 = 40 (Again, figuring on some penalites for dealing with non-terrestrial life forms.) I'm guessing a Sense Motive check could be useful 1d20+9: 26 [1d20=17]
  12. Yes, he can get a shot off at one of the big drones that attacked him. It misses the save and is out.
  13. Can Baz blast something with Laser vision from that angle? If so, taking a 10 to blast nearest minion (DC 23 Tough)
  14. Star Squire Power Level: 7 (120/120PP) Unspent Power Points: 0 Trade-Offs: -2/+2 on Defense/Toughness In Brief: A new Star Knight, whose brash and boastful, but has a lot of potential Catchphrase: A Star Knight is always Vigilant. Theme: Rumble: Zayde Wolf Alternate Identity: Zendaar of the Zultasians Birthplace: Somewhere in Khanate Space Residence: Roving throughout the Galaxy Base of Operations: Mobile, or Citadel Occupation: Intergalactic Peacekeeper Affiliations: The Star Knights Family: His family on his homeworld Description: Age: 26 (DoB: Equivalent Earth Year 1998]) Apparent Age: Roughly the same Gender: Male Ethnicity: Blue Space Elf Height: 6'2 Weight: 185 Pounds Eyes: Black Hair: Silver Zendaar is a lanky looking space alien with blue skin, silver hair, and elf-like ears. He's quite attractive in the way that such creatures often are; exotic and seemingly fragile looking at times. His Star Knight armor is a pearl white color with a ruby gem in the center. His voice is silken but he has quite the foul mouth on him when he gets upset. History: Zendaar of the Zultasians is a braggart, a lout, and a rastabout. He's been thrown out of a bars in thirty systems, he's always evasive about heading back home, and he's prone to putting words out there he may not actually be able to match up with. He would be the last person you would think of as being a Star Knight. But he was picked as one regardless, and now finds himself attempting to fit into a job that he doesn't think he's really suited for- he finds the rules and regulations a bit stifling-, and is trying to do his best. He isn't sure why he was chosen to be a Star Knight, and many of the people around aren't sure either, but Mentor has rarely- if ever- chosen wrong, so people are convinced about Mentor's choices, if not Zendaar himself. Millisand is his Star Knight trainer, and though he respects the ancient gorilla immensely, their personalities can often clash; He is much more hot-headed than the calm, thoughtful Beringi, and has to be reigned in- or rescued- at times. Personality & Motivation: Zendaar is confident, prone to bending the rules, and always looking out for the fastest way to get something done, even if it's not strictly regulatory. He's got a mouth on him that he can usually use to get out of trouble, but when it can't, it's great at helping him get away. Despite all of this, it's wrong to say that Zendaar is a bad person, or even a rebel in some ways. He wants to do good, and he tries very hard to do good, but he's just not someone to whom that comes naturally. Powers & Tactics: Zendaar's great at distracting people with his motor mouth; he's taunting and quick-witted, knocking people off their game with peppered insults and taunts. For his summoned weapons, he favors a dueling saber of light in one hand, and similarly summoned pistol in the other. Though he has no need to summon a pistol of energy to shoot beams, he does it to complete the style that he fights with; a much higher class dueling style then someone would expect from someone who navigates via the location of bars. Power Descriptions: Zendaar's powers are regular Star Knight Powers; with his beams being a bright white with a red tinge. He tries to be mobile in his Star Knight armor, but he still relies on it significantly to protect him since he's still undergoing training. Complications: Always a Troublemaker: Zendaar might have people who know of him be very suspicious of the eternal troublemaker. Hot-Tempered: Zendaar cane be prone to flying off the handle, putting his foot in his mouth, or making a rash decision. Star Knight; Zendaar puts far less effort into being a proper, well meaning Star Knight then Millisand, but he still tries. Abilities: 0 + 4 + 6 + 0 + -2 + 6 = 14PP Strength: 10/24 (+0/+7) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 10 (+0) Wisdom: 8 (-1) Charisma: 16 (+3) Combat: 6 + 10 = 16PP Initiative: +6 (+2, Improved Initiative) Attack: +3 Base, +7 Star Knight Array Defense: +5 Base, +2 Flat-footed Grapple: +6 Base, +13 in Array Knockback: -2, -8 in Armor Saving Throws: 2 + 5 + 6 = 13PP Toughness: +9 (Impervious 7) [+3 Con, +6 Protection (Impervious 7)] Fortitude: +5 [+3 Con, +2)] Reflex: +7 [(+2 Dex, +5)] Will: +5 (-1 Wis, +6) Skills: 36R = 9PP Acrobatics 2 (+4) Bluff 10 (+13) Computers 2 (+2) Diplomacy 2 (+5) Knowledge (Galactic Lore) 4 (+4) Language 1 (Native; Zultasian Language, Galstandard) Notice 6 (+5) Pilot 4 (+6) Sense Motive 5 (+4) Feats: 8PP Distract Challenge (Fast Feint) Taunt Move-By Action Set Up Improved Initiative Attractive Native: Galactic Lore Powers: 60 = 60PP The Star Knight armor is Technological. Device 15 (Battlesuit, 75PP Container, Flaw: Hard to Lose) [60PP] (technology) Immunity 10 (Life Support, Starvation and Thirst) [10DP] Comprehend 3 (Understand and Read all Languages, Speak one at a time) [6DP] Weapons Array 7 (14PP, Feats: Alternate Power 3, Accurate 2) [19DP] BE: Enhanced Strength 14 (to Strength 24 [+7]) [14DP] AP: Blast 7 (laser blasts) {14/14} AP: Snare 7 {14/14} AP: Stun 7 {14/14] Protection 6 (Extra: Impervious [7]) [13DP] Flight 8 (2,500 MPH) [16DP] Super Movement 3 (Space Travel 3) [6DP] Enhanced Feat: Quick Change [1DP] Super Senses 4 (Communication Link [Mentor], Radio, Low-Light Vision, Direction Sense) [4DP] Drawbacks: (-0) + (-0) = -0PP None DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage Blast Ranged DC 25 Toughness Damage Snare Touch DC 20 Reflex Snare Totals: Abilities (14) + Combat (16) + Saving Throws (13) + Skills (9) + Feats (8) + Powers (60) - Drawbacks (0) = 120/120 Power Points
  15. GM *WOOSH* A yellow blur sped over near Sever, delivering two rapid punches faster than the eye could see. *CRACK* *CRACK* The last two Communion drones that were near the sword wielding teen went down as Velocity skidded to a halt back near Sever having looped back around from attacking. "You okay?" The teenage speedster asked as Johnny Rocket sped off to another part of the park to help Raven and Bowman with a group of drones they were facing.
  16. Okay, that moves us on to: (Going to try to get this to a point to wrap up sooner rather than later) Round Four 38 Velocity (unharmed) 32 Gamma Buzz 4 HP (injured, bruised, dislocated leg, prone) 30 Moon-Moth Drone (unharmed) 25 Insect Drones (many (Many spread out around the park at the heart of City Center) 24 Timeout 5 HP (unharmed) 21 Blue Bolt 3 HP (unharmed) 21 Rot 4 HP (unharmed) 20 Golden Star 3 HP (injured, bruised, fatigued) 20 Spaceman 3 HP (injured, bruised) 17 Paradigm (unharmed) 17 Torpedo Lass II 5 HP (unharmed) 15 Drones (many: spread out in park, none close to any PCs at the moment) 13 Needle Fighters (many) 13 Large Alien Drones (8) 10 Sever 3 HP (injured, bruised) Velocity will move over and take out the last two near Sever. Johnny Rocket speeds off to help fight some elsewhere. That brings up Gamma Buzz @Supercape He is currently being held/carried by Vueriz, who used her board to fly him and her over near Lawrence and Micahel. His leg is still dislocated.
  17. Sever slashed down towards the ground. Instead of hitting the ground, however, his sword met nothing, and cut a hole through reality itself. Sever fell through. He appeared a few feet above one of the nearby drones and, using the momentum of his fall, drove his sword through the chest of one of the drones. He wrenched it free, turned, and slashed at one of the other drones, barely nicking it, and doing no notable damage.
  18. First one goes down. But the second makes its toughness save.
  19. Sever is going to use his teleport to teleport to a nearby drone and attack it; -2 damage, +2 attack, take 10, that's a DC22 toughness save. If that drops the drone, the same to any adjacent drones.
  20. Okay, sorry for the delay. @Dr Archeville Doc, could you give me some rolls (or indicate what the result on any skill master would be on those checks) so I can make some opposed rolls to see how this goes. Thanks!
  21. Velocity In the Hanger Megan had pushed herself back up slightly to see Gaian attacked by a four-armed alien, while Vor’an was hurt by a newly arrived Justicar, who was accompanied by a hulking alien with a massive club. In a almost unseen movement, the speedster kipped back up to her feet and then was gone in a WOOSH of air and a blur of yellow towards the Justicar and hulking alien. *CRACK* One supersonic punch hit the Justicar squarely in the jaw, the blow causing the armored figure’s head to snape to the side as he was knocked off his feet and to the ground. *CRACK* Velocity delivered a another punch to Uqruks' stomach. However the towering alien seemed completely unfazed by the attack, barely even registering that it had hit him. The speedster reappeared out a blur of yellow near Artificer and Vor'an, shaking her right hand slightly from the after effect of punching Uqrucks. "Ow." Down in the Engine Room The alien's long, snake like torso whipped it back into an upright position with seeming ease as it readied its pair of curved long daggers once more. Locking eyes with Patriot as she drew her energy weapon, the alien slithered back toward her, plunging both daggers towards the patriotic heroine…
  22. Okay, Yass'ir will also get back on its "feet" with acrobatics as a free action and attack Patriot, getting a 29 on its attack roll. @Avenger Assembled DC 26 toughness save, unless you want to spend a HP on increasing your dodge bonus (which would be just enough to make it miss). Also, it needs to make its save vs. the Secondary damage effect at the start of Ghost's turn: 32 so fine. @RocketLord Ghost is up!
  23. Yesterday
  24. Okay, nothing happening for the remainer of the round, so will move on to: Round Four 67 Velocity 1 HP (bruised, prone) 29 Yass’ir (unharmed, DC 27 toughness save on round 4 (due to secondary effect), prone) 26 Ghost 3 HP (Unharmed) 21 Hounds (3 telekinetic, 1 telepath all BOUND: one telekinetic bruised, staggered; 1 telekinetic Slowed and bruised 2 (round 2), 1 telekinetic bruised 2 and prone; telepaths bruised 2 and prone) 20 Boran Lieutenants (2 in hanger, both BOUND, 1 staggered, bruised and prone (on Vor’an), 1 staggered, bruised and Paralyzed (round 2)) 20 Hunters (5 in hanger,: Bound: 1 staggered, 1 bruised, 1 bruised 2 and slowed (round 2); one (unharmed), 1 bruised and prone) 18 Tal’gar (unharmed, prone) outside bridge 18 Gaian Knight 2 HP (bruised, prone) 17 Tough Aliens (2 outside bridge, prone) 16 Galvanic 3 HP (Unharmed) 14 Justicar Vor’an (Unharmed) 13 Moon-Moth 3 HP (bruised 2) 13 Mare (not prone) 13 Traveller 0 HP (Unharmed) 13 Uqurks (Unharmed) 12 Justicar Ca’lan (Unharmed) 10 Artificer 1 HP (Unharmed) 7 Patriot II 2 HP (Unharmed) 6 Waymaker (unharmed) 5 Troopers (none currently in the fight) Velocity will use her Acrobatics to Instant Up as a free action (she cannot fail the check), then will speed over towards Uqurks and Justicar Ca'lan and use her area attack to punch them both (full power attack -5/+5), getting a 29 on her attack roll. So DC 30 toughness saves: Uqurks: 36, so he is fine. Justicar Ca'lan: 24, bruised and dazed and knocked to the ground.
  25. Luke glanced at the locked door, perhaps, he reasoned, he could break through it, although it won't be exactly a quiet endeavor to break through and well, it was likely that whoever had set this up was expecting it anyway... He circled back to his friend. "Any luck? I got two possible entry points..." He pointed at the the two spots. "They are expecting us though... but what about... a distraction maybe?" He ruffled the crest on the back of his neck, like he used to with his hair, although it was less satisfying. "Dunno wanna bring out Sue back for a walk?" He chuckled, thinking about the paper tyrannosaur trick. One of his illusion could work as well, but a techie would probably see through them, the were just constructs of the mind after all. "A dragon would have been more stylish I guess..." He teased playfully.
  26. Nightscale I think is gonna keep trying to take down the vampire for now, unless he feels like the monstrosity is threatening some civilians.
  27. Yeah I always assume ff is up in any stress situation (possible exception being suprised)
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