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Showing results for tags 'ooc'.
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Nick Cimitiere and Wail deal with a street gang that seems to have some supernatural backup.
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OOC thread for where Heraldo has some stuff happen in the spirit world of Puerto Rico. For rolls and other out of character methods of conveying information and resolving issues.
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The OOC thread, sports fans
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OOC Thread for Graft, Velocity, and Omen run into some partying and problems in RiO, on Carnival night.
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OOC for this thread.
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OOC for Short intro thread for Osprey
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OOC for >This Upon meeting Fingers, can Kit roll a notice roll DC 15 I have left the background deliberately hazy, feel free to narrate it how you wish, I will roll with it. YOu may wish to have used Knowledge [streetwise] or Gather Info on him, if so, post them!
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OOC for
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OOC thread for Phantasmagore appears threatening Farside City, and there's a band of heroes ready to take him down!
- 32 replies
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- scholar
- solar sentinel
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(and 3 more)
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Out of character thread for
- 2 replies
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- claremont academy
- amelyth
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Alright, superspeed and supernatural shenanigans! Interceptors, feel free to establish yourselves either on the same rooftop or nearby checking in on communicators. Thev, I'm assuming Jack has some way of reaching Velocity but if we need to specify how exactly, go for it. Temperance will get folded in a little later, so we'll keep you in the loop, troll.
- 2 replies
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- geckoman
- jack of all blades
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(and 4 more)
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For the whole two people who are a little interest on that massive epic combat I made a bunch of rolls as follow's Crimson’s Initiative 1d20=1[/url] Crimson’s Attack’s 1d20+8=23, 1d20+8=16, 1d20+8=23, 1d20+8=20, 1d20+8=12, 1d20+8=22, 1d20+8=26, 1d20+8=23, 1d20+8=22, 1d20+8=23 Crimson’s Toughness 1d20+14=24, 1d20+14=30, 1d20+14=27, 1d20+14=22, 1d20+14=29, 1d20+14=32, 1d20+14=24, 1d20+14=25, 1d20+14=25, 1d20+14=15 Merge’s Initiative 1d20+7=27[/url] Merge’s Miss 1d20=4, 1d20=2, 1d20=14, 1d20=2, 1d20=13, 1d20=15, 1d20=18, 1d20=20, 1d20=11, 1d20=16 Merge’s Attack 1d20+10-2=14, 1d20+10-2=11, 1d20+10-2=23, 1d20+10-2=11, 1d20+10-2=10, 1d20+10-2=9, 1d20+10-2=28, 1d20+10-2=28, 1d20+10-2=23, 1d20+10-2=16 Merge’s Toughness 1d20+10=12, 1d20+10=20, 1d20+10=21, 1d20+10=19, 1d20+10=27, 1d20+10=11, 1d20+10=13, 1d20+10=26, 1d20+10=12, 1d20+10=29 All of which more or less pointless as we get. Round 1 Merge Attack : 14 miss Crimson’s Attack : 23 Merge miss : 4 hit Merge’s Toughness : 12 Unconcious
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Temperance, Set and Sekhmet deal with some very upset mummies.
- 45 replies
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- temperance
- set
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(and 1 more)
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If people can give me a Gather Inforation or any appropriate Knowledge Skill DC 10
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The Freedom League Auxiliary is called out to Kaiju Island to handle a seismic emergency that could spell disaster for a good chunk of the Pacific. At the start of thread, assume that your PC is en route to the USS George Washington, likely in the same mode of conveyance as the rest of the League (unless you've got a better means of getting there).
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OOC thread for
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The rolls for the Nightmare stories. We'll just be keeping everything in here for now.
- 26 replies
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- nightmare
- el heraldo
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(and 3 more)
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The OOC Thread for when we'll need it.
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The thread for rolls related to >this thread.
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Cannonade, Wail, Harrier, and Gabriel investigate missing people, end up dealing with an industrial revolution in Avalon. Odds are your character is investigating some aspect of the disappearances. All the missing people were jobless, but in different aspects - some were homeless, others were students just out of college who couldn't find work, others were unemployed and had been for a while. Somewhere in the disappearances lies the story of a carriage.
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OOC for Merge Trois and Supercape have a quite day's study in the library...
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For rolls and such! Feel free to make whatever Knowledge, Gather Information or Sense Motive checks seem appropriate.
- 70 replies