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Geez3r

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About Geez3r

  • Birthday 04/08/1988

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  1. Sorry I dropped off the face of the earth for a while there. Is there any interest in continuing or should we let the thread fade away?
  2. 28 - Bastion - HP x3 - Bruise x2 17 - Kingsnake - HP x1 - Unharmed, Fatigued 15 - Grimalkin - HP x1 - Unharmed 12 - Hatred - Bruise x2, Prone, Staggered 11 - Brandish - HP x3 - Bruise x1 10 - Mirth - Bruise x1, Dazed 4 - Goons (2+) - Unharmed Obelisk 2 - Undamaged Obelisk 4 & 5 - Damaged x1 Obelisk 1, 3, 6 - Disabled Toughness save vs Kingsnake DC 24: 2#1d20+6 22 23 So close and yet so far. Both are downed, leaving just the two outside the door, plus any other wanderers somewhere in the complex. Heritage, you're up.
  3. They are indeed. There are only two in the room with you, two more on the opposite side of the barrier Grim put up. You can get one group or the other.
  4. Brandish is able to quickly dispatch the luckiest guard once the latter's luck runs out. At the same time the battle in the library reaches a fevered pitch and the guards believe that now would be the opportune time for a tactical retreat. Bastion shakes out the cobwebs and promptly gives chance to the retreating guards, landing on the balcony they just left. Meanwhile in the library, the guards attempt to enter the fray, sending bolts of lightning into the smoke where Grim and Kingsnake were hiding out. One of them was actually lucky enough to almost hit Kingsnake. That being said, apparently this magic circle had a particular... reaction to magical lightning being thrown about; likely why this was one of the meta-humans that came to the manor with the suit, and why the guard's wills were bound with enchantments binding them to that particular element. The lightning forked to the different obelisks, seemingly unerringly drawn to them. Without being done in concert with the precise ritual that had been interrupted, three of the obelisks were overloaded and cracked open violently followed by an agonized wail of thunder echoing off the library walls. "No lightning you idiots!" cried Mirth too late as the ritual area quickly became wrecked.
  5. Toughness save vs Brandish DC 25: 1d20+6 12 And the unkillable guard finally goes down. Mirth stays dazed. The guards in the area with Kingsnake and Grim will fire blindly into the smoke. Smoke has a 10ft radius so 16 5ft squares are covered, so 1/16 chance to target correctly. So we'll say Grim is in square 15 and Kingsnake is in square 16. Blind-fire into smoke: 2#1d16 7 16 One correctly aims at Kingsnake. Miss Chance due to smoke: 1d20 15 And succeeds on the miss chance. Attack roll vs Kingsnake DC 23 Tough: 1d20+8 15 And misses. But we're not done yet, the obelisks don't seem to appreciate magical lightning being thrown about all willy-nilly. Toughness save DC 23: 5#1d20+7 24 11 15 22 13 So obelisk 2 is fine, 3 and 6 are disabled, and 4 and 5 are damaged. Toughness save DC 23: 1d20+6 13 And Obelisk 1 blows up as well. The goons outside finally hear what's going on inside and retreat into the interior of the building to lend their aid. Bastion uses his first move action to stand up from prone and the second to follow the guards inside from the balcony area. 28 - Bastion - HP x3 - Bruise x2 18 - Kingsnake - HP x1 - Unharmed 15 - Grimalkin - HP x1 - Unharmed 12 - Hatred - Bruise x2, Prone, Staggered 11 - Brandish - HP x3 - Bruise x1 10 - Mirth - Bruise x1, Dazed 4 - Goons (4+) - Unharmed Obelisk 2 - Undamaged Obelisk 4 & 5 - Damaged x1 Obelisk 1, 3, 6 - Disabled Shaen you're up.
  6. No rolls required. Hatred is no longer dazed, but still on the ground and in pain. 28 - Bastion - HP x3 - Bruise x2, Prone 18 - Kingsnake - HP x1 - Unharmed 15 - Grimalkin - HP x1 - Unharmed 12 - Hatred - Bruise x2, Prone, Staggered 11 - Brandish - HP x3 - Bruise x1 10 - Mirth - Bruise x1, Dazed 4 - Goons (3+) - Unharmed Obelisk 1 - Damaged x1 Obelisk 2-6 - Undamaged Chris you're up.
  7. Toughness save vs KS Whip DC 25: 1d20+12 17 That's a bruise and a daze, but she's got enough Impervious Toughness to not be knocked back. 28 - Bastion - HP x3 - Bruise x2, Prone 18 - Kingsnake - HP x1 - Unharmed 15 - Grimalkin - HP x1 - Unharmed 12 - Hatred - Bruise x2, Dazed, Prone, Staggered 11 - Brandish - HP x3 - Bruise x1 10 - Mirth - Bruise x1, Dazed 4 - Goons (3+) - Unharmed Obelisk 1 - Damaged x1 Obelisk 2-6 - Undamaged Heritage, you're up.
  8. That's a swing and a miss. The two goons on the balcony take pot shots at Bastion as he flies overhead, while the guard that Brandish just tried to bean retaliates against him. Attack roll vs Bastion; PA +/- 2 DC 25 Tough: 2#1d20+6 23 19 That's two hits on Bastion. Attack rolls vs Brandish; DC 23 Tough: 1d20+8 19 And a wiff. Toughness Save DC 25 #1: 1d20+14 19 That's a bruise and a daze. That'll knock him out of the sky, but his Impervious is high enough to tank the falling damage. Toughness Save DC 25 #2: 1d20+13 33 And a pass. Where Kingsnake and Grimalkin are fighting the cultists, two more goons join into the fray, attracted by the noise, with the sounds of more on the way. I'll let Bastion stew on getting shot out of the sky for the round. 28 - Bastion - HP x3 - Bruise x2, Prone 18 - Kingsnake - HP x1 - Unharmed 15 - Grimalkin - HP x1 - Unharmed 12 - Hatred - Bruise x2, Dazed, Prone, Staggered 11 - Brandish - HP x3 - Bruise x1 10 - Mirth - Unharmed 4 - Goons (3+) - Unharmed Obelisk 1 - Damaged x1 Obelisk 2-6 - Undamaged Shaen you're up.
  9. Whoever that guard is, he deserves a raise, as he continues to dance just out of range of Brandish's attacks. His own retaliation against Brandish fairs just as well however as the swordsman is able to nimbly sidestep the attack. Trusting in their apparently skilled compatriot to finish the job, the guards on the balcony turn their attention towards Bastion. While the armored hero is faster in a straight line than Brandish, he is far more predictable and the twin bolts of lightning strike true. Bastion lets out a strangled "GAH!" in surprise as his suit momentarily locks up and he careens into the ground rather gracelessly. He seems slow to get up, but otherwise not too worse for the wear. Elsewhere in the compound the sounds of Grimalkin and Kingsnake kicking the snot out of the cult leaders has drawn the ire and attention of their guards, who come storming into the room, with more on the way.
  10. Toughness save vs Grim's Claws DC 22: 1d20+12 31 No damage, and Grim her body is most definitely super-humanly tough. 28 - Bastion - HP x3 - Bruise x1 18 - Kingsnake - HP x1 - Unharmed 15 - Grimalkin - HP x1 - Unharmed 12 - Hatred - Bruise x2, Dazed, Prone, Staggered, Surprised 11 - Brandish - HP x3 - Bruise x1, DC 23 Toughness save pending 10 - Mirth - Unharmed, Surprised 4 - Goons (3+) - Unharmed Obelisk 1 - Damaged x1 Obelisk 2-6 - Undamaged Chris, you're up.
  11. Yep with Grim's speed she can get there no problem, go ahead and roll.
  12. The masked duo had no idea Kingsnake was in the door, but the masked man in particular got a very rude awakening. He stood defiantly in the smoke, shouting at Kingsnake (or where he thought the latter might be), pointing his finger "You dare come into our sacred circle and--PLEGH!" The rest of Hatred's likely very "important" and "memorable" speech was cut short by the distinctive sound of a full grown man in a kabuki mask getting bitchslapped with a bullwhip. Thankfully Kingsnake was something of a connoisseur of these types of noises and he was able to appreciate the subtle intricacies as Hatred was flung bodily through the air until he impacted rather painfully with one of their ritual obelisks before crumpling to the ground in a heap. "Hatred!" called out the woman concerned, throwing back her hood as Kingsnake could hear the hum of electricity begin to build. Technically he was still moving, but the experience was likely painful for him. The obelisk failed better, being knocked out of place somewhat, and getting a small crack in its exterior. Kingsnake did seem to note that there was a distortion in the air of unknown origin and direction at the time of impact.
  13. Yeah, looks like you're right. http://www.roninarmy.com/att-forum-archive/viewtopic.php?f=18&t=12601 Toughness Save - Knockback Impace DC 21: 1d20+3 8 And that's a bruise, daze, prone and stagger. Toughness Save - Knockback Impact DC 21: 1d20+7 20 And the obelisk gets a little crack in it. 28 - Bastion - HP x3 - Bruise x1 18 - Kingsnake - HP x1 - Unharmed 15 - Grimalkin - HP x1 - Unharmed 12 - Hatred - Bruise x2, Dazed, Prone, Staggered, Surprised 11 - Brandish - HP x3 - Bruise x1, Toughness save pending 10 - Mirth - Unharmed, Surprised 4 - Goons (3+) - Unharmed Obelisk 1 - Damaged x1 Obelisk 2-6 - Undamaged Heritage you're up.
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