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RocketLord

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  1. Yep, just got busy, and waited for feedback on that guidebook page.
  2. Werewolves initiative: 21 @EternalPhoenix is up, followed by @Brown Dynamite. Right now, you got two objectives: - Defeat Captain Thunderwolf - Keep the people safe 32 - Terrifica - 4HP - Unharmed 31 - Sureshock - 2HP - Unharmed 21 - Werewolves - x? - Unharmed 19 - Captain Thunderwolf - Unharmed 16 - Facsimile - 3HP - Unharmed 15 - Miracle Girl - 2HP - Unharmed 11 - Captain Thunderwolf - Unharmed 4 - The Spectacle - Unharmed
  3. GM Thunder struck once more as the Thunderwolf howled to the sky. His fur seemed unaffected by the static electricity in the air around him, as he finally noticed the heroes. His lips pulled back into a snarl as he glared down at them. He lowered his arms to his sides, lightning crackling around his claws. The ripped remains of his cape hang limply over his shoulder. "Oh no." The overweight man looked up, then back to the people behind him. The Thunderwolf howled to the sky, and in the city around the heroes, several other howls joined him. They were not alone. The man started running for the nearest building, the rest of the group near him quickly following suit.
  4. @Exaccus when you use the Increase Power option from Extraordinary effort, it will only last for 1 round. You will revert to your regular powers at the beginning of next round. You basically get nothing out of doing this. With that said, I'd consider it iffy to use Extra Effort to boost the ranks of a VP in the first place, but, not like you'll really get anything out of it, since you need a full action to set it, so... you can... not do that, if you want to? Secondly: You can only spend a Hero Point on the same benefit once per round, and getting rid of Exhausted and Fatigued is the same benefit: So, if you pulled this Extraordinary Effort off at another point, you could spend a Hero Point to get to Fatigued instead of Exhausted, but would then have to wait a round to get rid of Fatigued. Third: Most looks good, but its a no to that Regeneration. Way too much.
  5. "Did everything turn quiet all of a sudden, or is it just me?" Pan kind of didn't want to say it, but quiet meant Micah was done, didn't it? Quiet meant he had raged and yelled and... Well, Pan half expected him to be hovering over them, with a disapproving look. He was wrong, of course. Micah did not seem to see them, as he remained high above them. And then he fell. In a second, Pan had freed himself from Eira. He took another second to send her an apologetic look. Then, he was gone, a trail of golden dust leading up, circling towards Micah. However fast Micah fell, Pan was faster. Grabbing on to his friend, he pulled up, slowing his fall. No abrupt snaps, nothing that could harm him, slowly descending to reach the ground.
  6. Justice Aaaand a portal opened right while she was talking. Yeah, alright. Immediately. The portal was kinda familiar, looked almost like her own Z-Space portals, but different enough that she knew they weren't about to just walk into Z-Space. Salvo got into armor and led the way, so... alright, she could trust this. And on the other side, she saw a frog-person in an armor and "Junior". Her own armor didn't really reveal anything about her, it wasn't form fitting or anything, but even then, he body language told enough as she looked around while Salvo introduced the Temple of Vhoka. No, she did not like this even one bit. "So... is this like Tuesday for you magic types? I mean, I've seem some weird stuff, but this is something else." Salvo pretty obviously knew the guy and the frog, that was good enough for Robin. "I'm Justice. I guess Junior's not really what you want to be called? And you?" She tilted her armored head slightly towards the frog person. Honestly, if it wasn't for everything else, the frog would probably have freaked her out more, but, well... there was everything else going on around them.
  7. Pan looked around him as he was strapped in, sneaking a hand out to squeeze Eira's briefly, before looking towards the underclassmen. "You have potential, but I am sure you know that. You are at the school for all the wrong reasons, so you lash out a bit. It is fine." He smiled, as he looked directly at Leon. "But you lack direction. You play at being a trickster, but you just steal. You are too obvious. Maybe you should consider learning how to be a better kind of trickster." He paused, holding Leon's eyes. "I guess you will have time to learn, but hold on first."
  8. Finally managed to finish fluff, after the build being ready for months. Don't mind all the Skills with 0 ranks, they're skills I plan to buy ranks for, and it was easier to remember them by keeping them at rank 0 (since he got some respectable bonus to them from his stats, anyway) Ghost Power Level: 12 Effective Power Level: 10 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: +5 DEF / -5 TOU In Brief: Middle-aged hero still in action after a life of hardship. Catchphrase: "Just your friendly neighborhood Ghost." Theme: Who I Am - The Score Alternate Identity: Casper Baltazar Church Birthplace: Freedom City Residence: The Fens Base of Operations: Freedom City Occupation: Constantly changing Affiliations: None Family: Jessie Taylor Wilson (Born 1988, real estate agent, ex-wife), Carrie Belinda Church (Born 2014, daughter living with mother), Cole Church (1950-1995, father), Carrie Elizabeth Church (1948-2017, mother) DESCRIPTION Age: Born Febuary 13th, 1988 Gender: Male Ethnicity: Caucasian Height: 6’0’’ Weight: 155 lbs. Eyes: Light blue Hair: Brown Casper is a brown haired man in the mid 30'es. His eyes are light blue, almost, but not quite, unnaturally so. His hair is usually cut short, and he often sports a five o'clock shadow. He usually dress in cheap or well worn clothes. Casper often seems to be tired. The friendly neighborhood Ghost wears a light grey and white costume with thick black accents. The costume is mainly light grey, with white boots and gloves, separated from the rest of the costume with thick black lines. The middle of his chest and lower body is white, separated from the light grey with the same thick black lines, which also show the difference between pants and shirt. Thick black lines stretch from just under his chest, under his arms and connecting on his back. He wears a white mask that covers his entire face, leaving just his eyes visible. Casper wears a pair of x-ray goggles with light blue glass on his forehead or over his eyes, as the situation calls for. His logo is a stylized light blue ghost that almost seems to be glow, placed directly in the middle of his chest. Offensive use of Ghost's powers tend to create a chaotic light blue energy effect . HISTORY Casper Church probably shouldn't have attended that science expo at ASTRO Labs back in High School. Looking back, that was the thing that pretty clearly changed his life forever. The malfunctioning extradimensional looking glass device that bombarded him with some strange radiation was a dead give away. The researchers at ASTRO Labs checked him out, everything seemed fine. Harmless particles, they said. Nothing to worry about. Have a nice little promise of an internship down the line, everything will be fine, nothing to worry about. A few weeks later Casper fell through a floor and then walked through a wall. Everything was not fine. In fact, they were better than fine. He had super powers. With help from Doctor Benjamin Palmer, the ASTRO Labs researcher that had first checked him out, he figured out his powers and limits, developing a close relationship with Doctor Palmer in the process. As any other enterprising Freedom City youth suddenly granted powers, Casper had a choice to make. He tried to use his powers to become rich and famous. The Ghost made a few headlines appearing on television and online, made some money. It was some good weeks. Then, he saw something he shouldn't have at the set. The man that had hired him had ties to a super villain group, one that was planning a large scale heist. Casper didn't care, it didn't have anything to do with him. Then the gang hit ASTRO Labs. Casper's mentor was killed in the attack. Casper reasoned it was all his fault, and the Ghost went on the warpath. He confronted the producer and fought the gang. Victorious, the Ghost set out to become a hero. That was the prologue. Since 2003, the Friendly Neighborhood Ghost has remained a Freedom City fixture, fighting the good fight and saving lives. Never one of the most well known heroes of Freedom City, his status has fluctated wildly from beloved hero to hated menace and back again over the years. With an evergrowing rogues gallery of his own, the Ghost has saved Freedom City on multiple occasions, though his efforts have rarely been acknowledged by the city at large. Not that it bothers him. Action is his reward, after all. Having experienced a great deal of super heroic and extra normal conflicts have left him a bit wiser about the ways of the world, and perhaps a bit weary, but nonetheless still a dedicated hero. Ghost seemed to be doing well. Casper on the other hand? Not so much. Turns out that having a super heroic double life is hard work. Professionally, he never amounted to much. He just couldn't hold a steady job, always rushing off to play the hero. He had married his high school sweetheart in 2010. In 2014, their daughter Carrie was born. Casper had told Jessie his secret identity long before they were married, but even then, his double life eventually created cracks in the relationship. In 2017, the marriage broke, with Jessie gaining custody of Carrie. Even though the former couple tried to remain on friendly terms, Casper had lost an important pillar in his life. Casper's father had died when he was young. In 2019, illness claimed his mother. A long, hard life of fighting is piling on, but still, Casper remains a hero. He is still the Friendly Neighborhood Ghost. PERSONALITY & MOTIVATION Casper is tired. He has been fighting crime in Freedom City and beyond since 2003, and it has cost him much. The once optimistic and happy-go-lucky Ghost has become jaded. He will still crack jokes and snark with the best of them, but with far less enthusiasm than he used to. Still, despite his seeming reluctance, Casper is a hero. He might act like he doesn't believe he can make a difference, but that doesn't matter: He will still try. No matter what else happens in his life, Casper will always be a hero, and he will never give up. Even if he will complain a lot along the way. Casper's sense of responsibility will always win in the end. If he can do something to save the day, he will. This has cost him missed dates, job interviews, meetings with his mother and so much more. He might be brilliant, but what does that matter if he can never keep to an appointment? As Casper's personal life has fallen apart, he has retreated more and more into the Ghost persona, spending at least as much time in his mask as outside it. He is still reeling from his divorce, and the fact that he can't spend nearly as much time with his daughter as he would like to. After all, he has responsibilites, and it wouldn't be fair to try to explain those to a young child. Casper desperately wants to be seen as a good father and a cool dad by his daughter Carrie, with little succes. She likes her father, sure, but she sees him more as a bumbling dad than being cool in any way. He is still very much in love with Jessie, but he sees little hope for them ever getting back together. Despite his love for Carrie, Casper is really not too fond of teenagers or young heroes in general. He feels that he has been where they are now, and, well, look where that got him? Sure, they might end up doing better than him, but really, why even bother? There's plenty of people out there and yeah, he knows that he's a bit of a hypocrite there. He's already gone through it all, no reason they gotta go through heartbreak too, right? POWERS & TACTICS Casper prefers a stealthy approach, approaching his targets and attacking through walls, floors, ceilings or anywhere else where they can't see him until it is too late. He is not above living up to his codename and taking actions to scare his enemies. He will often quickly change his position, rarely staying in one place at once, while moving his surroundings to his own benefit. Despite his preferance for stealth, Casper seems to have trouble stopping talking if he is discovered, throwing jokes and taunts as often as attacks. POWER DESCRIPTIONS The strange radiation from the extradimensional looking glass irrevocably altered Casper's body, granting him the ability to become intangible by dimensionally dispersing his body. Through time and training, he has learned to use this power in a great number of ways, from simply passing through matter to completely dispersing his body to reconstitute close by, effectively teleporting. He posses fine enough control to only make part of his body intangible or tangible, and he can use this ability to fly. His body also seem to have been generally enhanced, making him much sturdier and agile than he would otherwise be. Casper's intangibility can have a number of interesting effects on the world around him. By touching a living person, he can perform what he calls a Chilling Touch, effectively stunning on knocking out his foe. Alternatively, he can disrupt a target's nervous system, causing severe, lingering damage with a single touch. Casper calls this ability the Shock Touch. Casper can turn another person or item temporarily intangible by touching them, effectively allowing him to push them into the floor, walls, cars or whatever else is around, allowing him to trap them with his Phantom Touch. Casper can augment the effect of his intangibility into affecting a greater area by becoming fully tangible. When he imbues his effect with Phantom Force in this way, he might be tangible, but his abilities affects the entire area around him. When he affects the world around him he creates a chaotic, light blue energy effect. Casper augments his powers with a pair of goggles that gives him X-Ray vision, only stopped by lead. Originally built as a jointly by Casper and Dr. Palmer, Casper has since refined and improved the device, adding GPS capabilities. COMPLICATIONS Can't Get No Respect: Despite his long career, having saved the day, the city and much more countless times, Casper is hardly considered an A-list hero, with a number of his victories not even being public knowledge. He's popular in some circles, hated in others, or even outright dismissed. Casper has some ambivalent feelings towards this, and might react harshly if dismissed, despite his experience. If Casper lashing out at someone for dismissing him makes the situation worse, the GM can award him a Hero Point. Friendly Neighborhood Ghost: So far, being Ghost have pretty much ruined Casper's personal life, but he can't help himself. He has these powers, and he has to use them for good. The GM can award Casper a HP if his sense of responsibility somehow makes his social situation worse, be it missing appointments, losing yet another job or getting someone mad at him. Ghostbusters: Casper has made a great number of enemies over the years, having fought just about any bad guy. When Ghost encounters an enemy, there's at least a 50/50 chance that he has fought them or thwarted a scheme before, which means they might know some of his tricks, and might want to defeat or even kill Ghost in retaliation. If Ghost has encountered an enemy before and their knowledge of him or attitude towards him makes the situation worse, the GM can award Casper a Hero Point. Ghost Love Story: Casper still loves his ex-wife, Jessie. She is a succesful real estate agent with commercials on TV, ad space on buildings and much more. The GM can award Casper a Hero Point if he is somehow distracted by seeing Jessie, whether in the flesh or a commercial. Hands-On Approach: Casper's power to temporarily phase the solid objects and make others slip into them relies on his targets being relatively close to a surface. If Casper's target is flying or the GM otherwise deems them to be too far away from a surface, they can negate any succesful Snare via Phantom Touch, giving Casper a Hero Point instead. Loser Dad: Casper wants nothing more in life than for his daughter to think that he's cool. The GM can award Casper a Hero Point if Carrie is somehow placed in danger and used to weaken Casper, Casper finds some way to try and make her seem him as cool, but being cool means worsening the situation, or he is otherwise hindered by the love for his daughter. Scary Ghost: Casper's enemies have at times managed to convince the public that he is, in fact, a super villain. While he has always managed to clear his name, some people are still suspicious of Ghost's motives. If this somehow complicates or worsens a situation, the GM can award Casper a Hero Point. ABILITIES 0 + 2 + 2 + 10 + 6 + 6 = 26PP Strength: 10 (+0) Dexterity: 20 (+5) / 12 (+1) Constitution: 16 (+3) / 12 (+1) Intelligence: 20 (+5) Wisdom: 16 (+3) Charisma: 16 (+3) COMBAT 8 + 10 = 18PP Initiative: +5 (+5 Dex) Attack: +4 Base, +10 Melee, +4 Ranged, see Power attack bonuses in DC Block Defense: +15 (+5 Base, +10 Dodge Focus), +2 Flat-Footed Grapple: +10 (+4 Base Attack, +6 Attack Focus [Melee]) Knockback: -3 / -1 without Defensive Roll SAVING THROWS 5 + 5 + 5 = 15PP Toughness: +5 (+3 Con, +2 Defensive Roll) Fortitude: +8 (+3 Con, +5) Reflex: +10 (+5 Dex, +5) Will: +8 (+3 Wis, +5) SKILLS 36R = 9PP Bluff 5 (+8) Computers 0 (+5) Craft [Electronic] 0 (+5) Craft [Mechanical] 0 (+5) Disable Device 0 (+5) Gather Information 2 (+5) Investigate 0 (+5) Knowledge [Current Events] 0 (+5) Knowledge [Physical Sciences] 5 (+10) Knowledge [Streetwise] 0 (+5) Knowledge [Technology] 0 (+5) Notice 7 (+10) Search 5 (+10) Sense Motive 7 (+10) Stealth 5 (+10) FEATS 29PP Attack Focus [Melee] 6 Defensive Roll Dodge Focus 10 Elusive Attack Evasion 2 Hide in Plain Sight Inventor Jack-of-All-Trades Luck 3 Move-By Action Taunt Uncanny Dodge [Auditory] POWERS 4 + 4 + 8 + 8 + 26 + 33 = 83PP Device 1 (5DP Container; Flaws: Hard-To-Lose) [4PP] (Descriptors: X-Ray Goggles, Invention, Technology) Super-Senses 4 (Vision Penetrates Concealment; Drawbacks: Power Loss [Lead]) [3DP] (Descriptors: X-Ray Vision) Super Senses 2 (Direction Sense; Distance Sense) [2DP] (Descriptors: GPS) Enhanced Constitution 4 [4PP] (Descriptors: Ghostly Constitution, Physical Mutation) Enhanced Dexterity 8 [8PP] (Descriptors: Ghostly Dexterity, Physical Mutation) Flight 3 (Feats: Subtle 2) (500 ft./turn, 50 mph) [8PP] (Descriptors: Phantom Flight, Dimensional, Physical Mutation) Friendly Neighborhood Ghost Array 12 (24PP Array; Feats: Alternate Power 2) [26PP] (Descriptors: Dimensional, Physical Mutation) BP: {1 + 23 = 24/24PP} (Descriptors: Intangible Ghost) Immunity 1 (Suffocation while incorporeal) [1PP] Insubstantial 4 (Incorporeal; Affected by Cold; Feats: Selective, Subtle 2) [23PP] AP: Teleport 9 (Extras: Accurate; Flaws: Short-Range; Feats: Change Direction, Change Velocity, Progession [Mass] 3, Turnabout) (Teleport w. 1000 lbs. of mass. Distance 900 ft.) {24/24} (Descriptors: Poltergeist 'Port) AP: Selective Area Power 10 Adds (Extras: Area [General Burst], Selective; Feats: Progression [Area] 4) to Ghost With The Most Array {24/24} (Descriptors: Phantom Force) Ghost With The Most Array 15.5 (31PP Array; Feats: Alternate Power 2) [35PP] (Descriptors: Dimensional, Physical Mutation) BP: Stun 10 (Extras: Affects Corporeal; Feats: Reversible) {31/31} (Descriptors: Chilling Touch) AP: Damage 10 (Extras: Affects Corporeal, Secondary Effect; Feats: Reversible) {31/31} (Descriptors: Shock Touch) AP: Snare 10 (Extras: Affects Corporeal, Secondary Effect; Flaws: Range [Touch]; Feats: Reversible) {31/31} (Descriptors: Phantom Touch) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 TOU (staged) Damage +10 Chilling Touch Touch DC20 FORT (staged) Fail: Dazed >5: Stunned >10: Unconscious +10 Shock Touch Touch DC25 TOU (staged) Damage +10 Phantom Touch Touch DC20 REF (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +10 Chilling Touch - Phantom Force Area DC20 REF Area effect: Pass to reduce Stun Effect to DC15 Area DC20/15 FORT (staged) Fail: Dazed >5: Stunned >10: Unconscious Shock Touch - Phantom Force Area DC20 REF Area effect: Pass to reduce Damage Effect to DC20 Area DC25/20 TOU (staged) Damage Phantom Touch - Phantom Force Area DC29 REF Area effect: Pass to reduce Snare Effect to DC15 Area DC20/15 REF (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless Totals: Abilities (26) + Combat (18) + Saving Throws (15) + Skills (9) + Feats (29) + Powers (83) - Drawbacks (0) = 180/180 Power Points
  9. GM "No! No no no no! I won't! I don't belive you!" Crimson Cross screamed, flapping her wings and setting off, away from the group and through the halls, quickly disappearing into the darkness and out of the church. "You lied to us, Preacher. Tell us the truth." Jonatan stood by Agnes' side, now. "You did horrible things. You made Cross do horrible things. And I just stood and watched..." His voice was starting to crack. "Shut up! Both of you just shut up!" The Preacher finally broke, yelling at Agnes and Jonathan, pointing at them with his right hand, screaming righteous fury. "I did what I had to do! I did as the Lord commanded! The Lord led me to the man that created the miraculous item in your hand! It gave my followers the power we needed to cleanse the streets! To make the world safe again! Free from the scum! To finally bring justice to the scum of the street!"
  10. "I do not care about who knows and does not." Pan shook his head, reaching for her hand where she patted him, grasping Eira's hand firmly. "But I do not want to be just a story to tell, not just something to use to amuse others." He leaned down closer, kissing her forehead lightly. "I care a great deal about you. I do not want you to see me as just a story." Pan's voice had softened again while he spoke, and his lips once more spread into a grin. "But yes, you felt very real to me as well."
  11. "Oh, is it just gold you want?" Pan reached into pants pocket, pulling out a nice fist-sized chunk of gold. A nice, uneven golden rock. He juggled it from one hand to the other, keeping it in motion while looking straight at Lefty and Jubat. "Why do you need this? I am sure I can find some more."
  12. Using Illusion from Pan's Trick Array to make it seem like he's holding some gold. Let's see what the space pirates have to say about that!
  13. GM As the heroes made their way through the city, the scene was the same everywhere they went: People running and screaming. Werewolves howling and attacking. Some heroes were seen, fighting against the wolves. Others had become wolves themselves, hunting the people they would usually protect. Terrifica stood alone against the Thunderwolf. Hanging with his arms by his side in mid-air, he did not seem to even notice her at the moment. His nose raised, he seemed to be smelling the air. Then, he howled. Lightning cascaded around his body, before the white-furred werewolf landed heavily on the ground, staring straight at Terrifica. The rest of the area around them seemed strangely free of other werewolves. Unlike what Facsimile, Miracle Girl, Sureshock and the Spectacle saw, the Thunderwolf seemed to be the only werewolf near city hall. The rest stayed clear, despite the number of people that were starting to gather behind Terrifica. "What do we do?" A slightly overweight man in the late 40'es stood close to Terrifica, holding on to his upper left arm with his right hand. Some blood dripped from where he had been clawed. "You gotta keep us safe!"
  14. Justice Alright, so, werewolves, right? Big, furry things? Claws and biting and everything? Robin had seen weird things lately, but this was just a bit much. And having Salvo yelling at her on the commlink wasn't really helping her concentration while she tried to keep a wolf from eating some other people. "I'd ugh love to hear about that Baal slapping at some point, but I'm kinda busy here." She was holding her arms up, blocking the wolf that was biting and barking at her. Barking mad, right. "Gimme a sec, Salvo." Alright, Salvo needed her, so... "Sorry, I know you really don't mean to be all mean and hairy right now." Pushing her free hand forward, she pressed a small sticker against the werewolf, watching as the electric shock knocked it out, before turning back to the people behind her. "Alright, get out of here, find somewhere safe to hide, I'll... find a way to stop this." She turned the link back on. "Alright, I'm back." Something about the Freedom League and the Aux being useless? Ouch, Salvo was in a mood. Not that Robin could really blame her, right? "Guess its up to the Emerald League then, right?" Someone had to do something, at least. "I'm coming for you, stay where you are for a sec." Focus, a portal opening in front of her, a quick stop through Z-Space and the fully armored Justice stepped out in front of Salvo, just in time to catch the last of her talk with Junior, whoever that was. "What's Vhoka, and how soon is Junior gonna bring us there?" Alright, Salvo had something. "You know I'm not gonna let you go alone, right?"
  15. Archer II "Uh huh." Connor raised his beer to his lips while he listened, his eyes darting to the other Merge and Para LX every now and again. The cloud, all connected at once... Like what, Merge was like some kind of computer? And was it any wonder that Connor wasn't a big fan of super powers? It was freaking weird. People like Merge, Facs, that weird octopus kid from the prep school... It was all way above Connor's paygrade to figure all that out. "I try to stay in touch. Guys like him are usually the kinda people the old man wants me to take down." He paused to put the beer down. "I guess I was about to be that local hero, but if you got something better, then I'm in."
  16. Nevermore II Wait, wait... did those people in SAD uniforms have guns under their arms? That didn't make a whole lot of sense, did it now? No, Charlie was pretty sure that the cleaning staff wasn't supposed to be armed here. He looked at the lady that had been yelling at him for pretty much no reason at all, how could he get away so he could tell Alek about it, or better yet, do something about it? He had to figure out a plan here, get her out of the way before these guys did something and... She went completely professional whispering to him and pulling him along to an office. Which, good. It got her away from them for now. And he had his utility belt in his suitcase, even if Alek thought he didn't need to bring it and he could come up with some plan and... Right, the woman was still here. Time to play idiot. Put those acting lessons to work. "What are you talking about? Would you let go of me? My boss is gonna get pissed that I haven't joined him yet."
  17. GM "There's lots of strange things anywhere you go, kids. This place ain't that different. That's all ya need to know about that right now. But don't worry, long as we follow the map, everything'll be just fine." Macedon seemed confident, at least. With Callie and Luke gathered close, he pointed at the map. "Y'see the marking there? About 7 miles to the North? There's a cave that should be safe to spend the night. We're gonna take a few days to get to Red Rocks, then we'll go home, if all goes according accordin' to plan." He rolled the map, holding it out towards Luke and Callie, waiting for one of them to take it. "Alright, lead the way then." The path wouldn't be easy, but at least the mountains remained in place, giving Callie and Luke some good points to navigate by. Macedon was strict and rough, but more than willing to help whenever any of the students faltered, with the map being passed among them all along the way. By the time the group reached the cave, night was starting to fall. The darkness came quickly in the desert, and with the darkness, the temperature started to drop rapidly. Once inside the cave, Macedon put his backpack down and pulled out an old oil lamp. He lit it with a match, casting the entrance of the cave in light. "Alright, we stay in here, stick close to each other. Nobody leaves line of sight." The cave stretched into the darkness behind them.
  18. I'll let Charlie have just his utility belt and no costume, and then take that HP.
  19. Pan's entire body tensed. His arms were still around Eira, but not relaxed as the moment before, his hands pausing in her hair. "Is that all I am, then?" There was a certain edge to his voice, one that Eira had rarely heard. "Am I just a story to be told?"
  20. You're surrounded. There's at least 4 people around hiding all around you. Give me an Initiative roll.
  21. Nevermore II "Not as bad as your armor, buddy," Charlie shot back at Zach with a grin, while he hiked up his backpack. He followed him to Muirne, shaking his head. "C'mon, man. You gotta get across the desert, you're already lugging around your armor, at least put that thing down before you try to show off." Charlie grinned, before motioning with his head towards the others. "Looks like we're about to go, you guys coming?"
  22. Pan's grin widened. Just a bit wider than what seemed normal as he embraced Eira, leaning in close. "If that is your wish." His lips quickly found Eira's. --- The storm howled. The clouds rolled over head. Only the lightning and their own source of light illuminated the two teenagers. Pan was lying behind Eira, holding her close, running a hand through her hair while he looked up at the sky. His upper body was still bare, Eira resting against him. He didn't seem all that bothered by the rain, or even seem to really notice it. "I am curious: How many aunts and uncles will I have to fight off if they learn of this?"
  23. Captain Thunderwolf gets to act twice, at these two initiatives: 11 19 Initiative, once fighting starts. None of you are considered flat-footed now. 32 - Terrifica - 4HP - Unharmed 31 - Sureshock - 2HP - Unharmed 19 - Captain Thunderwolf - Unharmed 16 - Facsimile - 3HP - Unharmed 15 - Miracle Girl - 2HP - Unharmed 11 - Captain Thunderwolf - Unharmed 4 - The Spectacle - Unharmed
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