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  1. Even as the tension left by the HATERS gathering in Liberty Park slowly died down, for the time being, at least, and the heroes of Freedom City were all going about their daily lives and stopping threats to innocent people as they came, another event was already being set up. Ads were placed on what seemed to be every single bus stop and lamppost in the city, with each one having phone number tear-off tags for people to take. If one were to take the time to read one of the ads, it would read, in a psychedelic font... We are living in a New Age of Gods and Monsters! So are you prepared to be enlightened on the divinity of the superhuman? If so, the Super Freaks and Pinnacle Path invite you to hear the message of the Creator and reconnect with the self and nature in a gathering that will be as far out as Nirvana itself! All people are welcome, regardless of whether or not you have powers! We will also be answering any questions you might have, so ask away! We will also be recruiting, for any who are interested in joining us! Notable guests will include the famous hero the Third Eye and our newest addition to the collective serving the Creator's will, the Hypno-Hippie. Admission is only $4 for adults 18 and up, $2 for children 4-17, and completely free of charge for children 3 and under. All proceeds will go directly to Greenpeace. Saturday, May the 12th at 1:00 PM at Liberty Park in Freedom City, New Jersey There will be music, too Free food and alcohol will be provided Call 555-108-SUPER for more information, or take a tear-off below As the days passed, tents, as well as a small stage, complete with speakers and a microphone, were all being set up. Rumors as to just what this "message" of these "Super Freaks" was were all over the place, and concerns that this might be the beginning of a violent cult, but since this was a charity event, and actual agents from the Greenpeace fund came by and confirmed their connections to this event, the Freedom City government let it pass. Comrade Frost, Thoughtspeed, and the third Scarab, as well as typical guards, had all been hired by the city government as security detail, to keep an eye on not only this Super Freaks religious movement and see what they make of it, but also to make sure the event goes as smoothly as possible, as the agents of Freedom City's government who hired them to do so realized that some people might not take too kindly to the idea of superpowered beings being worshipped as gods. Which leads us to the day of the actual gathering. May 12th, 2018 12:20 PM Liberty Park Grand Lawn Like the lovechild of Woodstock and an outdoor religious sermon, the lush, green fields were dotted with folding tents whose canopies had a tie-dye design on them, folding tables underneath them filled with fruits, vegetables, alcohol, but no meat. The stage overlooking it all had the Super Freaks logo and font on its background, and immediately preceding the stage, rows and of folding chairs were arranged in a very neat, orderly fashion, with a few spaces in between each section so people could get in and find their own chairs. Quite a few of the seats had been filled already. Several visitors had blatant mutations or "tells" that marked them as Terminus babies, mutants, magical beings, or what have you, though most of them were outwardly human. It is apparent that visitors from all ages and walks of life were anything from curious, to hopeful, to apprehensive, to something else entirely depending on the person you asked, as to just what this message of "the divinity of the superhuman" even was. The city had seen its fair share of self-styled gods with superpowers, as well as actual divine beings, more than a few of them supervillains and superheroes, so some people didn't know what to expect. In this town, you had to be prepared for anything. Even so, no one has actually started anything disruptive, yet at least. Many of them are currently waiting patiently, or perhaps impatiently, for the speakers to show themselves and make this whole thing worth their while. The entire event was fenced off, like a concert, from the rest of the park, though several openings in the fences were there, for some members of the staff to take admission money as more and more people waited in line to get in. The staff in question would be by far the most eye-catching of them all. Identified by their stereotypical hippie clothing, these were apparently members of the Super Freaks association, and some of them had blatant outward differences from the normal human form as well, like how one had butterfly wings, and how another looked like a giant horned humanoid tiger. Many of them were catering, setting up equipment, handing out flyers and schedules, or playing music on their instruments to entertain some of the bored children. With forty minutes until the start of the actual sermon, the heroes have some time to kill...
  2. For the past few days Moira had received cryptic messages in coded in ancient Greek. Mutually intelligibility aside, it was like reading ancient Greek. Smart people stuff. People that could read English couldn't understand all of it. That kind of stuff. She turned to her connections on Olympus and even they had a head scratch. It was machine code. If they were on good terms with Hephaestus, they'd have it solved. But the whole deal with him and them - Aphrodite and Ares, especially - was well noted. There was a hand full of smart people who could help. This was Freedom City. Turn the corner and you could find, like, fifteen geniuses. Still, you needed connections. Not like you could just... Well, it was worth a shot? Mandjet Building, 1 August 2018, Midday. Kamala Kanufasa was a technical genius. Her business was machine code. So Moira looked to her. Showing up after lunch. Walking in the front door and asking the receptionist to speak to Ms Kanufasa.
  3. GM May 4th, Thursday, 2017, 2.06AM Stronghold Security corporate offices, 476 Charles St. An empty hallway. From inside, the Stronghold Security building had almost nothing to remind one they were, in fact, inside the Stronghold Security building. A prominent skyscraper gracing the skyline of a major Atlantic metropolis in whose walls worked hundreds of people making sure that people from all(but preferably the better-heeled) walks of life could sleep safe and sound in the knowledge that Stronghold's technology would protect them. For Josh Kim, university freshman and part-time security guard on the tenth floor, it might as well have been any office building. So it was quite to his surprise when something was happening on his shift. Specifically, somebody was shooting at him. Several bodeys, all with very large guns. And he with none. But he did have a radio! One he was busy screaming into as loud as he could while wood splintered and porcelain shattered around him "OH GOD PLEASE ANYBODY HEEEEELLLP!"
  4. OOC thread for this thread. Scarab III versus tech-crimes. @Tiffany Korta Okay, so Tiff. Would you make me a Reflex save for Scarab to get herself and the panicky guard away from the grenade? Or do you have some alternative notion?
  5. South Pointe, Miami Beach 10th July 2017, Early Afternoon One of the places you went to in Miami if you wanted to see and be seen it was Miami Beach and today the one place to be seen was the extravagant beachside party to celebrate the coming of age of heiress Ruth Aster. The entire party had been painstakingly designed around an Ancient Egyptian theme, from the Hollywood accurate costumes of the staff to the slightly less accurate but much more expensive designer dress that Ms. Aster wore. The whole party area was even decorated with Ancient Egyptian art, the center pieces being two massive, and real, statues of Horus and Set towering over the party and glaring at each other. The guest list was a veritable who's, who of the business and entertainment world with rumors abound that Tom Cruise and Sofia Boutella had been invited due to the suitably timed themed. One thing that Ruth had wanted, and had sent feelers through almost every media method for weeks, was for Ancient Egyptian themed superheroes, with a promise of a very generous donation to their charity of choice if they'd turn up to the party to meet the young heiress.
  6. The Scarab III Player Name: Tiffany Korta Power Level: 10/12 (184/211PP) Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness Unspent Power Points: 27 In Brief: Genius gadgeteer with a surprising origin for her powers... Residence: Apartment in Downtown Freedom City Base of Operations: Mandjet Building, Khepri Incorporated, Downtown Freedom City. Catchphrase: Alternate Identity: Kamala Khanufasa Identity: Secret Birthplace: Jersey City, New Jersey Occupation: Engineering Entrepreneur, Owner of Khepri Incorporated Affiliations: None Family: Sana Khanufasa (Mother), Khalili Khanufasa (Father), Sorayah Khanufasa (Older Sister), Aamir Khanufasa (Older Brother) Description: Age: 24 (DoB: 31st August 1992) Gender: Female Ethnicity: Egyptian Height: 5'4" Weight: 135 lbs Eyes: Brown Hair: Black Kamala's family is descended from a long line of mixing pot that was Ancient Egyptian, having a little bit of Nubian and Greek in her ancestry, though her Egyptian roots can be traced back to the very dawn of Ancient Egypt, even if part of it is from pure myths and legends. Whilst the families appearance caused little problems in their home village or the more cosmopolitan Freedom City, they often caused them problems in the less enlightened parts of Egypt. Whilst not an unattractive woman Kamala is very aware of how her image can affect both her personal and company image. To that end, she spends a vast amount of time taking great care to craft the absolutely perfect image of a professional businesswoman. Whilst she has fully adopted West style dress she still takes great pains to accentuate it with touches from her Arabic heritage. Her superhero costume is an encompassing bodysuit in a vivid red with yellow trim that goes right from her neck to her toes. Her face is covered by a pair of oversized insect-like goggles with yellow lenses. On her back, she wears a backpack resembling a stylized scarab that contains a self-designed gravitic generator that projects a gravimetric field that allows her to fly and provides a protecting force field. On her wrists she wears a pair of intricately designed Egyptian looking vambraces, one is actually an Ancient Egyptian artifact that is the source (she believes) of her psychic abilities whilst the other one is a much more modern sonic projector of her own design that she uses as a defensive weapon. Power Descriptions: Most of her crime fighting equipment has been meticulously crafted by her own hand, using cutting edge materials and techniques that she couldn't possibly afford to sell to the public. Being who she is each piece of equipment has been tested and refined down to the last nanometer until it's as close to perfection and predictable in its behavior. Despite this, she is still constantly tinkering on a series of spares of the various devices to try and improve them even more than they are right now, including improvements from the most cutting edge research. The actual styling's of the devices are inspired from Art-Deco designed to suggest the Scarab beetle, along with a heavy touch of Ancient Egyptian styling. She has chosen the red and yellow colouration for the costume to match those of the previous Scarab(s) as it just seemed to feel right to honor those who name she is using. On the top of her fierce intelligence, Kamala also has a natural untapped psychic potential, a family legacy triggered by her close proximity to the ancient vambrace. At the moment it's just fairly simple and obvious telepathy but it has a potential to develop into something much more powerful. Kamala doesn't actually realize she has this potential and mistakenly believes that the psychic abilities come not from herself but from the Ancient Egyptian artifact that she wears when in costume. . History: Before she was born her family had chosen to flee their Egyptian to start a new life in the United States, not only were the Khanufasa's persecuted for their Shia faith, in a predominately Sunni country, but there was a long suspicion of the family being tomb robbers back many generations. But the family knew better-telling tales that they were descended from priestesses of Ancient Egypt, and that they had been entrusted of an ancient artifact. This artifact, an ancient vambrace, was the only thing of value they brought with them when they moved to New Jersey. Not many months after they moved to the states Kamala was born, the first of her family to be born on American soil. The artifact held some sort of fascination for Kamala since she could remember, wearing it often and even sleeping whilst wearing the vambrace, finding the object somehow comforting almost as if it was alive. When she did sleep with the device she had vivid dreams her ancestor, a great priestess of Isis, gathering some of the Ib (heart) and Shebuet (shadow) of the heroic prince Heru-Ra as he fell in battle. Preserving those part of the soul so they could serve future generations. Little did she know that these dreams were of events that happened long ago and that the vambrace had awoken abilities that had been in her family since that very priestess. From an early age Kamala showed that she was intelligent, always with a questions on her lips, and her parents encouraged her to question everything, not that they could easily stop her questioning. As she grew older her fascination with the world led to her been drawn to the engineering, and with her grades, she attended what is considered one of the finest programs in the country at Freedom Cities HIT. All this was mostly paid for by her parents, and extended family back in Egypt, who sacrificed much to ensure that she could have every opportunity that their new home allowed. She decided early on that she didn't want to work for anyone else, despite offers from several tech companies, so even before she graduated she began to work on viable products to sell and to try and gather the resources to be able to found her own company. With this money, she founded Kherpi Incorporated in Freedom City and with her business and engineering acumen it has rapidly grown over the past few years from just herself to a company employing hundreds of people. This success has allowed her and her family to enjoy a lifestyle that her family couldn't possibly imagine when they left Egypt all those years ago. For most people it would be enough to just run a successful company, but Kamala wasn't just anyone and she had an unusual form of inspiration of what else she could do. For since around the age of sixteen, Kamala began to have other dreams alongside those of Ancient Egypt, these dreams were of a woman in crimson and gold who was doing heroic deeds. It didn't take long to figure out that she was somehow linked with the current Scarab, simply by just by watching the daily news, and though she's never been sure exactly why she started having the dreams, suspecting as always it was the influence of the vambrace, but it inspired her to follow the Scarab's lead and try and help people. As well as the support she could give in her professional capacity, by offering financial aid to those less fortunate than herself, she also began to work on various devices that she could use to fight crime. After months of testing and small dry runs, she finally feels that she is ready to begin her career as a crime fighter. With the previous owner apparently out of action, Kamala has chosen to adopt the name, with every intention of giving it back if asked, to become The Scarab. Personality & Motivation: Kamala is a driven dedicated person and puts' 110% into everything that she does. As a business woman, she drives everyone hard but also drives herself just as hard if not even more so. Everything she does is worked out in meticulously down to almost the last detail. This does occasionally backfire as she can over think something to the point that she ends up doing nothing but just the planning. Even being a hero is a calculated response, why would she not help people if she has these gifts to share with the world? This thinking also allied to her business practices and as well as running a meretricious honest business she also donates a lot to charity as both herself and as Khepri Incorporated. Kamala is a devout, if moderate, Shia Muslim and tries to live her life by the tenants of her faith. Her hectic lifestyle does sometimes make it difficult to always be faithful as she'd like, but Kamala's pretty sure that God will understand the time she'll miss prayers to save the world. She see's her time spent as a hero as part of her duty to help the community, everyone in the city and beyond, and protect those who cannot protect themselves. Powers & Tactics: Kamala tends to take things cautiously trying and gather as much information as she can before she begins to tackle the problem. As long as people aren't being hurt she's prepared to wait days if necessary to find out everything to solve the issue. If she can Kamala will take pains to recompensate any losses incurred whilst she carry's on her investigations. If forced into actual conflict without time to prepare she was trying to quickly and efficiently take the enemy down, going for either the most powerful threat or those that her abilities will work the most efficiently against. Complications: Enemies old and new: The name Scarab draws the attention of quite a few super villains who would like to destroy the legacy of the Scarab once and for all. Magic Feather: Whilst Kamala is a natural psychic she doesn't actually realize that she is so empowered, believing instead that her bracelet provides the abilities technologically. If she is caught without her bracelet she cannot use any of her psychic abilities. Young, gifted and Black: As a young Arabic woman in business a lot of people underestimate her abilities or worse refuse to deal with her directly. This mainly affects her civilian personal, most seem less concerned when there being saved. Abilities: 0 + 4 + 4 + 14 + 6 + 0 = 28PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 12 + 12 = 24PP Initiative: +2 Attack: +6 Base, +8 Scarab's Bite Grapple: +6 Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed Knockback: -6 Saving Throws: 6 + 7 + 10 = 23PP Toughness: +2/+12 (+2 Con, +10 Force Field) Fortitude: +8 (+2 Con, +6) Reflex: +9 (+2 Dex, +7) Will: +13 (+3 Wis, +10) Skills: 128R = 32PP Computers 13 (+20)Skill Mastery Concentration 12 (+15) Craft (Electronic) 13 (+20)Skill Mastery Craft (Mechanical) 13 (+20) Disable Device 13 (+20)Skill Mastery Drive 3 (+5) Knowledge (Business) 13 (+20) Knowledge (Technology) 13 (+20)Skill Mastery Knowledge (Physical Sciences) 12 (+20) Language 2 (Ancient Egyptian, Arabic, English [Native]) Notice 7 (+10) Pilot 3 (+5) Search 3 (+10) Sense Motive 7 (+10) Feats: 18PP Beginner's Luck Benefit (Wealth: Rich) 2 Dodge Focus 2 Eidetic Memory Equipment (Mandjet Building) 4 Evasion 1 Inventor Luck 3 Master Plan Second Chance (Concentration) Skill Mastery (Computers, Craft [Electronics], Disable Device, Knowledge [Techology]) From Scarab's Eye Accurate Attack Attack Focus (Ranged) 2 Improved Aim Power Attack Equipment: 20EP = 4PP Mandjet Building (Headquarters) [20EP] This small skyscraper is a surviving 1920 Art-Deco building originally designed and built by the Rhodes family. The building is brick built and faced with limestone blocks, the blocks are decorated in an Egyptian style with the front of the building having a massive carving of two winged women (representing the goddess Isis) facing each other. The interior of the building has been totally redesigned and rebuilt making it not only ecologically friendly but able to withstand some of the perils of being in Freedom City. The top floor not only contains Kamala's office but her own private workshop and a small apartment where she can sleep when needed, though she rarely uses it preferring her own place. Size: Large [2] Toughness: +15 Features: Communications, Computer, Defense System, Fire Prevention System, Garage, Gym, Infirmary, Laboratory, Library, Living Space, Pool, Power System, Security System 3, Workshop [16] Powers: 11 + 20 + 12 + 16 = 59PP Psychic Potential 5 (10PP Array Feat: Alternative Power 1) [11PP] Base Power: Mind Reading 10 [10PP] Alternative Power: Communication 6 (telepathy, 20 mile) [6PP] and Comprehend 2 (Speak and Understand all Languages [4PP] [10PP] Scarab's Bite 5 (Hi-tech Vambrace, 25PP Device, Hard to Lose) [20PP] Sonic Projector 6 (24PP Array Feat: Alternative Power 1) [25PP] Base Power: Blast 12 (120ft range) [24PP] Alternative Power: Dazzle 10 (Auditory, 100ft range, Extra Burst [50ft, General, Area] Feat Subtle) [21PP] Scarab's Eyes 3 (Hi-tech Googles, 15PP Device, Easy to Lose) [12PP] Enhanced Trait 5 (Accurate Attack, Attack Focus (Ranged) 2, Improved Aim, Power Attack) [5PP] Super Senses 5 (Direction Sense, Distance Sense, Infravision, Microscopic Vision 1, Radar [Radio Sense, Accurate 3PP], Time Sense, Ultra-Hearing, Ultravision) [10PP] Scarab Pack 4 (Hi-tech backpack, 20PP Device, Hard to Lose) [16PP] Flight 5 (Gravitic Repulsion, 250 mph, 2,200 ft/rnd.) [10PP] Force Field 10 (Gravitic Field) [10PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage (Physical) Blast Ranged DC 27 Toughness Damage (Sonic) Dazzle Ranged DC 20 Fort/Ref Dazzled (Staged) Mind Reading Perception DC 20 Will Mind Read Totals: Abilities (28) + Combat (24) + Saving Throws (23) + Skills (32) + Feats (18) + Powers (59) - Drawbacks (0) = 184/211 Power Points
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