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souffle_girl

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  1. I want to give Vendetta's spaceship a teleporter as a convenient mean to get on a planet from orbit, and back. I guess it's a Teleport effect with long range and accurate to get from ship to planet, and a Teleport with long range and Anchor to get from planet to ship. Technically, though, the first effect belongs to the ship's teleporter, the second to the remote teleporter control Vendetta has with her. Since the two are actually part of the same device, is there a way to array them? Or do I have to buy them separately?
  2. Since first hearing the news of Haruko Miyamoto's kidnapping, Emily had taken the case as a personal interest. Her father had business dealings with the Miyamoto family, and she vaguely remembered a brief meeting with Haruko years before, when she was still her old self and Haruko was just a child. When the police had required her help as a "consultant", as they sometimes did, she was more than happy to oblige. She'd even turned down the money: the idea of a young teenager being kidnapped just made her cringe. After reviewing the available information on the case, she went to the Miyamoto residence. The security guy at the door made a funny face when she "parked" her suit in front of the house, before slipping out of it in a simple jumpsuit. "Hello, I'm Emily Stenford, also known as Mechanized. I'm here to see Mr. Miyamoto about his daughter," she told the man.
  3. The characters were originally thought up for a grittier setting, I must admit. I'll take away the part on Red Venus having been a feminist - don't misunderstand me, I don't think feminists are crazy or anything. It would be really the same thing if she was just violently misanthropic, yes, as she's too deranged to adhere to any true ideal. I can tone down on them being murderers if that's needed, but I actually feel they were taken down fairly quick. Red Venus was detained and Splice really did a good job of going into hiding...
  4. Emily was ready for terrorists, power armor, burglars, even bulky mutants. But never in a hundred years she would have expected to find a large and intimidating dinosaur smashing things up in a building. What was that thing? A real dinosaur? A robot? A clone? And what in the world was it doing there in the first place? I really should get the camcorder integrated in the HUD. Things like this just deserve filming, she thought, then raised her gun. "OK... You're just a very big, very scary lizard... Now be a good dinosaur and don't jump at us, will you?" Mechanized said, not really knowing what to expect. A lizard the size of a tank... and likely just as powerful she mentally added.
  5. OOC question: does the room stink? It should, if the dinosaur is a real animal and not a machine. Remember Mechanized's head is exposed, so she should be able to smell it. Mechanized Initiative Check: 16
  6. Angie was having a relaxing morning with her boyfriend Mike, probably one of the last days they'd get to spend together before she started at her new school on Monday. Walking down the mall towards the music shop, they looked like a perfectly matched pair: torn blue jeans and a Metallica t-shirt for Mike and black leggings, denim skirt and a black shirt decorated with little skulls for her. Unfortunately, the day wouldn't stay relaxing for long. As the two approahed the food court, sounds of fighting came from ahead. They stopped in awe at the sight of a group of people dressed in ridicolous armors made of vegetables; intent on battling a couple of girls covered in forcefields. When a table was flung their way, missing her by a few inches, Angie snapped out of her surprise. Mike was already hooked. He had some kind of superhero fixation and witnessing not one, but two in an actual fight must have been a wet dream come true. She scowled in annoyance at how his glare tended to linger over the girls' curves. "Come on, Mike, let's go before someone gets hurt." Angie told him, yanking at his hand, but the boy wouldn't budge. Fine. He wants a superhero fight? I'm going to give him one! She thought, annoyed, then slipped away looking for a private place to change into her fairy form.
  7. Yes, it was just a personal consideration. I'm up for it.
  8. Why, a prankster fairy isn't silly enough? To tell the truth, the whole 'fruit knights' thing could be one of Oliver's elaborate pranks...
  9. These two were the main villains of a M&M adventure I came up with, but I never played. I based the crunch on Ecalsneerg's archetypes of the Energy Controller and Gadgeteer, slightly modified. Character Name: Red Venus Power Level: 10 Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness In Brief: Mad villainess who thinks the male sex is evil incarnate. Has fire control powers. Residence: Unknown Base of Operations: Unknown Alternate Identity: Vera Erwin Identity: Public Birthplace: Los Angeles Affiliations: Diana "Splice" Broebuck Description: Age: 34 Gender: Female Ethnicity: Caucasian Height: 173 cm Weight: 58 Kg Eyes: Blue Hair: Red Red Venus is a slender woman in her thirties, with pale skin and high cheekbones. In combat she dresses in a skintight red catsuit and unmasked, with her long straight red hair tied in a high ponytail. Power Descriptions: Red Venus can summon flames from her body, throwing them around in fireballs. She can also fly, and summon a cloud of smoke around her. History: Red Venus was born as Vera Erwin in 1980 in Los Angeles, and her life was quite normal until she manifested as a mutant in 1994, displaying the ability to manipulate fire. Ms. Erwin always showed a great distaste for men, but she didn't start committing criminal acts against them until early 2010. Since then, her behavior became increasingly violent and anti-social, until she attacked and murdered a Mr. Frank Tabbart in August 2010, accusing him of having been abusive towards a woman in public. She associated with Diana "Splice" Broebuck in December 2010, when the two kidnapped Splice's father, and murdered him in a gruesome fashion. The pair's base was assaulted in 2011 by a superhero team. The squad found out the two had been capturing men and experimenting on them, in an attempt to create a biological weapon that could target males only. After her apprehension, Red Venus was determined to suffer from a severe case of schyzophrenia brought on by her mutation, and sent to a dedicated psychiatric hospital for treatment. In particular, by this time, she was firmly under the delusion that all men were evil and the male sex was to be eradicated from mankind. After a number of months of fruitless treatment, in the light of repeated attepts at attacking male staff and a steady progression of her disease, she was transferred to a stasis containment facility in the Arizona desert. Two months ago, the facility was attacked by Splice and at least another mutant, freeing Red Venus and killing most of the detention facility staff. Now the two of them are out in the open again, and they're bound to be up to no good. Personality & Motivation: Before taking on the identity of the Red Venus, Vera Erwin already had a negative view of men. Over time, though, her mental illness took a larger and larger grip on her mind. Today, she's a deranged and unstable person, affected by the delusional idea that each and every man in the world is evil and a threat to women. At best, he needs to be enslaved, and at worst eliminated. Red Venus is deeply and morbidly in love with Splice, and will do anything to protect her. Powers & Tactics: Red Venus is a terrorist through and through. She usually targets people or organizations that she perceives as dangerous to women, and attacks them without mercy and in a very spectacular fashion, usually through her fire control abilities. She also resorts to more conventional terror weapons including conventional bombs, sniping and biological and chemical warfare. When confronted in a direct fight, she usually uses her fire manipulation powers to hit her enemies with all her power. Should she need to retreat, she can summon a cloud of smoke to cover her retreat. Abilities: 0 + 0 + 4 + 0 + 0 + 6 = 10PP Strength 10 (+0) Dexterity 10 (+0) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 10 (+0) Charisma 16 (+3) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4, +8 energy attacks Grapple: +4 Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -1, -11 w/ Force Field Saving Throws: 6 + 8 + 7 = 21PP Toughness: +2/+12 (+2 Con, +10 Force Field [impervious 10]) Fortitude: +8 (+2 Con, +6) Reflex: +8 (+0 Dex, +8) Will: +7 (+0 Wis, +7) Skills: 40R = 10PP Concentration 10 (+10) Intimidate 12 (+15) Knowledge (Tactics) 8 (+8) Notice 10 (+10) Feats: 6PP Dodge Focus 4 Improved Initiative Taunt Powers: 41 + 12 + 20 + 10 + 4 = 87PP Fire Control Array 18 (36pp array; Power Feats: 3 Alternate Powers, Accurate 2) [41PP] Base Power: Blast 12 (fire darts, Extras: Autofire; Fire, Heat, Mutant) [36PP] Alternate Power: Blast 12 (fireball, Extras: Area - Burst; Fire, Heat, Mutant) [36PP] Alternate Power: Obscure 9 (smoke field, Extras: Duration, Independent; Fire, Mutant) [36PP] Alternate Power: Strike 9 (fire shell, Extras: Aura, Duration 2 - Sustained, Fire, Heat, Mutant) [36PP] Flight 6 (500 MPH) (Mutant) [12PP] Force Field 10 (fire shell, Extras: Impervious; Fire, Heat, Mutant) [20PP] Immunity 10 (all fire effects) [10PP] Super-Senses 4 (energy awareness [mental, Acute, extended, ranged]) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage Aura Touch DC 24 Toughness (Staged) Damage Fire Darts Ranged DC 27 Toughness (Autofire, Staged) Damage Fireball Ranged DC 22/27 Reflex (Area)/Toughness (Staged) Damage Abilities (10) + Combat (16) + Saving Throws (21) + Skills (10) + Feats (06) + Powers (87) - Drawbacks (00) = 150 Power Points ---------------------------------------------------------------------- Character Name: Splice Power Level: 10 Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness In Brief: Mad scientist bent on enslaving or eradicating the male sex Residence: Unknown Base of Operations: Unknown Alternate Identity: Diana Broebuck Identity: Public Birthplace: Flagstaff Affiliations: Vera "Red Venus" Erwin Description: Age: 25 Gender: Female Ethnicity: Caucasian Height: 167 cm Weight: 56 Kg Eyes: Brown Hair: Chestnut Splice is a young, unremarkably looking young woman with sharp brown eyes and short brown hair. In combat she wears a lightweight jumpsuit and a ton of odd looking gadgets. Power Descriptions: Splice is a genius inventor with vast knowledge in both technical and biological subjects. She built and uses a large array of devices, and can create new ones as needed. History: Diana Broebuck was born in 1989 in Flagstaff, but her family moved to Freedom when she was a little girl. Once in her teens, she manifested mutant powers under the form of an improved intellect and memory, and enrolled in Claremont High, where she graduated in 2008 with flying colors. Alas, Claremont alumni can fall to evil too. A couple of years after graduating from high school, Diana met Red Venus and quickly fell for the charismatic older woman, becoming her lover and her most devoted follower. Not much is known about her since then. People who met her before the Red Venus's capture described the two as having a very close, almost morbid romance, and Splice having apparently been completely captured by her partner's charisma. When their base was stormed in 2011, Splice evaded capture and disappeared, likely having found a way out of the country. Two months ago, Splice appeared again when she stormed the containment facility in Arizona where the Red Venus was confined, setting her free. Eight of the ten guards on duty at the time were killed mercilessly, while the other two - the only women - where spared. The exact way Splice managed to access the facility in the first place, and to neutralize the automated defenses, is still unknown but is likely a result of one or more of her devices. Personality & Motivation: Splice is utterly devoted to Red Venus's cause, although the reasons behind her loyalty are unclear. Dedicated to the extreme, Splice is the more stable counterpart to her more passionate lover. Powers & Tactics: Splice is the brain to Red Venus's heart. She's thought to be the responsible for the development of most of the tools and weapons the pair has been using, and government analysts fear it could be well within her capabilities to build a weapon of mass destruction, should she have access to the proper materials. When in battle, she makes use of every single trick and device to get an advantage, and teams up with her partner in shooting from afar. However, differently from Red Venus, she's known to resort to stealth and subtlety in her terror attacks. Abilities: 0 + 0 + 4 + 2 + 4 + 0 = 10PP Strength 10 (+0) Dexterity 10 (+0) Constitution 14 (+0) Intelligence 12 (+1) / 26 (+8) Wisdom 14 (+0) Charisma 10 (+0) Combat: 12 + 12 = 24PP Initiative: +7 Attack: +6, +8 ranged with Goggles Grapple: +6 Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed Knockback: -1/-11 with Force Field Saving Throws: 5 + 7 + 9 = 21PP Toughness: +2/+12 (+2 Con, +10 Force Field [impervious 10]) Fortitude: +7 (+2 Con, +5) Reflex: +7 (+0 Dex, +7) Will: +11 (+2 Wis, +9) Skills: 92R = 23PP Computers 12 (+20, Skill Mastery) Craft [Electronic] 12 (+20, Skill Mastery) Craft [Mechanical] 12 (+20) Disable Device 12 (+20, Skill Mastery) Knowledge [Technology] 12 (+20, Skill Mastery) Medicine 12 (+20) Notice 8 (+10) Search 4 (+11) Sense Motive 8 (+10) Feats: 7PP Equipment 2 Dodge Focus 2 Inventor Master Plan Skill Mastery (Computers, Craft [Electronic] Disable Device, Knowledge [Technology]) Powers: 15 + 16 + 8 + 8 + 18 = 65PP Device 5 (sonic gun, Easy to Lose, 25pp of traits) [15PP] (technological) Device 4 (force field belt, Hard to Lose, 20pp of traits) [16PP] (technological) Device 2 (rocket boots, Hard to Lose, 10pp of traits) [8PP] (technological) Device 2 (targeting goggles, Hard to Lose, 10pp of traits) [8PP] (technological) Container 3.6 (Mutant Mind) [18PP] Enhanced Intelligence 14 (Biological, Mutant) [14PP] Enhanced Feats (Eidetic Memory, Speed of Thought; Biological, Mutant) [2PP] Quickness 4 (x25 speed, Flaws: Mental actions only; Biological, Mutant) [2PP] Device 5 (Sonic Gun, easy to lose, Power Feats: 1 Alternate Power, technological) [15PP] Base Power: Blast 12 (sonic blaster ray) [24/24PP] Alternate Power: Dazzle 10 (ultrasonic piercing noise distributor, Extras: Area - Burst, Power Feats: Subtle) [23/24PP] Device 4 (force field belt, hard to lose, technological) [16PP] Protection 10: (Extras: Impervious 10) [20PP] Device 2 (Rocket Boots, hard to lose, technological) [8PP] Flight 5: (250 MPH, 2500' per round) [10PP] Device 2 (Targeting Goggles, hard to lose, technological) [8PP] Enhanced Feats 5 (Accurate Attack, Attack Focus (ranged) 2, Improved Aim, Power Attack) Super-Senses 5 (direction sense, distance sense, infravision, microscopic vision 1, time sense DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (staged) Damage Blast 12 Ranged DC 27 Toughness (staged) Damage Dazzle 10 Ranged DC 20 Ref (area)/DC 20 Ref (dazzle), DC 20 Fort (lasting) Deafened Abilities (10) + Combat (24) + Saving Throws (21) + Skills (23) + Feats (7) + Powers (65) - Drawbacks (0) = 150 Power Points
  10. This thread doesn't exist. In fact it's been a mistake. Just... look at the corresponding thread in the Character Bank section
  11. Horngeek, EternalPhoenix was actually suggesting that Trailblazer joined No Accounting for Taste, having it double as her intro. I'm fine as long as it fits my character's flavor.
  12. Whoops... my bad. I meant Stronghold, yes, since she's Trailblazer's roommate.
  13. So, my basic idea for an introduction of Trailblazer to Claremont... Oliver, Angie's guardian spirit, is missing. Is he just pulling pranks around the school, or something happened to him? I'm looking for a GM willing to lead Angie on the chase, and a couple of people to help. Rampart is the first obvious choice, if horngeek is OK with it.
  14. Here are Trailblazer's, aka Angie Ross, 20 questions... 1. Where is your hero from? Trailblazer was born in Arcadia, but she grew up in Scotland first and in Freedom City later. 2. How would your hero physically describe him/herself? Is this different from how others would? Angie knows she's fairly attractive, and she would say it out loud just to piss people off. 3. Does your hero have distinguishing speech characteristics or recurring mannerisms? Angie still retains some Scottish accent and has the habit of rubbing her nose when she's nervous. 4. What is your hero's motivation? Angie has no interest in being a superhero, but she knows she has to hone her powers if she's going to survive. Claremont won't hide her forever, and her family has powerful enemies. 5. What are your hero's greatest strengths and weaknesses? Angie's greatest strength is her magic, which is very versatile. Her greatest weaknesses are her supernatural inability to break oaths and her pride. 6. What does your hero love? What does your hero hate? Angie likes rock music and skateboarding, and what she hates the most is injustice. 7. How would you describe your character's mental and emotional state? Angie is very confused, and she needs to find her place in the world. 8. What does your hero fear the most? Losing control of her life. 9. What is your character's greatest ambition? Becoming a world class skateboarder, a multidimensional heroine, queen of the fae... who knows? The future is a huge well of potential. 10. How does your hero feel about the state of the world and his/her place in it? Angie is still looking for her place in the world, especially now that she found out the whole multiverse is her world. It will take time for her to settle in. In general, she thinks the world could be much better... but much worse too. 11. Does your hero have any prejudices? How does he/she get along with others? As many teenagers, Angie has a tendency to think adults can't understand her and are, in general, bad at what they do. She has a sharp tongue, but gets along well with anyone who can put up with it. 12. Where do your heroes loyalties lie? In what order? Angie's too young to really have her own loyalties, but she sticks to the people she loves and tries to protect them. 13. Does your hero have a lover or partner? How do they feel about the hero now? Angie has a boyfriend, Mike. He doesn't know about Angie's powers or true nature, and she's determined to keep it that way. 14. Does your hero have a family? What is the relationship there like? Angie grew up with a foster mother, Deirdre, and just recently met her real father. She's in that rebellious teenage phase in which, when your parents tell you to do something, you do just the opposite. 15. How would the people closest to your hero describe him or her? People with a good opinion would describe her as determined and confident, people with a bad opinion as a b****. 16. Is your hero a role model? She wouldn't describe herself as one, even if she likes being a leader. 17. How spiritual is your hero? Does your hero follow a relgious tradition? Angie never thought much about religion or spirituality, and considers herself an atheist. 18. Is your hero part of a team, or would he/she like to be? Why? She's not a part of a team yet, but she has a natural attitude to take charge of situations, so she'd fit well in one. 19. How does your hero feel about the place of metahumans and aliens on Earth? She never gave it much thought before finding out she's one: they're just a part of the world. 20. If you could give one piece of advice to your hero, what would it be? Don't get cocky. You're still young, and you still need to learn your bearings.
  15. Character Name: Melody Maxwell / Princess Tasha Roewaal II Codename: Vendetta Power Level: 10 Tradeoffs: +2 Def /-2 Tou Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Galactic soldier of fortune with a huge score to settle. Quote: "I've spent years and traveled for parsecs looking for my lost home, only to find out I'm the queen of a mass graveyard. Someone is going to pay for that." Identity: Public Birthplace: Radiant City, Rabia Occupation: Space adventurer Affiliations: Memorial, the Farstrider Description: Age: 25 - DoB unknown due to a long time spent in suspended animation as a baby Gender: Female Ethnicity: An exotic human variation from space (Rabian) Height: 5' 8" Weight: 130 lbs Eyes: Purple Hair: Purple Looks inspired by Kaelyssa from the game Warmachine Power Descriptions: -Infiltrator Suit: Batteries allow for short term invisibility, it also features a compact forearm mounted shield. -Skarr Carbine MkV "Retribution": A compact, reliable and powerful weapon favored by scoundrels and gunslingers, the Retribution is a 5-rounds, large caliber revolver with a long barrel for increased range. -Specialized Ammo: an array of specialized magic ammunition for her carbine History: The planet of Rabia was a place of wonder. When the first human mages from Earth found their way through space and time to this jewel of the cosmos, they marveled at how bountiful the planet looked: lush forests, fertile lands and plenty of space to practice their magic. Over time, their descendants grew wealthy and refined. Yes, there were wars and calamities of course, but in the end the greatest sages of the various nations decided it would have been best to unite under a single government. So the Unified Rabian Kingdom was born. It was an age of prosperity, and technology and arcane arts both flourished, and the kingdom's techno-mages blended the two in a single, powerful art. The power and wealth of Rabia grew even more when they made contact with their Belran neighbours, joining them into a single growing empire. When the aliens struck, they hit Rabia hard and fast. Their first assault was brutal and vicious, and hit all the critical weaknesses in Rabian military, leaving the kingdom's armies in total disarray. Rabians sent a distress call for their Belran allies, but nobody answered. Rabians fough a long, bitter war of attrition and guerrilla, but the Communion was relentless in their assault and the kingdom quickly realized they had no way to win - they could only slow their inevitable defeat. But the precious time bought by the military was well spent. Weapons were mothballed and hidden away under the planet's surface, together with the most treasured works of Rabian art and culture, and at the heart of a fortified bunker a techno-magical construct was built to house the history of their people and coordinate the army that laid dormant in their caves, awaiting for an avenger to rise and bring justice to the Rabians. The last city to fall was Radiant City itself, the kingdom's capital city and home to the royal throne. The war for the capital was bitter, and the Communion resorted to weapons of immense destructive power to raze entire blocks to the ground. As the invaders were closing in on the Royal Palace the king was taking another crucial step to ensure his people's survival. His own daughter, baby Princess Tasha, was placed in suspended animation in a stasis pod and launched into deep space, in the hope that some day she would be rescued. As long as she lived on, so would the Rabians. ----------------------- 1989, terran calendar, the Lor spaceship Farstrider, on an exploration mission at the edge of known space, intercepted an escape pod of unknown origin and manufacture. In it was found a baby girl in suspended animation, and the pod's guidance system was too badly damaged to trace its route. The event was documented and noted and, lacking the means to identify the orphan, the girl was adopted by the crew member Terence Maxwell, who named her Melody, like his dead wife. Better known as "Stormrider", Maxwell was a mutant of questionable reputation that had fled Earth and went adventuring around the galaxy as the Farstrider's crew bodyguard. Melody grew up as a bright girl and a true heir to her father's ways, and at little more than twelve she was already helping out around the spaceship, learning to pilot and to fight. Naturally curious, she never stopped looking for her lost homeworld, and clue after clue she was finally contacted by a woman calling herself Memorial, who claimed to have information on her past... Personality & Motivation: Melody used to love adventure for adventure's sake. She's cheerful and friendly; free-minded and at odd with authority. However, faced with the huge responsibility of avenging a genocide and the death of her parents, she turned much more bitter and determined. Powers & Tactics: Mel is a jack-of-all-trades; you don't grow up to become a space explorer without picking up a little of this and a little of that. She's also a good shot, and managed to get hold of a few interesting devices of alien origin. If she can't talk her way out of a situation, she can usually fight or sneak away; when in a fight she prefers stealth and subtlety, usually sneaking into a good sniping position and shooting at her enemies from an unexpected angle. The array of ammunition her Skarr Carbine can chamber allows her much tactical flexibility. Complications: Big Mouth Melody has the habit to always try looking confident, powerful and in control, even if this isn't always true. At times, particularly big exaggerations came back to bite her. Sins of the Fathers Melody's adoptive father made dangerous enemies, and was forced to run away from Earth with a bounty on his head. Some of these enemies would love to have a chance to get their hands on Mel, for one reason or another. Limited Stealth Vendetta's Infiltrator Suit has a stealth system that, when online, makes her invisible to sight. However, the system can stay active only for roughly a minute before needing to recharge over the course of four more minutes. If less time is used, recharge time is reduced accordingly. Struggling Melody doesn't have a job. Whatever she has in her pockets, along with the Farstrider, is everything she owns, right now. Abilities: 2 + 10 + 4 + 8 + 4 + 6 = 34PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 12 + 8 = 20PP Initiative: +5 (+5 Dex) Attack: +6 Base; +6 Melee, +10 Ranged (+6 Base, +4 Attack Focus) Grapple: +7 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -1 Saving Throws: 8 + 5 + 8 = 21PP Toughness: +8 (+2 Con, +6 Defensive Roll) Fortitude: +10 (+2 Con, +8) Reflex: +10 (+5 Dex, +5) Will: +10 (+2 Wis, +8) Skills: 80R = 20PP Galactic Lore 11 (+15) Bluff 12 (+15) Diplomacy 12 (+15) Stealth 10 (+15) Pilot 10 (+15) Gather Information 9 (+12) Notice 8 (+10) Sense Motive 8 (+10) Feats: 32PP Attack Focus (Ranged) 4 Dodge Focus 8 Defensive Roll 3 Fast Draw 1 Luck 2 Jack of All Trades Environmental Adaptation (Zero Gravity) Improved Critical (Skarr Carbine) 2 Equipment 10 Equipment: 10PP = 50EP Binoculars 1 EP Mini-Tracer 1 EP PDA 1 EP Video Camera 2 EP Multi-Tool 1 EP Night Vision Goggles 1 EP Laptop 1 EP Combat Knife 3 EP Holdout Pistol 4 EP Vehicle: The Farstrider Space Shuttle STR +30, Size Colossal Def: -8, Toughness +13 Features: Navigation System 1 [1EP] Powers: Teleport 10 (Extra: Accurate, Affects Others; Flaws: Limited [only others], Long Range) [20EP] Space Travel 2 [4EP] Flight 2 (Limited: Space Only) [2EP] Abilities (4) + Combat (4) + Features (1) + Powers (26) = 35EP Powers: 15+8 = 23PP Device 5 (Skarr Carbine; easy to lose; gives 25 PP) [15PP] Targeting Scope (Enhanced Feats: Improved Aim, Precise Shot; Technological, Alien) [2PP]Variable Ammunition Array 10 (20 PP, PFs: Alternate Powers 3) [23PP] BE: Blast 10 (Standard Shot: Ballistic, Alien) [20/20PP] AP: Blast 10 (Plasma Shot: Heat, Fire, Alien) [20/20PP] AP: Nullify (magic) 5 (Antimagic Round: Ballistic, Magic, Alien. Extra: Effortless) [20/20PP] AP: Snare 10 (Glue Round: Ballistic, Alien) [20/20PP] Device 2 (Infiltrator Suit, hard to lose, 10 PP) [8PP] Concealment 5 (all visual senses, normal hearing: stealth systems, Flaws: Blending Alien, Technological) [5PP]Super movement 2 (Wall crawling, Alien, Technological) [4PP] Feature: Teleport Beacon (Allows a teleporter to lock on Vendetta) [1PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC16 Toughness (Staged) Damage (Physical) Combat Knife Touch DC 17 Toughness (Staged) Damage (Physical) Skarr Carbine (Standard Shot) Ranged DC 25 Toughness (Staged) Damage (Physical) Skarr Carbine (Plasma Shot) Ranged DC 25 Toughness (Staged) Damage (Fire) Skarr Carbine (Glue Shot) Ranged DC 25 Reflex (Staged) Snare Totals: Abilities (34) + Combat (20) + Saving Throws (21) + Skills (20) + Feats (32) + Powers (23) - Drawbacks (0) = 150/150 Power Points
  16. Mechanized is most definitely interested, magic might not be her field but street level police work is!
  17. If you give me a couple of days to get Vendetta polished and approved, she definitely can use some action...
  18. OK! Haukea is it... Someone wants to play an intro to Claremont for Trailblazer? She's approved now...
  19. "My baby's big too," grinned Mechanized, "I think it's settled then. I take point and break through the main door, Memorial provides covering fire and Corona... whatever you do best" That said, Emily walked over to the main entrance and checked her force cannon. "I'm going in!" Diverting all energy to the suit's servomotors, she kicked the door smashing it open like paper and made her way through the remains. "Let's see what's lurking here," Emily said, calling up her HUD to scan for threats. "And girls, stay behind my frame. It'll cover you," she added to her companions.
  20. Trailblazer will be a junior... any girl needs a roommate?
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