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souffle_girl

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Everything posted by souffle_girl

  1. Niiiiice. Problem is affording their own spaceship now. Mel was meant to be a PL7, but... maybe if we pool equipment points we can get one.
  2. Now that Em's done, crunch-wise, I'll start working on Mel's stats. However I'm wondering if there's someone willing to play another member of Mel's spacecraft crew - a Chewbacca to my Han, or Mal to my Zoe, or whatever. The feeling if of course space scoundrels, Firefly style!
  3. Emily "Mechanized" Stenford: Metallic Mesozoic Monsters (1 post) Artwork and possible Origin Reputation
  4. Artwork of Emily a friend of mine was kind enough to draw for me: Origin: Emily was first created for a universe called Whateley Academy, a mutant high kind of setting with a focus on LGBT content. In that setting she has her own origin story. I'm linking out to it even if it likely doesn't count as extracurricular, but it's still a nice picture of Emily's family life. Happy Birthday, Emily!
  5. Mechanized Gather Information DC 10 Emily “Mechanized†Stenford is a rising star in Freedom’s metahuman community. She’s the daughter of the famous military tech mogul Edgar Stenford and is backed by his company, Stenford Arms. She fights with a high-tech battlesuit. DC 15 Emily is a mutant, and her mutation gave her an odd appearance and exceptional intellect. She is also a transsexual, but apparently her family accepts it. Emily has two sisters, and the older one, Jane, is well known in Freedom’s high society. DC 20 Word is Emily’s father is actually upset by her sexuality, but he has to pretend he’s accepting in public for image purposes. Jane seems to be far less bothered. DC 25 Jane studies Informatics at Freedom City College and is a computer whiz. Most of the few friends Emily has are Jane’s sorority sisters.
  6. OK, >Mechanized finally got her suit up and running and got approved, so she's now looking for some action! I Want to play this... now! I'm in, it's an interesting way to introduce Mechanized to the Great Beyond... Interested again. Mechanized posing as a gladiator? Where do I have to sign?
  7. Tomorrow I'm leaving for my long awaited vacation! I'll be back on the 7th, in the meantime I'll have internet access but only from my tablet, I guess
  8. Thanks for pointing out. I modified the sheet like you suggested, which also takes partial care of lack of offense.
  9. Perfectly fine too. I just wanted it to be something mysterious. My main inspiration for ndetta was Javiik from Mass Effect, and an unidentified alien menace fits the theme well.
  10. STR is 32: 10 + 14 enhanced, +8 for size. For a total of +11 modifier. Meaning Unarmed DC is 26 and grapple is +7 or +26
  11. It's just a general outline now. The techno-magic thing, I liked because it gives the character an exotic touch that makes her alien even for "alien" standards. Were she psychic, people from Lor would say "oh look, another psi", this however makes her truly unique and marks her culture apart. The identity of the attacking aliens would be, to quote Gizmo's announcement: Oh, and I never played Jak and Daxter, I never had a PS2. I'm a computer player...
  12. OK, I'm a compulsive characters creator so here comes the concept for another character. I'm not going to build her crunch for now, nor play her, but I want to get the fluff down for the day the mysterious something beyond known space comes knocking at the game universe's do or Once again it's a rework of a character I already had in mind, but her first draft was very dark and gritty, kind of a Punisher. This version is an adapted, "space opera" one. Character Name: Melody Maxwell / Princess Tasha Roewaal II Codename: Vendetta Power Level: 10 In Brief: Galactic soldier of fortune with a huge score to settle. Quote: "I've spent years and traveled for parsecs looking for my lost home, only to find out I'm the queen of a mass graveyard. Someone is going to pay for that." Identity: Public Birthplace: Radiant City, Rabia Occupation: Space adventurer Affiliations: Memorial, Critical Description: Age: 25 - DoB unknown due to a long time spent in suspended animation as a baby Gender: Female Ethnicity: An exotic human variation from space (Rabian) Height: Weight: Eyes: Purple Hair: Purple Looks inspired by Kaelyssa from the game Warmachine Power Descriptions: -Infiltrator Suit: Batteries allow for short term invisibility, it also features a compact forearm mounted shield. -Skarr Carbine MkV "Retribution": A compact, reliable and powerful weapon favored by scoundrels and gunslingers, the Retribution is a 5-rounds, large caliber revolver with a long barrel for increased range. -Specialized Ammo: an array of specialized magic ammunition for her carbine History: The planet of Rabia was a place of wonder. When the first human mages from Earth found their way through space and time to this jewel of the cosmos, they marveled at how bountiful the planet looked: lush forests, fertile lands and plenty of space to practice their magic. Over time, their descendants grew wealthy and refined. Yes, there were wars and calamities of course, but in the end the greatest sages of the various nations decided it would have been best to unite under a single government. So the Unified Rabian Kingdom was born. It was an age of prosperity, and technology and arcane arts both flourished, and the kingdom's techno-mages blended the two in a single, powerful art. The power and wealth of Rabia grew even more when they made contact with their Belran neighbours, joining them into a single growing empire. When the aliens struck, they hit Rabia hard and fast. Their first assault was brutal and vicious, and hit all the critical weaknesses in Rabian military, leaving the kingdom's armies in total disarray. Rabians sent a distress call for their Belran allies, but nobody answered. Rabians fough a long, bitter war of attrition and guerrilla, but the Communion was relentless in their assault and the kingdom quickly realized they had no way to win - they could only slow their inevitable defeat. But the precious time bought by the military was well spent. Weapons were mothballed and hidden away under the planet's surface, together with the most treasured works of Rabian art and culture, and at the heart of a fortified bunker a techno-magical construct was built to house the history of their people and coordinate the army that laid dormant in their caves, awaiting for an avenger to rise and bring justice to the Rabians. The last city to fall was Radiant City itself, the kingdom's capital city and home to the royal throne. The war for the capital was bitter, and the Communion resorted to weapons of immense destructive power to raze entire blocks to the ground. As the invaders were closing in on the Royal Palace the king was taking another crucial step to ensure his people's survival. His own daughter, baby Princess Tasha, was placed in suspended animation in a stasis pod and launched into deep space, in the hope that some day she would be rescued. As long as she lived on, so would the Rabians. ----------------------- 1989, terran calendar, the Lor spaceship Farstrider, on an exploration mission at the edge of known space, intercepted an escape pod of unknown origin and manufacture. In it was found a baby girl in suspended animation, and the pod's guidance system was too badly damaged to trace its route. The event was documented and noted and, lacking the means to identify the orphan, the girl was adopted by the crew member Terence Maxwell, who named her Melody, like his dead wife. Better known as "Stormrider", Maxwell was a mutant of questionable reputation that had fled Earth and went adventuring around the galaxy as the Farstrider's crew bodyguard. Melody grew up as a bright girl and a true heir to her father's ways, and at little more than twelve she was already helping out around the spaceship, learning to pilot and to fight. Naturally curious, she never stopped looking for her lost homeworld, and clue after clue she was finally contacted by a woman calling herself Memorial, who claimed to have information on her past... Personality & Motivation: Melody used to love adventure for adventure's sake. She's cheerful and friendly; free-minded and at odd with authority. However, faced with the huge responsibility of avenging a genocide and the death of her parents, she turned much more bitter and determined. Powers & Tactics: Mel is a jack-of-all-trades; you don't grow up to become a space explorer without picking up a little of this and a little of that. She's also a good shot, and managed to get hold of a few interesting devices of alien origin. If she can't talk her way out of a situation, she can usually fight or sneak away; when in a fight she prefers stealth and subtlety, usually sneaking into a good sniping position and shooting at her enemies from an unexpected angle. The array of ammunition her Skarr Carbine can chamber allows her much tactical flexibility. Complications: Big Mouth Melody has the habit to always try looking confident, powerful and in control, even if this isn't always true. At times, particularly big exaggerations came back to bite her. Sins of the Fathers Melody's adoptive father made dangerous enemies, and was forced to run away from Earth with a bounty on his head. Some of these enemies would love to have a chance to get their hands on Mel, for one reason or another. Limited Stealth Vendetta's Infiltrator Suit has a stealth system that, when online, makes her invisible to sight. However, the system can stay active only for roughly a minute before needing to recharge over the course of four more minutes. If less time is used, recharge time is reduced accordingly.
  13. OK, I think she's ready for official review and changed the sheet here accordingly. What I didn't change was her base abilities, as she's just a normal human outside of her suit (and a fairly weak one), so it didn't make much sense for her to have more than average abilities.
  14. Please just delete this thread, I'll repost the character once more experienced character builders have given it a look...
  15. I fiddled a little with her armor's stats, caught a mistake, and managed to give her Knowledge [Tactics] as well as two more points in Diplomacy. As for her abilities... outside her armor, she's an average human if you discount the intelligence boost. Raising her general stats looks a little useless game-wise, and lacks a foundation fluff-wise. In other terms: catch her without armor and she's dead, dead, dead.
  16. I'd say just delete the other thread for now...
  17. Stenford Arms does deal in very high tech weapons, and Emily grew up tinkering with machines. But to the bottom of it, the point is she's an inhuman genius. Being unable to give her more INT is what bothered me the most. I guess I should try giving her what, a 28? Gave her a 28. Actually, I had so many INT based skills, just taking away ranks in them and a couple more points got me to INT 28 without lowering the total skill bonus.
  18. Before someone asks "why a mutant?" In the setting she was originally built for (and where she has an origin story written, by the way, even if it's fanfiction) the fact itself she was able to build her suit was a mutant trait. Here, building a battlesuit might look a little more trivial, but I still don't think a regular high school student could have managed to build a prototype battlesuit, one that would take a team of experienced engineers to put together, in her spare time.
  19. OK, I've been through Emily's sheet again, this time using herolab to check the math. she should be OK, care to check?
  20. Wonderful, I messed up character creation and didn't notice this thread at all. Not the best way to make a good impression. Anyway, here I am. I'm Italian, 27, and a doctor in training. I love reading, videogames, comics, roleplaying and I've taken up writing lately. I came here looking for M&M PbP games which, apparently, are a very scarce commodity on the net... Please bear with me as I learn the rules, I was introduces to M&M with 3rd edition, and I'm a "fluff over crunch" girl in general.
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