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Found 21 results

  1. In the interest of keeping the forum a little less cluttered with pinned topics, here is a list of various character or archetype constructions provided by your fellow players. Feel free to reply to this thread and add your own construction threads to the index. (One reply only please, edit your post to update your index.) AA's All New All Different Oddballs Gizmo's Character Scratchpad trollthumper's Cave Ecalsneerg's Improved Archetypes Ecalsneerg's Expanded Archetypes From the Laboratory of Dr. Archeville Supercape's Supporting Cast
  2. Ninja (note - this isn't a Cass build - I just like the picture!) PL: 7 (105) Abilities: 2 + 10 + 4 + 0 + 4 + 4 = 24PP STR 12 (+1) DEX 20 (+5) CON 14 (+2) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Notes: She's a tight, dextrous build - focused on physical agility above all else. Her Charisma may be a little high as built, honestly - feel free to take those four points and put them elsewhere. Combat: 12 + 8 = 20PP Init: +13 ATK: +6 (+7 Melee) DEF: +8 (+4 Dodge, +4 Base, +2 flat-footed) Grapple: +9/+15 w/Escape Artist K
  3. Builds: Agent Avian: Secret Agent Biiird! Deep One in a Battlesuit: You didn't think the Atlanteans had all the technology under da sea did you? Four Armed Alien Swordsman (Aka: Shoon Gladiator): Bet he has to buy his clothing special order, Fungal Totem (Aka Mycanoid Hero): Mushroom Superhero from Maaaars! Heroic Screamer: Just make sure to not get killed off before all the big school defining events. Infernal Acrobat: Daredevil as an actual Devil! Kickboxing Ape: So that's why they called him Mighty Joe! Volcanic Totem: Ta-Gar Lord of the Volcanoes Teleporting Shadowman
  4. The Skill Mastery feat lets you Take 10 on four (4) selected skills, regardless of the circumstances (including being in combat), though it does not allow you to Take 10 with skills that do not normally allow you to do so. This cuts down on the amount of dice rolling, which speeds up play (and avoids any potential “cursed dice” issues). It also gives you a reliable benchmark to gauge your level of proficiency: someone with Skill Mastery for a skill that has a +10 modifier on can reliably hit a DC 20, while someone with a +10 modifier but not Skill Mastery will only hit it about half the time.
  5. The purpose of this thread is to serve as a quick and handy resource when you're trying to decide how strong or tough or accurate to make your character. Because while numbers (like "X Strength lifts Y weight") are nice, sometimes it's good to be able to say "Well, this is probably about how strong this popular character was", or "This specific item is something you can lift" or "this is something you are as fast as or faster than". I myself find such things handy. I'm going to be separating things out into several small, easily-digestible posts, and trying to make sure I link them all in
  6. To all Freedom City Play by Post Players! This questionnaire, unlike the others on the site, is purely optional and comes with no PP reward. And unlike the others, it is directed at you, as a player, rather than your character. So why fill it in? You don’t need to. The reason for doing so is to give a short indication of what you are looking for in in a role playing game, or more specifically, this role playing game. There are a multitude of ways people play and enjoy role playing games, and no way or preference is right or wrong. However, by indicating your own preference, y
  7. Here at Freedom City Play by Post, it can very difficult to come up with a possible threat to challenge your newly made character. Well, this site has been around for some time which means there are many NPCs just waiting to be used in a thread. There are three levels for NPCs which dictate how they should be used. Tier 1: Open for anyone to use. Tier 2: Can be used only with permission of the NPC's creator, and the creator has the right to request that they be the one to actually run the NPC. (Most archnemeses should fall into this category.) Tier 3: Reserved for Ref use only.
  8. or "Supercharging your Complications" This post is a personal opinion on how to maximise your fun from complications. It is based on my experience GMing here (and complications is the first thing I look at), my own experience of playing PC’s and various discussions with other players about how to effectively use them. Complications are your choice, and you can have as many or as few as you wish. I certainly have not written this to try and enforce them on people, or to cause any offence at the ones people have. However, I am aware that people often feel their complications don’t come
  9. So another year and another group of young heroes are unleashed on the world! I though it would be useful to workout the what students will be returning and what students are newly arrived. Characters By Class Year Seniors (graduating in 2016) Juniors (graduating in 2017) Blankenship, Casey - Miracle Girl (Heritage)Brooks, Zephyr - Oracle (Shojikitsune)Hino, Sakurako - Endeavor (The Osprey)Labatt, Eileen - Cerulean (Mad Scientist)Steiner, Ralf - Amorph (GranspearZX)Sophomores (graduating in 2018) Chevalier, Robin - Nighthawk (Alderwitch)Clouston, Cathy - Frostbyte (Tiffany Korta)Cooper, H
  10. Scrolling through all the heroes of Freedom City Play by Post and trying to work out what's going on can seem a daunting exercise for new players, so in that spirit I'd like to offer the Roster of Active Player Characters, giving a quick overview of who's who and what's up in the world of our site's narrative. This won't ever be final of course, things change. So don't be shy about whatever needs fixing, adding, removing and so forth to make this as helpful as it can be. If you want to submit blurbs yourself, I welcome it. You know your characters best and how to present them. Rost
  11. A collection showing how active characters relate to each other on various stat's a personal information. All gathered in one handy location.
  12. So! I was thinking this morning that Claremont has gotten a surge of new characters recently, and things are actually a bit confusing for those trying to coordinate threads! In light of that, I was thinking it would be useful to compile a list of Player Characters attending Claremont and divide them by their year at the school (aka how long until they aren't at Claremont any more). As well, this thread could serve as a resource for teams that form or re-form as time goes on. I will do my best to update things as presented to me, but I need everyone's help to keep things straight! If this thr
  13. Okay, so things should be wrapping up with Incursion by the end of this month. Figured I would put this up to help us coordinate things with the growing roster of PCs and for people to plan threads for Praetorian teams. As it stands now, we have: Old Team (those held in suspended animation by the Curator) Paradigm (Thevshi) The Traveller (Tiffany Korta) Elite (Blue Rose) Dragonid (ca_lazerdwarf) Kharag (RobRX) Moon Moth (Exaccus) Huhunu (Mad Scientist) Mater Vyrdna (Vahnyu) New Members (those who join/associate with the team post-Incursion) Corona- Lor Liaison (Raveled) Cavalier- Star Knig
  14. Scrolling through all the heroes of Freedom City Play by Post and trying to work out what's going on can seem a daunting exercise for new players, so in that spirit I'd like to offer the Roster of Active Player Characters, giving a quick overview of who's who and what's up in the world of our site's narrative. This won't ever be final of course, things change. So don't be shy about whatever needs fixing, adding, removing and so forth to make this as helpful as it can be. If you want to submit blurbs yourself, I welcome it. You know your characters best and how to present them. Rost
  15. Some reference images for use with Hero Factory, English translations replacing the Portuguese. Choose Your Model Appearance Tab First Clothes Tab Second Clothes Tab Accessories Tab
  16. Right, so, probably everyone has seen this announcement, yes? So, Bad Things Happening out in the far reaches of space, Bad Stuff coming to Earth, etc. etc. etc. New PCs! New Adventures! But while the good part of all the talk of new Space PCs is that there's energy and excitement about this, the bad part is that things are a touch confusing (at least for some of us) on who's planning what and who and how! The idea behind this thread is that everyone who's looking to make Space-focused PCs (that is, a character who's going to be doing most of their adventuring out beyond Terra
  17. Table of Contents 1.) >Introduction and Purpose 2.) >General Do's and Don't's 3.) >Power Scale/Level 4.) >Appearances and Aesthetics 5.) >Behavior, Personality, and Mentality 6.) >Powers, Power Sources, and Fighting Styles
  18. So! In chat today, it was mentioned that a roster of the legacies, both originating in stuff that Green Ronin has published about Freedom City and site-specific, would be a good idea, and I volunteered to put the thing up and maintain it. Here's how this'll work. I'm going to list all the Legacies I know of (defining a legacy as a hero who takes the same name as a previous hero OR has the same power source), but I'm almost certain to miss some of them, or miss that they've been taken up by people. So, it would be appreciated if people would tell me about ones I've missed. In addit
  19. So, this thread is probably going to seem a bit scatter brained at first. If it ends up that way, I'll try to go back through as time goes on and clean things up. I'm going to break this up into a couple different posts. I welcome input from other people, but I'm trying to get the idea balls rolling here. Anyways, the main purpose of this thread is to propose, explore, and brainstorm on ideas of things we can do, large and small, to provide some good options for those players whose characters are either high PL (14 or 15), or cosmic in nature/scale. Why? Because to be hones
  20. As some of you may already know, I've got a bit of a reputation as 'the guy who hates it when two characters overlap'. We joke around about it a lot, but I've started to realize that there's some confusion about just what I'm objecting to. Am I saying a whole character is bad? Why do I get so worked up? If it's just about being special and unique, why do I care when characters that aren't mine overlap? I decided it was time to explain a little more fully, because here's the secret: I don't actually hate overlap. Some overlap is inevitable, even necessary. Two characters who have absolutely n
  21. Here is a stickied link to a very useful visual aid for character generation. It has user-submitted pictures of people at many combinations of height and weight, to give you an idea of what that person would actually look like. http://www.cockeyed.com/photos/bodies/h ... ight.shtml
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