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About Supercape

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  1. Industrial Strength

    GM The same idea had apparently struck Arnaq; and not surprisingly. She was a native Greenlander. Ice, cold, and snow were second nature to her. For now, it was just her, the Black Knight, and the two injured Pilots. And the now silent pepper bot robot, black and steaming. And the chasis of the Plane, of course. For that, they had shelter. True it was rent asunder in many places, and nothing bar divine intervention would make it fly again. But it kept out the cold to some extent; the wind out side was soft, but even if it picked up, the plane would provide shelter in that regard. And one more boon; luggage! Strewn everywhere (Lamentably, much of it strewn out a half mile out on the ice). And plenty of food. Now, that food was microwavable (with no microwave) ready meals to be served in flight, and an endless supply of salted nuts (it seemed), but it was plenty of food. And water too, bottled, still, sparkling. Fruit juices for those who wanted a change of palate. And even a goodly stock of alcohol. Plus of course lots of souvenier tat; teddy bears, baseball caps, and the like.
  2. Industrial Strength

    GM Fiat time; the portal power is disabled for now due to geo-thaumatological dimensional lensing. Yes, that makes sense to me. Black Knight - Bruised, Injured - 2 HP
  3. Industrial Strength

    GM The seizing man was convulsing badly, eyes turned upwards, teeth gritted. "Help him" shouted Arnsaq - uncharacteristic of her. It was a redundant statement, and she was usually level headed enough to avoid those. Still, it was the most strange of times. And about to get stranger still; for the buzzing portal buzzed still harder. The view shifted wildly, as if spinning over many miles, this way, then that. It was dizzying to peer into. Lightning fast pitches over horizons of ice and mountain. But then, one could peer no longer. For the portal exploded. That is to say it expanded in an instant, enveloping the entire plane and its inhabitants. They were all left alone, on strange Greenlander Ice. And not of Earth Prime...came the instinct. The Black Knight could feel the distortion. Fortunately, the rift through dimensions had seemed to knock the pilot out of his seizure and into a comatose slumber. And all the while the black pepper bot robot whistle steam...
  4. Soviet Kitsch

    The Red Rat "Good to have you back, my friends!" said the Rat, giving each gun a kiss. And giving the driver one too. "Nice work, hot wheels!" IR and X-Ray analysis swept over the Superior Soviet Weapons. All seemed fine. Superior Soviet Technology Never Fails! proclaimed SLAVE with total confidence. Well, these babies always seem to do the job! conceded the Rat. Slotting the guns back in holsters, she turned to the Professor. "And Shenanandoah? What lies there?" she asked. Not for the first time, she wondered how much the strange man (or sort of man) was telling her. Or, more accurately, how much he was not telling her.
  5. The Gas Man

    Notes: The Gas Man has popped up in several threads, either directly or by reference, and has proved an interesting and popular character. He is generally a protagonist but just "does his job" - he is obviously more dangerous than a thug but would not be a challenge for most super heroes. He is there to slow them down or take the edge of them at most. He has been used, to date (And I would advise in the future) as an employee of more nefarious agencies. His true super power is always managing to stay out of legal trouble. He might bend or even slightly break the law, but he won't do anything he think might send him to jail.
  6. The Gas Man

    The Gas Man (Tier 1 NPC) Character Name: The Gas Man (Brad Bilker) Power Level: 7 Power Points: 105/105 Trade-Offs: +1 Attack/-1 DC, +1 Defence/-1 DC Unspent Power Points: 0 In Brief: Bounty Hunter who stays just inside the law. Ish. Description: Age: 45 Gender: Male Ethnicity: Male Height: 5’11” Weight: 95Kgs Eyes: Brown Hair: Grizzly White - Brown Brad is getting on a bit, but still in excellent shape, with a grizzly, battle-weary kind of appearance. He has a couple of scars and a slightly broken nose that are testament to his profession and history. He usually wears paramilitary type gear, although is not opposed to a more casual look if the job requires it. History: The Gas Man was a marine, and a good one. Very good. Served his country, did his job, saw plenty of action. Liked the action, didn’t like the pay. He was one of the many soldiers given vaccines against chemical and biological agents (ill researched and the subject of many litigations thereafter). He was fortunate, however, as he was the only soldier to develop complete and absolute immunity to such hazards thereafter. Jacking in his career, the Gas Man uses his newfound immunity and military skills as a bounty hunter and mercenary for hire. He has plenty of contacts, and is well equipped, but not smart enough to capitalise on his fortune. His one natural talent is the ability to somehow slide into just the right side of the law, even though his methods, whilst not lethal, are pretty questionable. Powers & Tactics: The Gas Man has developed complete immunity to chemical and biological agents. Combined with his military training and gathered equipment, he will drop gas grenades onto his bounty targets, being completely immune himself. Personality and Motivation The Gas Man is a somewhat burnt out figure. He thinks he has been hard done by, and should get his just rewards. His is basically amoral; meaning that he has no real desire to commit crime or hurt people, he just doesn’t really care much – or at all – about others. He does however have some loyalty or at least respect to those with military backgrounds. Whilst not particularly intelligent, the Gas Man does have a knack for staying inside the law – or at least largely sliding free from legal consequences of his actions. For instance “I didn’t deliberately gas Mrs Smith, I just happened to drop one of my grenades by accident…” He does get in trouble of course, and he is constantly fighting to maintain a reputation and his business, but somehow the Gas Man keeps on gassing… Abilities:6 + 2 + 6 + 0 + 0 + 2 = 16 Strength: 16 (+3) Dexterity: 12 (+1) Constitution: 16 (+3) Intelligence: 10 Wisdom: 10 Charisma: 12 (+1) Combat: 16 + 16 = 32 Initiative: +5 Attack: +8 Grapple: +11 Defense: +8 (+4 Flat Footed) Knockback: -3 Saving Throws: 3 + 5 + 4 = 12 Toughness: +3/+6 (With Vest) Fortitude: +6 (+3 Con, +3) Reflex: +6(+1 Dex, +5) Will: +4 (+4) Skills: 52R = 13 PP Climb 4 (+7) Craft (Chemical) 2 (+2) Craft (Mechanical) 4 (+4) Drive 4 (+4) Intimidate 8 (+9) Knowledge (Streetwise) 4 (+4) Knowledge (Tactics) 4 (+4) Medicine 2 (+2) Notice 4 (+4) Sense Motive 4 (+4) Stealth 4 (+5) Survival 4 (+4) Swim 4 (+7) Feats: 20 Connected Equipment 18* Improved Initiative 1 NB: Equipment given is as an example or standard. The Gas Man has a lot of military and industrial contacts and other equipment or weapons might be suitable. Equipment: Multi-Tool [1 EP] Night Vision Goggles [1 EP] Stun Ammo [1 EP] Undercover Vest [4 EP] (Protection 3, Feats: Subtle) Submachine Gun [12 EP] (Blast 4, Extras: Autofire) Back up Light Pistol [6 EP] (Blast 3) Boot Knife [4 EP] (Strike 1, Feats: Mighty, Thrown, Improved Critical 1) Vehicle: The Gas Van STR 35 [1 EP], Toughness 10 [1 EP], Size: Huge [2 EP], Features: Alarm 1, Hidden Compartments 2, Oil Slick, Smoke Screen [5 EP], Powers: Roof Turret Net Gun (Snare 5) [10 EP], Speed 5 [5 EP], Total Cost [24 EP] Gas Grenade Bandolier 35 EP Array, Feats: Alt Power 2 [37 EP] BP: Dazzle 5 (Visual Senses, Extras: Alt Save [Fort, +0], Area [Cloud]) linked with Nauseate 5 (Extras: Area Cloud, Ranged) [15 + 20 = 35 PP] “Tear Gas” AP: Fatigue 5 (Extras: Area Cloud, Poison, Sleep [+0]) [20 PP] “Sleeping Gas” AP: Obscure 5 (Visual Senses, Feats: Slow Fade 1) [11 P] “Smoke Grenade” Powers: 12 PP Immunity 12 (Chemical descriptor, Disease, Poison) [12 PP] Totals: Abilities 16 + Skills 13 + Feat 20 + Powers 12 + Combat 32 + Saves 12 = 105
  7. Soviet Kitsch

    The Red Rat "Down with the Capitalist Scum etcetera etcetera" mumbled the Rat through the ear piece. "Debates on communist philosophy are great, of course. But right now, a dog is barking and trouble is coming" she explained. Although, she realised with a grin... "Trouble might also give us answers" she concluded, drawing one of the guns. Autoweaponlink active: Load Sedative Dart...bzzzt! The guns had a nice little link to the computer in her head, rapidly changing the ammunition fired. "Have a nice sleep!" she whispered to the Dog, taking careful aim and firing a dart which duly whizzed through the air into Canine mouth. With that, she turned heel and started to run...
  8. [IC] Fight the Power

    Synth "My memories? They like a storm" he replied, pressing his hands to his temples in a vain attempt to squeeze them back into shape. "I remember Anna, playing in icy fjords as a little girl with softly falling snow. Karl, leaving his wife to many tears. Horkan, discovering meterecombinant RNA strains on a newly discovered Amazonian parasite..." "They are like a bubbling soup. I have lost myself..." he conceded, feeling so alone, so vulnerable. "And now, it is my end, is it not?" he questioned, insistent. "I have no wish to die, but it would be a relief..."
  9. Soviet Kitsch

    The Red Rat Sound's like a bad beat... The Rat turned the events over in her mind, now free (at least she supposed) from the cobwebs of concussion. So, someone is experimenting with sonic weaponry...mind control....drugs....maybe not even experimenting now. Practice? or even further...the group last night were a target. But what for? The consolation, although spartan, was the set up looked intricate. Carefully placed speakers, plus the apparent need for psychotropics. But in the right environment, such as a disco club or some such venue, it could be potentially devastating. Superior Soviet Technology indeed. But was was the game? She approached the box and flipped it open. More sonic technology. Spinning her newly recovered guns into her thigh holsters with an elegant wild-west turn, she tapped the ear piece into her ear. "Doctor? Are you picking this up? I've got a load of beer bottles and speakers here. Any suggestions?"
  10. [IC] Fight the Power

    Synth "A criminal?" replied Synth, feeling slightly better physically. And worse mentally. "The Law made me a criminal" he answered, bluntly. He didn't know whom he was speaking to. It looked like Sarah Shaw, but that meant nothing. He was quite probably hallucinating. "And necessity. I don't follow the law if the law is stopping me doing what's right" he explained. That seemed right, up to now. But...was it? Perhaps the law did serve a purpose. A safety net against the intoxication of righteousness. Perhaps stopping many rights was worth stopping just a few wrongs. And besides, being outside the law had got him nowhere. "I had to stop...." He stopped. "I'm not sure what I was trying to stop..." he said, meekly, dazed and confused.
  11. Soviet Kitsch

    Stealth Check: 1d20+14 33
  12. [IC] Fight the Power

    Synth Synth clutched a painful rib, a painful lung. He was out of juice, both physically and mentally. His extraordinary abilities took their toll, and he would need rest and food - lots of rich protein - to recover. He could stand though. And meet his fate on his feet. "So it looks like you got your prize" he mumbled. "Just tell me this before you slice me open. What do you seek?" He paused, concentrating on standing upright. He had fought hard, but been stupid. Running, running, always running. Even he couldn't run for ever. He just hoped - and without much hope - that his cells would not end up in the hands of SHADOW.
  13. Soviet Kitsch

    The Red Rat The Rat crouched, scanning the joint. Particularly the trailer, the dog, and the warehouse. "Well it all looks suspiciously quiet" she said, as the her cybernetic eyes spun across the scene, measuring angles, lengths, IR heat signatures and so on and so forth. "Bar one dog and one guard. I quite like dogs. I don't really fancy putting a boot up canine ass" she explained. "I don't suppose you have any nice warm steaks laced with ketamine do you?" she asked the brain in a jar. It was an unlikely scenario. "Never mind. I'm just going to have to sneak past, I think..."
  14. Soviet Kitsch

    The Red Rat "The Shenandoah Trailer Park! yes of course" smiled the Rat, climbing on board. "Do excuse the bear" she added, sifting through possible explanations. They were all equally implausible, so she wasted no time in dissecting out the best option. "I am having its fur metadifistublated" she blathered, with a wave of her hand that indicated that it was ones civic duty to metadifistublate ursine fur. And not, by any means, was this a ridiculous neogilism. "And I hear the Shanandoah Trailer Park is the very best place in town for metadefistubulation" she added. "So when you are ready!" she said, sitting down. And, prudently, fastening her seat belt. After all, said bear might not be too keen on having its fur metadifistubulated.
  15. Soviet Kitsch

    The Red Rat "Thank Stalin I have so much money then, thanks to my excellent satisfying occupation and the just and righteous redistribution of wealth to the proleteriat!" Well, she might have a few dimes and nickels to rub together. Not a whole lot more, however. "Lets go, Bjorn" she said, patting the atomic powered bear in a friendly way and hoping he wasn't too radioactive right now. Her hand might drop off or turn into a luminous pink flipper if he was. She opened the door to the flat and walked down to said Dooper Van. This should be interesting...