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Found 19 results

  1. GM El dueño de ti Colonia Doctores, Mexico Saturday, September 17th, 2016 11:00 AM In pulque's heyday, there were over 1000 pulqueria's in Mexico City. Changing times, and a heavy handed propoganda campaign by beer companies, led to the decline of pulquerias. To the point that there are only handfuls left in the entire country. El dueño de ti, was one of those few remaining vestiges to days long gone. And more importantly, it was the long agreed upon meeting place between Serge and an online correspondent he had been communicating with for some time. Serge had volunteered his aid in helping his online pen pal in their search for a missing loved one. It was pretty much the sort of situation that was perfectly set up to end with the kidnapping of a young American teen. Which was the exact conclusion the Ministry of Powers had made when they had caught word of the chatter between the teens. As the situation matched that of an English youth who had been missing for some three weeks now. His last known location this very pulqueria. Silently an old contact of Klara's asked her, if she could personally stake out this meeting and hopefully find the missing English Youth. Of course, the Ministry of Powers had no way of knowing that Serge was never in any danger to begin. Even if his friend was simply a cartel lure, Voin would not be the only superhero on the scene that afternoon...
  2. McDuffie Community Center, Lincoln Friday, 27th May 2016, 10 am The area around the edge of Lincoln like most of the area had not seen much attention from the city, plagued as it was by drugs and gang violence. So it was rare that something good came to an area like this, and when it did it was something that should be celebrated. A local business woman made good, one Velvet Chiara, had decided to give back to the community by building this new center. To raise always needed fund as well as help promote this new building she was throwing a party that had attracted local campaigners and the braver politicians, who were as usual followed by a few stalwart reporters. Whilst everyone was in good spirits there was a note of caution all around, it was unlikely an event like this would go down without any trouble. Luckily there were people on hand who had experience of such things...
  3. Player Name: Character Name: Volt Scorpion Power Level: 12 (180/180PP) Trade-Offs: +2 Attack / -2 Damage, -2 Defense / +2 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 Theme: Heavy Violence (Hardcore Fighter), Fire! (Rev. 1){Reason 5} (Arrogant "Hero") In Brief: Former street punk Martial Artist with a shocking punch. Alternate Identity: Kang Jin-Ho Identity: Secret Birthplace: Seoul Occupation: Affiliations: Dr Sin, Lady Shen Family: Unknown Description: Age: 21 (DoB: 1995 [12, October]) Apparent Age: (20 years old) Gender: Male Ethnicity: Asian (Korean). Height: 6' 2" Weight: 183 pounds Eyes: Brown Hair: Dark Red (Bleached. Natural: Black) Lean and well-muscled, Kang Jin-Ho has unrully medium-short bleached red hair and brown eyes. He usually sports a self-sure grin. His casual attire consists of blue jeans, brown hiking boots, black shirt, white leather jacket, and black finger-less gloves. His costume is mostly grey, composed of a spandex-like material, covers most of his body, except the face and hair, and it has extra pockets strapped at his thighs. He wears red boots with black stripes, a red sash around his waist, a black jacket with red shoulderpads, and red heavy gloves covering his hands up to his elbows. Power Descriptions: Kang Jin-Ho is a skilled martial artist, specialising in aggressive takedowns and combat, while foregoing defense. A combination of Judo, Tae Kwon Do, Boxing, Kickboxing, Shotokan, and Wing Chun, his Total Style Martial Arts allows him to strike with power, precision, and flexibility. Furthermore, Volt Scorpion is able to augment his normal strikes with bio-electricity, running through his nervous system and muscles. Not only do his strikes become more powerful and more fast, but a well-placed strike can also cause the nervous system of his foes to collapse, and it is especially devastating against electronic equipment. Aside from his strikes, Volt Scorpion can also enhance his mobility by pumping his leg muscles full of bio-electricity, which grants him superhuman speed and jumping power. History: Kang Jin-Ho cared for only one thing; proving that he is the strongest. To that end, he pursued and mastered various martial arts, and got to fights wherever he found them, whether they were random street fights or illegal underground tournaments. By the time he was 16, Jin-Ho was already becoming notorious among Seoul's gangs. It was at that time that he got involved in an accident. While beating up a bunch of delinquents, a van hit him in an abandoned street, rendering him unconscious. The driver, at the behest of his employer, a scientist by the name of Myung Do-He, took Jin-Ho inside the van, and taking him to the scientist's lab. Through this unfortunate event, Do-He saw a great opportunity to test her teleportation device on a living subject. The experiment proceeded, but it was less than successful, due to a malfunction that caused the equipment to explode, and the entire building to catch fire. Do-He and her employee left the scene with haste, leaving the still unconscious Kang Jin-Ho to his fate. By the time he woke up, the entire building was engulfed with flames, and the only way out was through a window. The problem was that the window was situated too high for him, and there was nothing nearby that he could use as a makeshift ladder. Finally, desperation drove him to start jumping randomly, and it was at this point that he realised that he could jump at incredible distances, way beyond those of a normal human. Jin-Ho had managed to save his own life, and soon, came to realise the extent of his newfound powers, which he took great advantage of, establishing himself as Seoul's #1 undefeated martial artist. It was this that attracted Lady Shen's attention, as she was scouting through Asia for disciples. Not particularly caring about her motivations, Jin-Ho nevertheless saw a great opportunity to further refine his martial prowess, accepting her invitation. It was then, that Jin-Ho would participate in a "friendly sparring match" along with Lady Shen's other students, against captive Claremont students Net Fly, El Heraldo, and Tsunami. During their sparring match, Kang Jin-Ho made it increasingly obvious that he was holding back and going easy on Net Fly, as he didn't recognize Serge as a true martial artist, instead being more interested in proving his mettle against Tsunami. That his superpowers explicitly negate Net Fly's VibroNet Suit didn't help matters. Nevertheless, when the other Claremonters came knocking, a free-for-all battle royal errupted, during which Net Fly proved to Kang Jin-Ho that there are more ways to win a fight than a straight up martial arts contest, thus earning the grudging respect of Jin-Ho. Soon after the escape, Jin-Ho broke ties with Lady Shen, and decided to follow Net Fly to America, adopting the villain monicker of Volt Scorpion. He soon developed an annoying knack of tracking Net Fly down during his patrols and commiting robberies or otherwise endangering innocents, in order to goad the young hero into meeting his challenge. To date, Net Fly has never managed to claim a clean victory over his rival, but Volt Scorpion hasn't come out clean from their scuffles, either. Indeed, so big is his obsession of using Net Fly as a punching bag, that he has, on occasion, joined forces with the young hero, on the rare occasion that he measured Net Fly's foes to be dangerously out of the hero's league. It wouldn't do, after all, to lose the best sparring partner you ever had, now, would it? Personality & Motivation: Brass and self-sure, Kang Jin-Ho has a fiery temperament to match his bleached hair. He usually doesn't bother being mean towards those he deems inferior to him, and may even treat them with something akin to kindness. However, he does not hesitate to reveal his fangs to those who could provide him with a decent fight. The only thing he cares about is getting stronger. Money and fame don't even begin to enter the picture for him. Nevertheless, if it'd get the attention of whatever foe he's currently interested in testing his mettle against in serious combat, Jin-Ho is not above commiting crimes. By the same token, on the other hand, if he feels that said foe's life or combat prowess is seriously threatened, he would gladly ally himself with said foe, even if it's a hero. Powers & Tactics: Rather straigth-forward in his tactics, Volt Scorpion runs headlong into his opponent, tackling them and pummeling them to submission. When the foe exhibits a bit more fight in them than that, he abandons recklessness for calculativeness, assessing the situation and responding in accord. Thanks to his powers, he is also able of engaging his opponents in hit-and-run tactics, and he can mow down a group with brutal efficiency. Abilities: 10 + 10 + 12 + 0 + (-2) + 4 = 34PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 22 (+6) Intelligence: 10 (+0) Wisdom: 8 (-1) Charisma: 14 (+2) Combat: 10 + 20 = 30PP Initiative: +13 Attack: +14 Melee, +5 Ranged Grapple: +19 Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed Knockback: -7/-3 Saving Throws: 4 + 8 + 6 = 18PP Toughness: +14 (+6 Con, +8 [Defensive Roll]) Fortitude: +10 (+6 Con, +4) Reflex: +13 (+5 Dex, +8) Will: +5 (-1 Wis, +6) Skills: 120R = 30PP Acrobatics 17 (+22)Skill Mastery Climb 5 (+10)Skill Mastery Concentration 13 (+12) Escape Artist 10 (+12)Skill Mastery Intimidate 15 (+17)Skill Mastery Knowledge (Streetwise) 10 (+10)Skill Mastery Notice 15 (+14)Skill Mastery Sleight of Hand 15 (+20) Stealth 15 (+20)Skill Mastery Swim 5 (+10)Skill Mastery Feats: 39PP Acrobatic Bluff Accurate Attack All-Out Attack Assessment Attack Focus (Melee) 9 Blind-Fight Defensive Attack Defensive Roll 4 Distract [Intimidate] Elusive Target Evasion 2 Fearless Grappling Finesse Improved Initiative 2 Improved Grab Improved Pin Instant Up Move-By Action Power Attack Prone Fighting Skill Mastery 2 (Acrobatics, Climb, Escape Artist, Intimidate, Knowledge[Streetwise], Notice, Stealth, Swim) Startle Takedown Attack 2 Uncanny Dodge (Normal Hearing) Powers: 6 + 28 + 5 = 39PP Damage 5 (Extras: Linked[Volt Amp], Feats: Mighty) [6PP] (Total Style) Volt Amp 13 (26PP Array; Extras: Linked[Total Style], Feats: Alternate Powers 2) [28PP] Base Power: Autofire Extra on Damage 10 (Extras: Linked[Paralyze], Linked[Trip]) + Paralyze 10 (Feats: Linked[Damage], Flaws: Slow) + Trip 10 (Extras: Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip) [10 + 10 + 6 = 26PP] (Lightning Barrage) Alternate Power: Penetrating Extra on Damage 3 (Extras: Linked[Drain]) + Drain 10 (Toughness; Extras: Affects Objects, Linked[Penetrating], Total Fade Flaws: Affects Objects Only, Limited[Electronics], Feats: Affects Insubstantial, Incurable, Slow Fade) + Paralyze 10 (Extras: Alternate Save(Fortitude), Linked[Penetrating], Flaws: Distracting) [3 + 13 + 10 = 26PP] (Thunder Strike) Alternate Power: Area[Burst] Extra on Damage 10 (50ft radius; Extras: Linked[Trip], Selective, Flaws: Distracting) + Trip 10 (Extras: Area[Burst], Linked[Damage], Selective, Flaws: Range[Touch], Unreliable, Feats: Improved Trip) [10 + 11 = 22PP] (Shocking Takedown) Bio-Electric Agility 2 (4PP Array; Feats: Alternate Power) [5PP] Base Power: Speed 4 (100mph/1'000ft per Move Action) [4PP] Alternate Power: Leaping 4 (x25 per Move Action, 750ft running long jump, 375ft standing long jump, 187ft standing high jump) [4PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Physical) Total Style (Damage) Touch DC25 Toughness (Staged) Damage (Physical) Lightning Barrage (Damage+Paralyze+Trip) Touch DC25 Toughness (Staged) Autofire Damage (Physical + Electrical) DC20 Fortitude (Staged) Paralyze (Slow) 1d20+10 vs STR or DEX (worse) Trip Thunder Strike (Damage+Drain+Paralyze) Touch DC25 Toughness (Staged) Damage (Physical + Electrical) DC20 Fortitude (Staged) Paralyze + Drain (Toughness) Shocking Takedown (Damage+Trip) Area DC25 Toughness (Staged) Damage (Physical + Electrical) 1d20+10 vs STR or Dex (worse) Trip Totals: Abilities (34) + Combat (30) + Saving Throws (18) + Skills (30) + Feats (39) + Powers (39) - Drawbacks (0) = 190/190 Power Points
  4. Exaccus

    [IC]Warped Drive

    April 25th; 8:00pm; Freedom City Airport Bonfire, Net Fly, Trikoskia (assuming you want to go through the proper channels and such.) Having arrived at the terminal you find yourselves universally greeted with the roaring wall of bureaucracy that seems to permeate such places passing through it like a curtain of falling water you are lead towards the departure lounge, politely informed that the flight has been delayed due to a small chartered flight due to depart in roughly 15 minutes and offered a bag of complementary salted pretzels for any inconvenience this might have caused; this goes over about as well as could be expected amongst the assembled representatives of the various media outlets and university faculty, which is to say with all the serenity of a fallen hornets nest as their flight to the Harrow Association Labs Expo is delayed.. Doctor Warp You have encountered some difficulty in securing a flight, not for lack of means but more so your greatly amplified density posing a flight risk to all but the most experienced of pilots but eventually you found someone with the skill required to handle such a burden and so with your wife in tow as your Plus one you have made your way to the airport ready for departure, baggage pre-checked and boarding passes at the ready, guided and aided by helpful if eerily plastic smiling airport staff towards the awaiting plane, with ruby followng in tow, though she has little professional interest in this exposition she is only to happy to spend more time with her husband outside of his laboratory.
  5. OOC for this thread here.
  6. Player Name: Vahnyu Character Name: Net Fly Power Level: 10 (150/150PP) Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness Unspent Power Points: 0 Old character sheet is here. In Brief: Young gadgeteer genius Serge Explinker dons a simple yet sophisticated sonic harness/vibro-suit, in order to enhance his mutant powers and fight crime as the masked superhero Net Fly. Identity: Secret Alternate Identity: Serge Explinker Identity: Secret Birthplace: Freedom City Occupation: Student Affiliations: None (Claremont Allumni) Family: Father: Andrew Explinker. Mother: Catherine Coldear. Step-Father: Gregory Lineburg. Description: Age: 21 (DoB: March the 19th, 1995) Apparent Age: 16 Gender: Male Ethnicity: Caucasian Height: 5' 10" Weight: 180 pounds Eyes: Green Hair: Blonde Description: A lean, light-skinned teenager of medium height, Serge has curly short blonde hair and green eyes. He wears prescription reading glasses, although ever since his powers awoken, he stopped needing them. His casual attire consists of lion-colored baggy pants or jeans, a light-grey tank-top and a green camp shirt. His costume is mostly grey, composed of a spandex-like material, and covers most of his body, except the eyes, and it has extra pockets strapped at his thighs. He wears black boots and black briefs, on top of the suit, with a blue tool belt. He has blue mechanical gauntlets, and a white megaphone strapped on a blue x-shaped harness, in front of his chest. Finally, he has two blue head-pieces that cover his ears, on top of his mask. Power Descriptions: Net Fly is a mutant, with the power to influence his body's vibrations. This gives him an assortment of innate abilities, like enhanced agility, strength, and stamina, the ability to "stick" on surfaces, and the ability to fly. Further-more, he has costumised his VibroNet Suit so that he can further harness those powers and re-focus them into sonic energy. He can concentrate his gloves with sonic energy in order to enhance his fists or produce Sonic Blasts and hit his opponents from a distance. He can also opt to redirect his powers to his chest-phone, and unleash a powerful Sonic Beam. The suit also channels Net Fly's vibrational energies to create a protective Vibro-Field, which lessens the impact of attacks. Finally, his suit comes equipped with a Net Dive device, which allows him to interact with machinery and even enter the cyberspace. History: Serge was a gifted young boy, and he showed from an early age an aptitude with complex machinery and computers. While he comes from a divorced family, his parents have managed to keep a good relationship with each other and their son. When he became an adolescent, Serge started exhibiting his latent mutant abilities. It wasn't, however, until much later, when he became unwittingly entangled with a heist, that he decided to use his powers for a purpose. A group of armed robbers ambushed an armory car and stole a bunch of high-tech equipment. During the heist, things quickly escalated, and Serge, allong with a few other bystanders, was captured as a hostage, and held against his will. At first, he was paralyzed from fear, until he witnessed the robbers shot a man in front of him, in order to force the police to meet their demands. Finding an opportunity, Serge sneaked out of sight and undid his bonds with his strength. He took a few devices that were laying close to him, and tinkered with them as quickly as he could, fashioning them into Sonic Blasters. Before the robbers realized what had happened, Serge, wearing a makeshift outfit to conceal his identity, attacked them, and quickly subdued them. After rescuing everyone, Serge left the crime-scene. For the next few days, he reflected on what had just transpired. He realized that he could use his powers to fight crime, but in order to do so, he needed to make a costume for himself. Tinkering and improving upon the devices he aqcuired during the heist, and using a few more that he had created on his own, Serge was able to adapt them into a functioning suit. Now, Serge has emerged as the superhero Net Fly. He has performed adequately, but after a few close calls too many, he decided to enroll in Claremont Academy, and further hone his crime-fighting abilities. After some adventures with other fellow superheroes and Claremonters, most noteably El Heraldo, Glow, and Tsunami, Serge eventually graduated from Claremont, and enrolled into Freedom City's Hanover Institute of Technology to study Computer Sciences. During the Incursion, Serge, as Net Fly, spurred by the hero Fast Forward, joined forces with him, Grimalkin, and Triakosia, to protect the physical bodies of the heroes who had went on to do battle on the mental plane, against the Communion drones that had come to target them. During that battle, he revealed his secret identity to them, a first for him, as he had kept it a secret from other heroes who hadn't been to Claremont with him. Nevertheless, Serge might have withdrawn from heavy duty, in order to focus on his studies, the last year, but he has continued trainning and tinkering with his suit, so that he'll always be ready to step up when needed. Personality & Motivation: Serge's desire to help people is matched only by his curiosity and inquisitiveness. Serge spends a lot of his time fine-tuning his suit or practicing his programming skills. When he isn't tinkering with his devices, Serge can often be found socializing with his friends. He takes failure hard, but it also helps motivate him to try harder. However, his overeagerness to prove himself a good and worthy hero can often lead him to trouble. Powers & Tactics: Net Fly doesn't take hits well, so he prefers a hit-and-run fighting style over duking it out for prolonged periods. Having said that, however, he is perfectly capable of unleashing devastating attacks in close range, as well as take care threats from a distance. If he wishes to avoid fighting, he can opt to hide in the ceilings. Sonic Strength: This power allows Net Fly to tap into his natural vibrational powers to enhance the strength he exerts on objects. In combination with his naturally enhanced Agility, this adds a significant amount of bite in his punches. Sonic Speed: This power allows Net Fly to tap into his natural vibrational powers to create kinetic energy and exert it to gain a significant advantage in speed, allowing him to run at an accelerated pace. He can exert vibration to adhere to vertical surfaces almost as well as on horizontal ones. Additionally, he can use this energy to levitate himself, and fly around. He can run as fast as a bus or a semi, and he can fly at 1/5th the pace of a helicopter. Sonic Strength Amp: The VibroNet-suit is powered uo by Net Fly's natural vibrational powers, and enhances them further. This not only allows him to quadruple his naturally enhanced strength, it quantduples his speed and reaction, allowing him to unleash a mighty barrage of rapid-fire fisticuffs. Sonic Maelstorm: Combining his significant strength and speed enhancements thanks to the VirboNet-Suit, allows Net Fly to rapidly scour the battlefield, running, flying, and jumping left and right, and employ his sonic-fast punches and/or sonic blasts to put the hurt on multiple hostiles, with pinpoint accuracy. Sonic Blasts: Net Fly focuses stored vibrational energy from the VibroNet-Suit into the small harnesses in his gauntlets, and unleashes it into pure sonic energy waves. Sonic Beam: Net Fly builds up large amounts of stored vibrational energy from the VibroNet-Suit into the big harness in his chest, and unleashes it into a large destructive beam of sonic energy that knocks the wind out of and blasts away anyone who is unfortunate enough to cross its path. Sonic Torpedo: Net Fly covers himself in a vibrational field of energy channeled through the VibroNet-Suit that protects him from harm, and allows him to penetrate and harm hard materials. This also allows him to dig through concrete. Net Dive Harness & Installed Database: The VibroNet-Suit comes equipped with its own Bluetooth reciever/transmitter, which allows his suit to tap into and interact with nearby computers and machines. It also comes pre-installed with an extensive database that Net Fly can refer to at the drop of a hat, in case his own technological knowledges aren't sufficient to get the job done. Super Sonic Speed: The VibroNet-Suit enhances Net Fly's exceptional speed, allowing him to run twice as fast as a sports car or a motorcycle, breaking the sound barrier in the process, and Fly almost half as fast as a helicopter. Complications: In Space, no one can hear you vibrate!: Net Fly's powers are vibration based, and require a medium in order to travel. This means that if he is ever in vacuum, his ranged capabilites are extinguished, and he can only affect those he comes into direct contact. While in the vacuum of space, he can fly, but in a very limited and extremely dangerous manner, as he must exert large amounts of energy to change direction. That also means that powers that negate sound can also negate or severely limit Net Fly's powers. Rival(Volt Scorpion): After tangling up with him while in Dr Sin's captivity, aloof Korean martial artist and electrokinetic Volt Scorpion developed a sort of rivalry with Net Fly. He followed the hero to the states, and is prone of showing up unexpectedly and challenge the hero to a fight. Volt Scorpion believes that, despite Serge relying too much on his powers and suit, he actually makes a pretty compatible sparring partner for him, and Volt Scorpion will always try to goad him into battle, even if he has to make a few robberies here and there, to draw Net Fly's attention. On the Job Learning: Is learning as he goes. He had time to learn a lot throughout his Claremont days, and has managed some noteable superheroics on the side afterwards, but he still views himself as a newbie, and rightly so. Secret: Identity. Snarker Within: Extreme insecurity about his own faillings has developed into a sort-of split personality/alter self that tends to point out said flaws. Even so, Serge is usually more than willing to point his own errors himself, without outside, or for that matter, inside help, and thus, this alter self pops up very occasionally, during times of extreme duress(That is to say, more extreme than usual for a kid hero) Technobabble Motormouth: Is prone on making tangential notes about science, whenever he finds the opportunity. Trying Hard to Keep Up: Is prone of overexerting himself, and feels a compulsive need to prove his worth as a superhero. Abilities: 0 + 0 + 0 + 10 + 4 + 0 = 14PP Strength: 10/20 (+0/+5) Dexterity: 10/20 (+0/+5) Constitution: 10/14/18 (+0/+2/+4) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 8 + 8 = 16PP Initiative: +4/+9/+17 Attack: +4 Melee, +4 Ranged, +8 VibroNet Amp Grapple: +4/+9/+11 Defense: +8/+12 (+4 Base, +4/+8 Dodge Focus), +2 Flat-Footed Knockback: -3/-2/-1 Saving Throws: 0 + 0 + 3 = 3PP Toughness: +6/+8 (+0/+2/+4 Con, +4 [Defensive Roll]) Fortitude: +2/+6 (+0/+2/+4 Con, +0/+2) Reflex: +5/+10 (+0/+5 Dex, +0/+5) Will: +8 (+5 Wis, +3) Skills: 68R = 20PP Acrobatics 5 (+5/+10)Skill Mastery Computers 10/15 (+15/+20)Skill Mastery Concentration 6 (+8) Craft (Electronics) 10/15 (+15/+20)Skill Mastery Craft (Mechanical) 10 (+15)Skill Mastery Disable Device 10/15 (+15/+20)Skill Mastery Knowledge (Technology) 10/15 (+15/+20)Skill Mastery Notice 6 (+8) Sense Motive 8 (+10)Skill Mastery Stealth 5 (+5/+10)Skill Mastery Feats: 15PP Defensive Roll 2 Dodge Focus 4 Evasion Improved Grab Improved Initiative Improvised Tools Inventor Online Research Move By Action Skill Mastery 2 (Acrobatics, Computers, Craft[Electronics], Craft[Mechanical], Disable Device, Knowledge[Technology], Sense Motive, Stealth) Powers: 37 + 45 = 82PP Container 7.6 (38PP Container) [16 + 4 + 10 + 7 = 37/37PP] (Vibration Mutation) Vibro-Control 8 (16PP Array; Feats: Alternate Power 0) [16PP] Base Power: Enhanced Strength 10 + Damage 5(Feats: Mighty) [16PP](Sonic Strength) Enhanced Constitution 4 Enhanced Dexterity 10 Sonic Speed 3 (6PP Array; Feats: Alternate Power 1) [7PP] Base Power: Flight 3 (50mph/500ft per Move Action) [6PP] (Sonic Flight) Alternate Power: Speed 4 (100mph/1'000ft per Move Action) + Super Movement 1 (Wall Crawling 50mph/500ft per Move Action) [4 + 2 = 6PP] (SuperSonic Dash) Device 11 (55PP Container; Flaws: Hard-To-Lose, Feats: Restricted 1[sonic Controllers]) [(24 + 6 + 6 + 12 + 5 + 2 = 55/55PP) * (4 / 5) + 1 = 45PP] (VibroNet Suit) Enhanced Vibro-Control 9 (to Vibro-Control 17, adds Alternate Power 4, adds Accurate 2) [24PP] Datalink 3 (Radio, 1000 feet; Extras: Linked[Quickness], Feats: Cyberspace) + Quickness 6 (x100; Extras: Linked[Datalink], Flaws: One Task[Datalink]) [4 + 2 = 6PP] (Net-Dive Harness) Enhanced Constitution 4 + Enhanced Fortitude 2 [4 + 2 = 6PP] (Enhanced Endurance Amp) Enhanced Reflex 5 + Enhanced Feats 6 (Dodge Focus 4, Improved Initiative 2, Improved Pin) [5 + 7 = 12PP] (Enhanced Agility Amp) Enhanced Skills(20R; Computers +5, Craft[Electronics] +5, Disable Device +5, Knowledge[Technology] +5)[5PP] (Installed Database) Enhanced Sonic Speed 1 (to Sonic Speed 4) [2PP] Drawbacks: (-0) + (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Sonic Strength (Damage) Touch DC25 Toughness (Staged) Damage(Physical) Sonic Strenght Amp (Damage) Touch DC27 Toughness (Staged) Autofire Damage (Physical) Sonic Maelstorm (Damage+Trip) Area DC25 Toughness (Staged) Damage (Sonic) 1d20+10 vs. STR or DEX(worse) Trip Sonic Blasts (Blast) Ranged DC27 Toughness (Staged) Damage (Sonic) Sonic Beam (Blast+Stun+Trip) Area DC25 Toughness (Staged) Damage (Sonic) DC20 Fortitude Dazed 1d20+10 vs. STR or DEX(worse) Trip Sonic Torpedo (Aura) Touch DC16 Toughness (Staged) Aura (Sonic) Sonic Torpedo (Aura+Damage) Touch DC27 Toughness (Staged) Aura+Damage (Sonic) Totals: Abilities (14) + Combat (16) + Saving Throws (3) + Skills (20) + Feats (15) + Powers (82) - Drawbacks (0) = 150/150 Power Points
  7. Vahnyu

    Net Fly

    From the album: Vahn's PC Images

    Net Fly basic costume made in Hero Factory
  8. Net Fly Young gadgeteer genius Serge Explinker dons a simple yet sophisticated sonic harness/vibro-suit, in order to enhance his mutant powers and fight crime as the masked superhero Net Fly. Playlist Net Fly Theme Song (Speedy Hacker): Quick Man (Orchestral) Getting Sidetracked: Heat Island Higher Learning: Digital Scratch (Koushirou Theme / Izzy Theme) Frantic Action: Gyakuten (Turnabout) On the Prowl: Tygra's Theme Struggling Against Defeat: Four Heavenly Kings (Jadeite, Nephrite, Zoicite, Kunzite) Enemies Upgrade Echelon (Upgrade Assembly): Technodrome Stage [Metal Cover] Agent DuskWyrm (Dawn of the Upgraded Man): Saikyou no Nanori (Introducing the Strongest) Volt Scorpion #1 (Hardcore Fighter): Heavy Violence Volt Scorpion #2 (Arrogant "Hero"): Fire! (Rev. 1){Reason 5} History Serge was a gifted young boy, and he showed from an early age an aptitude with complex machinery and computers. While he comes from a divorced family, his parents have managed to keep a good relationship with each other and their son. When he became an adolescent, Serge started exhibiting his latent mutant abilities. It wasn't, however, until much later, when he became unwittingly entangled with a heist, that he decided to use his powers for a purpose. A group of armed robbers ambushed an armory car and stole a bunch of high-tech equipment. During the heist, things quickly escalated, and Serge, allong with a few other bystanders, was captured as a hostage, and held against his will. At first, he was paralyzed from fear, until he witnessed the robbers shot a man in front of him, in order to force the police to meet their demands. Finding an opportunity, Serge sneaked out of sight and undid his bonds with his strength. He took a few devices that were laying close to him, and tinkered with them as quickly as he could, fashioning them into Sonic Blasters. Before the robbers realized what had happened, Serge, wearing a makeshift outfit to conceal his identity, attacked them, and quickly subdued them. After rescuing everyone, Serge left the crime-scene. For the next few days, he reflected on what had just transpired. He realized that he could use his powers to fight crime, but in order to do so, he needed to make a costume for himself. Tinkering and improving upon the devices he aqcuired during the heist, and using a few more that he had created on his own, Serge was able to adapt them into a functioning suit. Now, Serge has emerged as the superhero Net Fly. He has performed adequately, but after a few close calls too many, he decided to enroll in Claremont Academy, and further hone his crime-fighting abilities. After some adventures with other fellow superheroes and Claremonters, most noteably El Heraldo, Glow, Warp, and Tsunami, Serge eventually graduated from Claremont, and enrolled into Freedom City's Hanover Institute of Technology to study Computer Sciences. During the Incursion, Serge, as Net Fly, spurred by the hero Fast Forward, joined forces with him, Grimalkin, and Triakosia, to protect the physical bodies of the heroes who had went on to do battle on the mental plane, against the Communion drones that had come to target them. During that battle, he revealed his secret identity to them, a first for him, as he had kept it a secret from other heroes who hadn't been to Claremont with him. Nevertheless, Serge might have withdrawn from heavy duty, in order to focus on his studies, the last year, but he has continued trainning and tinkering with his suit, so that he'll always be ready to step up when needed. Costume and Appearance A lean, light-skinned teenager of medium height, Serge has curly short blonde hair and green eyes. He wears prescription reading glasses, although ever since his powers awoken, he stopped needing them. His casual attire consists of lion-colored baggy pants or jeans, a light-grey tank-top and a green camp shirt. His costume is mostly grey, composed of a spandex-like material, and covers most of his body, except the eyes, and it has extra pockets strapped at his thighs. He wears black boots and black briefs, on top of the suit, with a blue tool belt. He has blue mechanical gauntlets, and a white megaphone strapped on a blue x-shaped harness, in front of his chest. Finally, he has two blue head-pieces that cover his ears, on top of his mask. Powers Net Fly is a mutant, with the power to influence his body's vibrations. This gives him an assortment of innate abilities, like enhanced agility, strength, and stamina, the ability to "stick" on surfaces, and the ability to fly. Further-more, he has costumised his VibroNet Suit so that he can further harness those powers and re-focus them into sonic energy. He can concentrate his gloves with sonic energy in order to enhance his fists or produce Sonic Blasts and hit his opponents from a distance. He can also opt to redirect his powers to his chest-phone, and unleash a powerful Sonic Beam. The suit also channels Net Fly's vibrational energies to create a protective Vibro-Field, which lessens the impact of attacks. Finally, his suit comes equipped with a Net Dive device, which allows him to interact with machinery and even enter the cyberspace. Net Fly doesn't take hits well, so he prefers a hit-and-run fighting style over duking it out for prolonged periods. Having said that, however, he is perfectly capable of unleashing devastating attacks in close range, as well as take care threats from a distance. If he wishes to avoid fighting, he can opt to hide in the ceilings. Sonic Strength: This power allows Net Fly to tap into his natural vibrational powers to enhance the strength he exerts on objects. In combination with his naturally enhanced Agility, this adds a significant amount of bite in his punches. Noteably, he can use his naturally enhanced strength to lift stuff weighting up to 800lbs, or push stuff weighting up to 2'000lbs. A single punch from Net Fly can be compared to getting hit by a tank's cannon! Sonic Speed: This power allows Net Fly to tap into his natural vibrational powers to create kinetic energy and exert it to gain a significant advantage in speed, allowing him to run at an accelerated pace. He can exert vibration to adhere to vertical surfaces almost as well as on horizontal ones. Additionally, he can use this energy to levitate himself, and fly around. He can run as fast as a bus or a semi, and he can fly at 1/5th the pace of a helicopter. Sonic Strength Amp: The VibroNet-suit is powered uo by Net Fly's natural vibrational powers, and enhances them further. This not only allows him to quadruple his naturally enhanced strength, it quantduples his speed and reaction, allowing him to unleash a mighty barrage of rapid-fire fisticuffs. This enhances his lifting power, allowing him to lift up to 1,5 tons, like a luxury car or a van, and he can push up to 4 tons, like a heavy truck. If Net Fly can punch like a tank without the VibroNet-Suit, with it, he can exceed even that by a couple of orders of magnitude. Sonic Maelstorm: Combining his significant strength and speed enhancements thanks to the VirboNet-Suit, allows Net Fly to rapidly scour the battlefield, running, flying, and jumping left and right, and employ his sonic-fast punches and/or sonic blasts to put the hurt on multiple hostiles, with pinpoint accuracy. This torrent of blows can deal enough damage to a single target, that would make it comparable to a space fighter's arsenal. That is, if only a few of his punches land! Sonic Blasts: Net Fly focuses stored vibrational energy from the VibroNet-Suit into the small harnesses in his gauntlets, and unleashes it into pure sonic energy waves. He can fire sonic blasts from each hand at seperate targets, with an effective range of 150 feet, and a maximum range of 600 feet, and packing power similar to that of a shotgun slug. Alternatively, he can focus energy on both hands and use them simultaneously to fire a concentrated blast that has an effective range of 600 feet, and a maximum range of 1'200 feet, with force compareable to that of a space cruiser's larger beam weapons. Sonic Beam: Net Fly builds up large amounts of stored vibrational energy from the VibroNet-Suit into the big harness in his chest, and unleashes it into a large destructive beam of sonic energy that knocks the wind out of and blasts away anyone who is unfortunate enough to cross its path. The beam is 10 feet wide, and travels 500 feet, before harmlessly dissipating. The beam packs a punch comparable to a rocket launcher, or a space cruiser's energy torpedoes. Sonic Torpedo: Net Fly covers himself in a vibrational field of energy channeled through the VibroNet-Suit that protects him from harm, and allows him to penetrate and harm hard materials. This also allows him to dig through the earth, at the same speed a fast athlete can run, and he can dig through everything up to concrete or even iron! The vibro-field generated protects netfly from all common manmade handheld ranged weaponry, including heavy machinegun fire, shotgun blasts, shuriken/throwing stars, etc. As long as whatever's attempting to hit him is a physical object, Net Fly's vibro-field is sure to fling it back at its owner. It can't, however, affect non-material attacks, like fire from a flamethrower, beams, or large and heavy thrown objects, like cars. Nevertheless, as long as the vibro-field is up, anyone touching Net Fly is in for quite a shock! Net Dive Harness & Installed Database: The VibroNet-Suit comes equipped with its own Bluetooth reciever/transmitter, which allows his suit to tap into and interact with nearby computers and machines. It also comes pre-installed with an extensive database that Net Fly can refer to at the drop of a hat, in case his own technological knowledges aren't sufficient to get the job done. Super Sonic Speed: The VibroNet-Suit enhances Net Fly's exceptional speed, allowing him to run twice as fast as a sports car or a motorcycle, breaking the sound barrier in the process, and Fly almost half as fast as a helicopter. Allies First up, Net Fly's most immediate associates are his family. His parents are divorced, and he lives with his mother and her second husband, but he still keeps a good relationship with his father as well. Gregory Lineberg: Serge's stepfather, from his mother's second marriage, is also perhaps Serge's closest confidant. Aside from employing his stepson's help in the jewlery store he owns, Greg is also aware of Serge's superheroics, something that they've both kept his mother in the dark. Greg is usually the one to cover for Serge's superheroic escapades, and he holds deep respect for the young boy, a respect that's equally returned from Serge. Catherine Coldear: Serge's mother. She is unaware that her son has developed superpowers, much less that he moonlights as a superhero. Andrew Explinker: Serge's father. The two are on good terms, but they don't see each other more than twice a month. Going to the Claremont Academy netted Serge with a plethora of superhero allies, and Net Fly counts the most of his allies here. Most prominent ones amongst them are El Heraldo, Tsunami, Glow, Warp, and Crimson Tiger. El Heraldo: Perhaps the first friend he made in Claremont Academy, but most definitely THE best friend Net Fly has, El Heraldo is Net Fly's closest ally. The two have been through thick and thin, they've helped each other, berrated each other, and spurred each other to grow and mature into the conscious and responsible heroes they became. Ever since graduation, however, El Heraldo moved to Puerto Rico. Net Fly and El Heraldo have kept contact through phone and internet, but for a long time now, Net Fly can't help but shake the feeling that something is... not quite right with his friend's life. As if something is not what it seems... Or maybe it's just the distance talking? Tsunami: Martial artist and hydrokineticist, Tsunami has sparred on ocassion with Net Fly, teaching him a valuable lesson or two on not overrelying on his superpowers and neglect his conditioning and experience. They were both captured by Lady Shen and brought to her secret hideout/school in the Pacific, where they were forced to participated in a sparring match against some of Lady Shen's most brilliant students. After they were rescued, they both graduated, and have since kept contact with each other, occasionaly teamming up. Glow: Another fellow Claremonter, this one hailing from the land down under. Glow's cheerfulness occasionally clashed with Net Fly's more somber and tempered moments, but the two nevertheless kept a good rapport, and remain on friendly terms. Warp: Fellow Claremonter who specializes in teleportation. Warp and Net Fly have teamed up on quite a few occasions, and she was among the ones captured by Lady Shen, allong with Net Fly. Crimson Tiger: Another Claremonter who excels at martial arts, Crimson Tiger has also had the chance to spar with Net Fly, and naturally, hand him his butt. She was among the heroes who helped rescue Net Fly and the other captives from Lady Shen's clutches, something for which Net Fly feels forever indebted to her. Other fellow Claremonters with whom Net Fly has teammed up include Wisp, Saiph, Medic, Crow, Kit, Blue Jay, Errant, and Arcturus. He also interracted with the faculty, most noteably with Principal Duncan Summers and mister Landis. However, Net Fly had the chance to team up with quite a few heroes outside Claremont, and has managed a good friendship with a few of those, most notably Foreshadow, Triakosia, and Grimalkin. He idolizes Fast-Forward, Foreshadow: Ever since the two teamed up to take down a super-drug cartel operating in the underbelly of Freedom City, Net Fly has been sure to lend Foreshadow his help in dealing with street crime, and keeping the gangs in Southside under control, whenever he can. Triakosia: One of the heroes he fought alongside with during the Incursion. Net Fly entrusted his identity to her, along with the other heroes present, and was rewarded with the same amount of trust by Triakosia. Since then, the two, allong with Grimalkin, have worked together more than once. Grimalkin: Another hero Net Fly teamed up with during the incursion. Like with Triakosia, Net Fly entrusted his identity to her. The two, along with Triakosia, have worked together on a few occasions since then. Serge also makes a point to stop by Lynn's bookstore and hang out, once in a week or two. Fast Forward: The supervillain-turned-Superhero-turned-RealityTVHost spurred Net Fly to action during the Incursion. During that time, Net Fly came to idolize the older hero, who managed to overcome his personal flaws and turn a new page, something that Net Fly feels a strong empathy about. Finally, a lot of Net Fly has teamed up with the following heroes, among others: G-Stunt, Queenie, Silver Magus, Kingsnake, Overclock, Stormbreaker, Silver Spider, and Vector. Enemies Net Fly has been around in the superhero gig for a few years, and making enemies is inevitable. However, very few adversaries have managed to have a long-lasting impact on his career. The most noteable ones are Looking Glass, Agent DuskWyrm and the Upgrade Echelon, Lady Shen, and Volt Scorpion. Looking Glass: A well known criminal and illusions master, with a big history of petty crime. She was the first supervillain Net Fly fought, since joinning the Claremont Academy. While she managed to escape prison a few months later (as she is wont to do), it wouldn't be Agent DuskWyrm and the Upgrade Echelon: The Upgrade Echelon is a secret organization that aims to usher humanity in a new era of progress, by mass-implanting humans with cybernetic enhancements of all kinds. Agent DuskWyrm is their top enforcer, undergone special cybernetic treatment to become the first step in the Next Human Project. Net Fly first encountered the Upgrade Echelon when they kidnapped superhero speedster Overclock, in order to harness his speed potential into perpetual unlimited energy. Unknown to Net Fly, the Upgrade Echelon is linked with the high tech gear that Net Fly fashioned into his first Sonic Blasters Lady Shen: One of Dr Sin's most trusted and highly ranked lieuteunants, Lady Shen kidnapped Net Fly along with Tsunami, El Heraldo, and Warp, in order to extract information from Tsunami, and test her martial arts students. She was the first person to hand Net Fly a trully humiliating defeat. Volt Scorpion: The second person being Volt Scorpion. Real name Kang Jin-Ho, Volt Scorpion was one of Lady Shen's students, before the other Claremont heroes stormed her foretress island in order to rescue Tsunami and co. During their sparring match, Kang Jin-Ho made it increasingly obvious that he was holding back and going easy on Net Fly, as he didn't recognize Serge as a true martial artist, instead being more interested in proving his mettle against Tsunami. That his superpowers explicitly negate Net Fly's VibroNet Suit didn't help matters. Nevertheless, when the other Claremonters came knocking, a free-for-all battle royal errupted, during which Net Fly proved to Kang Jin-Ho that there are more ways to win a fight than a straight up martial arts contest, thus earning the grudging respect of Jin-Ho. Soon after the escape, Jin-Ho broke ties with Lady Shen, and decided to follow Net Fly to America, adopting the villain monicker of Volt Scorpion. He soon developed an annoying knack of tracking Net Fly down during his patrols and commiting robberies or otherwise endangering innocents, in order to goad the young hero into meeting his challenge. To date, Net Fly has never managed to claim a clean victory over his rival, but Volt Scorpion hasn't come out clean from their scuffles, either. Indeed, so big is his obsession of using Net Fly as a punching bag, that he has, on occasion, joined forces with the young hero, on the rare occasion that he measured Net Fly's foes to be dangerously out of the hero's league. It wouldn't do, after all, to lose the best sparring partner you ever had, now, would it? Timeline 2011 Autumn It Looks Better on Me: The Millenium Mall, in which superhero G-Stunt works as an athletics shop salesman, becomes a heist target for Thieves Guild member Looking Glass and her gang. He springs to action, and with the help of Claremonters El Heraldo and Net Fly, who were out enjoying some free time, puts a stop to the illusionist's sleight of hand. Two's Company, Four's Party: Four Claremonters, El Heraldo, Glow, Arcturus, and Net Fly, gather to the Claremont Academy's Doom Room, in order to run a series of simulation tests, under the guidance of Academy Headmaster Summers, that are meant to challenge them both physically and mentally, testing their teamwork, but also their independent actions and adaptability. 2012 Winter Venture into the Forest: A simple roadtrip for a hike to the Wharton State Forest during the wintry season takes a turn for the bizzare, as Net Fly and El Heraldo stumble across a cave that hides an abandoned secret lab. A lab that holds a dangerous secret that could prove catastrophic to many innocent people. But perhaps, the biggest danger for the two heroes are their inner demons and insecurities that threaten to take hold of their reason... Bound in Dust: Claremonters El Heraldo, Medic, Net Fly, Glow, and Saiph, head to the Samaritan Theatre in the Theatre District, in order to enjoy some R&R by watching some good ol' schlocky B-movies. Their day out is interrupted, however, when Heqanefer the Twelfth, self-proclaimed magician and devotee of Ancient Egyptian go Osiris, reanimates the mummified corpse of Pharaoh Hed-Ra, and unleashes him to wreck havoc. On the cinemas. Where he'd sneaked in the corpse of the Pharaoh. To show everyone. Spring Swiss Format: While Overclock, and Stormbreaker teamup to dismantle a hostage situation in a bank in Midtown, the former gets caught by a sinister organization that plans to tap into the speedster superhero's source of power. Glow, Net Fly, El Heraldo, and Butterfly join Stormbreaker in order to tackle the sinister empire and its team of supervillain enforcers, in order to retrieve Overclock, and put a stop to their plans. This won't be a simple elimination round! Summer Being Yourself: Growing up is never easy. El Heraldo, Net Fly, and Wisp, are all more than a little familiar with the troubles that can come from getting suddenly hit by the responsibilities of the incoming adulthood. But as a visit to the Sondo household in Lincoln is progressing smoothly (which is to say, hilariously embarrasingly for El Heraldo), Rodrigo - the cousin of the young hero - exhibits increasingly frustrating signs that he has his fair amount of chips on his shoulder. And just maybe, has the power to take his frustrations out, in a spectacularly dangerous manner! Undercity Manhunt: A vicious string of crimes perpetuated by a criminal with a mean bite to him, will bring together the efforts of Silver Spider, Crow, Net Fly, and Vector, who decide to track the responsible villain. Even if they have to dredge through the sewers. Autumn Flying Flag: After some awkwardness between the two fellow heroes on an issue of sexuality, Net Fly and El Heraldo decide to spend a night out at the Bayview Mall, playing pool, discuss their thoughts and worries about what tomorrow brings, and just generally have a good time. It is a time that will test the two heroes' friendship, as well as their standing with the future. A time that will help the two heroes come out of their respective shells, and allow them to just be themselves. 2013 Spring Zap!: Warp and Net Fly take telorting Claremonter Morsa Venn - a Lor exchange student, who has become the recipient of some students' bullying - under their wing. Nevertheless, the two seniors get roped in on the younger student's antics, when a teleportation misfire lands them to the mad Professor Parsec's lair, who has evil mad evolutionary plans for the alien students and their powers. Adding to that, Net Fly neglected to dress for the occassion... A Better Mousetrap: Soon to be graduating Claremonters Net Fly, Tsunami, El Heraldo, and Warp, are making their joined patrol rounds in Southside, when a fire breaks out in a building. The heroes rush in, unaware that their attempt at providing help is a calculated part of a Sin-ister masterplan that aims to open a whole world of trouble for them. In the Shadow of Sin (Jade): Net Fly, Tsunami, El Heraldo, and Warp, wake up to find themselves held hostages in an island over the South Pacific. Lady Shen, Dr Sin's most loyal retainer, has decided to make her move and extract vital information from Tsunami, as well as induct the young heroine to her own deadly martial arts trainning school. A school that holds Akamu, Rudra, Shoki, and Kang Jin-Ho, four deadly martial artists, as its students. Summer Field Trip: Chicago: With graduation almost upon them, mr Landis takes Errant, Blue Jay, Kit, Net Fly, and Crimson Tiger for a field trip to the city of Chicago. Their first stop, the Museum Campus on the Lake, where their peaceful expedition is interrupted by the Chicago Police, who arrive to arrest Kit on theft charges, charges that the young Claremonter claims had been dropped. The heroes now have to deal with an enemy that's very much unlike their usual fare; an enemy on the side of the law and the angels. Autumn Cutting off the supply: Osprey, Net Fly, and Foreshadow, join forces to deal with a gas station robbery in Southside, but when one of the super powered robbers starts involuntarily convulsing and going through a cardiac arrest, the heroes soon realise that a new dangerous super-drug is on the loose, and it could light the streets of Freedom City aflame, if not dealt with pronto! 2014 Autumn Incursion: Matter Over Mind: In the midst of the Incursion, when the Communion forces began their invasion on Earth, Former Supervillain-turned-Superhero Fast-Forward assembles a team comprised of Grimalkin, Triakosia, Net Fly, Queenie, and Silver Magus, in order to protect the physical bodies of the heroes who are waging a battle at the mental plane against the psychic forces of the invaders. For many of the assembled bodyguard heroes, this is their first forray at dealing with a planet-wide threat. Can they put up a good defense and protect the bodies of the heroic empaths? Or will they be crushed and assimilated by the Communion Forces, and allow the Earth to fall under the Communion's mental control?! 2015 Spring Namazu The Savior: An Earthquake breaks out in Sapporo, Japan, during the Hokkaido Nippon-Ham Fighters versus the Freedom City Comets baseball exhibition match. Freedonian heroes Net Fly, Triakosia, and Grimalkin are joined by Kingsnake in the relief efforts, when Japan's newest superhero, Kashima, arrives to save the day. But is Kashima what he seems? Who was the one responsible for the Earthquake, and what are their ties with the Japanese superhero and his company? And what will happen when Kashima engages a lightning being in a battle to the death; a battle that's proving potentially dangerous for the bystanders? 2016
  9. December 25th Continued from >Mind Over Matter Fast-Forward was back on the streets of Freedom City so fast he barely had time to grab a candy cane from a department store giveaway as he made his way to his first destination. It was evening New Jersey time when he appeared at Dancia Devons' front door in Lincoln, where his super-speed knock sounded like a machine gun's rat-a-tat before he slowed himself back down (and sped everything else up) until once again he was in sync with the normal world. Knocking firmly, he called, "Dancia Devons! Dancia Devons!" When she opened the door, the Discovery Channel personality on Dancia's doorstep said without preamble, "Scarab needs you to save the world from robot psychics from space." He glanced around quickly to make sure no one was in the hallway; luckily her neighbors were all still enjoying their Christmas. "How quickly can you get to Puerto Rico?"
  10. Player Name: Vahnyu Character Name: Volt Scorpion Power Level: 10 (154/154PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Former street punk Martial Artist with a shocking punch. Alternate Identity: Kang Jin-Ho Identity: Secret Birthplace: Seoul Occupation: None Affiliations: Dr Sin, Lady Shen Family: Unknown Description: Age: 20 (DoB: 1995 [12, October]) Apparent Age: (24 years old) Gender: Male Ethnicity: Asian (Korean). Height: 6' 2" Weight: 183 pounds Eyes: Brown Hair: Dark Red (Bleached. Natural: Black) Lean and well-muscled, Kang Jin-Ho has unrully medium-short bleached red hair and brown eyes. He usually sports a self-sure grin. His casual attire consists of blue jeans, brown hiking boots, black shirt, white leather jacket, and black finger-less gloves. His costume is mostly grey, composed of a spandex-like material, covers most of his body, except the face and hair, and it has extra pockets strapped at his thighs. He wears red boots with black stripes, a red sash around his waist, a black jacket with red shoulderpads, and red heavy gloves covering his hands up to his elbows. Power Descriptions: Kang Jin-Ho is a skilled martial artist, specialising in aggressive takedowns and combat, while foregoing defense. A combination of Judo, Tae Kwon Do, Boxing, Kickboxing, Shotokan, and Wing Chun, his Total Style Martial Arts allows him to strike with power, precision, and flexibility. Furthermore, Volt Scorpion is able to augment his normal strikes with bio-electricity, running through his nervous system and muscles. Not only do his strikes become more powerful and more fast, but a well-placed strike can also cause the nervous system of his foes to collapse, and it is especially devastating against electronic equipment. Aside from his strikes, Volt Scorpion can also enhance his mobility by pumping his leg muscles full of bio-electricity, which grants him superhuman speed and jumping power. History: Kang Jin-Ho cared for only one thing; proving that he is the strongest. To that end, he pursued and mastered various martial arts, and got to fights wherever he found them, whether they were random street fights or illegal underground tournaments. By the time he was 16, Jin-Ho was already becoming notorious among Seoul's gangs. It was at that time that he got involved in an accident. While beating up a bunch of delinquents, a van hit him in an abandoned street, rendering him unconscious. The driver, at the behest of his employer, a scientist by the name of Myung Do-He, took Jin-Ho inside the van, and taking him to the scientist's lab. Through this unfortunate event, Do-He saw a great opportunity to test her teleportation device on a living subject. The experiment proceeded, but it was less than successful, due to a malfunction that caused the equipment to explode, and the entire building to catch fire. Do-He and her employee left the scene with haste, leaving the still unconscious Kang Jin-Ho to his fate. By the time he woke up, the entire building was engulfed with flames, and the only way out was through a window. The problem was that the window was situated too high for him, and there was nothing nearby that he could use as a makeshift ladder. Finally, desperation drove him to start jumping randomly, and it was at this point that he realised that he could jump at incredible distances, way beyond those of a normal human. Jin-Ho had managed to save his own life, and soon, came to realise the extent of his newfound powers, which he took great advantage of, establishing himself as Seoul's #1 undefeated martial artist. It was this that attracted Lady Shen's attention, as she was scouting through Asia for disciples. Not particularly caring about her motivations, Jin-Ho nevertheless saw a great opportunity to further refine his martial prowess, accepting her invitation. Personality & Motivation: Brass and self-sure, Kang Jin-Ho has a fiery temperament to match his bleached hair. He usually doesn't bother being mean towards those he deems inferior to him, and may even treat them with something akin to kindness. However, he does not hesitate to reveal his fangs to those who could provide him with a decent fight. The only thing he cares about is getting stronger. Money and fame don't even begin to enter the picture for him. After the events with Lady Shen's capture of Tsunami and her friends, Kang Jin-Ho fought Net Fly in a sparring match, and though he initially defeated the young mutant, Net Fly turned the tables around when he was making his escape, forcing Jin-Ho to retreat in order to avoid capture. As such, Jin-Ho holds something of a grudging respect for the hero, and wishes to have a definite rematch with Net Fly. Powers & Tactics: Rather straigth-forward in his tactics, Volt Scorpion runs headlong into his opponent, tackling them and pummeling them to submission. When the foe exhibits a bit more fight in them than that, he abandons recklessness for calculativeness, assessing the situation and responding in accord. Thanks to his powers, he is also able of engaging his opponents in hit-and-run tactics, and he can mow down a group with brutal efficiency. Abilities: 10 + 10 + 12 + 0 -2 + 4 = 34PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 22 (+6) Intelligence: 10 (+0) Wisdom: 8 (-1) Charisma: 14 (+2) Combat: 10 + 20 = 30PP Initiative: +5 Attack: +10 Melee, +5 Ranged Grapple: +15 Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed Knockback: -3/-5 Saving Throws: 3 + 3 + 5 = 11PP Toughness: +10 (+6 Con, +4 [Defensive Roll]) Fortitude: +9 (+6 Con, +3) Reflex: +8 (+5 Dex, +3) Will: +4 (-1 Wis, +5) Skills: 96R = 24PP Acrobatics 15 (+20)Skill Mastery Climb 5 (+10)Skill Mastery Concentration 10 (+9) Escape Artist 7 (+12)Skill Mastery Intimidate 15 (+17)Skill Mastery Knowledge (Streetwise) 10 (+10)Skill Mastery Language 4 (Native: Korean, English, Japanese, Chinese, Thai) Notice 15 (+14)Skill Mastery Sleight of Hand 5 (+10) Stealth 5 (+10)Skill Mastery Swim 5 (+10)Skill Mastery Feats: 26PP Acrobatic Bluff All-Out Attack Assessment Attack Focus (Melee) 5 Defensive Roll 2 Distract (Intimidate) Elusive Target Evasion 2 Fearless Grappling Finesse Improved Grab Improved Pin Instant Up Move-By Action Power Attack Skill Mastery 2 (Acrobatics, Climb, Escape Artist, Intimidate, Knowledge[streetwise], Notice, Stealth, Swim) Startle Takedown Attack 2 Uncanny Dodge (Hearing) Powers: 6 + 18 + 5 = 29PP Damage 5 (Extras: Linked[Volt Amp], Feats: Mighty) [6PP] (Total Style) Volt Amp 8 (16PP Array; Extras: Linked[Total Style], Feats: Alternate Powers 2) [18PP] Base Power: Autofire Extra on Damage 10 (Extras: Linked[Trip]) + Trip 10 (Extras: Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip) [10 + 6 = 16PP] (Lightning Barrage) Alternate Power: Penetrating Extra on Damage 3 (Extras: Linked[Drain]) + Drain 10 (Toughness; Extras: Affects Objects, Linked[Penetrating], Total Fade Flaws: Limited[Electronics], Unreliable Feats: Affects Insubstantial, Incurable, Slow Fade) [3 + 13 = 16PP] (Short-out Strike) Alternate Power: Penetrating Extra on Damage 6 (Extras: Linked[Paralyze]) + Paralyze 10 (Extras: Alternate Save(Fortitude), Linked[Penetrating], Flaws: Unreliable) [6 + 10 = 16PP] (Thunder Strike) Bio-Electric Agility 2 (4PP Array; Feats: Alternate Power) [5PP] Base Power: Speed 4 (100mph/1'000ft per Move Action) [4PP] Alternate Power: Leaping 4 (x25 per Move Action, 750ft running long jump, 375ft standing long jump, 187ft standing high jump) [4PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Bludgeoning) Total Style (Damage) Touch DC25 Toughness (Staged) Damage (Bludgeoning) Lightning Barrage (Damage+Trip) Touch DC25 Toughness (Staged) Damage (Bludgeoning+Electricity) 1d20+10 vs. STR or DEX(worse) Trip Short-Out Strike (Damage+Drain) Touch DC25 Toughness (Staged) Damage (Bludgeoning+Electricity) DC20 Reflex (Staged) Drain (Toughness) Thunder Strike (Damage+Paralyze) Touch DC25 Toughness (Staged) Damage (Bludgeoning+Electricity) DC20 Reflex (Staged) ParalyzeTotals: Abilities (34) + Combat (30) + Saving Throws (11) + Skills (24) + Feats (26) + Powers (29) - Drawbacks (0) = 154/154 Power Points
  11. Player Name: Vahnyu Character Name: Net Fly Power Level: 10 (150/150PP) Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness Unspent Power Points: 0 Progress To Silver Status: In Brief: Young gadgeteer genius Serge Explinker dons a simple yet sophisticated sonic harness/vibro-suit, in order to enhance his mutant powers and fight crime as the masked superhero Net Fly. Identity: Secret Alternate Identity: Serge Explinker Identity: Secret Birthplace: Freedom City Occupation: Student Affiliations: None Family: Father: Andrew Explinker. Mother: Catherine Coldear. Step-Father: Gregory Lineburg. Description: Age: 16 (DoB: March the 19th, 1995) Apparent Age: 16 Gender: Male Ethnicity: Caucasian Height: 5' 10" Weight: 180 pounds Eyes: Green Hair: Blonde Description: A lean, light-skinned teenager of medium height, Serge has curly short blonde hair and green eyes. He wears prescription reading glasses, although ever since his powers awoken, he stopped needing them. His casual attire consists of lion-colored baggy pants or jeans, a light-grey tank-top and a green camp shirt. His costume is mostly grey, composed of a spandex-like material, and covers most of his body, except the eyes, and it has extra pockets strapped at his thighs. He wears black boots and black briefs, on top of the suit, with a blue tool belt. He has blue mechanical gauntlets, and a white megaphone strapped on a blue x-shaped harness, in front of his chest. Finally, he has two blue head-pieces that cover his ears, on top of his mask. Power Descriptions: Net Fly is a mutant, with the power to influence his body's vibrations. This gives him an assortment of innate abilities, like enhanced agility, strength, and stamina, the ability to "stick" on surfaces, and the ability to fly. Further-more, he has costumised his VibroNet Suit so that he can further harness those powers and re-focus them into sonic energy. He can concentrate his gloves with sonic energy in order to enhance his fists or produce Sonic Blasts and hit his opponents from a distance. He can also opt to redirect his powers to his chest-phone, and unleash a powerful Sonic Beam. The suit also channels Net Fly's vibrational energies to create a protective Vibro-Field, which lessens the impact of attacks. Finally, his suit comes equipped with a Net Dive device, which allows him to interact with machinery and even enter the cyberspace. History: Serge was a gifted young boy, and he showed from an early age an aptitude with complex machinery and computers. While he comes from a divorced family, his parents have managed to keep a good relationship with each other and their son. When he became an adolescent, Serge started exhibiting his latent mutant abilities. It wasn't, however, until much later, when he became unwittingly entangled with a heist, that he decided to use his powers for a purpose. A group of armed robbers ambushed an armory car and stole a bunch of high-tech equipment. During the heist, things quickly escalated, and Serge, allong with a few other bystanders, was captured as a hostage, and held against his will. At first, he was paralyzed from fear, until he witnessed the robbers shot a man in front of him, in order to force the police to meet their demands. Finding an opportunity, Serge sneaked out of sight and undid his bonds with his strength. He took a few devices that were laying close to him, and tinkered with them as quickly as he could, fashioning them into Sonic Blasters. Before the robbers realized what had happened, Serge, wearing a makeshift outfit to conceal his identity, attacked them, and quickly subdued them. After rescuing everyone, Serge left the crime-scene. For the next few days, he reflected on what had just transpired. He realized that he could use his powers to fight crime, but in order to do so, he needed to make a costume for himself. Tinkering and improving upon the devices he aqcuired during the heist, and using a few more that he had created on his own, Serge was able to adapt them into a functioning suit. Now, Serge has emerged as the superhero Net Fly. He has performed adequately, but after a few close calls too many, he decided to enroll in Claremont Academy, and further hone his crime-fighting abilities. Personality & Motivation: Serge's desire to help people is matched only by his curiosity and inquisitiveness. Serge spends a lot of his time fine-tuning his suit or practicing his programming skills. When he isn't tinkering with his devices, Serge can often be found socializing with his friends. Powers & Tactics: Net Fly doesn't take hits well, so he prefers a hit-and-run fighting style over duking it out for prolonged periods. Having said that, however, he is perfectly capable of unleashing devastating attacks in close range, as well as take care threats from a distance. If he wishes to avoid fighting, he can opt to hide in the ceilings. Complications: On the Job Learning: Is learning as he goes. Secret: Identity. Snarker Within: Extreme insecurity about his own faillings has developed into a sort-of split personality/alter self that tends to point out said flaws. Even so, Serge is usually more than willing to point his own errors himself, without outside, or for that matter, inside help, and thus, this alter self pops up very occasionally, during times of extreme duress(That is to say, more extreme than usual for a kid hero) Technobabble Motormouth: Is prone on making tangential notes about science, whenever he finds the opportunity. Trying Hard to Keep Up: Is prone on overexerting himself Abilities: 0 + 0 + 0 + 10 + 4 + 0 = 14PP Strength: 10/20 (+0/+5) Dexterity: 10/20 (+0/+5) Constitution: 10/14/18 (+0/+2/+4) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 8 + 8 = 16PP Initiative: +4/+9/+17 Attack: +4 Melee, +4 Ranged, +8 VibroNet Amp Grapple: +4/+9/+12 Defense: +8/+12 (+4 Base, +4/+8 Dodge Focus), +2 Flat-Footed Knockback: -3/-2/-1 Saving Throws: 0 + 0 + 3 = 3PP Toughness: +6/+8 (+0/+2/+4 Con, +4 [Defensive Roll]) Fortitude: +2/+6 (+0/+2/+4 Con, +0/+2) Reflex: +5/+10 (+0/+5 Dex, +0/+5) Will: +8 (+5 Wis, +3) Skills: 68R = 20PP Acrobatics 5 (+5/+10)Skill Mastery Computers 10/15 (+15/+20)Skill Mastery Concentration 6 (+8) Craft (Electronics) 10/15 (+15/+20)Skill Mastery Craft (Mechanical) 10 (+15)Skill Mastery Disable Device 10/15 (+15/+20)Skill Mastery Knowledge (Technology) 10/15 (+15/+20)Skill Mastery Notice 6 (+8) Sense Motive 8 (+10)Skill Mastery Stealth 5 (+5/+10)Skill Mastery Feats: 15PP Defensive Roll 2 Dodge Focus 4 Evasion Improved Grab Improved Initiative Improvised Tools Inventor Online Research Move By Action Skill Mastery 2 (Acrobatics, Computers, Craft[Electronics], Craft[Mechanical], Disable Device, Knowledge[Technology], Sense Motive, Stealth) Powers: 37 + 45 = 82PP Container 7.6 (38PP Container) [16 + 4 + 10 + 7 = 37/37PP] (Vibration Mutation) Vibro-Control 8 (16PP Array; Feats: Alternate Power 0) [16PP] Base Power: Enhanced Strength 10 + Damage 5(Feats: Mighty) [16PP](Sonic Strength) Enhanced Constitution 4 Enhanced Dexterity 10 Sonic Speed 3 (6PP Array; Feats: Alternate Power 1) [7PP] Base Power: Flight 3 (50mph/500ft per Move Action) [6PP] (Sonic Flight) Alternate Power: Speed 4 (100mph/1'000ft per Move Action) + Super Movement 1 (Wall Crawling 500mph/5'000ft per Move Action) [4 + 2 = 6PP] (SuperSonic Dash) Device 11 (55PP Container; Flaws: Hard-To-Lose, Feats: Restricted 1[sonic Controllers]) [(24 + 6 + 6 + 12 + 5 + 2 = 55/55PP) * (4 / 5) + 1 = 45PP] (VibroNet Suit) Enhanced Vibro-Control 9 (to Vibro-Control 17, adds Alternate Power 4, adds Accurate 2) [24PP] Datalink 3 (Radio, 1000 feet; Extras: Linked[Quickness], Feats: Cyberspace) + Quickness 6 (x100; Extras: Linked[Datalink], Flaws: One Task[Datalink]) [4 + 2 = 6PP] (Net-Dive Harness) Enhanced Constitution 4 + Enhanced Fortitude 2 [6PP] (Endurance Amp) Enhanced Reflex 5 + Enhanced Feats 6 (Dodge Focus 4, Improved Initiative 2, Improved Pin) [5 + 7 = 12PP] (Agility Amp) Enhanced Skills(20R; Computers +5, Craft[Electronics] +5, Disable Device +5, Knowledge[Technology] +5)[5PP] (Installed Database) Enhanced Sonic Speed 1 (to Sonic Speed 4) [2PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Sonic Strength (Damage) Touch DC25 Toughness (Staged) Damage (Physical) Sonic Strenght Amp (Damage) Touch DC27 Toughness (Staged) Autofire Damage (Physical) Sonic Maelstorm (Damage+Trip) Area DC25 Toughness (Staged) Damage (Sonic) 1d20+10 vs. STR or DEX(worse) Trip Sonic Blasts (Blast) Ranged DC27 Toughness (Staged) Damage (Sonic) Sonic Beam (Blast+Stun+Trip) Ranged DC27 Toughness (Staged) Damage (Sonic) DC22 Fortitude Dazed 1d20+12 vs. STR or DEX(worse) Trip Sonic Torpedo (Aura) Touch DC16 Toughness (Staged) Aura (Sonic) Sonic Torpedo (Aura+Damage) Touch DC27 Toughness (Staged) Aura+Damage (Sonic) Totals: Abilities (14) + Combat (16) + Saving Throws (3) + Skills (20) + Feats (15) + Powers (82) - Drawbacks (0) = 150/150 Power Points
  12. GM Friday, November 15th, 2013 Southside 10:32 PM The cool November air felt like an early greeting from the forthcoming winter. The waxing gibbous moon overlooking the dark sky was difficult to make out under the cover of a menagerie of thick clouds. If the effulgent lights reflecting from the casinos and various businesses North of the banks of the South River were a symbol of change and prosperity. Then the rigid buildings that have supported multiple generations of families South of that very same river represented perseverance and longevity like nowhere else. Only in the Southside did wealth and poverty truly find themselves standing side by side. With many of the area's affluent neighborhoods paired with those neighborhoods unfortunate to be stricken with rampant crime and misfortune. Outwardly one could be excused for thinking the Southside hasn't changed at all in decades. The mob's influence was as strong as ever, and the perpetual corruption continued to counteract any efforts to improve the situation. But the denizens of the Southside knew better. The heroic efforts of costumed crimefighters who patrolled the area continued to make their streets safer every day providing a magnitude of comfort for those who needed it. And fear for those who needed that even more. Rumours of a new underground designer drug operation had been brewing in the air for days now. There has even been talk of shipments leaving Port Regal for international waters. The distribution has led to increased gang activity as of late with talk of the occasional group of thugs loading up and starting a commotion in unsuspecting areas of the community. Despite all the publicity not a single trace of the source of the drugs distribution could be found. The situation was slowly turning the district into a volatile hotbed for crime and chaos, more so than usual.
  13. OOC for >this thread in which Osprey, Foreshadow, and Net Fly seek to put a stop to a Super Drugs operation.
  14. June 10th, Chicago, Illinois. GM The plan was simple. Mr. Landis organized some of the kids from the last trip, though this one was less involved in showing the woods and general survival tips (though the two students who demonstrated skill in the outdoors was a small bit of surprise). So this time it was a shift to an urban environment. Specifically his old stomping grounds given that he went to college at Northwestern. And since it was the end of the term, it made things even easier. Plus, cheating thanks to Sam's ability to teleport. Though the first day was largely getting the everyone there, and settled in the hotel, plus some Chicago style stuffed crust pizza. Today was a bit more of the tourist thing. "Alright everyone, today we are going to the Museum Campus on the lake, so we should be able to see three museums, give or take how fast we feel like going. Also, no one is allowed to replicate anything from Ferris Bueller's Day Off, andTona? No riding on top of the L, unless absolutely necessary." Said as he hustled the herd of kids up to the train, as otherwise it was a several mile trek out to the museums, instead of a cozy walk.
  15. Thursday, April 18, 2013 8:50 PM local time (5:50 AM, April 18, 2013 in Freedom City) Somewhere over the South Pacific GM The still night sky over the South Pacific was briefly disrupted by the sleek form of an advanced hypersonic transport as it streaked through the thin air at high altitude. Designed with stealth in mind, the transport was nearly impossible to detect by conventional mean, which allowed it to follow a rather direct route to its destination. Inside the aircraft’s main cabin, three rather unusual teenagers (two male, one female) had been bound to a set of jump seats set up in the middle of the cargo area. Each of the three had their arms bound together behind their backs by primary restraints affixed around their wrists and forearms. Additional restraints, crossing over their chests and arms, held them to their jump seats and helped to keep them upright, as all three were currently unconscious. Additional restraints bound their ankles together. All three of the teens were wearing costumes, which varied from rather subdued to quite colorful (at least in one case). Standing watch over the unconscious superteens were a group of men dressed in black and grey, gi like uniforms made of reinforced Kevlar material. Each wore a black tactical belt around their waists with a sidearm and a number of small pouches attached. All of the men were armed with what appeared to be some form of energy weapon, either immediately in hand, or very close by. All of the men were clearly of some Asian descent, thought to a more knowledgeable observe, it was apparent they hailed from a number of different countries. Six of the men were seated around the three teens, three to either side, their weapons cradled in their hands, ready to use should any of the teens awaken and show any sign of escaping their restraints. Another half dozen were seated towards the front of the aircraft, somewhat more relaxed, but with their weapons within easy reach. One of the men seated closest to the three teens was starting to feel himself wanting to drift to sleep, a feeling he fought, as he tried to focus on the teens, looking for any sign of movement beyond steadying breathing or a slight shift caused by turbulence or the like. But event that was beginning to feel monotonous, when he suddenly realized the three were appearing to stir. The realization brought him fully awake, as he focused on the movements, confirming his eyes had not been playing tricks on him. <"They are starting to wake!"> He stated in slightly accented Mandarin. The other five guards closest to the teens all sat up a bit straighter, many tightening their grips on their weapons as well. Over towards the front of the aircraft, the other six men also became more alert, focusing on the teens once more, a few picking up their weapons. One of the six glanced at a watch on his wrist, then looked back up towards the teens. <"It does not matter, we should be landing very soon.">
  16. GM Wednesday, April 17, 2013 10:20 PM A thick curtain of cloud hung over Freedom City, concealing the moon behind them. The lack of moonlight made the streets of Southside even darker than normal, a stark contrast to the bright lights of downtown Freedom City across the black waters of the South River. For a group of high school students from nearby Claremont Academy, the moonless night made for a perfect opportunity to get out and patrol for crime. Tonight it was a group of four such students who were flying through the dark skies, or teleporting along the shadowy rooftops, of a rundown neighborhood of Southside near the Boardwalk. Tonight's patrol had been arranged by two of the teenagers, Subito Sondo , also known as El Heraldo, and Katharine (Kat) Shade (Warp). They were accompanied by two of their other classmates, Serge Explinker (Net Fly) and Giang Trang (Tsunami). It had taken Subito and Kat a fair amount of work to convince Giang to agree to join the patrol tonight. Ever since early February, the Asian teen had been extremely reluctant to leave school grounds. The rumors had circulated around the school that she and John Smith (Myrmidon) had been attacked by a Chinese sorcerer and a group of martial artists at the Chinese New Year celebration in Freedom City's Chinatown, though Giang did not discuss much about the incident. But in the end she had relented to their pressure, and was now accompanying Kat, who was teleporting the pair from rooftop to rooftop, following along after Subito and Serge, both of whom were flying. So far, the evening had been relatively uneventful, with the four having only thus far stopped a couple of gang members who had been trying to steal a car.
  17. Ari

    Zap! (IC)

    GM April 10th, 10.45 AM, 2013 Claremont Academy, Athletic Field "Yes I can do it!" the blue-skinned boy crossed his arms indignantly, glaring up at the semi-circle of curious students. It was the tail end of late morning jogging practice, the day was crisp and damp, and new student Morsa Ven was being pestered again. "C'mon, man, show us, it's okay." urged one of the girls, putting an arm around his shoulder that he quickly shrugged off as he stepped back. Morsa was quite short for his age, which didn't help with putting him at his ease. "I...it is not something I ought to do just for show. Only for serious emergencies." That got a chorus of disappointment from the other heroes-in-training, but also sparked wicked grins on a few of them. "Emergencies, you say?" asked one of the boys thoughtfully, who looked like a giant in miniature. Casually walking closer to the blue-skinned alien he offered cheerily "I bet we could make one for ya!" Morsa paled as he stared up "P-please-" "Aw man, I'm just jokin'!" the boy laughed, patting him on the back and wandering back onto the track "I know you can't really teleport that fast." "I can!" snapped the Lor, fear replaced with anger. The twenty-eyed girl who had tried to hug him raised several eyebrows "Then prove it. 'Less you're scared." The huddle's mood shifted. They now had an angle!
  18. Ari

    Flying Flag[IC]

    Bayview Mall, October 1st, Monday, Noon. Subito waited outside the mall on one of the wood and concrete benches thoughtfully provided for the ease of pedestrians, awaiting the arrival of his friend Serge. He winced as he remembered the incredibly awkward way he had suggested that they "Y'-you know...um. Go out? Together?" he snarled incoherently and settled further back in the bench, hoping dourly that this wasn't a forecast of things to come. As one of his closest friends in the city, Subito dreaded the possible precedent his discovery about himself set.
  19. Net Fly Power Level: 9/10 (130/157 PP) Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness Unspent Power Points: 27 In Brief: Young gadgeteer genius Serge Explinker dons a simple yet sophisticated sonic harness/vibro-suit, in order to enhance his mutant powers and fight crime as the masked superhero Net Fly. Identity: Secret Alternate Identity: Serge Explinker Identity: Secret Birthplace: Freedom City Occupation: Student Affiliations: None Family: Father: Andrew Explinker. Mother: Catherine Coldear. Step-Father: Gregory Lineburg. Description: Age: 16 (DoB: March the 19th, 1995) Apparent Age: 16 Gender: Male Ethnicity: Caucasian Height: 5' 10" Weight: 180 pounds Eyes: Green Hair: Blonde Description: A lean, light-skinned teenager of medium height, Serge has curly short blonde hair and green eyes. He wears prescription reading glasses, although ever since his powers awoken, he stopped needing them. His casual attire consists of lion-colored baggy pants or jeans, a light-grey tank-top and a green camp shirt. His costume is mostly grey, composed of a spandex-like material, and covers most of his body, except the eyes, and it has extra pockets strapped at his thighs. He wears black boots and black briefs, on top of the suit, with a blue tool belt. He has blue mechanical gauntlets, and a white megaphone strapped on a blue x-shaped harness, in front of his chest. Finally, he has two blue head-pieces that cover his ears, on top of his mask. Power Descriptions: Net Fly is a mutant, with the power to influence his body's vibrations. This gives him an assortment of innate abilities, like enhanced agility, strength, and stamina, the ability to "stick" on surfaces, and the ability to fly. Further-more, he has costumised his Vibro-Suit so that he can further harness those powers and re-focus them into sonic energy. He can concentrate his gloves with sonic energy in order to enhance his fists or produce Sonic Blasts and hit his opponents from a distance. He can also opt to redirect his powers to his chest-phone, and unleash a powerful Sonic Beam. The suit also channels Net Fly's vibrational energies to create a protective Vibro-Field, which lessens the impact of attacks. Finally, his suit comes equipped with a Net Dive device, which allows him to interact with machinery and even enter the cyberspace. History: Serge was a gifted young boy, and he showed from an early age an aptitude with complex machinery and computers. While he comes from a divorced family, his parents have managed to keep a good relationship with each other and their son. When he became an adolescent, Serge started exhibiting his latent mutant abilities. It wasn't, however, until much later, when he became unwittingly entangled with a heist, that he decided to use his powers for a purpose. A group of armed robbers ambushed an armory car and stole a bunch of high-tech equipment. During the heist, things quickly escalated, and Serge, allong with a few other bystanders, was captured as a hostage, and held against his will. At first, he was paralyzed from fear, until he witnessed the robbers shot a man in front of him, in order to force the police to meet their demands. Finding an opportunity, Serge sneaked out of sight and undid his bonds with his strength. He took a few devices that were laying close to him, and tinkered with them as quickly as he could, fashioning them into Sonic Blasters. Before the robbers realized what had happened, Serge, wearing a makeshift outfit to conceal his identity, attacked them, and quickly subdued them. After rescuing everyone, Serge left the crime-scene. For the next few days, he reflected on what had just transpired. He realized that he could use his powers to fight crime, but in order to do so, he needed to make a costume for himself. Tinkering and improving upon the devices he aqcuired during the heist, and using a few more that he had created on his own, Serge was able to adapt them into a functioning suit. Now, Serge has emerged as the superhero Net Fly. He has performed adequately, but after a few close calls too many, he decided to enroll in Claremont Academy, and further hone his crime-fighting abilities. Personality & Motivation: Serge's desire to help people is matched only by his curiosity and inquisitiveness. Serge spends a lot of his time fine-tuning his suit or practicing his programming skills. When he isn't tinkering with his devices, Serge can often be found socializing with his friends. Powers & Tactics: Net Fly doesn't take hits well, so he prefers a hit-and-run fighting style over duking it out for prolonged periods. Having said that, however, he is perfectly capable of unleashing devastating attacks in close range, as well as take care threats from a distance. If he wishes to avoid fighting, he can opt to hide in the ceilings. Complications: On the Job Learning: Is learning as he goes. Secret: Identity. Snarker Within: Extreme insecurity about his own faillings has developed into a sort-of split personality/alter self that tends to point out said flaws. Even so, Serge is usually more than willing to point his own errors himself, without outside, or for that matter, inside help, and thus, this alter self pops up very occasionally, during times of extreme duress(That is to say, more extreme than usual for a kid hero) Technobabble Motormouth: Is prone on making tangential notes about science, whenever he finds the opportunity. Trying Hard to Keep Up: Is prone on overexerting himself Abilities: 0 + 0 + 0 + 10 + 2 + 0 = 12PP Strength: 10/16/30 (+0/+3/+10) Dexterity: 10/16 (+0/+3) Constitution: 10/20 (+0/+5) Intelligence: 20 (+5) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 10 + 12 = 22PP Initiative: +12/+15/+19 Attack: +5 Base, +7 Sonic Converter Grapple: +4/+7/+20 Defense: +9/+11 (+6 Base, +3/+5 Dodge Focus), +3 Flat-Footed Knockback: -3/-2/-1 Saving Throws: 2 + 5 + 5 = 12PP Toughness: +5/+7 (+3/+5 Con, +2 [Defensive Roll]) Fortitude: +5/+7 (+3/+5 Con, +2) Reflex: +8 (+3 Dex, +5) Will: +6 (+1 Wis, +5) Skills: 52R = 13PP Acrobatis 7 (+10) Climb 3 (+3/+5/+9) Computers 13 (+18)Skill Mastery Craft (Electronics) 5 (+10)Skill Mastery Craft (Mechanical) 1 (+6) Disable Device 10 (+15)Skill Mastery Knowledge (Technology) 5 (+10)Skill Mastery Notice 4 (+5) Stealth 4 (+7) Feats: 11PP Defensive Roll Dodge Focus 3 Improved Initiative 3 Inventor Online Research Move By Action Skill Mastery (Computers, Craft (Electronics), Disable Device, Knowledge (Technology)) Powers: 34 + 6 + 6 + 6 + 8 = 56PP Device 8 (40PP Container; Flaws: Hard-To-Lose, Feats: Restricted 2[Net Fly]) [34PP] (Vibro-Suit) Sonic Converter 12 (24PP Array; Feats: Accurate, Alternate Power 4) [27PP] Base Power: Enhanced Strength 16 (Extras: Linked [super Strength]) + Super Strength 4 (Effective Strength 52, Heavy Load 16 tons, Extras: Linked [Enhanced Strength]) [16 + 8= 24PP] (Volume Amp) Alternate Power: Damage 8 (Extras: Autofire, Penetrating 4 Feats: Mighty) [21PP] (Sonic Fists) Alternate Power: Damage 9 (Extras: Area[burst] 200ft Radius, Linked[Trip], Selective, Flaws: Action(Full-Round), Distracting, Feats: Progression[Area] 2) + Trip 9 (Extras: Area[burst], Linked[Damage], Selective, Flaws: Action(Full-Round), Range(Touch), Feats: Improved Trip, Progression[Area] 2) [11+12=23PP] (Sonic Maelstorm) Alternate Power: Blast 11 (275-1'100 feet, Feats: Improved Range, Split Attack) [24PP] (Sonic Blasts) Alternate Power: Blast 11 (110-1'100 feet, Extras: Linked [stun], Linked [Trip], Flaws: Action (Full Round), Distracting) + Stun 11 (Extras: Linked [blast], Linked [Trip], Range [Ranged], Flaws: Action (Full Round), Daze, Unreliable) + Trip 11 (Extras: Linked [blast], Linked [stun], Knockback, Flaws: Action (Full Round), Feats: Improved Trip, Knockback) [5 + 5 + 12 = 22PP] (Sonic Beam) Datalink 3 (Radio, 1000 feet, Feats: Cyberspace) [6 +6 + 12PP] (Net-Dive Harness) Enhanced Constitution 4 [4PP] (Mutation Enhancement) Enhanced Dodge Focus 2 [2PP] (Mutation Enhancement) Enhanced Improved Initiative [1PP] (Mutation Enhancement) Enhanced Strength 6 (Heavy load 230 lbs) [6PP] (Mutation) Enhanced Dexterity 6 [6PP] (Mutation) Enhanced Constitution 6 [6PP] (Mutation) Fly Movement 3 (6PP Array; Feats: Alternate Power 2) [8PP] (Mutation) Base Power: Flight 2 (25mph/250ft per Move Action, Feats: Subtle) [5PP] Atlernate Power: Speed 5 (250mph/2500ft per Move Action, Feats: Subtle) [6PP] Alternate Power: Super Movement 2 (Wall Crawling, 3mph/30ft per Move Action, Feats: Subtle) [5PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Enhanced (Unarmed) Touch DC18 Toughness (Staged) Damage (Physical) Volume Amp (Unarmed) Touch DC25 Toughness (Staged) Damage (Physical) Sonic Fists (Damage) Touch DC25 Toughness (Staged) Damage (Sonic) Sonic Maelstorm (Damage+Trip) Area DC23 Toughness (Staged) Damage (Sonic) 1d20+8 vs. STR or DEX(worse) Trip Sonic Blasts (Blast) Ranged DC25 Toughness (Staged) Damage (Sonic) Sonic Beam (Blast+Stun+Trip) Ranged DC25 Toughness (Staged) Damage (Sonic) DC20 Fortitude Dazed 1d20+10 vs. STR or DEX(worse) Trip Totals: Abilities (12) + Combat (22) + Saving Throws (12) + Skills (13) + Feats (11) + Powers (60) - Drawbacks (0) = 130/157 Power Points
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