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Thunder King

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Freedom City Guidebook

Freedom City PBP: A How-To Guide

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  1. Talos folded his arms. "YOU FLESHY HUMANS ACQUIRED VALUABLE TECHNOLOGY FROM THE CURATOR." He glared at them. "NONE OF YOU POSSESS THE INTELLECT, THE COLD, MACHINELIKE THOUGHT PROCESSES TO TRULY GRASP THE POWER YOU POSSESSED. YOU COULD NOT CONCEIVE OF THE POTENTIAL THAT YOU SO FOOLISHLY LOCKED AWAY. I HAVE SPIRITED THE TECH TO RURLAND, WHERE IT WILL BE FAR MORE USEFUL." "I HAVE SATISFIED YOUR CURIOSITY." The lord of Rurland said with a cold fury, there was anger in his robotic voice.. "SOON YOU WILL DESPAIR AT THE COST YOU PAID FOR THIS KNOWLEDGE."
  2. "I believe he's new to this, too. As for me, I'm not worried about going back. I was living on the streets, barely getting by, working my fingers to the bone just to get a meal. Here I'm in better, cleaner company and I haven't gone to bed hungry yet. Much better. Though I imagine further into the future is even more intriguing and, unlike me, you probably have people to get back to." He shrugged. "I know nothing of my roommate, but I assume he's a good fellow, all of you are"
  3. "...noob?" Simon muttered to himself, confused. "Greetings, friends. I am Simon, newly come to this school. I was born in 1742, spent 263 years stuck as a common housecat, and..." At that, Simon again transformed into a cat, shrinking down. He then shifted back. "I realize that I am strange, but I seem to be among strange people."
  4. "Greetings! I was welcomed here quite a while ago, so I was not on the tour. It's a strange place, wondrous, really. You have some sort of magic, too?" Simon said with a smile. The future certainly was strange. He motioned to Owain. "He and I are both new here."
  5. Simon shook his hand firmly "I'm Simon, named after the apostle by my father. I'm not from the Otherworld, but from the past. I was born over two hundred years ago, but I spent most of that time...hm, easier to show than say." At that, he put his bags down and suddenly turned opaque and quite quickly turned into a small black cat with a white spot on it's chest. After a few moments of that, he shifted back into human form and picked up his bags again. "Spent a couple hundred years in the form of a common cat. It was magic I believe."
  6. A short boy with a long haircut slinked into the room. He had insisted that he needed to enter the school on his own. He carried his scant personal possessions in a second-hand suitcase in one hand, a backpack on his back and a duffel bag in the other hand. He didn't seem to struggle with the weight. When he saw Gawain, he smiled broadly. He walked towards the other young man and looked upward. "Greetings, friend! I'm new here as well. Sorry, I'm afraid I'm not an Eagle. I'm a different kind of animal. I must say the world has turned into a fascinating place. Also everyone seems to have gotten so much taller, I'm still getting used to it."
  7. Fixed the formatting issues on Personality and Motivation and the combat section. Added a note that the +8 is for human and +10 is for cat form in terms of attack bonuses. I also calculated the cat grapple I added an extra skill rank to acrobatics and escape artist to bring it to a full 72 ranks. I cut the Instant Up and Improvised Tools feats to compensate for the real cost of the Cat Form, and noted the proper cost in the powers section. In addition, I noted the new Feats total (25) and new Powers total (60).
  8. NEW STUDENTS Name: Simon Gray Codename: Cat-Sith Year: Sophomore Pronouns: He/His Prospective Roommate: Someone who isn't allergic to cats. Goal: To learn to live in the new world he's found himself in, to adapt to it. He likes the future and all it's accompanying stuff, he just needs to learn to catch up. Favourite Music: He doesn't remember any specific songs, but he likes drums, fiddles and flutes. Modern music is weird, but he's getting into it.
  9. Cat-Sith Power Level: 8/10 (150/150) Unspent Power Points: 0 Trade-Offs: None (Human), +2 Atk/-2 Damage, +2 Def/-2 Toughness (cat) In Brief: Teenage shapeshifter from the colonial period. Alternate Identity: Simon Gray (Secret) Birthplace: Rural New Jersey Residence: Freedom City Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont students Family: None living Description Age: 16 (Born August 15th, 1742) Gender: Male Ethnicity: Caucasian Height: 5’4” Weight: 120 Eyes: Blue Hair: Black Description: Simon is short, slender and fit, with shoulder length black hair that he usually wears in a low ponytail. He carries himself with a bit of arrogance and a lot of caution. He favors loose hanging shirts and pants, mimicking the kinds of clothing he wore in his own time. In cat form, he’s an average sized black cat with a small white spot on his chest and yellow eyes. He possesses no visible supernatural traits. His costume consists of a loose fitting black shirt, a pair of plain black pants and a face mask that covers the top of his head, revealing only his eyes. His belt has a few small pouches for various essentials, also all in black. He also wears a pair of comfortable black boots. History: Simon was born in 1742 to Aaron and Sarah Gray in the colony of New Jersey. Aaron was a strict pastor who insisted on a basic education. Simon’s mother passed away in 1750. Over the next two years, Aaron grew increasingly strict, eventually provoking Simon to run away from home, fleeing in the night until he reached Freedom. Simon spent the next five years living on the street, working whatever odd jobs he could, falling back to theft when work was more scarce. He would pick pockets and break into shops and houses. One night, however, he stole the wrong object, a small statue of a cat. He managed to evade any attempts at capture, but the object itself got it’s revenge, turning Simon into a common house cat. He was black, with a small white patch of fur on his chest. The statue was retrieved by the original owner, and Simon was stuck as a cat. Simon discovered that he did not age in cat form, and if he was killed, he would be restored to life almost immediately, with all wounds healed. Over the next 263 years, Simon was killed eight times in various circumstances. On October 31st of 2020, he was spotted by a 4 year old girl who lived in an apartment building that he had been hunting around. He wandered into the city and came back to find that the apartment was on fire. The girl had gotten separated from her parents when they tried to flee the building, but the fire spread too quickly and they weren’t able to get to her. Simon climbed into the building, found that she had fled to her apartment, and lured her out of the smoke to the fire escape. The firefighters were able to see her and save her. However, the smoke he inhaled proved to be too much, and he collapsed. He assumed he was dead. However, he woke up and found himself naked, and cold. He stole some clothes as quickly as he could, and ran around the entirety of Freedom City, freaking out and evading the authorities. Eventually, they were able to bring him in, and after a while, he was enrolled in Claremont Academy after his 16th birthday. Personality & Motivation: Simon is clever, likable, and witty. Even though he was born in the 18th century, he actually prefers the modern day. As a thief, he associated with all sorts of criminals and outcasts. He’s sympathetic to those who turn to crime out of desperation, and detests bullies and those who exploit the poor. While he’s not necessarily interested in being a superhero, he will try to protect and help people if presented with a chance to. Powers & Tactics: As a short, 16 year old kid, Simon learned how to fight on the streets, and learned how to fight dirty. Now that he has superhuman powers, he fights aggressively if he can afford to, but will fall back to evasive tactics if pressed. When he needs subtlety and stealth, he relies on his cat form. He prefers to avoid humans in cat form, but he will use it to appear endearing if he needs to. He’s capable of fighting in his cat form, and sometimes will if pressed. Power Descriptions: When Simon changes form, his whole body turns opaque and black, shifting as his body’s form changes to that of a housecat or a human. Observers can see the change, but not the grisly details. The process happens extremely quickly. Complications: Kitty!: Sometimes, being a cat is an asset, but sometimes humans find him endearing and want to pet him, pick him up, or otherwise interfere with whatever tasks he’s trying to accomplish. Meow?: As a cat, Simon cannot talk. While he might find some other way to communicate, he cannot verbally communicate. Uhhh?: Simon reads at a fourth grade reading level. While that was fine back in the 1700s, nowadays he’s way behind. His poor literacy could prove problematic in a pinch. Paws Off: In cat form, Simon has no hands. He’s incapable of tasks that require opposable thumbs or movable fingers. While he can turn back into a human readily, he might find himself needing to stay in cat form and also perform tasks he cannot perform with paws. Kid out of Time: Simon missed out on 264 years of human history. He doesn’t understand modern pop culture or technology, though he is trying to catch up. Abilities: 4 + 4 + 4 + 6 + 4 + 8 = 30PP Strength: 26/18*/14** (+8/+4/+2) Dexterity: 28/14 (+9/+2**) Constitution: 22/14 (+6/+2**) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 18 (+4) * In Cat Form ** Depowered Combat: 6 + 6 = 12PP Initiative: +9 Attack: +8*/+10** Melee, +3 Ranged Defense: +6/+8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: +16/+12 Knockback: -4 *Human **Cat Saving Throws: 0 + 1 + 4 = 5PP Toughness: +8/+6 (+8 Con/+6*) Fortitude: +6/+2 (+6 Con, +0) Reflex: +10/+9/+3 (+9 Dex, +1 Base) Will: +6 (+2 Wis, +4) * In Cat Form Skills: 72R = 18PP Acrobatics 10 (+19) SM Bluff 6 (+10) Climb 4 (+8) Diplomacy 10 (+14) SM Disguise 0 (+4/+14*) Disable Device 10 (+7) Escape Artist 7 (+16) Notice 10 (+12) Sleight of Hand 6 (+15) SM Stealth 9 (+18) SM *While in Cat Form Feats: 25PP Acrobatic Bluff Attack Focus (Melee) 5 Dodge Focus 5 Evasion 2 Fast Acrobatic Bluff Hide in Plain Sight Luck 2 Move-by-action Power Attack Quick Change Set Up Skill Mastery (Acrobatics, Diplomacy, Sleight of Hand, Stealth) Takedown Attack 2 Uncanny Dodge (scent) Powers: 48 + 12 + 0 = 60PP All powers have the magic descriptor Cat Powers (Container) Enhanced Constitution 8 (8PP) Enhanced Dexterity 14 (14PP) Enhanced Strength 12 (12PP) Leaping 3 [Jumping distance x10, 180 ft long jump, 90 ft standing, 45 high jump] (3PP) Protection 2 (2PP) Speed 3 [50 mph, 440 ft/round] (3PP) Super-Movement 2 [Slow-fall, Sure-Footed 1 (25% penalty reduction) (4PP) Super-Senses 2 [low-light vision, scent] (2PP) Cat Form (Container) Damage 1 [PF; Mighty] (2PP) Shrinking 8 (8PP) Morph 2 [1 form, Cat, +10 to disguise] (2PP) ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Damage Cat Claws Touch DC 22 Damage Unarmed* Touch DC 17 Damage *No powers Totals: Abilities (30) + Combat (12) + Saving Throws (5) + Skills (18) + Feats (25) + Powers (60) - Drawbacks (0) = 150/150 Power Points
  10. "I don't have a specific timetable, but I'd ideally like it gone by the end of the summer. I agree with testing the teleporter matrix. We have sensors that should be able to detect the mass of the Doom Forge and map it out in it's entirety. We map out the Doom Forge, key it to that specific mass as much as we can, and then test the teleportation matrix on an equivalent amount of soil somewhere else, just to make sure it'll work without issues. We can see about putting that soil back immediately. Obviously, we won't be returning the Doom Forge. Taking what you just said in mind, I think I can whip up a new proprietary drone control unit to plant the teleportation matrix."
  11. "That is an excellent point, that's why we've brought people in. As for the teleport effect, well, I'll need to determine the precise dimensions of the Doom Forge in order to make sure we can get rid of it. The Terminus is all about entropy, so I have to assume we would need to alter our calculations to potentially compensate for any interference the Doom Forge itself could provide." He sat back, and took a deep breath. "I've come up with a series of pylons that would relay the teleportation signal between them, based roughly on how my own teleportation powers work. I would place them around the Doom Forge and key them specifically to the Doom Forge's own...unique energy signal. Then, the entire Doom Forge would be teleported elsewhere." He looked at the other three people at the table. "Thoughts?"
  12. Voltage took a deep breath. "Welcome, everyone, thanks for coming. We need to get rid of this thing. I don't know what sort of danger it presents now." "I have tried to study the Doom Forge to the best of my ability. I'm not an expert on the Terminus, though I do know a lot about technology. My first proposal is simple, in a way." "A series of pylons, located around the Doom Forge that would teleport it off world. I realize that doing so could potentially violate treaties or be seen as an act of war, which is why I'd propose teleporting to a location no one would go. The outer edge of a black hole." "If I'm right, the black hole's effect on time and space will render the Doom Forge harmless. I admit, though, I don't know all of the dangers that the Doom Forge could present. I'm open to other ideas, of course." "We would, of course, have to make sure it's empty of all life, and that the area is cleared before we place the pylons."
  13. May 17th, 2021 Early Afternoon The Lab Voltage entered the room, and took a breath. A small crew of drones was busily flying about the room, dropping off pitchers of water and glasses. In addition, each seat had a tablet. He had sent word to Miss A that he was coming up with plans to get rid of the Doomforge in Kingston. She had agreed. He also sent word to the Atoms, in case they had any ideas. They sent their newest ally, Rocket, who would represent them in the discussion. He had plans to expand the scope of the discussion, and then the collective efforts to get rid of it, once the initial discussions were well underway. If he had too many voices in the early phases of the discussion, it might make it harder to establish. He took a deep breath. "I'm ready." He said over the comm.
  14. "I'd like to be there, too." Voltage said. "Both so I can see how you feel about it and to just see the work pay off. I'd like to see your reaction when you get a chance to use it." He set a reminder to contact Claremont so he could make sure they were aware he was coming. He knew where the school was and visited the campus a couple of times. He also wanted to observe the fabrication process. He really appreciated an efficient process.
  15. Mali, seeing as how her friends would also be joining her, gave a wave to the rest of them before she threw her towel over her shoulder and walked towards the pool. She certainly didn't mind the company. There were several ways to relax, and one involved fun with friends. "Meet you guys at the pool." She said, vanishing out of sight.
  16. It's time to get rid of the Doomforge in Kingston. Voltage, supergenius tech savvy hero and electricity controller extraordinaire, has some ideas, but he wants to contact the best and brightest in brains to help formulate a plan for getting rid of it. This may also involve combat, I dunno, I'm not actually running it, just getting the ball rolling. THIS is a possible thread wherein the characters can discuss plans and ideas, which means it's for super smart heroes who are have an expertise in technology, or for anyone who has enough knowledge of the Terminus itself to have valuable input. So who's interested?
  17. Crimson Tiger Mali was in the middle of finishing a drink, with a towel over her shoulders and a pair of sandals. "I'm heading to the pool myself in a moment." She shrugged. She was already in her bathing suit. "I need to relax a bit, been working too hard. I can't risk straining anything. A relaxing soak should help." She motioned to Daphne. "Shall we?"
  18. "Hm, good point. If it's easy to repair, she can do it herself, or with some assistance." Voltage started thinking. "Though, a diagnostic tool might be helpful, as well. Even if we make things as easy to replace as possible, sometimes determining what the problem is takes as much effort as the actual work itself." He scratched his chin. "Yes, hm, diagnostic software, simple code sequence, smartphone app compatible. A device that outputs the necessary diagnostic information through a simple USB cable, with software that can be loaded onto a smartphone. Open the app on a phone, plug the cable into the phone, and, in a few minutes, it can tell you what, exactly, needs replacement. What do you guys think?" He still liked his lab facility idea, for repairs that might be difficult in the field.
  19. "Well, to be honest." Voltage chuckled. He dissolved into a silvery bolt of lightning that dissolved into nothing in the air. At almost the same moment, another bolt of electricity appeared elsewhere in the room, into which he reappeared. "I don't drive. I fly, I teleport, I can move metal with my mind, I can talk to machines. I have to remember to do basic exercise. My muscles atrophied pretty bad for a while there." He admitted. "As for repairs, no, I don't tend to let other people work on my projects. Most of my gear is self-designed."
  20. The drone dutifully fetched a bottle of cold water, and sat it near Ryder, before flying off. "As for parts, well, 3D printing and fabrication technology is far, far beyond what it once was. Once it's designed and fabricated, we can simply retain the schematics. If it needs repaired or serviced, well. Bring it back here, we'll do a thorough scan of it, find whatever is malfunctioning, and simply have the required parts replaced or repaired. You don't need to find parts if you designed all of the parts and retain the schematics." A drone came in, carefully carrying a screen, hovering close to Danica. "This is just a quick sketch." On the screen was a rough approximation of a Segway, sitting on a raised platform with a ramp. Moments later, a series of rough looking robotic arms reached down and, through the use of various tools, disassembled the Segway, found a bad part, and removed it. Then, a new part was brought out, the Segway was reassembled, and a rough humanoid figure guided it down off the ramp and away. "A repair dock." He said. "I know you would like something solid and reliable, something you can trust, and something that you can keep using for a long time. Once we have your new transport designed, you can bring it here to the lab. We'll scan it and all of it's parts, fabricate replacement parts, and reassemble it."
  21. "I'm not sure if she can tell you're trying to talk to her, or if she's ignoring you." Voltage said. A tiny drone came flying over with a fresh, cold bottle of water dangling from it. It deposited the water on a small table near Danica, and then flew off. "I use that system myself, sometimes. I need to keep hydrated while I'm working. I, uh, sometimes forget to drink...and eat. I have it programmed to fetch bottles of water on an hourly basis, and snacks at other intervals." He said, sheepishly. The drone fetched a bottle of water for him. "Would you like anything to drink?" He offered to Ryder again.
  22. Gust Power Level: 8/10 (150/150) Unspent Power Points: 0 Trade-Offs: None In Brief: Teenage superhero with the power to generate bursts of air from his limbs Catchphrase: Theme: Alternate Identity: Tristan Jacobs (Secret) Birthplace: Saginaw, Michigan Residence: Saginaw, Michigan Base of Operations: Claremont Academy Occupation: Student Affiliations: Family: Larry, Alexander (parents), Sarah (sister) Description: Age: 16 (July 30th, 2005) Gender: Ethnicity: Caucasian Height: 5'6" Weight: 160 lbs Eyes: Brown Hair: Blond Tristan is below average in height, with a solid frame used to physical labor. He prefers that his mop of hair stay somewhat long. He looks far more skeptical than a kid his age should. Despite wanting to design a costume, he doesn't have much talent for it, so he just wears the Claremont Academy uniform. HIs sole customization is a pair of goggles. He claims that they'll help keep the air out if his eyes, but the truth is that he thinks they look cool. History: Tristan was adopted at the age of two by Larry and Alexander. He doesn't remember anything before then. His parents have hinted that they know a few things, but he doesn't care. He's always figured that if his mom had wanted him, she would have kept him. When he was six, they adopted his little sister, Sarah. Larry is a computer programmer, while Alexander helps manage a small construction company. He lived a very typical life until he was thirteen years old. He was climbing a tree when he fell out. His powers activated before he hit the ground, and he found that he could adjust the pressure, using the burst of air to slow his fall. Since that day, he has trained rigorously to get his powers under control. He has no idea why he developed the ability to shoot bursts of air from his hands. All the scientific community has been able to tell him is that it's likely some genetic mutation, a consequence of either his biological mother, or father. Personality & Motivation: If the saying 'fortune favors the bold' were truth, Tristan would be the luckiest boy alive. He's a daredevil, learning to understand his powers by using them. He's tough enough to withstand things ordinary people can't, and quick enough to get himself out of trouble, at least, he thinks so. The idea of being a superhero sounds amazing to him. While he has a good heart, the idea of adventure and excitement are the real draws for him. Powers & Tactics: Tristan is fast. His bursts can allow him to move in all three directions, giving him a great deal of maneuverability. He uses this in conjunction with his extraordinary durability to slam himself fist or foot first into enemies, and to get out of the way quickly. However, the bursts are more effective when they're launched against a solid surface, so it's harder for him to adjust his movement in mid-air. In addition, the blasts don't extend very far from his limbs, a foot or two at most, so they're unreliable for direct offense. Power Descriptions: Tristan's bursts of air look like just that, powerful blasts of air. They're usually accompanied by a loud whooshing sound, though they can sound louder and more concussive if a burst is particularly strong. Complications: I Need Space!: Tristan's powers are less effective in tight quarters. Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 0 (2PP / Base Attack) + 0 (2PP / Base Defense) = 0PP Initiative: +0 Attack: +0 Melee, +0 Ranged Example: +10 Swords, +6 Melee, +4 Base Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 0 (1PP / Fortitude) + 0 (1PP / Reflex) + 0 (1PP / Will) = 0PP Toughness: +0 (+0 Con, +0 [Example: Protection, Defensive Roll]) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +0 (+0 Wis, +0) Skills: 0R = 0PP (1PP = 4 Skill ranks) Skill # of Ranks (+ Total Bonus) Skill # of Ranks (+ Total Bonus) Skill # of Ranks (+ Total Bonus) Examples: Craft [Structural] 5 (+5) Skill Mastery -- 5 ranks in Craft [Structural], a +0 Intelligence modifier and the Skill Mastery Feat for that Skill. Diplomacy 8 (+10) Second Chance -- 8 ranks Diplomacy, a +2 Charisma modifier and the Second Chance feat for that skill. Languages 2 (English, French [Native], German) -- Speaks those three languages, but learned French first. Notice 5 (+4) -- 5 ranks in Notice and a -1 Wisdom modifier. Feats: 0PP Feat Name Feat Name Feat Name Examples: Accurate Attack Attack Focus [Melee] 1 Attack Specialization [Swords] 2 Dodge Focus 2 Equipment 2 (10EP) Luck 3 Power Attack Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points') Name (Power breakdown, if applicable) [XEP] Examples: Gas Mask [1EP] Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP] Undercover Vest (Protection 3 [Feats: Subtle]) [4EP] Note: The Equipment block is only applicable if your character has the Equipment feat! Powers: 0 + 0 + 0 = 0PP Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Example: Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology) Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors) Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Example: Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic) Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20} Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20} Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20} Device Rank (Descriptive Name; 5*Rank PP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Example: Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP] Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP] Force Field 2 [2PP] Shield 2 [2PP] Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header. Drawbacks: (-0) + (-0) = -0PP Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP] Example: Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP] Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Chain Lightning Ranged DC 25 Toughness (Autofire) Damage Taser Blast Ranged DC 16 Fortitude Stun Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points
  23. Voltage nodded. His super enhanced mind scanned the partition, looking for any signs of weakness or vulnerability. "No weaknesses or vulnerabilities found." he said. He stood and walked to where Miss Americana asked them to go. He was in new territory. He had done a lot of contract work, a lot of inventing and lab work, but this was government secrets. This was strange, new territory for him. He was cautious and wary. He hadn't been in a fight in years, he certainly hoped not to do it today.
  24. Skill mastery 35 on Computers check to ensure that the partition is secure. Voltage has quickness 8
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