Jump to content

Search the Community

Showing results for tags 'bounce'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 7 results

  1. Midtown Freedom City, New Jersey Tuesday October 8, 2024. 4:45 PM The members of Red Team had been on a field trip to Freedom City University to attend a lecture on campus. After the lecture, they had returned to the school van for the trip back to Claremont Academy. Apparently, something had caused a major traffic jam on State Route 6, so the driver had tried to take them through downtown over to State Route 4. While the plan had initially worked reasonably well (even with the normal early rush-hour traffic), they were in the heart of Midtown when traffic became totally gridlocked and they had come to a complete halt. It had not taken the students long to learn the cause. The police had blocked off the street a few blocks away in response to a bank robbery that was underway. Apparently there was something else taking place in the city that had the attention of most of the police and some of the city's heroes, so there were not enough resources to respond to the bank robbery right away. After a brief call back to campus, the Headmistress had given the students permission to intervene and assist the police. So they had exited the bus and made their way to where the police blockade was set up. While the officers had initially been a bit skeptical about a bunch of teenage superheroes intervening, they had quickly realized there were not a lot of other options at the moment. The officers provided the Claremont students with what little information they had. Apparently there were about 10 or so armed men in ski masks who were being lead by Wildcard from the Crime League. They had taken several hostages in the Freedom City Trust building, an old, two story stone structure that dated back to at least World War II. It was a strong, sturdy building, with a large lobby area on the main floor and an open atrium to a balcony on the second floor around which were various office and conference rooms.
  2. Rita Kord Dormitories, Third Floor Claremont Academy, Freedom City, New Jersey Saturday, September 7, 2024 Although it was a rather cloudy day, the weather was warm and pleasant in Bayview Heights. Once again the start of another school year was drawing near, with classes starting in just a couple days. As was tradition, this mean that the Claremont Academy campus was a scene of general chaos as students and their families made their way to the school’s dormitories to get the students moved in for the year. Two of the older students tasked with trying to maintain some semblance of order for the third floor of the Kord dormitory were Carmen Arrache and Iris Miller. A sixteen-year-old girl exited one the stairwell at the west end of the floor, pulling behind her a large suitcase with one hand, while the other held a violin case. Lynn Conners had her long blonde hair pulled back into a ponytail and was dressed in a navy blue skit and a white button up blouse. She tried her best to have something of neutral expression on her face as she started down the hallway toward the room she would be sharing with Mattie Hopper for the year. The blonde teen could have already been to her room if she had wanted to, but did not want to so openly use her speed (she would save that for putting things away in her room). Instead, she had taken the time walking from the parking lot to try to calm herself after the ride from North Bay with her adopted brother. Lawrence Harrow reminded her so much of her own brother (although some of his mannerism and accent were completely different) that being around him too long often triggered memories of what had happened that lead to her barely escaping her own timeline and eventually ending up in this one. Thankfully she was feeling a bit better at the moment, the last thing she wanted was to have a nervous breakdown the first day at Claremont.
  3. Sub-Basement of Claremont Academy Bayview, Freedom City, New Jersey Tuesday September 10, 2024. 10:00 AM BOUNCE! A new year at Claremont means new students, and new students mean that the teachers need to figure out just what they can do, see them in action, put them through the paces. In short, it's Doom Room time! After the start of the school year on a Monday, and with the first group of new students participating in their assessment Tuesday, the second group have been scheduled for Wednesday at 10 AM, featuring none other than Diego D'Angelo, Lady Estelle de Havilland, Annabelle Simran Jones, Matilda Hopper and Alden Underwood. They had all been told to be there on time, and they had all been told to be in uniform, costume or whichever they prefered to call it. They should be ready for combat, and ready to show off what they could do. For her part, Mattie Hopper is more than happy to be there. Her eyes are all but bulging out of her head as she walks into the large room, gawking at the sheer size of the hexagon covered room. She is dressed in a form fitting purple costume with white details on her sides and chest. Her short hair is purple, and her smile is wide as she spots the dark plexiglass windows on one of the walls. That's gotta be where the teachers are, right? She enthusiastically starts waving at whoevers in there, while shouting for them. "This sure is somethin'! Do all the big time super heroes here in Freedom got a place like this?"
  4. OOC for this. Please give me Initiative rolls so we're ready once the assessment starts.
  5. Jordan International Airport Freedom City, New Jersey Monday July 15, 2024. 3:35 PM Ever since Matilda ("Mattie") Hopper had accepted the invitation to attend Claremont Academy the coming fall, there had been a stream of communication from the school, providing her information to help her prepare for the coming year. This included the big change of leaving small town Rumblefall and coming to the big city. To help some with that, the school put her in touch with the girl who was assigned to be her roommate at the start of the school year, Lynn Conners. Mattie and Lynn had traded a few emails, quite a few text messages and even spoke on the phone a couple of times. Ultimately it made sense for Mattie to come out and spend a bit of time in Freedom City over the summer, to help her get accustomed to the city so it would be one less thing to adjust to when school started. So, Lynn’s family offered to host Mattie for a week. So, a little over six hours ago, Mattie had departed Witchita, Kansas, flying across half the country to Freedom City. She had gotten off the plane a little bit ago and was making her way to the main terminal, where Lynn and her mother should be waiting to greet her. ---------------------------------------------- In the arrival waiting area outside of security, Megan Howell-Harrow was waiting with Lynn Conners, the temporal refugee who was her daughter in another timeline. The blonde teenager was wearing a grey, white and black plaid skirt and white short sleeve blouse. While Megan could tell Lynn was looking forward to meeting Mattie, there were no easily visible signs of exactment or anticipation that one would normally expect. But of course, that was not unexpected, given the recent traumatic events Lynn had lived through. In many ways, she had made great progress. There was just more to go. Lynn looked up from her brand-new iPhone. "Her plane has been deboarding for about twenty minutes, hopefully won’t be much longer."
  6. Bounce Power Level: 10 Effective Power Level: 8 Power Points: 150/156PP Unspent Power Points: 6pp Trade-Offs: No Offensive, Defensive switch between TOU+4/Def-4, TOU+0/Def+0 and TOU-4/Def+4 In Brief: Happy-go-lucky shapeshifter hero! Catchphrase: "Let's Bounce!" Main Theme: Welcome to the Show - Britt Nicole Other Themes: Playlist Alternate Identity: Matilda 'Mattie' Hopper aka Bouncin' Mattie Birthplace: Rumblefall, Kansas Residence: Claremont Academy, Freedom City Base of Operations: Claremont Academy, Freedom City Occupation: Student Affiliations: Claremont Academy Family: Jonathan 'Johnny' Hopper (Father, born 1982), Veronica 'Ronnie' Hopper (Mother, born 1983), Samantha 'Sammie' Hopper (Sister, born 2011), Duke Hopper (Paternal grandfather, born 1945) DESCRIPTION Age: Born May 23rd, 2008 Gender: Female Ethnicity: Caucasian Height: 5’6’’, but variable Weight: 120 lbs., but variable Eyes: Brown, shapeshifted purple when in heroic identity Hair: Black, shapeshifted purple when in heroic identity Mattie is a slim and athletic young woman with short black hair big brown eyes. She usually wears loose clothing in bright colors, preferring shorts and t-shirts. She is almost always smiling and enthusiastic. As Bounce, Mattie generally wears a formfitting purple costume with white details and lines on her sides and chest. Using her shapeshifting abilities, including shifting her eye and hair color to purple, changing her hairstyle and shifting her features enough that no one should be able to recognize her as Mattie. While her costume is usually consistent, it changes along with Mattie and can quickly change in both design and color. HISTORY Rumblefall's a nice little town in Kansas. Everyone knows everyone, and while the town has its share of troublemakers, everyone generally gets along. It is also the only place that one Matilda 'Mattie' Hopper has ever known, growing up as everyone's favorite kid sister and friend, always out to make everyone smile and be happy. It could've continued on like that forever, and Mattie would've been more than happy, but Rumblefall has a secret, y'see. One that they keep secret from outsiders. One fateful night when Mattie was 14, glowing colorful meteors fell from the sky, raining down all over the town and the surrounding area. Anyone that found one of these meteors and touched them got some kinda power. Some folks decided to use their new powers to settle old disputes, causing all kinds of trouble in Rumblefall. Almost like those meteors made them want to cause trouble, to use their new powers. Mostly minor stuff, nothing that'd get any big time super heroes involved, but it was enough to be enough to be a nuisance, and some people got hurt. Mattie couldn't just stand by and let that happen. She decided she had to do something about, so out she went, looking for a meteor of her own. Something that could give her the power to help people. She found a pretty purple one, embedded deep within an old oak tree. Now, some folks got real strong, some got real fast. Some could shoot lasers outta their eyes, sneeze lightning or fart storms. Maybe they could grow to giant size, or just got real good at talkin' to their livestock. But Mattie? Mattie could bounce. Bouncin' Mattie made her way around Rumblefall, quickly becoming a local hero that'd show up to stop the troublemakers. It was good times for the young hero, and she would just as readily stop a bad guy by making friends with them than she would by beating them up. Family feuds, big trouble, cattle herds going crazy or that one guy that kept trying to rob the local store? Mattie'd be there to stop 'em, and it would all be one big adventur. Mattie's first big challenge came when the Devil's Advocates rolled into town and claimed it as their own. She couldn't just stand by and let some no good biker gang do something like that, but they just proved too strong for her to handle on her own. Still, she kept going, rising to the challenge, but she wouldn't be alone. Everyone in town that she had helped or fought, they all joined up, and together they drove the bikers out of town. With everything at peace again, Mattie went back to her usual life, but driving the Devil's Advocates out of town created ripples that Mattie's previous antics didn't. Claremont Academy in Freedom City sent someone out to look. They found Mattie and offered her to join the school. It took some time, convincing, and maybe a firm push from the her family and the people of Rumblefall, but Mattie finally took the offer. Now she finds herself in a strange new place called Freedom City, where super people fly across the sky, super crime and villains are much more dastardly than back home, and you even got to keep your real name secret from everyone. It's a change for sure, but Mattie's always been flexible and adaptible, and sometimes, all you can do is bounce along. PERSONALITY & MOTIVATION Mattie is an enthusiastic and outgoing young woman, who just wants to use her powers and abilities to help others. She is friendly and talkative, and while she genuinely only means well, her constant talking and jokes can be annoying to some. Mattie honestly just wants to be friends with everyone around here. Unused to the city life, both in terms of regular life and super heroics, Mattie can sometimes come off as naive, even if she is a quick learner. She is generally not happy about the greater violence than what she is used to, and meeting more genuinely evil rather than misguided opponents, actual villains, instead of what was mostly just petty squabbles back home in Rumblefall, and she can at times feel overwhelmed by the situations she now faces. Still, she is flexible, and it seems clear that she will adapt, given enough time. A genuine hero at heart, Mattie nonetheless still has a lot to learn. POWERS & TACTICS Mattie's powers appear somewhat cartoony at first, like she has a rubber body that she can shift to anything. She can stretch her body, completely shift it into other forms and configurations, grow wings, become a plane or car, grow claws, turn her hands into drills, grow armor plates, shift her appearance to that of anyone real or imagined, grow additional limbs, put herself back together when hurt, and just about anything else she can think of. Owing to her unique physiology, she is incredible resistant to any kinds of physical damage, and she can easily shift her form to either make herself sturdier or quicker moving, becoming harder to hit. Even Mattie doesn't quite realize the depths and limits of her powers. So far, there is nothing she has tried to do that she haven't been able to do. In combat, Bounce tends to rapidly shift her form, stretching to hit enemies from afar and try to keep everyone that she can safe. She will become whichever form or shape that finds most useful, or just the most fun, for a given situation. COMPLICATIONS Advocating Against the Advocates: One time, a group of bikers rolled into Rumblefall and caused trouble. Their leader had some kind of demonic powers, but Mattie took care of them, saving the day as usual. Too bad that they were part of the Devil's Advocates, and now that Mattie is in Freedom City, the rest of the gang might come looking for her. The GM can award Mattie a Hero Point if they make the Devil's Advocates appear to cause trouble for Mattie, or have their hatred of her escalate a situation. Country Mouse: Mattie's from the small town Rumblefall in Kansas, where she mostly dealt with local super hero stuff, which was rarely anything beyond petty squabbles among the sometimes suddenly empowered townspeople. As such, she can sometimes be overwhelmed by the brutality or sheer evil she might face in Freedom City, giving her pause while she adjusts. If this happens, the GM can, for instance, affect Mattie with the Dazed condition in combat or give her a setback in a social situation and, in turn, give her a Hero Point. Naive: Calling Mattie naive is maybe a bit harsh, but she at least always wants to believe the best about everyone, or at least until she figures out if they are bad guys. The GM can make Mattie automatically fail a Sense Motive check or other social check and be tricked by a bad guy, giving her a Hero Point in return. Rubber Body: Mattie's body is decidedly inhuman, seemingly composed of a sort of rubbery substance. While she appears to have all the organs and bones that one would expect, this seems to be subject to the shape that she chooses for herself. Any medical examinations, even as simple as checking for vitals, can be very difficult, even more so if Mattie is in a non-human shape. The GM can award Mattie a Hero Point if her powers makes it difficult for others to help her with medical issues or other issues related to her body. Secret Identity?: Back in Rumblefall, everyone knows everyone, and there were no need for Mattie to keep a secret identity. Now that she's in Freedom City, that obviously has to change, but despite being told to do so and having her powers that easily lets her hide her identity, Mattie isn't always the best at keeping her secrets. The GM can award Mattie a Hero Point if her actions in fumbling her secret identity worsens a situation. ABILITIES 4 + 4 + 4 + 2 + 0 + 6 = 20PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 16 (+3) COMBAT 6 + 8 = 14PP Initiative: +6 (+2 Dex, +4 Improved Initiative) Attack: +3 Base, +8 Melee (+3 Base, +5 Attack Focus [Melee] Defense: +4 (+4 Base), +2 Flat-Footed, Bouncy Shape +8 (+4 Base, +4 Dodge Focus), Fluid Shape +12 (+4 Base, +8 Dodge Focus) Grapple: +16 (+3 Base Attack, +5 Attack Focus [Melee], +2 Strength, +6 Elongation) Knockback: Fluid Shape -2 (4/2), Bouncy Shape -4 (8/2), Sturdy Shape -6 (12/2) SAVING THROWS 4 + 4 + 6 = 14PP Toughness: Fluid Shape +4 (+2 Con, +2 Protection), Bouncy Shape +8 (+2 Con, +6 Protection), Sturdy Shape +12 (+2 Con, +10 Protection) Fortitude: +6 (+2 Con, +4) Reflex: +6 (+2 Dex, +4) Will: +6 (+0 Wis, +6) SKILLS 44R = 11PP Acrobatics 8 (+10) Diplomacy 7 (+10) Escape Artist 3 (+5) Gather Information 7 (+10) Medicine 5 (+5) Notice 10 (+10) Search 4 (+5) FEATS 11PP Acrobatic Bluff Attack Focus [Melee] 5 Improved Initiative 1 Luck 2 Takedown Attack 2 POWERS 6 + 10 + 10 + 12 + 2 + 27 + 13 = 80 All powers have the descriptors Mutation, Physical and Shapeshifting unless otherwise noted Elongation 6 (250 ft.) [6PP] (Descriptors: Elongated Girl) Immunity 20 (All Non-Lethal Physical Damage; Flaws: Limited [Half Effect]) [10PP] (Descriptors: Physical Resistance) Malleable Body Array 4 (8PP Array; Feats: Alternate Power 2) [10PP] BP: {4 + 4 = 8/8PP} (Descriptors: Bouncy Shape) Enhanced Feat 4 (Dodge Focus 4; Total Defense +8) [4PP] Protection 4 (Total Toughness +8) [4PP] AP: Protection 8 (Total Toughness +12) {8/8} (Descriptors: Sturdy Shape) AP: Enhanced Feat 8 (Dodge Focus 8; Total Defense +12) {8/8} (Descriptors: Fluid Shape) Morph 4 (Any form with same mass; Diguise +20) [12PP] (Descriptors: Shapeshifter) Protection 2 [2PP] Shapeshift 3 (15PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action 2 [Free]) [27PP] (Descriptors: Megamorph) Sample powers Shifting Strikes Array 5.5 (11PP Array; Feats: Alternate Power 2) [13PP] BP: Damage 6 (Feats: Improved Critical 2, Mighty, Variable Descriptor 2 [Any shapeshifting]) {11/11} (Descriptors: Shapeshifted Strike) AP: Snare 8 (Extras: Engulf (+0); Flaws: Range [Touch]; Feats: Obscure Senses 2 [Sight, Hearing], Reversible) {11/11} (Descriptors: Wrap-Around) AP: Stun 8 (Flaws: Action [Full]; Feats: Improved Critical 2) {10/11} (Descriptors: Massive Strike) DRAWBACKS DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch, 250 ft. DC17 Tou (staged) Damage +8 Shapeshifted Strike Touch, 250 ft. DC23 Tou (staged) Damage +8, Crit 18-20 Wrap-Around Touch, 250 ft. DC23 Ref (staged) Fail: Entangled >5: Bound and Helpless +8 Massive Strike Touch, 250 ft. DC23 Fort (staged) Fail: Dazed >5: Stunned >10: Unconscious +8, Crit 18-20 Totals: Abilities (20) + Combat (14) + Saving Throws (14) + Skills (11) + Feats (11) + Powers (80) - Drawbacks (0) = 150/156 Power Points
×
×
  • Create New...