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  1. Early December 2015 Wolf 359 Aquaria didn't know much about space - but she could tell the space-house (or space station, as Ruby called it) orbiting the tiny young star was old and busted. The metal plates that made up the walls and the ceiling were obviously corroded, turning green like copper instead of orange like steel around their dark grey edges and the air had the smell of something alien and old burnt away in the ducts, long ago. The humanoids in the station were exotic and strange, even stranger and more exotic than the Surfacers of Freedom City, their hair, clothes, and skin all strange colors and textures - but at least they ate good food, including a delicious flying insect as big as her fist that both she and Bliss had developed a taste for. She spent most of her time in the station's small garden, taking advantage of the high humidity (and even small pond!) to bask in the comforting wetness without her suit. She earned her keep by tending the plants, a skill she'd learned at the home of Jessie's sister and her mate, and did her best to get Jessie to come by and help her. It was less stressful than being on the ship. There had been some sort of dispute over repairs to the Voidrunner (she hadn't really followed the conversation) - and it was a high-stress time on-board for everyone. We just have to make it home, Aquaria assured herself as she ducked down to the bottom of the pond (which was just deep enough for her to completely immerse herself in), the ever-present hum of machinery reminding her that this was no ordinary body of water. And they will have all the gold the ship can carry! Reaching down, she cut a few fronds of pondweed with a knife - the stuff was vile to her, but some of the local people on the station loved it in their stews. In just a day, or less, she'd been assured, the repairs would be done and they'd all go home - but now, everybody pulled their weight, Luckily, she and Jessie were both very strong indeed. - It had been a tough few weeks for the Horizon crew and their Star Knight companion. They'd tracked the fugitives to a remote swampy world, and even found the ion trail of the vessel that had picked them up there, but they'd found no clues about the identity of the vessel they were chasing. Whoever they were, they were fast and good, sticking to high-traffic lanes to blend in (but not the ones still regularly patrolled by the Lor), running their engines so fast they must be risking needing to scrub out their coils, and not staying in any one place long enough to be positively identified by eyewitnesses. If not for the unique energy emitted by Aquaria Innsmouth's suit, which noticeably warped extradimensional space while in hyperdrive, and if not for the further n-dimensional changes caused by the fact that the other passenger was from some other dimension entirely, they'd have lost the scent long ago. But now they'd caught the scent. Station K-7 was old and tired, a collection of habitat domes welded together centuries earlier, with a mostly transient population in the hundreds. It was widely known to be a den of smugglers making the potentially profitable run to Terra now that Lor border patrols weren't what they used to be - or even there at all, most of the time. As the ship approached the station, their sensors jangled with news - their two fugitives were _on that very station_.
  2. Altinak C The Grand Shipyards are among the most impressive works of Lor civilization - a Dyson shell of solar panels and high-end lasers, surrounding the blue-white star and providing the fantastic energies that drive some of the largest energy-matter converters in Lor space, using material from the star's corona and what remains of its systems to build starships. The converters, massive skeletal spheres that dot the space around the star, each as large as a planet's moon, can't run independently; the Shipyards still need to import certain exotic minerals to build certain instruments of high technology like artificial gravity units and jump drives. But for the most part, the vast shape of the Shipyards, enclosing an entire star in a spidersweb of humanoid-built technology, can build a fleet all on its own. As the Horizon came out of warp in the Altinak system, it was clear a fleet was indeed being built here. Row after row of brand-new starships were in orbit of the system's few small rocky planets, a fleet-in-being as large as anything they'd seen during the war, not to mention the new ships still under construction near the converter complex closer to the vast blue bulk of the star. But the Horizon crew wasn't there for the view - they were there to meet an old friend. "Greetings, Horizon," came the military-sounding voice on the comm channel. Cavalier is waiting for you in the Grand Nauarcus's command center." - Cavalier's translator had given the Grand Nauarchus, the highest-ranking officer in the Lor Star Navy, a Mid-Atlantic accent - something that fit her short puff of bone-white hair and short stature that barely reached five feet. He could immediately see why her nickname was 'Grandmother Frankan.' She watched the holo again, the recording of the murder of a Star Knight, with a steely demeanor that belied her otherwise matronly air. "They put him down like a dog, didn't they? Barbarians," she muttered to herself before looking at Cavalier. "And you're sure these two are from your planet? That one there, with the tongue, doesn't look like any Terran I've ever seen."
  3. Lor Timemark 1329.8 - March 1, 2015 Garron-9, Garron System Trooper Ekna Veiu sat strapped into the back of the transport ship between a Lor mentat clone with a lantern jaw and a member of a scale covered species he couldn't name and tried to steady his breathing. He'd never planned to be a soldier but then the Communion had ripped through the Khanate, leaving the precious few survivors to flee or be turned into monsters. The Lor loved to talk about never forgetting Lor-Van but they hadn't been the only people to lose a homeworld and they weren't the only ones who'd wanted to fight back. Ekna was seventeen stellar cycles old; that had seemed like so long sitting around on his family farm waiting for his life to start, old enough to enlist with the Coalition forces, certainly. As the ship shook from atmospheric turbulence and he clenched his grey-green hands all he think about was whether or not he'd see his eighteenth cycle celebration. There weren't any enemy ships in the skies above Garron-9, at least. There didn't need to be. What had once been a densely populated border world with almost a billion inhabitants was now a solid sphere of computronium, a planet-sized server to add to the Communion's processing power. A billion people converted into raw materials and 'antibodies', the mindless, shrieking foot soldiers of the enemy. This was only Ekna's second deployment but he'd already gotten to see those up close and personal. They'd lost that moon but he'd acquitted himself well, getting his wounded sergeant to safety. They'd given him a commendation for that. They didn't mention the rest of his squad when they shook his hand. He didn't mention the night terrors he'd had ever since. That was how he'd ended up as part of one of four squads deploying to Garron-9 with a simple mission: fight their way through and take down a communication relay, in theory briefly blinding the Communion in the adjacent sector long enough for something apparently above his pay grade. Troopers didn't need to know the big picture, he guessed. He looked up from his knees and immediately regretted it as he saw the Grue strapped in across from him scowling right at him. At least Ekna thought the Grue was scowling. It was hard to tell with no mouth. He immediately looked back down regardless. Most of the other troopers were more experienced soldiers and most of them had experience fighting against those who were suddenly their allies. Tensions were always high but the calm before the storm was always the worst. Then again, at least he knew what a Grue was. Each squad had been assigned a commander for the mission, though Ekna got the impression the rank wasn't exactly official. One of them was a stern Lor officer with no patience for excuses; he'd met a lot of those in the past months. The Zultasian told a lot of jokes and laughed loudly, all swagger and confidence. Ekna had never seen anything like the grey skinned woman with the cybernetic tail, though, and even though the forth commander didn't look all that much older than him he'd heard some of the other soldiers say she wasn't really Lor but Terran and everybody had a friend of a friend with a horror story about a Terran. Ekna risked glancing up again to the back of the transport where all four of them were standing, holding onto handing straps and conversing.
  4. Go ahead and describe how your character got to this point and what they think about the others!
  5. 0.5 LY from Stellar Khanate Borders November 2014 (Terran Calendar) Even under the best of circumstances, this was probably the last place most people in galaxy wanted to be. And then, somehow, it had gotten worse. With the knowledge that the Star-Khan had been made the new mouthpiece of the Communion, that raised an obvious question - what had happened to the worlds of the Khanate, that great cluster of wild, despotic states held so tight by Kinan Khan? Nobody knew. All state-run media, which at times could have made the North Korean press corps look like The Daily Show, was down. Traffic in and out of the sector, already sporadic, seemed to be shut down entirely. With half the galaxy on defensive footing, nobody really wanted to spare the resources or manpower to figure out what had happened within the Khanate. But just because nobody wanted to didn't mean that nobody should. Cavalier was blazing through the empty sector, keeping his eye out for surveillance satellites and Khanate drones. Intelligence said that they would be lightly cloaked but still discernible, providing minimal challenge but serving to signal the guys with bigger guns. But as far as he could tell, there was nothing watching this part of space. Which just meant he'd have to deal with the inevitable when it came. After the push at Lor-Van, he'd had... well, he could be charitable and call it "a rough time." Once Seven had managed to drop him off somewhere near Citadel, he'd made it back to the planet for debriefing. The next twelve hours after that were... mixed. There had been screaming. There had been desperate attempts to sleep, the images of broken armor and blinding light seared behind his eyelids. There had been drinking to forget, and then glasses thrown against the wall because the drinking had done nothing. Somewhere after those twelve hours, he'd actually managed to pull himself out of the void and focus. He couldn't just curl into a ball while the galaxy bled. And that was when Mentor had come to him with orders - preceded by more bad news. "What do you mean the intelligence is gone?" "The attack that compromised my systems during the assault of Lor-Van left several prevalent agents within my system. They have been quarantined in order to prevent further damage. Until these agents can be purged, the affected data cannot be accessed - and, in what was likely planned, one of these subsets is all files pertaining to the Communion entity." Cavalier bit his tongue. The very fact that Mentor had been compromised was not a happy thought. He did not want to yell at the intelligence for trying to work around the cybernetic equivalent of an embolism. "So we need intelligence. Where do we gather it?" "What little we have unflagged makes tertiary references to machine gods and cybernetic archaeology - potential resources of note for down the line. As of right now, however, the best possible resource would be beyond Khanate borders. If the Star-Khan has been claimed, odds are several of his worlds have followed." Cavalier shook his head. "This really is the best idea, isn't it?" "I am examined several permutations, and this one yields the best results. Sri Steward. Your background has been extensively catalogued in my banks. I know you have some experience on border runs. With the Knights regrouping, we must make use of unorthodox talents, wherever they may lay." And the worst part was, he knew it was true. All of it. "I'm likely going to need backup. And not the kind trained to knock nicely before entering contested air space..." "We have already isolated potential assets. A meeting has been arranged..." And so, some time later, Cavalier was flying outside of the Horizon, maintaining vigil while the ship soared across the stars. He patched into the ship's comms. "All clear out here so far. How's it looking on your end?"
  6. Fox

    A Simple Job

    Lor Space The Unseen Ocean - interstellar transport vessel All was quiet on The Unseen Ocean - and, really, it had better have been for what people at this end of the massive vessel paid for the trip. The middle-class got the midship and the proles got pods and benches back by the engines, but this section, near the bow, was all high-rollers and corporate contracts. In fact, even the halls outside the multi-room suites were silent and nearly empty - a lone few employees, impeccably dressed, made their way through the smooth metal and plastic archways to keep everything invisibly supplied and anonymously clean. All of which, unfortunately, made the woman who stepped out of one of the corporate suites stand out like a sore thumb. A bellhop stopped cold, fins along the side of his head extending in surprise as he stared - her already unacceptably-dyed hair was disheveled, her would-be faultless uniform torn in places and discolored near the shoulder in what could have been her own blood if she'd had any visible wounds. A slow clicking sound drew his attention downward, to the segmented tail that was slowly curling out from between the door and its frame as she flashed a winning smile and tried to close the door. The door stopped short of its frame, stuck on the arm of someone who - at the sudden sensation of their limb getting hit by a closing aperture - made a disoriented and not-quite-conscious groaning sound. "Ah - no tickets," the woman explained, flashing her smile again and none-too-gently kicking the hand out of the way so that the door would shut. She picked up a heavy, ornate case from where she'd set it down, quickly brushing past the young man on her way aftward. The bellhop reached for his commlink. "I've got the cabin package, Rock, but we're probably blown. We've only got a few minutes before an alarm gets hit and security starts crawling out of the walls." Eclipse tore what was left of the uniform off, exposing a far more practical jumpsuit underneath and putting some extra energy in her stride as, all around her the lights went red and a low klaxon sounded. She reached up to her ear with her free hand to adjust the volume on her communicator. "....maybe less. Please tell me things went cleaner on your end."
  7. Eclipse Power Level: 10 [15] (180/250PP) Trade-Offs: +3 Attack / -3 Damage; +5 Defense / -5 Toughness Unspent Power Points: 70PP In Brief: Tried 'good'; tried 'bad'. Took a third option. Residence: The Horizon. Alternate Identity: Captain Talisyn "Eclipse" Alar Identity: Public Birthplace: Lor space Occupation: Freelancer Affiliations: Horizon crew, Lor military (retired), Khanate pirates (retired) Family: parents (no contact), brother (little contact) Description: Age: 83 Apparent Age: early thirties Gender: female Ethnicity: Alarian Height: 5'10" Weight: 150lb Eyes: black sclera & glowing purple irises (artificial) Hair: black w/ purple bangs Like all of her people, Talisyn sports dark gray skin, gently pointed ears, a subtly-ridged jawline, and an extra set of canine teeth. Like most, she also has a certain fondness for bi-colored hair and tends toward a lean, flexible build that's more agility than raw muscle. Her species' notable regenerative abilities leave her remarkably free of scars, considering the life she's led. Somewhat less standard is her extensive cybernetic work - while sporting nothing so crude as the large metal plates and oversized replacement limbs seen in the poorer districts of less civilized space, Talisyn has clearly been on the table once or twice. Whatever her eyes used to look like, they've long-since been replaced with a mechanical pair, glowing purple irises on black sclera; here and there across her body and upper limbs run symmetric lines of chrome, betraying deeper augmentations. None of those, of course, are more notable than the tail - her spine has clearly been replaced, an interplay of matte metal and skin running down her back until it becomes a narrow, segmented tail longer than she is tall. Power Descriptions: The only power Talisyn can truly claim as her own is her species' not-insignificant regenerative powers, which have some difficulty dealing with deeper wounds but takes care of minor damage with speed and efficiency. Her blaster is a well-worn, but equally well-maintained military-spec weapon, issued mainly to Lor military special operations: twin-barrelled and held close to center-of-mass, it's designed for fast response and a stubborn refusal to compromise between accuracy and close-quarters reliability. It's been heavily customized, linking to Taliysn's eyes for enhanced targeting and alternate fire modes. The sword, on the other hand, would look new if the grip and scabbard weren't showing their age - resembling a long and only lightly-curved Earth scimitar, the edge shows no signs of wear and the flat of the blade bears a multi-winged design that could have been engraved yesterday. History: The Alarian empire was a force to behold...or, so the history books say. Among the first truly great space-faring civilizations seeded by the Precursors, the citizens of Alar developed curious technologies, established bases across the systems under their control...and collapsed. The destruction of their home worlds broke the back of their empire, leaving as memories only undiscovered caches of wonders and a surviving population with neither the numbers nor the knowledge to maintain their hold. That was all well before Talisyn's time, though - the dawn of modern history. Her people are still scattered, nearly-cultureless, and (by reputation) unable to maintain even basic family units for long - something she did little to disprove. As soon as she was old enough she left to find her own way through the universe. A short but successful stint in the Lor military taught her skill and discipline, but chafed at her sense of accomplishment and freedom - the bureaucracy and red tape made actually doing anything nigh-impossible in her eyes. The relative freedom of the pirates she'd worked against turned out to be too tempting to resist, but while she could accomplish more the actual goals forced on her were, while often exhilarating, too often unacceptably distasteful. And so she found herself somewhere in the middle, skills cheerfully for hire to anyone with a cause that was worthy or lucrative enough. When what should have been a simple theft was complicated by the revelation that they weren't stealing artifacts, but rather components of a weapon too dangerous to allow anyone to hold, cirumstances found her with a new ship, a new crew, and new enemies. She felt it was a pretty good outcome, all told. Personality & Motivation: Talisyn values independence above almost anything else - she has a severe dislike for being in debt, and an acquired distaste for taking orders from anyone she doesn't already respect. She recognizes the abstract importance of a larger machine of law and government, but has yet to find a specific example that meets her standards - very little grinds her teeth like people suffering under the abuse of the system, or people with no good recourse because the bad guy's better at politics and bribery. She insists that she's a strictly independent agent looking for profit and fame, but can usually be found on the side of the underdog: the little person in need, the side that stands up against the overpowered bully trying to become the next big thing. None of which, of course, she'd tell you about if you asked. She is flippant, irreverent, sharp-tongued and cocky. She'll say half of what's actually true in twice as many words, smiling the whole way. Life, she'd insist, is for fun, for enjoying as you can - even when you live as long as she will (assuming she doesn't get herself killed first). Powers & Tactics: Talisyn has confused and/or frustrated everyone she has ever served under for her inconsistent response to danger - if she's taking things seriously and the stakes are high enough, she has a keen mind for planning and will approach a problem surgically, methodically, and with caution. If she doesn't, or if she's thrust into a situation without warning, she instead swings the other way entirely and jumps in feet-first, laughing and taunting all the while. She's a highly-skilled markswoman and sword-fighter, and an experienced and well-trained pilot, though she won't fight or fly fair if she can help it - rules are for people who haven't survived as many scrapes as she has. An unfortunate few have discovered that she's hardly safe when unarmed, as well; her tail, already a surprisingly efficient blunt instrument, hides a long, sharp spur perfect for those times when someone thinks a little rope (or a guard or two) will hold an enemy agent. Complications: Artifact Hunter - Despite her best efforts, Talisyn has a certain fascination with her people's old artifacts - the bits and baubles left behind when the ancient empire fell, and by extension old forgotten machines and cosmic constructs in general. If the first-best way to draw her out is to tread on the helpless, the second-best is to leak information on a newly-discovered cache or device on some backwater planet. And even if it's real, one simply has to find out what it does.... Helping the Helpless - Talisyn holds a severe weak spot for the downtrodden and people being taken advantage of by the system they live under. She'll go well out of her way to lend them a hand, offer some leverage, and try to even the scales. My Crew - Don't mess with her crew. Playing Both Sides - Talisyn has a history with both the law and the lawless, and while this leaves her with contacts on both sides it also leaves her with a lot of people who see her actions as betrayals and signs of a general lack of trustworthiness. Political Currency - Her people have none. They are the remaining descendants of a ancient and long-broken empire, a people without much organization, culture, or representation in darn near anything. Priorities - Talisyn has a ship to run, a crew to support, and a life to lead. Living isn't free, and balancing helping someone vs. getting paid isn't always easy. Regrowing Pains - Talisyn's healing factor is effective and efficient but can be slowed or stopped by starvation, and frequent or extensive healing leaves her drained and hungry. Abilities: 4+8+4+4+2+6= 28pp Strength: 14/16 (+2/+3) Dexterity: 18 (+4) Constitution: 14/20 (+2/+5) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 14+10= 24pp Initiative: +8 Attack: +7 (+13 melee, +13 blaster, +7 ranged) Grapple: +16 (+19 w/ tail) Defense: +15 (+5 base, +10 dodge bonus, +3 flat-footed) Knockback: -2 Saving Throws: 2+5+5= 12pp Toughness: +5 (+5 Con) Fortitude: +7 (+5 Con, +2) Reflex: +9 (+4 Dex, +5) Will: +6 (+1 Wis, +5) Skills: 19pp Skills boosted by ECHO are noted as such. Skills granted entirely by ECHO are italicized. Acrobatics 2 (+6 / +10 w/ tail) Bluff 11 (+14 / +18 w/ attractive) Computers 3 (+5 / +10ECHO) Craft (Mechanical) 3 (+5) Diplomacy 7 (+10 / +14 w/ attractive) Gather Information 1 (+4) Knowledge (Art) 3 (+5)ECHO Knowledge (Civics) 3 (+5)ECHO Knowledge (Current Events) 3 (+5)ECHO Knowledge (Galactic Lore) 1 (+3 / +10ECHO) Knowledge (History) 3 (+5)ECHO Knowledge (Tactics) 8 (+10) Knowledge (Technology) 4 (+6)ECHO Knowledge (Theology and Philosophy) 3 (+5)ECHO Knowledge (Streetwise) 3 (+5) Languages 1 (native, galstandard) Medicine 4 (+5) Notice 9 (+10) Pilot 10 (+14) Search 3 (+5) Sense Motive 9 (+10 / +15ECHO) Stealth 1 (+5) Feats: 28pp Ambidextrous Attack Focus (Melee) 6 Attractive Connected Dodge Bonus 10 Equipment 13 (+13 from Vet Award) Fast Task (Taunt) Improved Initiative Luck Master Plan 2 Power Attack Precise Shot Quick-Draw Taunt Equipment: 1+4+6+54= 65ep Handcuffs [1ep] Smoke Grenade (Obscure 2 (10' radius)) [4ep] Ship Communicator (Communication 5 (Radio; Extras: Area [5 miles]; Flaws: Limited [other ship communicators]) + Super-Senses 1 (Communication Link [ship, radio])) [5+1= 6ep] The Horizon (spaceship) [54ep] An old but faithful spaceship from a forgotten age, the Horizon is a testament to the people who built her and the dedication of her crew and engineer. Size: Awesome (-12 atk/def; STR 60; Toughness 15) [5ep] Strength: +10 (STR 70) [2ep] Features: Hidden Compartments Navigation System Computer Defense System Fire Prevention System Hangar Library Living Space Security System Workshop Blast 10 [20ep] Flight 4 (100mph) [9ep] Super-Movement 3 (Space Travel 3) [6ep] Super-Senses 2 (Communication Link [ship communicators, radio], Radio Sense) [2ep] Powers: 10+6+2+2+1+1+7+10+14+6+10= 69pp ECHO 2 (10pp container; Flaws: Hard-to-Lose; Feats: Restricted 2 [responds only to Eclipse & known allies]) [10pp] A dry-humored AI originally designed for information processing and dissemination; accompanies Eclipse via a small device on her belt, capable of projecting himself or appearing on her cyber-eye 'HUD'. He responds poorly to the uncivilized and the violent. Enhanced Feats 1 (Online Research) [1dp] Enhanced Skills 9 (Computers 5, Knowledge (Art) 3, Knowledge (Civics) 3, Knowledge (Current Events) 3, Knowledge (Galactic Lore) 7, Knowledge (History) 3, Knowledge (Technology) 4, Knowledge (Theology and Philosophy) 3, Sense Motive 5) [9dp] Enhanced Con 6 [6pp] (cybernetics) Enhanced Str 2 [2pp] (cybernetics) Immunity 4 (Aging, Disease, Poison, Radiation; Flaw: Limited [half]) [2pp] (alien biology) Leaping 1 (x2) [1pp] (cybernetics) Speed 1 (10mph) [1pp] (cybernetics) Super-Senses 7 (Analytical Vision [all], Extended Audio [normal], Extended Vision [normal], Infravision, Ultra-Hearing, Ultravision) [7pp] (cyber-eyes, ear implants) Cyber-Tail 2 (10pp container) [10pp] A long, segmented, cybernetic tail; when grafted onto a subject, it grants a prehensile appendage capable of grasping, enhancing balance, and combat. Additional Limbs 1 [1pp] Enhanced Skill 1 (Acrobatics +4) [1pp] Elongation 2 (+10ft; Extras: Action [Free]; Flaws: Limited [Tail]) [2pp] Strike 4 (Feats: Mighty, Variable Descriptor (blunt, slashing, piercing)) [6pp] (retractable tail blade) Blaster 3 (15pp device; Flaws: Easy to Lose; Feats: Accurate 3, Restricted 2) [14pp] Military SpecOps-issue personalized blaster; old, scarred, but reliable. Fire Mode Array 7 (14pp array; Feats: Alternate Power 1) [15dp] BP: Blast 7 [14/14pp] AP: Damage 7 (Extras: Area [Cone, Targeted], Selective; Flaws: Action [Full-Round]) [14/14pp] Sword 2 (10pp device; Flaws: Easy to Lose) [6pp] Star-metal swords are so much easier to come by in the stars. Strike 4 (Extras: Penetrating 3; Feats: Improved Critical 2, Mighty) [10dp] Regeneration 10 (Recovery Bonus +4 [+9], Bruised 3 [no action], Injured 3 [1 minute]) [10pp] (alien biology) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness Damage (Staged) Blaster (single) 10x 70' DC22 Toughness Damage (Staged) Blaster (area) 70' cone DC22 Toughness Damage (Staged) Sword Touch DC22 Toughness Damage (Staged) Tail 10' DC22 Toughness Damage (Staged) Totals: Abilities (28) + Combat (24) + Saving Throws (12) + Skills (19) + Feats (28) + Powers (69) = 180/250PP
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