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alderwitch

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  1. Well, I can have Phantom contact the Modoros who empower her but I think I'll probably be having her wrestle with whether or not to do that for much of the thread. At the moment, she's asking what, if anything, Nick needs from her to set up the space for their workings.
  2. Phantom appeared in the lobby, looking more translucent than usual. The Master Mage might have looked drawn and tired; but that was what the mask and cowl were for. Her features were hidden by their shadows but there was no mistaking the lines that bracketed her mouth. They looked deeper today. Without a word, she exerted the effort to turn fully solid, her booted feet landing with a thump. She was shorter than most people expected, once standing, and it left her cape to billow out along the ground in a wind that didn't blow, at least not across Prime. "Time is short." Phantom said simply, as if picking up the thread of a conversation already in progress. She nodded once to Rene before asking their host, "What do you need of me?"
  3. Psyche sat perfectly still, her legs folded under her and her hands lightly resting in her lap. Her expression was smooth, almost serene, as her preparation for today was entirely internal. She had to be entirely confident in the protections of her mind and utterly centered; which wasn't an easy task with Phalanx out fighting and the city screaming in the psychic static background. It would only get worse with where they were going. It had been a long time since she'd felt it necessary to take the time for a full on meditation before a battle but it was, without question, vital for Psyche to be at her best. Part of her still clocked the movements around the room, growing more aware as she began pulling herself out of the low-trance she'd immersed her mind in. "Ready," she answered Erin's question, even if it hadn't been directed at her. Leaving the couple to their moment, she rolled to her feet and walked over towards where Mark tried to take in all the video feeds at once. Her hand came down on his shoulder in mute support, answering his unspoken thoughts with quiet reassurance, "We will."
  4. Can I put Psyche in the Nihlor thread? I think she's right in Wander and Midnight's PL and doesnt have too much overlap with either? Also she'd totally go with them
  5. Let me think about which one to run! I'll run one and I think if its just one character, it'll probably be Phantom? I'm waffling a lot
  6. Robin would have been happier if she'd had something to keep busy with. Studiously not looking at her injury, Robin twisted her head to follow Raina's sudden flight. In a rare moment of self doubt, Robin asked Fred in a low voice, "Should I go after her?" Normally, she'd feel that was her responsibility to shoulder but she couldn't miss the look directed towards her arm - or rather, where the arm should have been. Robin was still studiously not looking but she could hardly miss the looks of concern. "I could have let go. I knew the risks. I've always known the risks." It was weird, Robin thought, it almost felt like both fists clenched. Almost. Turning away from where Raina was, Robin gave a curt, short shake of her head to questions from the Leaguers that had arrived. Her good hand came down gently in reassurance to the dog that passed by her legs. She couldn't tell them apart in the best of times and this was... not the best of times. Mentally clocking Raina's flight to go after her, she ghosted up behind Riley in mute support, her posture a little awkward as she tried to figure out what her stances were minus one limb. "You don't have to go," Robin reaffirmed because she felt someone ought to, even if her brief interactions with this Peyton has been strained at best. "We could see about maybe getting a message through instead?" Although knowing Riley's level of paranoia, Robin knew that it would likely go unheard. Still, it should at least be said. Her grey eyes were sad in features drawn with pain and loss but her shoulders were square and her voice remained steady, even. Robin was nothing if not a survivor. She'd survive this too. Her left arm moved instinctively trying to put her hand in the small of Riley's back only to jerk the stump back abruptly. "I wish we'd met under different circumstances."
  7. Phantom had left all tasks other than the fragmenting barrier to other arriving members to deal with. Even after the main rift closed, she remained in the air, silent as her hands moved in intricate patterns, stitching reality closed with all of the power at her disposal. That world was never supposed to come in contact with others as it frayed and fragmented. The first step was to cut and cauterize the connections from Prime and then she'd likely spend the rest of the week flickering from dimension to dimension to excise it from the coil. Only when she was addressed, did she look from her work to ghost down. "The pathways are not yet fully closed but they will be once my work is done. For the good of the Coil, the connections must be cut," Phantom said, her grave voice more rough than usual. Riley's mother was not the first person Phantom had to have this conversation, nor would she be the last, "When fully severed, it will begin the slow drift towards the Terminus and its destruction; the reason the Terminus actually exists. It will not likely be in your lifetime or your children's lifetime but its death will be inevitable." The metaphysics of it; the unholy union of two dimensions into one unstable whole didn't matter so Phantom did not share the details or the reasons. Nor did she offer her apologies. 'Sorry' was too small a word for the news she had to give and served only to make it more bearable for Phantom herself, and this was her burden to bear. "If I send you back, you will not be able to return. I do not offer amnesty to many; I cannot, but you may remain here on Prime with your child. The choice is yours." Phantom turned her head away then, turning to sketch more sigils in the area and unwind the magic that had been worked, leaving Riley and his mother to their discussion.
  8. For the first time in a long, long time, Robin was in shock. Part of her knew it, recognized it, as the portal shut and took a piece of her with it. It didn't even hurt, Robin noted in utter detachment as she yanked back a stump where there should have been a muscular arm. No arm, though, just blood leaving her body probably too quickly. It seemed like it should have hurt but it didn't. Nothing really did as she rose to her feet, acrobatic training compensating for the awkward lack of a limb. Her pupils were too wide and her eyes too glassy as she turned; reactions slow and dulled. "Fred," Robin's voice rasped hoarsely as her roommate was sick in one corner. "Hey..." She turned to Raina's palpable distress and lifted her one good arm up to shield herself from the blaze of heat. It shook some of the worst of the shock out of Robin's, even as it made the loss more real, more tangible. She couldn't help but lift her remaining hand up to the almost surgically smooth end of her left arm. Robin forced her hand away from the injury, pushing any emotions about that loss down to be dealt with later. Robin was very good at 'later'. "It's alright," she said, her voice was solid and steady. "I'm alive. We stopped it. We stopped it together, and that's what counts." She held out her one good hand for Fred, "You DID do good, Fred. You all did."
  9. Jinx Power Level: 10/10 (147/150PP) Unspent Power Points: 3 Trade-Offs: +4 Tou / -4 Def In Brief: Luck Siphon Catchphrase: Theme: Alternate Identity: Alison Abernathy Birthplace: Freedom City Residence: Hanover Base of Operations: Freedom City Occupation: Accountant Affiliations: Family: Description: Age: 31 Apparent Age: Late twenties/Early Thirties Gender: female Ethnicity: Caucasian Height: 5' 5" Weight: 168 lbs Eyes: Green Hair: Brown Alison easily fades into the crowd in Freedom City. She's pretty, in a sweet faced nondescript sort of way, not heavy or thin. While Alison, herself, might mutter about the ten to fifteen pounds she's wanted to drop since college, she wouldn't look out of place at any middle class suburban venture. She often wears glasses, although she only needs them for when she's working on a computer or trying to read. Her brown hair is long enough that it can be pulled back into a pony tail, but not so long that it takes forever to wash. It has a small wave that can turn to frizz when humidity gets the best of her. She's a jeans and t-shirt sort of person in her free time and has a wardrobe full of boring but work appropriate clothes when she has to deal with clients. History: Personality & Motivation: Powers & Tactics: Power Descriptions: Complications: Untrained: Most of Jinx's powers work autonomously and she's only just learning how to flex luck deliberately rather than adjusting it instinctively. Abilities: 0 + 2 + 0 + 6 + 4 + 4 = 18 PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 12 + 12 = 24 PP Initiative: +1 Attack: +6 Defense: +6 Grapple: Knockback: Saving Throws: 8 + 7 + 8 = 23 PP Toughness: +0 (+0 Con) / +14(10 Imp) Fortitude: +8 (+0 Con, +8) Reflex: +8 (+1 Dex, +7) Will: +10 (+2 Wis, +8) Skills: 24R = 6PP Bluff 4 (+6) Computers 4 (+7) Drive 4 (+5) Profession (Accountant) 4 (+6) Sense Motive 8 (+10) Feats: 6 PP Beginner's Luck Interpose Luck x 5 (3 from feats, 2 from powers below) Seize Initiative Powers: 82 PP () Luck (Jinx; Container) [82 PP] Luck Control 3 (Fortune's Favor ; Extras: Ranged; Power Feats: Luck x 2 ) {14 PP} Protection 14 (Good Luck; Extras: Impervious 10; Duration: Sustained (+0), Power Feats: Subtle) {25 PP} Damage 10 (Bad Luck; Extras: Ranged, Area (Shapeable) Selective; ; Power Feats: Accurate x 2, Variable Descriptor, Subtle) {43 PP} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage Sword Touch DC 23 Toughness Damage Soul Sword Touch DC 23 Toughness Damage Totals: Abilities (18) + Combat (12) + Saving Throws (23) + Skills (6) + Feats (6) + Powers (82) - Drawbacks (0) = 147/150Power Points
  10. Alderwitch Psyche HATERS Unite = 1 Posts Nighthawk (IC) Pop Quiz: All You Have Is Your Fire = 1 Posts Guide Point to Janus.
  11. Well my plans for Janus personally is more of an arc about figuring out who she is. There's a lot of paths that I could go, although I already have a trip to Fortuna for Claremont buddies in the planning sketches, to get lost in the Babylon woods. I'm not SUPER interested in having Janus lose her entire legacy as I've played, well, a lot of characters who start from very little and work their way up to being a full fledged super hero. I'm still doing the struggling super hero thing with Robin and I like that arc for her but part of why I created Janus was to be part of a bigger legacy as I haven't really done that before. I have zero interest in Janus giving up her names, titles and worldly possessions for forever and will respectfully pass on that particular plot arc.
  12. Added descriptors, let me know if you need any additional information there.
  13. Janus Danger Power Level: 10/12 (180/182PP) Unspent Power Points: 2 Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness In Brief: Swashbuckling Scion with Something to Prove Catchphrase: Theme: Imagine Dragons - Thunder, Seanan McGuire - Earthquake Weather Alternate Identity: Janus Danger (Public, Prime), Prince Janus of Aruivia (Public, Freedom League Dimension Designation; Earth-O-Eldritch-2 (Allied), Local Designation: Fortuna) Birthplace: Wintershold, Capital of Aruivia. Residence: Claremont during the school year, Danger Manor when not in school or in Fortuna. Base of Operations: Claremont Occupation: Student Affiliations: Claremont, Danger Industries Family: Janus is the middle child of Queen Antigone of Aruivia and John Danger II. The Danger family tree grows more convoluted every year, especially with the predilection towards adventure that seems to run in the family. In Janus's case, it led to her father finding an entirely different dimension that he quickly found himself a destined hero in. Her immediate family remains in Fortuna but they visit the Prime-side relations at least a few times every year so she's reasonably close to her father's sister, Rachel, and the rest of the Danger diaspora. Description: Age: 16 Apparent Age: 16 Gender: biologically female, presents androgynous, uses she/her pronouns Ethnicity: Caucasian Height: 5' 10" Weight: 165 lbs Eyes: Violet Hair: White-blonde to rose-red ombre. Janus is lean and angular; fresh out being all legs and arms. She's definitely on the handsome end of the spectrum, with classic Danger good looks melding with the more exotic lines from her mother. Training and exercise has been part of her daily routine since she was old enough to toddle, so she has more balance and grace than a teenager fresh out of a growth spurt really ought to have and more muscle than might be guessed with her long, lean body. Janus dresses like something out of an early 1980s fantasy movie, a la David Bowie or perhaps like she's waiting to be called in for a Takarazuka Revue performance. It could look ridiculous but she wears it with the sort of casual confidence that kids of this world wear jeans and a cool jacket. Since migrating to Prime for schooling, Janus has pierced her ears several times, wearing silver hoops and studs to match the multitude of rings that she is rarely without. Over her right eye, Janus has a starburst shaped birthmark that has a silver-sheen. It glows along with her weapon when she draws out her soul sword. Janus dresses in high glam but masculine attire and is often wearing low heeled boots that add another couple of inches to her height. She's fond of Earth based cosmetics and often uses those to heighten and accentuate her already sharp cheekbones and striking eyes. History: During the mid 70s, Janus' father took his first trip to Fortuna, originally as a Freedom League affiliated envoy. John was already an experienced veteran of adventures but he found his true calling in helping restore Antigone to the thrown of Aruivia and, in time, they fell in love. Fortuna was significantly dissimilar from Earth. Although the magic of Fortuna fell more into the sword-and-sorcery arena than some of the more high-magic worlds, the dimension itself ran off the power of narratives. Stories have Power in Fortuna, as does belief. As the namesake and grandson of one of Prime's heroes, John brought that power with him to Fortuna, allowing him to form it into mystical weapons and armor. It was that power that he used to help Antigone and together, the two brought peace to the kingdom of Aruivia. Janus is the middle child of the couple. Her elder brother has their father's good looks and commanding presence, while he has their mother's sense of justice and compassion. As the crown prince, he's slated to take over the royal duties one day. Her younger sister embraces all that being a princess entails. Though still a child, she is kind and gracious and gifted with an emerging ability to forsee the future. Janus loves her siblings very much but as the middle, rebellious child, her place in Aruivia's story may take a darker bent as the narrative of the world presses on her to fit into expectations. It was with a heavy heart that her parents sent her to her father's relatives but it became clear that Janus's physical prowess was beginning to eclipse her older brother. They hope that free from the pressure of Fortuna, Janus can take her own path. Whether that will be the actual case, remains to be seen. Personality & Motivation: Janus is brash, bold and daring. She is both genuinely courageous and kind although she's often driven to prove herself. She thinks nothing of engaging in dramatics as its expected by the idiom of her native land. Despite often taking summers or vacations on Prime, she still retains a bit of a 'stranger in a strange land' vibe, especially as she makes little to no effort to change herself to conform. Janus' primary motivation is to be true to herself, and find the Hero within. She wholeheartedly believes that her Soul Sword is a sign of her inner potential and that it is both her responsibility and her gift to bring it to its full potential. Unfortunately, this means that she can be both stubborn and defiant when dealing with any authority trying to push her to act outside her morals. Powers & Tactics: Janus' relies on her physical prowess. Trained to defend herself with sword and fist since she was young, she's skilled at hand to hand combat although she's most comfortable with a sword in her hand. She's a flashy fighter, in part because she has fought side by side most often with her brother who, as the heir to the throne, is more important. Janus has accompanied her father and brother on ogre hunting missions and the like since she was old enough to engage in live combat. Being as she's from the Danger family, that was definitely on the younger side. She's used to making herself a target to draw attention away; a tactic her sibling is not overly fond of. She has a natural gift for witty banter, one that has only grown since spending more time with her Danger relatives. In addition to being highly skilled, Janus can draw her soul sword from her breast if she deems the threat worthy of it. Eldritch armor covers her arm from shoulder to fingertip and a glowing blade forms in her hand, drawn from her own essence, providing her additional mystical protection and weaponry. Power Descriptions: Janus' world is one of magic; where the rules are proscribed by the power of tales and legends in the minds and hearts of the people. Her soul sword and the armor fluctuates depending on her sense of self, so as long as Janus' heart is pure, the magic glows silver-white and the manifestations are solid and strong. At the moment, her power covers her shoulder down to her fingertips in armor and manifests in a single blade. It is possible that she might make different energy constructs with time and practice. Should she change or falter, the magic will manifest differently. Complications: Oh Fortuna: Janus carries with her the power of her mother's world but that is a world with its own beliefs and structure. Those are rules she has to follow. Self-doubt or despair weakens her mystical abilities and, in moments of true crisis, could render her without them entirely. Fame: Although there are a lot of perks with taking on some of the face of Danger Media, sometimes being a public figure can cause real problems not only for Janus, but for those she calls friends. Responsibilities: Not only does Janus have a title and public duties when she's home, but she's a member of the Danger family. Not only does that mean she inherits some of the considerable enemies that they have made over the years, but it means that in addition to school, she has whatever responsibilities to her family and their businesses that might come up. You are late for your one o’clock meeting! As one of the family representatives of Danger International in Freedom City, Veronica and her cousin have been assigned a personal assistant, Prudence, who has the daunting task of trying to keep the two Danger cousins on schedule. Abilities: 10 + 10 + 8 + 4 + 4 + 14 = 50PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 24 (+7) Combat: 20 + 16 = 36PP Initiative: +5 Attack: +12 Melee, +10 Ranged Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Grapple: +17 Knockback: -7 (The Shield) /-4 Saving Throws: 6 + 5 + 6 = 17PP Toughness: +8 (+4 Con, +4 [Defensive Roll]) Fortitude: +10 (+4 Con, +6) Reflex: +10 (+5 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 88R = 22PP Acrobatics 5 (+10)Skill Mastery Bluff 13 (+20)Skill Mastery Climb 5 (+10)Skill Mastery Diplomacy 8 (+15)Skill Mastery Disable Device 5 (+7)Skill Mastery Drive 5 (+10)Skill Mastery Gather Information 8 (+15)Skill Mastery Intimidate 8 (+15)Skill Mastery Language 4 (Fortuna (native), English, French, Dakanan, Greek) Notice 13 (+15)Skill Mastery Perform(Vocal) 4 (+11)Skill Mastery Pilot 2 (+7)Skill Mastery Survival 8 (+10)Skill Mastery Feats: 37 PP Attack Focus (Melee) x 2 Beginner's Luck Fast Feint Fast Taunt Benefit (Security Clearance: Danger International, Fame, Wealth 2/Rich) [4] Danger Sense Defensive Roll x 2 Dodge Focus x 4 Equipment x 7 Improved Critical (Swords: 18-20) Jack of All Trades Luck x 3 Paralyzing Attack Skill Mastery x 3 Takedown Attack x 2 Taunt Equipment: 7PP = 35EP Sword (Damage 3, Feats: Precise, Mighty) [5EP] Danger-Cycle (Vehicle) [30EP] Size: Medium {0EP} Strength: 20 {2EP} Speed 6 (500 mph)/ Alt: Flight 3 (50 mph) {13EP} Defense: 10 {0EP} Toughness: +7 {2EP} Features: Alarm 2 (25DC), Autopilot, Communications(radio), Disguise, Ejector Seats, Hidden Compartments, Navigation System, Nitro Injectors, Oil Slick, Smoke Screen, Remote Control, Tire Inflators {13EP} Powers: 18 = 18PP (All Descriptors are magic, fate, dimensional and Fortuna. Her abilities come from the nature of her mother's dimension) Magic 9 (Soul Sword; Container) [18 PP] Damage 3 (The Sword; Extras: Penetrating, Affects Insubstantial; Power Feats: Mighty, Precise) {11 PP} Protection 0 (The Shield; Extras: Impervious 7; Duration: Sustained (+0) ) {7 PP} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage Sword Touch DC 23 Toughness Damage Soul Sword Touch DC 23 Toughness Damage Totals: Abilities (50) + Combat (36) + Saving Throws (17) + Skills (22) + Feats (37) + Powers (18) - Drawbacks (0) = 180/182 Power Points
  14. alderwitch

    HATERS Unite

    With a hood pulled up and oversized sunglasses, Alex's disguise was minimal at best but the occasional gentle psychic nudge kept most people from looking too closely. She was well aware that her presence might incite the crowd if it was remarked on, but it was her particular cause. The fear and hate of the crowd battered at her mental shields in an exhausting tide. Silently, she slipped her hand into Mike's much larger one with her lips compressed into a flat line. Squeezing his hand, she drew on the mental anchor of their psychic bond to bolster her senses against the panic. This is worse than usual, Alex's mental tone was bleak. Devoid of her usual cheer. She took these demonstrations personally, not only because of who and what she was, but her the failure to stem the tide of fear always registered as a personal failing. Alex always did take too much on her shoulders. It's troubling. The children of our generation are just old enough to start having their own offspring. Modeling terminus-energies in second and third generation offspring is, well, troublesome to say the least, but chances are good that there will be another handful like us; different from birth. Alex did not add that their own future offspring would almost certainly be among that number but it certainly colored her mental tones with a more personal shade of worry. Children should get to be children, Mike.
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