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alderwitch

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About alderwitch

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  • Birthday 01/14/1980

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  1. For the first time in a long, long time, Robin was in shock. Part of her knew it, recognized it, as the portal shut and took a piece of her with it. It didn't even hurt, Robin noted in utter detachment as she yanked back a stump where there should have been a muscular arm. No arm, though, just blood leaving her body probably too quickly. It seemed like it should have hurt but it didn't. Nothing really did as she rose to her feet, acrobatic training compensating for the awkward lack of a limb. Her pupils were too wide and her eyes too glassy as she turned; reactions slow and dulled. "Fred," Robin's voice rasped hoarsely as her roommate was sick in one corner. "Hey..." She turned to Raina's palpable distress and lifted her one good arm up to shield herself from the blaze of heat. It shook some of the worst of the shock out of Robin's, even as it made the loss more real, more tangible. She couldn't help but lift her remaining hand up to the almost surgically smooth end of her left arm. Robin forced her hand away from the injury, pushing any emotions about that loss down to be dealt with later. Robin was very good at 'later'. "It's alright," she said, her voice was solid and steady. "I'm alive. We stopped it. We stopped it together, and that's what counts." She held out her one good hand for Fred, "You DID do good, Fred. You all did."
  2. Jinx Power Level: 10/10 (147/150PP) Unspent Power Points: 3 Trade-Offs: +4 Tou / -4 Def In Brief: Luck Siphon Catchphrase: Theme: Alternate Identity: Alison Abernathy Birthplace: Freedom City Residence: Hanover Base of Operations: Freedom City Occupation: Accountant Affiliations: Family: Description: Age: 31 Apparent Age: Late twenties/Early Thirties Gender: female Ethnicity: Caucasian Height: 5' 5" Weight: 168 lbs Eyes: Green Hair: Brown Alison easily fades into the crowd in Freedom City. She's pretty, in a sweet faced nondescript sort of way, not heavy or thin. While Alison, herself, might mutter about the ten to fifteen pounds she's wanted to drop since college, she wouldn't look out of place at any middle class suburban venture. She often wears glasses, although she only needs them for when she's working on a computer or trying to read. Her brown hair is long enough that it can be pulled back into a pony tail, but not so long that it takes forever to wash. It has a small wave that can turn to frizz when humidity gets the best of her. She's a jeans and t-shirt sort of person in her free time and has a wardrobe full of boring but work appropriate clothes when she has to deal with clients. History: Personality & Motivation: Powers & Tactics: Power Descriptions: Complications: Untrained: Most of Jinx's powers work autonomously and she's only just learning how to flex luck deliberately rather than adjusting it instinctively. Abilities: 0 + 2 + 0 + 6 + 4 + 4 = 18 PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 12 + 12 = 24 PP Initiative: +1 Attack: +6 Defense: +6 Grapple: Knockback: Saving Throws: 8 + 7 + 8 = 23 PP Toughness: +0 (+0 Con) / +14(10 Imp) Fortitude: +8 (+0 Con, +8) Reflex: +8 (+1 Dex, +7) Will: +10 (+2 Wis, +8) Skills: 24R = 6PP Bluff 4 (+6) Computers 4 (+7) Drive 4 (+5) Profession (Accountant) 4 (+6) Sense Motive 8 (+10) Feats: 6 PP Beginner's Luck Interpose Luck x 5 (3 from feats, 2 from powers below) Seize Initiative Powers: 82 PP () Luck (Jinx; Container) [82 PP] Luck Control 3 (Fortune's Favor ; Extras: Ranged; Power Feats: Luck x 2 ) {14 PP} Protection 14 (Good Luck; Extras: Impervious 10; Duration: Sustained (+0), Power Feats: Subtle) {25 PP} Damage 10 (Bad Luck; Extras: Ranged, Area (Shapeable) Selective; ; Power Feats: Accurate x 2, Variable Descriptor, Subtle) {43 PP} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage Sword Touch DC 23 Toughness Damage Soul Sword Touch DC 23 Toughness Damage Totals: Abilities (18) + Combat (12) + Saving Throws (23) + Skills (6) + Feats (6) + Powers (82) - Drawbacks (0) = 147/150Power Points
  3. Alderwitch Psyche HATERS Unite = 1 Posts Nighthawk (IC) Pop Quiz: All You Have Is Your Fire = 1 Posts Guide Point to Janus.
  4. Well my plans for Janus personally is more of an arc about figuring out who she is. There's a lot of paths that I could go, although I already have a trip to Fortuna for Claremont buddies in the planning sketches, to get lost in the Babylon woods. I'm not SUPER interested in having Janus lose her entire legacy as I've played, well, a lot of characters who start from very little and work their way up to being a full fledged super hero. I'm still doing the struggling super hero thing with Robin and I like that arc for her but part of why I created Janus was to be part of a bigger legacy as I haven't really done that before. I have zero interest in Janus giving up her names, titles and worldly possessions for forever and will respectfully pass on that particular plot arc.
  5. Added descriptors, let me know if you need any additional information there.
  6. Janus Danger Power Level: 10/12 (180/182PP) Unspent Power Points: 2 Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness In Brief: Swashbuckling Scion with Something to Prove Catchphrase: Theme: Imagine Dragons - Thunder, Seanan McGuire - Earthquake Weather Alternate Identity: Janus Danger (Public, Prime), Prince Janus of Aruivia (Public, Freedom League Dimension Designation; Earth-O-Eldritch-2 (Allied), Local Designation: Fortuna) Birthplace: Wintershold, Capital of Aruivia. Residence: Claremont during the school year, Danger Manor when not in school or in Fortuna. Base of Operations: Claremont Occupation: Student Affiliations: Claremont, Danger Industries Family: Janus is the middle child of Queen Antigone of Aruivia and John Danger II. The Danger family tree grows more convoluted every year, especially with the predilection towards adventure that seems to run in the family. In Janus's case, it led to her father finding an entirely different dimension that he quickly found himself a destined hero in. Her immediate family remains in Fortuna but they visit the Prime-side relations at least a few times every year so she's reasonably close to her father's sister, Rachel, and the rest of the Danger diaspora. Description: Age: 16 Apparent Age: 16 Gender: biologically female, presents androgynous, uses she/her pronouns Ethnicity: Caucasian Height: 5' 10" Weight: 165 lbs Eyes: Violet Hair: White-blonde to rose-red ombre. Janus is lean and angular; fresh out being all legs and arms. She's definitely on the handsome end of the spectrum, with classic Danger good looks melding with the more exotic lines from her mother. Training and exercise has been part of her daily routine since she was old enough to toddle, so she has more balance and grace than a teenager fresh out of a growth spurt really ought to have and more muscle than might be guessed with her long, lean body. Janus dresses like something out of an early 1980s fantasy movie, a la David Bowie or perhaps like she's waiting to be called in for a Takarazuka Revue performance. It could look ridiculous but she wears it with the sort of casual confidence that kids of this world wear jeans and a cool jacket. Since migrating to Prime for schooling, Janus has pierced her ears several times, wearing silver hoops and studs to match the multitude of rings that she is rarely without. Over her right eye, Janus has a starburst shaped birthmark that has a silver-sheen. It glows along with her weapon when she draws out her soul sword. Janus dresses in high glam but masculine attire and is often wearing low heeled boots that add another couple of inches to her height. She's fond of Earth based cosmetics and often uses those to heighten and accentuate her already sharp cheekbones and striking eyes. History: During the mid 70s, Janus' father took his first trip to Fortuna, originally as a Freedom League affiliated envoy. John was already an experienced veteran of adventures but he found his true calling in helping restore Antigone to the thrown of Aruivia and, in time, they fell in love. Fortuna was significantly dissimilar from Earth. Although the magic of Fortuna fell more into the sword-and-sorcery arena than some of the more high-magic worlds, the dimension itself ran off the power of narratives. Stories have Power in Fortuna, as does belief. As the namesake and grandson of one of Prime's heroes, John brought that power with him to Fortuna, allowing him to form it into mystical weapons and armor. It was that power that he used to help Antigone and together, the two brought peace to the kingdom of Aruivia. Janus is the middle child of the couple. Her elder brother has their father's good looks and commanding presence, while he has their mother's sense of justice and compassion. As the crown prince, he's slated to take over the royal duties one day. Her younger sister embraces all that being a princess entails. Though still a child, she is kind and gracious and gifted with an emerging ability to forsee the future. Janus loves her siblings very much but as the middle, rebellious child, her place in Aruivia's story may take a darker bent as the narrative of the world presses on her to fit into expectations. It was with a heavy heart that her parents sent her to her father's relatives but it became clear that Janus's physical prowess was beginning to eclipse her older brother. They hope that free from the pressure of Fortuna, Janus can take her own path. Whether that will be the actual case, remains to be seen. Personality & Motivation: Janus is brash, bold and daring. She is both genuinely courageous and kind although she's often driven to prove herself. She thinks nothing of engaging in dramatics as its expected by the idiom of her native land. Despite often taking summers or vacations on Prime, she still retains a bit of a 'stranger in a strange land' vibe, especially as she makes little to no effort to change herself to conform. Janus' primary motivation is to be true to herself, and find the Hero within. She wholeheartedly believes that her Soul Sword is a sign of her inner potential and that it is both her responsibility and her gift to bring it to its full potential. Unfortunately, this means that she can be both stubborn and defiant when dealing with any authority trying to push her to act outside her morals. Powers & Tactics: Janus' relies on her physical prowess. Trained to defend herself with sword and fist since she was young, she's skilled at hand to hand combat although she's most comfortable with a sword in her hand. She's a flashy fighter, in part because she has fought side by side most often with her brother who, as the heir to the throne, is more important. Janus has accompanied her father and brother on ogre hunting missions and the like since she was old enough to engage in live combat. Being as she's from the Danger family, that was definitely on the younger side. She's used to making herself a target to draw attention away; a tactic her sibling is not overly fond of. She has a natural gift for witty banter, one that has only grown since spending more time with her Danger relatives. In addition to being highly skilled, Janus can draw her soul sword from her breast if she deems the threat worthy of it. Eldritch armor covers her arm from shoulder to fingertip and a glowing blade forms in her hand, drawn from her own essence, providing her additional mystical protection and weaponry. Power Descriptions: Janus' world is one of magic; where the rules are proscribed by the power of tales and legends in the minds and hearts of the people. Her soul sword and the armor fluctuates depending on her sense of self, so as long as Janus' heart is pure, the magic glows silver-white and the manifestations are solid and strong. At the moment, her power covers her shoulder down to her fingertips in armor and manifests in a single blade. It is possible that she might make different energy constructs with time and practice. Should she change or falter, the magic will manifest differently. Complications: Oh Fortuna: Janus carries with her the power of her mother's world but that is a world with its own beliefs and structure. Those are rules she has to follow. Self-doubt or despair weakens her mystical abilities and, in moments of true crisis, could render her without them entirely. Fame: Although there are a lot of perks with taking on some of the face of Danger Media, sometimes being a public figure can cause real problems not only for Janus, but for those she calls friends. Responsibilities: Not only does Janus have a title and public duties when she's home, but she's a member of the Danger family. Not only does that mean she inherits some of the considerable enemies that they have made over the years, but it means that in addition to school, she has whatever responsibilities to her family and their businesses that might come up. You are late for your one o’clock meeting! As one of the family representatives of Danger International in Freedom City, Veronica and her cousin have been assigned a personal assistant, Prudence, who has the daunting task of trying to keep the two Danger cousins on schedule. Abilities: 10 + 10 + 8 + 4 + 4 + 14 = 50PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 24 (+7) Combat: 20 + 16 = 36PP Initiative: +5 Attack: +12 Melee, +10 Ranged Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Grapple: +17 Knockback: -7 (The Shield) /-4 Saving Throws: 6 + 5 + 6 = 17PP Toughness: +8 (+4 Con, +4 [Defensive Roll]) Fortitude: +10 (+4 Con, +6) Reflex: +10 (+5 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 88R = 22PP Acrobatics 5 (+10)Skill Mastery Bluff 13 (+20)Skill Mastery Climb 5 (+10)Skill Mastery Diplomacy 8 (+15)Skill Mastery Disable Device 5 (+7)Skill Mastery Drive 5 (+10)Skill Mastery Gather Information 8 (+15)Skill Mastery Intimidate 8 (+15)Skill Mastery Language 4 (Fortuna (native), English, French, Dakanan, Greek) Notice 13 (+15)Skill Mastery Perform(Vocal) 4 (+11)Skill Mastery Pilot 2 (+7)Skill Mastery Survival 8 (+10)Skill Mastery Feats: 37 PP Attack Focus (Melee) x 2 Beginner's Luck Fast Feint Fast Taunt Benefit (Security Clearance: Danger International, Fame, Wealth 2/Rich) [4] Danger Sense Defensive Roll x 2 Dodge Focus x 4 Equipment x 7 Improved Critical (Swords: 18-20) Jack of All Trades Luck x 3 Paralyzing Attack Skill Mastery x 3 Takedown Attack x 2 Taunt Equipment: 7PP = 35EP Sword (Damage 3, Feats: Precise, Mighty) [5EP] Danger-Cycle (Vehicle) [30EP] Size: Medium {0EP} Strength: 20 {2EP} Speed 6 (500 mph)/ Alt: Flight 3 (50 mph) {13EP} Defense: 10 {0EP} Toughness: +7 {2EP} Features: Alarm 2 (25DC), Autopilot, Communications(radio), Disguise, Ejector Seats, Hidden Compartments, Navigation System, Nitro Injectors, Oil Slick, Smoke Screen, Remote Control, Tire Inflators {13EP} Powers: 18 = 18PP (All Descriptors are magic, fate, dimensional and Fortuna. Her abilities come from the nature of her mother's dimension) Magic 9 (Soul Sword; Container) [18 PP] Damage 3 (The Sword; Extras: Penetrating, Affects Insubstantial; Power Feats: Mighty, Precise) {11 PP} Protection 0 (The Shield; Extras: Impervious 7; Duration: Sustained (+0) ) {7 PP} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage Sword Touch DC 23 Toughness Damage Soul Sword Touch DC 23 Toughness Damage Totals: Abilities (50) + Combat (36) + Saving Throws (17) + Skills (22) + Feats (37) + Powers (18) - Drawbacks (0) = 180/182 Power Points
  7. alderwitch

    HATERS Unite

    With a hood pulled up and oversized sunglasses, Alex's disguise was minimal at best but the occasional gentle psychic nudge kept most people from looking too closely. She was well aware that her presence might incite the crowd if it was remarked on, but it was her particular cause. The fear and hate of the crowd battered at her mental shields in an exhausting tide. Silently, she slipped her hand into Mike's much larger one with her lips compressed into a flat line. Squeezing his hand, she drew on the mental anchor of their psychic bond to bolster her senses against the panic. This is worse than usual, Alex's mental tone was bleak. Devoid of her usual cheer. She took these demonstrations personally, not only because of who and what she was, but her the failure to stem the tide of fear always registered as a personal failing. Alex always did take too much on her shoulders. It's troubling. The children of our generation are just old enough to start having their own offspring. Modeling terminus-energies in second and third generation offspring is, well, troublesome to say the least, but chances are good that there will be another handful like us; different from birth. Alex did not add that their own future offspring would almost certainly be among that number but it certainly colored her mental tones with a more personal shade of worry. Children should get to be children, Mike.
  8. Sure, I could toss Psyche into it! She is a famous t-baby.
  9. Nighthawk's growl had been low, lost in the combat. Giving Riley a grateful look for the assist, she lept when her feet were finally freed. Not away - no - but to put herself in the Alkahest's rampaging path. She knew how much those fists could hurt and she certainly wasn't about to let it pound on Riley's mother. She landed near silently, more out of habit than intent and began to bounce and weave in a dizzying display under the Alkahest's nose. She danced lightly at the edge of where she knew the monster would be able to reach without putting on an extra burst of speed. With her blood pounding in her ears and the acrid smell of gunpowder and blood in the air, Nighthawk realized she trusted these people. She trusted Raina to make the hardest call between love and responsibility. She trusted Riley to do what he was born to, and to remember that this world was not that one. She trusted Matt would stay on his feet, even when by all rights he shouldn't. And Robin trusted Fred to make use of any opening she had. "Your not our Alkahest, but I imagine you still really enjoy punching the big target, right?" Robin said as she danced back another nimble step, all but encouraging the monster to grab her and bite. "Come get me."
  10. Full defense and then a bluff to help draw the Alkahest's attention towards smashing Robin and mebbe giving the Solution an opening! Spending an HP to gain the Acrobatic Bluff feat Bluff: 24
  11. Phantom 3 Stay Local(IC) = 1 Posts Spiraling Shape (IC) = 2 Posts Renegade 1 Still Standing = 1 Posts Nighthawk 2 (IC) Pop Quiz: All You Have Is Your Fire = 1 Posts Interceptors: Handclap = 1 Posts Bombshell 1 Interceptors: Sounds Of Silence = 1 Posts Phantom posts for Psyche, please and Guide Point to Bombshell
  12. My God. Knowing that her one time allies were still using war-tactics was one thing, seeing it actually play out on this scale was entirely different. Her heart hammered behind her breastbone, even if her elegant features might as well have been carved from marble. The sidearm remained in its holster, snug against her ribs and concealed against her jacket. Action, not reaction, Talya. Leaning into Jack for a moment while her mind marked the beats and pauses of the steady fire of bullets down the hall, she murmured close enough to his ear that her lips brushed against his cheek. "Left side, back pocket." The trick to the kill box, was to disrupt the rhythm of it. It was a little like the world's most terrible music, and if you knew the beat - then you could dance. Bombshell's fingertips ghosted along Willow's ribs in mute reassurance as the thief vanished between one flash of light and the next, trusting her honed skills to dance unseen through the hallway filled with a hailstorm of gunfire and towards one of those protected pockets, and trusting those she left behind to make use of whatever opportunities she could provide them. This moment, really, was why Talya had never mixed relationships with teamwork. It was one thing to have a teammate vanish and hope they returned well and whole; it was an entirely different level of fear to work through when that person was beloved.
  13. No rest for the weary. Even if Taylor didn't have the need to sleep, all creatures needed some sort of rest. Without letting the sigh slip past her lips, she rose to her feet. Heshem never expected answers, simply action. The gods of the Cosmic Coil were not ones for long conversation. Still dressed in a jeans and a comfortable sweater, her feet in warm socks, she let the connection to Prime fade enough to turn her body into a ghostly echo as she floated up through the floors to find her spouse and say goodnight to her children before turning towards the heart of the old mansion; her library. As she ghosted through the door of her Sanctum, additional wards flared up at her passing. It had been a long time since she needed word or gesture to inflict her will on the world and here she was strongest of all. The comfortable clothes dropped away as shadows twisted into the comforting weight of cloak and cowl; the Eye of Heshem at her throat remained familiar and warm against her skin. Inside her sanctum she let her senses spin outwards to find the disturbance that had so angered Heshem as she braced herself for whatever atrocity would rouse that dread goddess to actual temper.
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