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alderwitch

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  • Birthday 01/14/1980

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  1. I knooooow. I'm sorry! It's the most complicated character I've ever come up with. Thankfully Grumble helped me with the build or it would have taken me weeks. Kid Celtic: Fixed. Fox: Fixed! Wolf: Fixed! (I had the con modifiers wrong too as they were at a +4 when they should have been at a +6 in the brackets) Bear: Fixed Owl: I just under-capped it for her instead so it's easier. I don't have a solid argument for it and it's not a feature that I'm married to.
  2. Janus Danger New to Freedom (IC, Open): 3 Posts Bombshell Strange Like Me (IC): 3 Posts Nighthawk Spring Vignette (2 PP)
  3. Janus, for their part, had been quiet but that was due to contemplating Ace's offer of seeking a few... adjustments to their physique to resolve some internal dysphoria. At least Janus was no longer grieving the loss of Fortuna quite so hard. "We're just lucky we didn't fall through a portal or activate some doomsday device," Janus commented wryly. They had to duck under a drape that hung low across the walkway. Janus had eclipsed Ace's height in the last year and had finally stopped clocking their heads on the occasional low hanging branch. "You know, we could be lounging by the pool or watching a movie in the movie theater. We even have some that don't star any relatives. Sacrilegious though that might be." Despite the mild complaint, spending time with Veronica even if it meant cleaning was far more appealing than spending time alone. Thus Janus dutifully bent at the waist to pick up one of the boxes to move to some place it could be easily sorted. Janus wasn't dressed any more appropriately than they ever were but Veronica was well aware that Janus could fight a monster or do a backflip in their tight trousers and jacket without breaking a sweat, "Do you have a method to this madness?"
  4. "You want to be subtle," Talya said with amusement. "Flying is rarely subtle. Contact is allowed, obviously. This is a combat course so it's acceptable to bruise. Try not to maim your friends. Bloodstains are the very devil to get out of the flooring and we don't have the mats down." She gave Eira a fond smile as she passed the woman. Talya tended to compartmentalize a bit more than Erik so on the studio floor, she was all teacher rather than fond almost-aunt. Talya moved through the teenagers correcting a foot placement here or a hand there. Once she was satisfied, she returned to Erik. Taking a position opposite him, Talya rested one hand on his shoulder and the other lightly in his hand. "Hand on the bicep if you're following. Hand at the lower part of the shoulderblade if you're leading. Those of you who are leading, it is your responsibility to not careen your partner into other couples. This is about precision, not flattening the entire dance floor. Those of you who are following, it's on you to not try and wrest the control from your partner. You want to interpret one step at a time, don't predict the dance. This is a conversation in movement, when done properly." She nodded to Erik, letting him take a step backward, "When he steps back, I follow with the opposite foot; his left goes back, my right goes forward. When he steps forward, that leg goes back. There are three elements to the dance. Compression, where distance is closed. Tension, where we pull apart and leverage, where Erik will use my momentum for the next movement. You don't want to force the movement of your partner." Talya paused, turning her head slightly to check on the students as they found a partner and formed up. "We're going to start simple, alright?"
  5. "It won't be this overwhelming on your first day," Janus offered with a small smile to the younger teenager. "You might think with the wonders of Claremont, we'd never get bored but that's not the case. The student body is small so a new face on campus mid-year, even for a tour, draws everyone over eventually. When you get here with the rest of your calls come the fall, there will be a half dozen other new faces so you won't find yourself quite so swamped. It's made worse by the fact that it's the more extroverted that show up first; myself included. There are actually quiet students on campus too." Janus caught the frown that Kam sent their way and countered it with a stunning smile. Clapping Kam lightly on the shoulder, Janus said nothing of the Dakanan's extra curricular activities but the twinkle in their eyes was pure deviltry. Janus turned that smile on Eira and Ben then, their lips quirking with amusement, "Indeed, biting is only allowed when there's enthusiastic consent. Or it's a no hold's barred fight in the Doom Room, I suppose but they generally frown on those."
  6. Talya twirled the remote between her fingers before pausing the music while Erik talked. With a slight smile of amusement, she clasped her hands together around the remote before opening them like a magician to show that it had vanished. She nodded her head slightly as Erik finished before offering her own explanation. The smile fell away to deadly seriousness. "Not everyone who graduates Claremont goes on to become a costumed crime fighter," Talya offered, lightly lacing her hands together in front of her skirts. Her voice was dispassionate, neither proud nor ashamed. "I've been a thief, a spy and a soldier. Some of you may go on to work in covert operations of one kind or another. Others of you may end up in government," her gaze flicked ever so briefly to Kam and then away, "In one form or another. If you can't come up with half a dozen scenarios where subduing an opponent in a crowd without anyone noticing anything, then you're not trying hard enough. Dance alone will teach you balance, footwork and body awareness." Talya lifted one slender shoulder in a shrug, "It can be fun. It will be hard work. You're just lucky that Erik vetoed ballet for this afternoon." Her lips quirked in a slight smile that made it hard to tell whether or not she was joking. Absently, she patted Erik's chest as she passed over to the cabinets. "What do you want as the prize to fight over? Scarves or something breakable?"
  7. "My father's from this dimension. Mother is from Fortuna," Janus replied easily, like that wasn't an absolutely bizarre statement. "We've always summered here on Prime anyways. You'll likely end up in an interdimensional jaunt before your sophmore year's over. You get used to it. Hullo, Pan." Janus nodded politely to the floating boy. Despite the presence of an adult, Janus lazily pointed towards one of the rooftops as they filled in the information that Janus clearly felt was more important and excluded from Kam's mini-lecture, "If you're going to sneak out, there's a few rooftops that are a bit easier to sail over the gate from. Fliers always have the easiest time sneaking off campus but the rest of us find ways to manage. Dorms are still gendered, as outdated an idea as that is. The assumption in hetero-normative behavior means its a bit easier to make time for hook ups if you're not straight, frankly, but everyone manages to find a way for dates and what not, if you're interested in those. The food is really quite decent and they've not been thrown off by anyone's odd dietary needs yet. If you're beyond the skills of the teachers in an area, they'll find a mentor for you. It's not common but it happens."
  8. Spirit of The Wise Owl: Power Level: 10 (Built as PL8) Tradeoffs: At PL8: +4 Attack / -4 Damage, +4 Defense / -4 Toughness Power Points: 150/150 Unspent Points: 0 ABILITIES 36PP Strength: 14 (+2), Heavy Load: 175 lbs. Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +2 (+2 Dex) Attack: +4, +12/+4 Melee (+4 Base, +8 Enhanced Attack Focus), +8 Healing (+4 Base, +8 Enhanced Attack Focus, -4 Inaccurate) Grapple: +14/+6 (+12/+4 Melee Attack, +2 Strength) Defense: +12/+6 (+5 Base, +1 Dodge Focus, +6 Enhanced Dodge Focus), +3 Flat-FootedUncanny Dodge Knockback Resistance: 2 SAVING THROWS 7PP Toughness: +4 (+4 Con) Fortitude: +4 (+4 Con, +0PP) Reflex: +12/+6 (+2 Dex, +6 Enhanced, +4PP)Evasion Will: +12/+6 (+3 Wis, +6 Enhanced, +3PP)Ultimate Save SKILLS 48R = 12PP Concentration 5 (+8) Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+15/+8) Search 5 (+15/+8) Sense Motive 5 (+15/+8) Stealth 3 (+8/+5) Survival 5 (+8) FEATS 5PP Dodge Focus Luck 2 Ritualist Track Enhanced: Attack Focus (Melee) 8 Dodge Focus 6 (7 total) Evasion Move-By Action Uncanny Dodge (Sense Types: Auditory) POWERS 72PP Comprehend 2 (Animals 2 [Speak To; Understand]) [4PP] Enhanced Feats 18 (Attack Focus [Melee] 8, Dodge Focus 6, Evasion, Move-By Action, Ultimate Save [Will], Uncanny Dodge [Sense Types: Auditory]) [18PP] Enhanced Reflex 6 [6PP] Enhanced Skills 24 (Notice 7, Search 7, Sense Motive 7, Stealth 3) [6PP] Enhanced Will 6 [6PP] Flight 3 (50MPH, 500ft per Move Action; Feats: Subtle) [7PP] Magic 7 (14PP Array; Feats: Alternate Power) [15PP] Base Power: [14PP] (Additional Descriptors: Wisdom of The Owl) Healing 7 (Extras: Action [Standard]; Flaws: Limited [Others]) [14PP] Alternate Power: [9PP] (Additional Descriptors: Talons of The Owl) Damage 2 (Extras: Penetrating [4 ranks, Effective Damage: 8]; Feats: Improved Critical 2 [18-20], Mighty) [9PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] Super-Senses 5 (Accurate Normal Hearing; Danger Sense [Sense Types: Auditory]; Low-Light Vision; Ultra-Hearing) [5PP] Abilities (36) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (72) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Owl Talons Touch DC19 Toughness (Staged) Damage (Energy) Healing Touch DC18 Fortitude (Harmless) Healing
  9. Spirit of The Raging Bear: Power Level: 10 (Built as PL8) Tradeoffs: At PL8: -3 Attack / +3 Damage, -3 Defense / +3 Toughness Power Points: 150/150 Unspent Points: 0 ABILITIES 40PP Strength: 32/14 (+11/+2), 52/14 Lifting (Heavy Load: 33,280 lbs. [16.64 tons] / 175 lbs.) Dexterity: 14 (+2) Constitution: 32/22 (+11/+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +2 (+2 Dex) Attack: +5/+4 (+4 Base, +1 Enhanced Attack Focus) Grapple: +20/+6 (+5/+4 Melee Attack, +11/+2 Strength, +4 Super-Strength) Defense: +5, +3 Flat-Footed Knockback Resistance: -9/-3 SAVING THROWS 5PP Toughness: +11/+6 (+11/+6 Con, Impervious 8 ) Fortitude: +11/+6 (+11/+6 Con, +0PP) Reflex: +5 (+2 Dex, +3PP) Will: +5 (+3 Wis, +2PP) SKILLS 48R = 12PP Concentration 5 (+8) Intimidation 0 (+17/+4)Startle Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+15/+8) Search 5 (+10/+8) Sense Motive 5 (+10/+8) Stealth 3 (+5) Survival 5 (+8) FEATS 4PP Luck 2 Ritualist Track Enhanced: Attack Focus (Melee) Fearless Fearsome Presence 8 Interpose Startle Takedown Attack 2 Ultimate Toughness POWERS 71PP Comprehend 2 (Animals 2 [Speak To; Understand]) [4PP] Enhanced Constitution 10 [10PP] Enhanced Feats 7 (Attack Focus [Melee], Fearless, Interpose, Startle, Takedown Attack 2, Ultimate Toughness) [7PP] Enhanced Skills 24 (Intimidation 13, Notice 7, Search 2, Sense Motive 2) [6PP] Magic 9 (18PP Array; Feats: Alternate Power) [19PP] Base Power: [18PP] Enhanced Strength 18 [18PP] Alternate Power: [8PP] Enhanced Feats 8 (Fearsome Presence 8 ) [8PP] Impervious Toughness 8 [8PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] Speed 2 (25MPH, 250ft per Move Action) [2PP] Super-Senses 2 (Acute Smell/Taste (Normal Olfactory); Low-Light Vision) [2PP] Super-Strength 4 (Heavy Load: 33,280 lbs. / 16.64 tons) [8PP] Abilities (40) + Combat (18) + Saving Throws (5) + Skills (12) + Feats (4) + Powers (71) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC26/17 Toughness (Staged) Damage (Physical)
  10. Spirit of The Hungry Wolf: Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 150/150 Unspent Points: 0 ABILITIES 40PP Strength: 26/14 (+8/+2), Heavy Load: 920 lbs. / 175 lbs. Dexterity: 18/14 (+4/+2) Constitution: 26/22 (+8/+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +8/+2 (+4/+2 Dex, +4 Enhanced Improved Initiative) Attack: +4, +8/+4 Melee (+4 Base, +4 Enhanced Attack Focus) Grapple: +16/+6 (+8/+4 Melee Attack, +8/+2 Strength) Defense: +8/+6 (+5 Base, +1 Dodge Focus, +2 Enhanced Dodge Focus), +3 Flat-FootedUncanny Dodge Knockback Resistance: -4/-3 SAVING THROWS 7PP Toughness: +8/+6 (+8/+6 Con) Fortitude: +8/+6 (+8/+6 Con, +0PP) Reflex: +8/+6 (+4/+2 Dex, +4PP)Evasion Will: +8/+6 (+3 Wis, +2 Enhanced, +3PP) SKILLS 48R = 12PP Acrobatics 0 (+10/+2) Concentration 5 (+8) Intimidation 0 (+15/+4)Startle Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+15/+8) Search 5 (+15/+8) Sense Motive 5 (+10/+8) Stealth 3 (+14/+5) Survival 5 (+8) FEATS 5PP Dodge Focus Luck 2 Ritualist Track Enhanced: Attack Focus (Melee) 4 Critical Strike Dodge Focus 2 (3 total) Evasion Fearless Improved Critical (Unarmed) 2 Improved Initiative (+4) Interpose Startle Takedown Attack 2 Uncanny Dodge 2 (Sense Types: Auditory, Olfactory) POWERS 68PP Comprehend 2 (Animals 2 [Speak To; Understand]) [4PP] Enhanced Constitution 4 [4PP] Enhanced Dexterity 4 [4PP] Enhanced Feats 17 (Attack Focus [Melee] 4, Critical Strike, Dodge Focus 2, Evasion, Fearless, Improved Critical [Unarmed] 2, Improved Initiative, Startle, Takedown Attack 2, Uncanny Dodge 2 [Sense Types: Auditory, Olfactory]) [17PP] Enhanced Skills 36 (Acrobatics 6, Intimidation 11, Notice 7, Search 7, Sense Motive 2, Stealth 3) [9PP] Enhanced Strength 12 [12PP] Enhanced Will 2 [2PP] Leaping 1 (x2, Running Long Jump: 36ft long x 18ft high) [1PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] Penetrating Strength 2 (Effective Damage: 10) [2PP] Speed 2 (25MPH, 250ft per Move Action) [2PP] Super-Senses 6 (Acute Tracking Smell/Taste (normal olfactory); Danger Sense 2 [Sense Types: Auditory, Olfactory]; Low-Light Vision; Ultra-Hearing) [6PP] Abilities (40) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (68) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC23/17 Toughness (Staged) Damage (Physical)
  11. Spirit of The Cunning Fox: Power Level: 10 (Built as PL8) Tradeoffs: At PL8: +2 Attack / -2 Damage, +2 Defense / -2 Toughness Power Points: 150/150 Unspent Points: 0 ABILITIES 40PP Strength: 18/14 (+4/+2), Heavy Load: 300 lbs. / 175 lbs. Dexterity: 22/14 (+6/+2) Constitution: 22 (+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +18/+2 (+6/+2 Dex, +12 Enhanced Improved Initiative) Attack: +4, +10/+4 Melee (+4 Base, +6 Enhanced Attack Focus) Grapple: +14/+6 (+10/+4 Melee Attack, +4/+2 Strength) Defense: +10/+6 (+5 Base, +1 Dodge Focus, +4 Enhanced Dodge Focus), +3 Flat-FootedUncanny Dodge Knockback Resistance: -3 SAVING THROWS 7PP Toughness: +6 (+6 Con) Fortitude: +6 (+6 Con, +0PP) Reflex: +10/+6 (+6/+2 Dex, +4PP)Evasion 2, Ultimate Save Will: +10/+6 (+3 Wis, +4 Enhanced, +3PP) SKILLS 48R = 12PP Acrobatics 0 (+15/+2) Concentration 5 (+8) Escape 0 (+15/+2)Ultimate Skill Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+15/+8) Search 5 (+8) Sense Motive 5 (+14/+8) Stealth 3 (+19/+5)Hide In Plain Sight Survival 5 (+8) FEATS 5PP Dodge Focus Luck 2 Ritualist Track Enhanced: Attack Focus (Melee) 6 Dodge Focus 4 (5 total) Evasion 2 Hide In Plain Sight Improved Critical (Unarmed) 2 Improved Initiative 3 (+12) Power Attack Sneak Attack (+2 Damage) Ultimate Save (Reflex) Ultimate Skill (Escape Artist) Uncanny Dodge 2 (Sense Types: Auditory, Olfactory) POWERS 68PP Comprehend 2 (Animals 2 [Speak To; Understand]) [4PP] Enhanced Dexterity 8 [8PP] Enhanced Feats 24 (Attack Focus [Melee] 6, Dodge Focus 4, Evasion 2, Hide In Plain Sight, Improved Critical [Unarmed] 2, Improved Initiative 3, Power Attack, Sneak Attack, Ultimate Save [Reflex], Ultimate Skill [Escape Artist], Uncanny Dodge 2 [Sense Types: Auditory, Olfactory]) [24PP] Enhanced Skills 40 (Acrobatics 9, Escape 9, Notice 7, Sense Motive 6, Stealth 9) [10PP] Enhanced Strength 4 [4PP] Enhanced Will 4 [4PP] Leaping 1 (x2, Running Long Jump: 28ft long x 14ft high) [1PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] Speed 2 (25MPH, 250ft per Move Action) [2PP] Super-Senses 6 (Acute Tracking Smell/Taste (Normal Olfactory); Danger Sense 2 [Sense Types: Auditory, Olfactory]; Low-Light Vision; Ultra-Hearing) [6PP] Abilities (40) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (68) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC19/17 Toughness (Staged) Damage (Physical) Sneak Attack Touch DC21 Toughness (Staged) Damage (Physical)* *Target must be flat-footed.
  12. Kid Celtic Power Level: 8/10 (150/150 PP) Unspent Power Points: 0 Trade-Offs: 0 In Brief: Neo-Druid, Looking to live up to the family legacy. Catchphrase: Theme: Queen of Argyll (Tempest) Alternate Identity: Victoria 'Tori' Griffen Birthplace: London, England Residence: currently: Freedom City, USA Base of Operations: Claremont Occupation: Student Affiliations: Claremont Family: Clarence and Nadia Griffen (parents), Thomas Griffen (younger brother), Michael Griffen (younger brother) Description: Age: 16 Apparent Age: Teenager Gender: Female (CIS) Ethnicity: European Height: 5' 3" Weight: 122 lbs Eyes: Green Hair: Ginger After generations that took after the all american Human Tank, Tori was born with her great grandmother's flaming red hair and brilliant green eyes. As a teen, she has the sort of ginger corkscrews that are clearly entirely natural and also a pain to manage. After a disastrous preteen episode where she tried for 'cute short hair' and ended up looking uncomfortably like little orphan Annie, Tori keeps her hair long enough that it can be clipped back from her face or braided to try and keep her mop of curls under control. Like most redheads, she's pale with a smattering of freckles across her skin. Now that her abilities have awakened, Tori has vivid woad tattoos on her skin that wrap around her biceps and forearms, shoulders, thighs and ankles, and over her face and under her hairline. In addition to abstract symbols, the animals whose spirits she taps into are also depicted in her markings. She has a notched brow over her left eye. When she's not in costume, Tori wears baggy jeans and cropped t-shirts with heavy boots. Her aesthetic tends towards vaporwave. Her wardrobe at bedtime is a revolving collection of shirts from nonprofits focused on the environment that she's collected over the years. In costume, as Kid Celtic, Tori wears tight leggings and knee high leather boots that match her leather corset. She has a wrap skirt that covers her to mid thigh and is split up the side for ease of movement. She wears bracers and a fur trimmed cloak although she's been known to shuck the cloak right before launching herself at an enemy. She wears greens and browns with the bright blue of her woad markings on display. If Tori has time, she'll braid the sides of her hair back to help keep it from her face. History: Tori was born to the British aristocracy. After the death of Human Tank and Lady Celtic, Lady Celtic's estranged parents involved themselves in the lives of their orphaned children. Eventually, their son would rise to a position of prominence in the Ministry of Powers. He married and had children of his own, including Tori's father. Unlike her great grandmother, Tori's black sheep position in the family was more one of fond indulgence. While Tori's parents and younger brothers are content to be in the upper class, enjoying the perks and privileges, Tori has been raging against capitalism and the monarchy since middle school. At fourteen, she eschewed her parents' Anglican faith to embrace Wicca which they took in stride. Until her Awakening, her parents assumed that it was a phase that would mellow with time. It was not a phase. On her sixteenth birthday, Tori awoke and left her home in a near trance. When her feet touched the manicured green lawn of her parents' grounds, she was sucked into a portal and greeted by the same Druid that had awoken her great-grandmother. When she emerged, Tori was covered in the mystic tattoos of Lady Celtic's legacy, her sleeping clothes tattered and her bare feet covered with fresh earth. Thankfully, her parents were more phlegmatic about such things than the original Lady Celtic's had been. Her grandfather had been called and his connections at the Ministry of Powers had been tapped. Within a few hours, admission to Claremont had been secured for Tori's sophomore year. Personality & Motivation: Stubborn and strong willed. Tori has a strong sense of right and wrong and at an early age, she realized that a lot of the adults in her life didn't seem to be taking things like climate change or poverty as sincerely as Tori felt like they should be. Yes, they're complicated problems but her family is not without power or influence. The dichotomy of the deep love for her family and her deep frustrations with them have shaped large parts of Tori's personality. She was relieved, even eager, when she was chosen to bear the Lady Celtic mantle. At least now she could DO something rather than feel powerless and impotent. Tori will always chose to act rather than stand by, even if she doesn't know for certain what the right course of action is. She knows she's intense but Tori hasn't learned to throttle that for other people's comfort yet. Honestly, she struggles with whether or not she should throttle her passion for the people around her. She feels the injuries done to the world around her keenly, even more so now that she's awakened. Tori didn't have a lot of friends before gaining magic, and she has less now. She's always been the kid that asks for donations to non profits instead of presents. Tori has half a dozen animals that she's adopted that were injured and nursed back to health. She's a person who feels deeply and wears her heart on her sleeve. Tori has little to no poker face. Even if she manages to keep her mouth shut, it's going to be pretty clear if she thinks you're a jerk just by her expression. Powers & Tactics: Tori's abilities come from her connection to nature. In addition to a strong connection to all things green and growing, and a natural affinity for animals, Tori can call plants from the earth to meet her needs. Beyond that, she can open her mind to the spirits of wild creatures that once roamed the British isles. When she does, a ghost of the creature appears behind her like a corona as her powers activate. These aspects allow her to channel different elements, taking on aspects of that creature as well as abilities associated with them. In a fight, Tori is generally an up close and personal kind of fighter. She fights with the same sort of ferocity that colors much of her actions. There are certainly people who grew up with stories of her great grandmother that are a little horrified by the more animistic intensity of her successor. Power Descriptions: Tori's woad markings glow when she's accessing her powers, the corona of the animals that she's channeling show when she's shifting from one form to another or when she's tapping into their more obvious magic. Her magic aura is always in the blues of her woad markings. Complications: Recognizable: Lady Celtic is a famous legacy and even in her civvies, Tori can't hide her woad markings. (To be fair, she wouldn't if she could. She's stubborn like that.) One With Nature: Tori has strong feelings about disrupting the natural balance or extensive ecological damage. Even if it's the 'right' course of action, she's not going to go along with it. Family Ties: There are expectations on Tori. Her family has been entangled with the British Ministry of Powers for generations and there's every expectation for Tori to return. That's a lot on a sixteen year old's shoulders... and Tori's never been all that good at doing what she's told to start with. Insubordinate: Tori has never liked being told what to do. She's bound to chafe a bit under the rules of Freedom City's super powered school. ABILITIES 40PP Strength: 14 (+2), Heavy Load: 175 lbs. Dexterity: 14 (+2) Constitution: 22 (+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +2 (+2 Dex) Attack: +4, +8 Magic Grapple: +6 (+4 Melee Attack, +2 Strength), +16 Plant Control (+8 Attack, +8 Move Object) Defense: +8/+6 (+5 Base, +1 Dodge Focus, +2 Shield), +3 Flat-Footed Knockback Resistance: -4/-3 SAVING THROWS 7PP Toughness: +8/+6 (+6 Con, +2 Force Field) Fortitude: +6 (+6 Con, +0PP) Reflex: +6 (+2 Dex, +4PP) Will: +6 (+3 Wis, +3PP) SKILLS 48R = 12PP Concentration 5 (+8) Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+8) Search 5 (+8) Sense Motive 5 (+8) Stealth 3 (+5) Survival 5 (+8) FEATS 5PP Dodge Focus Luck 2 Ritualist Track POWERS 68PP Comprehend 4 (Animals 2 [Speak To; Understand]; Plants 2 [Speak To, Understand]) [8PP] (Descriptors: Nature Magic) Emotion Control 8 (Extras: Action 3 [Reaction], Area [Type: General; Shape: Visual Perception]; Flaws: Limited [Animals], Limited [Love], Range 2 [Touch], Uncontrolled; Feats: Subtle) [9PP] (Descriptors: Nature Magic Aura) Force Field 2 (Extras: Linked [Shield]; Feats: Selective, Subtle) [4PP] (Descriptors: Force Magic) Shield 2 (Extras: Linked [Force Field]) [2PP] Magic 16 (32PP Array; Feats: Alternate Power 3; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) [33PP] (Descriptors: Nature Magic) Base Power: [32PP] (Additional Descriptors: Clinging Vines, Grasping Branches, Plant Control) Snare 8 (Extras: Area [Type: General; Shape: Burst], Selective; Flaws: Range [Touch]; Feats: Chokehold, Indirect 3, Progression [Area Size] 2 [200ft radius], Reversible, Subtle) [32PP] Alternate Power: [32PP] (Additional Descriptors: Plant Control, Plant Growth) Create Object 8 (Range: 800ft; Max Volume: 8 cubes; Toughness: 8; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Duration [Continuous]; Feats: Indirect 3, Progression 2 [25ft cubes], Selective, Stationary, Subtle) [32PP] Alternate Power: [32PP] (Additional Descriptors: Plant Control) Move Object 8 (Range: 10 80ft Increments, 800ft Max; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Damaging; Feats: Accurate 2 [+4 Attack], Improved Pin, Indirect 3, Subtle, Variable Descriptor [Animating/attacking plants directly, or using animated plants to move/attack other things]) [32PP] Alternate Power: [32PP] (Additional Descriptors: Plant Control, Plant Shaping) Transform 8 (Plants; Extras: Duration [Continuous, Lasting]; Flaws: Action [Full], Range [Touch]; Feats: Accurate 2 [+4 Attack], Extended Reach [10ft], Indirect, Progression [Mass] 3 [2,500 lbs.], Subtle) [32PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] (Descriptors: Animal Spirit Channeling, Nature Magic) Spirit of The Cunning Fox Spirit of The Hungry Wolf Spirit of The Raging Bear Spirit of The Wise Owl Super-Senses 7 (Magic Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default Extras: None; Extras: Acute, Radius, Ranged, Tracking) [7PP] (Descriptors: Magic) Abilities (40) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (68) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Create Object Ranged DC18 Reflex Trapped Dropped Object DC18 Reflex Avoided DC23 Toughness (Staged) Damage (Physical) Move Object Ranged Grapple vs +16 Pinned/Bound DC23 Toughness (Staged) Damage (Energy or Physical)* Snare Touch/Area DC18 Reflex 1/2 Effect DC18 Reflex (Staged) Entangled/Bound Transform Touch +5ft DC18 Fortitude Transformed** *Variable Descriptor. Energy against Plants, Physical against everything else. **Plants only. Totals: Abilities (40) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (68) - Drawbacks (0) = 150/150 Power Points
  13. Talya's lips curved in a slight smile. As Erik lightly tugged on her hand, Talya smoothly turned spinning so that she was facing him as her partner. Her skirt flared, hiding her hand as she filched the stereo remote from Erik's pocket. She flicked her fingertip across the button, turning the music on. Talya wiggled the remote once, as if showing her prize, her brows arched in wry amusement as she declared the prize for their impromptu match. Trying to get the remote back from Talya wouldn't have been an easy task in an actual fight. The woman was sneaky but trying to do it subtly without breaking the rhythm of the dance would be a true challenge. It was rare that Talya got to have the upper hand on the dojo floor and she was going to enjoy every minute of it. It made up for the times that Erik mopped the floor with her with a sword. Lifting her hand high above her head so that the teens could catch what she was doing. "Sometimes, you have a lady - or gentleman - that you have to subdue a bit more... subtly," Talya said, and nothing more as she left the explaining to Erik. Why? Because it was one more thing for him to focus on. Talya did so like to win. It was some sort of tango, for the teens who knew what different ballroom dances looked at, but neither instructor was holding back. Talya spun, clearly intending to break away. After all, she was the thief, her goal was to escape, until Erik caught her wrist at the last moment. Pivoting smoothly with the momentum and in time for the music, Talya ducked down, letting Erik take much of her weight as she swung her leg up in a lethal kick that just missed his face by a fraction of an inch. It looked like a choreographed dance to the casual observer but all of these teenagers had seen enough actual fights to catch the small tells. Talya had absolutely aimed that kick with the intent to connect - and laughed when it missed. When she was tossed, it was only catlike reflexes that let her land on her toes rather than her back.
  14. Speaking of 'interesting students', Janus was lounging on the steps leading to the quad with lazy boredom. As the tour group exited for the quad, Janus rose to their feet with the limber grace of a swordsman. The teenager was a senior now, finishing their last year and had added inches and lean muscle since starting at Claremont. "Kam, haven't you earned enough extra credits, yet? Or are you such a shining example that you're automatically roped into being the school's best foot forward?" Janus teased. Their voice was a melodic tenor with a faint accent that was a bit difficult to place. Janus wore their hair pulled back and loosely braided. The brilliant pink looked like it had to be a dye job, but it wasn't. The bright violet eyes were equally natural as unnatural as they might have looked and Janus was cheeky enough to wink one at the adult standing behind the teens. "Afternoon, Àjàṣorò. Lady Farrington." Janus inclined their head politely, offering a slight bow to those that they already knew and a slight smile before politely introducing themself to Muirne. "Janus Danger. Are you attending Claremont or just taking the grand tour?"
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