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Thevshi

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  1. He makes the first toughness save.
  2. @Kaede Kimura Shadowborne is up!
  3. GM As Ghost and Patriot were focused on the alien troops firing at them in the reactor room, they failed to spot another alien pass through the roof of the room. The lower half of the alien’s body was a long, snakelike tail and the figure slithered along the roof at great speed before dropping down behind Ghost. It was only the last moment sound of its twin blades whistling in the air that alerted the hero to the alien’s presence, as he just dodged the two long knives of the similarly intangible foe. Hissing at Ghost, the alien weaved past him, moving on Patriot, who had now been alerted to its presence. The alien become solid once more as it swung its blades at the patriotic heroine…
  4. He rolls badly and just misses by 5, so bound and helpless.
  5. Okay, the bad guy will move-by past Ghost, turn off its insubstantial and surge to try to hit Patriot as well, getting a 29, which is a DC 26 toughness save for Patriot. @Avenger Assembled (and Patriot gets a HP for the surge)
  6. Okay, both Patriot and Ghost failed to spot or hear an alien enter the engine room through the roof, as it got a 35 on its Stealth check. It will drop down behind Ghost and attack, hitting with a 30. Thanks to Improved Crit, that is a DC 26 toughness save.
  7. So, Damage 8 (Extra: Targeted Burst Area (40' radius); Selective; Feats; Accurate 3, Attack Focus: melee) {28/28}? That is fine (and eliminates the issues above). As with Baz/Blue Bolt's combined attack, right now the biggest group Rot could get to of the insect drones is another group of 12 a bit further away above the plaza/park where everyone was gathered.
  8. @Huckleberry No, I understood that it was just the idea of what Spaceman did not his actual powers. So the issues I see: First, Accuracy 4 breaks PL caps (as you have +3 BAB). So, it would be Accuracy 2 and Attack Focus: melee (as it is a no range, targeted burst area). Second: I am not going to allow 8 ranks of progression (area) on the stunted power. Right now Rot has a shapable area with progression 2, which means she could make up to a 200' long area 5' wide, or some combination of area with the 5'x5' blocks, that is a large area, but no where near the 10,000' radius area 8 ranks of progression would allow. 2 ranks of progression is still a 200' radius burst. Considerably more than she is currently capable of (in the order of many, many magnitudes). I could even see allowing 3 ranks of area progression (out to 400' radius), but there are application issues. Third: are the application issues. If you have 200' radius effect, Rot will need to fly up probably somewhere around 300' or so to avoid affecting anyone on the ground or other allies in the air with the area effect. Additionally getting that big, you will also have targets in the area that are not minions, and thus you will have to make an attack roll to hit ANY targets (no taking 10 on any of them). If you go to 400' radius, then you likely need to be 500-600' in the air to avoid allies/buildings (and again will require an attack roll)
  9. Okay, as mentioned in chat, this will work as Blue Bolt flies up, tosses the grenade up as Baz is falling back to the ground. The drones are coming down and set off the grenade. First reflex check vs the area: two make it Reflex save vs. Dazzle: two make it, so two more dazzled.
  10. Okay, will say there is a group of a dozen just at the edge of that 40' burst (after you leap 45' into the air). They get a Reflex save vs the area effect: four make it and avoid the burst with Evasion The other 8 get a Reflex save to avoid the dazzle: two make that save So there are 6 that have to make the Fort save vs the dazzle: two make that, so 4 are dazzled. Correction, fort saves are later, so half are dazzled right now.
  11. @Huckleberry There are a number of issues with this, we will discuss when it gets closer to Rot's turn.
  12. Timeout Lawrence looked over to Mizuki as she spoke up again and suggested trying to learn what they could about the Shadow Academy. The blond teen gave her a smile when she suggested comparing notes over lunch about whatever they might be able to learn. "Sounds like a plan." The blond teen said before he and the two unconscious teen villains were surrounded by a temporal distortion and then disappeared.
  13. Okay, sorry for the delay in getting back to this. We are sort of out of combat, so go ahead and post with ideas on dealing with the Sarcota.
  14. GM When Doktor Archeville confirmed they were going outside to investigate what might be going on, Kinarr flew over towards Starshot, slowing down slightly as he neared the hunter. The young Star Khan extended out one armored gauntlet to the human, and when Starshot used his bionic arm to firmly grasp the offered hand, the Zultasian continued forward, lifting his passenger onto the air as well. Once certain Starshot had a firm grip, Kinarr accelerated, following after the other human. The three zipped through the caverns much faster than their careful pace when initially exploring them, soon emerging back into the planet’s atmosphere. Flying up out of the ravine, they found that the Sarcota were starting to act rather erratically, two of the large beast actually colliding with each other not far away, causing both to turn away and head in other directions. There did not appear to be any significant injury to either, but such a collision would likely be catastrophic to any of the Lor power equipment arrayed out as far as the eye could see to the east.
  15. Timeout Lawrence had listened to Neko's ghost story closely as well. Given the anime he had watched with Baz over the last few months since they had become roommates at Claremont, the blond teen was not overly surprised at the dark and violent nature of the story. When the time had come to go to sleep, the relative peace and quiet of the Lost World reminded the teen of his parents' place in Fiji. Of course, that brought back memories of what had occurred on the return trip from the estate last month. Lawrence tried to push those thoughts from his mind for the moment so he could get to sleep. As his canopy area began filling with gas, waking him, up, the blond teen quickly snatched up his pack as he heard Neko calling out to move to higher ground. Making a quick check (which only took him a fraction of a second), Lawrence put away his sleeping bag and check that he was not leaving anything behind. Then he was gone in a temporal distortion, reappearing a few hundred feet away from the group’s makeshift camp, looking back to make sure all his classmates were moving to safety. A few more teleports and Lawrence appeared on a wide tree branch near Neko as the twins caught up as well. "Gunshots?" He asked. "Where?"
  16. This brings up ROUND THREE 26 Justicar Wryy (unharmed) 22 Fleur de Joie 3 HP (unharmed) 22 La Puma Negra 2 HP (bruised) 21 Justicar Har’al (bruised, prone) 20 Paradigm 4 HP (bruised) 19 Star-Khan (unharmed) 18 Boran Lieutenants (x2, one facing Predator bruised 2, staggered, dazed, prone) 13 Predator 3 HP (bruised 2) 10 Sovereign (bruised) 10 Tough Aliens (x3, one on Paradigm, one on Predator, one moving toward La Puma) 10 Troopers (two groups: 20 to the left and 20 to the right) 9 Hounds (1 telekinetic on right, one telepath on right, one telepath on left bruised) 8 Golden Star 0 HP (bruised 2) 6 Hunters (x2) All the PCs (and Star Khan), save Golden Star, have +3 to attacks, saves and any checks until the end of the round. Justicar Wryy is going to attack Paradigm: missing horribly with a 13 Then it is @Electra Fleur's action (pending her Will (DC20) and toughness (DC25) saves set out above)
  17. GM The nearly eight foot tall mecha that Predator had moved over towards turned towards the armored hero and away from Fleur de Joie. The mecha's right arm went out to its side, as a plasma blade extended from the primary weapons arm. With impressive speed, the mecha swung the plasma blade at Predator, managing to score a hit across her torso. But the dimensionally displaced heroine’s armor managed to withstand the blow, glowing slightly from the heat of the attack, but otherwise barely showing any sign of damage. Meanwhile, the other mecha finished closing with Fleur de Joie, similarly igniting its plasma blade, which it swung down to strike the Freedom League member. The Khanate Justicar that was facing Paradigm stabbed his power pike at the weakened Praetorian, the blade glowing with energy. However, Paradigm managed to sidestep the attack with ease, leaving the Justicar to scramble to regain his balance from the failed attack.
  18. To finish out the round: The Hunter on the right will close with Fleur and attack her with its plasma blade, hitting with a 23, which is a DC 25 toughness save for Fleur @Electra The Hunter Predator moved to also attacks her with its plasma blade, also getting a 23 to hit, DC 25 toughness save @Spacefurry Don't forget the +3 to Saves from Golden Star's Inspire for these saves.
  19. @RocketLord @Avenger Assembled Need notice checks for Ghost and Patriot II
  20. Well, right now there are more Omegadrones on the group. Of the abilities the twins have, their mental blast is probably the most effective, as the basic drones cannot pass the Will save to resist, so will go down.
  21. But I don't know what happened with the Notice check
  22. Velocity Velocity's goggles quickly provided her with data about what was going on amidst the chaos in the hanger. Artificer was blocking the exits from the hanger, preventing any of the readied fighter craft from launching to engage the Praetorians outside (or going down to attack the planet). Between herself, Gaian Knight and Moon-Moth, a large number of the enemy had been dealt with, though there were many still up and in the fight, if only barely. The Khanate Justicar was in the fight as well, staying near Artificer and helping protect the Atlantean as he went about his tasks. Turning her attention to the last third of the hanger she had not yet gone after any enemy in, the speedster noted that the still mobile troopers had managed to spread out far enough to prevent her from getting all of them at once. But she could still get quite a few, as well as some of the more dangerous enemy, such as the three mecha trying to clear the barrier over the main hanger door. Zipping over towards that end of the hanger, the speedster once gain was a blur of yellow, which seemed almost to be everywhere at once, her fists flashing out faster than most could see with faint sounds of the attacks breaking the sound barrier as she went. Within moments, dozens of troopers were down, as where three of the Borans caught in Moon-Moth's spell. All three of the mecha firing on Artificer’s barrier were knocked to the ground, each damaged, their pilots dazed for the moment. A moment later Velocity came skidding to a halt near Gaian Knight and the Boran that was in melee with him. "Seem to have things pretty well under control here for the moment."
  23. Okay, Velocity will switch her array back to her selective area melee attack. She will head down to the other end of the hanger to deal with as many enemy as she can. Again doing a full power attack (-5/+5) for +15 damage. She will get 50 of the paralyzed troopers and 20 of the non-paralyzed, the two paralyzed tough aliens, a paralyzed Boran Lt, the slowed Telekinetic Hound, five other Hounds (three telepaths and two telekinetic) and the three Hunters that were shooting at the barrier Artificer put up. She gets a 24 on her attack roll, which is enough to hit them all. All the troopers are out, as are the two tough aliens. The Boran Lt: 13 on the DC 30 toughness save, so he is out. Hunters: 23, 23, 16, two are bruised and dazed, the last staggered and dazed. Hounds TK: 26, 15, 26, so two are bruised, the other knocked out. Hounds Telepath: 23, 22, 18, two bruised and dazed, one staggered and dazed. Velocity will end her movement right in melee with one of the bad guys on Gaian Knight.
  24. GM The armed guards inside the engine room certainly seemed affected by Patriot's speech and threat, what others around the ship might be thinking, was harder to guess. But then, a few moments after Patriot's speech, the intercom she had been using cutout and a calm voice spoke over the system. It was the voice of the herald that had given Dovox's threat earlier. "The Terran's threats are hollow. She would not throw away her life, or those of her fellow Terrans on this ship so recklessly. Remember, you are in the service of the great Prince Dovox, help to clear these intruders from our ship and great shall be your reward. Abandoned him, and his punishment will be severe. Efforts are underway to retake engineer and secure the hanger." Waymaker's words seemed to harden the resolve of the armed troopers still in engineering. Where they had initially been ready to flee for the nearest escape pod, they now had a look of determination on their faces. Whether it was due to the motivational words of the herald, or just plain greater fear of Dovox, it was hard to say. The six troopers drew their weapons and began firing at the two Freedom League members, but all missed as energy blasts flashed around the two. Down in the hanger, the troopers that had avoided being caught in Moon-Moth's spell began spreading out around the hanger, some sprinting toward the far end, while others only moved a short distance. It was clear they were trying to be more spread out, to prevent Velocity or Gaian Knight from taking out as mean with each of their larger area attacks. Some of those that moved short distances opened fire, three of them shooting up at Moon-Moth, with two of the blasts hitting the Praetorian. Another three fired on Artificer, but Justicar Vor’an stepped in the path of one of the blasts, which glanced harmlessly off his armor, while the other two went wide. Up near the bridge, Traveller cycled through the airlock, stepping into one of the hallways inside the ship. She found herself looking at the entrance to the bridge, outside of which stood three figures. Two were large Borans, each armed with blasters and large melee weapons. The other was a figure familiar to Traveller, Tal'gar, a descendent of renegade Lor Mentats that had fled to a system that now lay within the boarders of the Stellar Khanate centuries earlier. Tal'gar had aided the old Star Khan in his attempt to reestablish his grip on the Khanate and retake worlds that had broken away. Tal'gar looked toward Traveller, a faint smile on her face as she signaled the two Borans to stay where they were. "Praetorian Shashikala. I would not suppose you are here to surrender?" She asked as she took a few steps forward, blades of psychic energy forming in her hands as she did.
  25. Okay, will go with one of the off-screen named bad guys that has been holding actions. Waymaker gets a 41 on his Sense Motive check! He will try to countermand the attempt to threaten/intimidate with diplomacy: 29, will give Patriot back the HP for a reroll: 38 So, with the crew's resolve reinforced, the armed guards in the engine room will now draw their weapons and open fire, three will fire at Ghost: all miss. Three will fire at Patriot: all missing as well (though one came close). In the hanger, most of the troopers that are not paralyzed are going to try to spread out to not be easy clusters of targets, so most are doing nothing but moving. Three will shoot at Moon-Moth: 2 hit, 2 DC 20 Toughness saves @Exaccus Three will shoot at Artificer: One would hit, but Vor'an will Interpose (and his Impervious stops the blast). Some fire at Velocity, but to no effect given she is currently insubstantial. So, this brings up: Round Three 67 Velocity 2 HP (bruised) 29 [PLACEHOLDER] 26 Ghost 4 HP (Unharmed) 21 Hounds (many. one telekinetic bruised, staggered; one telepath staggered and dazed, one telepath bruised and dazed, 1 telekinetic Slowed (round 2)) 20 Boran Lieutenants (3 in hanger, 1 staggered and dazed (on Vor’an), 1 staggered and Paralyzed (round 2), 1 Paralyzed (round 2)) 20 Hunters (8 in hanger, 1 staggered and dazed, 1 staggered, 1 bruised and dazed, 1 bruised and slowed (round 2); one Paralyzed (round 2)) 18 Tal’gar (unharmed) outside bridge 18 Gaian Knight 3 HP (bruise) 17 Tough Aliens (4 in hanger one on Gaian Knight, one charging Artificer/Vor’an, two paralyzed (round 2); two with Tal'gar outside bridge) 16 Galvanic 3 HP (Unharmed) 14 Justicar Vor’an (Unharmed) 13 Moon-Moth 3 HP (bruised 2) 13 [PLACEHOLDER] 13 Traveller 1 HP (Unharmed) 13 [PLACEHOLDER] 12 [PLACEHOLDER] 10 Artificer 1 HP (Unharmed) 7 Patriot II 2 HP (Unharmed) 6 Waymaker (unharmed) 5 Troopers (many, about 150 in hanger, 70 paralyzed (rnd 2); 80 spread out)
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