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RocketLord

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  1. Spaceman "It's alright, calm down," Parker says. "I'm going to let go, but please don't run away, alright?" He waits for a moment to make sure the kid listens, then lets go and steps back, hands held up to show that he isn't trying to grab the kid again. "See? We're here to help. Timeout stopped the dinosaur. Gamma Buzz is just keeping an eye on him from up on the wall, and I'm Spaceman. Just calm down, and we'll do our best to help you."
  2. The kid appears to be the correct temperature of a kid. The tablet appears to be a tablet, but with a roll that high, I'll add in something extra: Booting it up, it seems to control some other piece of extra technology that is at least labelled as an Anti-Matter Generator.
  3. The STORMCROW Michael has given this a lot of thought. Maybe as much as Charlie first did, aside from the bit about doing something else. The super heroics is what he wants to do, but of course, it's not like everyone can have the kind of backing that he does. "Pretty much. Having something or someone to rally against can help with team cohesion too. I'd say we were lucky to have Casanova and his team around, but that would be morbid."
  4. Spaceman Parker stares at Consuelo for a moment as she thrusts her fist into the air. He looks almost embarrassed for a moment, before he looks around to make sure that no one is watching. "I... have mine." Everyone else is running, no one is watching, and besides, it's not like they would recognize him any way. He reaches for his dress shirt and pulls it open, revealing the white, black and gold costume underneath. His armbands and belt is in his backpack. Maybe he should do something about that. "I'll go ahead and see what is going on." Mid change, he disappears into the floor beneath them, changing as he flies through the building towards the whale.
  5. Spaceman "Yeah that is... exactly what's being done in most places." But not at Powers Holdings, who have in fact been experimenting with other sources of energy... including super conductors. Parker hasn't told anyone here just who his parents are, or about the company. Not aside from an off hand mention here and there, nothing that has made anyone show any particular interest. Lawrence probably knows, from some of the wealthier circles they have been in together, past parties and all that, and others might have guessed or looked him up. "No promises, but I might be able to help with that. I'm sure my parents won't mind."
  6. Spaceman This is... relaxing. Surprisingly so. A very normal assignment, not something that requires that Parker punches hard light holograms or worry about ethics. Just a regular assignment. Well... an assignment where he gets to play with otters. Now that's a definitive plus. He's having a good time. At least until the alarm. And then... the alarm, and screams and... "Was that a whale?" Parker asks. How could they even hear it here?
  7. Space Ranger III Luck. Pure dumb luck. That's the only reason that they even know about the incoming asteroid in time to try to do something about it. For all the time that they have spent rebuilding, for all of J'onn's grandfather's warnings and stories, they never once considered the danger that could from from outer space. "The Star Lance doesn't even have the right tech to scan for that," J'onn responds to the Star Knight. A Star Knight from Earth... now wasn't that something? "We appreciate you coming to give a hand. The parliament told me to bring their thanks." He pauses briefly, looking at the screens of the Star Lance, showing the asteroid. "So, how are we gonna do this?"
  8. GM Shift crashes into the Conqueror Worm, her limps wrapping around him. There is a deathly chill around him, one that even she feels. It is as if it cuts into her very soul, or whatever else she might believe that she has. Her limps wrap around him, ensnaring him, but even then, he resists. For one so thin and pale, almost devoid of life, the Conqueror Worm is surprisingly strong. And he smiles still, as Shift manages to lay him low.
  9. If you got 4 extra limbs, then that's +4, and +5 Inspire... total 46. Conqueror Worm: 46 Since you're the aggressor, you got him pinned. @Lone_Star is up! MASTER PLAN 3 ACTIVE: Round 1/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4) 24 - Paper - 3HP - Unharmed 22 - Stormcrow - 5HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Unharmed, Grappled by Shift (Pinned: No Dodge bonus, Def -4) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling Chump -> 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Unharmed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
  10. Spaceman Parker tries a few more punches. Just normal punches. It is harder than it seems. It has become almost reflexive to change his molecular structure when he punches, and not doing that? It takes more effort than he would like to admit. Once he has started to get the hang of it, he stops for a break himself and moves over by Consuelo. "You could always target something other than them?" he offers, taking a drink from his water bottle before continuing. "Like their weapons or armor, the ground they're standing on or something like that?"
  11. That's 20 with Inspire, actually, which is a hit. Give me a grapple roll @Heritage
  12. GM Ms. Scorpion shrieks and yelps as the paper surrounds her. She is too slow to react, her head still ringing from the blows she has taken, when Paper holds her against the wall, then slams his hand into the wall next to her. She stares at him and listens to his threat, and then, she laughs. Though the blood still flows from her broken nose, her airways have cleared enough that her words are no longer muddled. "Ha, what Shields promised me? Who do you think made the Conqueror Worm latch onto him in the first place!? Shields wasn't a saint, but this? Do you think he would have done this! I did my mission! I found someone strong enough to bring the Conqueror Worm back, but weak enough to be manipulated! And you can't stop it!" Chump, for his part, has stopped struggling against Shift. He tries another tactic instead. Pleading, as he starts to cry. "Please... Let me go. I want to help. I can't let this happen to Seb. He's my best friend. He's my only friend." The Conqueror Worm lowers his hands to his sides, opens them, and spreads his arm. "Come, my children. Cleanse them." All around, the Puppets rush in, trampling, punching, kicking and biting anyone caught in its path. Nightscale, Shadowborne, Toxin, Multi-Girl and Ghule are all caught in the mass of bodies, the extensions of the Conqueror Worm's will.
  13. The STORMCROW This is bad. This is really bad. The others can see it, Charlie is sure of it. They're not idiots. He has to take the lead, even if they don't all like it. So, he does the one thing other thing he can think of, to try and get everything going. They had discussed a name before, what to call themselves. Some jokes, some good ideas, some bad ones, but they had settled on something, at least, not that they ever got to use it before Charlie had to leave. He had considered how to use it. It might work, it might not. He hopes it will. "C'mon, we can do this! Work together, watch each other's back! We're the Guardians, right? So... Guardians, go!"
  14. Stormcrow activates Inspire 5 by using a HP and a full found action. Ms. Scorpion struggles against the snare but won't break it, so she talks. Chump struggles against Shift, asking to be let go. And the Conqueror Worm sends his puppets swarming. Everyone except for Paper, Ms. Scorpion, Stormcrow, Shift, Casanova and Chump make a DC 20 Reflex Save vs. Area, followed by DC25 TOU save (or DC20 if you pass the first one). Remember that Inspire 5 boosts saves. Toxin saves 17 and 29, no damage @Heritage is up next MASTER PLAN 3 ACTIVE: Round 1/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. 24 - Paper - 3HP - Unharmed 22 - Stormcrow - 5HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Unharmed, Grappled by Shift (Pinned: No Dodge bonus, Def -4) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling Chump 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Unharmed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
  15. Total 33 to hit, actually. Which is very much a hit. Reflex Save: 19 That means she's bound and helpless. Give me an IC @Spacefurry, then I'll go next. 24 - Paper - 4HP - Unharmed 22 - Stormcrow - 6HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Unharmed, Grappled by Shift (Pinned: No Dodge bonus, Def -4) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling Chump 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Unharmed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
  16. Spaceman "Hey, you should..." Parker tries, before stopping, while Consuelo goes to work on the punching bag. He hadn't used his strength, he followed the rules and tried out Crimson Tiger said and Consuelo... well, he couldn't say it wouldn't be effective. She had certainly been in fights before. Parker stares at the spot where the bag was a moment ago. He knows what Consuelo can do, and yet, it is always impressive whenever she does something like this. What should he do? What should he say? He doesn't want to get on her bad side again, but on the other hand... Finally, he decides to just laugh at it. "Alright," he finally says to Consuelo. "I gotta agree, that would be way more effective than trying to punch someone. Or bite their ear off." Raising his hand, he tries to get Crimson Tiger's attention. "Crimson Tiger? I think we need another bag over here. Can I grab one?"
  17. GM Thesaurus Rex looks up at the wave of temporal energy. For once, he has nothing to say, as the waves washes over him. He freezes mid-sentence in a "What the bl-" and then, he just stands there, frozen in time. The kid looks up at Parker and pushes against him to little effect. "Lemme go!" The struggles causes the hood to fall away, revealing a girl with glasses. One of the lenses are cracked. Her hair is cut short, like it had been shaved recently and is slowly growing back. She is maybe 12 years old at most. "Lemme go, I'm not going back!" In her fight to get away, she drops the a small piece of technology, what appears to be a small tablet, barely larger than a cell phone.
  18. Poor Thesaurus Rex rolls a 1, for total 6, so you knock him out. And we're out of combat. Quicker than I expected, but oh well, we're not done 24 - Timeout - 2HP - Unharmed 20 - Gamma Buzz - 1HP - Unharmed 17 - Spaceman - 3HP - Unharmed 5 - Thesaurus Rex - Unconscious
  19. GHOST Ghost shakes his head lightly, before whispering back to Grim, as she stands so close to him. "Yanno, I thought my life could get ridiculous..." He leaves it at that. He should focus on the meeting. Maybe give his opinion, now that Geckoman has? Finally, Ghost raises his hand. "So, uh, hey, I'm Ghost. We haven't really met, Dok, but I got caught up on the fringes of some of the trouble you caused in the past. Before, y'know... all that redemption and such. Anyway, before I start rambling, I'm with Geckoman. Let's give it a shot, see how it goes?"
  20. Spaceman Parker nods as a greeting to Rot, before turning back to Vueriz. "What kind of materials do you need for your board?" he asks. It's not something he likes to flaunt or has really mentioned, but his family is wealthy, and they own a large international company with all kinds of sub companies and materials. He has access to materials that could be difficult to get hold of, even by the staff at Claremont.
  21. The STORMCROW Charlie continues to draw, making lines that connect the people that Michael says are friends, and drawing squiggly lines between Rot and everyone else. "Friends are good, but honestly, Rot sounds like she might be trouble, if her just being around makes people irritated." He nods, seems to think about it for a while, before he smirks. "But yeah. Work around that. A power like that can turn someone bitter, so better to have her on your side and help her out." Charlie turns the drawing around so that Michael can see it. It has the notes of what they can do, some potential roles as muscle, blasters, support and so on. "Alright, so here's what you want to do: Try and set up some sitautions where you can hang out with some or all of them. It doesn't have to be something big. Go to the movies, do homework. Build some relations. Maybe float the idea that you should go out and try to fight some crime or something like that. Sneak out and look for trouble. Be up front about what you want to do. If you got a power trio like that, then see if you can build on that. It's good to have a core to the team, and then build out from that. You with me?"
  22. GM "Bah, ew! You are disgusting, vile, horrible! Thesaurus Rex yells, as he pulls away from Gamma Buz, only just managing to dodge the hit. "Stay away, keep your distance, go in that other direction!" He roars, as he charges at Timeout. Now that they are up close like this, both Gamma Buzz and Timeout can see that Thesaurus Rex is wearing a small monocle over his left eye, not that it seems to say much. "Stand still, stop moving moving, you infernal, annoying, stupid speedster!" he roars, as he moves in to clamp his jaws around Timeout.
  23. Spaceman The others are already moving. Still feels weird to have others listen to him, even if its Lawrence and Baz. A moment of focus, and Parker disappears, reappearing near the kid and grabbing the kid. He has already moved his own molecules around to be dense enough to withstand most hits. "Don't worry, I'll get you out of here."
  24. That is a miss, but the Nauseate Aura hits, so rolling: 26, he keeps his lunch down. Spaceman Switching Personal Space Control Array to Impervious Toughness and Immovable. Teleports down to grab the kid and get ready to Interpose Thesaurus Rex Attacks Timeout: 23 With a Total Defense Action, Timeout gets a total Defense at 23 (19+4), so that's just a hit. Give me a DC30 TOU save, or spend a HP to increase your defense, then you're up @Thevshi 24 - Timeout - 3HP - Unharmed 20 - Gamma Buzz - 1HP - Unharmed 17 - Spaceman - 3HP - Unharmed 5 - Thesaurus Rex - Unharmed
  25. That will be a HP, yes, but then Dazed is done. The Conqueor Worm gets 2 Initiative slots: 14 and 20 (rerolled from an 11, so he doesn't act almost one turn after another. Fighting the Conqueror Worm is not simply a question of attacking him: There's also all of his Puppets, who will attack on his turn, with a variety of effects. Attacking the Puppets or otherwise trying to stop them will limit what he can do, and will potentially weaken him, but be aware that these are normal people that he is controlling, and what kind of actions you might want to take to stop them. He is high PL and not something easily stopped. New Young Freedom Status: - Both Chump and Toxin seem to very much oppose the Conqueror Worm, though who knows how long that will last? - Casanova is awake but staggered, and currently seems to be immune to damage, sitting right next to the Conqueror Worm. - Both Ms. Scorpion and Casanova might know more about what is going on, in case anyone want to try to interrogate them. - Bluebird is part of the Puppets. The Conqueror Worm Status: Unharmed The Conqueror Worm Puppets: Unharmed MASTER PLAN 3 ACTIVE: Round 1/6: Everyone gets +3 bonus to attack rolls and skill checks. And @Spacefurry is up! 24 - Paper - 4HP - Unharmed 22 - Stormcrow - 6HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered 22 - Chump - Unharmed, Grappled by Shift (Pinned: No Dodge bonus, Def -4) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling Chump 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Unharmed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
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