Jump to content

The Sailor

Members
  • Posts

    1,697
  • Joined

  • Last visited

Everything posted by The Sailor

  1. Will do, one moment... Done.
  2. Here is the refitted sheet. Torpedo Lass II Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Powerful nautical brawler, ready to take on the legacy of the first Torpedo Lass who saved her life, sacrificing themselves in the process. Catchphrase: “Full Speed Ahead!” Theme: “Siren’s Song” – Ace Combat 7 OST Nicknames: “TL” “Mizzy” “Sailor” Alternate Identity: Mizuki Iwasaki (Public) Birthplace: Pearl Harbor, Hawaii, United States of America Residence: Claremont Academy Base of Operations: Old Rowing Team shed, Claremont Academy Campus Occupation: Student, Adventurer, Mechanical Engineer Affiliations: Claremont Academy Family: Father: Cmdr Akira “Mud” Iwasaki, US Navy (Deceased), Mother: Dr. Akiko Wentworth-Iwasaki (Deceased), Uncle: Jake Iwasaki (Computer Programmer). Description Age: 16 (DoB: April 30th, 2007) Gender: Female (She/Her/Her’s) Ethnicity: Asian (Japanese American) Height: 5’6” Weight: 145 Eyes: Blue Hair: Dark Blue Appearance Mizuki tends to keep her blue hair short, in a pixiecut style, and wears comfortable, loose fitting clothing. Due to her not being affected by the cold she tends to dress less than others in winter which causes her to stand out more. Her costume is a custom-designed drysuit that she patterned off of Torpedo Lass’ last costume, but in Navy Blue and a lighter sea blue. She kept Torpedo Lass I’s sailor collared design, and added pouches on a belt, and redesigned a diving vest originally designed for tactical divers into a vest to carry useful equipment. History Torpedo Lass II had much going for her, entering a STEM related track that would eventually get her into industrial design, her goal was to design equipment for people who work on the ocean to keep them safe, and for rescuers to keep them safe and sound. But while on a cruise with her family a mad scientist attacked, trying to steal a valuable piece of jewelry. In the process her parents were killed, and Mizuki was next in line if it wasn’t for the First Torpedo Lass intercepting a beam from a death-ray intended for her. Personality & Motivation Mizuki tends to be quiet and analytical, but around peers she opens up. She tends to be interested in geeky pursuits (mostly gaming and putting together models of giant robots), and her room tends to also have pictures of her favorite SCUBA vacation where she earned her certification with her folks. She tends to be protective of her friends and family, which is magnified now with her powers. As for her new life with super powers, she feels more and more she has to live up to the standards of her predecessor. While not much is availiable in public record in regards to the first Torpedo Lass, what little is there provides a thumbnail she could build on. She feels she needs to act when there is a crisis, and protect the people. Unlike the first she isn’t motivated by Patriotism, but for community and people across the world, as well as all in distress on the sea. Powers & Tactics Torpedo Lass II leverages her strength into the battle, while closing the distance to engage in melee combat using her prodigious leaping power. Although her punches are so violent that it superheats water or air that can hit with the same force as her punches. She is fully “seaworthy” allowing her to head down to the deepest depths safely and not even feel cold or need to breathe. In fact she can hold her breath indefinitely. Power Descriptions Her powers tend to generate a bluish-green light phosphorescence making her abilities more visible at night or in low-light conditions. Her ranged strikes though take on a orangish flame. Complications The Next Generation: A need to match the legacy of her predecessor, the first Torpedo Lass, and to live up to her legacy. Duty Calls: Torpedo Lass II feels she has to use her powers for the right reasons and for the greater good whenever possible. Survivor’s Guilt: Knowing she got her powers from Torpedo Lass, and that the first TL was wiped from existence in the process has caused TLII to feel from time to time that it should have been her who got hit by the beam, not the first Torpedo Lass. The Wolf Hunts: The power armored mad scientist, wanted in Russia for treason and theft, Sea Wolf (Морской волк), was the one responsible for the death of her parents and the murder of the first Torpedo Lass, and she wants to tie up a loose end. Only a matter of time before the next Torpedo Lass gets to run it back against her. Abilities: 2 + 2 + 0 + 2 + -2 + -2 = 2 PP Strength: 12 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 8 (-1) Charisma: 8 (-1) Combat: 6 + 6 = 12 PP Initiative: +1 Attack: +3 Rapid Fire Strikes: +7 (+4 Attack Specialization) 6PP Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed 6PP Grapple: +4/+7 [Hyperdense Muscles (Super Strength)] Knockback: -3 Saving Throws: 7 + 4 + 7 = 18 PP Toughness: +7 (+0 Con, +7 [Pressure Toughened Skin (Toughness 7)]) Fortitude: +7 (+0 Con, +7) Reflex: +5 (+1 Dex, +4) Will: +6 (-1 Wis, +7) Skills: 64R = 16PP Bluff 0 (-1) Climb 1 (+1) Computers 4 (+5) Concentration 0 (-1) *Craft (mechanical) 4 (+5) Diplomacy 3 (+2) Disguise 0 (-1) Drive 4 (+5) Escape Artist 0 (+1) Gather Information 4 (+3) Handle Animal 0 (-1) Intimidate 0 (-1) Investigate 4 (+5) Knowledge (Physics) 4 (+5) Knowledge (Technology) 4 (+5) Language 2 (English [Native], Japanese, Russian) *Medicine 6 (+5) *Notice 6 (+5) *Search 4( +5) Sense Motive 6 (+5) Stealth 0 (+1) Survival 4(+3) Swim 4(+5) (* marks skills with Skill Mastery) Feats: 17PP Attack Specialization 2 (Hullbreaking Strikes) Attack Specialization 2 (Phosphorescent Sphere) Benefit: Wealth 1 (Wealthy) Dodge Focus 4 Improved Grapple Luck 1 Move-By Action Precice Shot 2 Quick Change 1 Skill Mastery 1 (Medicine, Craft(Mechanical), Notice, Search) Equipment: 1PP = 5EP Dive Vest 5EP Binoculars Buoyancy Compensator Smartphone First Aid Kit Multi-Tool Powers: 6+19+11+8=40 Super Strength 3 (“Hyper-dense Muscles”) 6PP (Mutation) Array 7 (“Phosphorescent Plasma Harnessing”, Alternate Power 1) 15pp (Mutation) BP: Blast 7 (“Phosphorescent Sphere”) (Plasma, Mutation) AP: Strike 7 (“Hullbreaking Strikes”, Autofire) (Mutation) Linked (“Seaworthiness”) 11PP (Mutation) Immunity 4 (“Depth Tolerance”, Cold, High Pressure, Suffocation(All)) Protection 7 (“Pressure Toughened Skin”) Swimming 7 (“Dolphin Swimming”, Alternate Power) 8PP (Mutation) AP: Leaping 7 (“Dolphin Leaping”) Drawbacks: 0 DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Toughness Bludgeoning Hullbreaking Strikes Touch DC 17 Toughness Bludgeoning, Damage, Autofire Phosphorescent Sphere Ranged DC 17 Toughness Plasma Totals: Abilities (2) + Combat (12) + Saving Throws (18) + Skills (16) + Feats (17) + Powers (40) - Drawbacks (0) = 105/105
  3. Thev actually said over a DM that "extended reach" might be on it might be better... but then again I might just carve that off And just set up an array with the punches primary, or switching to a blast (or vice-versa since Blast is the pricier power.) Shouldn't be too hard to pull off. I didn't know "thrown" was for something that was retrieved... I was trying to simulate something I saw a character named Luke from Street Fighter 6 does with one of his moves where he throws a series of punches that let off energy pulses over a long distance (loses effectiveness at screen edge when he's at starting position.) But Blast could be that too... I can tweak things tonight.
  4. Torpedo Lass II Power Level: 7/8 (105/117PP) Unspent Power Points: 12 Trade-Offs: None In Brief: Powerful nautical brawler, ready to take on the legacy of the first Torpedo Lass who saved her life, sacrificing themselves in the process. Catchphrase: “Full Speed Ahead!” Theme: “Siren’s Song” – Ace Combat 7 OST Nicknames: “TL” “Mizzy” “Sailor” Alternate Identity: Mizuki Iwasaki (Public) Birthplace: Pearl Harbor, Hawaii, United States of America Residence: Claremont Academy Base of Operations: Old Rowing Team shed, Claremont Academy Campus Occupation: Student, Adventurer, Mechanical Engineer Affiliations: Claremont Academy Family: Father: Cmdr Akira “Mud” Iwasaki, US Navy (Deceased), Mother: Dr. Akiko Wentworth-Iwasaki (Deceased), Uncle: Jake Iwasaki (Computer Programmer). Description Age: 16 (DoB: April 30th, 2007) Gender: Female (She/Her/Her’s) Ethnicity: Asian (Japanese American) Height: 5’6” Weight: 145 Eyes: Blue Hair: Dark Blue Appearance Mizuki tends to keep her blue hair short, in a pixiecut style, and wears comfortable, loose fitting clothing. Due to her not being affected by the cold she tends to dress less than others in winter which causes her to stand out more. Her costume is a custom-designed drysuit that she patterned off of Torpedo Lass’ last costume, but in Navy Blue and a lighter sea blue. She kept Torpedo Lass I’s sailor collared design, and added pouches on a belt, and redesigned a diving vest originally designed for tactical divers into a vest to carry useful equipment. History Torpedo Lass II had much going for her, entering a STEM related track that would eventually get her into industrial design, her goal was to design equipment for people who work on the ocean to keep them safe, and for rescuers to keep them safe and sound. But while on a cruise with her family a mad scientist attacked, trying to steal a valuable piece of jewelry. In the process her parents were killed, and Mizuki was next in line if it wasn’t for the First Torpedo Lass intercepting a beam from a death-ray intended for her. Personality & Motivation Mizuki tends to be quiet and analytical, but around peers she opens up. She tends to be interested in geeky pursuits (mostly gaming and putting together models of giant robots), and her room tends to also have pictures of her favorite SCUBA vacation where she earned her certification with her folks. She tends to be protective of her friends and family, which is magnified now with her powers. As for her new life with super powers, she feels more and more she has to live up to the standards of her predecessor. While not much is availiable in public record in regards to the first Torpedo Lass, what little is there provides a thumbnail she could build on. She feels she needs to act when there is a crisis, and protect the people. Unlike the first she isn’t motivated by Patriotism, but for community and people across the world, as well as all in distress on the sea. Powers & Tactics Torpedo Lass II leverages her strength into the battle, while closing the distance to engage in melee combat using her prodigious leaping power. Although her punches are so violent that it superheats water or air that can hit with the same force as her punches. She is fully “seaworthy” allowing her to head down to the deepest depths safely and not even feel cold or need to breathe. In fact she can hold her breath indefinitely. Power Descriptions Her powers tend to generate a bluish-green light phosphorescence making her abilities more visible at night or in low-light conditions. Her ranged strikes though take on a orangish flame. Complications The Next Generation: A need to match the legacy of her predecessor, the first Torpedo Lass, and to live up to her legacy. Duty Calls: Torpedo Lass II feels she has to use her powers for the right reasons and for the greater good whenever possible. Survivor’s Guilt: Knowing she got her powers from Torpedo Lass, and that the first TL was wiped from existence in the process has caused TLII to feel from time to time that it should have been her who got hit by the beam, not the first Torpedo Lass. The Wolf Hunts: The power armored mad scientist, wanted in Russia for treason and theft, Sea Wolf (Морской волк), was the one responsible for the death of her parents and the murder of the first Torpedo Lass, and she wants to tie up a loose end. Only a matter of time before the next Torpedo Lass gets to run it back against her. Abilities: 2 + 2 + 0 + 2 + -2 + -2 = 2 PP Strength: 12 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 8 (-1) Charisma: 8 (-1) Combat: 6 + 6 = 12 PP Initiative: +1 Attack: +3 Rapid Fire Strikes: +7 (+4 Attack Specialization) 6PP Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed 6PP Grapple: +4/+7 [Hyperdense Muscles (Super Strength)] Knockback: -3 Saving Throws: 7 + 4 + 7 = 18 PP Toughness: +7 (+0 Con, +7 [Pressure Toughened Skin (Toughness 7)]) Fortitude: +7 (+0 Con, +7) Reflex: +5 (+1 Dex, +4) Will: +6 (-1 Wis, +7) Skills: 64R = 16PP Bluff 0 (-1) Climb 1 (+1) Computers 4 (+5) Concentration 0 (-1) *Craft (mechanical) 4 (+5) Diplomacy 3 (+2) Disguise 0 (-1) Drive 4 (+5) Escape Artist 0 (+1) Gather Information 4 (+3) Handle Animal 0 (-1) Intimidate 0 (-1) Investigate 4 (+5) Knowledge (Physics) 4 (+5) Knowledge (Technology) 4 (+5) Language 2 (English [Native], Japanese, Russian) *Medicine 6 (+5) *Notice 6 (+5) *Search 4( +5) Sense Motive 6 (+5) Stealth 0 (+1) Survival 4(+3) Swim 4(+5) (* marks skills with Skill Mastery) Feats: 17PP Attack Specialization 2 (Hullbreaking Strikes) Attack Specialization 2 (Phosphorescent Sphere) Benefit: Wealth 1 (Wealthy) Dodge Focus 4 Improved Grapple Luck 1 Move-By Action Precice Shot 2 Quick Change 1 Skill Mastery 1 (Medicine, Craft(Mechanical), Notice, Search) Equipment: 1PP = 5EP Dive Vest 5EP Binoculars Buoyancy Compensator Smartphone First Aid Kit Multi-Tool Powers: 6+19+11+8=40 Super Strength 3 (“Hyper-dense Muscles”) 6PP (Mutation) Array 7 (“Phosphorescent Plasma Harnessing”, Alternate Power 1) 15pp (Mutation) BP: Blast 7 (“Phosphorescent Sphere”) (Plasma, Mutation) AP: Strike 7 (“Hullbreaking Strikes”, Autofire) (Mutation) Linked (“Seaworthiness”) 11PP (Mutation) Immunity 4 (“Depth Tolerance”, Cold, High Pressure, Suffocation(All)) Protection 7 (“Pressure Toughened Skin”) Swimming 7 (“Dolphin Swimming”, Alternate Power) 8PP (Mutation) AP: Leaping 7 (“Dolphin Leaping”) Drawbacks: 0 DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Toughness Bludgeoning Hullbreaking Strikes Touch DC 17 Toughness Bludgeoning, Damage, Autofire Phosphorescent Sphere Ranged DC 17 Toughness Plasma Totals: Abilities (2) + Combat (12) + Saving Throws (18) + Skills (16) + Feats (17) + Powers (40) - Drawbacks (0) = 105/117
  5. Hello Friends, The Sailor's back in port and getting back into the Swing of things. First off I'm prototyping a build here for Claremont that's the successor to my first Torpedo Lass, Torpedo Lass II (Because calling her Torpedo Lass-A would break tradition and she's not a starship). I'll post the info here and fish for opinions.
  6. Sadly I had no threads with new posts this month. Just reporting in for the 2 PP, and I would like them sent to Torpedo Lass.
  7. Torpedo Lass 3 Posts + 0 GM Posts = 3 Posts = 1 PP New Goblin Markets 3 Posts
  8. "This could go wrong in so many ways but..." Torpedo lass takes a few steps back, opening her cloak and pulling up the hood on her costume. She knows once that net comes into play there has to be someone making sure no civilians get caught in it... who knows how violent these things can get if trapped. "I'll look for stragglers." She sees a couple moving outside of the throng of green-skinned annoyances and she leaps landing in front of them hoping the sudden appearance would scare them back to the crowd.
  9. Mary looked up at the hovering hero above her and the throng she had moved towards. She opened her cloak and waved to Ghost. "Ah! Seems someone else got the right idea!" At least knowing there was someone else with powers on the scene gave her some comfort. "Name's Torpedo Lass. Back in town! Maybe we could get these guys to stand still for a moment so we can find out what's going on with them suddenly appearing here?" The dots connected. "Might be tied to the weather, now that I think of it... I mean... the weather forecast didn't say we'd have some flakes falling today." She quirked her head. "Then again, it's just a guess. These guys might have nothing to do with things."
  10. "Snow... not unwelcome, but not expected..." Mary Masterson, the recently absent buoyant bulwark of Freedom City had been absent. She'd been recovering at a naval hospital in DC after a nasty illness struck her, leaving her floating in the atlantic where a coast guard ship brought her back to land. Her body seems to have been going through changes since she was last in the city's borders. Her body seemed a bit less defined, like she put on a couple pounds. Her eye glow was a bit more visible when out of the light... she still felt like her insides were re-arranging, but it wasn't something that would hold her back, particularly with the strange goblins showing up. She walked around the main display in Downtown, observing the number of little green men... Goblins... starting to appear. For now they seemed not too threatening but... Maybe someone should talk to them... Pulling back the hood of the blue cloak she wore over her new costume she managed to stand between a goblin and wherever he was going. "Ahoy! Mind if I talk to ya for a minute? Seems you got some friends popping up around here. What's the skinny, mac?" She said with a smile on her face. Looking as non-threatening as she could.
  11. Files pertaning to Mary Masterson, Tacname: Torpedo Lass will be posted here as they are cleared from Classified status.
  12. Doktor'd! Long time since I've posted in this sort of thread, but I have two simple requests for Torpedo Lass. 1: Rename the "Hook, line..." complication to "Hook, line, and Sinker" 2: Remove the "...and Sinker" complication. Just didn't seem right to have considering Torpedo Lass' abilities.
  13. I needed that vacation. Really, really bad. I'm back, if people'll have me.
  14. I've made the decision to pull out of all my online RP in various places. I might come back but instead of keeping some expectations I'll come back soon, I'm going to just consider myself done on the site.
  15. I'm going to be taking an indefinite leave of absence. I'm not sure how or when things are gonna calm down in my life so I need at least a month or more. Maybe permanent.
  16. Torpedo Lass "After all, all space is, is another ocean..." ---------- Somewhere on some beach someone wakes up... seemingly washed ashore. Although this wasn't unusual for this woman, she always has a habit of taking to sleep while in the water. She brushes off her white bodysuit and red vest, pulling back the hood of said suit she looks up. It was night time and things were lit up by the moon, but all that this woman said was "what in the hell?" Her name is Mary Masterson, and she's been on strange journeys before, but this took the cake. "That definately doesn't look like the Moon I know..." Indeed it wasn't. All the craters were in weird spots, the basalt basins that were called Mare were in strange configurations and more wide-spread. The odd moon even looked larger... or closer than the moon she knew of. Then she looked at the sky, the stars were completely in the wrong place. In fact nothing about this place beyond the palm trees, the sand of the beach, and the taste of the salty water were familiar... but even they seemed off. The palms looked more like a Pine doing an impression of a Palm tree, the sand had a reddish tint to it, and the grass seemed to shimmer in the night. She looked about, scratching her head as this strange place only made her even more confused... was she dreaming? Had to be. She slipped the bag off her back, something she kept personal effects and useful equipment for emergencies that could be worn like a backpack with how it was designed, pulling out a small personal distress radio she turned it on and started to speak into it, set to channel 9. "Is there anyone on this frequency?" There was a crackle when she took her hand off the "push to speak" button... silence, and the occasional pop was all she heard until... "This channel is not a civilian public frequency, it is for emergency use only." Wherever this was, they followed international standards... if this was earth. She turned on the distress beacon she kept on her vest. "I would believe waking up in a unfamiliar place after washing up on some beach counts as an emergency?" Silence again, then a sigh. "I read your signal... primative channel, but it's a solid ping. I'll be right there at pioneer beach in a moment..." 'Finally someone is gonna explain to me all this...' There was the sound as if diamonds were clinking against each other or falling snow behind her. "Unusual clothing... skin-tight hycrocarbon based polymer fabric, similar concept to the vest, air bladder flotation kit, I wager?" Torpedo Lass turned around, and saw a woman wearing a armored, but skin-tight suit of her own, but also a helmet with a clear faceplate that was lit. It was a woman, or at least somoene who expressed as such. "Humans haven't used kit like this since the 21st century... "W... wait... 21st century? Oh boy." "Ma'am, this is the 179th century. Planet Llŷr." She walked over to the open bag and started rummaging. "You know, miss armored lifeguard of space Wales..." "You know the origin of the name for this world... You're a human, aren't you?" Torpedo Lass was getting impatient. She held her arms out as if to show it was obvious as the armored woman looked at a stowed news paper. "February 27th, 2021... Gregorian reckoning, not Holocene reckoning." Torpedo Lass was completely bamboozled. "Knowing the protocol dealing with time travelers I've probably at the very least put the time line at risk even answering you." Mary just sat on the sand. "To be fair, I didn't think I'd be waking up in the future... Wait... 179th century... I think I heard about the Holocene calendar once, the year then at least is 17800, correct?" The armored woman took her helmet off revealing pointed ears and purplish hair similar to Mary's, even down to the glowing phosphorescent eyes. "17821, or more 17821.2.27 Earth Standard Date." "The name is Mary Masterson." The armored woman said, holding out her hand. "W... wait, that's my name!" Torpedo Lass said. That is when she quirked her eyebrow. "Do you have a Tacname?" "Torpedo Lass." She said, only seeing the armored woman crack her shoulders before sitting down, poking at a orange package. "It's been almost 15,900 years." Torpedo Lass leaned forward. "There is no way you could be me." "I am... I remember this night. Well now I do, it's been so long that..." "How the hell did I get the ears? And why the armor?" The armored future version of her grinned. "It was a phase, there were loads of crazy things people did with their DNA in the 26th Century." "Wait... I've been around THIS WHOLE SPAN OF TIME?" "Yep, loads of adventures in between, some I've forgot it's been so long." "Why the armor then? I mean I can block bullets." "Can you stop high-energy particle beams?" Torpedo Lass gulped. "The armored future her pulled the string on the yellow package, popping out a life raft." Seesh... yea you're definately me. Always over-prepared. "Well considering I'd be called in to do a rescue at any time." The armored Mary held up a finger. "Considering I'm spaceworthy now and can fly around in space it's a pretty good tradeoff too." "Why space?" Torpedo Lass asked, almost child like at this point. "Hasn't anyone ever told you that Space is just another ocean?" Then just as the two stared at each other, that comment hanging in the air a bluish whirlpool of energy appeared between them. A blue gloved hand stretched out with a notable british accent. "Oi! That's enough of that, finally figured out where you were positioned in space time trackin' the paradox energy. Time to head home, Miss." The armored woman looked over to the portal. "Typical... that pink haired interloper's back again." "Hey... you mean Time Agent." "Shush you... Anyways past me... time to pack up." "Hey you were the one going through my crap in the first place..." It took some time, but eventually the thoroughly modern Mary was happily floating about on 21st Century Earth's ocean, looking over the feed of daily interest regarding ship traffic around her. An apology note left for her by her mysterious time-chauffeur. If she didn't show up there, Mary would have been trapped in the 179th century, creating a paradox since she would never return to 21st century Earth, her 179th century counterpart wouldn't be on that planet. Seems the glitch was caused by some experiment the time traveler was working on, seeing if she could detect "time eddies" in space. It sort of triggered a time-space rift right where Mary was sleeping. Time Agents should learn to leave well enough alone... she thought, chewing on some MRE for breakfast. Then she turned around and for a moment she thought she saw the pink-haired Time traveler sitting behind her in the raft before everything went black. When Torpedo Lass came to, she was unaware of what had happened. Her memory of her strange encounter... only a dream. And a headache. She grabbed her half-eaten MRE... "Okay that was one hell of a dream." She continued eating her breakfast as the sun came up on the 28th day of a unremarkible February in a so far unremarkible year on a remarkible planet. Unaware that she even had an accidental encounter with herself... or at least she wouldn't know it was real until it happens nearly 16,000 years later...
  17. I've decided to try to scrape up some sort of strategy here...
  18. Levity She burst out through the flames, but it licked at her flightsuit. She patted out the small candle-like fire on one of her arms as she got outside of the fire breath. Obviously she'll have to talk to the engineers to improve her suit's flame retardant design. She looked over to Chromium. "Hey, buddy! You still alive down there? I think we need a strategy here!" She shouted, before turning back to the dragon. "Treachery? Really? That sounds like slander..." She thought.
  19. Reflex Save (+9, Evasion 2): 1d20+9 14 Hero Pointing this roll... Reflex Save (+9, Evasion 2): 1d20+9 14 How the hell... Of course since I rolled under 10 on the second I get +10 to the result. So, I rolled in total a 24 on this one. Reflex save made, no damage. I'll have my actions posted in a little bit.
  20. Levity She knew at this point with no bystanders and his apparent capabilities, he would have to be taken down. No other choice in the matter. Levity starts going down the qualifiers in terms of what sort of action to take in her head, and decides. "To be honest if we're at these loggerheads, who's the real hero... at this point, you're on US government property. A trespasser. You were asked to leave and you didn't comply. So... here we are." "If that makes me one of the bad guys, guilty as charged!" She shouts, tossing another ball of gravity his way.
  21. Well, he was nice enough to clear out the bystanders. Keeping at best range of the big guy, while keeping in visual for Chromium so he knows where I am. Blast 7 (Gravity Blast), Ranged DC 22, Toughness Damage (Gravity): 1d20+7 17 Opening fire. He's a trespasser, on government property, who has refused to leave, then showed himself willing to take hostages. At this point this is a shooting match.
  22. Levity She turns on the speaker to her helmet again. Sighing out of frustration she decided to just let it out. "Whom are these evil men? For that matter... who is this wizard you speak of?" "And additionally, you've taken hostages to "calm us down", when really we're just trying to figure out what you're on about. If anything what this sounds like is you've been lied to, and you yourself aren't that big of a hero." "And note, I gave you opportunity to leave peacefully. The only thing correct was you were attacked first. But if you're claiming you're a hero, the issue is heroes don't take hostages." "I think it can be stated you're... not behaving like you can be trusted." She figured the dragon was stalling at this point. She kept her distance, Hovering right at the edge of where she knew she could get a quality shot in while being outside of it's physical reach.
×
×
  • Create New...