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The Sailor

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  1. Toughness Save: 1d20+8 10 And spending that hero point for re-roll... Toughness Save (Hero Pointed): 1d20+8 23 Stunned and Bruised Start of my next turn I'll spend a HP to shake off the Stunned condition, so just at -1 Toughness saves. And now she is in MY domain. Jumping in after her to keep the pressure on and now that I have full 3D mobility with my swimming it's time. Switching to PUNCHES. Hull Breaking Strikes (Touch, DC 25 Toughness (Autofire), Bludgeoning): 1d20+10 25 I got a feeling the pirate did something last round to make a roll that shouldn't have missed a miss, this should hit though. I should be at 1 HP now. (Started combat with 3HP, Got one from last round as well, spent 3 HP over two turns - Reroll, Cancel Fatigue, Recover). By rules you can spend as many HPs as you want as long as it's for different benefits.)
  2. Torpedo Lass She felt that tooth come loose... and it might have been more than rattlin' her bones that was done on that first hit. Now it was time to press the advantage! She lept at the pirate throwing two well practiced kicks, although she felt the second might not be as clean as the first... she really needed to start actually training with someone familiar with combo-style kickboxing. But now she was face to face with the captain. She knew that any shot on her position would hit the captain as well. That and they've not raided the boat completely yet... she hoped. But now this fight Torpedo Lass was very much interested in ending.
  3. Ok no more ms. nice sailor. Doing another jump but now this is to get into melee range. Then popping a hero point to pay for the fatigue of extra effort so I got two standard actions. Hull Breaking Strikes, and Hull Breaking Strikes again! Hull Breaking Strikes (as a kick) (DC25, +10 to hit, Bludgeoning, Autofire 1): 1d20+10 26 Hull Breaking Strikes (as a kick) (DC25, +10 to hit, Bludgeoning, Autofire 1): 1d20+10 12 The first one was pretty crisp, so I'll let the miss stand, although technically I could spend a HP to make sure it hit, considering that my HP for paying for the extra effort would be at the start of the next round but... again, the first was pretty darn crisp. I will be squaring up with her now to make it hard for that ship to fire on me (+4 for firing into a melee with a friendly involved).
  4. Torpedo Lass She had to get the knock-out quickly. Once this crew of pirates would start to go into disarray she could focus on that ship... If she can't give orders there will be an opening for a good old fashioned boarding. So she jumps again, This time throwing a knee that will hopefully land in the face of the captain, aiming to land at the stern. Might as well take a few pages from the boys in Naval Aviation and get some boom and zoom going.
  5. Well miss once, it's just a chance to hit again. Another move-by attack from the bow of the ship jumping to the stern while attempting a kick variant of the Hull-Breaking Strikes. Rolled a 22 this time. Random Roll ID is 852674399. Rolled 1d 20+ 10, with individual results of: 12. Total result is 22. Roll Validation
  6. Torpedo Lass Torpedo Lass vs Queen Anne's Revenge (3)
  7. Torpedo Lass "Well then, I hope you don't mind if I hit that... YEET!" TL didn't even hesitate... at least verbally. She jumped with all of her strength and threw the best punch she thought she could muster. All she had was air. Something didn't feel right about that jump when she took off. She lands on the stern, to think of her next attack. Hit-and-run superheroes she thought weren't part of the plan... or any sort of response to their piracy.
  8. Hull Breaking Strikes, Touch, DC 25 Toughness (Autofire), Damage (Bludgeoning), (+10 to hit): 1d20+10 15 Move: Jumping at the captain Attack: Hull Breaking Strikes I don't even think I got past her passive Defense.
  9. Torpedo Lass "Riches?" Torpedo lass said. "So people's smart phones, possibly laptops are riches? There really isn't a lockup for big money jewlery and things on modern ship, as most people keep that stuff at home and their bank accounts now a days is secured from illegal expenditures. So what I'm tryin' to figure is some pirates with a ship that can cloak is actually lookin' for first." She said, gesturing to the swinging chain. "I mean you don't send somethin' like this at some regular old cruise ship just to steal pocket change from people who probably can afford to lose it... mostly. I mean coming at what amounts to a oversized floating theme-park with a shanty that can cloak?" She quirked her eyebrow. "What's here, Captain? What's makin' you go all-in with your Klingon bird of prey? Then we can start talking about 'offers'."
  10. Neither, I'm jumping back on to the bow of the ship, with the nose behind me.
  11. Torpedo Lass "Oop... looks like they want a fight after all." She grabbed her vest and with a step back she jumps away, landing on the bow, the nose of the ship and the open sea behind her. Putting her vest on she saw the pirates scurrying up on to where she was. "I can do this all day, boys! What I want is your commanding officer on deck right now! I want to Parley!" She shouted. "At this point neither of us are in a good position. So it's time to figure out what the hell is goin' on!" Time to find out what they want... if they attack the goons should be easy enough, but she wanted it from their commander's mouth what they want. "Just so you know I can be reasonible, but all I care about is this ship, her passengers, and crew. Whatever reason you guys are attacking ain't worth harming any of them!" She did the last buckle of her vest. "Let's see how they respond..." she thought.
  12. Here comes the OOF. Initiative: 1d20+10 12 Not good.
  13. Torpedo Lass "Oh isn't that cute." She muttered. She looked over the mast the chain was secured to... some radio stuff, but the radar domes weren't connected to it... possibly one of them would be a sattelite transmitter so there could still be comms, but she wasn't sure. There wasn't really time to look up the blueprints. She took off her vest and clapped her hands like she was knocking dust off of them. She took a few steps back. "Secure the ship, then we deal with whatever is delivering these goons." She thought before crouching. "If you can't cut the rope, break off what it's attached to..." In a sudden burst of violent force from her super-dense leg muscles she lept forward tackling dead-on into the mast, spearing it effortlessly like a collision with a bridge, sending it swinging away from the cruise ship. She rolls into a wall on the top deck bumping her head. She rubs the top of it with an eye semi closed. "Well... stealth is no longer an option." She went over to the hatch knocking it open. "THIS IS TORPEDO LASS, SURRENDER NOW OR I WILL USE FORCE! SHOW ME SOME HANDS!!!" She shouted, getting ready to jump down. It's showtime. One breath and she is going to go on the offensive.
  14. Here is my plan. I am going to smash and send overboard that mast that the chain is looped around. The goal? Take that chain and the ship it's attached to out of the equation. Then I can sort out the cruise ship. I'm sure at some point whatever was behind that shimmer... will want to make it's presence known.
  15. I'm taking a week to recover from illness. I'm starting to feel a bit down in general. Not sure if it's my depression coming back or not. If I don't feel back up to posting then I might be retiring from the site. I think I might have forced it before I was ready.
  16. Torpedo Lass "Oh hello mate. What do we have here?" She looks at the chain, scratching her chin. "You have got to be playing." She looks up the chain into the sky. It stopped at 100 feet. "I could secure this ship all I wanted, but this would still be here..." She decided to walk over to the chain and see if there was a way to disconnect it from the ship before climbing it. Of course holding on to the chain...
  17. Torpedo Lass "No... don't put the prisoners in... leave them here, unbound and knocked out." She thought suddenly. She pushed the raft into the water then hopped down on to the raft after pulling out the crowbar she was using to keep her chain bundle set. It was easy to toss the chain to the side once that knot was undone. Once on the raft she looked up and calculated a jump trajectory for the bridge. Then went for it. Launching herself up about a couple thousand feet well above the cruiseship. When she came down it was an easy landing. The maintenance hatch was close, but she was going to wait... She quieted her breath, waiting for the sound of shouting... commotion... "Who's the real pirate now." She whispered with a smirk under her breath. "If whoever is leading this whole escapade is on the bridge it shouldn't be a stretch that if I clear out the pirates that they won't have much leadership. That and I would have access to the radio. There's no armed security on this boat... and it'll probably take some time for the Navy to bring a ship to bear that can assist... I can be in only so many places at once... better to make a statement. Break the back of this operation and the rest might surrender peacefully." She wasn't kidding herself. This might get nasty quick. But something hope is always there. This will be her operating point where she could jump to the bow or stern with ease. She pulls out a GPS from a pouch on her vest and switches it on, the hardware ID should ping off of someone's computer high-up. She pockets it, leaving it running. She takes a deep breath and starts working with the hatch. Once the pirates start getting agitated down below where she left the prisoners, she was going in.
  18. Torpedo Lass She was staying the course. Knowing that a couple of pirates might intercept her will just make things sweeter. All she really needed to do was to get a raft in the water and the Bridge should start having alarms going off in regards to just that. Heck... at this point she can work with things as they go. She had to do was get this can into the water and let the raft pop out... Unfortunately that would take a bit of time. She didn't let herself get lost in second guessing. Fair or foul in a few moments she's switching from infiltration to a loud and proud old-fashioned fight. There was a nagging shadow of doubt in the back of her head, though... there was no ship they arrived on. There was NO WAY they could get out here in anything smaller than a large sail yacht. IF there was no ship how did they get here? No... stick to the plan. And if that changes, improvise. The bigger picture will reveal itself soon.
  19. Torpedo Lass Every plan shot down... Well at least these four were going nowhere. She takes the chains and makes sure they're secured and set up in a way for easy carrying over her shoulders. Making darn sure they were disarmed of any knives, firearms, or other weapons. "Okay... with the ruckus I'm going to start? I don't think this section will be of their most interest. They're going to want to deal with me and call whoever that they can to assist. I want you guys to keep listening in on the bridge. I'm eventually heading there. If you hear me say "everything is going according to plan" shut down the engines and the power." She puts her makeshift package over her shoulders. "I'm gonna toss a life raft over then send these guys off in it. No worries I'll grab them back up once I sort things out here. Also I'm BETTING that'll set some man-overboard alarms off on the bridge as well as activate the raft's distress beacon getting the attention of the US Navy or the Coast Guard. These pirates I wager don't want people escaping. This will just complicate matters. Seeing a distress signal will bring help faster." She grins. "Anyways start securing this area as best you can. And don't worry, this ship isn't sinking with me aboard. Keep the power on as long as you can." She hops back up to where she came in and starts to take a different route to a nearby muster station where she thinks she spotted a couple life raft canisters mounted to the side of the ship.
  20. It was worth an ask at least... Just waiting on the engineers then.
  21. Question, do any of these pirates look like what they're wearing is in my size?
  22. Torpedo Lass She rotated her arm to loosen up her shoulders. "Can you close off the engineering section from the rest of the ship? Lock it down? If you can that will make it harder for them to deal with a complete engine shutdown. I'll let you know what that part of my plan entails, but once I ask..." She scratched her head. "Have you had any contact with the Bridge?" "That might change my plan a bit if it's possible to listen in on what is going on up there." "For that matter, are there corridors where engineers can move freely through the ship without coming into contact with passengers in the common areas? Those might be useful." "Finally I'm gonna need some chains... I'm going to restrain these four. They might work out to be part of my plan..."
  23. Torpedo Lass She was showing more and more for how tough she is, her greatest asset was her mobility. But this fight was over. Her eyes flared up with a phosphorescent blue-green energy. "SIT DOWN." She shouted as she moved her hands, firing off two bolts, one for each remaining pirate...
  24. Torpedo Lass Spending a HP for a second attack this round. 1 HP Remaining Attacking Pirates #1 and #3 with a Cavitation Bubble Collapse blast. Pirate 1: Cavitation Bubble Collapse (DC 25 Toughness, +10 to hit, Heat): 1d20+10 29 Pirate 3: Cavitation Bubble Collapse (DC 25 Toughness, +10 to hit, Heat): 1d20+10 23
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