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Moira Morley

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About Moira Morley

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  • Birthday 03/14/1981

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  1. Joey and Val were some of the new regulars. Moira enjoyed hanging out with them, for the energy they put out at least. Who else would have said yes to this kind of proposition? Moira was kind of the field leader for this little trip, as Joey pointed out. She hoped she hadn't gotten the two in over their heads. "Sure thing," she said happily, heading towards the structure, "just stay close. While I'm good, I'm only one person." When they got inside it was pretty much what she expected. "So, a little trick I've learned," she said touching the wall to the left of them, "is that if you follow the outside walls of a maze, you'll eventually find the exit." She looked at her guests, "but we can roam around for a bit. Aimlessly." She turned to the forward hallway, beckoning the two to follow her as she walked into the unknown.
  2. Let's do this! The two she brought with her are generally nameless people you can breath life into. If not I will.
  3. Moira was to be helping out around the pub where needed. The wait staff was not overwhelmed. Sean was tending the bar. She was hosting. Making sure everyone was topped off and taken care of. Then again, it was the middle of the week. Nothing too crazy. Stopping to talk to the regulars. She was going to get in a game of pool, but the letter arrived as she and the group were walking over to the tables. "Fancy," she said, looking at the envelope. Opening it revealed an actual engraved invitation. She was actually impressed. She chuckled at the thought though. "Mazes and Minotaurs, sounds like one of those sit down dice games." Was it urgent? It didn't have a date or a respond time. But hey, she could check it out before things got crazy busy. "Just for you," she tsked, looking over to the people she was about to enjoy another game with, "you guys wanna come? Maybe we'll meet the actual bull of Minos." They laughed, and a couple of them took the offer. *** When they got to the destination, they all were awed by the sight of an actual maze. Moira looked at the other people around. "Just for you," she quoted the invitation with derision and rolled eyes. Her guests stuck close to her, as this was Wharton forest. And strange things did happen out here. But Moira was unafraid. If Asterion was in there, she was going to have words, strong words, and questions.
  4. Yasmin Yates Power Level: Unspent Power Points: 0 Trade-Offs: In Brief: Former child hero, grown up, sans former powers Catchphrase: Theme: Alternate Identity: None Birthplace: Freedom City, New Jersey Residence: Vibora Bay, Florida Base of Operations: Occupation: Librarian Affiliations: Family: Sarah Yates (mother) Date of Birth: September X, 1994 Apparent Age: early twenties Gender: Female Ethnicity: Caucasian Height: 5'5" Weight: 110 pounds Eyes: Green Hair: Red History On her eighth birthday, Yasmin made the biggest decision of her very young life. She wished to be a unicorn. It was something she truly wanted to be, in her heart of hearts. It was a wish so pure and untainted, that it immediately caught the attention of a unicorn spirit. The spirit had no qualms with bonding with the child's own spirit. Yasmin was now able to turn into a unicorn! This was not something Yasmin took lightly. Inspired by the heroes of the day, she set out to bring a little bit of goodness into the world. Her villains weren't top notch - peer pressure, depression, truancy, the type of things that could teach a kid a lesson in 30 to 45 minutes - but she was doing her part. By the time she reached high school age, she was brought in to Claremont Academy. over the next four years, she learned much about her powers. But she would learn the hardest lesson, the one of letting go. On her eighteenth birthday, the unicorn spirit could no longer stay with her. It did not answer why, but told her that everything she did helped someone. Yasmin was not sad, she was grateful for the time that she had. After graduation, she lived a 'normal' life. Pursuing her passion to become a librarian. There she could continue teaching all manner of subjects to the younger crowd.
  5. Searchable Profile [Leaned back on a couch, hands behind her head, looking at the camera with a slight grin, legs crossed. Wearing denim jeans, a white blouse with the top two buttons open, no shoes. Looks professionally shot.] [A wide shot of standing outside of Morley's pub, one hand on her hip, one pointing up at the sign, a proud smile on her face. Wearing denim jeans, a black tshirt with a logo for The Vigilantes (a local band), brown sandals.] [A grainy/smoky picture of her on a stage, leaning on and into a mic, singing. Wearing a formfitting red sequined dress with a slit up to her hip. On the bottom left of the photo, it says Halloween '06.] Name: Moira Gender: Female Preferred Era of Pop Culture: Somewhere between the 60s and 70s. Both decades have a lot of things that I like. About You: I am a bon vivant and a sensate. A young immortal with a curious heart. I like having fun. I mean, who doesn't? Just as long as everyone else is doing so, I'm on board. The type who will rush head long into an all night/weekend/season-long bash. Same with fighting crime. A good knockdown drag out is my specialty. Looking For: Men. Women. Friends. Lovers. All of it, and then some. Partner Goals: Up front, I'm not a long term, settle down type. But meeting someone with the same joie de vivre would be nice. Either as a friend or a lover, someone who can keep up with me. Fun Prompts! My Favorite Thing About The Place I Live Is... The hustle and bustle of living in the most heroic city in the world. You can meet so many types of people here, for better or for worse. On a personal level, this place is my anchor. Most People Who Know Me Would Say I'm... A handful who doesn't know when to stop or give up. Whether that's good or bad, depends on the situation. My Favorite Childhood Memory Is... Growing up with such a large family. Everyone taught me a little bit of everything I know. Five Things I Am Not... Restrained, Narrow, Slow, Judgmental, Hateful Private Letter to ErosUnlimited
  6. Of course the the old apartment looked different without Gretchen's personal effects. She got along with the girl who used to be here, but there always seemed to be a kind of competition between the two. It was all water under the bridge, hopefully. Especially if it made Lynn happy. Right now, she was here for her. Taking a long drink from one of the brews before plopping down on the couch next to Lynn in a more relaxed position; leaning back far as she could. Though it seemed all was well on the home front, Moira couldn't help but wince when she heard that the two were 'over'. Even if just for 'now'. Sitting up, she sighed. "Yeah," she said sitting the drink down, "she was nice." Looking to Lynn with a nodding, "but you're OK for now, aren't you?" Moira didn't want to seem like some kind of vulture, swooping in and asking her friend's hospitality just after some heartache.
  7. The greeting was exactly what Moira expected. Not that she didn't want it that way. There's a reason Lynn was one of the first people she gravitated towards. Her fae friend was always welcoming. Even after that little incident with her girlfriend. Something that she didn't want to remember at the moment. Even dressed down Lynn looked radiant. Not too high fashion herself, Moira was in her normal formfitting jeans and a tshirt sporting her favorite local band, the Vigilantes. Moira met the ecstatic hug with one of her own, careful not to drop the box that clanked with glass. Wrapped in each other's arms, she kissed Lynn on both cheeks. A friendly, enticing greeting. Looking into her eyes, they were silent for a moment. "I've missed you," she said, partly not ignoring the question she posed her. It was an answer. Stepping back she cleared her throat and smiled, opening the box. "I've also got cold brews and some time on my hands." She grinned, "wanna take either off me?"
  8. Scion smirked at the 'not the wind' part. Which was true. The cosmic girl never accessed the wind. But, well, some people have their explanations. Though those explanations gave science the middle finger. "Just call it prose then," she happily shrugged. "Long time no see," she said as her costume disappeared in a golden flash, putting her in her normal outfit of formfitting jeans and a band tshirt. "I recently got back here from a Euro trip. Let no one tell you you have bad timing." She sighed, remembering her time with the duo, "how is Mick? Hopefully doing better than that little trip we had."
  9. Scion was facing down a couple of small time super powered criminals in the West End of Freedom City. The two thieves thought they could take what they wanted in broad daylight. Some criminals never did have any sense. "Freedom City, of all places," she laughed, "you better be glad all yo got was me!" Slamming one into the other. "Fortunately your hospital stay will be short, but your jail time will be..." Her, admittedly one sided, conversation was quickly interrupted. The two obstacles, in the blink of an eye, were now unconscious and handcuffed to boot! It "Pacer," Scion exclaimed, greeting the quick heroine, "how goes it, lady of the wind?"
  10. As time flowed, Moira and Estelle got... content with each other. They grew close. And that was fine for both women. But each knew they were not the settling down type. They had their love, but it was time to go their separate ways. With that, Moira caught a plane ticket to her old stomping grounds. Freedom City was like a big palette cleanser for Moira. It was her youth tied up with everything that made the world great. Not all of it though. But then you have the power to change things in Freedom City. From the smallest to the greatest. It's the reason she always had ties here. Unfortunately some ties got looser, but she would always remember them. First visit was to her home she always had. To check in on her father, the temple, and of course, Morleys pub. That was something she would fight for until her dying breath. Family. Even if Sean wasn't her biological father, he was her father. Ares was the type you went to when you wanted training or a fight. Sean was the one you went to when you wanted comfort and daddy's advice. Second visit was around the West End catching up on talk and people, but mostly, she wanted to see Lynn. The friend she'd always have. Plus, perching with her was always awesome. Well, if she'd allow. Moira looked at the last text she sent to Lynn. Half spelled out 'be back next weekend, love you' followed by a few emojis. That was last year. She sighed. It was almost indicative of her to be that flighty. Still it was fun. She sighed, shaking her head, followed by a quiet laugh. There was Lynn's door. It was Friday after hours. Knocking was purely customary, as she tried to open the door afterward. "Hey, anyone home? I brought the good stuff!"
  11. Five bored rich kids seek thrills. Play stupid games, win stupid prizes. The area has 12 shops. Eats, clothing, books, alcohol, divorce lawyer. Cops have the parking lot locked down, but are unable to get the cranked out criminals under control. They're about to call in the big guns, but then you arrive. Or maybe you were there the whole time.
  12. GM There are few things one needs in life. To live, of course. Eat, sleep, repeat. That would get boring. So we find other things to occupy our time. Action, adventure. Though some use this as an excuse to be dreadful. Luckily there are people who will stand up and protect the less fortunate. The days are long and hot in the summer, but nothing is left to chance. Or is it? Immortals hiding from society, treating humanity like a chess game. Or just the causality of the universe. You could ask this group of youth in ski masks and nondescript clothing, but they really don't care. They're using what minimal power they have to ransack a row of businesses in a mini mall. Cops are on the scene. Pedestrians are freaked out. The kids are high on a cocktail ZOOM and MAX. Guaranteed not to kill you or you money back. Suckers.
  13. Abilities 0 + 0 + 8 + 6 + 4 + 8 = 0PP Strength 10 (+0) Dexterity 10 (+0) Constitution 18 (+4) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 18 (+4) Combat 8 + 14 = 22PP Attack +4 Defense +12 (+7 Base, +5 Dodge Focus), +4 Flat-Footed Initiative +4 Grapple +4 Knockback -2 Saving Throws 4 + 4 + 4 = 12PP Toughness +4 (+4 Con, +0 other) Fortitude +8 (+4 Con, +4) Reflex +4 (+0 Dex, +4) Will +6 (+2 Wis, +4) Skills 80R = 20PP Concentration 8 (+10) Craft (artistic) 7 (+10) Diplomacy 11 (+15) Gather Information 11 (+15) Knowledge (art) 7 (+10) Knowledge (life sciences) 7 (+10) Knowledge (popular culture) 7 (+10) Languages 3 (Arabic, English [native], French [native], Japanese) Medicine 8 (+10) Notice 3 (+5) Sense Motive 8 (+10) Feats 14PP Benefit 2 (Wealth 2) Connected Contacts Doge Focus 5 Improved Initiative Leadership Skill Mastery (Craft [artistic], Diplomacy, Medicine, Sense Motive) Uncanny Dodge (mental) Well Informed Powers 9 + 39 + 9 = 57PP Flight 4 (Personal Telekinesis; 100MPH, 1000ft per round; Power Feats: Subtle) [9PP] (telekinetic) Psychic 16 (32PP Array; Power Feats: Alternate Power 7, Subtle) [40PP] (brain manipulation) Base Effect: Damage 8 (Disrupt Mind; Extras: Alternate Save [Will], Range 2 [Perception]) (mental) {32/32} Alternate Effect: Confuse 8 (Serotonin Overload; Extras: Alternate Save [Fortitude], Range [Perception]) (physical), Emotion Control 8 (Serotonin) (mental) {32/32} Alternate Effect: Boost Any One Ability Score 10 (Adrenaline Spike; Extras: Total Fade; Power Feats: Slow Fade 2 [5 minutes]) (physical) {32/32} Alternate Effect: Mind Control 8 (Puppeteer; Extras: Duration [Sustained], Sensory Link) (mental){32/32} Alternate Effect: Move Object 15 (Telekinesis; Effective Strength 75, Light 125 tons, Medium 250 tons, Heavy 400 tons, Max 800 tons, Push/Drag 2000 tons; Power Feats: Precise) {31/32} (telekinetic) Alternate Effect: Nauseate 10 (Wrack Nerves; Extras: Duration [Concentration]; Power Feats: Accurate, Precise) (physical) {32/32} Alternate Effect: Nullify Biological Effects 8 (Cure; Extras: Alternate Save [Fortitude], Duration [Concentration], Range [Perception]) (physical) {32/32} Super Senses 9 (Danger Sense [mental], Detect Status Effects [mental; very common], Mental [accurate, acute, ranged]) [9PP] (mental/physical/telekinetic brain manipulation) Drawbacks (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed Touch DC 15 Toughness Damage Cure Perception DC 18 Fortitude Nullify Biological Effects Disrupt Mind Perception DC 23 Will Damage Puppeteer Perception DC 18 Will Mind Control Serotonin Perception DC 18 Will Emotion Control Serotonin Overload Perception DC 18 Fortitude Confuse Wrack Nerves Touch DC 20 Fortitude Nauseate Totals: Abilities 26 + Combat 22 + Saving Throws 12 + Skills 20 + Feats 14 + Powers 57 - Drawbacks 0 = 151/160 Power Points
  14. Scion A Night Out On The Towns (5) Do You Wanna Dye?! (5) The Bright And The Bewitching (2) Sad God Diaries (1) GM A Night Out On The Towns (3x2=6) 2 to Scion, 4 to Sanguine
  15. Moira looked at the scene with a flinch. This huckster did not know what he had gotten himself into. She was content in letting Mona handle these crooks. She looked to Mickey, "dinner? Unless you want to see this play out." She had her night set on just the two of them, so this was maybe something they could steal away. The two grifters were least worry, but the rock girl might be... nah. She believed in Mona. Tugging Mickey's arm she whispered in his ear, "I am hungry," she said nudging him one way, but was not about to break them up.
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