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Moira Morley

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About Moira Morley

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    Ms. Pandemos
  • Birthday 03/14/1981

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  1. Moira saw that coming a mile away. She was not about to piss off her fae friend any more than she was. "Lynn," she said softly and slowly, in a concerned tone, "I have no idea what has gone on since we fell asleep." She looked into her eyes, it usually worked. Stepping back again. "Lesser, but almost certainly connected thing, my golden bracer is missing." A quiet fell. Moira was gauging Lynn's emotions, the old fashioned way. She held out her hand, "don't worry. We'll find her." She walked around the place, "if it's what I think that's happened, and I hope not," she sighed, "I have very persistent enemies. Some that want very little, others that want a lot."
  2. Demigod(dess) of Art "Sing in me, Muse..." Abilities 0 + 4 + 16 + 6 + 4 + 6 = 36pp Strength 10 (+0) Dexterity 14 (+2) Constitution 26 (+8) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 16 (+3) Combat 8 + 10 = 18pp Attack +4 Grapple +4 Damage +0 (unarmed), +12 (Divine Blast) Defence 10 (+5 base, +5 dodge focus; +3 flat-footed) Knockback -7 Initiative +2 Saving Throws 6 + 6 + 6 = 18pp Toughness +14 Fortitude 6 (+14) Reflex 6 (+8) Will 6 (+8) Skills 92 = 23pp Bluff 7 (+10) Concentration 8 (+10) Craft (artistic) 12 (+15) Diplomacy 7 (+10) Gather Information 7 (+10) Knowledge (art) 12 (+15) Knowledge (popular culture) 7 (+10) Knowledge (theology and philosophy) 7 (+10) Languages 2 Notice 8 (+10) Perform (choose one) 7 (+10) Sense Motive 8 (+10) Feats 20pp Connected Contacts Distract (Bluff) Dodge Focus 5 Fascinate (Perform) Inspire 3 Leadership Master Plan Set-Up Taunt Teamwork 3 Well-Informed Powers 45 + 20 = 65pp Divine Energy: Array 20 (Power Feats: Alternate Power 5) . . Divine Blast: Damage 12 (Extras: Range 2 [Perception]; Power Feats: Indirect 3, Precise) . . Ephemeral Art: Illusion 12 (all senses; Flaws: Phantasms; Power Feats: Progression 4 [Area, 100ft]) . . Muse's Inspiration: Probability Control 10 (Extras: Fortune; Flaws: Limited [Fortune only]) . . Muse's Lesson: Boost Any One Skill 12 (Extras: Area [Auditory Perception], Selective; Flaws: Limited [Others only]; Power Feats: Slow Fade 4 [one hour]) . . Primordial Clay: Create Object 12 (Power Feats: Innate, Precise, Progression 1 [12 10ft cubes], Subtle) . . Shape Matter: Transform 10 (elements, 1000 pounds; Extras: Duration [Continuous]; Flaws: Range [Touch]) God Soul . . Immunity 12 (aging, disease, environmental effects, poison, sleep, starvation and thirst, suffocation) . . Protection 6 . . Regeneration 2 (Resurrection 2 [1/day]) Totals: Abilities 36 + Combat 18 + Saving Throws 18 + Skills 23 + Feats 20 + Powers 65 = 180pp
  3. 'Intelligent' Gorilla or They Aren't All Geniuses! Abilities 2 + 6 + 6 + -2 + 4 + 6 = 22pp Strength 20/24 (+5/+7) Dexterity 16 (+3) Constitution 20 (+5) Intelligence 8 (-1) Wisdom 14 (+2) Charisma 16 (+3) Combat 16 + 16 = 32pp Attack +7 (range), +10 (melee) Grapple +25, +27 raging Damage +5 (unarmed), +7 (unarmed raging), +8 (Beatdown), +10 (Beatdown raging) Defence +11/+9 (+8 base, +4 dodge focus, -1 size, -2 raging; +4/+3 flat-footed) Knockback -8 Initiative +3 Saving Throws 4 + 6 + 3 = 13pp Toughness +9 Fortitude 4 (+9, +11 raging) Reflex 6 (+9) Will 3 (+5, +7 raging) Skills 55/56 = 14pp Acrobatics 12 (+15) Climb 9 (+10, +12 raging) Intimidate 10 (+15) Notice 8 (+10) Sense Motive 8 (+10) Survival 8 (+10) Feats 25pp Accurate Attack Acrobatic Bluff All-Out Attack Ambidexterity Attack Focus (melee) 3 Defensive Attack Distract (Intimidate) Dodge Focus 4 Fast Overrun Improved Disarm Improved Grab Improved Overrun Improved Pin Improved Throw Improved Trip Power Attack Rage 2 (+4 str, +2 fort, +2 will, -2 defence, 10 rounds) Startle Stunning Attack Powers 2 + 4 + 13 + 5 + 2 + 10 + 4 = 40pp Ape Senses: Super-Senses 2 (low-light vision, scent) Beatdown: Damage 3 (Power Feats: Mighty) Large: Growth 4 (Extras: Duration [Continuous]; Flaws: Permanent; Power Feats: Innate) Monkey Moves . . Leaping 1 (x2; Running Long Jump 30/34, Standing Long Jump 15/17, Vertical Jump 7/8ft) . . Speed 2 (25MPH) . . Super-Movement 1 (Swinging) Monkey Talk: Comprehend 2 (speak to animals, understand animals; Flaws: Limited [simians]) Muscle: Super-Strength 5 (Effective 50/54; Light 4/? tons, Medium 8/? tons, Heavy 12/? tons, Maximum 24/? tons, Push/Drag 60/? tons) Tough: Protection 4 Totals: Abilities 22 + Combat 32 + Saving Throws 13 + Skills 14 + Feats 25 + Powers 40 = 146pp
  4. Gambler "500? Must be a... peach of a hand." "Maybe poker's just not your game, Ike. I know, let's have a spelling contest!" or Moira could sit here all day and quote Val Kilmer's Doc Holliday (and Tombstone in general) Abilities 0 + 4 + 2 + 2 + 6 + 6 = 20pp Strength 10 (+0) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 16 (+4) Charisma 16 (+3) Combat 6 + 6 = 12pp Attack +3 (range), +8 (melee) Grapple +14 Damage +0 (unarmed), +6 (Lucky Shots) Defence +9 (+3 base, +6 dodge focus; +2 flat-footed) Knockback -2, -0 without Protection Initiative +2 (Seize Initiative) Saving Throws 4 + 4 + 4 =12pp Toughness +5 (+1 without Protection) Fortitude 4 (+5) Reflex 4 (+6) Will 4 (+7) Skills 52 = 13pp Bluff 7 (+10) Diplomacy 7 (+10) Gather Information 7 (+10) Knowledge (streetwise) 4 (+5) Notice 12 (+15) Sense Motive 12 (+15) Sleight of Hand 3 (+5) Feats 17pp Attack Focus (melee) 5 Attack Specialization (grapple) 3 Benefit (Wealth) Connected Contacts Improved Grab Improved Grapple Improved Pin Improved Trip Improved Throw Well Informed Powers 13 + 8 + 10 = 31pp Luck Control 3 (bestow Luck on others, force a reroll, spend on others behalf; Power Feats: Luck 3, Seize Initiative) Lucky Shots: Damage 6 (Power Feats: Improved Critical 2) You Missed! . . Enhanced Trait 6 (Dodge Focus 6) . . Protection 4 (Flaws: Duration [Sustained, +0]) Totals: Abilities 20 + Combat 12 + Saving Throws 12 + Skills 13 + Feats 17 + Powers 31 = 105pp
  5. DC 20 Will Save: 1d20+7 18 That's Bad! Reroll. DC 20 Will Save: 1d20+7 15 Why you no like me Orokos? Luckily, that's below 10. so 25 in all. I don't even need to roll Bluff, since it's +12. Also, move action skills are -5. Actually, would Attractive apply to that? I mean, she could be all like 'damn I look good, maybe i should do what I say.' Bluff vs Trick: 1d20+12 21. Oh nooo!
  6. Notice and Sense Motive: 1d20+5 25 1d20+5 18 Anything I need to know before responding?
  7. @Heritage Heroic hijinks are about to ensue!
  8. Moira was a guest employee at Silberman's since the beginning of the year. She'd pop in every Wednesday ring the register, but lately she and Lynn had an idea. What if instead of register work, she pulled in customers? She and Lynn talked about it and they both agreed that she would dress up in a costume. For the past two weeks it was successful. More people in the store, more word of mouth, more sales. Good for all. Not that she didn't get a say in the matter, but Moira generally joyed the work. She would have done it for free, but that's not how businesses work. This week she and Gretchen - the two had mended bridges over the winter months, taking to warmer climes to get to know each other better - had been talking back and forth. They would take lunch break together and wouldn't come back for the rest of the shift. A few hours later, Moira woke up in Gretchen's room, rested. She hadn't slept this peacefully in a while. No mind talk from the parents. And then she noticed her bracer was gone. That thing never left her arm! She didn't want to wake Gretchen, but Gretchen wasn't there either. hopping up from the comforting bed, she raced to put on a night dress and scoured the apartment. For her bracer. For her lover. For any signs of what happened. And nothing had happened! The only thing rustled was the things that got in the way when they came in.
  9. Moira, surprisingly, was not that much of a gambler. The Paradise, however, drew her in like a moth to a very warm candle. It was always warm here. And while she could go to anywhere with a bit of help from her godly connections, sometimes she wanted to stay local. Besides, a friend of hers had set something up for her. A date. Something she did plenty of. The weather wasn't a problem for Moira, she just had to coordinate. Winter wear for winter, summer wear for winter. Now? Here? A colorful robe and a one-piece swimsuit. She saw rose talking to someone across the way. She smiled and waved. That must have been her date. Or maybe Rose's? Wait she looked familiar. Approaching to two with a grin, she looked to Maybelle and then to Rose. Kissing Rose on the cheek, "so, what mischief are you up to, dear?" Rose stood up straight and proper, as she would when she introduced a guest, "Maybelle, this is Moira. Moira this is Maybelle." She smiled, looking to Maybelle, "well, this is the place, and I figured you'd need a companion?" Moira looked to Maybelle, "long time no see," she said with polite hand out.
  10. Attack Paragons-Scion: 1d20+8 19 That hits. Olympian Style! DC 27 Toughness. And a grapple check. Grapple Paragons-Scion: 1d20+18 21 Booooo!
  11. The 14th was her birthday. So she bashed it out in style. Though despite her legendary carousing, she was getting weary and probably plopped out somewhere. The last thing she remembered was a dream where she and Apollo were swimming and necking. In the sun. And now? This place. She was being attack by herself. "Damn I look good, but do I really sound that stupid," she grinned. Running forward to meet herself, she blinked on her costume. Red, to match the arena, she guessed. "Speaking of comic books, you have to tell me your tailor after I beat you down." She swung hard with a discus punch, meant to bring the doppelganger to the ground. It connected, but she struggled to bring the armored version of herself down.
  12. GM The Paradise, 6PM, March 24, 2018. Rose had done this for Maybelle before. It was not so successful. She swore if it didn't work this time that... there were plenty of fish in the sea. She just wanted to see her friend happy, and not so obsessed with work. It was fine to a degree, but workaholism was bad! Luckily, Rose knew just the person to wind Maybelle down. There was a concerted effort, with Rose at the head, to get Maybelle dating. So, right now, in the middle of winter, they would go to some place warm. The Paradise is a 'tropical resort' year round. Which was fine, she enjoyed the warmth better than the cold. Warmth lead to summer clothing. Of which she made sure Maybelle bought. No work clothes, she warned. Finally, there was the hook up. Rose said they'd met before under inopportune circumstances. And no, it wasn't Greg, again. They would wait in the - very warm - waiting room. There were dressing rooms to get ready for the resort theme.
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