Jump to content

Search the Community

Showing results for tags 'magic 8 ball'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5 results

  1. Claremont Academy Freedom City, New Jersey December 1, 2023, 3:05 PM The final class of the afternoon had just ended for what had been Vicki Adams' first day at Claremont Academy. After her rather eventful tour of the campus, Lawrence had gotten her to her classes for the afternoon and things had started to take on a bit of a normal routine. Of course, she was coming in at the end of the semester, so the school was working with the Atom Academy to provide semester finals that would cover what she had been working on there. As she exited the classroom, Vicki found herself in a crowd of students that included Lawrence Harrow, Mizuki Iwasaki, and Consuelo Nunez. The crowd the four teens were just exiting the building into the main quad when there was a flash of white light. The teens found themselves standing in the main parking lot for the school, or at least, it resembled the main parking lot. What appeared to be a wide racetrack ran through part of the parking lot, leading off into the wooded area around the school. The teens were still wearing the clothes they had worn for the day, but their bookbags were no longer with them. Each was standing next to what appeared to be a combination of a race car and a go-cart, each of a different color. The sound of cheers and applause filled the air, and glancing behind them there was a large stand of bleachers filled with almost cartoonish figures dressed in Claremont colors and bearing various banners and signs for "Team Claremont." Lawrence's eyes narrowed slightly as he regarded the scene, when suddenly a voice rang out. "Hey! Lawrence!" Glancing out onto the racetrack, there was a large figure with a spike shell on its back driving by on a four-wheel ATV, however, the odd figure's head seemed completely out of place, as it was a blond-haired man that looked to perhaps be in his early thirties, but with an impish, childlike grin. "You and your friends should hurry up, or you'll lose the race!" Following alongside the bazar figure was a small, pink racecar/go-cart, which was driven by a girl that looked to be five or six, with long blonde hair and wearing a pink princess dress. She had a similar impish grin to the other figure as she giggled as the two drove past the four teens and called out, "bye Law-werence!" "Quirk?" Lawrence said as he watched the two figures go by, before muttering, "oh, bloody hell." Lawrence looked over to the three girls and gave them an apologetic smile. "I am sorry you three got caught up in this, but we have been pulled into a game by a very powerful extra dimensional entity. I can tell you from experience, the best thing to do is play along, until we can find a way to beat him at the game." With that, the blond teen climbed into the car that was next to him and started up the motor.
  2. Claremont Academy, Jasmin Summers Administrative Building Freedom City, New Jersey December 1, 2023, 9:00 AM Callie Summers, the headmistress at Claremont Academy led Vicki Adams and her father into the main entryway of the administrative building after their meeting this morning on Vicki’s first day at the institution. This had come about rather suddenly and followed her father’s discovery about the nature of the teen’s former school, the Atom Academy. "So, I am confident Claremont will provide all the opportunities Vicki would need to obtain the quality education you expect for her." The headmistress said in continuation of the general conversation they had been having for the last half-hour or so. "And now we have an orientation tour scheduled for Vicki, and arrange what I understand is a familiar face to act as her guide." The headmistress continued, indicating a figure that was staining in the entryway, apparently waiting for the trio. Both Vicki and her father quickly recognized the waiting figure as Lawrence Harrow, the sixteen year old son of Lord Robert Harrow. With short blond hair and handsome features, Lawerence had a very close resemblance to his father, save for his bright blue eyes, which almost seemed to burst with energy. Those were the very image of his mother, Megan Howell-Harrow. Lawrence was dressed in a pair of grey slacks, with black shoes. He was wearing a white dress shirt with a red tie, over which was a navy blue sweater, which bore the Claremont Academy crest over the left breast. "Mr. Adams, Vicki, so wonderful to see you both again." Lawrence offered in greeting with a charming smile.
  3. North Bay Freedom City, New Jersey December 3, 2023, 10:15 AM The past few days had been something of a whirlwind for Vicki Adams, from having her father pull her from attending the Atom Academy and placing her (unknowingly to him) at the even more Metahuman focused Claremont Academy, to an extra dimensional trickster decide to pull many of the Claremont students into various versions of video games on Vicki's first day at the school. In many ways it was a good thing that her first day had been a Friday, so that she might have the weekend to get her bearings and acclimate to the new school. But then, on Saturday afternoon, Vicki had been called to see Headmistress Summers, who had told her that Synapse was going to be in town Sunday morning to meet with her. So, at the appointed time Sunday morning, an Uber had arrived at Claremont to take Vicki to see the Englishwoman. A bit more snow had fallen on Freedom City over the past couple of nights, but, as an East Coast city, it was quite familiar with dealing with a bit of snow and the roads were clear and traffic was not significantly affected. The route had been pretty straight forward, east to State Route 9, which took Vicki across the Century Bridge, from which she had a great view of both the Century Narrows to the east, and downtown Freedom City to the west (with the massive Sentry Statute looking out toward towards the bay). Once on the northern side of Freedom City, the Uber followed the shoreline of the Century Narrows east, passing several large and expensive homes along the shoreline, until they pulled up to the address where Vicki was to meet Synapse. It was a sleek and modern two-story villa nestled on the southern shore of North Bay, overlooking the cover in which sat the North Bay Yacht Club (which Vicki had seen a version of during the Mario Kart inspired race Quirk had put together back on Friday).
  4. Posts Relating to Magic 8 Ball Character Sheet Origin Story
  5. Magic 8 Ball Power Level: 8 [Taken as a PL10 and reduced] (150/154PP) Unspent Power Points: 4 Trade-Offs: -4 Defense / +4 Toughness In Brief: A girl with minor Psychic and Oracular Powers is cursed with a semi sentient relic disguised as a Magic 8 Ball. Alternate Identity: Vicki Adams (secret) Birthplace: Stonehenge, UK Residence: London / Claremont Academy Base of Operations: Claremont Academy Occupation: Student, aspiring Medic Affiliations: Claremont Academy, her Nanny, Freedom City Police Family: StepFather (Robert, 46), Mother (Janet, 45), Sister (Helen, 13), StepBrother (Duncan, 15), Nanny (Alice 27) Description: Age: 16 (DoB: 2007, April 13th ) Gender: Female Ethnicity: Caucasian Height: 5'2" Weight: 102 lbs Eyes: Black Hair: Black Vicki is a cute, but not stunning 16 year old girl. She is petite and to her chagrin, has not matured like many of her friends and classmates. While looking youthful for her age, she dresses and acts far above it, carrying herself with an aura of an old soul. She moves gracefully and with purpose and her smile is enough to light a room and perhaps power a small city while displaying her dimples. Her black hair is usually done up in a stylish bob and her father's access to good dental and health care allowed her to have very clear skin and perfect teeth. As she comes from money, her clothes are quite trendy and tasteful for a young lady; gravitating to skirts and simple tops or summer dresses. History: Vicki was born on Friday, April 13th while her mother was visiting Stonehenge to talk with a Wiccan group to try to appease them for her husband who was running for MP. It was an auspicious day and the midwives who ended up helping deliver the young girl, also marked her for second sight. Growing up, Vicki realized quickly she was different as her Oracular sight often triggered and she ended up talking to people who weren't there or interacting with things that didn't exist. Thankfully for her, the Ministry of Powers was more than equipped to protect the young girl and help her grow up without causing issues or embarrassment for either her or her politically minded father. In fact, they assigned a mentor for the young girl; another psychic named Synapse. Synapse became a bit of an enigmatic fixture in her life, showing up every few months to both check in and help Vicki learn to deal with her powers. Additionally, it was through the Ministry of Power's intervention that Vicki's life held the normalcy that it did; even if she was moved through several schools in an attempt to keep her identity and meta status secret. Of course, Robert Adams, Vicki's father, was more than happy to throw money at the issue of his odd daughter so that she was not a political liability. On her 13th birthday, Vicki was left a present by an anonymous visitor to her home. After security examined it, they let the girl have the odd gift. Opening it up, she wondered who would have given her a Hasbro Magic 8 Ball, but didn't originally think much of it. However, this was no ordinary item. It was a powerful magical relic which enhanced her power tremendously. However, with great power... came great strangeness. She found out quickly that the Ball had it's own agenda and while it was all 'heroic' she often could not discern why it wanted to do anything in particular. Additionally, she found it VERY hard to refuse the ball when it wanted to do something which began to cause more noticeable issues for her political father. Within a year of finding the ball, she was sent to the US for a private boarding school that was known to both be discrete and also handle 'strange' children. Enrolling first at the Atom Academy, she reveled in the science focused school while learning Medical and Science skills. Yet when her father finally visited and realized it was a school for Meta children, he quickly pulled her and switched her into Claremont starting half way through her Sophomore year. Additionally, he asked one of his friends from Parliament, Lord Robert Harrow to help the girl out as the Lord had located his family in Freedom City. Satisfied that his daughter was in a position away from the British media and had a powerful ally by way of a long standing friend, he has given little more thought to his only daughter and left her too her studies, unaware of the true nature of the school. In the short time she has been in Freedom City, she has started working with the Police Department. Befriending an older detective in the Cold Cases Division, she has already helped solve several outstanding cases. Personality & Motivation: Vicki is a very altruistic person and has a high degree of empathy for her fellow man. She is wise beyond her years, mostly as a product of seeing a parade of horrible things that people do to each other. She is determined to help in any way that she can and has aspirations of being a doctor and a hero on the side. Additionally, she is saddled with the Magic 8 Ball, which while enigmatic, also consistently pushes her to engage in heroic activities even if she doesn't always know how to solve or recognize them. She is mostly friendly and cheerful and pushes to engage with people all the time, finding that far more enjoyable than more solo pursuits. Powers & Tactics: In combat Vicki relies on her senses to determine who is opposed to them. She is careful and cautious, trying to assess any situation she is in before recklessly getting stuck in. While she can slug with other aspiring heroes of her age, she often would rather try to defuse situations and if she can trick or lower the heat she'll do that. When forced to fight, she would rather support others than take the center of a battle, using her abilities to help others resolve the conflict. While she is still learning, she is already showing promise of being a skilled medic and does her best to help anyone injured in a battle. One thing she does not like to do is to read minds. She is fine with reading their emotions or communicating mentally, but she views intrusively reading minds as a violation of someone's privacy, which her uncontrolled visions already often do so. Power Descriptions: Most of Vicki's powers are subtle and hard to notice. Not much that she does is very flashy. The most flashy of her abilities is when she uses any of her Telekinetics to toss things around. When she uses the ball, it tends to glow with a magical inner light. Her telepathy is far more subtle with most of the abilities registering only to people who have specialized senses to notice such mental intrusions. Complications: Listen to the Ball: While the 8 Ball gives Vicki a lot of additional power, it also is rather bossy and tells her to do things. It is semi sentient and has it's own (Heroic) agenda. Which does not always coincide with Vicki's plans. Who are you talking too?: Since she can not control her Oracular gifts it is often that she is talking to a vision and not realizing it. Since they are not obvious, other people just see her talking to space. This does not help Teenaged cool. Just a little bit Pushy: If she, or anyone, asks the 8 Ball a question, she is compelled to do what it says even if she disagrees with it. It's polite to ask first: Sometimes the ball demands to be heard and Vicki has to ask it about even mundane things, like 'Should I go to the movies'. Can't get rid of it: The 8 Ball is bound to her and no matter what she has tried, she can't get rid of it. It shows up in awkward times. My Wonderful Parents: Everyone is embarrassed by their parents, Vicki's father is a well know firebrand right wing politician in the UK who does not know of his daughters gifts. Culture Shock: America is not the UK and when you ask people for a rubber to correct a mistake on your paper... they look at you funny. Get out the Eye Bleach: Vicki's Oracular sight comes unbidden regularly and often shows her things she has no wish to see. She ends up seeing Embarrassing moments of people's lives all the time. Just Get the Information Already: Vicki has the ability to read bits and bobs from people's minds, but she doesn't like too. While it might be easier to solve a situation by doing so, she often does not. Abilities: 0 + 2 + 4 + 6 + 10 + 6 = 28PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 20/26 (+5/+8) Charisma: 16 (+3) Combat: 8 (2PP / Base Attack) + 4 (2PP / Base Defense) = 12PP Initiative: +1 Attack: +4 Melee, +8 Ranged, +4 Base Defense: +4 (+2 Base, +2 Dodge Focus), +1 Flat-Footed Grapple: +4 Knockback: -6 Saving Throws: 5 (1PP / Fortitude) + 6 (1PP / Reflex) + 0 (1PP / Will) = 11PP Toughness: +2/12 (+2 Con, +10 [Protection]) Fortitude: +7 (+2 Con, +5) Reflex: +7 (+1 Dex, +6) Will: +8/+11 (+8/+11 Wis, +0) Skills: 10PP = 40R (1PP = 4 Skill ranks) Bluff 2 (+5) Concentration 2 (+10) [Second Chance] Diplomacy 7 (+10) Investigate 2 (+5) Knowledge [Life Science] 7 (+10) Knowledge [Parapsychology] 2 (+5) Knowledge [Popular Culture] 2 (+5) Language [ASL] 1 Medicine 2 (+10) Notice 2 (+10) Search 7 (+10) Sense Motive 2 (+10) Survival 2 (+10) Feats: 13PP Assessment Attack Focus (ranged) 4 Dodge Focus 2 Interpose Luck 1 Connections 1 Benefit (Important Family) [Politician Father] 1 Second Chance [Concentration] Teamwork 1 Powers: 49 + 23 + 4 = 76PP Device 11 (Magic 8 Ball, 55DP Device, Feats: Indestructible, Summonable, Disguised, Only usable by you 2) 49PP (Magic) Super Senses 8 (Shake the Ball; Pre/Postcognition Flaws: Uncontrolled, Limited [Yes, No, Maybe IE 8Ball answers only] Drawback: Noticeable [Glows]) 2DP Protection 10 (Ball of Protection), Extra: Force Field 0, Feat: Subtle 1) 11DP Enhanced Trait 9 (Fortified Mind; [Wisdom 6, Will Save 3]) 9DP Flight 2 (Mental Levitation; Feat: Maneuverability 1) 5DP Telekinetic Power 13 (Array 26PP, Feat: Alternate Powers 2) 28DP BE: Move Object 8 (Telekinesis; Extra: Damaging, Feat: Precise, Progression Range 1 [160ft]) {26/26PP} 26DP AP: Blast 8 (Fling Debris; Extra: Area(Cone)) {24/26} 1DP AP: Blast 8 (Power Throw; Extra: Penetrating) {24/26} 1DP Telepathy 8.5 (17PP Array, Feats: Alternate Powers 6) 23PP (Mental, Psychic) BE: Mind Reading 8 (Emotional Scan; Extra: Effortless, Feat: Subtle 2, Flaw: Limited to Emotions) {10PP} 17PP Linked to Communication 4 (Telepathy; [Mental Communication], Feat: Rapid 2, Subtle 1) {7PP} 0PP AP: Concealment 10 (Mind Blank; [All Senses], Feats: Selective, Flaw: Phantasm) {11/17PP} 1PP AP: Emotion Control 8 (Change Moods; Feat: Subtle 1) {17/17PP} 1 PP AP: Stun 8 (Mental Strike; Extra: Alternate Save [Will], Feat: Subtle) {17/17PP} 1PP AP: Mind Reading 8 (Quick Probe; Extra: Effortless, Flaws: Duration [Instant]) {8/17PP} 1PP AP: Mind Control 8 (Suggestion; Extra: Effortless, Feat: Subtle 1, Mental Link, Flaws: Action [Full Action], Distracting) {10/17PP} 1PP AP: Illusion 8 (Distort Senses; [All Senses], Flaw: Phantasms, Action 1 [Full]) {16/17} 1PP Super Senses 8 (Oracle Sight; [Pre/Postcognition], Flaw: Uncontrolled) 4PP Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Telekinesis Ranged DC 23 Toughness Damage Fling Debris Cone 80ft DC 23 Toughness Damage Power Throw Ranged DC 23 Toughness, Penetrating Damage Mental Strike Ranged DC 18 Will Stun Emotional Scan Perception DC 18 Will Mind Reading Suggestion Perception DC 18 Will Mind Control Change Moods Perception DC 18 Will Emotion Control Totals: Abilities (28) + Combat (12) + Saving Throws (11) + Skills (10) + Feats (13) + Powers (76) - Drawbacks (0) = 150/154 Power Points
×
×
  • Create New...