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  1. If people can give me a Gather Inforation or any appropriate Knowledge Skill DC 10
  2. Nick Cimitiere and Wail deal with a street gang that seems to have some supernatural backup.
  3. Gina's spending an HP to create a detector that will pick up Harrier's unique signal due to the special modifications she has helped make to him through the course of their association. With her mental Quickness and the HP expenditure, an invention can be made with eighteen minutes of design and eighty rounds (eight minutes) of building that will last the length of one encounter, so hopefully long enough to let the gang zero in on the abductees. Super-Senses 20 (acute analytical extended 15 [same solar system] radius ranged detect Free Omegadrones [mental]) [20PP]
  4. Nick Cimitiere, Equinox, and Ghost Girl deal with a really strange haunting.
  5. Are we in initiative? I dunno. Disable Device, Notice, Sense Motive, or Technology checks might also be prudent.
  6. OOC. For stuffs. Infiltrator: Empousa; Portrait Thief: Kobalos; Portrait Muscle: Hekatoncheire; Portrait Mastermind: Arachne; Portrait The above are the 4 NPCs being used. At the moment, no rolling, but. :twisted:
  7. Cobalt Templar, the Liberty League, and Eve Martel deal with some bad medicine.
  8. OOC for This Thread. Shortish intro thread that will bring Ghost Girl into Death Count Thread
  9. The swordsmanship class for Blodeuwedd, Gaian Kight, Myrmidon and Sage!
  10. For sparring purposes later on! This is a thread for Bee-Keeper III, Blue Jay, Catalyst and Glow.
  11. The Liberty League deal with the Crime League, a new hero, and other weirdness.
  12. Temperance makes her heroic debut, runs into Wail, and deals with Rant, Rave... and other weirdness.
  13. Nick Cimitiere, Ghost Girl and Wraith deal with an extremely weird smuggling ring.
  14. Miss A, Wail, Glow, and Citizen deal with a legacy from the recent past and the very distant future.
  15. Power swapping! Whee! We'll catch up with the first bit soon enough, but for now just describe arriving at the museum.
  16. OK, folks, give me some social investigation checks! Interaction skills, Gather Info, Notice, Investigate, Search, and various socially-based Knowledges are all appropriate.
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